/* OpenLayers.js -- OpenLayers Map Viewer Library Copyright 2005-2011 OpenLayers Contributors, released under the FreeBSD license. Please see http://svn.openlayers.org/trunk/openlayers/license.txt for the full text of the license. Includes compressed code under the following licenses: (For uncompressed versions of the code used please see the OpenLayers SVN repository: ) */ /* Contains portions of Prototype.js: * * Prototype JavaScript framework, version 1.4.0 * (c) 2005 Sam Stephenson * * Prototype is freely distributable under the terms of an MIT-style license. * For details, see the Prototype web site: http://prototype.conio.net/ * *--------------------------------------------------------------------------*/ /** * * Contains portions of Rico * * Copyright 2005 Sabre Airline Solutions * * Licensed under the Apache License, Version 2.0 (the "License"); you * may not use this file except in compliance with the License. You * may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing * permissions and limitations under the License. * **/ /** * Contains XMLHttpRequest.js * Copyright 2007 Sergey Ilinsky (http://www.ilinsky.com) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 */ /** * Contains portions of Gears * * Copyright 2007, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. Neither the name of Google Inc. nor the names of its contributors may be * used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Sets up google.gears.*, which is *the only* supported way to access Gears. * * Circumvent this file at your own risk! * * In the future, Gears may automatically define google.gears.* without this * file. Gears may use these objects to transparently fix bugs and compatibility * issues. Applications that use the code below will continue to work seamlessly * when that happens. */ /** * OpenLayers.Util.pagePosition is based on Yahoo's getXY method, which is * Copyright (c) 2006, Yahoo! Inc. * All rights reserved. * * Redistribution and use of this software in source and binary forms, with or * without modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * * Neither the name of Yahoo! Inc. nor the names of its contributors may be * used to endorse or promote products derived from this software without * specific prior written permission of Yahoo! Inc. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *//* ====================================================================== OpenLayers/SingleFile.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ var OpenLayers = { /** * Constant: VERSION_NUMBER */ VERSION_NUMBER: "Release 2.11", /** * Constant: singleFile * TODO: remove this in 3.0 when we stop supporting build profiles that * include OpenLayers.js */ singleFile: true, /** * Method: _getScriptLocation * Return the path to this script. This is also implemented in * OpenLayers.js * * Returns: * {String} Path to this script */ _getScriptLocation: (function() { var r = new RegExp("(^|(.*?\\/))(OpenLayers\.js)(\\?|$)"), s = document.getElementsByTagName('script'), src, m, l = ""; for(var i=0, len=s.length; i replacement = context[a]; // 1 -> replacement = context[a][b]; // 2 -> replacement = context[a][b][c]; var subs = match.split(/\.+/); for (var i=0; i< subs.length; i++) { if (i == 0) { replacement = context; } replacement = replacement[subs[i]]; } if(typeof replacement == "function") { replacement = args ? replacement.apply(null, args) : replacement(); } // If replacement is undefined, return the string 'undefined'. // This is a workaround for a bugs in browsers not properly // dealing with non-participating groups in regular expressions: // http://blog.stevenlevithan.com/archives/npcg-javascript if (typeof replacement == 'undefined') { return 'undefined'; } else { return replacement; } }; return template.replace(OpenLayers.String.tokenRegEx, replacer); }, /** * Property: tokenRegEx * Used to find tokens in a string. * Examples: ${a}, ${a.b.c}, ${a-b}, ${5} */ tokenRegEx: /\$\{([\w.]+?)\}/g, /** * Property: numberRegEx * Used to test strings as numbers. */ numberRegEx: /^([+-]?)(?=\d|\.\d)\d*(\.\d*)?([Ee]([+-]?\d+))?$/, /** * APIFunction: isNumeric * Determine whether a string contains only a numeric value. * * Examples: * (code) * OpenLayers.String.isNumeric("6.02e23") // true * OpenLayers.String.isNumeric("12 dozen") // false * OpenLayers.String.isNumeric("4") // true * OpenLayers.String.isNumeric(" 4 ") // false * (end) * * Returns: * {Boolean} String contains only a number. */ isNumeric: function(value) { return OpenLayers.String.numberRegEx.test(value); }, /** * APIFunction: numericIf * Converts a string that appears to be a numeric value into a number. * * Returns * {Number|String} a Number if the passed value is a number, a String * otherwise. */ numericIf: function(value) { return OpenLayers.String.isNumeric(value) ? parseFloat(value) : value; } }; if (!String.prototype.startsWith) { /** * APIMethod: String.startsWith * *Deprecated*. Whether or not a string starts with another string. * * Parameters: * sStart - {String} The string we're testing for. * * Returns: * {Boolean} Whether or not this string starts with the string passed in. */ String.prototype.startsWith = function(sStart) { OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {'newMethod':'OpenLayers.String.startsWith'})); return OpenLayers.String.startsWith(this, sStart); }; } if (!String.prototype.contains) { /** * APIMethod: String.contains * *Deprecated*. Whether or not a string contains another string. * * Parameters: * str - {String} The string that we're testing for. * * Returns: * {Boolean} Whether or not this string contains with the string passed in. */ String.prototype.contains = function(str) { OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {'newMethod':'OpenLayers.String.contains'})); return OpenLayers.String.contains(this, str); }; } if (!String.prototype.trim) { /** * APIMethod: String.trim * *Deprecated*. Removes leading and trailing whitespace characters from a string. * * Returns: * {String} A trimmed version of the string - all leading and * trailing spaces removed */ String.prototype.trim = function() { OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {'newMethod':'OpenLayers.String.trim'})); return OpenLayers.String.trim(this); }; } if (!String.prototype.camelize) { /** * APIMethod: String.camelize * *Deprecated*. Camel-case a hyphenated string. * Ex. "chicken-head" becomes "chickenHead", and * "-chicken-head" becomes "ChickenHead". * * Returns: * {String} The string, camelized */ String.prototype.camelize = function() { OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {'newMethod':'OpenLayers.String.camelize'})); return OpenLayers.String.camelize(this); }; } /** * Namespace: OpenLayers.Number * Contains convenience functions for manipulating numbers. */ OpenLayers.Number = { /** * Property: decimalSeparator * Decimal separator to use when formatting numbers. */ decimalSeparator: ".", /** * Property: thousandsSeparator * Thousands separator to use when formatting numbers. */ thousandsSeparator: ",", /** * APIFunction: limitSigDigs * Limit the number of significant digits on a float. * * Parameters: * num - {Float} * sig - {Integer} * * Returns: * {Float} The number, rounded to the specified number of significant * digits. */ limitSigDigs: function(num, sig) { var fig = 0; if (sig > 0) { fig = parseFloat(num.toPrecision(sig)); } return fig; }, /** * APIFunction: format * Formats a number for output. * * Parameters: * num - {Float} * dec - {Integer} Number of decimal places to round to. * Defaults to 0. Set to null to leave decimal places unchanged. * tsep - {String} Thousands separator. * Default is ",". * dsep - {String} Decimal separator. * Default is ".". * * Returns: * {String} A string representing the formatted number. */ format: function(num, dec, tsep, dsep) { dec = (typeof dec != "undefined") ? dec : 0; tsep = (typeof tsep != "undefined") ? tsep : OpenLayers.Number.thousandsSeparator; dsep = (typeof dsep != "undefined") ? dsep : OpenLayers.Number.decimalSeparator; if (dec != null) { num = parseFloat(num.toFixed(dec)); } var parts = num.toString().split("."); if (parts.length == 1 && dec == null) { // integer where we do not want to touch the decimals dec = 0; } var integer = parts[0]; if (tsep) { var thousands = /(-?[0-9]+)([0-9]{3})/; while(thousands.test(integer)) { integer = integer.replace(thousands, "$1" + tsep + "$2"); } } var str; if (dec == 0) { str = integer; } else { var rem = parts.length > 1 ? parts[1] : "0"; if (dec != null) { rem = rem + new Array(dec - rem.length + 1).join("0"); } str = integer + dsep + rem; } return str; } }; if (!Number.prototype.limitSigDigs) { /** * APIMethod: Number.limitSigDigs * *Deprecated*. Limit the number of significant digits on an integer. Does *not* * work with floats! * * Parameters: * sig - {Integer} * * Returns: * {Integer} The number, rounded to the specified number of significant digits. * If null, 0, or negative value passed in, returns 0 */ Number.prototype.limitSigDigs = function(sig) { OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {'newMethod':'OpenLayers.Number.limitSigDigs'})); return OpenLayers.Number.limitSigDigs(this, sig); }; } /** * Namespace: OpenLayers.Function * Contains convenience functions for function manipulation. */ OpenLayers.Function = { /** * APIFunction: bind * Bind a function to an object. Method to easily create closures with * 'this' altered. * * Parameters: * func - {Function} Input function. * object - {Object} The object to bind to the input function (as this). * * Returns: * {Function} A closure with 'this' set to the passed in object. */ bind: function(func, object) { // create a reference to all arguments past the second one var args = Array.prototype.slice.apply(arguments, [2]); return function() { // Push on any additional arguments from the actual function call. // These will come after those sent to the bind call. var newArgs = args.concat( Array.prototype.slice.apply(arguments, [0]) ); return func.apply(object, newArgs); }; }, /** * APIFunction: bindAsEventListener * Bind a function to an object, and configure it to receive the event * object as first parameter when called. * * Parameters: * func - {Function} Input function to serve as an event listener. * object - {Object} A reference to this. * * Returns: * {Function} */ bindAsEventListener: function(func, object) { return function(event) { return func.call(object, event || window.event); }; }, /** * APIFunction: False * A simple function to that just does "return false". We use this to * avoid attaching anonymous functions to DOM event handlers, which * causes "issues" on IE<8. * * Usage: * document.onclick = OpenLayers.Function.False; * * Returns: * {Boolean} */ False : function() { return false; }, /** * APIFunction: True * A simple function to that just does "return true". We use this to * avoid attaching anonymous functions to DOM event handlers, which * causes "issues" on IE<8. * * Usage: * document.onclick = OpenLayers.Function.True; * * Returns: * {Boolean} */ True : function() { return true; }, /** * APIFunction: Void * A reusable function that returns ``undefined``. * * Returns: * {undefined} */ Void: function() {} }; if (!Function.prototype.bind) { /** * APIMethod: Function.bind * *Deprecated*. Bind a function to an object. * Method to easily create closures with 'this' altered. * * Parameters: * object - {Object} the this parameter * * Returns: * {Function} A closure with 'this' altered to the first * argument. */ Function.prototype.bind = function() { OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {'newMethod':'OpenLayers.Function.bind'})); // new function takes the same arguments with this function up front Array.prototype.unshift.apply(arguments, [this]); return OpenLayers.Function.bind.apply(null, arguments); }; } if (!Function.prototype.bindAsEventListener) { /** * APIMethod: Function.bindAsEventListener * *Deprecated*. Bind a function to an object, and configure it to receive the * event object as first parameter when called. * * Parameters: * object - {Object} A reference to this. * * Returns: * {Function} */ Function.prototype.bindAsEventListener = function(object) { OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {'newMethod':'OpenLayers.Function.bindAsEventListener'})); return OpenLayers.Function.bindAsEventListener(this, object); }; } /** * Namespace: OpenLayers.Array * Contains convenience functions for array manipulation. */ OpenLayers.Array = { /** * APIMethod: filter * Filter an array. Provides the functionality of the * Array.prototype.filter extension to the ECMA-262 standard. Where * available, Array.prototype.filter will be used. * * Based on well known example from http://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Global_Objects/Array/filter * * Parameters: * array - {Array} The array to be filtered. This array is not mutated. * Elements added to this array by the callback will not be visited. * callback - {Function} A function that is called for each element in * the array. If this function returns true, the element will be * included in the return. The function will be called with three * arguments: the element in the array, the index of that element, and * the array itself. If the optional caller parameter is specified * the callback will be called with this set to caller. * caller - {Object} Optional object to be set as this when the callback * is called. * * Returns: * {Array} An array of elements from the passed in array for which the * callback returns true. */ filter: function(array, callback, caller) { var selected = []; if (Array.prototype.filter) { selected = array.filter(callback, caller); } else { var len = array.length; if (typeof callback != "function") { throw new TypeError(); } for(var i=0; i 1) { var newArgs = [C, P].concat( Array.prototype.slice.call(arguments).slice(1, len-1), F); OpenLayers.inherit.apply(null, newArgs); } else { C.prototype = F; } return C; }; /** * Property: isPrototype * *Deprecated*. This is no longer needed and will be removed at 3.0. */ OpenLayers.Class.isPrototype = function () {}; /** * APIFunction: OpenLayers.create * *Deprecated*. Old method to create an OpenLayers style class. Use the * constructor instead. * * Returns: * An OpenLayers class */ OpenLayers.Class.create = function() { return function() { if (arguments && arguments[0] != OpenLayers.Class.isPrototype) { this.initialize.apply(this, arguments); } }; }; /** * APIFunction: inherit * *Deprecated*. Old method to inherit from one or more OpenLayers style * classes. Use the constructor instead. * * Parameters: * class - One or more classes can be provided as arguments * * Returns: * An object prototype */ OpenLayers.Class.inherit = function (P) { var C = function() { P.call(this); }; var newArgs = [C].concat(Array.prototype.slice.call(arguments)); OpenLayers.inherit.apply(null, newArgs); return C.prototype; }; /** * Function: OpenLayers.inherit * * Parameters: * C - {Object} the class that inherits * P - {Object} the superclass to inherit from * * In addition to the mandatory C and P parameters, an arbitrary number of * objects can be passed, which will extend C. */ OpenLayers.inherit = function(C, P) { var F = function() {}; F.prototype = P.prototype; C.prototype = new F; var i, l, o; for(i=2, l=arguments.length; i= 0; i--) { if(array[i] == item) { array.splice(i,1); //break;more than once?? } } return array; }; /** * Function: clearArray * *Deprecated*. This function will disappear in 3.0. * Please use "array.length = 0" instead. * * Parameters: * array - {Array} */ OpenLayers.Util.clearArray = function(array) { OpenLayers.Console.warn( OpenLayers.i18n( "methodDeprecated", {'newMethod': 'array = []'} ) ); array.length = 0; }; /** * Function: indexOf * Seems to exist already in FF, but not in MOZ. * * Parameters: * array - {Array} * obj - {*} * * Returns: * {Integer} The index at, which the first object was found in the array. * If not found, returns -1. */ OpenLayers.Util.indexOf = function(array, obj) { // use the build-in function if available. if (typeof array.indexOf == "function") { return array.indexOf(obj); } else { for (var i = 0, len = array.length; i < len; i++) { if (array[i] == obj) { return i; } } return -1; } }; /** * Function: modifyDOMElement * * Modifies many properties of a DOM element all at once. Passing in * null to an individual parameter will avoid setting the attribute. * * Parameters: * element - {DOMElement} DOM element to modify. * id - {String} The element id attribute to set. * px - {} The left and top style position. * sz - {} The width and height style attributes. * position - {String} The position attribute. eg: absolute, * relative, etc. * border - {String} The style.border attribute. eg: * solid black 2px * overflow - {String} The style.overview attribute. * opacity - {Float} Fractional value (0.0 - 1.0) */ OpenLayers.Util.modifyDOMElement = function(element, id, px, sz, position, border, overflow, opacity) { if (id) { element.id = id; } if (px) { element.style.left = px.x + "px"; element.style.top = px.y + "px"; } if (sz) { element.style.width = sz.w + "px"; element.style.height = sz.h + "px"; } if (position) { element.style.position = position; } if (border) { element.style.border = border; } if (overflow) { element.style.overflow = overflow; } if (parseFloat(opacity) >= 0.0 && parseFloat(opacity) < 1.0) { element.style.filter = 'alpha(opacity=' + (opacity * 100) + ')'; element.style.opacity = opacity; } else if (parseFloat(opacity) == 1.0) { element.style.filter = ''; element.style.opacity = ''; } }; /** * Function: createDiv * Creates a new div and optionally set some standard attributes. * Null may be passed to each parameter if you do not wish to * set a particular attribute. * Note - zIndex is NOT set on the resulting div. * * Parameters: * id - {String} An identifier for this element. If no id is * passed an identifier will be created * automatically. * px - {} The element left and top position. * sz - {} The element width and height. * imgURL - {String} A url pointing to an image to use as a * background image. * position - {String} The style.position value. eg: absolute, * relative etc. * border - {String} The the style.border value. * eg: 2px solid black * overflow - {String} The style.overflow value. Eg. hidden * opacity - {Float} Fractional value (0.0 - 1.0) * * Returns: * {DOMElement} A DOM Div created with the specified attributes. */ OpenLayers.Util.createDiv = function(id, px, sz, imgURL, position, border, overflow, opacity) { var dom = document.createElement('div'); if (imgURL) { dom.style.backgroundImage = 'url(' + imgURL + ')'; } //set generic properties if (!id) { id = OpenLayers.Util.createUniqueID("OpenLayersDiv"); } if (!position) { position = "absolute"; } OpenLayers.Util.modifyDOMElement(dom, id, px, sz, position, border, overflow, opacity); return dom; }; /** * Function: createImage * Creates an img element with specific attribute values. * * Parameters: * id - {String} The id field for the img. If none assigned one will be * automatically generated. * px - {} The left and top positions. * sz - {} The style.width and style.height values. * imgURL - {String} The url to use as the image source. * position - {String} The style.position value. * border - {String} The border to place around the image. * opacity - {Float} Fractional value (0.0 - 1.0) * delayDisplay - {Boolean} If true waits until the image has been * loaded. * * Returns: * {DOMElement} A DOM Image created with the specified attributes. */ OpenLayers.Util.createImage = function(id, px, sz, imgURL, position, border, opacity, delayDisplay) { var image = document.createElement("img"); //set generic properties if (!id) { id = OpenLayers.Util.createUniqueID("OpenLayersDiv"); } if (!position) { position = "relative"; } OpenLayers.Util.modifyDOMElement(image, id, px, sz, position, border, null, opacity); if(delayDisplay) { image.style.display = "none"; OpenLayers.Event.observe(image, "load", OpenLayers.Function.bind(OpenLayers.Util.onImageLoad, image)); OpenLayers.Event.observe(image, "error", OpenLayers.Function.bind(OpenLayers.Util.onImageLoadError, image)); } //set special properties image.style.alt = id; image.galleryImg = "no"; if (imgURL) { image.src = imgURL; } return image; }; /** * Function: setOpacity * *Deprecated*. This function has been deprecated. Instead, please use * * or * * * Set the opacity of a DOM Element * Note that for this function to work in IE, elements must "have layout" * according to: * http://msdn.microsoft.com/workshop/author/dhtml/reference/properties/haslayout.asp * * Parameters: * element - {DOMElement} Set the opacity on this DOM element * opacity - {Float} Opacity value (0.0 - 1.0) */ OpenLayers.Util.setOpacity = function(element, opacity) { OpenLayers.Util.modifyDOMElement(element, null, null, null, null, null, null, opacity); }; /** * Function: onImageLoad * Bound to image load events. For all images created with or * , this function will be bound to the load event. */ OpenLayers.Util.onImageLoad = function() { // The complex check here is to solve issues described in #480. // Every time a map view changes, it increments the 'viewRequestID' // property. As the requests for the images for the new map view are sent // out, they are tagged with this unique viewRequestID. // // If an image has no viewRequestID property set, we display it regardless, // but if it does have a viewRequestID property, we check that it matches // the viewRequestID set on the map. // // If the viewRequestID on the map has changed, that means that the user // has changed the map view since this specific request was sent out, and // therefore this tile does not need to be displayed (so we do not execute // this code that turns its display on). // if (!this.viewRequestID || (this.map && this.viewRequestID == this.map.viewRequestID)) { this.style.display = ""; } OpenLayers.Element.removeClass(this, "olImageLoadError"); }; /** * Property: IMAGE_RELOAD_ATTEMPTS * {Integer} How many times should we try to reload an image before giving up? * Default is 0 */ OpenLayers.IMAGE_RELOAD_ATTEMPTS = 0; /** * Function: onImageLoadError */ OpenLayers.Util.onImageLoadError = function() { this._attempts = (this._attempts) ? (this._attempts + 1) : 1; if (this._attempts <= OpenLayers.IMAGE_RELOAD_ATTEMPTS) { var urls = this.urls; if (urls && OpenLayers.Util.isArray(urls) && urls.length > 1){ var src = this.src.toString(); var current_url, k; for (k = 0; current_url = urls[k]; k++){ if(src.indexOf(current_url) != -1){ break; } } var guess = Math.floor(urls.length * Math.random()); var new_url = urls[guess]; k = 0; while(new_url == current_url && k++ < 4){ guess = Math.floor(urls.length * Math.random()); new_url = urls[guess]; } this.src = src.replace(current_url, new_url); } else { this.src = this.src; } } else { OpenLayers.Element.addClass(this, "olImageLoadError"); } this.style.display = ""; }; /** * Property: alphaHackNeeded * {Boolean} true if the png alpha hack is necessary and possible, false otherwise. */ OpenLayers.Util.alphaHackNeeded = null; /** * Function: alphaHack * Checks whether it's necessary (and possible) to use the png alpha * hack which allows alpha transparency for png images under Internet * Explorer. * * Returns: * {Boolean} true if the png alpha hack is necessary and possible, false otherwise. */ OpenLayers.Util.alphaHack = function() { if (OpenLayers.Util.alphaHackNeeded == null) { var arVersion = navigator.appVersion.split("MSIE"); var version = parseFloat(arVersion[1]); var filter = false; // IEs4Lin dies when trying to access document.body.filters, because // the property is there, but requires a DLL that can't be provided. This // means that we need to wrap this in a try/catch so that this can // continue. try { filter = !!(document.body.filters); } catch (e) {} OpenLayers.Util.alphaHackNeeded = (filter && (version >= 5.5) && (version < 7)); } return OpenLayers.Util.alphaHackNeeded; }; /** * Function: modifyAlphaImageDiv * * Parameters: * div - {DOMElement} Div containing Alpha-adjusted Image * id - {String} * px - {} * sz - {} * imgURL - {String} * position - {String} * border - {String} * sizing - {String} 'crop', 'scale', or 'image'. Default is "scale" * opacity - {Float} Fractional value (0.0 - 1.0) */ OpenLayers.Util.modifyAlphaImageDiv = function(div, id, px, sz, imgURL, position, border, sizing, opacity) { OpenLayers.Util.modifyDOMElement(div, id, px, sz, position, null, null, opacity); var img = div.childNodes[0]; if (imgURL) { img.src = imgURL; } OpenLayers.Util.modifyDOMElement(img, div.id + "_innerImage", null, sz, "relative", border); if (OpenLayers.Util.alphaHack()) { if(div.style.display != "none") { div.style.display = "inline-block"; } if (sizing == null) { sizing = "scale"; } div.style.filter = "progid:DXImageTransform.Microsoft" + ".AlphaImageLoader(src='" + img.src + "', " + "sizingMethod='" + sizing + "')"; if (parseFloat(div.style.opacity) >= 0.0 && parseFloat(div.style.opacity) < 1.0) { div.style.filter += " alpha(opacity=" + div.style.opacity * 100 + ")"; } img.style.filter = "alpha(opacity=0)"; } }; /** * Function: createAlphaImageDiv * * Parameters: * id - {String} * px - {} * sz - {} * imgURL - {String} * position - {String} * border - {String} * sizing - {String} 'crop', 'scale', or 'image'. Default is "scale" * opacity - {Float} Fractional value (0.0 - 1.0) * delayDisplay - {Boolean} If true waits until the image has been * loaded. * * Returns: * {DOMElement} A DOM Div created with a DOM Image inside it. If the hack is * needed for transparency in IE, it is added. */ OpenLayers.Util.createAlphaImageDiv = function(id, px, sz, imgURL, position, border, sizing, opacity, delayDisplay) { var div = OpenLayers.Util.createDiv(); var img = OpenLayers.Util.createImage(null, null, null, null, null, null, null, false); div.appendChild(img); if (delayDisplay) { img.style.display = "none"; OpenLayers.Event.observe(img, "load", OpenLayers.Function.bind(OpenLayers.Util.onImageLoad, div)); OpenLayers.Event.observe(img, "error", OpenLayers.Function.bind(OpenLayers.Util.onImageLoadError, div)); } OpenLayers.Util.modifyAlphaImageDiv(div, id, px, sz, imgURL, position, border, sizing, opacity); return div; }; /** * Function: upperCaseObject * Creates a new hashtable and copies over all the keys from the * passed-in object, but storing them under an uppercased * version of the key at which they were stored. * * Parameters: * object - {Object} * * Returns: * {Object} A new Object with all the same keys but uppercased */ OpenLayers.Util.upperCaseObject = function (object) { var uObject = {}; for (var key in object) { uObject[key.toUpperCase()] = object[key]; } return uObject; }; /** * Function: applyDefaults * Takes an object and copies any properties that don't exist from * another properties, by analogy with OpenLayers.Util.extend() from * Prototype.js. * * Parameters: * to - {Object} The destination object. * from - {Object} The source object. Any properties of this object that * are undefined in the to object will be set on the to object. * * Returns: * {Object} A reference to the to object. Note that the to argument is modified * in place and returned by this function. */ OpenLayers.Util.applyDefaults = function (to, from) { to = to || {}; /* * FF/Windows < 2.0.0.13 reports "Illegal operation on WrappedNative * prototype object" when calling hawOwnProperty if the source object is an * instance of window.Event. */ var fromIsEvt = typeof window.Event == "function" && from instanceof window.Event; for (var key in from) { if (to[key] === undefined || (!fromIsEvt && from.hasOwnProperty && from.hasOwnProperty(key) && !to.hasOwnProperty(key))) { to[key] = from[key]; } } /** * IE doesn't include the toString property when iterating over an object's * properties with the for(property in object) syntax. Explicitly check if * the source has its own toString property. */ if(!fromIsEvt && from && from.hasOwnProperty && from.hasOwnProperty('toString') && !to.hasOwnProperty('toString')) { to.toString = from.toString; } return to; }; /** * Function: getParameterString * * Parameters: * params - {Object} * * Returns: * {String} A concatenation of the properties of an object in * http parameter notation. * (ex. "key1=value1&key2=value2&key3=value3") * If a parameter is actually a list, that parameter will then * be set to a comma-seperated list of values (foo,bar) instead * of being URL escaped (foo%3Abar). */ OpenLayers.Util.getParameterString = function(params) { var paramsArray = []; for (var key in params) { var value = params[key]; if ((value != null) && (typeof value != 'function')) { var encodedValue; if (typeof value == 'object' && value.constructor == Array) { /* value is an array; encode items and separate with "," */ var encodedItemArray = []; var item; for (var itemIndex=0, len=value.length; itemIndex} (or any object with both .lat, .lon properties) * p2 - {} (or any object with both .lat, .lon properties) * * Returns: * {Float} The distance (in km) between the two input points as measured on an * ellipsoid. Note that the input point objects must be in geographic * coordinates (decimal degrees) and the return distance is in kilometers. */ OpenLayers.Util.distVincenty = function(p1, p2) { var ct = OpenLayers.Util.VincentyConstants; var a = ct.a, b = ct.b, f = ct.f; var L = OpenLayers.Util.rad(p2.lon - p1.lon); var U1 = Math.atan((1-f) * Math.tan(OpenLayers.Util.rad(p1.lat))); var U2 = Math.atan((1-f) * Math.tan(OpenLayers.Util.rad(p2.lat))); var sinU1 = Math.sin(U1), cosU1 = Math.cos(U1); var sinU2 = Math.sin(U2), cosU2 = Math.cos(U2); var lambda = L, lambdaP = 2*Math.PI; var iterLimit = 20; while (Math.abs(lambda-lambdaP) > 1e-12 && --iterLimit>0) { var sinLambda = Math.sin(lambda), cosLambda = Math.cos(lambda); var sinSigma = Math.sqrt((cosU2*sinLambda) * (cosU2*sinLambda) + (cosU1*sinU2-sinU1*cosU2*cosLambda) * (cosU1*sinU2-sinU1*cosU2*cosLambda)); if (sinSigma==0) { return 0; // co-incident points } var cosSigma = sinU1*sinU2 + cosU1*cosU2*cosLambda; var sigma = Math.atan2(sinSigma, cosSigma); var alpha = Math.asin(cosU1 * cosU2 * sinLambda / sinSigma); var cosSqAlpha = Math.cos(alpha) * Math.cos(alpha); var cos2SigmaM = cosSigma - 2*sinU1*sinU2/cosSqAlpha; var C = f/16*cosSqAlpha*(4+f*(4-3*cosSqAlpha)); lambdaP = lambda; lambda = L + (1-C) * f * Math.sin(alpha) * (sigma + C*sinSigma*(cos2SigmaM+C*cosSigma*(-1+2*cos2SigmaM*cos2SigmaM))); } if (iterLimit==0) { return NaN; // formula failed to converge } var uSq = cosSqAlpha * (a*a - b*b) / (b*b); var A = 1 + uSq/16384*(4096+uSq*(-768+uSq*(320-175*uSq))); var B = uSq/1024 * (256+uSq*(-128+uSq*(74-47*uSq))); var deltaSigma = B*sinSigma*(cos2SigmaM+B/4*(cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)- B/6*cos2SigmaM*(-3+4*sinSigma*sinSigma)*(-3+4*cos2SigmaM*cos2SigmaM))); var s = b*A*(sigma-deltaSigma); var d = s.toFixed(3)/1000; // round to 1mm precision return d; }; /** * APIFunction: destinationVincenty * Calculate destination point given start point lat/long (numeric degrees), * bearing (numeric degrees) & distance (in m). * Adapted from Chris Veness work, see * http://www.movable-type.co.uk/scripts/latlong-vincenty-direct.html * * Parameters: * lonlat - {} (or any object with both .lat, .lon * properties) The start point. * brng - {Float} The bearing (degrees). * dist - {Float} The ground distance (meters). * * Returns: * {} The destination point. */ OpenLayers.Util.destinationVincenty = function(lonlat, brng, dist) { var u = OpenLayers.Util; var ct = u.VincentyConstants; var a = ct.a, b = ct.b, f = ct.f; var lon1 = lonlat.lon; var lat1 = lonlat.lat; var s = dist; var alpha1 = u.rad(brng); var sinAlpha1 = Math.sin(alpha1); var cosAlpha1 = Math.cos(alpha1); var tanU1 = (1-f) * Math.tan(u.rad(lat1)); var cosU1 = 1 / Math.sqrt((1 + tanU1*tanU1)), sinU1 = tanU1*cosU1; var sigma1 = Math.atan2(tanU1, cosAlpha1); var sinAlpha = cosU1 * sinAlpha1; var cosSqAlpha = 1 - sinAlpha*sinAlpha; var uSq = cosSqAlpha * (a*a - b*b) / (b*b); var A = 1 + uSq/16384*(4096+uSq*(-768+uSq*(320-175*uSq))); var B = uSq/1024 * (256+uSq*(-128+uSq*(74-47*uSq))); var sigma = s / (b*A), sigmaP = 2*Math.PI; while (Math.abs(sigma-sigmaP) > 1e-12) { var cos2SigmaM = Math.cos(2*sigma1 + sigma); var sinSigma = Math.sin(sigma); var cosSigma = Math.cos(sigma); var deltaSigma = B*sinSigma*(cos2SigmaM+B/4*(cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)- B/6*cos2SigmaM*(-3+4*sinSigma*sinSigma)*(-3+4*cos2SigmaM*cos2SigmaM))); sigmaP = sigma; sigma = s / (b*A) + deltaSigma; } var tmp = sinU1*sinSigma - cosU1*cosSigma*cosAlpha1; var lat2 = Math.atan2(sinU1*cosSigma + cosU1*sinSigma*cosAlpha1, (1-f)*Math.sqrt(sinAlpha*sinAlpha + tmp*tmp)); var lambda = Math.atan2(sinSigma*sinAlpha1, cosU1*cosSigma - sinU1*sinSigma*cosAlpha1); var C = f/16*cosSqAlpha*(4+f*(4-3*cosSqAlpha)); var L = lambda - (1-C) * f * sinAlpha * (sigma + C*sinSigma*(cos2SigmaM+C*cosSigma*(-1+2*cos2SigmaM*cos2SigmaM))); var revAz = Math.atan2(sinAlpha, -tmp); // final bearing return new OpenLayers.LonLat(lon1+u.deg(L), u.deg(lat2)); }; /** * Function: getParameters * Parse the parameters from a URL or from the current page itself into a * JavaScript Object. Note that parameter values with commas are separated * out into an Array. * * Parameters: * url - {String} Optional url used to extract the query string. * If url is null or is not supplied, query string is taken * from the page location. * * Returns: * {Object} An object of key/value pairs from the query string. */ OpenLayers.Util.getParameters = function(url) { // if no url specified, take it from the location bar url = (url === null || url === undefined) ? window.location.href : url; //parse out parameters portion of url string var paramsString = ""; if (OpenLayers.String.contains(url, '?')) { var start = url.indexOf('?') + 1; var end = OpenLayers.String.contains(url, "#") ? url.indexOf('#') : url.length; paramsString = url.substring(start, end); } var parameters = {}; var pairs = paramsString.split(/[&;]/); for(var i=0, len=pairs.length; i * * Parameters: * url - {String} Optional url used to extract the query string. * If null, query string is taken from page location. * * Returns: * {Object} An object of key/value pairs from the query string. */ OpenLayers.Util.getArgs = function(url) { OpenLayers.Console.warn( OpenLayers.i18n( "methodDeprecated", {'newMethod': 'OpenLayers.Util.getParameters'} ) ); return OpenLayers.Util.getParameters(url); }; /** * Property: lastSeqID * {Integer} The ever-incrementing count variable. * Used for generating unique ids. */ OpenLayers.Util.lastSeqID = 0; /** * Function: createUniqueID * Create a unique identifier for this session. Each time this function * is called, a counter is incremented. The return will be the optional * prefix (defaults to "id_") appended with the counter value. * * Parameters: * prefix {String} Optionsal string to prefix unique id. Default is "id_". * * Returns: * {String} A unique id string, built on the passed in prefix. */ OpenLayers.Util.createUniqueID = function(prefix) { if (prefix == null) { prefix = "id_"; } OpenLayers.Util.lastSeqID += 1; return prefix + OpenLayers.Util.lastSeqID; }; /** * Constant: INCHES_PER_UNIT * {Object} Constant inches per unit -- borrowed from MapServer mapscale.c * derivation of nautical miles from http://en.wikipedia.org/wiki/Nautical_mile * Includes the full set of units supported by CS-MAP (http://trac.osgeo.org/csmap/) * and PROJ.4 (http://trac.osgeo.org/proj/) * The hardcoded table is maintain in a CS-MAP source code module named CSdataU.c * The hardcoded table of PROJ.4 units are in pj_units.c. */ OpenLayers.INCHES_PER_UNIT = { 'inches': 1.0, 'ft': 12.0, 'mi': 63360.0, 'm': 39.3701, 'km': 39370.1, 'dd': 4374754, 'yd': 36 }; OpenLayers.INCHES_PER_UNIT["in"]= OpenLayers.INCHES_PER_UNIT.inches; OpenLayers.INCHES_PER_UNIT["degrees"] = OpenLayers.INCHES_PER_UNIT.dd; OpenLayers.INCHES_PER_UNIT["nmi"] = 1852 * OpenLayers.INCHES_PER_UNIT.m; // Units from CS-Map OpenLayers.METERS_PER_INCH = 0.02540005080010160020; OpenLayers.Util.extend(OpenLayers.INCHES_PER_UNIT, { "Inch": OpenLayers.INCHES_PER_UNIT.inches, "Meter": 1.0 / OpenLayers.METERS_PER_INCH, //EPSG:9001 "Foot": 0.30480060960121920243 / OpenLayers.METERS_PER_INCH, //EPSG:9003 "IFoot": 0.30480000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9002 "ClarkeFoot": 0.3047972651151 / OpenLayers.METERS_PER_INCH, //EPSG:9005 "SearsFoot": 0.30479947153867624624 / OpenLayers.METERS_PER_INCH, //EPSG:9041 "GoldCoastFoot": 0.30479971018150881758 / OpenLayers.METERS_PER_INCH, //EPSG:9094 "IInch": 0.02540000000000000000 / OpenLayers.METERS_PER_INCH, "MicroInch": 0.00002540000000000000 / OpenLayers.METERS_PER_INCH, "Mil": 0.00000002540000000000 / OpenLayers.METERS_PER_INCH, "Centimeter": 0.01000000000000000000 / OpenLayers.METERS_PER_INCH, "Kilometer": 1000.00000000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9036 "Yard": 0.91440182880365760731 / OpenLayers.METERS_PER_INCH, "SearsYard": 0.914398414616029 / OpenLayers.METERS_PER_INCH, //EPSG:9040 "IndianYard": 0.91439853074444079983 / OpenLayers.METERS_PER_INCH, //EPSG:9084 "IndianYd37": 0.91439523 / OpenLayers.METERS_PER_INCH, //EPSG:9085 "IndianYd62": 0.9143988 / OpenLayers.METERS_PER_INCH, //EPSG:9086 "IndianYd75": 0.9143985 / OpenLayers.METERS_PER_INCH, //EPSG:9087 "IndianFoot": 0.30479951 / OpenLayers.METERS_PER_INCH, //EPSG:9080 "IndianFt37": 0.30479841 / OpenLayers.METERS_PER_INCH, //EPSG:9081 "IndianFt62": 0.3047996 / OpenLayers.METERS_PER_INCH, //EPSG:9082 "IndianFt75": 0.3047995 / OpenLayers.METERS_PER_INCH, //EPSG:9083 "Mile": 1609.34721869443738887477 / OpenLayers.METERS_PER_INCH, "IYard": 0.91440000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9096 "IMile": 1609.34400000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9093 "NautM": 1852.00000000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9030 "Lat-66": 110943.316488932731 / OpenLayers.METERS_PER_INCH, "Lat-83": 110946.25736872234125 / OpenLayers.METERS_PER_INCH, "Decimeter": 0.10000000000000000000 / OpenLayers.METERS_PER_INCH, "Millimeter": 0.00100000000000000000 / OpenLayers.METERS_PER_INCH, "Dekameter": 10.00000000000000000000 / OpenLayers.METERS_PER_INCH, "Decameter": 10.00000000000000000000 / OpenLayers.METERS_PER_INCH, "Hectometer": 100.00000000000000000000 / OpenLayers.METERS_PER_INCH, "GermanMeter": 1.0000135965 / OpenLayers.METERS_PER_INCH, //EPSG:9031 "CaGrid": 0.999738 / OpenLayers.METERS_PER_INCH, "ClarkeChain": 20.1166194976 / OpenLayers.METERS_PER_INCH, //EPSG:9038 "GunterChain": 20.11684023368047 / OpenLayers.METERS_PER_INCH, //EPSG:9033 "BenoitChain": 20.116782494375872 / OpenLayers.METERS_PER_INCH, //EPSG:9062 "SearsChain": 20.11676512155 / OpenLayers.METERS_PER_INCH, //EPSG:9042 "ClarkeLink": 0.201166194976 / OpenLayers.METERS_PER_INCH, //EPSG:9039 "GunterLink": 0.2011684023368047 / OpenLayers.METERS_PER_INCH, //EPSG:9034 "BenoitLink": 0.20116782494375872 / OpenLayers.METERS_PER_INCH, //EPSG:9063 "SearsLink": 0.2011676512155 / OpenLayers.METERS_PER_INCH, //EPSG:9043 "Rod": 5.02921005842012 / OpenLayers.METERS_PER_INCH, "IntnlChain": 20.1168 / OpenLayers.METERS_PER_INCH, //EPSG:9097 "IntnlLink": 0.201168 / OpenLayers.METERS_PER_INCH, //EPSG:9098 "Perch": 5.02921005842012 / OpenLayers.METERS_PER_INCH, "Pole": 5.02921005842012 / OpenLayers.METERS_PER_INCH, "Furlong": 201.1684023368046 / OpenLayers.METERS_PER_INCH, "Rood": 3.778266898 / OpenLayers.METERS_PER_INCH, "CapeFoot": 0.3047972615 / OpenLayers.METERS_PER_INCH, "Brealey": 375.00000000000000000000 / OpenLayers.METERS_PER_INCH, "ModAmFt": 0.304812252984505969011938 / OpenLayers.METERS_PER_INCH, "Fathom": 1.8288 / OpenLayers.METERS_PER_INCH, "NautM-UK": 1853.184 / OpenLayers.METERS_PER_INCH, "50kilometers": 50000.0 / OpenLayers.METERS_PER_INCH, "150kilometers": 150000.0 / OpenLayers.METERS_PER_INCH }); //unit abbreviations supported by PROJ.4 OpenLayers.Util.extend(OpenLayers.INCHES_PER_UNIT, { "mm": OpenLayers.INCHES_PER_UNIT["Meter"] / 1000.0, "cm": OpenLayers.INCHES_PER_UNIT["Meter"] / 100.0, "dm": OpenLayers.INCHES_PER_UNIT["Meter"] * 100.0, "km": OpenLayers.INCHES_PER_UNIT["Meter"] * 1000.0, "kmi": OpenLayers.INCHES_PER_UNIT["nmi"], //International Nautical Mile "fath": OpenLayers.INCHES_PER_UNIT["Fathom"], //International Fathom "ch": OpenLayers.INCHES_PER_UNIT["IntnlChain"], //International Chain "link": OpenLayers.INCHES_PER_UNIT["IntnlLink"], //International Link "us-in": OpenLayers.INCHES_PER_UNIT["inches"], //U.S. Surveyor's Inch "us-ft": OpenLayers.INCHES_PER_UNIT["Foot"], //U.S. Surveyor's Foot "us-yd": OpenLayers.INCHES_PER_UNIT["Yard"], //U.S. Surveyor's Yard "us-ch": OpenLayers.INCHES_PER_UNIT["GunterChain"], //U.S. Surveyor's Chain "us-mi": OpenLayers.INCHES_PER_UNIT["Mile"], //U.S. Surveyor's Statute Mile "ind-yd": OpenLayers.INCHES_PER_UNIT["IndianYd37"], //Indian Yard "ind-ft": OpenLayers.INCHES_PER_UNIT["IndianFt37"], //Indian Foot "ind-ch": 20.11669506 / OpenLayers.METERS_PER_INCH //Indian Chain }); /** * Constant: DOTS_PER_INCH * {Integer} 72 (A sensible default) */ OpenLayers.DOTS_PER_INCH = 72; /** * Function: normalizeScale * * Parameters: * scale - {float} * * Returns: * {Float} A normalized scale value, in 1 / X format. * This means that if a value less than one ( already 1/x) is passed * in, it just returns scale directly. Otherwise, it returns * 1 / scale */ OpenLayers.Util.normalizeScale = function (scale) { var normScale = (scale > 1.0) ? (1.0 / scale) : scale; return normScale; }; /** * Function: getResolutionFromScale * * Parameters: * scale - {Float} * units - {String} Index into OpenLayers.INCHES_PER_UNIT hashtable. * Default is degrees * * Returns: * {Float} The corresponding resolution given passed-in scale and unit * parameters. If the given scale is falsey, the returned resolution will * be undefined. */ OpenLayers.Util.getResolutionFromScale = function (scale, units) { var resolution; if (scale) { if (units == null) { units = "degrees"; } var normScale = OpenLayers.Util.normalizeScale(scale); resolution = 1 / (normScale * OpenLayers.INCHES_PER_UNIT[units] * OpenLayers.DOTS_PER_INCH); } return resolution; }; /** * Function: getScaleFromResolution * * Parameters: * resolution - {Float} * units - {String} Index into OpenLayers.INCHES_PER_UNIT hashtable. * Default is degrees * * Returns: * {Float} The corresponding scale given passed-in resolution and unit * parameters. */ OpenLayers.Util.getScaleFromResolution = function (resolution, units) { if (units == null) { units = "degrees"; } var scale = resolution * OpenLayers.INCHES_PER_UNIT[units] * OpenLayers.DOTS_PER_INCH; return scale; }; /** * Function: safeStopPropagation * *Deprecated*. This function has been deprecated. Please use directly * passing 'true' as the 2nd * argument (preventDefault) * * Safely stop the propagation of an event *without* preventing * the default browser action from occurring. * * Parameter: * evt - {Event} */ OpenLayers.Util.safeStopPropagation = function(evt) { OpenLayers.Event.stop(evt, true); }; /** * Function: pagePosition * Calculates the position of an element on the page (see * http://code.google.com/p/doctype/wiki/ArticlePageOffset) * * OpenLayers.Util.pagePosition is based on Yahoo's getXY method, which is * Copyright (c) 2006, Yahoo! Inc. * All rights reserved. * * Redistribution and use of this software in source and binary forms, with or * without modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * * Neither the name of Yahoo! Inc. nor the names of its contributors may be * used to endorse or promote products derived from this software without * specific prior written permission of Yahoo! Inc. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * Parameters: * forElement - {DOMElement} * * Returns: * {Array} two item array, Left value then Top value. */ OpenLayers.Util.pagePosition = function(forElement) { // NOTE: If element is hidden (display none or disconnected or any the // ancestors are hidden) we get (0,0) by default but we still do the // accumulation of scroll position. var pos = [0, 0]; var viewportElement = OpenLayers.Util.getViewportElement(); if (!forElement || forElement == window || forElement == viewportElement) { // viewport is always at 0,0 as that defined the coordinate system for // this function - this avoids special case checks in the code below return pos; } // Gecko browsers normally use getBoxObjectFor to calculate the position. // When invoked for an element with an implicit absolute position though it // can be off by one. Therefore the recursive implementation is used in // those (relatively rare) cases. var BUGGY_GECKO_BOX_OBJECT = OpenLayers.IS_GECKO && document.getBoxObjectFor && OpenLayers.Element.getStyle(forElement, 'position') == 'absolute' && (forElement.style.top == '' || forElement.style.left == ''); var parent = null; var box; if (forElement.getBoundingClientRect) { // IE box = forElement.getBoundingClientRect(); var scrollTop = viewportElement.scrollTop; var scrollLeft = viewportElement.scrollLeft; pos[0] = box.left + scrollLeft; pos[1] = box.top + scrollTop; } else if (document.getBoxObjectFor && !BUGGY_GECKO_BOX_OBJECT) { // gecko // Gecko ignores the scroll values for ancestors, up to 1.9. See: // https://bugzilla.mozilla.org/show_bug.cgi?id=328881 and // https://bugzilla.mozilla.org/show_bug.cgi?id=330619 box = document.getBoxObjectFor(forElement); var vpBox = document.getBoxObjectFor(viewportElement); pos[0] = box.screenX - vpBox.screenX; pos[1] = box.screenY - vpBox.screenY; } else { // safari/opera pos[0] = forElement.offsetLeft; pos[1] = forElement.offsetTop; parent = forElement.offsetParent; if (parent != forElement) { while (parent) { pos[0] += parent.offsetLeft; pos[1] += parent.offsetTop; parent = parent.offsetParent; } } var browser = OpenLayers.BROWSER_NAME; // opera & (safari absolute) incorrectly account for body offsetTop if (browser == "opera" || (browser == "safari" && OpenLayers.Element.getStyle(forElement, 'position') == 'absolute')) { pos[1] -= document.body.offsetTop; } // accumulate the scroll positions for everything but the body element parent = forElement.offsetParent; while (parent && parent != document.body) { pos[0] -= parent.scrollLeft; // see https://bugs.opera.com/show_bug.cgi?id=249965 if (browser != "opera" || parent.tagName != 'TR') { pos[1] -= parent.scrollTop; } parent = parent.offsetParent; } } return pos; }; /** * Function: getViewportElement * Returns die viewport element of the document. The viewport element is * usually document.documentElement, except in IE,where it is either * document.body or document.documentElement, depending on the document's * compatibility mode (see * http://code.google.com/p/doctype/wiki/ArticleClientViewportElement) */ OpenLayers.Util.getViewportElement = function() { var viewportElement = arguments.callee.viewportElement; if (viewportElement == undefined) { viewportElement = (OpenLayers.BROWSER_NAME == "msie" && document.compatMode != 'CSS1Compat') ? document.body : document.documentElement; arguments.callee.viewportElement = viewportElement; } return viewportElement; }; /** * Function: isEquivalentUrl * Test two URLs for equivalence. * * Setting 'ignoreCase' allows for case-independent comparison. * * Comparison is based on: * - Protocol * - Host (evaluated without the port) * - Port (set 'ignorePort80' to ignore "80" values) * - Hash ( set 'ignoreHash' to disable) * - Pathname (for relative <-> absolute comparison) * - Arguments (so they can be out of order) * * Parameters: * url1 - {String} * url2 - {String} * options - {Object} Allows for customization of comparison: * 'ignoreCase' - Default is True * 'ignorePort80' - Default is True * 'ignoreHash' - Default is True * * Returns: * {Boolean} Whether or not the two URLs are equivalent */ OpenLayers.Util.isEquivalentUrl = function(url1, url2, options) { options = options || {}; OpenLayers.Util.applyDefaults(options, { ignoreCase: true, ignorePort80: true, ignoreHash: true }); var urlObj1 = OpenLayers.Util.createUrlObject(url1, options); var urlObj2 = OpenLayers.Util.createUrlObject(url2, options); //compare all keys except for "args" (treated below) for(var key in urlObj1) { if(key !== "args") { if(urlObj1[key] != urlObj2[key]) { return false; } } } // compare search args - irrespective of order for(var key in urlObj1.args) { if(urlObj1.args[key] != urlObj2.args[key]) { return false; } delete urlObj2.args[key]; } // urlObj2 shouldn't have any args left for(var key in urlObj2.args) { return false; } return true; }; /** * Function: createUrlObject * * Parameters: * url - {String} * options - {Object} A hash of options. Can be one of: * ignoreCase: lowercase url, * ignorePort80: don't include explicit port if port is 80, * ignoreHash: Don't include part of url after the hash (#). * * Returns: * {Object} An object with separate url, a, port, host, and args parsed out * and ready for comparison */ OpenLayers.Util.createUrlObject = function(url, options) { options = options || {}; // deal with relative urls first if(!(/^\w+:\/\//).test(url)) { var loc = window.location; var port = loc.port ? ":" + loc.port : ""; var fullUrl = loc.protocol + "//" + loc.host.split(":").shift() + port; if(url.indexOf("/") === 0) { // full pathname url = fullUrl + url; } else { // relative to current path var parts = loc.pathname.split("/"); parts.pop(); url = fullUrl + parts.join("/") + "/" + url; } } if (options.ignoreCase) { url = url.toLowerCase(); } var a = document.createElement('a'); a.href = url; var urlObject = {}; //host (without port) urlObject.host = a.host.split(":").shift(); //protocol urlObject.protocol = a.protocol; //port (get uniform browser behavior with port 80 here) if(options.ignorePort80) { urlObject.port = (a.port == "80" || a.port == "0") ? "" : a.port; } else { urlObject.port = (a.port == "" || a.port == "0") ? "80" : a.port; } //hash urlObject.hash = (options.ignoreHash || a.hash === "#") ? "" : a.hash; //args var queryString = a.search; if (!queryString) { var qMark = url.indexOf("?"); queryString = (qMark != -1) ? url.substr(qMark) : ""; } urlObject.args = OpenLayers.Util.getParameters(queryString); //pathname (uniform browser behavior with leading "/") urlObject.pathname = (a.pathname.charAt(0) == "/") ? a.pathname : "/" + a.pathname; return urlObject; }; /** * Function: removeTail * Takes a url and removes everything after the ? and # * * Parameters: * url - {String} The url to process * * Returns: * {String} The string with all queryString and Hash removed */ OpenLayers.Util.removeTail = function(url) { var head = null; var qMark = url.indexOf("?"); var hashMark = url.indexOf("#"); if (qMark == -1) { head = (hashMark != -1) ? url.substr(0,hashMark) : url; } else { head = (hashMark != -1) ? url.substr(0,Math.min(qMark, hashMark)) : url.substr(0, qMark); } return head; }; /** * Constant: IS_GECKO * {Boolean} True if the userAgent reports the browser to use the Gecko engine */ OpenLayers.IS_GECKO = (function() { var ua = navigator.userAgent.toLowerCase(); return ua.indexOf("webkit") == -1 && ua.indexOf("gecko") != -1; })(); /** * Constant: BROWSER_NAME * {String} * A substring of the navigator.userAgent property. Depending on the userAgent * property, this will be the empty string or one of the following: * * "opera" -- Opera * * "msie" -- Internet Explorer * * "safari" -- Safari * * "firefox" -- Firefox * * "mozilla" -- Mozilla */ OpenLayers.BROWSER_NAME = (function() { var name = ""; var ua = navigator.userAgent.toLowerCase(); if (ua.indexOf("opera") != -1) { name = "opera"; } else if (ua.indexOf("msie") != -1) { name = "msie"; } else if (ua.indexOf("safari") != -1) { name = "safari"; } else if (ua.indexOf("mozilla") != -1) { if (ua.indexOf("firefox") != -1) { name = "firefox"; } else { name = "mozilla"; } } return name; })(); /** * Function: getBrowserName * * Returns: * {String} A string which specifies which is the current * browser in which we are running. * * Currently-supported browser detection and codes: * * 'opera' -- Opera * * 'msie' -- Internet Explorer * * 'safari' -- Safari * * 'firefox' -- Firefox * * 'mozilla' -- Mozilla * * If we are unable to property identify the browser, we * return an empty string. */ OpenLayers.Util.getBrowserName = function() { return OpenLayers.BROWSER_NAME; }; /** * Method: getRenderedDimensions * Renders the contentHTML offscreen to determine actual dimensions for * popup sizing. As we need layout to determine dimensions the content * is rendered -9999px to the left and absolute to ensure the * scrollbars do not flicker * * Parameters: * contentHTML * size - {} If either the 'w' or 'h' properties is * specified, we fix that dimension of the div to be measured. This is * useful in the case where we have a limit in one dimension and must * therefore meaure the flow in the other dimension. * options - {Object} * * Allowed Options: * displayClass - {String} Optional parameter. A CSS class name(s) string * to provide the CSS context of the rendered content. * containerElement - {DOMElement} Optional parameter. Insert the HTML to * this node instead of the body root when calculating dimensions. * * Returns: * {OpenLayers.Size} */ OpenLayers.Util.getRenderedDimensions = function(contentHTML, size, options) { var w, h; // create temp container div with restricted size var container = document.createElement("div"); container.style.visibility = "hidden"; var containerElement = (options && options.containerElement) ? options.containerElement : document.body; //fix a dimension, if specified. if (size) { if (size.w) { w = size.w; container.style.width = w + "px"; } else if (size.h) { h = size.h; container.style.height = h + "px"; } } //add css classes, if specified if (options && options.displayClass) { container.className = options.displayClass; } // create temp content div and assign content var content = document.createElement("div"); content.innerHTML = contentHTML; // we need overflow visible when calculating the size content.style.overflow = "visible"; if (content.childNodes) { for (var i=0, l=content.childNodes.length; i= 60) { coordinateseconds -= 60; coordinateminutes += 1; if( coordinateminutes >= 60) { coordinateminutes -= 60; coordinatedegrees += 1; } } if( coordinatedegrees < 10 ) { coordinatedegrees = "0" + coordinatedegrees; } var str = coordinatedegrees + "\u00B0"; if (dmsOption.indexOf('dm') >= 0) { if( coordinateminutes < 10 ) { coordinateminutes = "0" + coordinateminutes; } str += coordinateminutes + "'"; if (dmsOption.indexOf('dms') >= 0) { if( coordinateseconds < 10 ) { coordinateseconds = "0" + coordinateseconds; } str += coordinateseconds + '"'; } } if (axis == "lon") { str += coordinate < 0 ? OpenLayers.i18n("W") : OpenLayers.i18n("E"); } else { str += coordinate < 0 ? OpenLayers.i18n("S") : OpenLayers.i18n("N"); } return str; }; /* ====================================================================== Rico/Corner.js ====================================================================== */ /** * @requires Rico/Color.js */ /* * This file has been edited substantially from the Rico-released * version by the OpenLayers development team. * * Copyright 2005 Sabre Airline Solutions * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the * License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, * either express or * implied. See the License for the specific language governing * permissions * and limitations under the License. * */ OpenLayers.Rico = OpenLayers.Rico || {}; OpenLayers.Rico.Corner = { round: function(e, options) { e = OpenLayers.Util.getElement(e); this._setOptions(options); var color = this.options.color; if ( this.options.color == "fromElement" ) { color = this._background(e); } var bgColor = this.options.bgColor; if ( this.options.bgColor == "fromParent" ) { bgColor = this._background(e.offsetParent); } this._roundCornersImpl(e, color, bgColor); }, /** This is a helper function to change the background * color of
that has had Rico rounded corners added. * * It seems we cannot just set the background color for the * outer
so each element used to create the * corners must have its background color set individually. * * @param {DOM} theDiv - A child of the outer
that was * supplied to the `round` method. * * @param {String} newColor - The new background color to use. */ changeColor: function(theDiv, newColor) { theDiv.style.backgroundColor = newColor; var spanElements = theDiv.parentNode.getElementsByTagName("span"); for (var currIdx = 0; currIdx < spanElements.length; currIdx++) { spanElements[currIdx].style.backgroundColor = newColor; } }, /** This is a helper function to change the background * opacity of
that has had Rico rounded corners added. * * See changeColor (above) for algorithm explanation * * @param {DOM} theDiv A child of the outer
that was * supplied to the `round` method. * * @param {int} newOpacity The new opacity to use (0-1). */ changeOpacity: function(theDiv, newOpacity) { var mozillaOpacity = newOpacity; var ieOpacity = 'alpha(opacity=' + newOpacity * 100 + ')'; theDiv.style.opacity = mozillaOpacity; theDiv.style.filter = ieOpacity; var spanElements = theDiv.parentNode.getElementsByTagName("span"); for (var currIdx = 0; currIdx < spanElements.length; currIdx++) { spanElements[currIdx].style.opacity = mozillaOpacity; spanElements[currIdx].style.filter = ieOpacity; } }, /** this function takes care of redoing the rico cornering * * you can't just call updateRicoCorners() again and pass it a * new options string. you have to first remove the divs that * rico puts on top and below the content div. * * @param {DOM} theDiv - A child of the outer
that was * supplied to the `round` method. * * @param {Object} options - list of options */ reRound: function(theDiv, options) { var topRico = theDiv.parentNode.childNodes[0]; //theDiv would be theDiv.parentNode.childNodes[1] var bottomRico = theDiv.parentNode.childNodes[2]; theDiv.parentNode.removeChild(topRico); theDiv.parentNode.removeChild(bottomRico); this.round(theDiv.parentNode, options); }, _roundCornersImpl: function(e, color, bgColor) { if(this.options.border) { this._renderBorder(e,bgColor); } if(this._isTopRounded()) { this._roundTopCorners(e,color,bgColor); } if(this._isBottomRounded()) { this._roundBottomCorners(e,color,bgColor); } }, _renderBorder: function(el,bgColor) { var borderValue = "1px solid " + this._borderColor(bgColor); var borderL = "border-left: " + borderValue; var borderR = "border-right: " + borderValue; var style = "style='" + borderL + ";" + borderR + "'"; el.innerHTML = "
" + el.innerHTML + "
"; }, _roundTopCorners: function(el, color, bgColor) { var corner = this._createCorner(bgColor); for(var i=0 ; i < this.options.numSlices ; i++ ) { corner.appendChild(this._createCornerSlice(color,bgColor,i,"top")); } el.style.paddingTop = 0; el.insertBefore(corner,el.firstChild); }, _roundBottomCorners: function(el, color, bgColor) { var corner = this._createCorner(bgColor); for(var i=(this.options.numSlices-1) ; i >= 0 ; i-- ) { corner.appendChild(this._createCornerSlice(color,bgColor,i,"bottom")); } el.style.paddingBottom = 0; el.appendChild(corner); }, _createCorner: function(bgColor) { var corner = document.createElement("div"); corner.style.backgroundColor = (this._isTransparent() ? "transparent" : bgColor); return corner; }, _createCornerSlice: function(color,bgColor, n, position) { var slice = document.createElement("span"); var inStyle = slice.style; inStyle.backgroundColor = color; inStyle.display = "block"; inStyle.height = "1px"; inStyle.overflow = "hidden"; inStyle.fontSize = "1px"; var borderColor = this._borderColor(color,bgColor); if ( this.options.border && n == 0 ) { inStyle.borderTopStyle = "solid"; inStyle.borderTopWidth = "1px"; inStyle.borderLeftWidth = "0px"; inStyle.borderRightWidth = "0px"; inStyle.borderBottomWidth = "0px"; inStyle.height = "0px"; // assumes css compliant box model inStyle.borderColor = borderColor; } else if(borderColor) { inStyle.borderColor = borderColor; inStyle.borderStyle = "solid"; inStyle.borderWidth = "0px 1px"; } if ( !this.options.compact && (n == (this.options.numSlices-1)) ) { inStyle.height = "2px"; } this._setMargin(slice, n, position); this._setBorder(slice, n, position); return slice; }, _setOptions: function(options) { this.options = { corners : "all", color : "fromElement", bgColor : "fromParent", blend : true, border : false, compact : false }; OpenLayers.Util.extend(this.options, options || {}); this.options.numSlices = this.options.compact ? 2 : 4; if ( this._isTransparent() ) { this.options.blend = false; } }, _whichSideTop: function() { if ( this._hasString(this.options.corners, "all", "top") ) { return ""; } if ( this.options.corners.indexOf("tl") >= 0 && this.options.corners.indexOf("tr") >= 0 ) { return ""; } if (this.options.corners.indexOf("tl") >= 0) { return "left"; } else if (this.options.corners.indexOf("tr") >= 0) { return "right"; } return ""; }, _whichSideBottom: function() { if ( this._hasString(this.options.corners, "all", "bottom") ) { return ""; } if ( this.options.corners.indexOf("bl")>=0 && this.options.corners.indexOf("br")>=0 ) { return ""; } if(this.options.corners.indexOf("bl") >=0) { return "left"; } else if(this.options.corners.indexOf("br")>=0) { return "right"; } return ""; }, _borderColor : function(color,bgColor) { if ( color == "transparent" ) { return bgColor; } else if ( this.options.border ) { return this.options.border; } else if ( this.options.blend ) { return this._blend( bgColor, color ); } else { return ""; } }, _setMargin: function(el, n, corners) { var marginSize = this._marginSize(n); var whichSide = corners == "top" ? this._whichSideTop() : this._whichSideBottom(); if ( whichSide == "left" ) { el.style.marginLeft = marginSize + "px"; el.style.marginRight = "0px"; } else if ( whichSide == "right" ) { el.style.marginRight = marginSize + "px"; el.style.marginLeft = "0px"; } else { el.style.marginLeft = marginSize + "px"; el.style.marginRight = marginSize + "px"; } }, _setBorder: function(el,n,corners) { var borderSize = this._borderSize(n); var whichSide = corners == "top" ? this._whichSideTop() : this._whichSideBottom(); if ( whichSide == "left" ) { el.style.borderLeftWidth = borderSize + "px"; el.style.borderRightWidth = "0px"; } else if ( whichSide == "right" ) { el.style.borderRightWidth = borderSize + "px"; el.style.borderLeftWidth = "0px"; } else { el.style.borderLeftWidth = borderSize + "px"; el.style.borderRightWidth = borderSize + "px"; } if (this.options.border != false) { el.style.borderLeftWidth = borderSize + "px"; el.style.borderRightWidth = borderSize + "px"; } }, _marginSize: function(n) { if ( this._isTransparent() ) { return 0; } var marginSizes = [ 5, 3, 2, 1 ]; var blendedMarginSizes = [ 3, 2, 1, 0 ]; var compactMarginSizes = [ 2, 1 ]; var smBlendedMarginSizes = [ 1, 0 ]; if ( this.options.compact && this.options.blend ) { return smBlendedMarginSizes[n]; } else if ( this.options.compact ) { return compactMarginSizes[n]; } else if ( this.options.blend ) { return blendedMarginSizes[n]; } else { return marginSizes[n]; } }, _borderSize: function(n) { var transparentBorderSizes = [ 5, 3, 2, 1 ]; var blendedBorderSizes = [ 2, 1, 1, 1 ]; var compactBorderSizes = [ 1, 0 ]; var actualBorderSizes = [ 0, 2, 0, 0 ]; if ( this.options.compact && (this.options.blend || this._isTransparent()) ) { return 1; } else if ( this.options.compact ) { return compactBorderSizes[n]; } else if ( this.options.blend ) { return blendedBorderSizes[n]; } else if ( this.options.border ) { return actualBorderSizes[n]; } else if ( this._isTransparent() ) { return transparentBorderSizes[n]; } return 0; }, _hasString: function(str) { for(var i=1 ; i= 0) { return true; } return false; }, _blend: function(c1, c2) { var cc1 = OpenLayers.Rico.Color.createFromHex(c1); cc1.blend(OpenLayers.Rico.Color.createFromHex(c2)); return cc1; }, _background: function(el) { try { return OpenLayers.Rico.Color.createColorFromBackground(el).asHex(); } catch(err) { return "#ffffff"; } }, _isTransparent: function() { return this.options.color == "transparent"; }, _isTopRounded: function() { return this._hasString(this.options.corners, "all", "top", "tl", "tr"); }, _isBottomRounded: function() { return this._hasString(this.options.corners, "all", "bottom", "bl", "br"); }, _hasSingleTextChild: function(el) { return el.childNodes.length == 1 && el.childNodes[0].nodeType == 3; } }; /* ====================================================================== OpenLayers/Console.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js */ /** * Namespace: OpenLayers.Console * The OpenLayers.Console namespace is used for debugging and error logging. * If the Firebug Lite (../Firebug/firebug.js) is included before this script, * calls to OpenLayers.Console methods will get redirected to window.console. * This makes use of the Firebug extension where available and allows for * cross-browser debugging Firebug style. * * Note: * Note that behavior will differ with the Firebug extention and Firebug Lite. * Most notably, the Firebug Lite console does not currently allow for * hyperlinks to code or for clicking on object to explore their properties. * */ OpenLayers.Console = { /** * Create empty functions for all console methods. The real value of these * properties will be set if Firebug Lite (../Firebug/firebug.js script) is * included. We explicitly require the Firebug Lite script to trigger * functionality of the OpenLayers.Console methods. */ /** * APIFunction: log * Log an object in the console. The Firebug Lite console logs string * representation of objects. Given multiple arguments, they will * be cast to strings and logged with a space delimiter. If the first * argument is a string with printf-like formatting, subsequent arguments * will be used in string substitution. Any additional arguments (beyond * the number substituted in a format string) will be appended in a space- * delimited line. * * Parameters: * object - {Object} */ log: function() {}, /** * APIFunction: debug * Writes a message to the console, including a hyperlink to the line * where it was called. * * May be called with multiple arguments as with OpenLayers.Console.log(). * * Parameters: * object - {Object} */ debug: function() {}, /** * APIFunction: info * Writes a message to the console with the visual "info" icon and color * coding and a hyperlink to the line where it was called. * * May be called with multiple arguments as with OpenLayers.Console.log(). * * Parameters: * object - {Object} */ info: function() {}, /** * APIFunction: warn * Writes a message to the console with the visual "warning" icon and * color coding and a hyperlink to the line where it was called. * * May be called with multiple arguments as with OpenLayers.Console.log(). * * Parameters: * object - {Object} */ warn: function() {}, /** * APIFunction: error * Writes a message to the console with the visual "error" icon and color * coding and a hyperlink to the line where it was called. * * May be called with multiple arguments as with OpenLayers.Console.log(). * * Parameters: * object - {Object} */ error: function() {}, /** * APIFunction: userError * A single interface for showing error messages to the user. The default * behavior is a Javascript alert, though this can be overridden by * reassigning OpenLayers.Console.userError to a different function. * * Expects a single error message * * Parameters: * error - {Object} */ userError: function(error) { alert(error); }, /** * APIFunction: assert * Tests that an expression is true. If not, it will write a message to * the console and throw an exception. * * May be called with multiple arguments as with OpenLayers.Console.log(). * * Parameters: * object - {Object} */ assert: function() {}, /** * APIFunction: dir * Prints an interactive listing of all properties of the object. This * looks identical to the view that you would see in the DOM tab. * * Parameters: * object - {Object} */ dir: function() {}, /** * APIFunction: dirxml * Prints the XML source tree of an HTML or XML element. This looks * identical to the view that you would see in the HTML tab. You can click * on any node to inspect it in the HTML tab. * * Parameters: * object - {Object} */ dirxml: function() {}, /** * APIFunction: trace * Prints an interactive stack trace of JavaScript execution at the point * where it is called. The stack trace details the functions on the stack, * as well as the values that were passed as arguments to each function. * You can click each function to take you to its source in the Script tab, * and click each argument value to inspect it in the DOM or HTML tabs. * */ trace: function() {}, /** * APIFunction: group * Writes a message to the console and opens a nested block to indent all * future messages sent to the console. Call OpenLayers.Console.groupEnd() * to close the block. * * May be called with multiple arguments as with OpenLayers.Console.log(). * * Parameters: * object - {Object} */ group: function() {}, /** * APIFunction: groupEnd * Closes the most recently opened block created by a call to * OpenLayers.Console.group */ groupEnd: function() {}, /** * APIFunction: time * Creates a new timer under the given name. Call * OpenLayers.Console.timeEnd(name) * with the same name to stop the timer and print the time elapsed. * * Parameters: * name - {String} */ time: function() {}, /** * APIFunction: timeEnd * Stops a timer created by a call to OpenLayers.Console.time(name) and * writes the time elapsed. * * Parameters: * name - {String} */ timeEnd: function() {}, /** * APIFunction: profile * Turns on the JavaScript profiler. The optional argument title would * contain the text to be printed in the header of the profile report. * * This function is not currently implemented in Firebug Lite. * * Parameters: * title - {String} Optional title for the profiler */ profile: function() {}, /** * APIFunction: profileEnd * Turns off the JavaScript profiler and prints its report. * * This function is not currently implemented in Firebug Lite. */ profileEnd: function() {}, /** * APIFunction: count * Writes the number of times that the line of code where count was called * was executed. The optional argument title will print a message in * addition to the number of the count. * * This function is not currently implemented in Firebug Lite. * * Parameters: * title - {String} Optional title to be printed with count */ count: function() {}, CLASS_NAME: "OpenLayers.Console" }; /** * Execute an anonymous function to extend the OpenLayers.Console namespace * if the firebug.js script is included. This closure is used so that the * "scripts" and "i" variables don't pollute the global namespace. */ (function() { /** * If Firebug Lite is included (before this script), re-route all * OpenLayers.Console calls to the console object. */ var scripts = document.getElementsByTagName("script"); for(var i=0, len=scripts.length; i var map = new OpenLayers.Map('map', { controls: [] }); * > * > map.addControl(new OpenLayers.Control.PanZoomBar()); * > map.addControl(new OpenLayers.Control.MouseToolbar()); * > map.addControl(new OpenLayers.Control.LayerSwitcher({'ascending':false})); * > map.addControl(new OpenLayers.Control.Permalink()); * > map.addControl(new OpenLayers.Control.Permalink('permalink')); * > map.addControl(new OpenLayers.Control.MousePosition()); * > map.addControl(new OpenLayers.Control.OverviewMap()); * > map.addControl(new OpenLayers.Control.KeyboardDefaults()); * * The next code fragment is a quick example of how to intercept * shift-mouse click to display the extent of the bounding box * dragged out by the user. Usually controls are not created * in exactly this manner. See the source for a more complete * example: * * > var control = new OpenLayers.Control(); * > OpenLayers.Util.extend(control, { * > draw: function () { * > // this Handler.Box will intercept the shift-mousedown * > // before Control.MouseDefault gets to see it * > this.box = new OpenLayers.Handler.Box( control, * > {"done": this.notice}, * > {keyMask: OpenLayers.Handler.MOD_SHIFT}); * > this.box.activate(); * > }, * > * > notice: function (bounds) { * > OpenLayers.Console.userError(bounds); * > } * > }); * > map.addControl(control); * */ OpenLayers.Control = OpenLayers.Class({ /** * Property: id * {String} */ id: null, /** * Property: map * {} this gets set in the addControl() function in * OpenLayers.Map */ map: null, /** * APIProperty: div * {DOMElement} The element that contains the control, if not present the * control is placed inside the map. */ div: null, /** * APIProperty: type * {Number} Controls can have a 'type'. The type determines the type of * interactions which are possible with them when they are placed in an * . */ type: null, /** * Property: allowSelection * {Boolean} By deafault, controls do not allow selection, because * it may interfere with map dragging. If this is true, OpenLayers * will not prevent selection of the control. * Default is false. */ allowSelection: false, /** * Property: displayClass * {string} This property is used for CSS related to the drawing of the * Control. */ displayClass: "", /** * APIProperty: title * {string} This property is used for showing a tooltip over the * Control. */ title: "", /** * APIProperty: autoActivate * {Boolean} Activate the control when it is added to a map. Default is * false. */ autoActivate: false, /** * APIProperty: active * {Boolean} The control is active (read-only). Use and * to change control state. */ active: null, /** * Property: handler * {} null */ handler: null, /** * APIProperty: eventListeners * {Object} If set as an option at construction, the eventListeners * object will be registered with . Object * structure must be a listeners object as shown in the example for * the events.on method. */ eventListeners: null, /** * APIProperty: events * {} Events instance for listeners and triggering * control specific events. */ events: null, /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types. Register a listener * for a particular event with the following syntax: * (code) * control.events.register(type, obj, listener); * (end) * * Listeners will be called with a reference to an event object. The * properties of this event depends on exactly what happened. * * All event objects have at least the following properties: * object - {Object} A reference to control.events.object (a reference * to the control). * element - {DOMElement} A reference to control.events.element (which * will be null unless documented otherwise). * * Supported map event types: * activate - Triggered when activated. * deactivate - Triggered when deactivated. */ EVENT_TYPES: ["activate", "deactivate"], /** * Constructor: OpenLayers.Control * Create an OpenLayers Control. The options passed as a parameter * directly extend the control. For example passing the following: * * > var control = new OpenLayers.Control({div: myDiv}); * * Overrides the default div attribute value of null. * * Parameters: * options - {Object} */ initialize: function (options) { // We do this before the extend so that instances can override // className in options. this.displayClass = this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, ""); OpenLayers.Util.extend(this, options); this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES); if(this.eventListeners instanceof Object) { this.events.on(this.eventListeners); } if (this.id == null) { this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); } }, /** * Method: destroy * The destroy method is used to perform any clean up before the control * is dereferenced. Typically this is where event listeners are removed * to prevent memory leaks. */ destroy: function () { if(this.events) { if(this.eventListeners) { this.events.un(this.eventListeners); } this.events.destroy(); this.events = null; } this.eventListeners = null; // eliminate circular references if (this.handler) { this.handler.destroy(); this.handler = null; } if(this.handlers) { for(var key in this.handlers) { if(this.handlers.hasOwnProperty(key) && typeof this.handlers[key].destroy == "function") { this.handlers[key].destroy(); } } this.handlers = null; } if (this.map) { this.map.removeControl(this); this.map = null; } this.div = null; }, /** * Method: setMap * Set the map property for the control. This is done through an accessor * so that subclasses can override this and take special action once * they have their map variable set. * * Parameters: * map - {} */ setMap: function(map) { this.map = map; if (this.handler) { this.handler.setMap(map); } }, /** * Method: draw * The draw method is called when the control is ready to be displayed * on the page. If a div has not been created one is created. Controls * with a visual component will almost always want to override this method * to customize the look of control. * * Parameters: * px - {} The top-left pixel position of the control * or null. * * Returns: * {DOMElement} A reference to the DIV DOMElement containing the control */ draw: function (px) { if (this.div == null) { this.div = OpenLayers.Util.createDiv(this.id); this.div.className = this.displayClass; if (!this.allowSelection) { this.div.className += " olControlNoSelect"; this.div.setAttribute("unselectable", "on", 0); this.div.onselectstart = OpenLayers.Function.False; } if (this.title != "") { this.div.title = this.title; } } if (px != null) { this.position = px.clone(); } this.moveTo(this.position); return this.div; }, /** * Method: moveTo * Sets the left and top style attributes to the passed in pixel * coordinates. * * Parameters: * px - {} */ moveTo: function (px) { if ((px != null) && (this.div != null)) { this.div.style.left = px.x + "px"; this.div.style.top = px.y + "px"; } }, /** * APIMethod: activate * Explicitly activates a control and it's associated * handler if one has been set. Controls can be * deactivated by calling the deactivate() method. * * Returns: * {Boolean} True if the control was successfully activated or * false if the control was already active. */ activate: function () { if (this.active) { return false; } if (this.handler) { this.handler.activate(); } this.active = true; if(this.map) { OpenLayers.Element.addClass( this.map.viewPortDiv, this.displayClass.replace(/ /g, "") + "Active" ); } this.events.triggerEvent("activate"); return true; }, /** * APIMethod: deactivate * Deactivates a control and it's associated handler if any. The exact * effect of this depends on the control itself. * * Returns: * {Boolean} True if the control was effectively deactivated or false * if the control was already inactive. */ deactivate: function () { if (this.active) { if (this.handler) { this.handler.deactivate(); } this.active = false; if(this.map) { OpenLayers.Element.removeClass( this.map.viewPortDiv, this.displayClass.replace(/ /g, "") + "Active" ); } this.events.triggerEvent("deactivate"); return true; } return false; }, CLASS_NAME: "OpenLayers.Control" }); /** * Constant: OpenLayers.Control.TYPE_BUTTON */ OpenLayers.Control.TYPE_BUTTON = 1; /** * Constant: OpenLayers.Control.TYPE_TOGGLE */ OpenLayers.Control.TYPE_TOGGLE = 2; /** * Constant: OpenLayers.Control.TYPE_TOOL */ OpenLayers.Control.TYPE_TOOL = 3; /* ====================================================================== OpenLayers/Lang.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes.js * @requires OpenLayers/Console.js */ /** * Namespace: OpenLayers.Lang * Internationalization namespace. Contains dictionaries in various languages * and methods to set and get the current language. */ OpenLayers.Lang = { /** * Property: code * {String} Current language code to use in OpenLayers. Use the * method to set this value and the method to * retrieve it. */ code: null, /** * APIProperty: defaultCode * {String} Default language to use when a specific language can't be * found. Default is "en". */ defaultCode: "en", /** * APIFunction: getCode * Get the current language code. * * Returns: * The current language code. */ getCode: function() { if(!OpenLayers.Lang.code) { OpenLayers.Lang.setCode(); } return OpenLayers.Lang.code; }, /** * APIFunction: setCode * Set the language code for string translation. This code is used by * the method. * * Parameters- * code - {String} These codes follow the IETF recommendations at * http://www.ietf.org/rfc/rfc3066.txt. If no value is set, the * browser's language setting will be tested. If no * dictionary exists for the code, the * will be used. */ setCode: function(code) { var lang; if(!code) { code = (OpenLayers.BROWSER_NAME == "msie") ? navigator.userLanguage : navigator.language; } var parts = code.split('-'); parts[0] = parts[0].toLowerCase(); if(typeof OpenLayers.Lang[parts[0]] == "object") { lang = parts[0]; } // check for regional extensions if(parts[1]) { var testLang = parts[0] + '-' + parts[1].toUpperCase(); if(typeof OpenLayers.Lang[testLang] == "object") { lang = testLang; } } if(!lang) { OpenLayers.Console.warn( 'Failed to find OpenLayers.Lang.' + parts.join("-") + ' dictionary, falling back to default language' ); lang = OpenLayers.Lang.defaultCode; } OpenLayers.Lang.code = lang; }, /** * APIMethod: translate * Looks up a key from a dictionary based on the current language string. * The value of will be used to determine the appropriate * dictionary. Dictionaries are stored in . * * Parameters: * key - {String} The key for an i18n string value in the dictionary. * context - {Object} Optional context to be used with * . * * Returns: * {String} A internationalized string. */ translate: function(key, context) { var dictionary = OpenLayers.Lang[OpenLayers.Lang.getCode()]; var message = dictionary && dictionary[key]; if(!message) { // Message not found, fall back to message key message = key; } if(context) { message = OpenLayers.String.format(message, context); } return message; } }; /** * APIMethod: OpenLayers.i18n * Alias for . Looks up a key from a dictionary * based on the current language string. The value of * will be used to determine the appropriate * dictionary. Dictionaries are stored in . * * Parameters: * key - {String} The key for an i18n string value in the dictionary. * context - {Object} Optional context to be used with * . * * Returns: * {String} A internationalized string. */ OpenLayers.i18n = OpenLayers.Lang.translate; /* ====================================================================== OpenLayers/BaseTypes/Bounds.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Console.js * @requires OpenLayers/Lang.js */ /** * Class: OpenLayers.Bounds * Instances of this class represent bounding boxes. Data stored as left, * bottom, right, top floats. All values are initialized to null, however, * you should make sure you set them before using the bounds for anything. * * Possible use case: * (code) * bounds = new OpenLayers.Bounds(); * bounds.extend(new OpenLayers.LonLat(4,5)); * bounds.extend(new OpenLayers.LonLat(5,6)); * bounds.toBBOX(); // returns 4,5,5,6 * (end) */ OpenLayers.Bounds = OpenLayers.Class({ /** * Property: left * {Number} Minimum horizontal coordinate. */ left: null, /** * Property: bottom * {Number} Minimum vertical coordinate. */ bottom: null, /** * Property: right * {Number} Maximum horizontal coordinate. */ right: null, /** * Property: top * {Number} Maximum vertical coordinate. */ top: null, /** * Property: centerLonLat * {} A cached center location. This should not be * accessed directly. Use instead. */ centerLonLat: null, /** * Constructor: OpenLayers.Bounds * Construct a new bounds object. * * Parameters: * left - {Number} The left bounds of the box. Note that for width * calculations, this is assumed to be less than the right value. * bottom - {Number} The bottom bounds of the box. Note that for height * calculations, this is assumed to be more than the top value. * right - {Number} The right bounds. * top - {Number} The top bounds. */ initialize: function(left, bottom, right, top) { if (left != null) { this.left = OpenLayers.Util.toFloat(left); } if (bottom != null) { this.bottom = OpenLayers.Util.toFloat(bottom); } if (right != null) { this.right = OpenLayers.Util.toFloat(right); } if (top != null) { this.top = OpenLayers.Util.toFloat(top); } }, /** * Method: clone * Create a cloned instance of this bounds. * * Returns: * {} A fresh copy of the bounds */ clone:function() { return new OpenLayers.Bounds(this.left, this.bottom, this.right, this.top); }, /** * Method: equals * Test a two bounds for equivalence. * * Parameters: * bounds - {} * * Returns: * {Boolean} The passed-in bounds object has the same left, * right, top, bottom components as this. Note that if bounds * passed in is null, returns false. */ equals:function(bounds) { var equals = false; if (bounds != null) { equals = ((this.left == bounds.left) && (this.right == bounds.right) && (this.top == bounds.top) && (this.bottom == bounds.bottom)); } return equals; }, /** * APIMethod: toString * * Returns: * {String} String representation of bounds object. */ toString:function() { return [this.left, this.bottom, this.right, this.top].join(","); }, /** * APIMethod: toArray * * Parameters: * reverseAxisOrder - {Boolean} Should we reverse the axis order? * * Returns: * {Array} array of left, bottom, right, top */ toArray: function(reverseAxisOrder) { if (reverseAxisOrder === true) { return [this.bottom, this.left, this.top, this.right]; } else { return [this.left, this.bottom, this.right, this.top]; } }, /** * APIMethod: toBBOX * * Parameters: * decimal - {Integer} How many significant digits in the bbox coords? * Default is 6 * reverseAxisOrder - {Boolean} Should we reverse the axis order? * * Returns: * {String} Simple String representation of bounds object. * (e.g. "5,42,10,45") */ toBBOX:function(decimal, reverseAxisOrder) { if (decimal== null) { decimal = 6; } var mult = Math.pow(10, decimal); var xmin = Math.round(this.left * mult) / mult; var ymin = Math.round(this.bottom * mult) / mult; var xmax = Math.round(this.right * mult) / mult; var ymax = Math.round(this.top * mult) / mult; if (reverseAxisOrder === true) { return ymin + "," + xmin + "," + ymax + "," + xmax; } else { return xmin + "," + ymin + "," + xmax + "," + ymax; } }, /** * APIMethod: toGeometry * Create a new polygon geometry based on this bounds. * * Returns: * {} A new polygon with the coordinates * of this bounds. */ toGeometry: function() { return new OpenLayers.Geometry.Polygon([ new OpenLayers.Geometry.LinearRing([ new OpenLayers.Geometry.Point(this.left, this.bottom), new OpenLayers.Geometry.Point(this.right, this.bottom), new OpenLayers.Geometry.Point(this.right, this.top), new OpenLayers.Geometry.Point(this.left, this.top) ]) ]); }, /** * APIMethod: getWidth * * Returns: * {Float} The width of the bounds */ getWidth:function() { return (this.right - this.left); }, /** * APIMethod: getHeight * * Returns: * {Float} The height of the bounds (top minus bottom). */ getHeight:function() { return (this.top - this.bottom); }, /** * APIMethod: getSize * * Returns: * {} The size of the box. */ getSize:function() { return new OpenLayers.Size(this.getWidth(), this.getHeight()); }, /** * APIMethod: getCenterPixel * * Returns: * {} The center of the bounds in pixel space. */ getCenterPixel:function() { return new OpenLayers.Pixel( (this.left + this.right) / 2, (this.bottom + this.top) / 2); }, /** * APIMethod: getCenterLonLat * * Returns: * {} The center of the bounds in map space. */ getCenterLonLat:function() { if(!this.centerLonLat) { this.centerLonLat = new OpenLayers.LonLat( (this.left + this.right) / 2, (this.bottom + this.top) / 2 ); } return this.centerLonLat; }, /** * APIMethod: scale * Scales the bounds around a pixel or lonlat. Note that the new * bounds may return non-integer properties, even if a pixel * is passed. * * Parameters: * ratio - {Float} * origin - { or } * Default is center. * * Returns: * {} A new bounds that is scaled by ratio * from origin. */ scale: function(ratio, origin){ if(origin == null){ origin = this.getCenterLonLat(); } var origx,origy; // get origin coordinates if(origin.CLASS_NAME == "OpenLayers.LonLat"){ origx = origin.lon; origy = origin.lat; } else { origx = origin.x; origy = origin.y; } var left = (this.left - origx) * ratio + origx; var bottom = (this.bottom - origy) * ratio + origy; var right = (this.right - origx) * ratio + origx; var top = (this.top - origy) * ratio + origy; return new OpenLayers.Bounds(left, bottom, right, top); }, /** * APIMethod: add * * Parameters: * x - {Float} * y - {Float} * * Returns: * {} A new bounds whose coordinates are the same as * this, but shifted by the passed-in x and y values. */ add:function(x, y) { if ( (x == null) || (y == null) ) { var msg = OpenLayers.i18n("boundsAddError"); OpenLayers.Console.error(msg); return null; } return new OpenLayers.Bounds(this.left + x, this.bottom + y, this.right + x, this.top + y); }, /** * APIMethod: extend * Extend the bounds to include the point, lonlat, or bounds specified. * Note, this function assumes that left < right and bottom < top. * * Parameters: * object - {Object} Can be LonLat, Point, or Bounds */ extend:function(object) { var bounds = null; if (object) { // clear cached center location switch(object.CLASS_NAME) { case "OpenLayers.LonLat": bounds = new OpenLayers.Bounds(object.lon, object.lat, object.lon, object.lat); break; case "OpenLayers.Geometry.Point": bounds = new OpenLayers.Bounds(object.x, object.y, object.x, object.y); break; case "OpenLayers.Bounds": bounds = object; break; } if (bounds) { this.centerLonLat = null; if ( (this.left == null) || (bounds.left < this.left)) { this.left = bounds.left; } if ( (this.bottom == null) || (bounds.bottom < this.bottom) ) { this.bottom = bounds.bottom; } if ( (this.right == null) || (bounds.right > this.right) ) { this.right = bounds.right; } if ( (this.top == null) || (bounds.top > this.top) ) { this.top = bounds.top; } } } }, /** * APIMethod: containsLonLat * * Parameters: * ll - {} * inclusive - {Boolean} Whether or not to include the border. * Default is true. * * Returns: * {Boolean} The passed-in lonlat is within this bounds. */ containsLonLat:function(ll, inclusive) { return this.contains(ll.lon, ll.lat, inclusive); }, /** * APIMethod: containsPixel * * Parameters: * px - {} * inclusive - {Boolean} Whether or not to include the border. Default is * true. * * Returns: * {Boolean} The passed-in pixel is within this bounds. */ containsPixel:function(px, inclusive) { return this.contains(px.x, px.y, inclusive); }, /** * APIMethod: contains * * Parameters: * x - {Float} * y - {Float} * inclusive - {Boolean} Whether or not to include the border. Default is * true. * * Returns: * {Boolean} Whether or not the passed-in coordinates are within this * bounds. */ contains:function(x, y, inclusive) { //set default if (inclusive == null) { inclusive = true; } if (x == null || y == null) { return false; } x = OpenLayers.Util.toFloat(x); y = OpenLayers.Util.toFloat(y); var contains = false; if (inclusive) { contains = ((x >= this.left) && (x <= this.right) && (y >= this.bottom) && (y <= this.top)); } else { contains = ((x > this.left) && (x < this.right) && (y > this.bottom) && (y < this.top)); } return contains; }, /** * APIMethod: intersectsBounds * Determine whether the target bounds intersects this bounds. Bounds are * considered intersecting if any of their edges intersect or if one * bounds contains the other. * * Parameters: * bounds - {} The target bounds. * inclusive - {Boolean} Treat coincident borders as intersecting. Default * is true. If false, bounds that do not overlap but only touch at the * border will not be considered as intersecting. * * Returns: * {Boolean} The passed-in bounds object intersects this bounds. */ intersectsBounds:function(bounds, inclusive) { if (inclusive == null) { inclusive = true; } var intersects = false; var mightTouch = ( this.left == bounds.right || this.right == bounds.left || this.top == bounds.bottom || this.bottom == bounds.top ); // if the two bounds only touch at an edge, and inclusive is false, // then the bounds don't *really* intersect. if (inclusive || !mightTouch) { // otherwise, if one of the boundaries even partially contains another, // inclusive of the edges, then they do intersect. var inBottom = ( ((bounds.bottom >= this.bottom) && (bounds.bottom <= this.top)) || ((this.bottom >= bounds.bottom) && (this.bottom <= bounds.top)) ); var inTop = ( ((bounds.top >= this.bottom) && (bounds.top <= this.top)) || ((this.top > bounds.bottom) && (this.top < bounds.top)) ); var inLeft = ( ((bounds.left >= this.left) && (bounds.left <= this.right)) || ((this.left >= bounds.left) && (this.left <= bounds.right)) ); var inRight = ( ((bounds.right >= this.left) && (bounds.right <= this.right)) || ((this.right >= bounds.left) && (this.right <= bounds.right)) ); intersects = ((inBottom || inTop) && (inLeft || inRight)); } return intersects; }, /** * APIMethod: containsBounds * Determine whether the target bounds is contained within this bounds. * * bounds - {} The target bounds. * partial - {Boolean} If any of the target corners is within this bounds * consider the bounds contained. Default is false. If false, the * entire target bounds must be contained within this bounds. * inclusive - {Boolean} Treat shared edges as contained. Default is * true. * * Returns: * {Boolean} The passed-in bounds object is contained within this bounds. */ containsBounds:function(bounds, partial, inclusive) { if (partial == null) { partial = false; } if (inclusive == null) { inclusive = true; } var bottomLeft = this.contains(bounds.left, bounds.bottom, inclusive); var bottomRight = this.contains(bounds.right, bounds.bottom, inclusive); var topLeft = this.contains(bounds.left, bounds.top, inclusive); var topRight = this.contains(bounds.right, bounds.top, inclusive); return (partial) ? (bottomLeft || bottomRight || topLeft || topRight) : (bottomLeft && bottomRight && topLeft && topRight); }, /** * APIMethod: determineQuadrant * * Parameters: * lonlat - {} * * Returns: * {String} The quadrant ("br" "tr" "tl" "bl") of the bounds in which the * coordinate lies. */ determineQuadrant: function(lonlat) { var quadrant = ""; var center = this.getCenterLonLat(); quadrant += (lonlat.lat < center.lat) ? "b" : "t"; quadrant += (lonlat.lon < center.lon) ? "l" : "r"; return quadrant; }, /** * APIMethod: transform * Transform the Bounds object from source to dest. * * Parameters: * source - {} Source projection. * dest - {} Destination projection. * * Returns: * {} Itself, for use in chaining operations. */ transform: function(source, dest) { // clear cached center location this.centerLonLat = null; var ll = OpenLayers.Projection.transform( {'x': this.left, 'y': this.bottom}, source, dest); var lr = OpenLayers.Projection.transform( {'x': this.right, 'y': this.bottom}, source, dest); var ul = OpenLayers.Projection.transform( {'x': this.left, 'y': this.top}, source, dest); var ur = OpenLayers.Projection.transform( {'x': this.right, 'y': this.top}, source, dest); this.left = Math.min(ll.x, ul.x); this.bottom = Math.min(ll.y, lr.y); this.right = Math.max(lr.x, ur.x); this.top = Math.max(ul.y, ur.y); return this; }, /** * APIMethod: wrapDateLine * * Parameters: * maxExtent - {} * options - {Object} Some possible options are: * * Allowed Options: * leftTolerance - {float} Allow for a margin of error * with the 'left' value of this * bound. * Default is 0. * rightTolerance - {float} Allow for a margin of error * with the 'right' value of * this bound. * Default is 0. * * Returns: * {} A copy of this bounds, but wrapped around the * "dateline" (as specified by the borders of * maxExtent). Note that this function only returns * a different bounds value if this bounds is * *entirely* outside of the maxExtent. If this * bounds straddles the dateline (is part in/part * out of maxExtent), the returned bounds will be * merely a copy of this one. */ wrapDateLine: function(maxExtent, options) { options = options || {}; var leftTolerance = options.leftTolerance || 0; var rightTolerance = options.rightTolerance || 0; var newBounds = this.clone(); if (maxExtent) { //shift right? while ( newBounds.left < maxExtent.left && (newBounds.right - rightTolerance) <= maxExtent.left ) { newBounds = newBounds.add(maxExtent.getWidth(), 0); } //shift left? while ( (newBounds.left + leftTolerance) >= maxExtent.right && newBounds.right > maxExtent.right ) { newBounds = newBounds.add(-maxExtent.getWidth(), 0); } } return newBounds; }, CLASS_NAME: "OpenLayers.Bounds" }); /** * APIFunction: fromString * Alternative constructor that builds a new OpenLayers.Bounds from a * parameter string * * Parameters: * str - {String}Comma-separated bounds string. (e.g. "5,42,10,45") * reverseAxisOrder - {Boolean} Does the string use reverse axis order? * * Returns: * {} New bounds object built from the * passed-in String. */ OpenLayers.Bounds.fromString = function(str, reverseAxisOrder) { var bounds = str.split(","); return OpenLayers.Bounds.fromArray(bounds, reverseAxisOrder); }; /** * APIFunction: fromArray * Alternative constructor that builds a new OpenLayers.Bounds * from an array * * Parameters: * bbox - {Array(Float)} Array of bounds values (e.g. [5,42,10,45]) * reverseAxisOrder - {Boolean} Does the array use reverse axis order? * * Returns: * {} New bounds object built from the passed-in Array. */ OpenLayers.Bounds.fromArray = function(bbox, reverseAxisOrder) { return reverseAxisOrder === true ? new OpenLayers.Bounds(parseFloat(bbox[1]), parseFloat(bbox[0]), parseFloat(bbox[3]), parseFloat(bbox[2])) : new OpenLayers.Bounds(parseFloat(bbox[0]), parseFloat(bbox[1]), parseFloat(bbox[2]), parseFloat(bbox[3])); }; /** * APIFunction: fromSize * Alternative constructor that builds a new OpenLayers.Bounds * from a size * * Parameters: * size - {} * * Returns: * {} New bounds object built from the passed-in size. */ OpenLayers.Bounds.fromSize = function(size) { return new OpenLayers.Bounds(0, size.h, size.w, 0); }; /** * Function: oppositeQuadrant * Get the opposite quadrant for a given quadrant string. * * Parameters: * quadrant - {String} two character quadrant shortstring * * Returns: * {String} The opposing quadrant ("br" "tr" "tl" "bl"). For Example, if * you pass in "bl" it returns "tr", if you pass in "br" it * returns "tl", etc. */ OpenLayers.Bounds.oppositeQuadrant = function(quadrant) { var opp = ""; opp += (quadrant.charAt(0) == 't') ? 'b' : 't'; opp += (quadrant.charAt(1) == 'l') ? 'r' : 'l'; return opp; }; /* ====================================================================== OpenLayers/BaseTypes/Element.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Util.js * @requires OpenLayers/BaseTypes.js */ /** * Namespace: OpenLayers.Element */ OpenLayers.Element = { /** * APIFunction: visible * * Parameters: * element - {DOMElement} * * Returns: * {Boolean} Is the element visible? */ visible: function(element) { return OpenLayers.Util.getElement(element).style.display != 'none'; }, /** * APIFunction: toggle * Toggle the visibility of element(s) passed in * * Parameters: * element - {DOMElement} Actually user can pass any number of elements */ toggle: function() { for (var i=0, len=arguments.length; i"lon=5,lat=42") */ toString:function() { return ("lon=" + this.lon + ",lat=" + this.lat); }, /** * APIMethod: toShortString * * Returns: * {String} Shortened String representation of OpenLayers.LonLat object. * (e.g. "5, 42") */ toShortString:function() { return (this.lon + ", " + this.lat); }, /** * APIMethod: clone * * Returns: * {} New OpenLayers.LonLat object with the same lon * and lat values */ clone:function() { return new OpenLayers.LonLat(this.lon, this.lat); }, /** * APIMethod: add * * Parameters: * lon - {Float} * lat - {Float} * * Returns: * {} A new OpenLayers.LonLat object with the lon and * lat passed-in added to this's. */ add:function(lon, lat) { if ( (lon == null) || (lat == null) ) { var msg = OpenLayers.i18n("lonlatAddError"); OpenLayers.Console.error(msg); return null; } return new OpenLayers.LonLat(this.lon + OpenLayers.Util.toFloat(lon), this.lat + OpenLayers.Util.toFloat(lat)); }, /** * APIMethod: equals * * Parameters: * ll - {} * * Returns: * {Boolean} Boolean value indicating whether the passed-in * object has the same lon and lat * components as this. * Note: if ll passed in is null, returns false */ equals:function(ll) { var equals = false; if (ll != null) { equals = ((this.lon == ll.lon && this.lat == ll.lat) || (isNaN(this.lon) && isNaN(this.lat) && isNaN(ll.lon) && isNaN(ll.lat))); } return equals; }, /** * APIMethod: transform * Transform the LonLat object from source to dest. This transformation is * *in place*: if you want a *new* lonlat, use .clone() first. * * Parameters: * source - {} Source projection. * dest - {} Destination projection. * * Returns: * {} Itself, for use in chaining operations. */ transform: function(source, dest) { var point = OpenLayers.Projection.transform( {'x': this.lon, 'y': this.lat}, source, dest); this.lon = point.x; this.lat = point.y; return this; }, /** * APIMethod: wrapDateLine * * Parameters: * maxExtent - {} * * Returns: * {} A copy of this lonlat, but wrapped around the * "dateline" (as specified by the borders of * maxExtent) */ wrapDateLine: function(maxExtent) { var newLonLat = this.clone(); if (maxExtent) { //shift right? while (newLonLat.lon < maxExtent.left) { newLonLat.lon += maxExtent.getWidth(); } //shift left? while (newLonLat.lon > maxExtent.right) { newLonLat.lon -= maxExtent.getWidth(); } } return newLonLat; }, CLASS_NAME: "OpenLayers.LonLat" }); /** * Function: fromString * Alternative constructor that builds a new from a * parameter string * * Parameters: * str - {String} Comma-separated Lon,Lat coordinate string. * (e.g. "5,40") * * Returns: * {} New object built from the * passed-in String. */ OpenLayers.LonLat.fromString = function(str) { var pair = str.split(","); return new OpenLayers.LonLat(pair[0], pair[1]); }; /** * Function: fromArray * Alternative constructor that builds a new from an * array of two numbers that represent lon- and lat-values. * * Parameters: * arr - {Array(Float)} Array of lon/lat values (e.g. [5,-42]) * * Returns: * {} New object built from the * passed-in array. */ OpenLayers.LonLat.fromArray = function(arr) { var gotArr = OpenLayers.Util.isArray(arr), lon = gotArr && arr[0], lat = gotArr && arr[1]; return new OpenLayers.LonLat(lon, lat); }; /* ====================================================================== OpenLayers/BaseTypes/Pixel.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Console.js * @requires OpenLayers/Lang.js */ /** * Class: OpenLayers.Pixel * This class represents a screen coordinate, in x and y coordinates */ OpenLayers.Pixel = OpenLayers.Class({ /** * APIProperty: x * {Number} The x coordinate */ x: 0.0, /** * APIProperty: y * {Number} The y coordinate */ y: 0.0, /** * Constructor: OpenLayers.Pixel * Create a new OpenLayers.Pixel instance * * Parameters: * x - {Number} The x coordinate * y - {Number} The y coordinate * * Returns: * An instance of OpenLayers.Pixel */ initialize: function(x, y) { this.x = parseFloat(x); this.y = parseFloat(y); }, /** * Method: toString * Cast this object into a string * * Returns: * {String} The string representation of Pixel. ex: "x=200.4,y=242.2" */ toString:function() { return ("x=" + this.x + ",y=" + this.y); }, /** * APIMethod: clone * Return a clone of this pixel object * * Returns: * {} A clone pixel */ clone:function() { return new OpenLayers.Pixel(this.x, this.y); }, /** * APIMethod: equals * Determine whether one pixel is equivalent to another * * Parameters: * px - {} * * Returns: * {Boolean} The point passed in as parameter is equal to this. Note that * if px passed in is null, returns false. */ equals:function(px) { var equals = false; if (px != null) { equals = ((this.x == px.x && this.y == px.y) || (isNaN(this.x) && isNaN(this.y) && isNaN(px.x) && isNaN(px.y))); } return equals; }, /** * APIMethod: distanceTo * Returns the distance to the pixel point passed in as a parameter. * * Parameters: * px - {} * * Returns: * {Float} The pixel point passed in as parameter to calculate the * distance to. */ distanceTo:function(px) { return Math.sqrt( Math.pow(this.x - px.x, 2) + Math.pow(this.y - px.y, 2) ); }, /** * APIMethod: add * * Parameters: * x - {Integer} * y - {Integer} * * Returns: * {} A new Pixel with this pixel's x&y augmented by the * values passed in. */ add:function(x, y) { if ( (x == null) || (y == null) ) { var msg = OpenLayers.i18n("pixelAddError"); OpenLayers.Console.error(msg); return null; } return new OpenLayers.Pixel(this.x + x, this.y + y); }, /** * APIMethod: offset * * Parameters * px - {} * * Returns: * {} A new Pixel with this pixel's x&y augmented by the * x&y values of the pixel passed in. */ offset:function(px) { var newPx = this.clone(); if (px) { newPx = this.add(px.x, px.y); } return newPx; }, CLASS_NAME: "OpenLayers.Pixel" }); /* ====================================================================== OpenLayers/BaseTypes/Size.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js */ /** * Class: OpenLayers.Size * Instances of this class represent a width/height pair */ OpenLayers.Size = OpenLayers.Class({ /** * APIProperty: w * {Number} width */ w: 0.0, /** * APIProperty: h * {Number} height */ h: 0.0, /** * Constructor: OpenLayers.Size * Create an instance of OpenLayers.Size * * Parameters: * w - {Number} width * h - {Number} height */ initialize: function(w, h) { this.w = parseFloat(w); this.h = parseFloat(h); }, /** * Method: toString * Return the string representation of a size object * * Returns: * {String} The string representation of OpenLayers.Size object. * (e.g. "w=55,h=66") */ toString:function() { return ("w=" + this.w + ",h=" + this.h); }, /** * APIMethod: clone * Create a clone of this size object * * Returns: * {} A new OpenLayers.Size object with the same w and h * values */ clone:function() { return new OpenLayers.Size(this.w, this.h); }, /** * * APIMethod: equals * Determine where this size is equal to another * * Parameters: * sz - {} * * Returns: * {Boolean} The passed in size has the same h and w properties as this one. * Note that if sz passed in is null, returns false. * */ equals:function(sz) { var equals = false; if (sz != null) { equals = ((this.w == sz.w && this.h == sz.h) || (isNaN(this.w) && isNaN(this.h) && isNaN(sz.w) && isNaN(sz.h))); } return equals; }, CLASS_NAME: "OpenLayers.Size" }); /* ====================================================================== OpenLayers/Events.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Util.js */ /** * Namespace: OpenLayers.Event * Utility functions for event handling. */ OpenLayers.Event = { /** * Property: observers * {Object} A hashtable cache of the event observers. Keyed by * element._eventCacheID */ observers: false, /** * Constant: KEY_BACKSPACE * {int} */ KEY_BACKSPACE: 8, /** * Constant: KEY_TAB * {int} */ KEY_TAB: 9, /** * Constant: KEY_RETURN * {int} */ KEY_RETURN: 13, /** * Constant: KEY_ESC * {int} */ KEY_ESC: 27, /** * Constant: KEY_LEFT * {int} */ KEY_LEFT: 37, /** * Constant: KEY_UP * {int} */ KEY_UP: 38, /** * Constant: KEY_RIGHT * {int} */ KEY_RIGHT: 39, /** * Constant: KEY_DOWN * {int} */ KEY_DOWN: 40, /** * Constant: KEY_DELETE * {int} */ KEY_DELETE: 46, /** * Method: element * Cross browser event element detection. * * Parameters: * event - {Event} * * Returns: * {DOMElement} The element that caused the event */ element: function(event) { return event.target || event.srcElement; }, /** * Method: isSingleTouch * Determine whether event was caused by a single touch * * Parameters: * event - {Event} * * Returns: * {Boolean} */ isSingleTouch: function(event) { return event.touches && event.touches.length == 1; }, /** * Method: isMultiTouch * Determine whether event was caused by a multi touch * * Parameters: * event - {Event} * * Returns: * {Boolean} */ isMultiTouch: function(event) { return event.touches && event.touches.length > 1; }, /** * Method: isLeftClick * Determine whether event was caused by a left click. * * Parameters: * event - {Event} * * Returns: * {Boolean} */ isLeftClick: function(event) { return (((event.which) && (event.which == 1)) || ((event.button) && (event.button == 1))); }, /** * Method: isRightClick * Determine whether event was caused by a right mouse click. * * Parameters: * event - {Event} * * Returns: * {Boolean} */ isRightClick: function(event) { return (((event.which) && (event.which == 3)) || ((event.button) && (event.button == 2))); }, /** * Method: stop * Stops an event from propagating. * * Parameters: * event - {Event} * allowDefault - {Boolean} If true, we stop the event chain but * still allow the default browser * behaviour (text selection, radio-button * clicking, etc) * Default false */ stop: function(event, allowDefault) { if (!allowDefault) { if (event.preventDefault) { event.preventDefault(); } else { event.returnValue = false; } } if (event.stopPropagation) { event.stopPropagation(); } else { event.cancelBubble = true; } }, /** * Method: findElement * * Parameters: * event - {Event} * tagName - {String} * * Returns: * {DOMElement} The first node with the given tagName, starting from the * node the event was triggered on and traversing the DOM upwards */ findElement: function(event, tagName) { var element = OpenLayers.Event.element(event); while (element.parentNode && (!element.tagName || (element.tagName.toUpperCase() != tagName.toUpperCase()))){ element = element.parentNode; } return element; }, /** * Method: observe * * Parameters: * elementParam - {DOMElement || String} * name - {String} * observer - {function} * useCapture - {Boolean} */ observe: function(elementParam, name, observer, useCapture) { var element = OpenLayers.Util.getElement(elementParam); useCapture = useCapture || false; if (name == 'keypress' && (navigator.appVersion.match(/Konqueror|Safari|KHTML/) || element.attachEvent)) { name = 'keydown'; } //if observers cache has not yet been created, create it if (!this.observers) { this.observers = {}; } //if not already assigned, make a new unique cache ID if (!element._eventCacheID) { var idPrefix = "eventCacheID_"; if (element.id) { idPrefix = element.id + "_" + idPrefix; } element._eventCacheID = OpenLayers.Util.createUniqueID(idPrefix); } var cacheID = element._eventCacheID; //if there is not yet a hash entry for this element, add one if (!this.observers[cacheID]) { this.observers[cacheID] = []; } //add a new observer to this element's list this.observers[cacheID].push({ 'element': element, 'name': name, 'observer': observer, 'useCapture': useCapture }); //add the actual browser event listener if (element.addEventListener) { element.addEventListener(name, observer, useCapture); } else if (element.attachEvent) { element.attachEvent('on' + name, observer); } }, /** * Method: stopObservingElement * Given the id of an element to stop observing, cycle through the * element's cached observers, calling stopObserving on each one, * skipping those entries which can no longer be removed. * * parameters: * elementParam - {DOMElement || String} */ stopObservingElement: function(elementParam) { var element = OpenLayers.Util.getElement(elementParam); var cacheID = element._eventCacheID; this._removeElementObservers(OpenLayers.Event.observers[cacheID]); }, /** * Method: _removeElementObservers * * Parameters: * elementObservers - {Array(Object)} Array of (element, name, * observer, usecapture) objects, * taken directly from hashtable */ _removeElementObservers: function(elementObservers) { if (elementObservers) { for(var i = elementObservers.length-1; i >= 0; i--) { var entry = elementObservers[i]; var args = new Array(entry.element, entry.name, entry.observer, entry.useCapture); var removed = OpenLayers.Event.stopObserving.apply(this, args); } } }, /** * Method: stopObserving * * Parameters: * elementParam - {DOMElement || String} * name - {String} * observer - {function} * useCapture - {Boolean} * * Returns: * {Boolean} Whether or not the event observer was removed */ stopObserving: function(elementParam, name, observer, useCapture) { useCapture = useCapture || false; var element = OpenLayers.Util.getElement(elementParam); var cacheID = element._eventCacheID; if (name == 'keypress') { if ( navigator.appVersion.match(/Konqueror|Safari|KHTML/) || element.detachEvent) { name = 'keydown'; } } // find element's entry in this.observers cache and remove it var foundEntry = false; var elementObservers = OpenLayers.Event.observers[cacheID]; if (elementObservers) { // find the specific event type in the element's list var i=0; while(!foundEntry && i < elementObservers.length) { var cacheEntry = elementObservers[i]; if ((cacheEntry.name == name) && (cacheEntry.observer == observer) && (cacheEntry.useCapture == useCapture)) { elementObservers.splice(i, 1); if (elementObservers.length == 0) { delete OpenLayers.Event.observers[cacheID]; } foundEntry = true; break; } i++; } } //actually remove the event listener from browser if (foundEntry) { if (element.removeEventListener) { element.removeEventListener(name, observer, useCapture); } else if (element && element.detachEvent) { element.detachEvent('on' + name, observer); } } return foundEntry; }, /** * Method: unloadCache * Cycle through all the element entries in the events cache and call * stopObservingElement on each. */ unloadCache: function() { // check for OpenLayers.Event before checking for observers, because // OpenLayers.Event may be undefined in IE if no map instance was // created if (OpenLayers.Event && OpenLayers.Event.observers) { for (var cacheID in OpenLayers.Event.observers) { var elementObservers = OpenLayers.Event.observers[cacheID]; OpenLayers.Event._removeElementObservers.apply(this, [elementObservers]); } OpenLayers.Event.observers = false; } }, CLASS_NAME: "OpenLayers.Event" }; /* prevent memory leaks in IE */ OpenLayers.Event.observe(window, 'unload', OpenLayers.Event.unloadCache, false); /** * Class: OpenLayers.Events */ OpenLayers.Events = OpenLayers.Class({ /** * Constant: BROWSER_EVENTS * {Array(String)} supported events */ BROWSER_EVENTS: [ "mouseover", "mouseout", "mousedown", "mouseup", "mousemove", "click", "dblclick", "rightclick", "dblrightclick", "resize", "focus", "blur", "touchstart", "touchmove", "touchend" ], /** * Property: listeners * {Object} Hashtable of Array(Function): events listener functions */ listeners: null, /** * Property: object * {Object} the code object issuing application events */ object: null, /** * Property: element * {DOMElement} the DOM element receiving browser events */ element: null, /** * Property: eventTypes * {Array(String)} list of support application events */ eventTypes: null, /** * Property: eventHandler * {Function} bound event handler attached to elements */ eventHandler: null, /** * APIProperty: fallThrough * {Boolean} */ fallThrough: null, /** * APIProperty: includeXY * {Boolean} Should the .xy property automatically be created for browser * mouse events? In general, this should be false. If it is true, then * mouse events will automatically generate a '.xy' property on the * event object that is passed. (Prior to OpenLayers 2.7, this was true * by default.) Otherwise, you can call the getMousePosition on the * relevant events handler on the object available via the 'evt.object' * property of the evt object. So, for most events, you can call: * function named(evt) { * this.xy = this.object.events.getMousePosition(evt) * } * * This option typically defaults to false for performance reasons: * when creating an events object whose primary purpose is to manage * relatively positioned mouse events within a div, it may make * sense to set it to true. * * This option is also used to control whether the events object caches * offsets. If this is false, it will not: the reason for this is that * it is only expected to be called many times if the includeXY property * is set to true. If you set this to true, you are expected to clear * the offset cache manually (using this.clearMouseCache()) if: * the border of the element changes * the location of the element in the page changes */ includeXY: false, /** * Method: clearMouseListener * A version of that is bound to this instance so that * it can be used with and * . */ clearMouseListener: null, /** * Constructor: OpenLayers.Events * Construct an OpenLayers.Events object. * * Parameters: * object - {Object} The js object to which this Events object is being added * element - {DOMElement} A dom element to respond to browser events * eventTypes - {Array(String)} Array of custom application events * fallThrough - {Boolean} Allow events to fall through after these have * been handled? * options - {Object} Options for the events object. */ initialize: function (object, element, eventTypes, fallThrough, options) { OpenLayers.Util.extend(this, options); this.object = object; this.fallThrough = fallThrough; this.listeners = {}; // keep a bound copy of handleBrowserEvent() so that we can // pass the same function to both Event.observe() and .stopObserving() this.eventHandler = OpenLayers.Function.bindAsEventListener( this.handleBrowserEvent, this ); // to be used with observe and stopObserving this.clearMouseListener = OpenLayers.Function.bind( this.clearMouseCache, this ); // if eventTypes is specified, create a listeners list for each // custom application event. this.eventTypes = []; if (eventTypes != null) { for (var i=0, len=eventTypes.length; i as shown in the examples * below. * * Example use: * (code) * // register a single listener for the "loadstart" event * events.on({"loadstart": loadStartListener}); * * // this is equivalent to the following * events.register("loadstart", undefined, loadStartListener); * * // register multiple listeners to be called with the same `this` object * events.on({ * "loadstart": loadStartListener, * "loadend": loadEndListener, * scope: object * }); * * // this is equivalent to the following * events.register("loadstart", object, loadStartListener); * events.register("loadend", object, loadEndListener); * (end) * * Parameters: * object - {Object} */ on: function(object) { for(var type in object) { if(type != "scope") { this.register(type, object.scope, object[type]); } } }, /** * APIMethod: register * Register an event on the events object. * * When the event is triggered, the 'func' function will be called, in the * context of 'obj'. Imagine we were to register an event, specifying an * OpenLayers.Bounds Object as 'obj'. When the event is triggered, the * context in the callback function will be our Bounds object. This means * that within our callback function, we can access the properties and * methods of the Bounds object through the "this" variable. So our * callback could execute something like: * : leftStr = "Left: " + this.left; * * or * * : centerStr = "Center: " + this.getCenterLonLat(); * * Parameters: * type - {String} Name of the event to register * obj - {Object} The object to bind the context to for the callback#. * If no object is specified, default is the Events's * 'object' property. * func - {Function} The callback function. If no callback is * specified, this function does nothing. * * */ register: function (type, obj, func) { if ( (func != null) && (OpenLayers.Util.indexOf(this.eventTypes, type) != -1) ) { if (obj == null) { obj = this.object; } var listeners = this.listeners[type]; listeners.push( {obj: obj, func: func} ); } }, /** * APIMethod: registerPriority * Same as register() but adds the new listener to the *front* of the * events queue instead of to the end. * * TODO: get rid of this in 3.0 - Decide whether listeners should be * called in the order they were registered or in reverse order. * * * Parameters: * type - {String} Name of the event to register * obj - {Object} The object to bind the context to for the callback#. * If no object is specified, default is the Events's * 'object' property. * func - {Function} The callback function. If no callback is * specified, this function does nothing. */ registerPriority: function (type, obj, func) { if (func != null) { if (obj == null) { obj = this.object; } var listeners = this.listeners[type]; if (listeners != null) { listeners.unshift( {obj: obj, func: func} ); } } }, /** * APIMethod: un * Convenience method for unregistering listeners with a common scope. * Internally, this method calls as shown in the examples * below. * * Example use: * (code) * // unregister a single listener for the "loadstart" event * events.un({"loadstart": loadStartListener}); * * // this is equivalent to the following * events.unregister("loadstart", undefined, loadStartListener); * * // unregister multiple listeners with the same `this` object * events.un({ * "loadstart": loadStartListener, * "loadend": loadEndListener, * scope: object * }); * * // this is equivalent to the following * events.unregister("loadstart", object, loadStartListener); * events.unregister("loadend", object, loadEndListener); * (end) */ un: function(object) { for(var type in object) { if(type != "scope") { this.unregister(type, object.scope, object[type]); } } }, /** * APIMethod: unregister * * Parameters: * type - {String} * obj - {Object} If none specified, defaults to this.object * func - {Function} */ unregister: function (type, obj, func) { if (obj == null) { obj = this.object; } var listeners = this.listeners[type]; if (listeners != null) { for (var i=0, len=listeners.length; i} The current xy coordinate of the mouse, adjusted * for offsets */ getMousePosition: function (evt) { if (!this.includeXY) { this.clearMouseCache(); } else if (!this.element.hasScrollEvent) { OpenLayers.Event.observe(window, "scroll", this.clearMouseListener); this.element.hasScrollEvent = true; } if (!this.element.scrolls) { var viewportElement = OpenLayers.Util.getViewportElement(); this.element.scrolls = [ viewportElement.scrollLeft, viewportElement.scrollTop ]; } if (!this.element.lefttop) { this.element.lefttop = [ (document.documentElement.clientLeft || 0), (document.documentElement.clientTop || 0) ]; } if (!this.element.offsets) { this.element.offsets = OpenLayers.Util.pagePosition(this.element); } return new OpenLayers.Pixel( (evt.clientX + this.element.scrolls[0]) - this.element.offsets[0] - this.element.lefttop[0], (evt.clientY + this.element.scrolls[1]) - this.element.offsets[1] - this.element.lefttop[1] ); }, CLASS_NAME: "OpenLayers.Events" }); /* ====================================================================== OpenLayers/Control/OverviewMap.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/BaseTypes.js * @requires OpenLayers/Events.js */ /** * Class: OpenLayers.Control.OverviewMap * The OverMap control creates a small overview map, useful to display the * extent of a zoomed map and your main map and provide additional * navigation options to the User. By default the overview map is drawn in * the lower right corner of the main map. Create a new overview map with the * constructor. * * Inerits from: * - */ OpenLayers.Control.OverviewMap = OpenLayers.Class(OpenLayers.Control, { /** * Property: element * {DOMElement} The DOM element that contains the overview map */ element: null, /** * APIProperty: ovmap * {} A reference to the overview map itself. */ ovmap: null, /** * APIProperty: size * {} The overvew map size in pixels. Note that this is * the size of the map itself - the element that contains the map (default * class name olControlOverviewMapElement) may have padding or other style * attributes added via CSS. */ size: new OpenLayers.Size(180, 90), /** * APIProperty: layers * {Array()} Ordered list of layers in the overview map. * If none are sent at construction, the base layer for the main map is used. */ layers: null, /** * APIProperty: minRectSize * {Integer} The minimum width or height (in pixels) of the extent * rectangle on the overview map. When the extent rectangle reaches * this size, it will be replaced depending on the value of the * property. Default is 15 pixels. */ minRectSize: 15, /** * APIProperty: minRectDisplayClass * {String} Replacement style class name for the extent rectangle when * is reached. This string will be suffixed on to the * displayClass. Default is "RectReplacement". * * Example CSS declaration: * (code) * .olControlOverviewMapRectReplacement { * overflow: hidden; * cursor: move; * background-image: url("img/overview_replacement.gif"); * background-repeat: no-repeat; * background-position: center; * } * (end) */ minRectDisplayClass: "RectReplacement", /** * APIProperty: minRatio * {Float} The ratio of the overview map resolution to the main map * resolution at which to zoom farther out on the overview map. */ minRatio: 8, /** * APIProperty: maxRatio * {Float} The ratio of the overview map resolution to the main map * resolution at which to zoom farther in on the overview map. */ maxRatio: 32, /** * APIProperty: mapOptions * {Object} An object containing any non-default properties to be sent to * the overview map's map constructor. These should include any * non-default options that the main map was constructed with. */ mapOptions: null, /** * APIProperty: autoPan * {Boolean} Always pan the overview map, so the extent marker remains in * the center. Default is false. If true, when you drag the extent * marker, the overview map will update itself so the marker returns * to the center. */ autoPan: false, /** * Property: handlers * {Object} */ handlers: null, /** * Property: resolutionFactor * {Object} */ resolutionFactor: 1, /** * APIProperty: maximized * {Boolean} Start as maximized (visible). Defaults to false. */ maximized: false, /** * Constructor: OpenLayers.Control.OverviewMap * Create a new overview map * * Parameters: * object - {Object} Properties of this object will be set on the overview * map object. Note, to set options on the map object contained in this * control, set as one of the options properties. */ initialize: function(options) { this.layers = []; this.handlers = {}; OpenLayers.Control.prototype.initialize.apply(this, [options]); }, /** * APIMethod: destroy * Deconstruct the control */ destroy: function() { if (!this.mapDiv) { // we've already been destroyed return; } if (this.handlers.click) { this.handlers.click.destroy(); } if (this.handlers.drag) { this.handlers.drag.destroy(); } this.ovmap && this.ovmap.eventsDiv.removeChild(this.extentRectangle); this.extentRectangle = null; if (this.rectEvents) { this.rectEvents.destroy(); this.rectEvents = null; } if (this.ovmap) { this.ovmap.destroy(); this.ovmap = null; } this.element.removeChild(this.mapDiv); this.mapDiv = null; this.div.removeChild(this.element); this.element = null; if (this.maximizeDiv) { OpenLayers.Event.stopObservingElement(this.maximizeDiv); this.div.removeChild(this.maximizeDiv); this.maximizeDiv = null; } if (this.minimizeDiv) { OpenLayers.Event.stopObservingElement(this.minimizeDiv); this.div.removeChild(this.minimizeDiv); this.minimizeDiv = null; } this.map.events.un({ "moveend": this.update, "changebaselayer": this.baseLayerDraw, scope: this }); OpenLayers.Control.prototype.destroy.apply(this, arguments); }, /** * Method: draw * Render the control in the browser. */ draw: function() { OpenLayers.Control.prototype.draw.apply(this, arguments); if(!(this.layers.length > 0)) { if (this.map.baseLayer) { var layer = this.map.baseLayer.clone(); this.layers = [layer]; } else { this.map.events.register("changebaselayer", this, this.baseLayerDraw); return this.div; } } // create overview map DOM elements this.element = document.createElement('div'); this.element.className = this.displayClass + 'Element'; this.element.style.display = 'none'; this.mapDiv = document.createElement('div'); this.mapDiv.style.width = this.size.w + 'px'; this.mapDiv.style.height = this.size.h + 'px'; this.mapDiv.style.position = 'relative'; this.mapDiv.style.overflow = 'hidden'; this.mapDiv.id = OpenLayers.Util.createUniqueID('overviewMap'); this.extentRectangle = document.createElement('div'); this.extentRectangle.style.position = 'absolute'; this.extentRectangle.style.zIndex = 1000; //HACK this.extentRectangle.className = this.displayClass+'ExtentRectangle'; this.element.appendChild(this.mapDiv); this.div.appendChild(this.element); // Optionally add min/max buttons if the control will go in the // map viewport. if(!this.outsideViewport) { this.div.className += " " + this.displayClass + 'Container'; var imgLocation = OpenLayers.Util.getImagesLocation(); // maximize button div var img = imgLocation + 'layer-switcher-maximize.png'; this.maximizeDiv = OpenLayers.Util.createAlphaImageDiv( this.displayClass + 'MaximizeButton', null, new OpenLayers.Size(18,18), img, 'absolute'); this.maximizeDiv.style.display = 'none'; this.maximizeDiv.className = this.displayClass + 'MaximizeButton'; OpenLayers.Event.observe(this.maximizeDiv, 'click', OpenLayers.Function.bindAsEventListener(this.maximizeControl, this) ); this.div.appendChild(this.maximizeDiv); // minimize button div var img = imgLocation + 'layer-switcher-minimize.png'; this.minimizeDiv = OpenLayers.Util.createAlphaImageDiv( 'OpenLayers_Control_minimizeDiv', null, new OpenLayers.Size(18,18), img, 'absolute'); this.minimizeDiv.style.display = 'none'; this.minimizeDiv.className = this.displayClass + 'MinimizeButton'; OpenLayers.Event.observe(this.minimizeDiv, 'click', OpenLayers.Function.bindAsEventListener(this.minimizeControl, this) ); this.div.appendChild(this.minimizeDiv); var eventsToStop = ['dblclick','mousedown']; for (var i=0, len=eventsToStop.length; i} The pixel location of the drag. */ rectDrag: function(px) { var deltaX = this.handlers.drag.last.x - px.x; var deltaY = this.handlers.drag.last.y - px.y; if(deltaX != 0 || deltaY != 0) { var rectTop = this.rectPxBounds.top; var rectLeft = this.rectPxBounds.left; var rectHeight = Math.abs(this.rectPxBounds.getHeight()); var rectWidth = this.rectPxBounds.getWidth(); // don't allow dragging off of parent element var newTop = Math.max(0, (rectTop - deltaY)); newTop = Math.min(newTop, this.ovmap.size.h - this.hComp - rectHeight); var newLeft = Math.max(0, (rectLeft - deltaX)); newLeft = Math.min(newLeft, this.ovmap.size.w - this.wComp - rectWidth); this.setRectPxBounds(new OpenLayers.Bounds(newLeft, newTop + rectHeight, newLeft + rectWidth, newTop)); } }, /** * Method: mapDivClick * Handle browser events * * Parameters: * evt - {} evt */ mapDivClick: function(evt) { var pxCenter = this.rectPxBounds.getCenterPixel(); var deltaX = evt.xy.x - pxCenter.x; var deltaY = evt.xy.y - pxCenter.y; var top = this.rectPxBounds.top; var left = this.rectPxBounds.left; var height = Math.abs(this.rectPxBounds.getHeight()); var width = this.rectPxBounds.getWidth(); var newTop = Math.max(0, (top + deltaY)); newTop = Math.min(newTop, this.ovmap.size.h - height); var newLeft = Math.max(0, (left + deltaX)); newLeft = Math.min(newLeft, this.ovmap.size.w - width); this.setRectPxBounds(new OpenLayers.Bounds(newLeft, newTop + height, newLeft + width, newTop)); this.updateMapToRect(); }, /** * Method: maximizeControl * Unhide the control. Called when the control is in the map viewport. * * Parameters: * e - {} */ maximizeControl: function(e) { this.element.style.display = ''; this.showToggle(false); if (e != null) { OpenLayers.Event.stop(e); } }, /** * Method: minimizeControl * Hide all the contents of the control, shrink the size, * add the maximize icon * * Parameters: * e - {} */ minimizeControl: function(e) { this.element.style.display = 'none'; this.showToggle(true); if (e != null) { OpenLayers.Event.stop(e); } }, /** * Method: showToggle * Hide/Show the toggle depending on whether the control is minimized * * Parameters: * minimize - {Boolean} */ showToggle: function(minimize) { this.maximizeDiv.style.display = minimize ? '' : 'none'; this.minimizeDiv.style.display = minimize ? 'none' : ''; }, /** * Method: update * Update the overview map after layers move. */ update: function() { if(this.ovmap == null) { this.createMap(); } if(this.autoPan || !this.isSuitableOverview()) { this.updateOverview(); } // update extent rectangle this.updateRectToMap(); }, /** * Method: isSuitableOverview * Determines if the overview map is suitable given the extent and * resolution of the main map. */ isSuitableOverview: function() { var mapExtent = this.map.getExtent(); var maxExtent = this.map.maxExtent; var testExtent = new OpenLayers.Bounds( Math.max(mapExtent.left, maxExtent.left), Math.max(mapExtent.bottom, maxExtent.bottom), Math.min(mapExtent.right, maxExtent.right), Math.min(mapExtent.top, maxExtent.top)); if (this.ovmap.getProjection() != this.map.getProjection()) { testExtent = testExtent.transform( this.map.getProjectionObject(), this.ovmap.getProjectionObject() ); } var resRatio = this.ovmap.getResolution() / this.map.getResolution(); return ((resRatio > this.minRatio) && (resRatio <= this.maxRatio) && (this.ovmap.getExtent().containsBounds(testExtent))); }, /** * Method updateOverview * Called by if returns true */ updateOverview: function() { var mapRes = this.map.getResolution(); var targetRes = this.ovmap.getResolution(); var resRatio = targetRes / mapRes; if(resRatio > this.maxRatio) { // zoom in overview map targetRes = this.minRatio * mapRes; } else if(resRatio <= this.minRatio) { // zoom out overview map targetRes = this.maxRatio * mapRes; } var center; if (this.ovmap.getProjection() != this.map.getProjection()) { center = this.map.center.clone(); center.transform(this.map.getProjectionObject(), this.ovmap.getProjectionObject() ); } else { center = this.map.center; } this.ovmap.setCenter(center, this.ovmap.getZoomForResolution( targetRes * this.resolutionFactor)); this.updateRectToMap(); }, /** * Method: createMap * Construct the map that this control contains */ createMap: function() { // create the overview map var options = OpenLayers.Util.extend( {controls: [], maxResolution: 'auto', fallThrough: false}, this.mapOptions); this.ovmap = new OpenLayers.Map(this.mapDiv, options); this.ovmap.eventsDiv.appendChild(this.extentRectangle); // prevent ovmap from being destroyed when the page unloads, because // the OverviewMap control has to do this (and does it). OpenLayers.Event.stopObserving(window, 'unload', this.ovmap.unloadDestroy); this.ovmap.addLayers(this.layers); this.ovmap.zoomToMaxExtent(); // check extent rectangle border width this.wComp = parseInt(OpenLayers.Element.getStyle(this.extentRectangle, 'border-left-width')) + parseInt(OpenLayers.Element.getStyle(this.extentRectangle, 'border-right-width')); this.wComp = (this.wComp) ? this.wComp : 2; this.hComp = parseInt(OpenLayers.Element.getStyle(this.extentRectangle, 'border-top-width')) + parseInt(OpenLayers.Element.getStyle(this.extentRectangle, 'border-bottom-width')); this.hComp = (this.hComp) ? this.hComp : 2; this.handlers.drag = new OpenLayers.Handler.Drag( this, {move: this.rectDrag, done: this.updateMapToRect}, {map: this.ovmap} ); this.handlers.click = new OpenLayers.Handler.Click( this, { "click": this.mapDivClick },{ "single": true, "double": false, "stopSingle": true, "stopDouble": true, "pixelTolerance": 1, map: this.ovmap } ); this.handlers.click.activate(); this.rectEvents = new OpenLayers.Events(this, this.extentRectangle, null, true); this.rectEvents.register("mouseover", this, function(e) { if(!this.handlers.drag.active && !this.map.dragging) { this.handlers.drag.activate(); } }); this.rectEvents.register("mouseout", this, function(e) { if(!this.handlers.drag.dragging) { this.handlers.drag.deactivate(); } }); if (this.ovmap.getProjection() != this.map.getProjection()) { var sourceUnits = this.map.getProjectionObject().getUnits() || this.map.units || this.map.baseLayer.units; var targetUnits = this.ovmap.getProjectionObject().getUnits() || this.ovmap.units || this.ovmap.baseLayer.units; this.resolutionFactor = sourceUnits && targetUnits ? OpenLayers.INCHES_PER_UNIT[sourceUnits] / OpenLayers.INCHES_PER_UNIT[targetUnits] : 1; } }, /** * Method: updateRectToMap * Updates the extent rectangle position and size to match the map extent */ updateRectToMap: function() { // If the projections differ we need to reproject var bounds; if (this.ovmap.getProjection() != this.map.getProjection()) { bounds = this.map.getExtent().transform( this.map.getProjectionObject(), this.ovmap.getProjectionObject() ); } else { bounds = this.map.getExtent(); } var pxBounds = this.getRectBoundsFromMapBounds(bounds); if (pxBounds) { this.setRectPxBounds(pxBounds); } }, /** * Method: updateMapToRect * Updates the map extent to match the extent rectangle position and size */ updateMapToRect: function() { var lonLatBounds = this.getMapBoundsFromRectBounds(this.rectPxBounds); if (this.ovmap.getProjection() != this.map.getProjection()) { lonLatBounds = lonLatBounds.transform( this.ovmap.getProjectionObject(), this.map.getProjectionObject() ); } this.map.panTo(lonLatBounds.getCenterLonLat()); }, /** * Method: setRectPxBounds * Set extent rectangle pixel bounds. * * Parameters: * pxBounds - {} */ setRectPxBounds: function(pxBounds) { var top = Math.max(pxBounds.top, 0); var left = Math.max(pxBounds.left, 0); var bottom = Math.min(pxBounds.top + Math.abs(pxBounds.getHeight()), this.ovmap.size.h - this.hComp); var right = Math.min(pxBounds.left + pxBounds.getWidth(), this.ovmap.size.w - this.wComp); var width = Math.max(right - left, 0); var height = Math.max(bottom - top, 0); if(width < this.minRectSize || height < this.minRectSize) { this.extentRectangle.className = this.displayClass + this.minRectDisplayClass; var rLeft = left + (width / 2) - (this.minRectSize / 2); var rTop = top + (height / 2) - (this.minRectSize / 2); this.extentRectangle.style.top = Math.round(rTop) + 'px'; this.extentRectangle.style.left = Math.round(rLeft) + 'px'; this.extentRectangle.style.height = this.minRectSize + 'px'; this.extentRectangle.style.width = this.minRectSize + 'px'; } else { this.extentRectangle.className = this.displayClass + 'ExtentRectangle'; this.extentRectangle.style.top = Math.round(top) + 'px'; this.extentRectangle.style.left = Math.round(left) + 'px'; this.extentRectangle.style.height = Math.round(height) + 'px'; this.extentRectangle.style.width = Math.round(width) + 'px'; } this.rectPxBounds = new OpenLayers.Bounds( Math.round(left), Math.round(bottom), Math.round(right), Math.round(top) ); }, /** * Method: getRectBoundsFromMapBounds * Get the rect bounds from the map bounds. * * Parameters: * lonLatBounds - {} * * Returns: * {}A bounds which is the passed-in map lon/lat extent * translated into pixel bounds for the overview map */ getRectBoundsFromMapBounds: function(lonLatBounds) { var leftBottomLonLat = new OpenLayers.LonLat(lonLatBounds.left, lonLatBounds.bottom); var rightTopLonLat = new OpenLayers.LonLat(lonLatBounds.right, lonLatBounds.top); var leftBottomPx = this.getOverviewPxFromLonLat(leftBottomLonLat); var rightTopPx = this.getOverviewPxFromLonLat(rightTopLonLat); var bounds = null; if (leftBottomPx && rightTopPx) { bounds = new OpenLayers.Bounds(leftBottomPx.x, leftBottomPx.y, rightTopPx.x, rightTopPx.y); } return bounds; }, /** * Method: getMapBoundsFromRectBounds * Get the map bounds from the rect bounds. * * Parameters: * pxBounds - {} * * Returns: * {} Bounds which is the passed-in overview rect bounds * translated into lon/lat bounds for the overview map */ getMapBoundsFromRectBounds: function(pxBounds) { var leftBottomPx = new OpenLayers.Pixel(pxBounds.left, pxBounds.bottom); var rightTopPx = new OpenLayers.Pixel(pxBounds.right, pxBounds.top); var leftBottomLonLat = this.getLonLatFromOverviewPx(leftBottomPx); var rightTopLonLat = this.getLonLatFromOverviewPx(rightTopPx); return new OpenLayers.Bounds(leftBottomLonLat.lon, leftBottomLonLat.lat, rightTopLonLat.lon, rightTopLonLat.lat); }, /** * Method: getLonLatFromOverviewPx * Get a map location from a pixel location * * Parameters: * overviewMapPx - {} * * Returns: * {} Location which is the passed-in overview map * OpenLayers.Pixel, translated into lon/lat by the overview map */ getLonLatFromOverviewPx: function(overviewMapPx) { var size = this.ovmap.size; var res = this.ovmap.getResolution(); var center = this.ovmap.getExtent().getCenterLonLat(); var delta_x = overviewMapPx.x - (size.w / 2); var delta_y = overviewMapPx.y - (size.h / 2); return new OpenLayers.LonLat(center.lon + delta_x * res , center.lat - delta_y * res); }, /** * Method: getOverviewPxFromLonLat * Get a pixel location from a map location * * Parameters: * lonlat - {} * * Returns: * {} Location which is the passed-in OpenLayers.LonLat, * translated into overview map pixels */ getOverviewPxFromLonLat: function(lonlat) { var res = this.ovmap.getResolution(); var extent = this.ovmap.getExtent(); var px = null; if (extent) { px = new OpenLayers.Pixel( Math.round(1/res * (lonlat.lon - extent.left)), Math.round(1/res * (extent.top - lonlat.lat))); } return px; }, CLASS_NAME: 'OpenLayers.Control.OverviewMap' }); /* ====================================================================== OpenLayers/Control/Panel.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.Panel * The Panel control is a container for other controls. With it toolbars * may be composed. * * Inherits from: * - */ OpenLayers.Control.Panel = OpenLayers.Class(OpenLayers.Control, { /** * Property: controls * {Array()} */ controls: null, /** * APIProperty: autoActivate * {Boolean} Activate the control when it is added to a map. Default is * true. */ autoActivate: true, /** * APIProperty: defaultControl * {} The control which is activated when the control is * activated (turned on), which also happens at instantiation. * If is true, will be nullified after the * first activation of the panel. */ defaultControl: null, /** * APIProperty: saveState * {Boolean} If set to true, the active state of this panel's controls will * be stored on panel deactivation, and restored on reactivation. Default * is false. */ saveState: false, /** * APIProperty: allowDepress * {Boolean} If is true the controls can * be deactivated by clicking the icon that represents them. Default * is false. */ allowDepress: false, /** * Property: activeState * {Object} stores the active state of this panel's controls. */ activeState: null, /** * Constructor: OpenLayers.Control.Panel * Create a new control panel. * * Each control in the panel is represented by an icon. When clicking * on an icon, the method is called. * * Specific properties for controls on a panel: * type - {Number} One of , * , . * If not provided, is assumed. * title - {string} Text displayed when mouse is over the icon that * represents the control. * * The of a control determines the behavior when * clicking its icon: * - The control is activated and other * controls of this type in the same panel are deactivated. This is * the default type. * - The active state of the control is * toggled. * - The * method of the control is called, * but its active state is not changed. * * If a control is , it will be drawn with the * olControl[Name]ItemActive class, otherwise with the * olControl[Name]ItemInactive class. * * Parameters: * options - {Object} An optional object whose properties will be used * to extend the control. */ initialize: function(options) { OpenLayers.Control.prototype.initialize.apply(this, [options]); this.controls = []; this.activeState = {}; }, /** * APIMethod: destroy */ destroy: function() { OpenLayers.Control.prototype.destroy.apply(this, arguments); for (var ctl, i = this.controls.length - 1; i >= 0; i--) { ctl = this.controls[i]; if (ctl.events) { ctl.events.un({ activate: this.iconOn, deactivate: this.iconOff }); } OpenLayers.Event.stopObservingElement(ctl.panel_div); ctl.panel_div = null; } this.activeState = null; }, /** * APIMethod: activate */ activate: function() { if (OpenLayers.Control.prototype.activate.apply(this, arguments)) { var control; for (var i=0, len=this.controls.length; i=0; i--) { this.div.removeChild(this.div.childNodes[i]); } this.div.innerHTML = ""; if (this.active) { for (var i=0, len=this.controls.length; i} */ activateControl: function (control) { if (!this.active) { return false; } if (control.type == OpenLayers.Control.TYPE_BUTTON) { control.trigger(); return; } if (control.type == OpenLayers.Control.TYPE_TOGGLE) { if (control.active) { control.deactivate(); } else { control.activate(); } return; } if (this.allowDepress && control.active) { control.deactivate(); } else { var c; for (var i=0, len=this.controls.length; i} Controls to add in the panel. */ addControls: function(controls) { if (!(OpenLayers.Util.isArray(controls))) { controls = [controls]; } this.controls = this.controls.concat(controls); // Give each control a panel_div which will be used later. // Access to this div is via the panel_div attribute of the // control added to the panel. // Also, stop mousedowns and clicks, but don't stop mouseup, // since they need to pass through. for (var i=0, len=controls.length; i)} Controls to add into map. */ addControlsToMap: function (controls) { var control; for (var i=0, len=controls.length; i)} A list of controls matching the given criteria. * An empty array is returned if no matches are found. */ getControlsBy: function(property, match) { var test = (typeof match.test == "function"); var found = OpenLayers.Array.filter(this.controls, function(item) { return item[property] == match || (test && match.test(item[property])); }); return found; }, /** * APIMethod: getControlsByName * Get a list of contorls with names matching the given name. * * Parameter: * match - {String | Object} A control name. The name can also be a regular * expression literal or object. In addition, it can be any object * with a method named test. For reqular expressions or other, if * name.test(control.name) evaluates to true, the control will be included * in the list of controls returned. If no controls are found, an empty * array is returned. * * Returns: * {Array()} A list of controls matching the given name. * An empty array is returned if no matches are found. */ getControlsByName: function(match) { return this.getControlsBy("name", match); }, /** * APIMethod: getControlsByClass * Get a list of controls of a given type (CLASS_NAME). * * Parameter: * match - {String | Object} A control class name. The type can also be a * regular expression literal or object. In addition, it can be any * object with a method named test. For reqular expressions or other, * if type.test(control.CLASS_NAME) evaluates to true, the control will * be included in the list of controls returned. If no controls are * found, an empty array is returned. * * Returns: * {Array()} A list of controls matching the given type. * An empty array is returned if no matches are found. */ getControlsByClass: function(match) { return this.getControlsBy("CLASS_NAME", match); }, CLASS_NAME: "OpenLayers.Control.Panel" }); /* ====================================================================== OpenLayers/Control/ZoomIn.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.ZoomIn * The ZoomIn control is a button to increase the zoom level of a map. * * Inherits from: * - */ OpenLayers.Control.ZoomIn = OpenLayers.Class(OpenLayers.Control, { /** * Property: type * {String} The type of -- When added to a * , 'type' is used by the panel to determine how to * handle our events. */ type: OpenLayers.Control.TYPE_BUTTON, /** * Method: trigger */ trigger: function(){ this.map.zoomIn(); }, CLASS_NAME: "OpenLayers.Control.ZoomIn" }); /* ====================================================================== OpenLayers/Control/ZoomOut.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.ZoomOut * The ZoomOut control is a button to decrease the zoom level of a map. * * Inherits from: * - */ OpenLayers.Control.ZoomOut = OpenLayers.Class(OpenLayers.Control, { /** * Property: type * {String} The type of -- When added to a * , 'type' is used by the panel to determine how to * handle our events. */ type: OpenLayers.Control.TYPE_BUTTON, /** * Method: trigger */ trigger: function(){ this.map.zoomOut(); }, CLASS_NAME: "OpenLayers.Control.ZoomOut" }); /* ====================================================================== OpenLayers/Control/ZoomToMaxExtent.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.ZoomToMaxExtent * The ZoomToMaxExtent control is a button that zooms out to the maximum * extent of the map. It is designed to be used with a * . * * Inherits from: * - */ OpenLayers.Control.ZoomToMaxExtent = OpenLayers.Class(OpenLayers.Control, { /** * Property: type * {String} The type of -- When added to a * , 'type' is used by the panel to determine how to * handle our events. */ type: OpenLayers.Control.TYPE_BUTTON, /* * Method: trigger * Do the zoom. */ trigger: function() { if (this.map) { this.map.zoomToMaxExtent(); } }, CLASS_NAME: "OpenLayers.Control.ZoomToMaxExtent" }); /* ====================================================================== OpenLayers/Control/ZoomPanel.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control/Panel.js * @requires OpenLayers/Control/ZoomIn.js * @requires OpenLayers/Control/ZoomOut.js * @requires OpenLayers/Control/ZoomToMaxExtent.js */ /** * Class: OpenLayers.Control.ZoomPanel * The ZoomPanel control is a compact collecton of 3 zoom controls: a * , a , and a * . By default it is drawn in the upper left * corner of the map. * * Note: * If you wish to use this class with the default images and you want * it to look nice in ie6, you should add the following, conditionally * added css stylesheet to your HTML file: * * (code) * * (end) * * Inherits from: * - */ OpenLayers.Control.ZoomPanel = OpenLayers.Class(OpenLayers.Control.Panel, { /** * Constructor: OpenLayers.Control.ZoomPanel * Add the three zooming controls. * * Parameters: * options - {Object} An optional object whose properties will be used * to extend the control. */ initialize: function(options) { OpenLayers.Control.Panel.prototype.initialize.apply(this, [options]); this.addControls([ new OpenLayers.Control.ZoomIn(), new OpenLayers.Control.ZoomToMaxExtent(), new OpenLayers.Control.ZoomOut() ]); }, CLASS_NAME: "OpenLayers.Control.ZoomPanel" }); /* ====================================================================== OpenLayers/Control/PanZoom.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.PanZoom * The PanZoom is a visible control, composed of a * and a . By * default it is drawn in the upper left corner of the map. * * Inherits from: * - */ OpenLayers.Control.PanZoom = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: slideFactor * {Integer} Number of pixels by which we'll pan the map in any direction * on clicking the arrow buttons. If you want to pan by some ratio * of the map dimensions, use instead. */ slideFactor: 50, /** * APIProperty: slideRatio * {Number} The fraction of map width/height by which we'll pan the map * on clicking the arrow buttons. Default is null. If set, will * override . E.g. if slideRatio is .5, then the Pan Up * button will pan up half the map height. */ slideRatio: null, /** * Property: buttons * {Array(DOMElement)} Array of Button Divs */ buttons: null, /** * Property: position * {} */ position: null, /** * Constructor: OpenLayers.Control.PanZoom * * Parameters: * options - {Object} */ initialize: function(options) { this.position = new OpenLayers.Pixel(OpenLayers.Control.PanZoom.X, OpenLayers.Control.PanZoom.Y); OpenLayers.Control.prototype.initialize.apply(this, arguments); }, /** * APIMethod: destroy */ destroy: function() { this.removeButtons(); this.buttons = null; this.position = null; OpenLayers.Control.prototype.destroy.apply(this, arguments); }, /** * Method: draw * * Parameters: * px - {} * * Returns: * {DOMElement} A reference to the container div for the PanZoom control. */ draw: function(px) { // initialize our internal div OpenLayers.Control.prototype.draw.apply(this, arguments); px = this.position; // place the controls this.buttons = []; var sz = new OpenLayers.Size(18,18); var centered = new OpenLayers.Pixel(px.x+sz.w/2, px.y); this._addButton("panup", "north-mini.png", centered, sz); px.y = centered.y+sz.h; this._addButton("panleft", "west-mini.png", px, sz); this._addButton("panright", "east-mini.png", px.add(sz.w, 0), sz); this._addButton("pandown", "south-mini.png", centered.add(0, sz.h*2), sz); this._addButton("zoomin", "zoom-plus-mini.png", centered.add(0, sz.h*3+5), sz); this._addButton("zoomworld", "zoom-world-mini.png", centered.add(0, sz.h*4+5), sz); this._addButton("zoomout", "zoom-minus-mini.png", centered.add(0, sz.h*5+5), sz); return this.div; }, /** * Method: _addButton * * Parameters: * id - {String} * img - {String} * xy - {} * sz - {} * * Returns: * {DOMElement} A Div (an alphaImageDiv, to be precise) that contains the * image of the button, and has all the proper event handlers set. */ _addButton:function(id, img, xy, sz) { var imgLocation = OpenLayers.Util.getImagesLocation() + img; var btn = OpenLayers.Util.createAlphaImageDiv( this.id + "_" + id, xy, sz, imgLocation, "absolute"); btn.style.cursor = "pointer"; //we want to add the outer div this.div.appendChild(btn); OpenLayers.Event.observe(btn, "mousedown", OpenLayers.Function.bindAsEventListener(this.buttonDown, btn)); OpenLayers.Event.observe(btn, "dblclick", OpenLayers.Function.bindAsEventListener(this.doubleClick, btn)); OpenLayers.Event.observe(btn, "click", OpenLayers.Function.bindAsEventListener(this.doubleClick, btn)); btn.action = id; btn.map = this.map; if(!this.slideRatio){ var slideFactorPixels = this.slideFactor; var getSlideFactor = function() { return slideFactorPixels; }; } else { var slideRatio = this.slideRatio; var getSlideFactor = function(dim) { return this.map.getSize()[dim] * slideRatio; }; } btn.getSlideFactor = getSlideFactor; //we want to remember/reference the outer div this.buttons.push(btn); return btn; }, /** * Method: _removeButton * * Parameters: * btn - {Object} */ _removeButton: function(btn) { OpenLayers.Event.stopObservingElement(btn); btn.map = null; btn.getSlideFactor = null; this.div.removeChild(btn); OpenLayers.Util.removeItem(this.buttons, btn); }, /** * Method: removeButtons */ removeButtons: function() { for(var i=this.buttons.length-1; i>=0; --i) { this._removeButton(this.buttons[i]); } }, /** * Method: doubleClick * * Parameters: * evt - {Event} * * Returns: * {Boolean} */ doubleClick: function (evt) { OpenLayers.Event.stop(evt); return false; }, /** * Method: buttonDown * * Parameters: * evt - {Event} */ buttonDown: function (evt) { if (!OpenLayers.Event.isLeftClick(evt)) { return; } switch (this.action) { case "panup": this.map.pan(0, -this.getSlideFactor("h")); break; case "pandown": this.map.pan(0, this.getSlideFactor("h")); break; case "panleft": this.map.pan(-this.getSlideFactor("w"), 0); break; case "panright": this.map.pan(this.getSlideFactor("w"), 0); break; case "zoomin": this.map.zoomIn(); break; case "zoomout": this.map.zoomOut(); break; case "zoomworld": this.map.zoomToMaxExtent(); break; } OpenLayers.Event.stop(evt); }, CLASS_NAME: "OpenLayers.Control.PanZoom" }); /** * Constant: X * {Integer} */ OpenLayers.Control.PanZoom.X = 4; /** * Constant: Y * {Integer} */ OpenLayers.Control.PanZoom.Y = 4; /* ====================================================================== OpenLayers/Control/PanZoomBar.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control/PanZoom.js */ /** * Class: OpenLayers.Control.PanZoomBar * The PanZoomBar is a visible control composed of a * and a . * By default it is displayed in the upper left corner of the map as 4 * directional arrows above a vertical slider. * * Inherits from: * - */ OpenLayers.Control.PanZoomBar = OpenLayers.Class(OpenLayers.Control.PanZoom, { /** * APIProperty: zoomStopWidth */ zoomStopWidth: 18, /** * APIProperty: zoomStopHeight */ zoomStopHeight: 11, /** * Property: slider */ slider: null, /** * Property: sliderEvents * {} */ sliderEvents: null, /** * Property: zoombarDiv * {DOMElement} */ zoombarDiv: null, /** * Property: divEvents * {} */ divEvents: null, /** * APIProperty: zoomWorldIcon * {Boolean} */ zoomWorldIcon: false, /** * APIProperty: panIcons * {Boolean} Set this property to false not to display the pan icons. If * false the zoom world icon is placed under the zoom bar. Defaults to * true. */ panIcons: true, /** * APIProperty: forceFixedZoomLevel * {Boolean} Force a fixed zoom level even though the map has * fractionalZoom */ forceFixedZoomLevel: false, /** * Property: mouseDragStart * {} */ mouseDragStart: null, /** * Property: deltaY * {Number} The cumulative vertical pixel offset during a zoom bar drag. */ deltaY: null, /** * Property: zoomStart * {} */ zoomStart: null, /** * Constructor: OpenLayers.Control.PanZoomBar */ /** * APIMethod: destroy */ destroy: function() { this._removeZoomBar(); this.map.events.un({ "changebaselayer": this.redraw, scope: this }); OpenLayers.Control.PanZoom.prototype.destroy.apply(this, arguments); delete this.mouseDragStart; delete this.zoomStart; }, /** * Method: setMap * * Parameters: * map - {} */ setMap: function(map) { OpenLayers.Control.PanZoom.prototype.setMap.apply(this, arguments); this.map.events.register("changebaselayer", this, this.redraw); }, /** * Method: redraw * clear the div and start over. */ redraw: function() { if (this.div != null) { this.removeButtons(); this._removeZoomBar(); } this.draw(); }, /** * Method: draw * * Parameters: * px - {} */ draw: function(px) { // initialize our internal div OpenLayers.Control.prototype.draw.apply(this, arguments); px = this.position.clone(); // place the controls this.buttons = []; var sz = new OpenLayers.Size(18,18); if (this.panIcons) { var centered = new OpenLayers.Pixel(px.x+sz.w/2, px.y); var wposition = sz.w; if (this.zoomWorldIcon) { centered = new OpenLayers.Pixel(px.x+sz.w, px.y); } this._addButton("panup", "north-mini.png", centered, sz); px.y = centered.y+sz.h; this._addButton("panleft", "west-mini.png", px, sz); if (this.zoomWorldIcon) { this._addButton("zoomworld", "zoom-world-mini.png", px.add(sz.w, 0), sz); wposition *= 2; } this._addButton("panright", "east-mini.png", px.add(wposition, 0), sz); this._addButton("pandown", "south-mini.png", centered.add(0, sz.h*2), sz); this._addButton("zoomin", "zoom-plus-mini.png", centered.add(0, sz.h*3+5), sz); centered = this._addZoomBar(centered.add(0, sz.h*4 + 5)); this._addButton("zoomout", "zoom-minus-mini.png", centered, sz); } else { this._addButton("zoomin", "zoom-plus-mini.png", px, sz); centered = this._addZoomBar(px.add(0, sz.h)); this._addButton("zoomout", "zoom-minus-mini.png", centered, sz); if (this.zoomWorldIcon) { centered = centered.add(0, sz.h+3); this._addButton("zoomworld", "zoom-world-mini.png", centered, sz); } } return this.div; }, /** * Method: _addZoomBar * * Parameters: * location - {} where zoombar drawing is to start. */ _addZoomBar:function(centered) { var imgLocation = OpenLayers.Util.getImagesLocation(); var id = this.id + "_" + this.map.id; var zoomsToEnd = this.map.getNumZoomLevels() - 1 - this.map.getZoom(); var slider = OpenLayers.Util.createAlphaImageDiv(id, centered.add(-1, zoomsToEnd * this.zoomStopHeight), new OpenLayers.Size(20,9), imgLocation+"slider.png", "absolute"); slider.style.cursor = "move"; this.slider = slider; this.sliderEvents = new OpenLayers.Events(this, slider, null, true, {includeXY: true}); this.sliderEvents.on({ "touchstart": this.zoomBarDown, "touchmove": this.zoomBarDrag, "touchend": this.zoomBarUp, "mousedown": this.zoomBarDown, "mousemove": this.zoomBarDrag, "mouseup": this.zoomBarUp, "dblclick": this.doubleClick, "click": this.doubleClick }); var sz = new OpenLayers.Size(); sz.h = this.zoomStopHeight * this.map.getNumZoomLevels(); sz.w = this.zoomStopWidth; var div = null; if (OpenLayers.Util.alphaHack()) { var id = this.id + "_" + this.map.id; div = OpenLayers.Util.createAlphaImageDiv(id, centered, new OpenLayers.Size(sz.w, this.zoomStopHeight), imgLocation + "zoombar.png", "absolute", null, "crop"); div.style.height = sz.h + "px"; } else { div = OpenLayers.Util.createDiv( 'OpenLayers_Control_PanZoomBar_Zoombar' + this.map.id, centered, sz, imgLocation+"zoombar.png"); } div.style.cursor = "pointer"; this.zoombarDiv = div; this.divEvents = new OpenLayers.Events(this, div, null, true, {includeXY: true}); this.divEvents.on({ "touchmove": this.passEventToSlider, "mousedown": this.divClick, "mousemove": this.passEventToSlider, "dblclick": this.doubleClick, "click": this.doubleClick }); this.div.appendChild(div); this.startTop = parseInt(div.style.top); this.div.appendChild(slider); this.map.events.register("zoomend", this, this.moveZoomBar); centered = centered.add(0, this.zoomStopHeight * this.map.getNumZoomLevels()); return centered; }, /** * Method: _removeZoomBar */ _removeZoomBar: function() { this.sliderEvents.un({ "touchmove": this.zoomBarDrag, "mousedown": this.zoomBarDown, "mousemove": this.zoomBarDrag, "mouseup": this.zoomBarUp, "dblclick": this.doubleClick, "click": this.doubleClick }); this.sliderEvents.destroy(); this.divEvents.un({ "touchmove": this.passEventToSlider, "mousedown": this.divClick, "mousemove": this.passEventToSlider, "dblclick": this.doubleClick, "click": this.doubleClick }); this.divEvents.destroy(); this.div.removeChild(this.zoombarDiv); this.zoombarDiv = null; this.div.removeChild(this.slider); this.slider = null; this.map.events.unregister("zoomend", this, this.moveZoomBar); }, /** * Method: passEventToSlider * This function is used to pass events that happen on the div, or the map, * through to the slider, which then does its moving thing. * * Parameters: * evt - {} */ passEventToSlider:function(evt) { this.sliderEvents.handleBrowserEvent(evt); }, /** * Method: divClick * Picks up on clicks directly on the zoombar div * and sets the zoom level appropriately. */ divClick: function (evt) { if (!OpenLayers.Event.isLeftClick(evt)) { return; } var levels = evt.xy.y / this.zoomStopHeight; if(this.forceFixedZoomLevel || !this.map.fractionalZoom) { levels = Math.floor(levels); } var zoom = (this.map.getNumZoomLevels() - 1) - levels; zoom = Math.min(Math.max(zoom, 0), this.map.getNumZoomLevels() - 1); this.map.zoomTo(zoom); OpenLayers.Event.stop(evt); }, /* * Method: zoomBarDown * event listener for clicks on the slider * * Parameters: * evt - {} */ zoomBarDown:function(evt) { if (!OpenLayers.Event.isLeftClick(evt) && !OpenLayers.Event.isSingleTouch(evt)) { return; } this.map.events.on({ "touchmove": this.passEventToSlider, "mousemove": this.passEventToSlider, "mouseup": this.passEventToSlider, scope: this }); this.mouseDragStart = evt.xy.clone(); this.zoomStart = evt.xy.clone(); this.div.style.cursor = "move"; // reset the div offsets just in case the div moved this.zoombarDiv.offsets = null; OpenLayers.Event.stop(evt); }, /* * Method: zoomBarDrag * This is what happens when a click has occurred, and the client is * dragging. Here we must ensure that the slider doesn't go beyond the * bottom/top of the zoombar div, as well as moving the slider to its new * visual location * * Parameters: * evt - {} */ zoomBarDrag:function(evt) { if (this.mouseDragStart != null) { var deltaY = this.mouseDragStart.y - evt.xy.y; var offsets = OpenLayers.Util.pagePosition(this.zoombarDiv); if ((evt.clientY - offsets[1]) > 0 && (evt.clientY - offsets[1]) < parseInt(this.zoombarDiv.style.height) - 2) { var newTop = parseInt(this.slider.style.top) - deltaY; this.slider.style.top = newTop+"px"; this.mouseDragStart = evt.xy.clone(); } // set cumulative displacement this.deltaY = this.zoomStart.y - evt.xy.y; OpenLayers.Event.stop(evt); } }, /* * Method: zoomBarUp * Perform cleanup when a mouseup event is received -- discover new zoom * level and switch to it. * * Parameters: * evt - {} */ zoomBarUp:function(evt) { if (!OpenLayers.Event.isLeftClick(evt) && evt.type !== "touchend") { return; } if (this.mouseDragStart) { this.div.style.cursor=""; this.map.events.un({ "touchmove": this.passEventToSlider, "mouseup": this.passEventToSlider, "mousemove": this.passEventToSlider, scope: this }); var zoomLevel = this.map.zoom; if (!this.forceFixedZoomLevel && this.map.fractionalZoom) { zoomLevel += this.deltaY/this.zoomStopHeight; zoomLevel = Math.min(Math.max(zoomLevel, 0), this.map.getNumZoomLevels() - 1); } else { zoomLevel += this.deltaY/this.zoomStopHeight; zoomLevel = Math.max(Math.round(zoomLevel), 0); } this.map.zoomTo(zoomLevel); this.mouseDragStart = null; this.zoomStart = null; this.deltaY = 0; OpenLayers.Event.stop(evt); } }, /* * Method: moveZoomBar * Change the location of the slider to match the current zoom level. */ moveZoomBar:function() { var newTop = ((this.map.getNumZoomLevels()-1) - this.map.getZoom()) * this.zoomStopHeight + this.startTop + 1; this.slider.style.top = newTop + "px"; }, CLASS_NAME: "OpenLayers.Control.PanZoomBar" }); /* ====================================================================== OpenLayers/Format.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Util.js * @requires OpenLayers/Console.js * @requires OpenLayers/Lang.js */ /** * Class: OpenLayers.Format * Base class for format reading/writing a variety of formats. Subclasses * of OpenLayers.Format are expected to have read and write methods. */ OpenLayers.Format = OpenLayers.Class({ /** * Property: options * {Object} A reference to options passed to the constructor. */ options: null, /** * APIProperty: externalProjection * {} When passed a externalProjection and * internalProjection, the format will reproject the geometries it * reads or writes. The externalProjection is the projection used by * the content which is passed into read or which comes out of write. * In order to reproject, a projection transformation function for the * specified projections must be available. This support may be * provided via proj4js or via a custom transformation function. See * {} for more information on * custom transformations. */ externalProjection: null, /** * APIProperty: internalProjection * {} When passed a externalProjection and * internalProjection, the format will reproject the geometries it * reads or writes. The internalProjection is the projection used by * the geometries which are returned by read or which are passed into * write. In order to reproject, a projection transformation function * for the specified projections must be available. This support may be * provided via proj4js or via a custom transformation function. See * {} for more information on * custom transformations. */ internalProjection: null, /** * APIProperty: data * {Object} When is true, this is the parsed string sent to * . */ data: null, /** * APIProperty: keepData * {Object} Maintain a reference () to the most recently read data. * Default is false. */ keepData: false, /** * Constructor: OpenLayers.Format * Instances of this class are not useful. See one of the subclasses. * * Parameters: * options - {Object} An optional object with properties to set on the * format * * Valid options: * keepData - {Boolean} If true, upon , the data property will be * set to the parsed object (e.g. the json or xml object). * * Returns: * An instance of OpenLayers.Format */ initialize: function(options) { OpenLayers.Util.extend(this, options); this.options = options; }, /** * APIMethod: destroy * Clean up. */ destroy: function() { }, /** * Method: read * Read data from a string, and return an object whose type depends on the * subclass. * * Parameters: * data - {string} Data to read/parse. * * Returns: * Depends on the subclass */ read: function(data) { OpenLayers.Console.userError(OpenLayers.i18n("readNotImplemented")); }, /** * Method: write * Accept an object, and return a string. * * Parameters: * object - {Object} Object to be serialized * * Returns: * {String} A string representation of the object. */ write: function(object) { OpenLayers.Console.userError(OpenLayers.i18n("writeNotImplemented")); }, CLASS_NAME: "OpenLayers.Format" }); /* ====================================================================== OpenLayers/Feature.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Util.js */ /** * Class: OpenLayers.Feature * Features are combinations of geography and attributes. The OpenLayers.Feature * class specifically combines a marker and a lonlat. */ OpenLayers.Feature = OpenLayers.Class({ /** * Property: layer * {} */ layer: null, /** * Property: id * {String} */ id: null, /** * Property: lonlat * {} */ lonlat: null, /** * Property: data * {Object} */ data: null, /** * Property: marker * {} */ marker: null, /** * APIProperty: popupClass * {} The class which will be used to instantiate * a new Popup. Default is . */ popupClass: null, /** * Property: popup * {} */ popup: null, /** * Constructor: OpenLayers.Feature * Constructor for features. * * Parameters: * layer - {} * lonlat - {} * data - {Object} * * Returns: * {} */ initialize: function(layer, lonlat, data) { this.layer = layer; this.lonlat = lonlat; this.data = (data != null) ? data : {}; this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); }, /** * Method: destroy * nullify references to prevent circular references and memory leaks */ destroy: function() { //remove the popup from the map if ((this.layer != null) && (this.layer.map != null)) { if (this.popup != null) { this.layer.map.removePopup(this.popup); } } // remove the marker from the layer if (this.layer != null && this.marker != null) { this.layer.removeMarker(this.marker); } this.layer = null; this.id = null; this.lonlat = null; this.data = null; if (this.marker != null) { this.destroyMarker(this.marker); this.marker = null; } if (this.popup != null) { this.destroyPopup(this.popup); this.popup = null; } }, /** * Method: onScreen * * Returns: * {Boolean} Whether or not the feature is currently visible on screen * (based on its 'lonlat' property) */ onScreen:function() { var onScreen = false; if ((this.layer != null) && (this.layer.map != null)) { var screenBounds = this.layer.map.getExtent(); onScreen = screenBounds.containsLonLat(this.lonlat); } return onScreen; }, /** * Method: createMarker * Based on the data associated with the Feature, create and return a marker object. * * Returns: * {} A Marker Object created from the 'lonlat' and 'icon' properties * set in this.data. If no 'lonlat' is set, returns null. If no * 'icon' is set, OpenLayers.Marker() will load the default image. * * Note - this.marker is set to return value * */ createMarker: function() { if (this.lonlat != null) { this.marker = new OpenLayers.Marker(this.lonlat, this.data.icon); } return this.marker; }, /** * Method: destroyMarker * Destroys marker. * If user overrides the createMarker() function, s/he should be able * to also specify an alternative function for destroying it */ destroyMarker: function() { this.marker.destroy(); }, /** * Method: createPopup * Creates a popup object created from the 'lonlat', 'popupSize', * and 'popupContentHTML' properties set in this.data. It uses * this.marker.icon as default anchor. * * If no 'lonlat' is set, returns null. * If no this.marker has been created, no anchor is sent. * * Note - the returned popup object is 'owned' by the feature, so you * cannot use the popup's destroy method to discard the popup. * Instead, you must use the feature's destroyPopup * * Note - this.popup is set to return value * * Parameters: * closeBox - {Boolean} create popup with closebox or not * * Returns: * {} Returns the created popup, which is also set * as 'popup' property of this feature. Will be of whatever type * specified by this feature's 'popupClass' property, but must be * of type . * */ createPopup: function(closeBox) { if (this.lonlat != null) { if (!this.popup) { var anchor = (this.marker) ? this.marker.icon : null; var popupClass = this.popupClass ? this.popupClass : OpenLayers.Popup.AnchoredBubble; this.popup = new popupClass(this.id + "_popup", this.lonlat, this.data.popupSize, this.data.popupContentHTML, anchor, closeBox); } if (this.data.overflow != null) { this.popup.contentDiv.style.overflow = this.data.overflow; } this.popup.feature = this; } return this.popup; }, /** * Method: destroyPopup * Destroys the popup created via createPopup. * * As with the marker, if user overrides the createPopup() function, s/he * should also be able to override the destruction */ destroyPopup: function() { if (this.popup) { this.popup.feature = null; this.popup.destroy(); this.popup = null; } }, CLASS_NAME: "OpenLayers.Feature" }); /* ====================================================================== OpenLayers/Feature/Vector.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ // TRASH THIS OpenLayers.State = { /** states */ UNKNOWN: 'Unknown', INSERT: 'Insert', UPDATE: 'Update', DELETE: 'Delete' }; /** * @requires OpenLayers/Feature.js * @requires OpenLayers/Util.js */ /** * Class: OpenLayers.Feature.Vector * Vector features use the OpenLayers.Geometry classes as geometry description. * They have an 'attributes' property, which is the data object, and a 'style' * property, the default values of which are defined in the * objects. * * Inherits from: * - */ OpenLayers.Feature.Vector = OpenLayers.Class(OpenLayers.Feature, { /** * Property: fid * {String} */ fid: null, /** * APIProperty: geometry * {} */ geometry: null, /** * APIProperty: attributes * {Object} This object holds arbitrary, serializable properties that * describe the feature. */ attributes: null, /** * Property: bounds * {} The box bounding that feature's geometry, that * property can be set by an object when * deserializing the feature, so in most cases it represents an * information set by the server. */ bounds: null, /** * Property: state * {String} */ state: null, /** * APIProperty: style * {Object} */ style: null, /** * APIProperty: url * {String} If this property is set it will be taken into account by * {} when upadting or deleting the feature. */ url: null, /** * Property: renderIntent * {String} rendering intent currently being used */ renderIntent: "default", /** * APIProperty: modified * {Object} An object with the originals of the geometry and attributes of * the feature, if they were changed. Currently this property is only read * by , and written by * , which sets the geometry property. * Applications can set the originals of modified attributes in the * attributes property. Note that applications have to check if this * object and the attributes property is already created before using it. * After a change made with ModifyFeature, this object could look like * * (code) * { * geometry: >Object * } * (end) * * When an application has made changes to feature attributes, it could * have set the attributes to something like this: * * (code) * { * attributes: { * myAttribute: "original" * } * } * (end) * * Note that only checks for truthy values in * *modified.geometry* and the attribute names in *modified.attributes*, * but it is recommended to set the original values (and not just true) as * attribute value, so applications could use this information to undo * changes. */ modified: null, /** * Constructor: OpenLayers.Feature.Vector * Create a vector feature. * * Parameters: * geometry - {} The geometry that this feature * represents. * attributes - {Object} An optional object that will be mapped to the * property. * style - {Object} An optional style object. */ initialize: function(geometry, attributes, style) { OpenLayers.Feature.prototype.initialize.apply(this, [null, null, attributes]); this.lonlat = null; this.geometry = geometry ? geometry : null; this.state = null; this.attributes = {}; if (attributes) { this.attributes = OpenLayers.Util.extend(this.attributes, attributes); } this.style = style ? style : null; }, /** * Method: destroy * nullify references to prevent circular references and memory leaks */ destroy: function() { if (this.layer) { this.layer.removeFeatures(this); this.layer = null; } this.geometry = null; this.modified = null; OpenLayers.Feature.prototype.destroy.apply(this, arguments); }, /** * Method: clone * Create a clone of this vector feature. Does not set any non-standard * properties. * * Returns: * {} An exact clone of this vector feature. */ clone: function () { return new OpenLayers.Feature.Vector( this.geometry ? this.geometry.clone() : null, this.attributes, this.style); }, /** * Method: onScreen * Determine whether the feature is within the map viewport. This method * tests for an intersection between the geometry and the viewport * bounds. If a more effecient but less precise geometry bounds * intersection is desired, call the method with the boundsOnly * parameter true. * * Parameters: * boundsOnly - {Boolean} Only test whether a feature's bounds intersects * the viewport bounds. Default is false. If false, the feature's * geometry must intersect the viewport for onScreen to return true. * * Returns: * {Boolean} The feature is currently visible on screen (optionally * based on its bounds if boundsOnly is true). */ onScreen:function(boundsOnly) { var onScreen = false; if(this.layer && this.layer.map) { var screenBounds = this.layer.map.getExtent(); if(boundsOnly) { var featureBounds = this.geometry.getBounds(); onScreen = screenBounds.intersectsBounds(featureBounds); } else { var screenPoly = screenBounds.toGeometry(); onScreen = screenPoly.intersects(this.geometry); } } return onScreen; }, /** * Method: getVisibility * Determine whether the feature is displayed or not. It may not displayed * because: * - its style display property is set to 'none', * - it doesn't belong to any layer, * - the styleMap creates a symbolizer with display property set to 'none' * for it, * - the layer which it belongs to is not visible. * * Returns: * {Boolean} The feature is currently displayed. */ getVisibility: function() { return !(this.style && this.style.display == 'none' || !this.layer || this.layer && this.layer.styleMap && this.layer.styleMap.createSymbolizer(this, this.renderIntent).display == 'none' || this.layer && !this.layer.getVisibility()); }, /** * Method: createMarker * HACK - we need to decide if all vector features should be able to * create markers * * Returns: * {} For now just returns null */ createMarker: function() { return null; }, /** * Method: destroyMarker * HACK - we need to decide if all vector features should be able to * delete markers * * If user overrides the createMarker() function, s/he should be able * to also specify an alternative function for destroying it */ destroyMarker: function() { // pass }, /** * Method: createPopup * HACK - we need to decide if all vector features should be able to * create popups * * Returns: * {} For now just returns null */ createPopup: function() { return null; }, /** * Method: atPoint * Determins whether the feature intersects with the specified location. * * Parameters: * lonlat - {} * toleranceLon - {float} Optional tolerance in Geometric Coords * toleranceLat - {float} Optional tolerance in Geographic Coords * * Returns: * {Boolean} Whether or not the feature is at the specified location */ atPoint: function(lonlat, toleranceLon, toleranceLat) { var atPoint = false; if(this.geometry) { atPoint = this.geometry.atPoint(lonlat, toleranceLon, toleranceLat); } return atPoint; }, /** * Method: destroyPopup * HACK - we need to decide if all vector features should be able to * delete popups */ destroyPopup: function() { // pass }, /** * Method: move * Moves the feature and redraws it at its new location * * Parameters: * state - {OpenLayers.LonLat or OpenLayers.Pixel} the * location to which to move the feature. */ move: function(location) { if(!this.layer || !this.geometry.move){ //do nothing if no layer or immoveable geometry return undefined; } var pixel; if (location.CLASS_NAME == "OpenLayers.LonLat") { pixel = this.layer.getViewPortPxFromLonLat(location); } else { pixel = location; } var lastPixel = this.layer.getViewPortPxFromLonLat(this.geometry.getBounds().getCenterLonLat()); var res = this.layer.map.getResolution(); this.geometry.move(res * (pixel.x - lastPixel.x), res * (lastPixel.y - pixel.y)); this.layer.drawFeature(this); return lastPixel; }, /** * Method: toState * Sets the new state * * Parameters: * state - {String} */ toState: function(state) { if (state == OpenLayers.State.UPDATE) { switch (this.state) { case OpenLayers.State.UNKNOWN: case OpenLayers.State.DELETE: this.state = state; break; case OpenLayers.State.UPDATE: case OpenLayers.State.INSERT: break; } } else if (state == OpenLayers.State.INSERT) { switch (this.state) { case OpenLayers.State.UNKNOWN: break; default: this.state = state; break; } } else if (state == OpenLayers.State.DELETE) { switch (this.state) { case OpenLayers.State.INSERT: // the feature should be destroyed break; case OpenLayers.State.DELETE: break; case OpenLayers.State.UNKNOWN: case OpenLayers.State.UPDATE: this.state = state; break; } } else if (state == OpenLayers.State.UNKNOWN) { this.state = state; } }, CLASS_NAME: "OpenLayers.Feature.Vector" }); /** * Constant: OpenLayers.Feature.Vector.style * OpenLayers features can have a number of style attributes. The 'default' * style will typically be used if no other style is specified. These * styles correspond for the most part, to the styling properties defined * by the SVG standard. * Information on fill properties: http://www.w3.org/TR/SVG/painting.html#FillProperties * Information on stroke properties: http://www.w3.org/TR/SVG/painting.html#StrokeProperties * * Symbolizer properties: * fill - {Boolean} Set to false if no fill is desired. * fillColor - {String} Hex fill color. Default is "#ee9900". * fillOpacity - {Number} Fill opacity (0-1). Default is 0.4 * stroke - {Boolean} Set to false if no stroke is desired. * strokeColor - {String} Hex stroke color. Default is "#ee9900". * strokeOpacity - {Number} Stroke opacity (0-1). Default is 1. * strokeWidth - {Number} Pixel stroke width. Default is 1. * strokeLinecap - {String} Stroke cap type. Default is "round". [butt | round | square] * strokeDashstyle - {String} Stroke dash style. Default is "solid". [dot | dash | dashdot | longdash | longdashdot | solid] * graphic - {Boolean} Set to false if no graphic is desired. * pointRadius - {Number} Pixel point radius. Default is 6. * pointerEvents - {String} Default is "visiblePainted". * cursor - {String} Default is "". * externalGraphic - {String} Url to an external graphic that will be used for rendering points. * graphicWidth - {Number} Pixel width for sizing an external graphic. * graphicHeight - {Number} Pixel height for sizing an external graphic. * graphicOpacity - {Number} Opacity (0-1) for an external graphic. * graphicXOffset - {Number} Pixel offset along the positive x axis for displacing an external graphic. * graphicYOffset - {Number} Pixel offset along the positive y axis for displacing an external graphic. * rotation - {Number} For point symbolizers, this is the rotation of a graphic in the clockwise direction about its center point (or any point off center as specified by graphicXOffset and graphicYOffset). * graphicZIndex - {Number} The integer z-index value to use in rendering. * graphicName - {String} Named graphic to use when rendering points. Supported values include "circle" (default), * "square", "star", "x", "cross", "triangle". * graphicTitle - {String} Tooltip for an external graphic. * backgroundGraphic - {String} Url to a graphic to be used as the background under an externalGraphic. * backgroundGraphicZIndex - {Number} The integer z-index value to use in rendering the background graphic. * backgroundXOffset - {Number} The x offset (in pixels) for the background graphic. * backgroundYOffset - {Number} The y offset (in pixels) for the background graphic. * backgroundHeight - {Number} The height of the background graphic. If not provided, the graphicHeight will be used. * backgroundWidth - {Number} The width of the background width. If not provided, the graphicWidth will be used. * label - {String} The text for an optional label. For browsers that use the canvas renderer, this requires either * fillText or mozDrawText to be available. * labelAlign - {String} Label alignment. This specifies the insertion point relative to the text. It is a string * composed of two characters. The first character is for the horizontal alignment, the second for the vertical * alignment. Valid values for horizontal alignment: "l"=left, "c"=center, "r"=right. Valid values for vertical * alignment: "t"=top, "m"=middle, "b"=bottom. Example values: "lt", "cm", "rb". * labelXOffset - {Number} Pixel offset along the positive x axis for displacing the label. Not supported by the canvas renderer. * labelYOffset - {Number} Pixel offset along the positive y axis for displacing the label. Not supported by the canvas renderer. * labelSelect - {Boolean} If set to true, labels will be selectable using SelectFeature or similar controls. * Default is false. * fontColor - {String} The font color for the label, to be provided like CSS. * fontOpacity - {Number} Opacity (0-1) for the label * fontFamily - {String} The font family for the label, to be provided like in CSS. * fontSize - {String} The font size for the label, to be provided like in CSS. * fontStyle - {String} The font style for the label, to be provided like in CSS. * fontWeight - {String} The font weight for the label, to be provided like in CSS. * display - {String} Symbolizers will have no effect if display is set to "none". All other values have no effect. */ OpenLayers.Feature.Vector.style = { 'default': { fillColor: "#ee9900", fillOpacity: 0.4, hoverFillColor: "white", hoverFillOpacity: 0.8, strokeColor: "#ee9900", strokeOpacity: 1, strokeWidth: 1, strokeLinecap: "round", strokeDashstyle: "solid", hoverStrokeColor: "red", hoverStrokeOpacity: 1, hoverStrokeWidth: 0.2, pointRadius: 6, hoverPointRadius: 1, hoverPointUnit: "%", pointerEvents: "visiblePainted", cursor: "inherit" }, 'select': { fillColor: "blue", fillOpacity: 0.4, hoverFillColor: "white", hoverFillOpacity: 0.8, strokeColor: "blue", strokeOpacity: 1, strokeWidth: 2, strokeLinecap: "round", strokeDashstyle: "solid", hoverStrokeColor: "red", hoverStrokeOpacity: 1, hoverStrokeWidth: 0.2, pointRadius: 6, hoverPointRadius: 1, hoverPointUnit: "%", pointerEvents: "visiblePainted", cursor: "pointer" }, 'temporary': { fillColor: "#66cccc", fillOpacity: 0.2, hoverFillColor: "white", hoverFillOpacity: 0.8, strokeColor: "#66cccc", strokeOpacity: 1, strokeLinecap: "round", strokeWidth: 2, strokeDashstyle: "solid", hoverStrokeColor: "red", hoverStrokeOpacity: 1, hoverStrokeWidth: 0.2, pointRadius: 6, hoverPointRadius: 1, hoverPointUnit: "%", pointerEvents: "visiblePainted", cursor: "inherit" }, 'delete': { display: "none" } }; /* ====================================================================== OpenLayers/Format/WKT.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Format.js * @requires OpenLayers/Feature/Vector.js */ /** * Class: OpenLayers.Format.WKT * Class for reading and writing Well-Known Text. Create a new instance * with the constructor. * * Inherits from: * - */ OpenLayers.Format.WKT = OpenLayers.Class(OpenLayers.Format, { /** * Constructor: OpenLayers.Format.WKT * Create a new parser for WKT * * Parameters: * options - {Object} An optional object whose properties will be set on * this instance * * Returns: * {} A new WKT parser. */ initialize: function(options) { this.regExes = { 'typeStr': /^\s*(\w+)\s*\(\s*(.*)\s*\)\s*$/, 'spaces': /\s+/, 'parenComma': /\)\s*,\s*\(/, 'doubleParenComma': /\)\s*\)\s*,\s*\(\s*\(/, // can't use {2} here 'trimParens': /^\s*\(?(.*?)\)?\s*$/ }; OpenLayers.Format.prototype.initialize.apply(this, [options]); }, /** * Method: read * Deserialize a WKT string and return a vector feature or an * array of vector features. Supports WKT for POINT, MULTIPOINT, * LINESTRING, MULTILINESTRING, POLYGON, MULTIPOLYGON, and * GEOMETRYCOLLECTION. * * Parameters: * wkt - {String} A WKT string * * Returns: * {|Array} A feature or array of features for * GEOMETRYCOLLECTION WKT. */ read: function(wkt) { var features, type, str; wkt = wkt.replace(/[\n\r]/g, " "); var matches = this.regExes.typeStr.exec(wkt); if(matches) { type = matches[1].toLowerCase(); str = matches[2]; if(this.parse[type]) { features = this.parse[type].apply(this, [str]); } if (this.internalProjection && this.externalProjection) { if (features && features.CLASS_NAME == "OpenLayers.Feature.Vector") { features.geometry.transform(this.externalProjection, this.internalProjection); } else if (features && type != "geometrycollection" && typeof features == "object") { for (var i=0, len=features.length; i|Array} A feature or array of * features * * Returns: * {String} The WKT string representation of the input geometries */ write: function(features) { var collection, geometry, type, data, isCollection; if (features.constructor == Array) { collection = features; isCollection = true; } else { collection = [features]; isCollection = false; } var pieces = []; if (isCollection) { pieces.push('GEOMETRYCOLLECTION('); } for (var i=0, len=collection.length; i0) { pieces.push(','); } geometry = collection[i].geometry; pieces.push(this.extractGeometry(geometry)); } if (isCollection) { pieces.push(')'); } return pieces.join(''); }, /** * Method: extractGeometry * Entry point to construct the WKT for a single Geometry object. * * Parameters: * geometry - {} * * Returns: * {String} A WKT string of representing the geometry */ extractGeometry: function(geometry) { var type = geometry.CLASS_NAME.split('.')[2].toLowerCase(); if (!this.extract[type]) { return null; } if (this.internalProjection && this.externalProjection) { geometry = geometry.clone(); geometry.transform(this.internalProjection, this.externalProjection); } var wktType = type == 'collection' ? 'GEOMETRYCOLLECTION' : type.toUpperCase(); var data = wktType + '(' + this.extract[type].apply(this, [geometry]) + ')'; return data; }, /** * Object with properties corresponding to the geometry types. * Property values are functions that do the actual data extraction. */ extract: { /** * Return a space delimited string of point coordinates. * @param {} point * @returns {String} A string of coordinates representing the point */ 'point': function(point) { return point.x + ' ' + point.y; }, /** * Return a comma delimited string of point coordinates from a multipoint. * @param {} multipoint * @returns {String} A string of point coordinate strings representing * the multipoint */ 'multipoint': function(multipoint) { var array = []; for(var i=0, len=multipoint.components.length; i} linestring * @returns {String} A string of point coordinate strings representing * the linestring */ 'linestring': function(linestring) { var array = []; for(var i=0, len=linestring.components.length; i} multilinestring * @returns {String} A string of of linestring strings representing * the multilinestring */ 'multilinestring': function(multilinestring) { var array = []; for(var i=0, len=multilinestring.components.length; i} polygon * @returns {String} An array of linear ring arrays representing the polygon */ 'polygon': function(polygon) { var array = []; for(var i=0, len=polygon.components.length; i} multipolygon * @returns {String} An array of polygon arrays representing * the multipolygon */ 'multipolygon': function(multipolygon) { var array = []; for(var i=0, len=multipolygon.components.length; i * @param {} collection * @returns {String} internal WKT representation of the collection */ 'collection': function(collection) { var array = []; for(var i=0, len=collection.components.length; i} A point feature * @private */ 'point': function(str) { var coords = OpenLayers.String.trim(str).split(this.regExes.spaces); return new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(coords[0], coords[1]) ); }, /** * Return a multipoint feature given a multipoint WKT fragment. * @param {String} A WKT fragment representing the multipoint * @returns {} A multipoint feature * @private */ 'multipoint': function(str) { var point; var points = OpenLayers.String.trim(str).split(','); var components = []; for(var i=0, len=points.length; i} A linestring feature * @private */ 'linestring': function(str) { var points = OpenLayers.String.trim(str).split(','); var components = []; for(var i=0, len=points.length; i} A multilinestring feature * @private */ 'multilinestring': function(str) { var line; var lines = OpenLayers.String.trim(str).split(this.regExes.parenComma); var components = []; for(var i=0, len=lines.length; i} A polygon feature * @private */ 'polygon': function(str) { var ring, linestring, linearring; var rings = OpenLayers.String.trim(str).split(this.regExes.parenComma); var components = []; for(var i=0, len=rings.length; i} A multipolygon feature * @private */ 'multipolygon': function(str) { var polygon; var polygons = OpenLayers.String.trim(str).split(this.regExes.doubleParenComma); var components = []; for(var i=0, len=polygons.length; i constructor. This is a base class, * typical geometry types are described by subclasses of this class. */ OpenLayers.Geometry = OpenLayers.Class({ /** * Property: id * {String} A unique identifier for this geometry. */ id: null, /** * Property: parent * {}This is set when a Geometry is added as component * of another geometry */ parent: null, /** * Property: bounds * {} The bounds of this geometry */ bounds: null, /** * Constructor: OpenLayers.Geometry * Creates a geometry object. */ initialize: function() { this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME+ "_"); }, /** * Method: destroy * Destroy this geometry. */ destroy: function() { this.id = null; this.bounds = null; }, /** * APIMethod: clone * Create a clone of this geometry. Does not set any non-standard * properties of the cloned geometry. * * Returns: * {} An exact clone of this geometry. */ clone: function() { return new OpenLayers.Geometry(); }, /** * Set the bounds for this Geometry. * * Parameters: * object - {} */ setBounds: function(bounds) { if (bounds) { this.bounds = bounds.clone(); } }, /** * Method: clearBounds * Nullify this components bounds and that of its parent as well. */ clearBounds: function() { this.bounds = null; if (this.parent) { this.parent.clearBounds(); } }, /** * Method: extendBounds * Extend the existing bounds to include the new bounds. * If geometry's bounds is not yet set, then set a new Bounds. * * Parameters: * newBounds - {} */ extendBounds: function(newBounds){ var bounds = this.getBounds(); if (!bounds) { this.setBounds(newBounds); } else { this.bounds.extend(newBounds); } }, /** * APIMethod: getBounds * Get the bounds for this Geometry. If bounds is not set, it * is calculated again, this makes queries faster. * * Returns: * {} */ getBounds: function() { if (this.bounds == null) { this.calculateBounds(); } return this.bounds; }, /** * APIMethod: calculateBounds * Recalculate the bounds for the geometry. */ calculateBounds: function() { // // This should be overridden by subclasses. // }, /** * APIMethod: distanceTo * Calculate the closest distance between two geometries (on the x-y plane). * * Parameters: * geometry - {} The target geometry. * options - {Object} Optional properties for configuring the distance * calculation. * * Valid options depend on the specific geometry type. * * Returns: * {Number | Object} The distance between this geometry and the target. * If details is true, the return will be an object with distance, * x0, y0, x1, and x2 properties. The x0 and y0 properties represent * the coordinates of the closest point on this geometry. The x1 and y1 * properties represent the coordinates of the closest point on the * target geometry. */ distanceTo: function(geometry, options) { }, /** * APIMethod: getVertices * Return a list of all points in this geometry. * * Parameters: * nodes - {Boolean} For lines, only return vertices that are * endpoints. If false, for lines, only vertices that are not * endpoints will be returned. If not provided, all vertices will * be returned. * * Returns: * {Array} A list of all vertices in the geometry. */ getVertices: function(nodes) { }, /** * Method: atPoint * Note - This is only an approximation based on the bounds of the * geometry. * * Parameters: * lonlat - {} * toleranceLon - {float} Optional tolerance in Geometric Coords * toleranceLat - {float} Optional tolerance in Geographic Coords * * Returns: * {Boolean} Whether or not the geometry is at the specified location */ atPoint: function(lonlat, toleranceLon, toleranceLat) { var atPoint = false; var bounds = this.getBounds(); if ((bounds != null) && (lonlat != null)) { var dX = (toleranceLon != null) ? toleranceLon : 0; var dY = (toleranceLat != null) ? toleranceLat : 0; var toleranceBounds = new OpenLayers.Bounds(this.bounds.left - dX, this.bounds.bottom - dY, this.bounds.right + dX, this.bounds.top + dY); atPoint = toleranceBounds.containsLonLat(lonlat); } return atPoint; }, /** * Method: getLength * Calculate the length of this geometry. This method is defined in * subclasses. * * Returns: * {Float} The length of the collection by summing its parts */ getLength: function() { //to be overridden by geometries that actually have a length // return 0.0; }, /** * Method: getArea * Calculate the area of this geometry. This method is defined in subclasses. * * Returns: * {Float} The area of the collection by summing its parts */ getArea: function() { //to be overridden by geometries that actually have an area // return 0.0; }, /** * APIMethod: getCentroid * Calculate the centroid of this geometry. This method is defined in subclasses. * * Returns: * {} The centroid of the collection */ getCentroid: function() { return null; }, /** * Method: toString * Returns the Well-Known Text representation of a geometry * * Returns: * {String} Well-Known Text */ toString: function() { return OpenLayers.Format.WKT.prototype.write( new OpenLayers.Feature.Vector(this) ); }, CLASS_NAME: "OpenLayers.Geometry" }); /** * Function: OpenLayers.Geometry.fromWKT * Generate a geometry given a Well-Known Text string. * * Parameters: * wkt - {String} A string representing the geometry in Well-Known Text. * * Returns: * {} A geometry of the appropriate class. */ OpenLayers.Geometry.fromWKT = function(wkt) { var format = arguments.callee.format; if(!format) { format = new OpenLayers.Format.WKT(); arguments.callee.format = format; } var geom; var result = format.read(wkt); if(result instanceof OpenLayers.Feature.Vector) { geom = result.geometry; } else if(OpenLayers.Util.isArray(result)) { var len = result.length; var components = new Array(len); for(var i=0; i= seg2.x1 || seg2.x2 >= seg1.x1. In those * obvious cases where there is no intersection, the function should * not be called. * * Parameters: * seg1 - {Object} Object representing a segment with properties x1, y1, x2, * and y2. The start point is represented by x1 and y1. The end point * is represented by x2 and y2. Start and end are ordered so that x1 < x2. * seg2 - {Object} Object representing a segment with properties x1, y1, x2, * and y2. The start point is represented by x1 and y1. The end point * is represented by x2 and y2. Start and end are ordered so that x1 < x2. * options - {Object} Optional properties for calculating the intersection. * * Valid options: * point - {Boolean} Return the intersection point. If false, the actual * intersection point will not be calculated. If true and the segments * intersect, the intersection point will be returned. If true and * the segments do not intersect, false will be returned. If true and * the segments are coincident, true will be returned. * tolerance - {Number} If a non-null value is provided, if the segments are * within the tolerance distance, this will be considered an intersection. * In addition, if the point option is true and the calculated intersection * is within the tolerance distance of an end point, the endpoint will be * returned instead of the calculated intersection. Further, if the * intersection is within the tolerance of endpoints on both segments, or * if two segment endpoints are within the tolerance distance of eachother * (but no intersection is otherwise calculated), an endpoint on the * first segment provided will be returned. * * Returns: * {Boolean | } The two segments intersect. * If the point argument is true, the return will be the intersection * point or false if none exists. If point is true and the segments * are coincident, return will be true (and the instersection is equal * to the shorter segment). */ OpenLayers.Geometry.segmentsIntersect = function(seg1, seg2, options) { var point = options && options.point; var tolerance = options && options.tolerance; var intersection = false; var x11_21 = seg1.x1 - seg2.x1; var y11_21 = seg1.y1 - seg2.y1; var x12_11 = seg1.x2 - seg1.x1; var y12_11 = seg1.y2 - seg1.y1; var y22_21 = seg2.y2 - seg2.y1; var x22_21 = seg2.x2 - seg2.x1; var d = (y22_21 * x12_11) - (x22_21 * y12_11); var n1 = (x22_21 * y11_21) - (y22_21 * x11_21); var n2 = (x12_11 * y11_21) - (y12_11 * x11_21); if(d == 0) { // parallel if(n1 == 0 && n2 == 0) { // coincident intersection = true; } } else { var along1 = n1 / d; var along2 = n2 / d; if(along1 >= 0 && along1 <= 1 && along2 >=0 && along2 <= 1) { // intersect if(!point) { intersection = true; } else { // calculate the intersection point var x = seg1.x1 + (along1 * x12_11); var y = seg1.y1 + (along1 * y12_11); intersection = new OpenLayers.Geometry.Point(x, y); } } } if(tolerance) { var dist; if(intersection) { if(point) { var segs = [seg1, seg2]; var seg, x, y; // check segment endpoints for proximity to intersection // set intersection to first endpoint within the tolerance outer: for(var i=0; i<2; ++i) { seg = segs[i]; for(var j=1; j<3; ++j) { x = seg["x" + j]; y = seg["y" + j]; dist = Math.sqrt( Math.pow(x - intersection.x, 2) + Math.pow(y - intersection.y, 2) ); if(dist < tolerance) { intersection.x = x; intersection.y = y; break outer; } } } } } else { // no calculated intersection, but segments could be within // the tolerance of one another var segs = [seg1, seg2]; var source, target, x, y, p, result; // check segment endpoints for proximity to intersection // set intersection to first endpoint within the tolerance outer: for(var i=0; i<2; ++i) { source = segs[i]; target = segs[(i+1)%2]; for(var j=1; j<3; ++j) { p = {x: source["x"+j], y: source["y"+j]}; result = OpenLayers.Geometry.distanceToSegment(p, target); if(result.distance < tolerance) { if(point) { intersection = new OpenLayers.Geometry.Point(p.x, p.y); } else { intersection = true; } break outer; } } } } } return intersection; }; /** * Function: OpenLayers.Geometry.distanceToSegment * * Parameters: * point - {Object} An object with x and y properties representing the * point coordinates. * segment - {Object} An object with x1, y1, x2, and y2 properties * representing endpoint coordinates. * * Returns: * {Object} An object with distance, x, and y properties. The distance * will be the shortest distance between the input point and segment. * The x and y properties represent the coordinates along the segment * where the shortest distance meets the segment. */ OpenLayers.Geometry.distanceToSegment = function(point, segment) { var x0 = point.x; var y0 = point.y; var x1 = segment.x1; var y1 = segment.y1; var x2 = segment.x2; var y2 = segment.y2; var dx = x2 - x1; var dy = y2 - y1; var along = ((dx * (x0 - x1)) + (dy * (y0 - y1))) / (Math.pow(dx, 2) + Math.pow(dy, 2)); var x, y; if(along <= 0.0) { x = x1; y = y1; } else if(along >= 1.0) { x = x2; y = y2; } else { x = x1 + along * dx; y = y1 + along * dy; } return { distance: Math.sqrt(Math.pow(x - x0, 2) + Math.pow(y - y0, 2)), x: x, y: y }; }; /* ====================================================================== OpenLayers/Geometry/Collection.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Geometry.js */ /** * Class: OpenLayers.Geometry.Collection * A Collection is exactly what it sounds like: A collection of different * Geometries. These are stored in the local parameter (which * can be passed as a parameter to the constructor). * * As new geometries are added to the collection, they are NOT cloned. * When removing geometries, they need to be specified by reference (ie you * have to pass in the *exact* geometry to be removed). * * The and functions here merely iterate through * the components, summing their respective areas and lengths. * * Create a new instance with the constructor. * * Inerhits from: * - */ OpenLayers.Geometry.Collection = OpenLayers.Class(OpenLayers.Geometry, { /** * APIProperty: components * {Array()} The component parts of this geometry */ components: null, /** * Property: componentTypes * {Array(String)} An array of class names representing the types of * components that the collection can include. A null value means the * component types are not restricted. */ componentTypes: null, /** * Constructor: OpenLayers.Geometry.Collection * Creates a Geometry Collection -- a list of geoms. * * Parameters: * components - {Array()} Optional array of geometries * */ initialize: function (components) { OpenLayers.Geometry.prototype.initialize.apply(this, arguments); this.components = []; if (components != null) { this.addComponents(components); } }, /** * APIMethod: destroy * Destroy this geometry. */ destroy: function () { this.components.length = 0; this.components = null; OpenLayers.Geometry.prototype.destroy.apply(this, arguments); }, /** * APIMethod: clone * Clone this geometry. * * Returns: * {} An exact clone of this collection */ clone: function() { var geometry = eval("new " + this.CLASS_NAME + "()"); for(var i=0, len=this.components.length; i)} An array of geometries to add */ addComponents: function(components){ if(!(OpenLayers.Util.isArray(components))) { components = [components]; } for(var i=0, len=components.length; i} A geometry to add * index - {int} Optional index into the array to insert the component * * Returns: * {Boolean} The component geometry was successfully added */ addComponent: function(component, index) { var added = false; if(component) { if(this.componentTypes == null || (OpenLayers.Util.indexOf(this.componentTypes, component.CLASS_NAME) > -1)) { if(index != null && (index < this.components.length)) { var components1 = this.components.slice(0, index); var components2 = this.components.slice(index, this.components.length); components1.push(component); this.components = components1.concat(components2); } else { this.components.push(component); } component.parent = this; this.clearBounds(); added = true; } } return added; }, /** * APIMethod: removeComponents * Remove components from this geometry. * * Parameters: * components - {Array()} The components to be removed * * Returns: * {Boolean} A component was removed. */ removeComponents: function(components) { var removed = false; if(!(OpenLayers.Util.isArray(components))) { components = [components]; } for(var i=components.length-1; i>=0; --i) { removed = this.removeComponent(components[i]) || removed; } return removed; }, /** * Method: removeComponent * Remove a component from this geometry. * * Parameters: * component - {} * * Returns: * {Boolean} The component was removed. */ removeComponent: function(component) { OpenLayers.Util.removeItem(this.components, component); // clearBounds() so that it gets recalculated on the next call // to this.getBounds(); this.clearBounds(); return true; }, /** * APIMethod: getLength * Calculate the length of this geometry * * Returns: * {Float} The length of the geometry */ getLength: function() { var length = 0.0; for (var i=0, len=this.components.length; i. * * Returns: * {Float} The area of the collection by summing its parts */ getArea: function() { var area = 0.0; for (var i=0, len=this.components.length; i} The spatial reference system * for the geometry coordinates. If not provided, Geographic/WGS84 is * assumed. * * Reference: * Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for * Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion * Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409 * * Returns: * {float} The approximate geodesic area of the geometry in square meters. */ getGeodesicArea: function(projection) { var area = 0.0; for(var i=0, len=this.components.length; i} The centroid of the collection */ getCentroid: function(weighted) { if (!weighted) { return this.components.length && this.components[0].getCentroid(); } var len = this.components.length; if (!len) { return false; } var areas = []; var centroids = []; var areaSum = 0; var minArea = Number.MAX_VALUE; var component; for (var i=0; i 0) ? area : minArea; centroids.push(centroid); } len = areas.length; if (areaSum === 0) { // all the components in this collection have 0 area // probably a collection of points -- weight all the points the same for (var i=0; i} The spatial reference system * for the geometry coordinates. If not provided, Geographic/WGS84 is * assumed. * * Returns: * {Float} The appoximate geodesic length of the geometry in meters. */ getGeodesicLength: function(projection) { var length = 0.0; for(var i=0, len=this.components.length; i} Center point for the rotation */ rotate: function(angle, origin) { for(var i=0, len=this.components.length; i} Point of origin for resizing * ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1. * * Returns: * {OpenLayers.Geometry} - The current geometry. */ resize: function(scale, origin, ratio) { for(var i=0; i} The target geometry. * options - {Object} Optional properties for configuring the distance * calculation. * * Valid options: * details - {Boolean} Return details from the distance calculation. * Default is false. * edge - {Boolean} Calculate the distance from this geometry to the * nearest edge of the target geometry. Default is true. If true, * calling distanceTo from a geometry that is wholly contained within * the target will result in a non-zero distance. If false, whenever * geometries intersect, calling distanceTo will return 0. If false, * details cannot be returned. * * Returns: * {Number | Object} The distance between this geometry and the target. * If details is true, the return will be an object with distance, * x0, y0, x1, and y1 properties. The x0 and y0 properties represent * the coordinates of the closest point on this geometry. The x1 and y1 * properties represent the coordinates of the closest point on the * target geometry. */ distanceTo: function(geometry, options) { var edge = !(options && options.edge === false); var details = edge && options && options.details; var result, best, distance; var min = Number.POSITIVE_INFINITY; for(var i=0, len=this.components.length; i} The geometry to test. * * Returns: * {Boolean} The supplied geometry is equivalent to this geometry. */ equals: function(geometry) { var equivalent = true; if(!geometry || !geometry.CLASS_NAME || (this.CLASS_NAME != geometry.CLASS_NAME)) { equivalent = false; } else if(!(OpenLayers.Util.isArray(geometry.components)) || (geometry.components.length != this.components.length)) { equivalent = false; } else { for(var i=0, len=this.components.length; i} * dest - {} * * Returns: * {} */ transform: function(source, dest) { if (source && dest) { for (var i=0, len=this.components.length; i} Any type of geometry. * * Returns: * {Boolean} The input geometry intersects this one. */ intersects: function(geometry) { var intersect = false; for(var i=0, len=this.components.length; i */ OpenLayers.Geometry.Point = OpenLayers.Class(OpenLayers.Geometry, { /** * APIProperty: x * {float} */ x: null, /** * APIProperty: y * {float} */ y: null, /** * Constructor: OpenLayers.Geometry.Point * Construct a point geometry. * * Parameters: * x - {float} * y - {float} * */ initialize: function(x, y) { OpenLayers.Geometry.prototype.initialize.apply(this, arguments); this.x = parseFloat(x); this.y = parseFloat(y); }, /** * APIMethod: clone * * Returns: * {} An exact clone of this OpenLayers.Geometry.Point */ clone: function(obj) { if (obj == null) { obj = new OpenLayers.Geometry.Point(this.x, this.y); } // catch any randomly tagged-on properties OpenLayers.Util.applyDefaults(obj, this); return obj; }, /** * Method: calculateBounds * Create a new Bounds based on the lon/lat */ calculateBounds: function () { this.bounds = new OpenLayers.Bounds(this.x, this.y, this.x, this.y); }, /** * APIMethod: distanceTo * Calculate the closest distance between two geometries (on the x-y plane). * * Parameters: * geometry - {} The target geometry. * options - {Object} Optional properties for configuring the distance * calculation. * * Valid options: * details - {Boolean} Return details from the distance calculation. * Default is false. * edge - {Boolean} Calculate the distance from this geometry to the * nearest edge of the target geometry. Default is true. If true, * calling distanceTo from a geometry that is wholly contained within * the target will result in a non-zero distance. If false, whenever * geometries intersect, calling distanceTo will return 0. If false, * details cannot be returned. * * Returns: * {Number | Object} The distance between this geometry and the target. * If details is true, the return will be an object with distance, * x0, y0, x1, and x2 properties. The x0 and y0 properties represent * the coordinates of the closest point on this geometry. The x1 and y1 * properties represent the coordinates of the closest point on the * target geometry. */ distanceTo: function(geometry, options) { var edge = !(options && options.edge === false); var details = edge && options && options.details; var distance, x0, y0, x1, y1, result; if(geometry instanceof OpenLayers.Geometry.Point) { x0 = this.x; y0 = this.y; x1 = geometry.x; y1 = geometry.y; distance = Math.sqrt(Math.pow(x0 - x1, 2) + Math.pow(y0 - y1, 2)); result = !details ? distance : {x0: x0, y0: y0, x1: x1, y1: y1, distance: distance}; } else { result = geometry.distanceTo(this, options); if(details) { // switch coord order since this geom is target result = { x0: result.x1, y0: result.y1, x1: result.x0, y1: result.y0, distance: result.distance }; } } return result; }, /** * APIMethod: equals * Determine whether another geometry is equivalent to this one. Geometries * are considered equivalent if all components have the same coordinates. * * Parameters: * geom - {} The geometry to test. * * Returns: * {Boolean} The supplied geometry is equivalent to this geometry. */ equals: function(geom) { var equals = false; if (geom != null) { equals = ((this.x == geom.x && this.y == geom.y) || (isNaN(this.x) && isNaN(this.y) && isNaN(geom.x) && isNaN(geom.y))); } return equals; }, /** * Method: toShortString * * Returns: * {String} Shortened String representation of Point object. * (ex. "5, 42") */ toShortString: function() { return (this.x + ", " + this.y); }, /** * APIMethod: move * Moves a geometry by the given displacement along positive x and y axes. * This modifies the position of the geometry and clears the cached * bounds. * * Parameters: * x - {Float} Distance to move geometry in positive x direction. * y - {Float} Distance to move geometry in positive y direction. */ move: function(x, y) { this.x = this.x + x; this.y = this.y + y; this.clearBounds(); }, /** * APIMethod: rotate * Rotate a point around another. * * Parameters: * angle - {Float} Rotation angle in degrees (measured counterclockwise * from the positive x-axis) * origin - {} Center point for the rotation */ rotate: function(angle, origin) { angle *= Math.PI / 180; var radius = this.distanceTo(origin); var theta = angle + Math.atan2(this.y - origin.y, this.x - origin.x); this.x = origin.x + (radius * Math.cos(theta)); this.y = origin.y + (radius * Math.sin(theta)); this.clearBounds(); }, /** * APIMethod: getCentroid * * Returns: * {} The centroid of the collection */ getCentroid: function() { return new OpenLayers.Geometry.Point(this.x, this.y); }, /** * APIMethod: resize * Resize a point relative to some origin. For points, this has the effect * of scaling a vector (from the origin to the point). This method is * more useful on geometry collection subclasses. * * Parameters: * scale - {Float} Ratio of the new distance from the origin to the old * distance from the origin. A scale of 2 doubles the * distance between the point and origin. * origin - {} Point of origin for resizing * ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1. * * Returns: * {OpenLayers.Geometry} - The current geometry. */ resize: function(scale, origin, ratio) { ratio = (ratio == undefined) ? 1 : ratio; this.x = origin.x + (scale * ratio * (this.x - origin.x)); this.y = origin.y + (scale * (this.y - origin.y)); this.clearBounds(); return this; }, /** * APIMethod: intersects * Determine if the input geometry intersects this one. * * Parameters: * geometry - {} Any type of geometry. * * Returns: * {Boolean} The input geometry intersects this one. */ intersects: function(geometry) { var intersect = false; if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") { intersect = this.equals(geometry); } else { intersect = geometry.intersects(this); } return intersect; }, /** * APIMethod: transform * Translate the x,y properties of the point from source to dest. * * Parameters: * source - {} * dest - {} * * Returns: * {} */ transform: function(source, dest) { if ((source && dest)) { OpenLayers.Projection.transform( this, source, dest); this.bounds = null; } return this; }, /** * APIMethod: getVertices * Return a list of all points in this geometry. * * Parameters: * nodes - {Boolean} For lines, only return vertices that are * endpoints. If false, for lines, only vertices that are not * endpoints will be returned. If not provided, all vertices will * be returned. * * Returns: * {Array} A list of all vertices in the geometry. */ getVertices: function(nodes) { return [this]; }, CLASS_NAME: "OpenLayers.Geometry.Point" }); /* ====================================================================== OpenLayers/Geometry/MultiPoint.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Geometry/Collection.js * @requires OpenLayers/Geometry/Point.js */ /** * Class: OpenLayers.Geometry.MultiPoint * MultiPoint is a collection of Points. Create a new instance with the * constructor. * * Inherits from: * - * - */ OpenLayers.Geometry.MultiPoint = OpenLayers.Class( OpenLayers.Geometry.Collection, { /** * Property: componentTypes * {Array(String)} An array of class names representing the types of * components that the collection can include. A null value means the * component types are not restricted. */ componentTypes: ["OpenLayers.Geometry.Point"], /** * Constructor: OpenLayers.Geometry.MultiPoint * Create a new MultiPoint Geometry * * Parameters: * components - {Array()} * * Returns: * {} */ initialize: function(components) { OpenLayers.Geometry.Collection.prototype.initialize.apply(this, arguments); }, /** * APIMethod: addPoint * Wrapper for * * Parameters: * point - {} Point to be added * index - {Integer} Optional index */ addPoint: function(point, index) { this.addComponent(point, index); }, /** * APIMethod: removePoint * Wrapper for * * Parameters: * point - {} Point to be removed */ removePoint: function(point){ this.removeComponent(point); }, CLASS_NAME: "OpenLayers.Geometry.MultiPoint" }); /* ====================================================================== OpenLayers/Geometry/Curve.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Geometry/MultiPoint.js */ /** * Class: OpenLayers.Geometry.Curve * A Curve is a MultiPoint, whose points are assumed to be connected. To * this end, we provide a "getLength()" function, which iterates through * the points, summing the distances between them. * * Inherits: * - */ OpenLayers.Geometry.Curve = OpenLayers.Class(OpenLayers.Geometry.MultiPoint, { /** * Property: componentTypes * {Array(String)} An array of class names representing the types of * components that the collection can include. A null * value means the component types are not restricted. */ componentTypes: ["OpenLayers.Geometry.Point"], /** * Constructor: OpenLayers.Geometry.Curve * * Parameters: * point - {Array()} */ initialize: function(points) { OpenLayers.Geometry.MultiPoint.prototype.initialize.apply(this, arguments); }, /** * APIMethod: getLength * * Returns: * {Float} The length of the curve */ getLength: function() { var length = 0.0; if ( this.components && (this.components.length > 1)) { for(var i=1, len=this.components.length; i} The spatial reference system * for the geometry coordinates. If not provided, Geographic/WGS84 is * assumed. * * Returns: * {Float} The appoximate geodesic length of the geometry in meters. */ getGeodesicLength: function(projection) { var geom = this; // so we can work with a clone if needed if(projection) { var gg = new OpenLayers.Projection("EPSG:4326"); if(!gg.equals(projection)) { geom = this.clone().transform(projection, gg); } } var length = 0.0; if(geom.components && (geom.components.length > 1)) { var p1, p2; for(var i=1, len=geom.components.length; i */ OpenLayers.Geometry.LineString = OpenLayers.Class(OpenLayers.Geometry.Curve, { /** * Constructor: OpenLayers.Geometry.LineString * Create a new LineString geometry * * Parameters: * points - {Array()} An array of points used to * generate the linestring * */ initialize: function(points) { OpenLayers.Geometry.Curve.prototype.initialize.apply(this, arguments); }, /** * APIMethod: removeComponent * Only allows removal of a point if there are three or more points in * the linestring. (otherwise the result would be just a single point) * * Parameters: * point - {} The point to be removed * * Returns: * {Boolean} The component was removed. */ removeComponent: function(point) { var removed = this.components && (this.components.length > 2); if (removed) { OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this, arguments); } return removed; }, /** * APIMethod: intersects * Test for instersection between two geometries. This is a cheapo * implementation of the Bently-Ottmann algorigithm. It doesn't * really keep track of a sweep line data structure. It is closer * to the brute force method, except that segments are sorted and * potential intersections are only calculated when bounding boxes * intersect. * * Parameters: * geometry - {} * * Returns: * {Boolean} The input geometry intersects this geometry. */ intersects: function(geometry) { var intersect = false; var type = geometry.CLASS_NAME; if(type == "OpenLayers.Geometry.LineString" || type == "OpenLayers.Geometry.LinearRing" || type == "OpenLayers.Geometry.Point") { var segs1 = this.getSortedSegments(); var segs2; if(type == "OpenLayers.Geometry.Point") { segs2 = [{ x1: geometry.x, y1: geometry.y, x2: geometry.x, y2: geometry.y }]; } else { segs2 = geometry.getSortedSegments(); } var seg1, seg1x1, seg1x2, seg1y1, seg1y2, seg2, seg2y1, seg2y2; // sweep right outer: for(var i=0, len=segs1.length; i seg1x2) { // seg1 still left of seg2 break; } if(seg2.x2 < seg1x1) { // seg2 still left of seg1 continue; } seg2y1 = seg2.y1; seg2y2 = seg2.y2; if(Math.min(seg2y1, seg2y2) > Math.max(seg1y1, seg1y2)) { // seg2 above seg1 continue; } if(Math.max(seg2y1, seg2y2) < Math.min(seg1y1, seg1y2)) { // seg2 below seg1 continue; } if(OpenLayers.Geometry.segmentsIntersect(seg1, seg2)) { intersect = true; break outer; } } } } else { intersect = geometry.intersects(this); } return intersect; }, /** * Method: getSortedSegments * * Returns: * {Array} An array of segment objects. Segment objects have properties * x1, y1, x2, and y2. The start point is represented by x1 and y1. * The end point is represented by x2 and y2. Start and end are * ordered so that x1 < x2. */ getSortedSegments: function() { var numSeg = this.components.length - 1; var segments = new Array(numSeg), point1, point2; for(var i=0; i 0) { // sort intersections along segment var xDir = seg.x1 < seg.x2 ? 1 : -1; var yDir = seg.y1 < seg.y2 ? 1 : -1; result = { lines: lines, points: intersections.sort(function(p1, p2) { return (xDir * p1.x - xDir * p2.x) || (yDir * p1.y - yDir * p2.y); }) }; } return result; }, /** * Method: split * Use this geometry (the source) to attempt to split a target geometry. * * Parameters: * target - {} The target geometry. * options - {Object} Properties of this object will be used to determine * how the split is conducted. * * Valid options: * mutual - {Boolean} Split the source geometry in addition to the target * geometry. Default is false. * edge - {Boolean} Allow splitting when only edges intersect. Default is * true. If false, a vertex on the source must be within the tolerance * distance of the intersection to be considered a split. * tolerance - {Number} If a non-null value is provided, intersections * within the tolerance distance of an existing vertex on the source * will be assumed to occur at the vertex. * * Returns: * {Array} A list of geometries (of this same type as the target) that * result from splitting the target with the source geometry. The * source and target geometry will remain unmodified. If no split * results, null will be returned. If mutual is true and a split * results, return will be an array of two arrays - the first will be * all geometries that result from splitting the source geometry and * the second will be all geometries that result from splitting the * target geometry. */ split: function(target, options) { var results = null; var mutual = options && options.mutual; var sourceSplit, targetSplit, sourceParts, targetParts; if(target instanceof OpenLayers.Geometry.LineString) { var verts = this.getVertices(); var vert1, vert2, seg, splits, lines, point; var points = []; sourceParts = []; for(var i=0, stop=verts.length-2; i<=stop; ++i) { vert1 = verts[i]; vert2 = verts[i+1]; seg = { x1: vert1.x, y1: vert1.y, x2: vert2.x, y2: vert2.y }; targetParts = targetParts || [target]; if(mutual) { points.push(vert1.clone()); } for(var j=0; j 0) { lines.unshift(j, 1); Array.prototype.splice.apply(targetParts, lines); j += lines.length - 2; } if(mutual) { for(var k=0, len=splits.points.length; k 0 && points.length > 0) { points.push(vert2.clone()); sourceParts.push(new OpenLayers.Geometry.LineString(points)); } } else { results = target.splitWith(this, options); } if(targetParts && targetParts.length > 1) { targetSplit = true; } else { targetParts = []; } if(sourceParts && sourceParts.length > 1) { sourceSplit = true; } else { sourceParts = []; } if(targetSplit || sourceSplit) { if(mutual) { results = [sourceParts, targetParts]; } else { results = targetParts; } } return results; }, /** * Method: splitWith * Split this geometry (the target) with the given geometry (the source). * * Parameters: * geometry - {} A geometry used to split this * geometry (the source). * options - {Object} Properties of this object will be used to determine * how the split is conducted. * * Valid options: * mutual - {Boolean} Split the source geometry in addition to the target * geometry. Default is false. * edge - {Boolean} Allow splitting when only edges intersect. Default is * true. If false, a vertex on the source must be within the tolerance * distance of the intersection to be considered a split. * tolerance - {Number} If a non-null value is provided, intersections * within the tolerance distance of an existing vertex on the source * will be assumed to occur at the vertex. * * Returns: * {Array} A list of geometries (of this same type as the target) that * result from splitting the target with the source geometry. The * source and target geometry will remain unmodified. If no split * results, null will be returned. If mutual is true and a split * results, return will be an array of two arrays - the first will be * all geometries that result from splitting the source geometry and * the second will be all geometries that result from splitting the * target geometry. */ splitWith: function(geometry, options) { return geometry.split(this, options); }, /** * APIMethod: getVertices * Return a list of all points in this geometry. * * Parameters: * nodes - {Boolean} For lines, only return vertices that are * endpoints. If false, for lines, only vertices that are not * endpoints will be returned. If not provided, all vertices will * be returned. * * Returns: * {Array} A list of all vertices in the geometry. */ getVertices: function(nodes) { var vertices; if(nodes === true) { vertices = [ this.components[0], this.components[this.components.length-1] ]; } else if (nodes === false) { vertices = this.components.slice(1, this.components.length-1); } else { vertices = this.components.slice(); } return vertices; }, /** * APIMethod: distanceTo * Calculate the closest distance between two geometries (on the x-y plane). * * Parameters: * geometry - {} The target geometry. * options - {Object} Optional properties for configuring the distance * calculation. * * Valid options: * details - {Boolean} Return details from the distance calculation. * Default is false. * edge - {Boolean} Calculate the distance from this geometry to the * nearest edge of the target geometry. Default is true. If true, * calling distanceTo from a geometry that is wholly contained within * the target will result in a non-zero distance. If false, whenever * geometries intersect, calling distanceTo will return 0. If false, * details cannot be returned. * * Returns: * {Number | Object} The distance between this geometry and the target. * If details is true, the return will be an object with distance, * x0, y0, x1, and x2 properties. The x0 and y0 properties represent * the coordinates of the closest point on this geometry. The x1 and y1 * properties represent the coordinates of the closest point on the * target geometry. */ distanceTo: function(geometry, options) { var edge = !(options && options.edge === false); var details = edge && options && options.details; var result, best = {}; var min = Number.POSITIVE_INFINITY; if(geometry instanceof OpenLayers.Geometry.Point) { var segs = this.getSortedSegments(); var x = geometry.x; var y = geometry.y; var seg; for(var i=0, len=segs.length; i x && ((y > seg.y1 && y < seg.y2) || (y < seg.y1 && y > seg.y2))) { break; } } } if(details) { best = { distance: best.distance, x0: best.x, y0: best.y, x1: x, y1: y }; } else { best = best.distance; } } else if(geometry instanceof OpenLayers.Geometry.LineString) { var segs0 = this.getSortedSegments(); var segs1 = geometry.getSortedSegments(); var seg0, seg1, intersection, x0, y0; var len1 = segs1.length; var interOptions = {point: true}; outer: for(var i=0, len=segs0.length; i maxDistance) { maxDistance = distance; indexFarthest = index; } } if (maxDistance > tolerance && indexFarthest != firstPoint) { //Add the largest point that exceeds the tolerance pointIndexsToKeep.push(indexFarthest); douglasPeuckerReduction(points, firstPoint, indexFarthest, tolerance); douglasPeuckerReduction(points, indexFarthest, lastPoint, tolerance); } }; /** * Private function calculating the perpendicular distance * TODO: check whether OpenLayers.Geometry.LineString::distanceTo() is faster or slower */ var perpendicularDistance = function(point1, point2, point){ //Area = |(1/2)(x1y2 + x2y3 + x3y1 - x2y1 - x3y2 - x1y3)| *Area of triangle //Base = v((x1-x2)²+(x1-x2)²) *Base of Triangle* //Area = .5*Base*H *Solve for height //Height = Area/.5/Base var area = Math.abs(0.5 * (point1.x * point2.y + point2.x * point.y + point.x * point1.y - point2.x * point1.y - point.x * point2.y - point1.x * point.y)); var bottom = Math.sqrt(Math.pow(point1.x - point2.x, 2) + Math.pow(point1.y - point2.y, 2)); var height = area / bottom * 2; return height; }; var firstPoint = 0; var lastPoint = points.length - 1; var pointIndexsToKeep = []; //Add the first and last index to the keepers pointIndexsToKeep.push(firstPoint); pointIndexsToKeep.push(lastPoint); //The first and the last point cannot be the same while (points[firstPoint].equals(points[lastPoint])) { lastPoint--; //Addition: the first point not equal to first point in the LineString is kept as well pointIndexsToKeep.push(lastPoint); } douglasPeuckerReduction(points, firstPoint, lastPoint, tolerance); var returnPoints = []; pointIndexsToKeep.sort(compareNumbers); for (var index = 0; index < pointIndexsToKeep.length; index++) { returnPoints.push(points[pointIndexsToKeep[index]]); } return new OpenLayers.Geometry.LineString(returnPoints); } else { return this; } }, CLASS_NAME: "OpenLayers.Geometry.LineString" }); /* ====================================================================== OpenLayers/Geometry/LinearRing.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Geometry/LineString.js */ /** * Class: OpenLayers.Geometry.LinearRing * * A Linear Ring is a special LineString which is closed. It closes itself * automatically on every addPoint/removePoint by adding a copy of the first * point as the last point. * * Also, as it is the first in the line family to close itself, a getArea() * function is defined to calculate the enclosed area of the linearRing * * Inherits: * - */ OpenLayers.Geometry.LinearRing = OpenLayers.Class( OpenLayers.Geometry.LineString, { /** * Property: componentTypes * {Array(String)} An array of class names representing the types of * components that the collection can include. A null * value means the component types are not restricted. */ componentTypes: ["OpenLayers.Geometry.Point"], /** * Constructor: OpenLayers.Geometry.LinearRing * Linear rings are constructed with an array of points. This array * can represent a closed or open ring. If the ring is open (the last * point does not equal the first point), the constructor will close * the ring. If the ring is already closed (the last point does equal * the first point), it will be left closed. * * Parameters: * points - {Array()} points */ initialize: function(points) { OpenLayers.Geometry.LineString.prototype.initialize.apply(this, arguments); }, /** * APIMethod: addComponent * Adds a point to geometry components. If the point is to be added to * the end of the components array and it is the same as the last point * already in that array, the duplicate point is not added. This has * the effect of closing the ring if it is not already closed, and * doing the right thing if it is already closed. This behavior can * be overridden by calling the method with a non-null index as the * second argument. * * Parameter: * point - {} * index - {Integer} Index into the array to insert the component * * Returns: * {Boolean} Was the Point successfully added? */ addComponent: function(point, index) { var added = false; //remove last point var lastPoint = this.components.pop(); // given an index, add the point // without an index only add non-duplicate points if(index != null || !point.equals(lastPoint)) { added = OpenLayers.Geometry.Collection.prototype.addComponent.apply(this, arguments); } //append copy of first point var firstPoint = this.components[0]; OpenLayers.Geometry.Collection.prototype.addComponent.apply(this, [firstPoint]); return added; }, /** * APIMethod: removeComponent * Removes a point from geometry components. * * Parameters: * point - {} * * Returns: * {Boolean} The component was removed. */ removeComponent: function(point) { var removed = this.components && (this.components.length > 3); if (removed) { //remove last point this.components.pop(); //remove our point OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this, arguments); //append copy of first point var firstPoint = this.components[0]; OpenLayers.Geometry.Collection.prototype.addComponent.apply(this, [firstPoint]); } return removed; }, /** * APIMethod: move * Moves a geometry by the given displacement along positive x and y axes. * This modifies the position of the geometry and clears the cached * bounds. * * Parameters: * x - {Float} Distance to move geometry in positive x direction. * y - {Float} Distance to move geometry in positive y direction. */ move: function(x, y) { for(var i = 0, len=this.components.length; i} Center point for the rotation */ rotate: function(angle, origin) { for(var i=0, len=this.components.length; i} Point of origin for resizing * ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1. * * Returns: * {OpenLayers.Geometry} - The current geometry. */ resize: function(scale, origin, ratio) { for(var i=0, len=this.components.length; i} * dest - {} * * Returns: * {} */ transform: function(source, dest) { if (source && dest) { for (var i=0, len=this.components.length; i} The centroid of the collection */ getCentroid: function() { if (this.components && (this.components.length > 2)) { var sumX = 0.0; var sumY = 0.0; for (var i = 0; i < this.components.length - 1; i++) { var b = this.components[i]; var c = this.components[i+1]; sumX += (b.x + c.x) * (b.x * c.y - c.x * b.y); sumY += (b.y + c.y) * (b.x * c.y - c.x * b.y); } var area = -1 * this.getArea(); var x = sumX / (6 * area); var y = sumY / (6 * area); return new OpenLayers.Geometry.Point(x, y); } else { return null; } }, /** * APIMethod: getArea * Note - The area is positive if the ring is oriented CW, otherwise * it will be negative. * * Returns: * {Float} The signed area for a ring. */ getArea: function() { var area = 0.0; if ( this.components && (this.components.length > 2)) { var sum = 0.0; for (var i=0, len=this.components.length; i} The spatial reference system * for the geometry coordinates. If not provided, Geographic/WGS84 is * assumed. * * Reference: * Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for * Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion * Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409 * * Returns: * {float} The approximate signed geodesic area of the polygon in square * meters. */ getGeodesicArea: function(projection) { var ring = this; // so we can work with a clone if needed if(projection) { var gg = new OpenLayers.Projection("EPSG:4326"); if(!gg.equals(projection)) { ring = this.clone().transform(projection, gg); } } var area = 0.0; var len = ring.components && ring.components.length; if(len > 2) { var p1, p2; for(var i=0; i} * * Returns: * {Boolean | Number} The point is inside the linear ring. Returns 1 if * the point is coincident with an edge. Returns boolean otherwise. */ containsPoint: function(point) { var approx = OpenLayers.Number.limitSigDigs; var digs = 14; var px = approx(point.x, digs); var py = approx(point.y, digs); function getX(y, x1, y1, x2, y2) { return (((x1 - x2) * y) + ((x2 * y1) - (x1 * y2))) / (y1 - y2); } var numSeg = this.components.length - 1; var start, end, x1, y1, x2, y2, cx, cy; var crosses = 0; for(var i=0; i= x1 && px <= x2) || // right or vert x1 >= x2 && (px <= x1 && px >= x2)) { // left or vert // point on edge crosses = -1; break; } } // ignore other horizontal edges continue; } cx = approx(getX(py, x1, y1, x2, y2), digs); if(cx == px) { // point on line if(y1 < y2 && (py >= y1 && py <= y2) || // upward y1 > y2 && (py <= y1 && py >= y2)) { // downward // point on edge crosses = -1; break; } } if(cx <= px) { // no crossing to the right continue; } if(x1 != x2 && (cx < Math.min(x1, x2) || cx > Math.max(x1, x2))) { // no crossing continue; } if(y1 < y2 && (py >= y1 && py < y2) || // upward y1 > y2 && (py < y1 && py >= y2)) { // downward ++crosses; } } var contained = (crosses == -1) ? // on edge 1 : // even (out) or odd (in) !!(crosses & 1); return contained; }, /** * APIMethod: intersects * Determine if the input geometry intersects this one. * * Parameters: * geometry - {} Any type of geometry. * * Returns: * {Boolean} The input geometry intersects this one. */ intersects: function(geometry) { var intersect = false; if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") { intersect = this.containsPoint(geometry); } else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LineString") { intersect = geometry.intersects(this); } else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") { intersect = OpenLayers.Geometry.LineString.prototype.intersects.apply( this, [geometry] ); } else { // check for component intersections for(var i=0, len=geometry.components.length; i} */ extent: null, /** * Property: locked * {Boolean} If the renderer is currently in a state where many things * are changing, the 'locked' property is set to true. This means * that renderers can expect at least one more drawFeature event to be * called with the 'locked' property set to 'true': In some renderers, * this might make sense to use as a 'only update local information' * flag. */ locked: false, /** * Property: size * {} */ size: null, /** * Property: resolution * {Float} cache of current map resolution */ resolution: null, /** * Property: map * {} Reference to the map -- this is set in Vector's setMap() */ map: null, /** * Constructor: OpenLayers.Renderer * * Parameters: * containerID - {} * options - {Object} options for this renderer. See sublcasses for * supported options. */ initialize: function(containerID, options) { this.container = OpenLayers.Util.getElement(containerID); OpenLayers.Util.extend(this, options); }, /** * APIMethod: destroy */ destroy: function() { this.container = null; this.extent = null; this.size = null; this.resolution = null; this.map = null; }, /** * APIMethod: supported * This should be overridden by specific subclasses * * Returns: * {Boolean} Whether or not the browser supports the renderer class */ supported: function() { return false; }, /** * Method: setExtent * Set the visible part of the layer. * * Resolution has probably changed, so we nullify the resolution * cache (this.resolution) -- this way it will be re-computed when * next it is needed. * We nullify the resolution cache (this.resolution) if resolutionChanged * is set to true - this way it will be re-computed on the next * getResolution() request. * * Parameters: * extent - {} * resolutionChanged - {Boolean} */ setExtent: function(extent, resolutionChanged) { this.extent = extent.clone(); if (resolutionChanged) { this.resolution = null; } }, /** * Method: setSize * Sets the size of the drawing surface. * * Resolution has probably changed, so we nullify the resolution * cache (this.resolution) -- this way it will be re-computed when * next it is needed. * * Parameters: * size - {} */ setSize: function(size) { this.size = size.clone(); this.resolution = null; }, /** * Method: getResolution * Uses cached copy of resolution if available to minimize computing * * Returns: * The current map's resolution */ getResolution: function() { this.resolution = this.resolution || this.map.getResolution(); return this.resolution; }, /** * Method: drawFeature * Draw the feature. The optional style argument can be used * to override the feature's own style. This method should only * be called from layer.drawFeature(). * * Parameters: * feature - {} * style - {} * * Returns: * {Boolean} true if the feature has been drawn completely, false if not, * undefined if the feature had no geometry */ drawFeature: function(feature, style) { if(style == null) { style = feature.style; } if (feature.geometry) { var bounds = feature.geometry.getBounds(); if(bounds) { if (!bounds.intersectsBounds(this.extent)) { style = {display: "none"}; } var rendered = this.drawGeometry(feature.geometry, style, feature.id); if(style.display != "none" && style.label && rendered !== false) { var location = feature.geometry.getCentroid(); if(style.labelXOffset || style.labelYOffset) { var xOffset = isNaN(style.labelXOffset) ? 0 : style.labelXOffset; var yOffset = isNaN(style.labelYOffset) ? 0 : style.labelYOffset; var res = this.getResolution(); location.move(xOffset*res, yOffset*res); } this.drawText(feature.id, style, location); } else { this.removeText(feature.id); } return rendered; } } }, /** * Method: drawGeometry * * Draw a geometry. This should only be called from the renderer itself. * Use layer.drawFeature() from outside the renderer. * virtual function * * Parameters: * geometry - {} * style - {Object} * featureId - {} */ drawGeometry: function(geometry, style, featureId) {}, /** * Method: drawText * Function for drawing text labels. * This method is only called by the renderer itself. * * Parameters: * featureId - {String} * style - * location - {} */ drawText: function(featureId, style, location) {}, /** * Method: removeText * Function for removing text labels. * This method is only called by the renderer itself. * * Parameters: * featureId - {String} */ removeText: function(featureId) {}, /** * Method: clear * Clear all vectors from the renderer. * virtual function. */ clear: function() {}, /** * Method: getFeatureIdFromEvent * Returns a feature id from an event on the renderer. * How this happens is specific to the renderer. This should be * called from layer.getFeatureFromEvent(). * Virtual function. * * Parameters: * evt - {} * * Returns: * {String} A feature id or null. */ getFeatureIdFromEvent: function(evt) {}, /** * Method: eraseFeatures * This is called by the layer to erase features * * Parameters: * features - {Array()} */ eraseFeatures: function(features) { if(!(OpenLayers.Util.isArray(features))) { features = [features]; } for(var i=0, len=features.length; i} * featureId - {String} */ eraseGeometry: function(geometry, featureId) {}, /** * Method: moveRoot * moves this renderer's root to a (different) renderer. * To be implemented by subclasses that require a common renderer root for * feature selection. * * Parameters: * renderer - {} target renderer for the moved root */ moveRoot: function(renderer) {}, /** * Method: getRenderLayerId * Gets the layer that this renderer's output appears on. If moveRoot was * used, this will be different from the id of the layer containing the * features rendered by this renderer. * * Returns: * {String} the id of the output layer. */ getRenderLayerId: function() { return this.container.id; }, /** * Method: applyDefaultSymbolizer * * Parameters: * symbolizer - {Object} * * Returns: * {Object} */ applyDefaultSymbolizer: function(symbolizer) { var result = OpenLayers.Util.extend({}, OpenLayers.Renderer.defaultSymbolizer); if(symbolizer.stroke === false) { delete result.strokeWidth; delete result.strokeColor; } if(symbolizer.fill === false) { delete result.fillColor; } OpenLayers.Util.extend(result, symbolizer); return result; }, CLASS_NAME: "OpenLayers.Renderer" }); /** * Constant: OpenLayers.Renderer.defaultSymbolizer * {Object} Properties from this symbolizer will be applied to symbolizers * with missing properties. This can also be used to set a global * symbolizer default in OpenLayers. To be SLD 1.x compliant, add the * following code before rendering any vector features: * (code) * OpenLayers.Renderer.defaultSymbolizer = { * fillColor: "#808080", * fillOpacity: 1, * strokeColor: "#000000", * strokeOpacity: 1, * strokeWidth: 1, * pointRadius: 3, * graphicName: "square" * }; * (end) */ OpenLayers.Renderer.defaultSymbolizer = { fillColor: "#000000", strokeColor: "#000000", strokeWidth: 2, fillOpacity: 1, strokeOpacity: 1, pointRadius: 0 }; /* ====================================================================== OpenLayers/Renderer/Canvas.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Renderer.js */ /** * Class: OpenLayers.Renderer.Canvas * A renderer based on the 2D 'canvas' drawing element. * * Inherits: * - */ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, { /** * APIProperty: hitDetection * {Boolean} Allow for hit detection of features. Default is true. */ hitDetection: true, /** * Property: hitOverflow * {Number} The method for converting feature identifiers to color values * supports 16777215 sequential values. Two features cannot be * predictably detected if their identifiers differ by more than this * value. The hitOverflow allows for bigger numbers (but the * difference in values is still limited). */ hitOverflow: 0, /** * Property: canvas * {Canvas} The canvas context object. */ canvas: null, /** * Property: features * {Object} Internal object of feature/style pairs for use in redrawing the layer. */ features: null, /** * Property: pendingRedraw * {Boolean} The renderer needs a redraw call to render features added while * the renderer was locked. */ pendingRedraw: false, /** * Constructor: OpenLayers.Renderer.Canvas * * Parameters: * containerID - {} * options - {Object} Optional properties to be set on the renderer. */ initialize: function(containerID, options) { OpenLayers.Renderer.prototype.initialize.apply(this, arguments); this.root = document.createElement("canvas"); this.container.appendChild(this.root); this.canvas = this.root.getContext("2d"); this.features = {}; if (this.hitDetection) { this.hitCanvas = document.createElement("canvas"); this.hitContext = this.hitCanvas.getContext("2d"); } }, /** * Method: eraseGeometry * Erase a geometry from the renderer. Because the Canvas renderer has * 'memory' of the features that it has drawn, we have to remove the * feature so it doesn't redraw. * * Parameters: * geometry - {} * featureId - {String} */ eraseGeometry: function(geometry, featureId) { this.eraseFeatures(this.features[featureId][0]); }, /** * APIMethod: supported * * Returns: * {Boolean} Whether or not the browser supports the renderer class */ supported: function() { var canvas = document.createElement("canvas"); return !!canvas.getContext; }, /** * Method: setSize * Sets the size of the drawing surface. * * Once the size is updated, redraw the canvas. * * Parameters: * size - {} */ setSize: function(size) { this.size = size.clone(); var root = this.root; root.style.width = size.w + "px"; root.style.height = size.h + "px"; root.width = size.w; root.height = size.h; this.resolution = null; if (this.hitDetection) { var hitCanvas = this.hitCanvas; hitCanvas.style.width = size.w + "px"; hitCanvas.style.height = size.h + "px"; hitCanvas.width = size.w; hitCanvas.height = size.h; } }, /** * Method: drawFeature * Draw the feature. Stores the feature in the features list, * then redraws the layer. * * Parameters: * feature - {} * style - {} * * Returns: * {Boolean} The feature has been drawn completely. If the feature has no * geometry, undefined will be returned. If the feature is not rendered * for other reasons, false will be returned. */ drawFeature: function(feature, style) { var rendered; if (feature.geometry) { style = this.applyDefaultSymbolizer(style || feature.style); // don't render if display none or feature outside extent var bounds = feature.geometry.getBounds(); rendered = (style.display !== "none") && !!bounds && bounds.intersectsBounds(this.extent); if (rendered) { // keep track of what we have rendered for redraw this.features[feature.id] = [feature, style]; } else { // remove from features tracked for redraw delete(this.features[feature.id]); } this.pendingRedraw = true; } if (this.pendingRedraw && !this.locked) { this.redraw(); this.pendingRedraw = false; } return rendered; }, /** * Method: drawGeometry * Used when looping (in redraw) over the features; draws * the canvas. * * Parameters: * geometry - {} * style - {Object} */ drawGeometry: function(geometry, style, featureId) { var className = geometry.CLASS_NAME; if ((className == "OpenLayers.Geometry.Collection") || (className == "OpenLayers.Geometry.MultiPoint") || (className == "OpenLayers.Geometry.MultiLineString") || (className == "OpenLayers.Geometry.MultiPolygon")) { for (var i = 0; i < geometry.components.length; i++) { this.drawGeometry(geometry.components[i], style, featureId); } return; } switch (geometry.CLASS_NAME) { case "OpenLayers.Geometry.Point": this.drawPoint(geometry, style, featureId); break; case "OpenLayers.Geometry.LineString": this.drawLineString(geometry, style, featureId); break; case "OpenLayers.Geometry.LinearRing": this.drawLinearRing(geometry, style, featureId); break; case "OpenLayers.Geometry.Polygon": this.drawPolygon(geometry, style, featureId); break; default: break; } }, /** * Method: drawExternalGraphic * Called to draw External graphics. * * Parameters: * geometry - {} * style - {Object} * featureId - {String} */ drawExternalGraphic: function(geometry, style, featureId) { var img = new Image(); if (style.graphicTitle) { img.title = style.graphicTitle; } var width = style.graphicWidth || style.graphicHeight; var height = style.graphicHeight || style.graphicWidth; width = width ? width : style.pointRadius * 2; height = height ? height : style.pointRadius * 2; var xOffset = (style.graphicXOffset != undefined) ? style.graphicXOffset : -(0.5 * width); var yOffset = (style.graphicYOffset != undefined) ? style.graphicYOffset : -(0.5 * height); var opacity = style.graphicOpacity || style.fillOpacity; var onLoad = function() { if(!this.features[featureId]) { return; } var pt = this.getLocalXY(geometry); var p0 = pt[0]; var p1 = pt[1]; if(!isNaN(p0) && !isNaN(p1)) { var x = (p0 + xOffset) | 0; var y = (p1 + yOffset) | 0; var canvas = this.canvas; canvas.globalAlpha = opacity; var factor = OpenLayers.Renderer.Canvas.drawImageScaleFactor || (OpenLayers.Renderer.Canvas.drawImageScaleFactor = /android 2.1/.test(navigator.userAgent.toLowerCase()) ? // 320 is the screen width of the G1 phone, for // which drawImage works out of the box. 320 / window.screen.width : 1 ); canvas.drawImage( img, x*factor, y*factor, width*factor, height*factor ); if (this.hitDetection) { this.setHitContextStyle("fill", featureId); this.hitContext.fillRect(x, y, width, height); } } }; img.onload = OpenLayers.Function.bind(onLoad, this); img.src = style.externalGraphic; }, /** * Method: setCanvasStyle * Prepare the canvas for drawing by setting various global settings. * * Parameters: * type - {String} one of 'stroke', 'fill', or 'reset' * style - {Object} Symbolizer hash */ setCanvasStyle: function(type, style) { if (type === "fill") { this.canvas.globalAlpha = style['fillOpacity']; this.canvas.fillStyle = style['fillColor']; } else if (type === "stroke") { this.canvas.globalAlpha = style['strokeOpacity']; this.canvas.strokeStyle = style['strokeColor']; this.canvas.lineWidth = style['strokeWidth']; } else { this.canvas.globalAlpha = 0; this.canvas.lineWidth = 1; } }, /** * Method: featureIdToHex * Convert a feature ID string into an RGB hex string. * * Parameters: * featureId - {String} Feature id * * Returns: * {String} RGB hex string. */ featureIdToHex: function(featureId) { var id = Number(featureId.split("_").pop()) + 1; // zero for no feature if (id >= 16777216) { this.hitOverflow = id - 16777215; id = id % 16777216 + 1; } var hex = "000000" + id.toString(16); var len = hex.length; hex = "#" + hex.substring(len-6, len); return hex; }, /** * Method: setHitContextStyle * Prepare the hit canvas for drawing by setting various global settings. * * Parameters: * type - {String} one of 'stroke', 'fill', or 'reset' * featureId - {String} The feature id. * symbolizer - {} The symbolizer. */ setHitContextStyle: function(type, featureId, symbolizer) { var hex = this.featureIdToHex(featureId); if (type == "fill") { this.hitContext.globalAlpha = 1.0; this.hitContext.fillStyle = hex; } else if (type == "stroke") { this.hitContext.globalAlpha = 1.0; this.hitContext.strokeStyle = hex; // bump up stroke width to deal with antialiasing this.hitContext.lineWidth = symbolizer.strokeWidth + 2; } else { this.hitContext.globalAlpha = 0; this.hitContext.lineWidth = 1; } }, /** * Method: drawPoint * This method is only called by the renderer itself. * * Parameters: * geometry - {} * style - {Object} * featureId - {String} */ drawPoint: function(geometry, style, featureId) { if(style.graphic !== false) { if(style.externalGraphic) { this.drawExternalGraphic(geometry, style, featureId); } else { var pt = this.getLocalXY(geometry); var p0 = pt[0]; var p1 = pt[1]; if(!isNaN(p0) && !isNaN(p1)) { var twoPi = Math.PI*2; var radius = style.pointRadius; if(style.fill !== false) { this.setCanvasStyle("fill", style); this.canvas.beginPath(); this.canvas.arc(p0, p1, radius, 0, twoPi, true); this.canvas.fill(); if (this.hitDetection) { this.setHitContextStyle("fill", featureId, style); this.hitContext.beginPath(); this.hitContext.arc(p0, p1, radius, 0, twoPi, true); this.hitContext.fill(); } } if(style.stroke !== false) { this.setCanvasStyle("stroke", style); this.canvas.beginPath(); this.canvas.arc(p0, p1, radius, 0, twoPi, true); this.canvas.stroke(); if (this.hitDetection) { this.setHitContextStyle("stroke", featureId, style); this.hitContext.beginPath(); this.hitContext.arc(p0, p1, radius, 0, twoPi, true); this.hitContext.stroke(); } this.setCanvasStyle("reset"); } } } } }, /** * Method: drawLineString * This method is only called by the renderer itself. * * Parameters: * geometry - {} * style - {Object} * featureId - {String} */ drawLineString: function(geometry, style, featureId) { style = OpenLayers.Util.applyDefaults({fill: false}, style); this.drawLinearRing(geometry, style, featureId); }, /** * Method: drawLinearRing * This method is only called by the renderer itself. * * Parameters: * geometry - {} * style - {Object} * featureId - {String} */ drawLinearRing: function(geometry, style, featureId) { if (style.fill !== false) { this.setCanvasStyle("fill", style); this.renderPath(this.canvas, geometry, style, featureId, "fill"); if (this.hitDetection) { this.setHitContextStyle("fill", featureId, style); this.renderPath(this.hitContext, geometry, style, featureId, "fill"); } } if (style.stroke !== false) { this.setCanvasStyle("stroke", style); this.renderPath(this.canvas, geometry, style, featureId, "stroke"); if (this.hitDetection) { this.setHitContextStyle("stroke", featureId, style); this.renderPath(this.hitContext, geometry, style, featureId, "stroke"); } } this.setCanvasStyle("reset"); }, /** * Method: renderPath * Render a path with stroke and optional fill. */ renderPath: function(context, geometry, style, featureId, type) { var components = geometry.components; var len = components.length; context.beginPath(); var start = this.getLocalXY(components[0]); var x = start[0]; var y = start[1]; if (!isNaN(x) && !isNaN(y)) { context.moveTo(start[0], start[1]); for (var i=1; i} * style - {Object} * featureId - {String} */ drawPolygon: function(geometry, style, featureId) { var components = geometry.components; var len = components.length; this.drawLinearRing(components[0], style, featureId); // erase inner rings for (var i=1; i} * style - {Object} */ drawText: function(location, style) { style = OpenLayers.Util.extend({ fontColor: "#000000", labelAlign: "cm" }, style); var pt = this.getLocalXY(location); this.setCanvasStyle("reset"); this.canvas.fillStyle = style.fontColor; this.canvas.globalAlpha = style.fontOpacity || 1.0; var fontStyle = [style.fontStyle ? style.fontStyle : "normal", "normal", // "font-variant" not supported style.fontWeight ? style.fontWeight : "normal", style.fontSize ? style.fontSize : "1em", style.fontFamily ? style.fontFamily : "sans-serif"].join(" "); var labelRows = style.label.split('\n'); var numRows = labelRows.length; if (this.canvas.fillText) { // HTML5 this.canvas.font = fontStyle; this.canvas.textAlign = OpenLayers.Renderer.Canvas.LABEL_ALIGN[style.labelAlign[0]] || "center"; this.canvas.textBaseline = OpenLayers.Renderer.Canvas.LABEL_ALIGN[style.labelAlign[1]] || "middle"; var vfactor = OpenLayers.Renderer.Canvas.LABEL_FACTOR[style.labelAlign[1]]; if (vfactor == null) { vfactor = -.5; } var lineHeight = this.canvas.measureText('Mg').height || this.canvas.measureText('xx').width; pt[1] += lineHeight*vfactor*(numRows-1); for (var i = 0; i < numRows; i++) { this.canvas.fillText(labelRows[i], pt[0], pt[1] + (lineHeight*i)); } } else if (this.canvas.mozDrawText) { // Mozilla pre-Gecko1.9.1 (} */ getLocalXY: function(point) { var resolution = this.getResolution(); var extent = this.extent; var x = (point.x / resolution + (-extent.left / resolution)); var y = ((extent.top / resolution) - point.y / resolution); return [x, y]; }, /** * Method: clear * Clear all vectors from the renderer. */ clear: function() { var height = this.root.height; var width = this.root.width; this.canvas.clearRect(0, 0, width, height); this.features = {}; if (this.hitDetection) { this.hitContext.clearRect(0, 0, width, height); } }, /** * Method: getFeatureIdFromEvent * Returns a feature id from an event on the renderer. * * Parameters: * evt - {} * * Returns: * {)} */ eraseFeatures: function(features) { if(!(OpenLayers.Util.isArray(features))) { features = [features]; } for(var i=0; i}. The control that initialized this handler. The * control is assumed to have a valid map property - that map is used * in the handler's own setMap method. */ control: null, /** * Property: map * {} */ map: null, /** * APIProperty: keyMask * {Integer} Use bitwise operators and one or more of the OpenLayers.Handler * constants to construct a keyMask. The keyMask is used by * . If the keyMask matches the combination of keys * down on an event, checkModifiers returns true. * * Example: * (code) * // handler only responds if the Shift key is down * handler.keyMask = OpenLayers.Handler.MOD_SHIFT; * * // handler only responds if Ctrl-Shift is down * handler.keyMask = OpenLayers.Handler.MOD_SHIFT | * OpenLayers.Handler.MOD_CTRL; * (end) */ keyMask: null, /** * Property: active * {Boolean} */ active: false, /** * Property: evt * {Event} This property references the last event handled by the handler. * Note that this property is not part of the stable API. Use of the * evt property should be restricted to controls in the library * or other applications that are willing to update with changes to * the OpenLayers code. */ evt: null, /** * Constructor: OpenLayers.Handler * Construct a handler. * * Parameters: * control - {} The control that initialized this * handler. The control is assumed to have a valid map property; that * map is used in the handler's own setMap method. If a map property * is present in the options argument it will be used instead. * callbacks - {Object} An object whose properties correspond to abstracted * events or sequences of browser events. The values for these * properties are functions defined by the control that get called by * the handler. * options - {Object} An optional object whose properties will be set on * the handler. */ initialize: function(control, callbacks, options) { OpenLayers.Util.extend(this, options); this.control = control; this.callbacks = callbacks; var map = this.map || control.map; if (map) { this.setMap(map); } this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); }, /** * Method: setMap */ setMap: function (map) { this.map = map; }, /** * Method: checkModifiers * Check the keyMask on the handler. If no is set, this always * returns true. If a is set and it matches the combination * of keys down on an event, this returns true. * * Returns: * {Boolean} The keyMask matches the keys down on an event. */ checkModifiers: function (evt) { if(this.keyMask == null) { return true; } /* calculate the keyboard modifier mask for this event */ var keyModifiers = (evt.shiftKey ? OpenLayers.Handler.MOD_SHIFT : 0) | (evt.ctrlKey ? OpenLayers.Handler.MOD_CTRL : 0) | (evt.altKey ? OpenLayers.Handler.MOD_ALT : 0); /* if it differs from the handler object's key mask, bail out of the event handler */ return (keyModifiers == this.keyMask); }, /** * APIMethod: activate * Turn on the handler. Returns false if the handler was already active. * * Returns: * {Boolean} The handler was activated. */ activate: function() { if(this.active) { return false; } // register for event handlers defined on this class. var events = OpenLayers.Events.prototype.BROWSER_EVENTS; for (var i=0, len=events.length; i, returns false if any key is down. */ OpenLayers.Handler.MOD_NONE = 0; /** * Constant: OpenLayers.Handler.MOD_SHIFT * If set as the , returns false if Shift is down. */ OpenLayers.Handler.MOD_SHIFT = 1; /** * Constant: OpenLayers.Handler.MOD_CTRL * If set as the , returns false if Ctrl is down. */ OpenLayers.Handler.MOD_CTRL = 2; /** * Constant: OpenLayers.Handler.MOD_ALT * If set as the , returns false if Alt is down. */ OpenLayers.Handler.MOD_ALT = 4; /* ====================================================================== OpenLayers/Handler/MouseWheel.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.MouseWheel * Handler for wheel up/down events. * * Inherits from: * - */ OpenLayers.Handler.MouseWheel = OpenLayers.Class(OpenLayers.Handler, { /** * Property: wheelListener * {function} */ wheelListener: null, /** * Property: mousePosition * {} mousePosition is necessary because * evt.clientX/Y is buggy in Moz on wheel events, so we cache and use the * value from the last mousemove. */ mousePosition: null, /** * Property: interval * {Integer} In order to increase server performance, an interval (in * milliseconds) can be set to reduce the number of up/down events * called. If set, a new up/down event will not be set until the * interval has passed. * Defaults to 0, meaning no interval. */ interval: 0, /** * Property: delta * {Integer} When interval is set, delta collects the mousewheel z-deltas * of the events that occur within the interval. * See also the cumulative option */ delta: 0, /** * Property: cumulative * {Boolean} When interval is set: true to collect all the mousewheel * z-deltas, false to only record the delta direction (positive or * negative) */ cumulative: true, /** * Constructor: OpenLayers.Handler.MouseWheel * * Parameters: * control - {} * callbacks - {Object} An object containing a single function to be * called when the drag operation is finished. * The callback should expect to recieve a single * argument, the point geometry. * options - {Object} */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); this.wheelListener = OpenLayers.Function.bindAsEventListener( this.onWheelEvent, this ); }, /** * Method: destroy */ destroy: function() { OpenLayers.Handler.prototype.destroy.apply(this, arguments); this.wheelListener = null; }, /** * Mouse ScrollWheel code thanks to http://adomas.org/javascript-mouse-wheel/ */ /** * Method: onWheelEvent * Catch the wheel event and handle it xbrowserly * * Parameters: * e - {Event} */ onWheelEvent: function(e){ // make sure we have a map and check keyboard modifiers if (!this.map || !this.checkModifiers(e)) { return; } // Ride up the element's DOM hierarchy to determine if it or any of // its ancestors was: // * specifically marked as scrollable // * one of our layer divs // * the map div // var overScrollableDiv = false; var overLayerDiv = false; var overMapDiv = false; var elem = OpenLayers.Event.element(e); while((elem != null) && !overMapDiv && !overScrollableDiv) { if (!overScrollableDiv) { try { if (elem.currentStyle) { overflow = elem.currentStyle["overflow"]; } else { var style = document.defaultView.getComputedStyle(elem, null); var overflow = style.getPropertyValue("overflow"); } overScrollableDiv = ( overflow && (overflow == "auto") || (overflow == "scroll") ); } catch(err) { //sometimes when scrolling in a popup, this causes // obscure browser error } } if (!overLayerDiv) { for(var i=0, len=this.map.layers.length; i constructor, or a subclass. * * TBD 3.0 - remove reference to url in above paragraph * */ OpenLayers.Tile = OpenLayers.Class({ /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types */ EVENT_TYPES: [ "loadstart", "loadend", "reload", "unload"], /** * APIProperty: events * {} An events object that handles all * events on the tile. */ events: null, /** * Property: id * {String} null */ id: null, /** * Property: layer * {} layer the tile is attached to */ layer: null, /** * Property: url * {String} url of the request. * * TBD 3.0 * Deprecated. The base tile class does not need an url. This should be * handled in subclasses. Does not belong here. */ url: null, /** * APIProperty: bounds * {} null */ bounds: null, /** * Property: size * {} null */ size: null, /** * Property: position * {} Top Left pixel of the tile */ position: null, /** * Property: isLoading * {Boolean} Is the tile loading? */ isLoading: false, /** TBD 3.0 -- remove 'url' from the list of parameters to the constructor. * there is no need for the base tile class to have a url. * * Constructor: OpenLayers.Tile * Constructor for a new instance. * * Parameters: * layer - {} layer that the tile will go in. * position - {} * bounds - {} * url - {} * size - {} * options - {Object} */ initialize: function(layer, position, bounds, url, size, options) { this.layer = layer; this.position = position.clone(); this.bounds = bounds.clone(); this.url = url; if (size) { this.size = size.clone(); } //give the tile a unique id based on its BBOX. this.id = OpenLayers.Util.createUniqueID("Tile_"); this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES); OpenLayers.Util.extend(this, options); }, /** * Method: unload * Call immediately before destroying if you are listening to tile * events, so that counters are properly handled if tile is still * loading at destroy-time. Will only fire an event if the tile is * still loading. */ unload: function() { if (this.isLoading) { this.isLoading = false; this.events.triggerEvent("unload"); } }, /** * APIMethod: destroy * Nullify references to prevent circular references and memory leaks. */ destroy:function() { this.layer = null; this.bounds = null; this.size = null; this.position = null; this.events.destroy(); this.events = null; }, /** * Method: clone * * Parameters: * obj - {} The tile to be cloned * * Returns: * {} An exact clone of this */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Tile(this.layer, this.position, this.bounds, this.url, this.size); } // catch any randomly tagged-on properties OpenLayers.Util.applyDefaults(obj, this); return obj; }, /** * Method: draw * Clear whatever is currently in the tile, then return whether or not * it should actually be re-drawn. * * Returns: * {Boolean} Whether or not the tile should actually be drawn. Note that * this is not really the best way of doing things, but such is * the way the code has been developed. Subclasses call this and * depend on the return to know if they should draw or not. */ draw: function() { var maxExtent = this.layer.maxExtent; var withinMaxExtent = (maxExtent && this.bounds.intersectsBounds(maxExtent, false)); // The only case where we *wouldn't* want to draw the tile is if the // tile is outside its layer's maxExtent. this.shouldDraw = (withinMaxExtent || this.layer.displayOutsideMaxExtent); //clear tile's contents and mark as not drawn this.clear(); return this.shouldDraw; }, /** * Method: moveTo * Reposition the tile. * * Parameters: * bounds - {} * position - {} * redraw - {Boolean} Call draw method on tile after moving. * Default is true */ moveTo: function (bounds, position, redraw) { if (redraw == null) { redraw = true; } this.bounds = bounds.clone(); this.position = position.clone(); if (redraw) { this.draw(); } }, /** * Method: clear * Clear the tile of any bounds/position-related data so that it can * be reused in a new location. To be implemented by subclasses. */ clear: function() { // to be implemented by subclasses }, /** * Method: getBoundsFromBaseLayer * Take the pixel locations of the corner of the tile, and pass them to * the base layer and ask for the location of those pixels, so that * displaying tiles over Google works fine. * * Parameters: * position - {} * * Returns: * bounds - {} */ getBoundsFromBaseLayer: function(position) { var msg = OpenLayers.i18n('reprojectDeprecated', {'layerName':this.layer.name}); OpenLayers.Console.warn(msg); var topLeft = this.layer.map.getLonLatFromLayerPx(position); var bottomRightPx = position.clone(); bottomRightPx.x += this.size.w; bottomRightPx.y += this.size.h; var bottomRight = this.layer.map.getLonLatFromLayerPx(bottomRightPx); // Handle the case where the base layer wraps around the date line. // Google does this, and it breaks WMS servers to request bounds in // that fashion. if (topLeft.lon > bottomRight.lon) { if (topLeft.lon < 0) { topLeft.lon = -180 - (topLeft.lon+180); } else { bottomRight.lon = 180+bottomRight.lon+180; } } var bounds = new OpenLayers.Bounds(topLeft.lon, bottomRight.lat, bottomRight.lon, topLeft.lat); return bounds; }, /** * Method: showTile * Show the tile only if it should be drawn. */ showTile: function() { if (this.shouldDraw) { this.show(); } }, /** * Method: show * Show the tile. To be implemented by subclasses. */ show: function() { }, /** * Method: hide * Hide the tile. To be implemented by subclasses. */ hide: function() { }, CLASS_NAME: "OpenLayers.Tile" }); /* ====================================================================== OpenLayers/Tile/Image.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Tile.js */ /** * Class: OpenLayers.Tile.Image * Instances of OpenLayers.Tile.Image are used to manage the image tiles * used by various layers. Create a new image tile with the * constructor. * * Inherits from: * - */ OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, { /** * Property: url * {String} The URL of the image being requested. No default. Filled in by * layer.getURL() function. */ url: null, /** * Property: imgDiv * {DOMElement} The div element which wraps the image. */ imgDiv: null, /** * Property: frame * {DOMElement} The image element is appended to the frame. Any gutter on * the image will be hidden behind the frame. */ frame: null, /** * Property: layerAlphaHack * {Boolean} True if the png alpha hack needs to be applied on the layer's div. */ layerAlphaHack: null, /** * Property: isBackBuffer * {Boolean} Is this tile a back buffer tile? */ isBackBuffer: false, /** * Property: isFirstDraw * {Boolean} Is this the first time the tile is being drawn? * This is used to force resetBackBuffer to synchronize * the backBufferTile with the foreground tile the first time * the foreground tile loads so that if the user zooms * before the layer has fully loaded, the backBufferTile for * tiles that have been loaded can be used. */ isFirstDraw: true, /** * Property: backBufferTile * {} A clone of the tile used to create transition * effects when the tile is moved or changes resolution. */ backBufferTile: null, /** * APIProperty: maxGetUrlLength * {Number} If set, requests that would result in GET urls with more * characters than the number provided will be made using form-encoded * HTTP POST. It is good practice to avoid urls that are longer than 2048 * characters. * * Caution: * Older versions of Gecko based browsers (e.g. Firefox < 3.5) and * Opera < 10.0 do not fully support this option. * * Note: * Do not use this option for layers that have a transitionEffect * configured - IFrame tiles from POST requests can not be resized. */ maxGetUrlLength: null, /** TBD 3.0 - reorder the parameters to the init function to remove * URL. the getUrl() function on the layer gets called on * each draw(), so no need to specify it here. * * Constructor: OpenLayers.Tile.Image * Constructor for a new instance. * * Parameters: * layer - {} layer that the tile will go in. * position - {} * bounds - {} * url - {} Deprecated. Remove me in 3.0. * size - {} * options - {Object} */ initialize: function(layer, position, bounds, url, size, options) { OpenLayers.Tile.prototype.initialize.apply(this, arguments); if (this.maxGetUrlLength != null) { OpenLayers.Util.extend(this, OpenLayers.Tile.Image.IFrame); } this.url = url; //deprecated remove me this.frame = document.createElement('div'); this.frame.style.overflow = 'hidden'; this.frame.style.position = 'absolute'; this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack(); }, /** * APIMethod: destroy * nullify references to prevent circular references and memory leaks */ destroy: function() { if (this.imgDiv != null) { this.removeImgDiv(); } this.imgDiv = null; if ((this.frame != null) && (this.frame.parentNode == this.layer.div)) { this.layer.div.removeChild(this.frame); } this.frame = null; /* clean up the backBufferTile if it exists */ if (this.backBufferTile) { this.backBufferTile.destroy(); this.backBufferTile = null; } this.layer.events.unregister("loadend", this, this.resetBackBuffer); OpenLayers.Tile.prototype.destroy.apply(this, arguments); }, /** * Method: clone * * Parameters: * obj - {} The tile to be cloned * * Returns: * {} An exact clone of this */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Tile.Image(this.layer, this.position, this.bounds, this.url, this.size); } //pick up properties from superclass obj = OpenLayers.Tile.prototype.clone.apply(this, [obj]); //dont want to directly copy the image div obj.imgDiv = null; return obj; }, /** * Method: draw * Check that a tile should be drawn, and draw it. * * Returns: * {Boolean} Always returns true. */ draw: function() { if (this.layer != this.layer.map.baseLayer && this.layer.reproject) { this.bounds = this.getBoundsFromBaseLayer(this.position); } var drawTile = OpenLayers.Tile.prototype.draw.apply(this, arguments); if ((OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS, this.layer.transitionEffect) != -1) || this.layer.singleTile) { if (drawTile) { //we use a clone of this tile to create a double buffer for visual //continuity. The backBufferTile is used to create transition //effects while the tile in the grid is repositioned and redrawn if (!this.backBufferTile) { this.backBufferTile = this.clone(); this.backBufferTile.hide(); // this is important. It allows the backBuffer to place itself // appropriately in the DOM. The Image subclass needs to put // the backBufferTile behind the main tile so the tiles can // load over top and display as soon as they are loaded. this.backBufferTile.isBackBuffer = true; // potentially end any transition effects when the tile loads this.events.register('loadend', this, this.resetBackBuffer); // clear transition back buffer tile only after all tiles in // this layer have loaded to avoid visual glitches this.layer.events.register("loadend", this, this.resetBackBuffer); } // run any transition effects this.startTransition(); } else { // if we aren't going to draw the tile, then the backBuffer should // be hidden too! if (this.backBufferTile) { this.backBufferTile.clear(); } } } else { if (drawTile && this.isFirstDraw) { this.events.register('loadend', this, this.showTile); this.isFirstDraw = false; } } if (!drawTile) { return false; } if (this.isLoading) { //if we're already loading, send 'reload' instead of 'loadstart'. this.events.triggerEvent("reload"); } else { this.isLoading = true; this.events.triggerEvent("loadstart"); } return this.renderTile(); }, /** * Method: resetBackBuffer * Triggered by two different events, layer loadend, and tile loadend. * In any of these cases, we check to see if we can hide the * backBufferTile yet and update its parameters to match the * foreground tile. * * Basic logic: * - If the backBufferTile hasn't been drawn yet, reset it * - If layer is still loading, show foreground tile but don't hide * the backBufferTile yet * - If layer is done loading, reset backBuffer tile and show * foreground tile */ resetBackBuffer: function() { this.showTile(); if (this.backBufferTile && (this.isFirstDraw || !this.layer.numLoadingTiles)) { this.isFirstDraw = false; // check to see if the backBufferTile is within the max extents // before rendering it var maxExtent = this.layer.maxExtent; var withinMaxExtent = (maxExtent && this.bounds.intersectsBounds(maxExtent, false)); if (withinMaxExtent) { this.backBufferTile.position = this.position; this.backBufferTile.bounds = this.bounds; this.backBufferTile.size = this.size; this.backBufferTile.imageSize = this.layer.getImageSize(this.bounds) || this.size; this.backBufferTile.imageOffset = this.layer.imageOffset; this.backBufferTile.resolution = this.layer.getResolution(); this.backBufferTile.renderTile(); } this.backBufferTile.hide(); } }, /** * Method: renderTile * Internal function to actually initialize the image tile, * position it correctly, and set its url. */ renderTile: function() { if (this.layer.async) { this.initImgDiv(); // Asyncronous image requests call the asynchronous getURL method // on the layer to fetch an image that covers 'this.bounds', in the scope of // 'this', setting the 'url' property of the layer itself, and running // the callback 'positionFrame' when the image request returns. this.layer.getURLasync(this.bounds, this, "url", this.positionImage); } else { // syncronous image requests get the url and position the frame immediately, // and don't wait for an image request to come back. this.url = this.layer.getURL(this.bounds); this.initImgDiv(); // position the frame immediately this.positionImage(); } return true; }, /** * Method: positionImage * Using the properties currenty set on the layer, position the tile correctly. * This method is used both by the async and non-async versions of the Tile.Image * code. */ positionImage: function() { // if the this layer doesn't exist at the point the image is // returned, do not attempt to use it for size computation if (this.layer === null) { return; } // position the frame OpenLayers.Util.modifyDOMElement(this.frame, null, this.position, this.size); var imageSize = this.layer.getImageSize(this.bounds); if (this.layerAlphaHack) { OpenLayers.Util.modifyAlphaImageDiv(this.imgDiv, null, null, imageSize, this.url); } else { OpenLayers.Util.modifyDOMElement(this.imgDiv, null, null, imageSize) ; this.imgDiv.src = this.url; } }, /** * Method: clear * Clear the tile of any bounds/position-related data so that it can * be reused in a new location. */ clear: function() { if(this.imgDiv) { this.hide(); if (OpenLayers.Tile.Image.useBlankTile) { this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif"; } } }, /** * Method: initImgDiv * Creates the imgDiv property on the tile. */ initImgDiv: function() { if (this.imgDiv == null) { var offset = this.layer.imageOffset; var size = this.layer.getImageSize(this.bounds); if (this.layerAlphaHack) { this.imgDiv = OpenLayers.Util.createAlphaImageDiv(null, offset, size, null, "relative", null, null, null, true); } else { this.imgDiv = OpenLayers.Util.createImage(null, offset, size, null, "relative", null, null, true); } // needed for changing to a different server for onload error if (OpenLayers.Util.isArray(this.layer.url)) { this.imgDiv.urls = this.layer.url.slice(); } this.imgDiv.className = 'olTileImage'; /* checkImgURL used to be used to called as a work around, but it ended up hiding problems instead of solving them and broke things like relative URLs. See discussion on the dev list: http://openlayers.org/pipermail/dev/2007-January/000205.html OpenLayers.Event.observe( this.imgDiv, "load", OpenLayers.Function.bind(this.checkImgURL, this) ); */ this.frame.style.zIndex = this.isBackBuffer ? 0 : 1; this.frame.appendChild(this.imgDiv); this.layer.div.appendChild(this.frame); if(this.layer.opacity != null) { OpenLayers.Util.modifyDOMElement(this.imgDiv, null, null, null, null, null, null, this.layer.opacity); } // we need this reference to check back the viewRequestID this.imgDiv.map = this.layer.map; //bind a listener to the onload of the image div so that we // can register when a tile has finished loading. var onload = function() { //normally isLoading should always be true here but there are some // right funky conditions where loading and then reloading a tile // with the same url *really*fast*. this check prevents sending // a 'loadend' if the msg has already been sent // if (this.isLoading) { this.isLoading = false; this.events.triggerEvent("loadend"); } }; if (this.layerAlphaHack) { OpenLayers.Event.observe(this.imgDiv.childNodes[0], 'load', OpenLayers.Function.bind(onload, this)); } else { OpenLayers.Event.observe(this.imgDiv, 'load', OpenLayers.Function.bind(onload, this)); } // Bind a listener to the onerror of the image div so that we // can registere when a tile has finished loading with errors. var onerror = function() { // If we have gone through all image reload attempts, it is time // to realize that we are done with this image. Since // OpenLayers.Util.onImageLoadError already has taken care about // the error, we can continue as if the image was loaded // successfully. if (this.imgDiv._attempts > OpenLayers.IMAGE_RELOAD_ATTEMPTS) { onload.call(this); } }; OpenLayers.Event.observe(this.imgDiv, "error", OpenLayers.Function.bind(onerror, this)); } this.imgDiv.viewRequestID = this.layer.map.viewRequestID; }, /** * Method: removeImgDiv * Removes the imgDiv from the DOM and stops listening to events on it. */ removeImgDiv: function() { // unregister the "load" and "error" handlers. Only the "error" handler if // this.layerAlphaHack is true. OpenLayers.Event.stopObservingElement(this.imgDiv); if (this.imgDiv.parentNode == this.frame) { this.frame.removeChild(this.imgDiv); this.imgDiv.map = null; } this.imgDiv.urls = null; var child = this.imgDiv.firstChild; //check for children (alphaHack img or IFrame) if (child) { OpenLayers.Event.stopObservingElement(child); this.imgDiv.removeChild(child); delete child; } else { // abort any currently loading image this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif"; } }, /** * Method: checkImgURL * Make sure that the image that just loaded is the one this tile is meant * to display, since panning/zooming might have changed the tile's URL in * the meantime. If the tile URL did change before the image loaded, set * the imgDiv display to 'none', as either (a) it will be reset to visible * when the new URL loads in the image, or (b) we don't want to display * this tile after all because its new bounds are outside our maxExtent. * * This function should no longer be neccesary with the improvements to * Grid.js in OpenLayers 2.3. The lack of a good isEquivilantURL function * caused problems in 2.2, but it's possible that with the improved * isEquivilant URL function, this might be neccesary at some point. * * See discussion in the thread at * http://openlayers.org/pipermail/dev/2007-January/000205.html */ checkImgURL: function () { // Sometimes our image will load after it has already been removed // from the map, in which case this check is not needed. if (this.layer) { var loaded = this.layerAlphaHack ? this.imgDiv.firstChild.src : this.imgDiv.src; if (!OpenLayers.Util.isEquivalentUrl(loaded, this.url)) { this.hide(); } } }, /** * Method: startTransition * This method is invoked on tiles that are backBuffers for tiles in the * grid. The grid tile is about to be cleared and a new tile source * loaded. This is where the transition effect needs to be started * to provide visual continuity. */ startTransition: function() { // backBufferTile has to be valid and ready to use if (!this.backBufferTile || !this.backBufferTile.imgDiv) { return; } // calculate the ratio of change between the current resolution of the // backBufferTile and the layer. If several animations happen in a // row, then the backBufferTile will scale itself appropriately for // each request. var ratio = 1; if (this.backBufferTile.resolution) { ratio = this.backBufferTile.resolution / this.layer.getResolution(); } // if the ratio is not the same as it was last time (i.e. we are // zooming), then we need to adjust the backBuffer tile if (ratio != 1) { if (this.layer.transitionEffect == 'resize') { // In this case, we can just immediately resize the // backBufferTile. var upperLeft = new OpenLayers.LonLat( this.backBufferTile.bounds.left, this.backBufferTile.bounds.top ); var size = new OpenLayers.Size( this.backBufferTile.size.w * ratio, this.backBufferTile.size.h * ratio ); var px = this.layer.map.getLayerPxFromLonLat(upperLeft); OpenLayers.Util.modifyDOMElement(this.backBufferTile.frame, null, px, size); var imageSize = this.backBufferTile.imageSize; imageSize = new OpenLayers.Size(imageSize.w * ratio, imageSize.h * ratio); var imageOffset = this.backBufferTile.imageOffset; if(imageOffset) { imageOffset = new OpenLayers.Pixel( imageOffset.x * ratio, imageOffset.y * ratio ); } OpenLayers.Util.modifyDOMElement( this.backBufferTile.imgDiv, null, imageOffset, imageSize ) ; this.backBufferTile.show(); } } else { // default effect is just to leave the existing tile // until the new one loads if this is a singleTile and // there was no change in resolution. Otherwise we // don't bother to show the backBufferTile at all if (this.layer.singleTile) { this.backBufferTile.show(); } else { this.backBufferTile.hide(); } } }, /** * Method: show * Show the tile by showing its frame. */ show: function() { this.frame.style.display = ''; // Force a reflow on gecko based browsers to actually show the element // before continuing execution. if (OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS, this.layer.transitionEffect) != -1) { if (OpenLayers.IS_GECKO === true) { this.frame.scrollLeft = this.frame.scrollLeft; } } }, /** * Method: hide * Hide the tile by hiding its frame. */ hide: function() { this.frame.style.display = 'none'; }, CLASS_NAME: "OpenLayers.Tile.Image" } ); OpenLayers.Tile.Image.useBlankTile = ( OpenLayers.BROWSER_NAME == "safari" || OpenLayers.BROWSER_NAME == "opera"); /* ====================================================================== OpenLayers/Renderer/Elements.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Renderer.js */ /** * Class: OpenLayers.ElementsIndexer * This class takes care of figuring out which order elements should be * placed in the DOM based on given indexing methods. */ OpenLayers.ElementsIndexer = OpenLayers.Class({ /** * Property: maxZIndex * {Integer} This is the largest-most z-index value for a node * contained within the indexer. */ maxZIndex: null, /** * Property: order * {Array} This is an array of node id's stored in the * order that they should show up on screen. Id's higher up in the * array (higher array index) represent nodes with higher z-indeces. */ order: null, /** * Property: indices * {Object} This is a hash that maps node ids to their z-index value * stored in the indexer. This is done to make finding a nodes z-index * value O(1). */ indices: null, /** * Property: compare * {Function} This is the function used to determine placement of * of a new node within the indexer. If null, this defaults to to * the Z_ORDER_DRAWING_ORDER comparison method. */ compare: null, /** * APIMethod: initialize * Create a new indexer with * * Parameters: * yOrdering - {Boolean} Whether to use y-ordering. */ initialize: function(yOrdering) { this.compare = yOrdering ? OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_Y_ORDER : OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_DRAWING_ORDER; this.clear(); }, /** * APIMethod: insert * Insert a new node into the indexer. In order to find the correct * positioning for the node to be inserted, this method uses a binary * search. This makes inserting O(log(n)). * * Parameters: * newNode - {DOMElement} The new node to be inserted. * * Returns * {DOMElement} the node before which we should insert our newNode, or * null if newNode can just be appended. */ insert: function(newNode) { // If the node is known to the indexer, remove it so we can // recalculate where it should go. if (this.exists(newNode)) { this.remove(newNode); } var nodeId = newNode.id; this.determineZIndex(newNode); var leftIndex = -1; var rightIndex = this.order.length; var middle; while (rightIndex - leftIndex > 1) { middle = parseInt((leftIndex + rightIndex) / 2); var placement = this.compare(this, newNode, OpenLayers.Util.getElement(this.order[middle])); if (placement > 0) { leftIndex = middle; } else { rightIndex = middle; } } this.order.splice(rightIndex, 0, nodeId); this.indices[nodeId] = this.getZIndex(newNode); // If the new node should be before another in the index // order, return the node before which we have to insert the new one; // else, return null to indicate that the new node can be appended. return this.getNextElement(rightIndex); }, /** * APIMethod: remove * * Parameters: * node - {DOMElement} The node to be removed. */ remove: function(node) { var nodeId = node.id; var arrayIndex = OpenLayers.Util.indexOf(this.order, nodeId); if (arrayIndex >= 0) { // Remove it from the order array, as well as deleting the node // from the indeces hash. this.order.splice(arrayIndex, 1); delete this.indices[nodeId]; // Reset the maxium z-index based on the last item in the // order array. if (this.order.length > 0) { var lastId = this.order[this.order.length - 1]; this.maxZIndex = this.indices[lastId]; } else { this.maxZIndex = 0; } } }, /** * APIMethod: clear */ clear: function() { this.order = []; this.indices = {}; this.maxZIndex = 0; }, /** * APIMethod: exists * * Parameters: * node- {DOMElement} The node to test for existence. * * Returns: * {Boolean} Whether or not the node exists in the indexer? */ exists: function(node) { return (this.indices[node.id] != null); }, /** * APIMethod: getZIndex * Get the z-index value for the current node from the node data itself. * * Parameters: * node - {DOMElement} The node whose z-index to get. * * Returns: * {Integer} The z-index value for the specified node (from the node * data itself). */ getZIndex: function(node) { return node._style.graphicZIndex; }, /** * Method: determineZIndex * Determine the z-index for the current node if there isn't one, * and set the maximum value if we've found a new maximum. * * Parameters: * node - {DOMElement} */ determineZIndex: function(node) { var zIndex = node._style.graphicZIndex; // Everything must have a zIndex. If none is specified, // this means the user *must* (hint: assumption) want this // node to succomb to drawing order. To enforce drawing order // over all indexing methods, we'll create a new z-index that's // greater than any currently in the indexer. if (zIndex == null) { zIndex = this.maxZIndex; node._style.graphicZIndex = zIndex; } else if (zIndex > this.maxZIndex) { this.maxZIndex = zIndex; } }, /** * APIMethod: getNextElement * Get the next element in the order stack. * * Parameters: * index - {Integer} The index of the current node in this.order. * * Returns: * {DOMElement} the node following the index passed in, or * null. */ getNextElement: function(index) { var nextIndex = index + 1; if (nextIndex < this.order.length) { var nextElement = OpenLayers.Util.getElement(this.order[nextIndex]); if (nextElement == undefined) { nextElement = this.getNextElement(nextIndex); } return nextElement; } else { return null; } }, CLASS_NAME: "OpenLayers.ElementsIndexer" }); /** * Namespace: OpenLayers.ElementsIndexer.IndexingMethods * These are the compare methods for figuring out where a new node should be * placed within the indexer. These methods are very similar to general * sorting methods in that they return -1, 0, and 1 to specify the * direction in which new nodes fall in the ordering. */ OpenLayers.ElementsIndexer.IndexingMethods = { /** * Method: Z_ORDER * This compare method is used by other comparison methods. * It can be used individually for ordering, but is not recommended, * because it doesn't subscribe to drawing order. * * Parameters: * indexer - {} * newNode - {DOMElement} * nextNode - {DOMElement} * * Returns: * {Integer} */ Z_ORDER: function(indexer, newNode, nextNode) { var newZIndex = indexer.getZIndex(newNode); var returnVal = 0; if (nextNode) { var nextZIndex = indexer.getZIndex(nextNode); returnVal = newZIndex - nextZIndex; } return returnVal; }, /** * APIMethod: Z_ORDER_DRAWING_ORDER * This method orders nodes by their z-index, but does so in a way * that, if there are other nodes with the same z-index, the newest * drawn will be the front most within that z-index. This is the * default indexing method. * * Parameters: * indexer - {} * newNode - {DOMElement} * nextNode - {DOMElement} * * Returns: * {Integer} */ Z_ORDER_DRAWING_ORDER: function(indexer, newNode, nextNode) { var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER( indexer, newNode, nextNode ); // Make Z_ORDER subscribe to drawing order by pushing it above // all of the other nodes with the same z-index. if (nextNode && returnVal == 0) { returnVal = 1; } return returnVal; }, /** * APIMethod: Z_ORDER_Y_ORDER * This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it * best describes which ordering methods have precedence (though, the * name would be too long). This method orders nodes by their z-index, * but does so in a way that, if there are other nodes with the same * z-index, the nodes with the lower y position will be "closer" than * those with a higher y position. If two nodes have the exact same y * position, however, then this method will revert to using drawing * order to decide placement. * * Parameters: * indexer - {} * newNode - {DOMElement} * nextNode - {DOMElement} * * Returns: * {Integer} */ Z_ORDER_Y_ORDER: function(indexer, newNode, nextNode) { var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER( indexer, newNode, nextNode ); if (nextNode && returnVal === 0) { var result = nextNode._boundsBottom - newNode._boundsBottom; returnVal = (result === 0) ? 1 : result; } return returnVal; } }; /** * Class: OpenLayers.Renderer.Elements * This is another virtual class in that it should never be instantiated by * itself as a Renderer. It exists because there is *tons* of shared * functionality between different vector libraries which use nodes/elements * as a base for rendering vectors. * * The highlevel bits of code that are implemented here are the adding and * removing of geometries, which is essentially the same for any * element-based renderer. The details of creating each node and drawing the * paths are of course different, but the machinery is the same. * * Inherits: * - */ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, { /** * Property: rendererRoot * {DOMElement} */ rendererRoot: null, /** * Property: root * {DOMElement} */ root: null, /** * Property: vectorRoot * {DOMElement} */ vectorRoot: null, /** * Property: textRoot * {DOMElement} */ textRoot: null, /** * Property: xmlns * {String} */ xmlns: null, /** * Property: Indexer * {} An instance of OpenLayers.ElementsIndexer * created upon initialization if the zIndexing or yOrdering options * passed to this renderer's constructor are set to true. */ indexer: null, /** * Constant: BACKGROUND_ID_SUFFIX * {String} */ BACKGROUND_ID_SUFFIX: "_background", /** * Constant: LABEL_ID_SUFFIX * {String} */ LABEL_ID_SUFFIX: "_label", /** * Constructor: OpenLayers.Renderer.Elements * * Parameters: * containerID - {String} * options - {Object} options for this renderer. Supported options are: * * yOrdering - {Boolean} Whether to use y-ordering * * zIndexing - {Boolean} Whether to use z-indexing. Will be ignored * if yOrdering is set to true. */ initialize: function(containerID, options) { OpenLayers.Renderer.prototype.initialize.apply(this, arguments); this.rendererRoot = this.createRenderRoot(); this.root = this.createRoot("_root"); this.vectorRoot = this.createRoot("_vroot"); this.textRoot = this.createRoot("_troot"); this.root.appendChild(this.vectorRoot); this.root.appendChild(this.textRoot); this.rendererRoot.appendChild(this.root); this.container.appendChild(this.rendererRoot); if(options && (options.zIndexing || options.yOrdering)) { this.indexer = new OpenLayers.ElementsIndexer(options.yOrdering); } }, /** * Method: destroy */ destroy: function() { this.clear(); this.rendererRoot = null; this.root = null; this.xmlns = null; OpenLayers.Renderer.prototype.destroy.apply(this, arguments); }, /** * Method: clear * Remove all the elements from the root */ clear: function() { var child; var root = this.vectorRoot; if (root) { while (child = root.firstChild) { root.removeChild(child); } } root = this.textRoot; if (root) { while (child = root.firstChild) { root.removeChild(child); } } if (this.indexer) { this.indexer.clear(); } }, /** * Method: getNodeType * This function is in charge of asking the specific renderer which type * of node to create for the given geometry and style. All geometries * in an Elements-based renderer consist of one node and some * attributes. We have the nodeFactory() function which creates a node * for us, but it takes a 'type' as input, and that is precisely what * this function tells us. * * Parameters: * geometry - {} * style - {Object} * * Returns: * {String} The corresponding node type for the specified geometry */ getNodeType: function(geometry, style) { }, /** * Method: drawGeometry * Draw the geometry, creating new nodes, setting paths, setting style, * setting featureId on the node. This method should only be called * by the renderer itself. * * Parameters: * geometry - {} * style - {Object} * featureId - {String} * * Returns: * {Boolean} true if the geometry has been drawn completely; null if * incomplete; false otherwise */ drawGeometry: function(geometry, style, featureId) { var className = geometry.CLASS_NAME; var rendered = true; if ((className == "OpenLayers.Geometry.Collection") || (className == "OpenLayers.Geometry.MultiPoint") || (className == "OpenLayers.Geometry.MultiLineString") || (className == "OpenLayers.Geometry.MultiPolygon")) { for (var i = 0, len=geometry.components.length; i} * style - {Object} * featureId - {String} * * Returns: * {Boolean} true if the complete geometry could be drawn, null if parts of * the geometry could not be drawn, false otherwise */ redrawNode: function(id, geometry, style, featureId) { style = this.applyDefaultSymbolizer(style); // Get the node if it's already on the map. var node = this.nodeFactory(id, this.getNodeType(geometry, style)); // Set the data for the node, then draw it. node._featureId = featureId; node._boundsBottom = geometry.getBounds().bottom; node._geometryClass = geometry.CLASS_NAME; node._style = style; var drawResult = this.drawGeometryNode(node, geometry, style); if(drawResult === false) { return false; } node = drawResult.node; // Insert the node into the indexer so it can show us where to // place it. Note that this operation is O(log(n)). If there's a // performance problem (when dragging, for instance) this is // likely where it would be. if (this.indexer) { var insert = this.indexer.insert(node); if (insert) { this.vectorRoot.insertBefore(node, insert); } else { this.vectorRoot.appendChild(node); } } else { // if there's no indexer, simply append the node to root, // but only if the node is a new one if (node.parentNode !== this.vectorRoot){ this.vectorRoot.appendChild(node); } } this.postDraw(node); return drawResult.complete; }, /** * Method: redrawBackgroundNode * Redraws the node using special 'background' style properties. Basically * just calls redrawNode(), but instead of directly using the * 'externalGraphic', 'graphicXOffset', 'graphicYOffset', and * 'graphicZIndex' properties directly from the specified 'style' * parameter, we create a new style object and set those properties * from the corresponding 'background'-prefixed properties from * specified 'style' parameter. * * Parameters: * id - {String} * geometry - {} * style - {Object} * featureId - {String} * * Returns: * {Boolean} true if the complete geometry could be drawn, null if parts of * the geometry could not be drawn, false otherwise */ redrawBackgroundNode: function(id, geometry, style, featureId) { var backgroundStyle = OpenLayers.Util.extend({}, style); // Set regular style attributes to apply to the background styles. backgroundStyle.externalGraphic = backgroundStyle.backgroundGraphic; backgroundStyle.graphicXOffset = backgroundStyle.backgroundXOffset; backgroundStyle.graphicYOffset = backgroundStyle.backgroundYOffset; backgroundStyle.graphicZIndex = backgroundStyle.backgroundGraphicZIndex; backgroundStyle.graphicWidth = backgroundStyle.backgroundWidth || backgroundStyle.graphicWidth; backgroundStyle.graphicHeight = backgroundStyle.backgroundHeight || backgroundStyle.graphicHeight; // Erase background styles. backgroundStyle.backgroundGraphic = null; backgroundStyle.backgroundXOffset = null; backgroundStyle.backgroundYOffset = null; backgroundStyle.backgroundGraphicZIndex = null; return this.redrawNode( id + this.BACKGROUND_ID_SUFFIX, geometry, backgroundStyle, null ); }, /** * Method: drawGeometryNode * Given a node, draw a geometry on the specified layer. * node and geometry are required arguments, style is optional. * This method is only called by the render itself. * * Parameters: * node - {DOMElement} * geometry - {} * style - {Object} * * Returns: * {Object} a hash with properties "node" (the drawn node) and "complete" * (null if parts of the geometry could not be drawn, false if nothing * could be drawn) */ drawGeometryNode: function(node, geometry, style) { style = style || node._style; var options = { 'isFilled': style.fill === undefined ? true : style.fill, 'isStroked': style.stroke === undefined ? !!style.strokeWidth : style.stroke }; var drawn; switch (geometry.CLASS_NAME) { case "OpenLayers.Geometry.Point": if(style.graphic === false) { options.isFilled = false; options.isStroked = false; } drawn = this.drawPoint(node, geometry); break; case "OpenLayers.Geometry.LineString": options.isFilled = false; drawn = this.drawLineString(node, geometry); break; case "OpenLayers.Geometry.LinearRing": drawn = this.drawLinearRing(node, geometry); break; case "OpenLayers.Geometry.Polygon": drawn = this.drawPolygon(node, geometry); break; case "OpenLayers.Geometry.Surface": drawn = this.drawSurface(node, geometry); break; case "OpenLayers.Geometry.Rectangle": drawn = this.drawRectangle(node, geometry); break; default: break; } node._options = options; //set style //TBD simplify this if (drawn != false) { return { node: this.setStyle(node, style, options, geometry), complete: drawn }; } else { return false; } }, /** * Method: postDraw * Things that have do be done after the geometry node is appended * to its parent node. To be overridden by subclasses. * * Parameters: * node - {DOMElement} */ postDraw: function(node) {}, /** * Method: drawPoint * Virtual function for drawing Point Geometry. * Should be implemented by subclasses. * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {} * * Returns: * {DOMElement} or false if the renderer could not draw the point */ drawPoint: function(node, geometry) {}, /** * Method: drawLineString * Virtual function for drawing LineString Geometry. * Should be implemented by subclasses. * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {} * * Returns: * {DOMElement} or null if the renderer could not draw all components of * the linestring, or false if nothing could be drawn */ drawLineString: function(node, geometry) {}, /** * Method: drawLinearRing * Virtual function for drawing LinearRing Geometry. * Should be implemented by subclasses. * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {} * * Returns: * {DOMElement} or null if the renderer could not draw all components * of the linear ring, or false if nothing could be drawn */ drawLinearRing: function(node, geometry) {}, /** * Method: drawPolygon * Virtual function for drawing Polygon Geometry. * Should be implemented by subclasses. * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {} * * Returns: * {DOMElement} or null if the renderer could not draw all components * of the polygon, or false if nothing could be drawn */ drawPolygon: function(node, geometry) {}, /** * Method: drawRectangle * Virtual function for drawing Rectangle Geometry. * Should be implemented by subclasses. * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {} * * Returns: * {DOMElement} or false if the renderer could not draw the rectangle */ drawRectangle: function(node, geometry) {}, /** * Method: drawCircle * Virtual function for drawing Circle Geometry. * Should be implemented by subclasses. * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {} * * Returns: * {DOMElement} or false if the renderer could not draw the circle */ drawCircle: function(node, geometry) {}, /** * Method: drawSurface * Virtual function for drawing Surface Geometry. * Should be implemented by subclasses. * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {} * * Returns: * {DOMElement} or false if the renderer could not draw the surface */ drawSurface: function(node, geometry) {}, /** * Method: removeText * Removes a label * * Parameters: * featureId - {String} */ removeText: function(featureId) { var label = document.getElementById(featureId + this.LABEL_ID_SUFFIX); if (label) { this.textRoot.removeChild(label); } }, /** * Method: getFeatureIdFromEvent * * Parameters: * evt - {Object} An object * * Returns: * {} A geometry from an event that * happened on a layer. */ getFeatureIdFromEvent: function(evt) { var target = evt.target; var useElement = target && target.correspondingUseElement; var node = useElement ? useElement : (target || evt.srcElement); var featureId = node._featureId; return featureId; }, /** * Method: eraseGeometry * Erase a geometry from the renderer. In the case of a multi-geometry, * we cycle through and recurse on ourselves. Otherwise, we look for a * node with the geometry.id, destroy its geometry, and remove it from * the DOM. * * Parameters: * geometry - {} * featureId - {String} */ eraseGeometry: function(geometry, featureId) { if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") || (geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") || (geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon") || (geometry.CLASS_NAME == "OpenLayers.Geometry.Collection")) { for (var i=0, len=geometry.components.length; i} target renderer for the moved root */ moveRoot: function(renderer) { var root = this.root; if(renderer.root.parentNode == this.rendererRoot) { root = renderer.root; } root.parentNode.removeChild(root); renderer.rendererRoot.appendChild(root); }, /** * Method: getRenderLayerId * Gets the layer that this renderer's output appears on. If moveRoot was * used, this will be different from the id of the layer containing the * features rendered by this renderer. * * Returns: * {String} the id of the output layer. */ getRenderLayerId: function() { return this.root.parentNode.parentNode.id; }, /** * Method: isComplexSymbol * Determines if a symbol cannot be rendered using drawCircle * * Parameters: * graphicName - {String} * * Returns * {Boolean} true if the symbol is complex, false if not */ isComplexSymbol: function(graphicName) { return (graphicName != "circle") && !!graphicName; }, CLASS_NAME: "OpenLayers.Renderer.Elements" }); /** * Constant: OpenLayers.Renderer.symbol * Coordinate arrays for well known (named) symbols. */ OpenLayers.Renderer.symbol = { "star": [350,75, 379,161, 469,161, 397,215, 423,301, 350,250, 277,301, 303,215, 231,161, 321,161, 350,75], "cross": [4,0, 6,0, 6,4, 10,4, 10,6, 6,6, 6,10, 4,10, 4,6, 0,6, 0,4, 4,4, 4,0], "x": [0,0, 25,0, 50,35, 75,0, 100,0, 65,50, 100,100, 75,100, 50,65, 25,100, 0,100, 35,50, 0,0], "square": [0,0, 0,1, 1,1, 1,0, 0,0], "triangle": [0,10, 10,10, 5,0, 0,10] }; /* ====================================================================== OpenLayers/Tween.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Console.js */ /** * Namespace: OpenLayers.Tween */ OpenLayers.Tween = OpenLayers.Class({ /** * Constant: INTERVAL * {int} Interval in milliseconds between 2 steps */ INTERVAL: 10, /** * APIProperty: easing * {(Function)} Easing equation used for the animation * Defaultly set to OpenLayers.Easing.Expo.easeOut */ easing: null, /** * APIProperty: begin * {Object} Values to start the animation with */ begin: null, /** * APIProperty: finish * {Object} Values to finish the animation with */ finish: null, /** * APIProperty: duration * {int} duration of the tween (number of steps) */ duration: null, /** * APIProperty: callbacks * {Object} An object with start, eachStep and done properties whose values * are functions to be call during the animation. They are passed the * current computed value as argument. */ callbacks: null, /** * Property: time * {int} Step counter */ time: null, /** * Property: interval * {int} Interval id returned by window.setInterval */ interval: null, /** * Property: playing * {Boolean} Tells if the easing is currently playing */ playing: false, /** * Constructor: OpenLayers.Tween * Creates a Tween. * * Parameters: * easing - {(Function)} easing function method to use */ initialize: function(easing) { this.easing = (easing) ? easing : OpenLayers.Easing.Expo.easeOut; }, /** * APIMethod: start * Plays the Tween, and calls the callback method on each step * * Parameters: * begin - {Object} values to start the animation with * finish - {Object} values to finish the animation with * duration - {int} duration of the tween (number of steps) * options - {Object} hash of options (for example callbacks (start, eachStep, done)) */ start: function(begin, finish, duration, options) { this.playing = true; this.begin = begin; this.finish = finish; this.duration = duration; this.callbacks = options.callbacks; this.time = 0; if (this.interval) { window.clearInterval(this.interval); this.interval = null; } if (this.callbacks && this.callbacks.start) { this.callbacks.start.call(this, this.begin); } this.interval = window.setInterval( OpenLayers.Function.bind(this.play, this), this.INTERVAL); }, /** * APIMethod: stop * Stops the Tween, and calls the done callback * Doesn't do anything if animation is already finished */ stop: function() { if (!this.playing) { return; } if (this.callbacks && this.callbacks.done) { this.callbacks.done.call(this, this.finish); } window.clearInterval(this.interval); this.interval = null; this.playing = false; }, /** * Method: play * Calls the appropriate easing method */ play: function() { var value = {}; for (var i in this.begin) { var b = this.begin[i]; var f = this.finish[i]; if (b == null || f == null || isNaN(b) || isNaN(f)) { OpenLayers.Console.error('invalid value for Tween'); } var c = f - b; value[i] = this.easing.apply(this, [this.time, b, c, this.duration]); } this.time++; if (this.callbacks && this.callbacks.eachStep) { this.callbacks.eachStep.call(this, value); } if (this.time > this.duration) { this.stop(); } }, /** * Create empty functions for all easing methods. */ CLASS_NAME: "OpenLayers.Tween" }); /** * Namespace: OpenLayers.Easing * * Credits: * Easing Equations by Robert Penner, */ OpenLayers.Easing = { /** * Create empty functions for all easing methods. */ CLASS_NAME: "OpenLayers.Easing" }; /** * Namespace: OpenLayers.Easing.Linear */ OpenLayers.Easing.Linear = { /** * Function: easeIn * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeIn: function(t, b, c, d) { return c*t/d + b; }, /** * Function: easeOut * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeOut: function(t, b, c, d) { return c*t/d + b; }, /** * Function: easeInOut * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeInOut: function(t, b, c, d) { return c*t/d + b; }, CLASS_NAME: "OpenLayers.Easing.Linear" }; /** * Namespace: OpenLayers.Easing.Expo */ OpenLayers.Easing.Expo = { /** * Function: easeIn * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeIn: function(t, b, c, d) { return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; }, /** * Function: easeOut * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeOut: function(t, b, c, d) { return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; }, /** * Function: easeInOut * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeInOut: function(t, b, c, d) { if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }, CLASS_NAME: "OpenLayers.Easing.Expo" }; /** * Namespace: OpenLayers.Easing.Quad */ OpenLayers.Easing.Quad = { /** * Function: easeIn * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeIn: function(t, b, c, d) { return c*(t/=d)*t + b; }, /** * Function: easeOut * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeOut: function(t, b, c, d) { return -c *(t/=d)*(t-2) + b; }, /** * Function: easeInOut * * Parameters: * t - {Float} time * b - {Float} beginning position * c - {Float} total change * d - {Float} duration of the transition */ easeInOut: function(t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t + b; return -c/2 * ((--t)*(t-2) - 1) + b; }, CLASS_NAME: "OpenLayers.Easing.Quad" }; /* ====================================================================== OpenLayers/Map.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Util.js * @requires OpenLayers/Events.js * @requires OpenLayers/Tween.js * @requires OpenLayers/Console.js * @requires OpenLayers/Lang.js */ /** * Class: OpenLayers.Map * Instances of OpenLayers.Map are interactive maps embedded in a web page. * Create a new map with the constructor. * * On their own maps do not provide much functionality. To extend a map * it's necessary to add controls () and * layers () to the map. */ OpenLayers.Map = OpenLayers.Class({ /** * Constant: Z_INDEX_BASE * {Object} Base z-indexes for different classes of thing */ Z_INDEX_BASE: { BaseLayer: 100, Overlay: 325, Feature: 725, Popup: 750, Control: 1000 }, /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types. Register a listener * for a particular event with the following syntax: * (code) * map.events.register(type, obj, listener); * (end) * * Listeners will be called with a reference to an event object. The * properties of this event depends on exactly what happened. * * All event objects have at least the following properties: * - *object* {Object} A reference to map.events.object. * - *element* {DOMElement} A reference to map.events.element. * * Browser events have the following additional properties: * - *xy* {} The pixel location of the event (relative * to the the map viewport). * - other properties that come with browser events * * Supported map event types: * - *preaddlayer* triggered before a layer has been added. The event * object will include a *layer* property that references the layer * to be added. When a listener returns "false" the adding will be * aborted. * - *addlayer* triggered after a layer has been added. The event object * will include a *layer* property that references the added layer. * - *preremovelayer* triggered before a layer has been removed. The event * object will include a *layer* property that references the layer * to be removed. When a listener returns "false" the removal will be * aborted. * - *removelayer* triggered after a layer has been removed. The event * object will include a *layer* property that references the removed * layer. * - *changelayer* triggered after a layer name change, order change, * opacity change, params change, visibility change (due to resolution * thresholds) or attribution change (due to extent change). Listeners * will receive an event object with *layer* and *property* properties. * The *layer* property will be a reference to the changed layer. The * *property* property will be a key to the changed property (name, * order, opacity, params, visibility or attribution). * - *movestart* triggered after the start of a drag, pan, or zoom * - *move* triggered after each drag, pan, or zoom * - *moveend* triggered after a drag, pan, or zoom completes * - *zoomend* triggered after a zoom completes * - *mouseover* triggered after mouseover the map * - *mouseout* triggered after mouseout the map * - *mousemove* triggered after mousemove the map * - *changebaselayer* triggered after the base layer changes */ EVENT_TYPES: [ "preaddlayer", "addlayer","preremovelayer", "removelayer", "changelayer", "movestart", "move", "moveend", "zoomend", "popupopen", "popupclose", "addmarker", "removemarker", "clearmarkers", "mouseover", "mouseout", "mousemove", "dragstart", "drag", "dragend", "changebaselayer"], /** * Property: id * {String} Unique identifier for the map */ id: null, /** * Property: fractionalZoom * {Boolean} For a base layer that supports it, allow the map resolution * to be set to a value between one of the values in the resolutions * array. Default is false. * * When fractionalZoom is set to true, it is possible to zoom to * an arbitrary extent. This requires a base layer from a source * that supports requests for arbitrary extents (i.e. not cached * tiles on a regular lattice). This means that fractionalZoom * will not work with commercial layers (Google, Yahoo, VE), layers * using TileCache, or any other pre-cached data sources. * * If you are using fractionalZoom, then you should also use * instead of layer.resolutions[zoom] as the * former works for non-integer zoom levels. */ fractionalZoom: false, /** * APIProperty: events * {} An events object that handles all * events on the map */ events: null, /** * APIProperty: allOverlays * {Boolean} Allow the map to function with "overlays" only. Defaults to * false. If true, the lowest layer in the draw order will act as * the base layer. In addition, if set to true, all layers will * have isBaseLayer set to false when they are added to the map. * * Note: * If you set map.allOverlays to true, then you *cannot* use * map.setBaseLayer or layer.setIsBaseLayer. With allOverlays true, * the lowest layer in the draw layer is the base layer. So, to change * the base layer, use or to set the layer * index to 0. */ allOverlays: false, /** * APIProperty: div * {DOMElement|String} The element that contains the map (or an id for * that element). If the constructor is called * with two arguments, this should be provided as the first argument. * Alternatively, the map constructor can be called with the options * object as the only argument. In this case (one argument), a * div property may or may not be provided. If the div property * is not provided, the map can be rendered to a container later * using the method. * * Note: * If you are calling after map construction, do not use * auto. Instead, divide your by your * maximum expected dimension. */ div: null, /** * Property: dragging * {Boolean} The map is currently being dragged. */ dragging: false, /** * Property: size * {} Size of the main div (this.div) */ size: null, /** * Property: viewPortDiv * {HTMLDivElement} The element that represents the map viewport */ viewPortDiv: null, /** * Property: layerContainerOrigin * {} The lonlat at which the later container was * re-initialized (on-zoom) */ layerContainerOrigin: null, /** * Property: layerContainerDiv * {HTMLDivElement} The element that contains the layers. */ layerContainerDiv: null, /** * APIProperty: layers * {Array()} Ordered list of layers in the map */ layers: null, /** * Property: controls * {Array()} List of controls associated with the map. * * If not provided in the map options at construction, the map will * be given the following controls by default: * - * - * - * - */ controls: null, /** * Property: popups * {Array()} List of popups associated with the map */ popups: null, /** * APIProperty: baseLayer * {} The currently selected base layer. This determines * min/max zoom level, projection, etc. */ baseLayer: null, /** * Property: center * {} The current center of the map */ center: null, /** * Property: resolution * {Float} The resolution of the map. */ resolution: null, /** * Property: zoom * {Integer} The current zoom level of the map */ zoom: 0, /** * Property: panRatio * {Float} The ratio of the current extent within * which panning will tween. */ panRatio: 1.5, /** * Property: viewRequestID * {String} Used to store a unique identifier that changes when the map * view changes. viewRequestID should be used when adding data * asynchronously to the map: viewRequestID is incremented when * you initiate your request (right now during changing of * baselayers and changing of zooms). It is stored here in the * map and also in the data that will be coming back * asynchronously. Before displaying this data on request * completion, we check that the viewRequestID of the data is * still the same as that of the map. Fix for #480 */ viewRequestID: 0, // Options /** * APIProperty: tileSize * {} Set in the map options to override the default tile * size for this map. */ tileSize: null, /** * APIProperty: projection * {String} Set in the map options to override the default projection * string this map - also set maxExtent, maxResolution, and * units if appropriate. Default is "EPSG:4326". */ projection: "EPSG:4326", /** * APIProperty: units * {String} The map units. Defaults to 'degrees'. Possible values are * 'degrees' (or 'dd'), 'm', 'ft', 'km', 'mi', 'inches'. */ units: 'degrees', /** * APIProperty: resolutions * {Array(Float)} A list of map resolutions (map units per pixel) in * descending order. If this is not set in the layer constructor, it * will be set based on other resolution related properties * (maxExtent, maxResolution, maxScale, etc.). */ resolutions: null, /** * APIProperty: maxResolution * {Float} Default max is 360 deg / 256 px, which corresponds to * zoom level 0 on gmaps. Specify a different value in the map * options if you are not using a geographic projection and * displaying the whole world. */ maxResolution: 1.40625, /** * APIProperty: minResolution * {Float} */ minResolution: null, /** * APIProperty: maxScale * {Float} */ maxScale: null, /** * APIProperty: minScale * {Float} */ minScale: null, /** * APIProperty: maxExtent * {} The maximum extent for the map. Defaults to the * whole world in decimal degrees * (-180, -90, 180, 90). Specify a different * extent in the map options if you are not using a * geographic projection and displaying the whole * world. */ maxExtent: null, /** * APIProperty: minExtent * {} */ minExtent: null, /** * APIProperty: restrictedExtent * {} Limit map navigation to this extent where possible. * If a non-null restrictedExtent is set, panning will be restricted * to the given bounds. In addition, zooming to a resolution that * displays more than the restricted extent will center the map * on the restricted extent. If you wish to limit the zoom level * or resolution, use maxResolution. */ restrictedExtent: null, /** * APIProperty: numZoomLevels * {Integer} Number of zoom levels for the map. Defaults to 16. Set a * different value in the map options if needed. */ numZoomLevels: 16, /** * APIProperty: theme * {String} Relative path to a CSS file from which to load theme styles. * Specify null in the map options (e.g. {theme: null}) if you * want to get cascading style declarations - by putting links to * stylesheets or style declarations directly in your page. */ theme: null, /** * APIProperty: displayProjection * {} Requires proj4js support.Projection used by * several controls to display data to user. If this property is set, * it will be set on any control which has a null displayProjection * property at the time the control is added to the map. */ displayProjection: null, /** * APIProperty: fallThrough * {Boolean} Should OpenLayers allow events on the map to fall through to * other elements on the page, or should it swallow them? (#457) * Default is to fall through. */ fallThrough: true, /** * Property: panTween * {OpenLayers.Tween} Animated panning tween object, see panTo() */ panTween: null, /** * APIProperty: eventListeners * {Object} If set as an option at construction, the eventListeners * object will be registered with . Object * structure must be a listeners object as shown in the example for * the events.on method. */ eventListeners: null, /** * APIProperty: panMethod * {Function} The Easing function to be used for tweening. Default is * OpenLayers.Easing.Expo.easeOut. Setting this to 'null' turns off * animated panning. */ panMethod: OpenLayers.Easing.Expo.easeOut, /** * Property: panDuration * {Integer} The number of steps to be passed to the * OpenLayers.Tween.start() method when the map is * panned. * Default is 50. */ panDuration: 50, /** * Property: paddingForPopups * {} Outside margin of the popup. Used to prevent * the popup from getting too close to the map border. */ paddingForPopups : null, /** * Property: minPx * {} Lower left of maxExtent in viewport pixel space. * Used to verify in moveByPx that the new location we're moving to * is valid. It is also used in the getLonLatFromViewPortPx function * of Layer. */ minPx: null, /** * Property: maxPx * {} Top right of maxExtent in viewport pixel space. * Used to verify in moveByPx that the new location we're moving to * is valid. */ maxPx: null, /** * Constructor: OpenLayers.Map * Constructor for a new OpenLayers.Map instance. There are two possible * ways to call the map constructor. See the examples below. * * Parameters: * div - {DOMElement|String} The element or id of an element in your page * that will contain the map. May be omitted if the
option is * provided or if you intend to call the method later. * options - {Object} Optional object with properties to tag onto the map. * * Examples: * (code) * // create a map with default options in an element with the id "map1" * var map = new OpenLayers.Map("map1"); * * // create a map with non-default options in an element with id "map2" * var options = { * maxExtent: new OpenLayers.Bounds(-200000, -200000, 200000, 200000), * maxResolution: 156543, * units: 'm', * projection: "EPSG:41001" * }; * var map = new OpenLayers.Map("map2", options); * * // map with non-default options - same as above but with a single argument * var map = new OpenLayers.Map({ * div: "map_id", * maxExtent: new OpenLayers.Bounds(-200000, -200000, 200000, 200000), * maxResolution: 156543, * units: 'm', * projection: "EPSG:41001" * }); * * // create a map without a reference to a container - call render later * var map = new OpenLayers.Map({ * maxExtent: new OpenLayers.Bounds(-200000, -200000, 200000, 200000), * maxResolution: 156543, * units: 'm', * projection: "EPSG:41001" * }); * (end) */ initialize: function (div, options) { // If only one argument is provided, check if it is an object. if(arguments.length === 1 && typeof div === "object") { options = div; div = options && options.div; } // Simple-type defaults are set in class definition. // Now set complex-type defaults this.tileSize = new OpenLayers.Size(OpenLayers.Map.TILE_WIDTH, OpenLayers.Map.TILE_HEIGHT); this.maxExtent = new OpenLayers.Bounds(-180, -90, 180, 90); this.paddingForPopups = new OpenLayers.Bounds(15, 15, 15, 15); this.theme = OpenLayers._getScriptLocation() + 'theme/default/style.css'; // now override default options OpenLayers.Util.extend(this, options); // initialize layers array this.layers = []; this.id = OpenLayers.Util.createUniqueID("OpenLayers.Map_"); this.div = OpenLayers.Util.getElement(div); if(!this.div) { this.div = document.createElement("div"); this.div.style.height = "1px"; this.div.style.width = "1px"; } OpenLayers.Element.addClass(this.div, 'olMap'); // the viewPortDiv is the outermost div we modify var id = this.id + "_OpenLayers_ViewPort"; this.viewPortDiv = OpenLayers.Util.createDiv(id, null, null, null, "relative", null, "hidden"); this.viewPortDiv.style.width = "100%"; this.viewPortDiv.style.height = "100%"; this.viewPortDiv.className = "olMapViewport"; this.div.appendChild(this.viewPortDiv); // the eventsDiv is where we listen for all map events var eventsDiv = document.createElement("div"); eventsDiv.id = this.id + "_events"; eventsDiv.style.position = "absolute"; eventsDiv.style.width = "100%"; eventsDiv.style.height = "100%"; eventsDiv.style.zIndex = this.Z_INDEX_BASE.Control - 1; this.viewPortDiv.appendChild(eventsDiv); this.eventsDiv = eventsDiv; this.events = new OpenLayers.Events( this, this.eventsDiv, this.EVENT_TYPES, this.fallThrough, {includeXY: true} ); // the layerContainerDiv is the one that holds all the layers id = this.id + "_OpenLayers_Container"; this.layerContainerDiv = OpenLayers.Util.createDiv(id); this.layerContainerDiv.style.zIndex=this.Z_INDEX_BASE['Popup']-1; this.eventsDiv.appendChild(this.layerContainerDiv); this.updateSize(); if(this.eventListeners instanceof Object) { this.events.on(this.eventListeners); } // update the map size and location before the map moves this.events.register("movestart", this, this.updateSize); // Because Mozilla does not support the "resize" event for elements // other than "window", we need to put a hack here. if (OpenLayers.String.contains(navigator.appName, "Microsoft")) { // If IE, register the resize on the div this.events.register("resize", this, this.updateSize); } else { // Else updateSize on catching the window's resize // Note that this is ok, as updateSize() does nothing if the // map's size has not actually changed. this.updateSizeDestroy = OpenLayers.Function.bind(this.updateSize, this); OpenLayers.Event.observe(window, 'resize', this.updateSizeDestroy); } // only append link stylesheet if the theme property is set if(this.theme) { // check existing links for equivalent url var addNode = true; var nodes = document.getElementsByTagName('link'); for(var i=0, len=nodes.length; i=0; --i) { this.controls[i].destroy(); } this.controls = null; } if (this.layers != null) { for (var i = this.layers.length - 1; i>=0; --i) { //pass 'false' to destroy so that map wont try to set a new // baselayer after each baselayer is removed this.layers[i].destroy(false); } this.layers = null; } if (this.viewPortDiv) { this.div.removeChild(this.viewPortDiv); } this.viewPortDiv = null; if(this.eventListeners) { this.events.un(this.eventListeners); this.eventListeners = null; } this.events.destroy(); this.events = null; }, /** * APIMethod: setOptions * Change the map options * * Parameters: * options - {Object} Hashtable of options to tag to the map */ setOptions: function(options) { var updatePxExtent = this.minPx && options.restrictedExtent != this.restrictedExtent; OpenLayers.Util.extend(this, options); // force recalculation of minPx and maxPx updatePxExtent && this.moveTo(this.getCachedCenter(), this.zoom, { forceZoomChange: true }); }, /** * APIMethod: getTileSize * Get the tile size for the map * * Returns: * {} */ getTileSize: function() { return this.tileSize; }, /** * APIMethod: getBy * Get a list of objects given a property and a match item. * * Parameters: * array - {String} A property on the map whose value is an array. * property - {String} A property on each item of the given array. * match - {String | Object} A string to match. Can also be a regular * expression literal or object. In addition, it can be any object * with a method named test. For reqular expressions or other, if * match.test(map[array][i][property]) evaluates to true, the item will * be included in the array returned. If no items are found, an empty * array is returned. * * Returns: * {Array} An array of items where the given property matches the given * criteria. */ getBy: function(array, property, match) { var test = (typeof match.test == "function"); var found = OpenLayers.Array.filter(this[array], function(item) { return item[property] == match || (test && match.test(item[property])); }); return found; }, /** * APIMethod: getLayersBy * Get a list of layers with properties matching the given criteria. * * Parameter: * property - {String} A layer property to be matched. * match - {String | Object} A string to match. Can also be a regular * expression literal or object. In addition, it can be any object * with a method named test. For reqular expressions or other, if * match.test(layer[property]) evaluates to true, the layer will be * included in the array returned. If no layers are found, an empty * array is returned. * * Returns: * {Array()} A list of layers matching the given criteria. * An empty array is returned if no matches are found. */ getLayersBy: function(property, match) { return this.getBy("layers", property, match); }, /** * APIMethod: getLayersByName * Get a list of layers with names matching the given name. * * Parameter: * match - {String | Object} A layer name. The name can also be a regular * expression literal or object. In addition, it can be any object * with a method named test. For reqular expressions or other, if * name.test(layer.name) evaluates to true, the layer will be included * in the list of layers returned. If no layers are found, an empty * array is returned. * * Returns: * {Array()} A list of layers matching the given name. * An empty array is returned if no matches are found. */ getLayersByName: function(match) { return this.getLayersBy("name", match); }, /** * APIMethod: getLayersByClass * Get a list of layers of a given class (CLASS_NAME). * * Parameter: * match - {String | Object} A layer class name. The match can also be a * regular expression literal or object. In addition, it can be any * object with a method named test. For reqular expressions or other, * if type.test(layer.CLASS_NAME) evaluates to true, the layer will * be included in the list of layers returned. If no layers are * found, an empty array is returned. * * Returns: * {Array()} A list of layers matching the given class. * An empty array is returned if no matches are found. */ getLayersByClass: function(match) { return this.getLayersBy("CLASS_NAME", match); }, /** * APIMethod: getControlsBy * Get a list of controls with properties matching the given criteria. * * Parameter: * property - {String} A control property to be matched. * match - {String | Object} A string to match. Can also be a regular * expression literal or object. In addition, it can be any object * with a method named test. For reqular expressions or other, if * match.test(layer[property]) evaluates to true, the layer will be * included in the array returned. If no layers are found, an empty * array is returned. * * Returns: * {Array()} A list of controls matching the given * criteria. An empty array is returned if no matches are found. */ getControlsBy: function(property, match) { return this.getBy("controls", property, match); }, /** * APIMethod: getControlsByClass * Get a list of controls of a given class (CLASS_NAME). * * Parameter: * match - {String | Object} A control class name. The match can also be a * regular expression literal or object. In addition, it can be any * object with a method named test. For reqular expressions or other, * if type.test(control.CLASS_NAME) evaluates to true, the control will * be included in the list of controls returned. If no controls are * found, an empty array is returned. * * Returns: * {Array()} A list of controls matching the given class. * An empty array is returned if no matches are found. */ getControlsByClass: function(match) { return this.getControlsBy("CLASS_NAME", match); }, /********************************************************/ /* */ /* Layer Functions */ /* */ /* The following functions deal with adding and */ /* removing Layers to and from the Map */ /* */ /********************************************************/ /** * APIMethod: getLayer * Get a layer based on its id * * Parameter: * id - {String} A layer id * * Returns: * {} The Layer with the corresponding id from the map's * layer collection, or null if not found. */ getLayer: function(id) { var foundLayer = null; for (var i=0, len=this.layers.length; i} * zIdx - {int} */ setLayerZIndex: function (layer, zIdx) { layer.setZIndex( this.Z_INDEX_BASE[layer.isBaseLayer ? 'BaseLayer' : 'Overlay'] + zIdx * 5 ); }, /** * Method: resetLayersZIndex * Reset each layer's z-index based on layer's array index */ resetLayersZIndex: function() { for (var i=0, len=this.layers.length; i} */ addLayer: function (layer) { for(var i=0, len=this.layers.length; i )} */ addLayers: function (layers) { for (var i=0, len=layers.length; i} * setNewBaseLayer - {Boolean} Default is true */ removeLayer: function(layer, setNewBaseLayer) { if (this.events.triggerEvent("preremovelayer", {layer: layer}) === false) { return; } if (setNewBaseLayer == null) { setNewBaseLayer = true; } if (layer.isFixed) { this.viewPortDiv.removeChild(layer.div); } else { this.layerContainerDiv.removeChild(layer.div); } OpenLayers.Util.removeItem(this.layers, layer); layer.removeMap(this); layer.map = null; // if we removed the base layer, need to set a new one if(this.baseLayer == layer) { this.baseLayer = null; if(setNewBaseLayer) { for(var i=0, len=this.layers.length; i} * * Returns: * {Integer} The current (zero-based) index of the given layer in the map's * layer stack. Returns -1 if the layer isn't on the map. */ getLayerIndex: function (layer) { return OpenLayers.Util.indexOf(this.layers, layer); }, /** * APIMethod: setLayerIndex * Move the given layer to the specified (zero-based) index in the layer * list, changing its z-index in the map display. Use * map.getLayerIndex() to find out the current index of a layer. Note * that this cannot (or at least should not) be effectively used to * raise base layers above overlays. * * Parameters: * layer - {} * idx - {int} */ setLayerIndex: function (layer, idx) { var base = this.getLayerIndex(layer); if (idx < 0) { idx = 0; } else if (idx > this.layers.length) { idx = this.layers.length; } if (base != idx) { this.layers.splice(base, 1); this.layers.splice(idx, 0, layer); for (var i=0, len=this.layers.length; i} * delta - {int} */ raiseLayer: function (layer, delta) { var idx = this.getLayerIndex(layer) + delta; this.setLayerIndex(layer, idx); }, /** * APIMethod: setBaseLayer * Allows user to specify one of the currently-loaded layers as the Map's * new base layer. * * Parameters: * newBaseLayer - {} */ setBaseLayer: function(newBaseLayer) { if (newBaseLayer != this.baseLayer) { // ensure newBaseLayer is already loaded if (OpenLayers.Util.indexOf(this.layers, newBaseLayer) != -1) { // preserve center and scale when changing base layers var center = this.getCachedCenter(); var newResolution = OpenLayers.Util.getResolutionFromScale( this.getScale(), newBaseLayer.units ); // make the old base layer invisible if (this.baseLayer != null && !this.allOverlays) { this.baseLayer.setVisibility(false); } // set new baselayer this.baseLayer = newBaseLayer; // Increment viewRequestID since the baseLayer is // changing. This is used by tiles to check if they should // draw themselves. this.viewRequestID++; if(!this.allOverlays || this.baseLayer.visibility) { this.baseLayer.setVisibility(true); } // recenter the map if (center != null) { // new zoom level derived from old scale var newZoom = this.getZoomForResolution( newResolution || this.resolution, true ); // zoom and force zoom change this.setCenter(center, newZoom, false, true); } this.events.triggerEvent("changebaselayer", { layer: this.baseLayer }); } } }, /********************************************************/ /* */ /* Control Functions */ /* */ /* The following functions deal with adding and */ /* removing Controls to and from the Map */ /* */ /********************************************************/ /** * APIMethod: addControl * Add the passed over control to the map. Optionally * position the control at the given pixel. * * Parameters: * control - {} * px - {} */ addControl: function (control, px) { this.controls.push(control); this.addControlToMap(control, px); }, /** * APIMethod: addControls * Add all of the passed over controls to the map. * You can pass over an optional second array * with pixel-objects to position the controls. * The indices of the two arrays should match and * you can add null as pixel for those controls * you want to be autopositioned. * * Parameters: * controls - {Array()} * pixels - {Array()} */ addControls: function (controls, pixels) { var pxs = (arguments.length === 1) ? [] : pixels; for (var i=0, len=controls.length; i} * px - {} */ addControlToMap: function (control, px) { // If a control doesn't have a div at this point, it belongs in the // viewport. control.outsideViewport = (control.div != null); // If the map has a displayProjection, and the control doesn't, set // the display projection. if (this.displayProjection && !control.displayProjection) { control.displayProjection = this.displayProjection; } control.setMap(this); var div = control.draw(px); if (div) { if(!control.outsideViewport) { div.style.zIndex = this.Z_INDEX_BASE['Control'] + this.controls.length; this.viewPortDiv.appendChild( div ); } } if(control.autoActivate) { control.activate(); } }, /** * APIMethod: getControl * * Parameters: * id - {String} ID of the control to return. * * Returns: * {} The control from the map's list of controls * which has a matching 'id'. If none found, * returns null. */ getControl: function (id) { var returnControl = null; for(var i=0, len=this.controls.length; i} The control to remove. */ removeControl: function (control) { //make sure control is non-null and actually part of our map if ( (control) && (control == this.getControl(control.id)) ) { if (control.div && (control.div.parentNode == this.viewPortDiv)) { this.viewPortDiv.removeChild(control.div); } OpenLayers.Util.removeItem(this.controls, control); } }, /********************************************************/ /* */ /* Popup Functions */ /* */ /* The following functions deal with adding and */ /* removing Popups to and from the Map */ /* */ /********************************************************/ /** * APIMethod: addPopup * * Parameters: * popup - {} * exclusive - {Boolean} If true, closes all other popups first */ addPopup: function(popup, exclusive) { if (exclusive) { //remove all other popups from screen for (var i = this.popups.length - 1; i >= 0; --i) { this.removePopup(this.popups[i]); } } popup.map = this; this.popups.push(popup); var popupDiv = popup.draw(); if (popupDiv) { popupDiv.style.zIndex = this.Z_INDEX_BASE['Popup'] + this.popups.length; this.layerContainerDiv.appendChild(popupDiv); } }, /** * APIMethod: removePopup * * Parameters: * popup - {} */ removePopup: function(popup) { OpenLayers.Util.removeItem(this.popups, popup); if (popup.div) { try { this.layerContainerDiv.removeChild(popup.div); } catch (e) { } // Popups sometimes apparently get disconnected // from the layerContainerDiv, and cause complaints. } popup.map = null; }, /********************************************************/ /* */ /* Container Div Functions */ /* */ /* The following functions deal with the access to */ /* and maintenance of the size of the container div */ /* */ /********************************************************/ /** * APIMethod: getSize * * Returns: * {} An object that represents the * size, in pixels, of the div into which OpenLayers * has been loaded. * Note - A clone() of this locally cached variable is * returned, so as not to allow users to modify it. */ getSize: function () { var size = null; if (this.size != null) { size = this.size.clone(); } return size; }, /** * APIMethod: updateSize * This function should be called by any external code which dynamically * changes the size of the map div (because mozilla wont let us catch * the "onresize" for an element) */ updateSize: function() { // the div might have moved on the page, also var newSize = this.getCurrentSize(); if (newSize && !isNaN(newSize.h) && !isNaN(newSize.w)) { this.events.clearMouseCache(); var oldSize = this.getSize(); if (oldSize == null) { this.size = oldSize = newSize; } if (!newSize.equals(oldSize)) { // store the new size this.size = newSize; //notify layers of mapresize for(var i=0, len=this.layers.length; i} A new object with the dimensions * of the map div */ getCurrentSize: function() { var size = new OpenLayers.Size(this.div.clientWidth, this.div.clientHeight); if (size.w == 0 && size.h == 0 || isNaN(size.w) && isNaN(size.h)) { size.w = this.div.offsetWidth; size.h = this.div.offsetHeight; } if (size.w == 0 && size.h == 0 || isNaN(size.w) && isNaN(size.h)) { size.w = parseInt(this.div.style.width); size.h = parseInt(this.div.style.height); } return size; }, /** * Method: calculateBounds * * Parameters: * center - {} Default is this.getCenter() * resolution - {float} Default is this.getResolution() * * Returns: * {} A bounds based on resolution, center, and * current mapsize. */ calculateBounds: function(center, resolution) { var extent = null; if (center == null) { center = this.getCachedCenter(); } if (resolution == null) { resolution = this.getResolution(); } if ((center != null) && (resolution != null)) { var size = this.getSize(); var w_deg = size.w * resolution; var h_deg = size.h * resolution; extent = new OpenLayers.Bounds(center.lon - w_deg / 2, center.lat - h_deg / 2, center.lon + w_deg / 2, center.lat + h_deg / 2); } return extent; }, /********************************************************/ /* */ /* Zoom, Center, Pan Functions */ /* */ /* The following functions handle the validation, */ /* getting and setting of the Zoom Level and Center */ /* as well as the panning of the Map */ /* */ /********************************************************/ /** * APIMethod: getCenter * * Returns: * {} */ getCenter: function () { var center = null; var cachedCenter = this.getCachedCenter(); if (cachedCenter) { center = cachedCenter.clone(); } return center; }, /** * Method: getCachedCenter * * Returns: * {} */ getCachedCenter: function() { if (!this.center && this.size) { this.center = this.getLonLatFromViewPortPx( new OpenLayers.Pixel(this.size.w / 2, this.size.h / 2) ); } return this.center; }, /** * APIMethod: getZoom * * Returns: * {Integer} */ getZoom: function () { return this.zoom; }, /** * APIMethod: pan * Allows user to pan by a value of screen pixels * * Parameters: * dx - {Integer} * dy - {Integer} * options - {Object} Options to configure panning: * - *animate* {Boolean} Use panTo instead of setCenter. Default is true. * - *dragging* {Boolean} Call setCenter with dragging true. Default is * false. */ pan: function(dx, dy, options) { options = OpenLayers.Util.applyDefaults(options, { animate: true, dragging: false }); if (options.dragging) { if (dx != 0 || dy != 0) { this.moveByPx(dx, dy); } } else { // getCenter var centerPx = this.getViewPortPxFromLonLat(this.getCachedCenter()); // adjust var newCenterPx = centerPx.add(dx, dy); if (this.dragging || !newCenterPx.equals(centerPx)) { var newCenterLonLat = this.getLonLatFromViewPortPx(newCenterPx); if (options.animate) { this.panTo(newCenterLonLat); } else { this.moveTo(newCenterLonLat); this.dragging = false; this.events.triggerEvent("moveend"); } } } }, /** * APIMethod: panTo * Allows user to pan to a new lonlat * If the new lonlat is in the current extent the map will slide smoothly * * Parameters: * lonlat - {} */ panTo: function(lonlat) { if (this.panMethod && this.getExtent().scale(this.panRatio).containsLonLat(lonlat)) { if (!this.panTween) { this.panTween = new OpenLayers.Tween(this.panMethod); } var center = this.getCachedCenter(); // center will not change, don't do nothing if (lonlat.equals(center)) { return; } var from = this.getPixelFromLonLat(center); var to = this.getPixelFromLonLat(lonlat); var vector = { x: to.x - from.x, y: to.y - from.y }; var last = { x: 0, y: 0 }; this.panTween.start( { x: 0, y: 0 }, vector, this.panDuration, { callbacks: { eachStep: OpenLayers.Function.bind(function(px) { var x = px.x - last.x, y = px.y - last.y; this.moveByPx(x, y); last.x = Math.round(px.x); last.y = Math.round(px.y); }, this), done: OpenLayers.Function.bind(function(px) { this.moveTo(lonlat); this.dragging = false; this.events.triggerEvent("moveend"); }, this) } }); } else { this.setCenter(lonlat); } }, /** * APIMethod: setCenter * Set the map center (and optionally, the zoom level). * * Parameters: * lonlat - {} The new center location. * zoom - {Integer} Optional zoom level. * dragging - {Boolean} Specifies whether or not to trigger * movestart/end events * forceZoomChange - {Boolean} Specifies whether or not to trigger zoom * change events (needed on baseLayer change) * * TBD: reconsider forceZoomChange in 3.0 */ setCenter: function(lonlat, zoom, dragging, forceZoomChange) { this.panTween && this.panTween.stop(); this.moveTo(lonlat, zoom, { 'dragging': dragging, 'forceZoomChange': forceZoomChange }); }, /** * Method: moveByPx * Drag the map by pixels. * * Parameters: * dx - {Number} * dy - {Number} */ moveByPx: function(dx, dy) { var hw = this.size.w / 2; var hh = this.size.h / 2; var x = hw + dx; var y = hh + dy; var wrapDateLine = this.baseLayer.wrapDateLine; var xRestriction = 0; var yRestriction = 0; if (this.restrictedExtent) { xRestriction = hw; yRestriction = hh; // wrapping the date line makes no sense for restricted extents wrapDateLine = false; } dx = wrapDateLine || x <= this.maxPx.x - xRestriction && x >= this.minPx.x + xRestriction ? Math.round(dx) : 0; dy = y <= this.maxPx.y - yRestriction && y >= this.minPx.y + yRestriction ? Math.round(dy) : 0; var minX = this.minPx.x, maxX = this.maxPx.x; if (dx || dy) { if (!this.dragging) { this.dragging = true; this.events.triggerEvent("movestart"); } this.center = null; if (dx) { this.layerContainerDiv.style.left = parseInt(this.layerContainerDiv.style.left) - dx + "px"; this.minPx.x -= dx; this.maxPx.x -= dx; if (wrapDateLine) { if (this.maxPx.x > maxX) { this.maxPx.x -= (maxX - minX); } if (this.minPx.x < minX) { this.minPx.x += (maxX - minX); } } } if (dy) { this.layerContainerDiv.style.top = parseInt(this.layerContainerDiv.style.top) - dy + "px"; this.minPx.y -= dy; this.maxPx.y -= dy; } var layer, i, len; for (i=0, len=this.layers.length; i} * zoom - {Integer} * options - {Object} */ moveTo: function(lonlat, zoom, options) { if (!options) { options = {}; } if (zoom != null) { zoom = parseFloat(zoom); if (!this.fractionalZoom) { zoom = Math.round(zoom); } } // dragging is false by default var dragging = options.dragging || this.dragging; // forceZoomChange is false by default var forceZoomChange = options.forceZoomChange; if (!this.getCachedCenter() && !this.isValidLonLat(lonlat)) { lonlat = this.maxExtent.getCenterLonLat(); this.center = lonlat.clone(); } if(this.restrictedExtent != null) { // In 3.0, decide if we want to change interpretation of maxExtent. if(lonlat == null) { lonlat = this.center; } if(zoom == null) { zoom = this.getZoom(); } var resolution = this.getResolutionForZoom(zoom); var extent = this.calculateBounds(lonlat, resolution); if(!this.restrictedExtent.containsBounds(extent)) { var maxCenter = this.restrictedExtent.getCenterLonLat(); if(extent.getWidth() > this.restrictedExtent.getWidth()) { lonlat = new OpenLayers.LonLat(maxCenter.lon, lonlat.lat); } else if(extent.left < this.restrictedExtent.left) { lonlat = lonlat.add(this.restrictedExtent.left - extent.left, 0); } else if(extent.right > this.restrictedExtent.right) { lonlat = lonlat.add(this.restrictedExtent.right - extent.right, 0); } if(extent.getHeight() > this.restrictedExtent.getHeight()) { lonlat = new OpenLayers.LonLat(lonlat.lon, maxCenter.lat); } else if(extent.bottom < this.restrictedExtent.bottom) { lonlat = lonlat.add(0, this.restrictedExtent.bottom - extent.bottom); } else if(extent.top > this.restrictedExtent.top) { lonlat = lonlat.add(0, this.restrictedExtent.top - extent.top); } } } var zoomChanged = forceZoomChange || ( (this.isValidZoomLevel(zoom)) && (zoom != this.getZoom()) ); var centerChanged = (this.isValidLonLat(lonlat)) && (!lonlat.equals(this.center)); // if neither center nor zoom will change, no need to do anything if (zoomChanged || centerChanged || dragging) { dragging || this.events.triggerEvent("movestart"); if (centerChanged) { if (!zoomChanged && this.center) { // if zoom hasnt changed, just slide layerContainer // (must be done before setting this.center to new value) this.centerLayerContainer(lonlat); } this.center = lonlat.clone(); } var res = zoomChanged ? this.getResolutionForZoom(zoom) : this.getResolution(); // (re)set the layerContainerDiv's location if (zoomChanged || this.layerContainerOrigin == null) { this.layerContainerOrigin = this.getCachedCenter(); this.layerContainerDiv.style.left = "0px"; this.layerContainerDiv.style.top = "0px"; var maxExtent = this.getMaxExtent({restricted: true}); var maxExtentCenter = maxExtent.getCenterLonLat(); var lonDelta = this.center.lon - maxExtentCenter.lon; var latDelta = maxExtentCenter.lat - this.center.lat; var extentWidth = Math.round(maxExtent.getWidth() / res); var extentHeight = Math.round(maxExtent.getHeight() / res); var left = (this.size.w - extentWidth) / 2 - lonDelta / res; var top = (this.size.h - extentHeight) / 2 - latDelta / res; this.minPx = new OpenLayers.Pixel(left, top); this.maxPx = new OpenLayers.Pixel(left + extentWidth, top + extentHeight); } if (zoomChanged) { this.zoom = zoom; this.resolution = res; // zoom level has changed, increment viewRequestID. this.viewRequestID++; } var bounds = this.getExtent(); //send the move call to the baselayer and all the overlays if(this.baseLayer.visibility) { this.baseLayer.moveTo(bounds, zoomChanged, options.dragging); options.dragging || this.baseLayer.events.triggerEvent( "moveend", {zoomChanged: zoomChanged} ); } bounds = this.baseLayer.getExtent(); for (var i=this.layers.length-1; i>=0; --i) { var layer = this.layers[i]; if (layer !== this.baseLayer && !layer.isBaseLayer) { var inRange = layer.calculateInRange(); if (layer.inRange != inRange) { // the inRange property has changed. If the layer is // no longer in range, we turn it off right away. If // the layer is no longer out of range, the moveTo // call below will turn on the layer. layer.inRange = inRange; if (!inRange) { layer.display(false); } this.events.triggerEvent("changelayer", { layer: layer, property: "visibility" }); } if (inRange && layer.visibility) { layer.moveTo(bounds, zoomChanged, options.dragging); options.dragging || layer.events.triggerEvent( "moveend", {zoomChanged: zoomChanged} ); } } } this.events.triggerEvent("move"); dragging || this.events.triggerEvent("moveend"); if (zoomChanged) { //redraw popups for (var i=0, len=this.popups.length; i} */ centerLayerContainer: function (lonlat) { var originPx = this.getViewPortPxFromLonLat(this.layerContainerOrigin); var newPx = this.getViewPortPxFromLonLat(lonlat); if ((originPx != null) && (newPx != null)) { var oldLeft = parseInt(this.layerContainerDiv.style.left); var oldTop = parseInt(this.layerContainerDiv.style.top); var newLeft = Math.round(originPx.x - newPx.x); var newTop = Math.round(originPx.y - newPx.y); this.layerContainerDiv.style.left = newLeft + "px"; this.layerContainerDiv.style.top = newTop + "px"; var dx = oldLeft - newLeft; var dy = oldTop - newTop; this.minPx.x -= dx; this.maxPx.x -= dx; this.minPx.y -= dy; this.maxPx.y -= dy; } }, /** * Method: isValidZoomLevel * * Parameters: * zoomLevel - {Integer} * * Returns: * {Boolean} Whether or not the zoom level passed in is non-null and * within the min/max range of zoom levels. */ isValidZoomLevel: function(zoomLevel) { return ( (zoomLevel != null) && (zoomLevel >= 0) && (zoomLevel < this.getNumZoomLevels()) ); }, /** * Method: isValidLonLat * * Parameters: * lonlat - {} * * Returns: * {Boolean} Whether or not the lonlat passed in is non-null and within * the maxExtent bounds */ isValidLonLat: function(lonlat) { var valid = false; if (lonlat != null) { var maxExtent = this.getMaxExtent(); valid = maxExtent.containsLonLat(lonlat); } return valid; }, /********************************************************/ /* */ /* Layer Options */ /* */ /* Accessor functions to Layer Options parameters */ /* */ /********************************************************/ /** * APIMethod: getProjection * This method returns a string representing the projection. In * the case of projection support, this will be the srsCode which * is loaded -- otherwise it will simply be the string value that * was passed to the projection at startup. * * FIXME: In 3.0, we will remove getProjectionObject, and instead * return a Projection object from this function. * * Returns: * {String} The Projection string from the base layer or null. */ getProjection: function() { var projection = this.getProjectionObject(); return projection ? projection.getCode() : null; }, /** * APIMethod: getProjectionObject * Returns the projection obect from the baselayer. * * Returns: * {} The Projection of the base layer. */ getProjectionObject: function() { var projection = null; if (this.baseLayer != null) { projection = this.baseLayer.projection; } return projection; }, /** * APIMethod: getMaxResolution * * Returns: * {String} The Map's Maximum Resolution */ getMaxResolution: function() { var maxResolution = null; if (this.baseLayer != null) { maxResolution = this.baseLayer.maxResolution; } return maxResolution; }, /** * APIMethod: getMaxExtent * * Parameters: * options - {Object} * * Allowed Options: * restricted - {Boolean} If true, returns restricted extent (if it is * available.) * * Returns: * {} The maxExtent property as set on the current * baselayer, unless the 'restricted' option is set, in which case * the 'restrictedExtent' option from the map is returned (if it * is set). */ getMaxExtent: function (options) { var maxExtent = null; if(options && options.restricted && this.restrictedExtent){ maxExtent = this.restrictedExtent; } else if (this.baseLayer != null) { maxExtent = this.baseLayer.maxExtent; } return maxExtent; }, /** * APIMethod: getNumZoomLevels * * Returns: * {Integer} The total number of zoom levels that can be displayed by the * current baseLayer. */ getNumZoomLevels: function() { var numZoomLevels = null; if (this.baseLayer != null) { numZoomLevels = this.baseLayer.numZoomLevels; } return numZoomLevels; }, /********************************************************/ /* */ /* Baselayer Functions */ /* */ /* The following functions, all publicly exposed */ /* in the API?, are all merely wrappers to the */ /* the same calls on whatever layer is set as */ /* the current base layer */ /* */ /********************************************************/ /** * APIMethod: getExtent * * Returns: * {} A Bounds object which represents the lon/lat * bounds of the current viewPort. * If no baselayer is set, returns null. */ getExtent: function () { var extent = null; if (this.baseLayer != null) { extent = this.baseLayer.getExtent(); } return extent; }, /** * APIMethod: getResolution * * Returns: * {Float} The current resolution of the map. * If no baselayer is set, returns null. */ getResolution: function () { var resolution = null; if (this.baseLayer != null) { resolution = this.baseLayer.getResolution(); } else if(this.allOverlays === true && this.layers.length > 0) { // while adding the 1st layer to the map in allOverlays mode, // this.baseLayer is not set yet when we need the resolution // for calculateInRange. resolution = this.layers[0].getResolution(); } return resolution; }, /** * APIMethod: getUnits * * Returns: * {Float} The current units of the map. * If no baselayer is set, returns null. */ getUnits: function () { var units = null; if (this.baseLayer != null) { units = this.baseLayer.units; } return units; }, /** * APIMethod: getScale * * Returns: * {Float} The current scale denominator of the map. * If no baselayer is set, returns null. */ getScale: function () { var scale = null; if (this.baseLayer != null) { var res = this.getResolution(); var units = this.baseLayer.units; scale = OpenLayers.Util.getScaleFromResolution(res, units); } return scale; }, /** * APIMethod: getZoomForExtent * * Parameters: * bounds - {} * closest - {Boolean} Find the zoom level that most closely fits the * specified bounds. Note that this may result in a zoom that does * not exactly contain the entire extent. * Default is false. * * Returns: * {Integer} A suitable zoom level for the specified bounds. * If no baselayer is set, returns null. */ getZoomForExtent: function (bounds, closest) { var zoom = null; if (this.baseLayer != null) { zoom = this.baseLayer.getZoomForExtent(bounds, closest); } return zoom; }, /** * APIMethod: getResolutionForZoom * * Parameter: * zoom - {Float} * * Returns: * {Float} A suitable resolution for the specified zoom. If no baselayer * is set, returns null. */ getResolutionForZoom: function(zoom) { var resolution = null; if(this.baseLayer) { resolution = this.baseLayer.getResolutionForZoom(zoom); } return resolution; }, /** * APIMethod: getZoomForResolution * * Parameter: * resolution - {Float} * closest - {Boolean} Find the zoom level that corresponds to the absolute * closest resolution, which may result in a zoom whose corresponding * resolution is actually smaller than we would have desired (if this * is being called from a getZoomForExtent() call, then this means that * the returned zoom index might not actually contain the entire * extent specified... but it'll be close). * Default is false. * * Returns: * {Integer} A suitable zoom level for the specified resolution. * If no baselayer is set, returns null. */ getZoomForResolution: function(resolution, closest) { var zoom = null; if (this.baseLayer != null) { zoom = this.baseLayer.getZoomForResolution(resolution, closest); } return zoom; }, /********************************************************/ /* */ /* Zooming Functions */ /* */ /* The following functions, all publicly exposed */ /* in the API, are all merely wrappers to the */ /* the setCenter() function */ /* */ /********************************************************/ /** * APIMethod: zoomTo * Zoom to a specific zoom level * * Parameters: * zoom - {Integer} */ zoomTo: function(zoom) { if (this.isValidZoomLevel(zoom)) { this.setCenter(null, zoom); } }, /** * APIMethod: zoomIn * */ zoomIn: function() { this.zoomTo(this.getZoom() + 1); }, /** * APIMethod: zoomOut * */ zoomOut: function() { this.zoomTo(this.getZoom() - 1); }, /** * APIMethod: zoomToExtent * Zoom to the passed in bounds, recenter * * Parameters: * bounds - {} * closest - {Boolean} Find the zoom level that most closely fits the * specified bounds. Note that this may result in a zoom that does * not exactly contain the entire extent. * Default is false. * */ zoomToExtent: function(bounds, closest) { var center = bounds.getCenterLonLat(); if (this.baseLayer.wrapDateLine) { var maxExtent = this.getMaxExtent(); //fix straddling bounds (in the case of a bbox that straddles the // dateline, it's left and right boundaries will appear backwards. // we fix this by allowing a right value that is greater than the // max value at the dateline -- this allows us to pass a valid // bounds to calculate zoom) // bounds = bounds.clone(); while (bounds.right < bounds.left) { bounds.right += maxExtent.getWidth(); } //if the bounds was straddling (see above), then the center point // we got from it was wrong. So we take our new bounds and ask it // for the center. Because our new bounds is at least partially // outside the bounds of maxExtent, the new calculated center // might also be. We don't want to pass a bad center value to // setCenter, so we have it wrap itself across the date line. // center = bounds.getCenterLonLat().wrapDateLine(maxExtent); } this.setCenter(center, this.getZoomForExtent(bounds, closest)); }, /** * APIMethod: zoomToMaxExtent * Zoom to the full extent and recenter. * * Parameters: * options - * * Allowed Options: * restricted - {Boolean} True to zoom to restricted extent if it is * set. Defaults to true. */ zoomToMaxExtent: function(options) { //restricted is true by default var restricted = (options) ? options.restricted : true; var maxExtent = this.getMaxExtent({ 'restricted': restricted }); this.zoomToExtent(maxExtent); }, /** * APIMethod: zoomToScale * Zoom to a specified scale * * Parameters: * scale - {float} * closest - {Boolean} Find the zoom level that most closely fits the * specified scale. Note that this may result in a zoom that does * not exactly contain the entire extent. * Default is false. * */ zoomToScale: function(scale, closest) { var res = OpenLayers.Util.getResolutionFromScale(scale, this.baseLayer.units); var size = this.getSize(); var w_deg = size.w * res; var h_deg = size.h * res; var center = this.getCachedCenter(); var extent = new OpenLayers.Bounds(center.lon - w_deg / 2, center.lat - h_deg / 2, center.lon + w_deg / 2, center.lat + h_deg / 2); this.zoomToExtent(extent, closest); }, /********************************************************/ /* */ /* Translation Functions */ /* */ /* The following functions translate between */ /* LonLat, LayerPx, and ViewPortPx */ /* */ /********************************************************/ // // TRANSLATION: LonLat <-> ViewPortPx // /** * Method: getLonLatFromViewPortPx * * Parameters: * viewPortPx - {} * * Returns: * {} An OpenLayers.LonLat which is the passed-in view * port , translated into lon/lat * by the current base layer. */ getLonLatFromViewPortPx: function (viewPortPx) { var lonlat = null; if (this.baseLayer != null) { lonlat = this.baseLayer.getLonLatFromViewPortPx(viewPortPx); } return lonlat; }, /** * APIMethod: getViewPortPxFromLonLat * * Parameters: * lonlat - {} * * Returns: * {} An OpenLayers.Pixel which is the passed-in * , translated into view port * pixels by the current base layer. */ getViewPortPxFromLonLat: function (lonlat) { var px = null; if (this.baseLayer != null) { px = this.baseLayer.getViewPortPxFromLonLat(lonlat); } return px; }, // // CONVENIENCE TRANSLATION FUNCTIONS FOR API // /** * APIMethod: getLonLatFromPixel * * Parameters: * px - {} * * Returns: * {} An OpenLayers.LonLat corresponding to the given * OpenLayers.Pixel, translated into lon/lat by the * current base layer */ getLonLatFromPixel: function (px) { return this.getLonLatFromViewPortPx(px); }, /** * APIMethod: getPixelFromLonLat * Returns a pixel location given a map location. The map location is * translated to an integer pixel location (in viewport pixel * coordinates) by the current base layer. * * Parameters: * lonlat - {} A map location. * * Returns: * {} An OpenLayers.Pixel corresponding to the * translated into view port pixels by the current * base layer. */ getPixelFromLonLat: function (lonlat) { var px = this.getViewPortPxFromLonLat(lonlat); px.x = Math.round(px.x); px.y = Math.round(px.y); return px; }, /** * Method: getGeodesicPixelSize * * Parameters: * px - {} The pixel to get the geodesic length for. If * not provided, the center pixel of the map viewport will be used. * * Returns: * {} The geodesic size of the pixel in kilometers. */ getGeodesicPixelSize: function(px) { var lonlat = px ? this.getLonLatFromPixel(px) : ( this.getCachedCenter() || new OpenLayers.LonLat(0, 0)); var res = this.getResolution(); var left = lonlat.add(-res / 2, 0); var right = lonlat.add(res / 2, 0); var bottom = lonlat.add(0, -res / 2); var top = lonlat.add(0, res / 2); var dest = new OpenLayers.Projection("EPSG:4326"); var source = this.getProjectionObject() || dest; if(!source.equals(dest)) { left.transform(source, dest); right.transform(source, dest); bottom.transform(source, dest); top.transform(source, dest); } return new OpenLayers.Size( OpenLayers.Util.distVincenty(left, right), OpenLayers.Util.distVincenty(bottom, top) ); }, // // TRANSLATION: ViewPortPx <-> LayerPx // /** * APIMethod: getViewPortPxFromLayerPx * * Parameters: * layerPx - {} * * Returns: * {} Layer Pixel translated into ViewPort Pixel * coordinates */ getViewPortPxFromLayerPx:function(layerPx) { var viewPortPx = null; if (layerPx != null) { var dX = parseInt(this.layerContainerDiv.style.left); var dY = parseInt(this.layerContainerDiv.style.top); viewPortPx = layerPx.add(dX, dY); } return viewPortPx; }, /** * APIMethod: getLayerPxFromViewPortPx * * Parameters: * viewPortPx - {} * * Returns: * {} ViewPort Pixel translated into Layer Pixel * coordinates */ getLayerPxFromViewPortPx:function(viewPortPx) { var layerPx = null; if (viewPortPx != null) { var dX = -parseInt(this.layerContainerDiv.style.left); var dY = -parseInt(this.layerContainerDiv.style.top); layerPx = viewPortPx.add(dX, dY); if (isNaN(layerPx.x) || isNaN(layerPx.y)) { layerPx = null; } } return layerPx; }, // // TRANSLATION: LonLat <-> LayerPx // /** * Method: getLonLatFromLayerPx * * Parameters: * px - {} * * Returns: * {} */ getLonLatFromLayerPx: function (px) { //adjust for displacement of layerContainerDiv px = this.getViewPortPxFromLayerPx(px); return this.getLonLatFromViewPortPx(px); }, /** * APIMethod: getLayerPxFromLonLat * * Parameters: * lonlat - {} lonlat * * Returns: * {} An OpenLayers.Pixel which is the passed-in * , translated into layer pixels * by the current base layer */ getLayerPxFromLonLat: function (lonlat) { //adjust for displacement of layerContainerDiv var px = this.getPixelFromLonLat(lonlat); return this.getLayerPxFromViewPortPx(px); }, CLASS_NAME: "OpenLayers.Map" }); /** * Constant: TILE_WIDTH * {Integer} 256 Default tile width (unless otherwise specified) */ OpenLayers.Map.TILE_WIDTH = 256; /** * Constant: TILE_HEIGHT * {Integer} 256 Default tile height (unless otherwise specified) */ OpenLayers.Map.TILE_HEIGHT = 256; /* ====================================================================== OpenLayers/Projection.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Util.js */ /** * Class: OpenLayers.Projection * Class for coordinate transforms between coordinate systems. * Depends on the proj4js library. If proj4js is not available, * then this is just an empty stub. */ OpenLayers.Projection = OpenLayers.Class({ /** * Property: proj * {Object} Proj4js.Proj instance. */ proj: null, /** * Property: projCode * {String} */ projCode: null, /** * Property: titleRegEx * {RegExp} regular expression to strip the title from a proj4js definition */ titleRegEx: /\+title=[^\+]*/, /** * Constructor: OpenLayers.Projection * This class offers several methods for interacting with a wrapped * pro4js projection object. * * Parameters: * projCode - {String} A string identifying the Well Known Identifier for * the projection. * options - {Object} An optional object to set additional properties * on the layer. * * Returns: * {} A projection object. */ initialize: function(projCode, options) { OpenLayers.Util.extend(this, options); this.projCode = projCode; if (window.Proj4js) { this.proj = new Proj4js.Proj(projCode); } }, /** * APIMethod: getCode * Get the string SRS code. * * Returns: * {String} The SRS code. */ getCode: function() { return this.proj ? this.proj.srsCode : this.projCode; }, /** * APIMethod: getUnits * Get the units string for the projection -- returns null if * proj4js is not available. * * Returns: * {String} The units abbreviation. */ getUnits: function() { return this.proj ? this.proj.units : null; }, /** * Method: toString * Convert projection to string (getCode wrapper). * * Returns: * {String} The projection code. */ toString: function() { return this.getCode(); }, /** * Method: equals * Test equality of two projection instances. Determines equality based * soley on the projection code. * * Returns: * {Boolean} The two projections are equivalent. */ equals: function(projection) { var p = projection, equals = false; if (p) { if (window.Proj4js && this.proj.defData && p.proj.defData) { equals = this.proj.defData.replace(this.titleRegEx, "") == p.proj.defData.replace(this.titleRegEx, ""); } else if (p.getCode) { var source = this.getCode(), target = p.getCode(); equals = source == target || !!OpenLayers.Projection.transforms[source] && OpenLayers.Projection.transforms[source][target] === OpenLayers.Projection.nullTransform; } } return equals; }, /* Method: destroy * Destroy projection object. */ destroy: function() { delete this.proj; delete this.projCode; }, CLASS_NAME: "OpenLayers.Projection" }); /** * Property: transforms * Transforms is an object, with from properties, each of which may * have a to property. This allows you to define projections without * requiring support for proj4js to be included. * * This object has keys which correspond to a 'source' projection object. The * keys should be strings, corresponding to the projection.getCode() value. * Each source projection object should have a set of destination projection * keys included in the object. * * Each value in the destination object should be a transformation function, * where the function is expected to be passed an object with a .x and a .y * property. The function should return the object, with the .x and .y * transformed according to the transformation function. * * Note - Properties on this object should not be set directly. To add a * transform method to this object, use the method. For an * example of usage, see the OpenLayers.Layer.SphericalMercator file. */ OpenLayers.Projection.transforms = {}; /** * APIMethod: addTransform * Set a custom transform method between two projections. Use this method in * cases where the proj4js lib is not available or where custom projections * need to be handled. * * Parameters: * from - {String} The code for the source projection * to - {String} the code for the destination projection * method - {Function} A function that takes a point as an argument and * transforms that point from the source to the destination projection * in place. The original point should be modified. */ OpenLayers.Projection.addTransform = function(from, to, method) { if(!OpenLayers.Projection.transforms[from]) { OpenLayers.Projection.transforms[from] = {}; } OpenLayers.Projection.transforms[from][to] = method; }; /** * APIMethod: transform * Transform a point coordinate from one projection to another. Note that * the input point is transformed in place. * * Parameters: * point - { | Object} An object with x and y * properties representing coordinates in those dimensions. * source - {OpenLayers.Projection} Source map coordinate system * dest - {OpenLayers.Projection} Destination map coordinate system * * Returns: * point - {object} A transformed coordinate. The original point is modified. */ OpenLayers.Projection.transform = function(point, source, dest) { if (source.proj && dest.proj) { point = Proj4js.transform(source.proj, dest.proj, point); } else if (source && dest && OpenLayers.Projection.transforms[source.getCode()] && OpenLayers.Projection.transforms[source.getCode()][dest.getCode()]) { OpenLayers.Projection.transforms[source.getCode()][dest.getCode()](point); } return point; }; /** * APIFunction: nullTransform * A null transformation - useful for defining projection aliases when * proj4js is not available: * * (code) * OpenLayers.Projection.addTransform("EPSG:4326", "EPSG:3857", * OpenLayers.Layer.SphericalMercator.projectForward); * OpenLayers.Projection.addTransform("EPSG:3857", "EPSG:3857", * OpenLayers.Layer.SphericalMercator.projectInverse); * OpenLayers.Projection.addTransform("EPSG:3857", "EPSG:900913", * OpenLayers.Projection.nullTransform); * OpenLayers.Projection.addTransform("EPSG:900913", "EPSG:3857", * OpenLayers.Projection.nullTransform); * (end) */ OpenLayers.Projection.nullTransform = function(point) { return point; }; /* ====================================================================== OpenLayers/Layer.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Map.js * @requires OpenLayers/Projection.js */ /** * Class: OpenLayers.Layer */ OpenLayers.Layer = OpenLayers.Class({ /** * APIProperty: id * {String} */ id: null, /** * APIProperty: name * {String} */ name: null, /** * APIProperty: div * {DOMElement} */ div: null, /** * Property: opacity * {Float} The layer's opacity. Float number between 0.0 and 1.0. */ opacity: null, /** * APIProperty: alwaysInRange * {Boolean} If a layer's display should not be scale-based, this should * be set to true. This will cause the layer, as an overlay, to always * be 'active', by always returning true from the calculateInRange() * function. * * If not explicitly specified for a layer, its value will be * determined on startup in initResolutions() based on whether or not * any scale-specific properties have been set as options on the * layer. If no scale-specific options have been set on the layer, we * assume that it should always be in range. * * See #987 for more info. */ alwaysInRange: null, /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types. Register a listener * for a particular event with the following syntax: * (code) * layer.events.register(type, obj, listener); * (end) * * Listeners will be called with a reference to an event object. The * properties of this event depends on exactly what happened. * * All event objects have at least the following properties: * object - {Object} A reference to layer.events.object. * element - {DOMElement} A reference to layer.events.element. * * Supported map event types: * loadstart - Triggered when layer loading starts. * loadend - Triggered when layer loading ends. * loadcancel - Triggered when layer loading is canceled. * visibilitychanged - Triggered when layer visibility is changed. * move - Triggered when layer moves (triggered with every mousemove * during a drag). * moveend - Triggered when layer is done moving, object passed as * argument has a zoomChanged boolean property which tells that the * zoom has changed. * added - Triggered after the layer is added to a map. Listeners will * receive an object with a *map* property referencing the map and a * *layer* property referencing the layer. * removed - Triggered after the layer is removed from the map. Listeners * will receive an object with a *map* property referencing the map and * a *layer* property referencing the layer. */ EVENT_TYPES: ["loadstart", "loadend", "loadcancel", "visibilitychanged", "move", "moveend", "added", "removed"], /** * Constant: RESOLUTION_PROPERTIES * {Array} The properties that are used for calculating resolutions * information. */ RESOLUTION_PROPERTIES: [ 'scales', 'resolutions', 'maxScale', 'minScale', 'maxResolution', 'minResolution', 'numZoomLevels', 'maxZoomLevel' ], /** * APIProperty: events * {} */ events: null, /** * APIProperty: map * {} This variable is set when the layer is added to * the map, via the accessor function setMap(). */ map: null, /** * APIProperty: isBaseLayer * {Boolean} Whether or not the layer is a base layer. This should be set * individually by all subclasses. Default is false */ isBaseLayer: false, /** * Property: alpha * {Boolean} The layer's images have an alpha channel. Default is false. */ alpha: false, /** * APIProperty: displayInLayerSwitcher * {Boolean} Display the layer's name in the layer switcher. Default is * true. */ displayInLayerSwitcher: true, /** * APIProperty: visibility * {Boolean} The layer should be displayed in the map. Default is true. */ visibility: true, /** * APIProperty: attribution * {String} Attribution string, displayed when an * has been added to the map. */ attribution: null, /** * Property: inRange * {Boolean} The current map resolution is within the layer's min/max * range. This is set in whenever the zoom * changes. */ inRange: false, /** * Propery: imageSize * {} For layers with a gutter, the image is larger than * the tile by twice the gutter in each dimension. */ imageSize: null, /** * Property: imageOffset * {} For layers with a gutter, the image offset * represents displacement due to the gutter. */ imageOffset: null, // OPTIONS /** * Property: options * {Object} An optional object whose properties will be set on the layer. * Any of the layer properties can be set as a property of the options * object and sent to the constructor when the layer is created. */ options: null, /** * APIProperty: eventListeners * {Object} If set as an option at construction, the eventListeners * object will be registered with . Object * structure must be a listeners object as shown in the example for * the events.on method. */ eventListeners: null, /** * APIProperty: gutter * {Integer} Determines the width (in pixels) of the gutter around image * tiles to ignore. By setting this property to a non-zero value, * images will be requested that are wider and taller than the tile * size by a value of 2 x gutter. This allows artifacts of rendering * at tile edges to be ignored. Set a gutter value that is equal to * half the size of the widest symbol that needs to be displayed. * Defaults to zero. Non-tiled layers always have zero gutter. */ gutter: 0, /** * APIProperty: projection * {} or {} Set in the layer options to * override the default projection string this layer - also set maxExtent, * maxResolution, and units if appropriate. Can be either a string or * an object when created -- will be converted * to an object when setMap is called if a string is passed. */ projection: null, /** * APIProperty: units * {String} The layer map units. Defaults to 'degrees'. Possible values * are 'degrees' (or 'dd'), 'm', 'ft', 'km', 'mi', 'inches'. */ units: null, /** * APIProperty: scales * {Array} An array of map scales in descending order. The values in the * array correspond to the map scale denominator. Note that these * values only make sense if the display (monitor) resolution of the * client is correctly guessed by whomever is configuring the * application. In addition, the units property must also be set. * Use instead wherever possible. */ scales: null, /** * APIProperty: resolutions * {Array} A list of map resolutions (map units per pixel) in descending * order. If this is not set in the layer constructor, it will be set * based on other resolution related properties (maxExtent, * maxResolution, maxScale, etc.). */ resolutions: null, /** * APIProperty: maxExtent * {} The center of these bounds will not stray outside * of the viewport extent during panning. In addition, if * is set to false, data will not be * requested that falls completely outside of these bounds. */ maxExtent: null, /** * APIProperty: minExtent * {} */ minExtent: null, /** * APIProperty: maxResolution * {Float} Default max is 360 deg / 256 px, which corresponds to * zoom level 0 on gmaps. Specify a different value in the layer * options if you are not using a geographic projection and * displaying the whole world. */ maxResolution: null, /** * APIProperty: minResolution * {Float} */ minResolution: null, /** * APIProperty: numZoomLevels * {Integer} */ numZoomLevels: null, /** * APIProperty: minScale * {Float} */ minScale: null, /** * APIProperty: maxScale * {Float} */ maxScale: null, /** * APIProperty: displayOutsideMaxExtent * {Boolean} Request map tiles that are completely outside of the max * extent for this layer. Defaults to false. */ displayOutsideMaxExtent: false, /** * APIProperty: wrapDateLine * {Boolean} #487 for more info. */ wrapDateLine: false, /** * APIProperty: transitionEffect * {String} The transition effect to use when the map is panned or * zoomed. * * There are currently two supported values: * - *null* No transition effect (the default). * - *resize* Existing tiles are resized on zoom to provide a visual * effect of the zoom having taken place immediately. As the * new tiles become available, they are drawn over top of the * resized tiles. */ transitionEffect: null, /** * Property: SUPPORTED_TRANSITIONS * {Array} An immutable (that means don't change it!) list of supported * transitionEffect values. */ SUPPORTED_TRANSITIONS: ['resize'], /** * Property: metadata * {Object} This object can be used to store additional information on a * layer object. */ metadata: {}, /** * Constructor: OpenLayers.Layer * * Parameters: * name - {String} The layer name * options - {Object} Hashtable of extra options to tag onto the layer */ initialize: function(name, options) { this.addOptions(options); this.name = name; if (this.id == null) { this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); this.div = OpenLayers.Util.createDiv(this.id); this.div.style.width = "100%"; this.div.style.height = "100%"; this.div.dir = "ltr"; this.events = new OpenLayers.Events(this, this.div, this.EVENT_TYPES); if(this.eventListeners instanceof Object) { this.events.on(this.eventListeners); } } if (this.wrapDateLine) { this.displayOutsideMaxExtent = true; } }, /** * Method: destroy * Destroy is a destructor: this is to alleviate cyclic references which * the Javascript garbage cleaner can not take care of on its own. * * Parameters: * setNewBaseLayer - {Boolean} Set a new base layer when this layer has * been destroyed. Default is true. */ destroy: function(setNewBaseLayer) { if (setNewBaseLayer == null) { setNewBaseLayer = true; } if (this.map != null) { this.map.removeLayer(this, setNewBaseLayer); } this.projection = null; this.map = null; this.name = null; this.div = null; this.options = null; if (this.events) { if(this.eventListeners) { this.events.un(this.eventListeners); } this.events.destroy(); } this.eventListeners = null; this.events = null; }, /** * Method: clone * * Parameters: * obj - {} The layer to be cloned * * Returns: * {} An exact clone of this */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Layer(this.name, this.getOptions()); } // catch any randomly tagged-on properties OpenLayers.Util.applyDefaults(obj, this); // a cloned layer should never have its map property set // because it has not been added to a map yet. obj.map = null; return obj; }, /** * Method: getOptions * Extracts an object from the layer with the properties that were set as * options, but updates them with the values currently set on the * instance. * * Returns: * {Object} the of the layer, representing the current state. */ getOptions: function() { var options = {}; for(var o in this.options) { options[o] = this[o]; } return options; }, /** * APIMethod: setName * Sets the new layer name for this layer. Can trigger a changelayer event * on the map. * * Parameters: * newName - {String} The new name. */ setName: function(newName) { if (newName != this.name) { this.name = newName; if (this.map != null) { this.map.events.triggerEvent("changelayer", { layer: this, property: "name" }); } } }, /** * APIMethod: addOptions * * Parameters: * newOptions - {Object} * reinitialize - {Boolean} If set to true, and if resolution options of the * current baseLayer were changed, the map will be recentered to make * sure that it is displayed with a valid resolution, and a * changebaselayer event will be triggered. */ addOptions: function (newOptions, reinitialize) { if (this.options == null) { this.options = {}; } // update our copy for clone OpenLayers.Util.extend(this.options, newOptions); // add new options to this OpenLayers.Util.extend(this, newOptions); // make sure this.projection references a projection object if(typeof this.projection == "string") { this.projection = new OpenLayers.Projection(this.projection); } // get the units from the projection, if we have a projection // and it it has units if(this.projection && this.projection.getUnits()) { this.units = this.projection.getUnits(); } // re-initialize resolutions if necessary, i.e. if any of the // properties of the "properties" array defined below is set // in the new options if(this.map) { // store current resolution so we can try to restore it later var resolution = this.map.getResolution(); var properties = this.RESOLUTION_PROPERTIES.concat( ["projection", "units", "minExtent", "maxExtent"] ); for(var o in newOptions) { if(newOptions.hasOwnProperty(o) && OpenLayers.Util.indexOf(properties, o) >= 0) { this.initResolutions(); if (reinitialize && this.map.baseLayer === this) { // update map position, and restore previous resolution this.map.setCenter(this.map.getCenter(), this.map.getZoomForResolution(resolution), false, true ); // trigger a changebaselayer event to make sure that // all controls (especially // OpenLayers.Control.PanZoomBar) get notified of the // new options this.map.events.triggerEvent("changebaselayer", { layer: this }); } break; } } } }, /** * APIMethod: onMapResize * This function can be implemented by subclasses */ onMapResize: function() { //this function can be implemented by subclasses }, /** * APIMethod: redraw * Redraws the layer. Returns true if the layer was redrawn, false if not. * * Returns: * {Boolean} The layer was redrawn. */ redraw: function() { var redrawn = false; if (this.map) { // min/max Range may have changed this.inRange = this.calculateInRange(); // map's center might not yet be set var extent = this.getExtent(); if (extent && this.inRange && this.visibility) { var zoomChanged = true; this.moveTo(extent, zoomChanged, false); this.events.triggerEvent("moveend", {"zoomChanged": zoomChanged}); redrawn = true; } } return redrawn; }, /** * Method: moveTo * * Parameters: * bounds - {} * zoomChanged - {Boolean} Tells when zoom has changed, as layers have to * do some init work in that case. * dragging - {Boolean} */ moveTo:function(bounds, zoomChanged, dragging) { var display = this.visibility; if (!this.isBaseLayer) { display = display && this.inRange; } this.display(display); }, /** * Method: moveByPx * Move the layer based on pixel vector. To be implemented by subclasses. * * Parameters: * dx - {Number} The x coord of the displacement vector. * dy - {Number} The y coord of the displacement vector. */ moveByPx: function(dx, dy) { }, /** * Method: setMap * Set the map property for the layer. This is done through an accessor * so that subclasses can override this and take special action once * they have their map variable set. * * Here we take care to bring over any of the necessary default * properties from the map. * * Parameters: * map - {} */ setMap: function(map) { if (this.map == null) { this.map = map; // grab some essential layer data from the map if it hasn't already // been set this.maxExtent = this.maxExtent || this.map.maxExtent; this.minExtent = this.minExtent || this.map.minExtent; this.projection = this.projection || this.map.projection; if (typeof this.projection == "string") { this.projection = new OpenLayers.Projection(this.projection); } // Check the projection to see if we can get units -- if not, refer // to properties. this.units = this.projection.getUnits() || this.units || this.map.units; this.initResolutions(); if (!this.isBaseLayer) { this.inRange = this.calculateInRange(); var show = ((this.visibility) && (this.inRange)); this.div.style.display = show ? "" : "none"; } // deal with gutters this.setTileSize(); } }, /** * Method: afterAdd * Called at the end of the map.addLayer sequence. At this point, the map * will have a base layer. To be overridden by subclasses. */ afterAdd: function() { }, /** * APIMethod: removeMap * Just as setMap() allows each layer the possibility to take a * personalized action on being added to the map, removeMap() allows * each layer to take a personalized action on being removed from it. * For now, this will be mostly unused, except for the EventPane layer, * which needs this hook so that it can remove the special invisible * pane. * * Parameters: * map - {} */ removeMap: function(map) { //to be overridden by subclasses }, /** * APIMethod: getImageSize * * Parameters: * bounds - {} optional tile bounds, can be used * by subclasses that have to deal with different tile sizes at the * layer extent edges (e.g. Zoomify) * * Returns: * {} The size that the image should be, taking into * account gutters. */ getImageSize: function(bounds) { return (this.imageSize || this.tileSize); }, /** * APIMethod: setTileSize * Set the tile size based on the map size. This also sets layer.imageSize * and layer.imageOffset for use by Tile.Image. * * Parameters: * size - {} */ setTileSize: function(size) { var tileSize = (size) ? size : ((this.tileSize) ? this.tileSize : this.map.getTileSize()); this.tileSize = tileSize; if(this.gutter) { // layers with gutters need non-null tile sizes //if(tileSize == null) { // OpenLayers.console.error("Error in layer.setMap() for " + // this.name + ": layers with " + // "gutters need non-null tile sizes"); //} this.imageOffset = new OpenLayers.Pixel(-this.gutter, -this.gutter); this.imageSize = new OpenLayers.Size(tileSize.w + (2*this.gutter), tileSize.h + (2*this.gutter)); } }, /** * APIMethod: getVisibility * * Returns: * {Boolean} The layer should be displayed (if in range). */ getVisibility: function() { return this.visibility; }, /** * APIMethod: setVisibility * Set the visibility flag for the layer and hide/show & redraw * accordingly. Fire event unless otherwise specified * * Note that visibility is no longer simply whether or not the layer's * style.display is set to "block". Now we store a 'visibility' state * property on the layer class, this allows us to remember whether or * not we *desire* for a layer to be visible. In the case where the * map's resolution is out of the layer's range, this desire may be * subverted. * * Parameters: * visibility - {Boolean} Whether or not to display the layer (if in range) */ setVisibility: function(visibility) { if (visibility != this.visibility) { this.visibility = visibility; this.display(visibility); this.redraw(); if (this.map != null) { this.map.events.triggerEvent("changelayer", { layer: this, property: "visibility" }); } this.events.triggerEvent("visibilitychanged"); } }, /** * APIMethod: display * Hide or show the Layer. This is designed to be used internally, and * is not generally the way to enable or disable the layer. For that, * use the setVisibility function instead.. * * Parameters: * display - {Boolean} */ display: function(display) { if (display != (this.div.style.display != "none")) { this.div.style.display = (display && this.calculateInRange()) ? "block" : "none"; } }, /** * APIMethod: calculateInRange * * Returns: * {Boolean} The layer is displayable at the current map's current * resolution. Note that if 'alwaysInRange' is true for the layer, * this function will always return true. */ calculateInRange: function() { var inRange = false; if (this.alwaysInRange) { inRange = true; } else { if (this.map) { var resolution = this.map.getResolution(); inRange = ( (resolution >= this.minResolution) && (resolution <= this.maxResolution) ); } } return inRange; }, /** * APIMethod: setIsBaseLayer * * Parameters: * isBaseLayer - {Boolean} */ setIsBaseLayer: function(isBaseLayer) { if (isBaseLayer != this.isBaseLayer) { this.isBaseLayer = isBaseLayer; if (this.map != null) { this.map.events.triggerEvent("changebaselayer", { layer: this }); } } }, /********************************************************/ /* */ /* Baselayer Functions */ /* */ /********************************************************/ /** * Method: initResolutions * This method's responsibility is to set up the 'resolutions' array * for the layer -- this array is what the layer will use to interface * between the zoom levels of the map and the resolution display * of the layer. * * The user has several options that determine how the array is set up. * * For a detailed explanation, see the following wiki from the * openlayers.org homepage: * http://trac.openlayers.org/wiki/SettingZoomLevels */ initResolutions: function() { // ok we want resolutions, here's our strategy: // // 1. if resolutions are defined in the layer config, use them // 2. else, if scales are defined in the layer config then derive // resolutions from these scales // 3. else, attempt to calculate resolutions from maxResolution, // minResolution, numZoomLevels, maxZoomLevel set in the // layer config // 4. if we still don't have resolutions, and if resolutions // are defined in the same, use them // 5. else, if scales are defined in the map then derive // resolutions from these scales // 6. else, attempt to calculate resolutions from maxResolution, // minResolution, numZoomLevels, maxZoomLevel set in the // map // 7. hope for the best! var i, len, p; var props = {}, alwaysInRange = true; // get resolution data from layer config // (we also set alwaysInRange in the layer as appropriate) for(i=0, len=this.RESOLUTION_PROPERTIES.length; i} A Bounds object which represents the lon/lat * bounds of the current viewPort. */ getExtent: function() { // just use stock map calculateBounds function -- passing no arguments // means it will user map's current center & resolution // return this.map.calculateBounds(); }, /** * APIMethod: getZoomForExtent * * Parameters: * extent - {} * closest - {Boolean} Find the zoom level that most closely fits the * specified bounds. Note that this may result in a zoom that does * not exactly contain the entire extent. * Default is false. * * Returns: * {Integer} The index of the zoomLevel (entry in the resolutions array) * for the passed-in extent. We do this by calculating the ideal * resolution for the given extent (based on the map size) and then * calling getZoomForResolution(), passing along the 'closest' * parameter. */ getZoomForExtent: function(extent, closest) { var viewSize = this.map.getSize(); var idealResolution = Math.max( extent.getWidth() / viewSize.w, extent.getHeight() / viewSize.h ); return this.getZoomForResolution(idealResolution, closest); }, /** * Method: getDataExtent * Calculates the max extent which includes all of the data for the layer. * This function is to be implemented by subclasses. * * Returns: * {} */ getDataExtent: function () { //to be implemented by subclasses }, /** * APIMethod: getResolutionForZoom * * Parameter: * zoom - {Float} * * Returns: * {Float} A suitable resolution for the specified zoom. */ getResolutionForZoom: function(zoom) { zoom = Math.max(0, Math.min(zoom, this.resolutions.length - 1)); var resolution; if(this.map.fractionalZoom) { var low = Math.floor(zoom); var high = Math.ceil(zoom); resolution = this.resolutions[low] - ((zoom-low) * (this.resolutions[low]-this.resolutions[high])); } else { resolution = this.resolutions[Math.round(zoom)]; } return resolution; }, /** * APIMethod: getZoomForResolution * * Parameters: * resolution - {Float} * closest - {Boolean} Find the zoom level that corresponds to the absolute * closest resolution, which may result in a zoom whose corresponding * resolution is actually smaller than we would have desired (if this * is being called from a getZoomForExtent() call, then this means that * the returned zoom index might not actually contain the entire * extent specified... but it'll be close). * Default is false. * * Returns: * {Integer} The index of the zoomLevel (entry in the resolutions array) * that corresponds to the best fit resolution given the passed in * value and the 'closest' specification. */ getZoomForResolution: function(resolution, closest) { var zoom, i, len; if(this.map.fractionalZoom) { var lowZoom = 0; var highZoom = this.resolutions.length - 1; var highRes = this.resolutions[lowZoom]; var lowRes = this.resolutions[highZoom]; var res; for(i=0, len=this.resolutions.length; i= resolution) { highRes = res; lowZoom = i; } if(res <= resolution) { lowRes = res; highZoom = i; break; } } var dRes = highRes - lowRes; if(dRes > 0) { zoom = lowZoom + ((highRes - resolution) / dRes); } else { zoom = lowZoom; } } else { var diff; var minDiff = Number.POSITIVE_INFINITY; for(i=0, len=this.resolutions.length; i minDiff) { break; } minDiff = diff; } else { if (this.resolutions[i] < resolution) { break; } } } zoom = Math.max(0, i-1); } return zoom; }, /** * APIMethod: getLonLatFromViewPortPx * * Parameters: * viewPortPx - {} * * Returns: * {} An OpenLayers.LonLat which is the passed-in * view port , translated into lon/lat by the layer. */ getLonLatFromViewPortPx: function (viewPortPx) { var lonlat = null; var map = this.map; if (viewPortPx != null && map.minPx) { var res = map.getResolution(); var maxExtent = map.getMaxExtent({restricted: true}); var lon = (viewPortPx.x - map.minPx.x) * res + maxExtent.left; var lat = (map.minPx.y - viewPortPx.y) * res + maxExtent.top; lonlat = new OpenLayers.LonLat(lon, lat); if (this.wrapDateLine) { lonlat = lonlat.wrapDateLine(this.maxExtent); } } return lonlat; }, /** * APIMethod: getViewPortPxFromLonLat * Returns a pixel location given a map location. This method will return * fractional pixel values. * * Parameters: * lonlat - {} * * Returns: * {} An which is the passed-in * ,translated into view port pixels. */ getViewPortPxFromLonLat: function (lonlat) { var px = null; if (lonlat != null) { var resolution = this.map.getResolution(); var extent = this.map.getExtent(); px = new OpenLayers.Pixel( (1/resolution * (lonlat.lon - extent.left)), (1/resolution * (extent.top - lonlat.lat)) ); } return px; }, /** * APIMethod: setOpacity * Sets the opacity for the entire layer (all images) * * Parameter: * opacity - {Float} */ setOpacity: function(opacity) { if (opacity != this.opacity) { this.opacity = opacity; for(var i=0, len=this.div.childNodes.length; i} */ adjustBounds: function (bounds) { if (this.gutter) { // Adjust the extent of a bounds in map units by the // layer's gutter in pixels. var mapGutter = this.gutter * this.map.getResolution(); bounds = new OpenLayers.Bounds(bounds.left - mapGutter, bounds.bottom - mapGutter, bounds.right + mapGutter, bounds.top + mapGutter); } if (this.wrapDateLine) { // wrap around the date line, within the limits of rounding error var wrappingOptions = { 'rightTolerance':this.getResolution(), 'leftTolerance':this.getResolution() }; bounds = bounds.wrapDateLine(this.maxExtent, wrappingOptions); } return bounds; }, CLASS_NAME: "OpenLayers.Layer" }); /* ====================================================================== OpenLayers/Layer/Markers.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer.js */ /** * Class: OpenLayers.Layer.Markers * * Inherits from: * - */ OpenLayers.Layer.Markers = OpenLayers.Class(OpenLayers.Layer, { /** * APIProperty: isBaseLayer * {Boolean} Markers layer is never a base layer. */ isBaseLayer: false, /** * APIProperty: markers * {Array()} internal marker list */ markers: null, /** * Property: drawn * {Boolean} internal state of drawing. This is a workaround for the fact * that the map does not call moveTo with a zoomChanged when the map is * first starting up. This lets us catch the case where we have *never* * drawn the layer, and draw it even if the zoom hasn't changed. */ drawn: false, /** * Constructor: OpenLayers.Layer.Markers * Create a Markers layer. * * Parameters: * name - {String} * options - {Object} Hashtable of extra options to tag onto the layer */ initialize: function(name, options) { OpenLayers.Layer.prototype.initialize.apply(this, arguments); this.markers = []; }, /** * APIMethod: destroy */ destroy: function() { this.clearMarkers(); this.markers = null; OpenLayers.Layer.prototype.destroy.apply(this, arguments); }, /** * APIMethod: setOpacity * Sets the opacity for all the markers. * * Parameter: * opacity - {Float} */ setOpacity: function(opacity) { if (opacity != this.opacity) { this.opacity = opacity; for (var i=0, len=this.markers.length; i} * zoomChanged - {Boolean} * dragging - {Boolean} */ moveTo:function(bounds, zoomChanged, dragging) { OpenLayers.Layer.prototype.moveTo.apply(this, arguments); if (zoomChanged || !this.drawn) { for(var i=0, len=this.markers.length; i} */ addMarker: function(marker) { this.markers.push(marker); if (this.opacity != null) { marker.setOpacity(this.opacity); } if (this.map && this.map.getExtent()) { marker.map = this.map; this.drawMarker(marker); } }, /** * APIMethod: removeMarker * * Parameters: * marker - {} */ removeMarker: function(marker) { if (this.markers && this.markers.length) { OpenLayers.Util.removeItem(this.markers, marker); marker.erase(); } }, /** * Method: clearMarkers * This method removes all markers from a layer. The markers are not * destroyed by this function, but are removed from the list of markers. */ clearMarkers: function() { if (this.markers != null) { while(this.markers.length > 0) { this.removeMarker(this.markers[0]); } } }, /** * Method: drawMarker * Calculate the pixel location for the marker, create it, and * add it to the layer's div * * Parameters: * marker - {} */ drawMarker: function(marker) { var px = this.map.getLayerPxFromLonLat(marker.lonlat); if (px == null) { marker.display(false); } else { if (!marker.isDrawn()) { var markerImg = marker.draw(px); this.div.appendChild(markerImg); } else if(marker.icon) { marker.icon.moveTo(px); } } }, /** * APIMethod: getDataExtent * Calculates the max extent which includes all of the markers. * * Returns: * {} */ getDataExtent: function () { var maxExtent = null; if ( this.markers && (this.markers.length > 0)) { var maxExtent = new OpenLayers.Bounds(); for(var i=0, len=this.markers.length; i. * * Inherits from: * - */ OpenLayers.Control.Pan = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: slideFactor * {Integer} Number of pixels by which we'll pan the map in any direction * on clicking the arrow buttons, defaults to 50. If you want to pan * by some ratio of the map dimensions, use instead. */ slideFactor: 50, /** * APIProperty: slideRatio * {Number} The fraction of map width/height by which we'll pan the map * on clicking the arrow buttons. Default is null. If set, will * override . E.g. if slideRatio is .5, then Pan Up will * pan up half the map height. */ slideRatio: null, /** * Property: direction * {String} in {'North', 'South', 'East', 'West'} */ direction: null, /** * Property: type * {String} The type of -- When added to a * , 'type' is used by the panel to determine how to * handle our events. */ type: OpenLayers.Control.TYPE_BUTTON, /** * Constructor: OpenLayers.Control.Pan * Control which handles the panning (in any of the cardinal directions) * of the map by a set px distance. * * Parameters: * direction - {String} The direction this button should pan. * options - {Object} An optional object whose properties will be used * to extend the control. */ initialize: function(direction, options) { this.direction = direction; this.CLASS_NAME += this.direction; OpenLayers.Control.prototype.initialize.apply(this, [options]); }, /** * Method: trigger */ trigger: function(){ var getSlideFactor = OpenLayers.Function.bind(function (dim) { return this.slideRatio ? this.map.getSize()[dim] * this.slideRatio : this.slideFactor; }, this); switch (this.direction) { case OpenLayers.Control.Pan.NORTH: this.map.pan(0, -getSlideFactor("h")); break; case OpenLayers.Control.Pan.SOUTH: this.map.pan(0, getSlideFactor("h")); break; case OpenLayers.Control.Pan.WEST: this.map.pan(-getSlideFactor("w"), 0); break; case OpenLayers.Control.Pan.EAST: this.map.pan(getSlideFactor("w"), 0); break; } }, CLASS_NAME: "OpenLayers.Control.Pan" }); OpenLayers.Control.Pan.NORTH = "North"; OpenLayers.Control.Pan.SOUTH = "South"; OpenLayers.Control.Pan.EAST = "East"; OpenLayers.Control.Pan.WEST = "West"; /* ====================================================================== OpenLayers/Handler/Feature.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.Feature * Handler to respond to mouse events related to a drawn feature. Callbacks * with the following keys will be notified of the following events * associated with features: click, clickout, over, out, and dblclick. * * This handler stops event propagation for mousedown and mouseup if those * browser events target features that can be selected. */ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, { /** * Property: EVENTMAP * {Object} A object mapping the browser events to objects with callback * keys for in and out. */ EVENTMAP: { 'click': {'in': 'click', 'out': 'clickout'}, 'mousemove': {'in': 'over', 'out': 'out'}, 'dblclick': {'in': 'dblclick', 'out': null}, 'mousedown': {'in': null, 'out': null}, 'mouseup': {'in': null, 'out': null}, 'touchstart': {'in': 'click', 'out': 'clickout'} }, /** * Property: feature * {} The last feature that was hovered. */ feature: null, /** * Property: lastFeature * {} The last feature that was handled. */ lastFeature: null, /** * Property: down * {} The location of the last mousedown. */ down: null, /** * Property: up * {} The location of the last mouseup. */ up: null, /** * Property: touch * {Boolean} When a touchstart event is fired, touch will be true and all * mouse related listeners will do nothing. */ touch: false, /** * Property: clickTolerance * {Number} The number of pixels the mouse can move between mousedown * and mouseup for the event to still be considered a click. * Dragging the map should not trigger the click and clickout callbacks * unless the map is moved by less than this tolerance. Defaults to 4. */ clickTolerance: 4, /** * Property: geometryTypes * To restrict dragging to a limited set of geometry types, send a list * of strings corresponding to the geometry class names. * * @type Array(String) */ geometryTypes: null, /** * Property: stopClick * {Boolean} If stopClick is set to true, handled clicks do not * propagate to other click listeners. Otherwise, handled clicks * do propagate. Unhandled clicks always propagate, whatever the * value of stopClick. Defaults to true. */ stopClick: true, /** * Property: stopDown * {Boolean} If stopDown is set to true, handled mousedowns do not * propagate to other mousedown listeners. Otherwise, handled * mousedowns do propagate. Unhandled mousedowns always propagate, * whatever the value of stopDown. Defaults to true. */ stopDown: true, /** * Property: stopUp * {Boolean} If stopUp is set to true, handled mouseups do not * propagate to other mouseup listeners. Otherwise, handled mouseups * do propagate. Unhandled mouseups always propagate, whatever the * value of stopUp. Defaults to false. */ stopUp: false, /** * Constructor: OpenLayers.Handler.Feature * * Parameters: * control - {} * layer - {} * callbacks - {Object} An object with a 'over' property whos value is * a function to be called when the mouse is over a feature. The * callback should expect to recieve a single argument, the feature. * options - {Object} */ initialize: function(control, layer, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, [control, callbacks, options]); this.layer = layer; }, /** * Method: touchstart * Handle touchstart events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ touchstart: function(evt) { if(!this.touch) { this.touch = true; this.map.events.un({ mousedown: this.mousedown, mouseup: this.mouseup, mousemove: this.mousemove, click: this.click, dblclick: this.dblclick, scope: this }); } return OpenLayers.Event.isMultiTouch(evt) ? true : this.mousedown(evt); }, /** * Method: touchmove * Handle touchmove events. We just prevent the browser default behavior, * for Android Webkit not to select text when moving the finger after * selecting a feature. * * Parameters: * evt - {Event} */ touchmove: function(evt) { OpenLayers.Event.stop(evt); }, /** * Method: mousedown * Handle mouse down. Stop propagation if a feature is targeted by this * event (stops map dragging during feature selection). * * Parameters: * evt - {Event} */ mousedown: function(evt) { this.down = evt.xy; return this.handle(evt) ? !this.stopDown : true; }, /** * Method: mouseup * Handle mouse up. Stop propagation if a feature is targeted by this * event. * * Parameters: * evt - {Event} */ mouseup: function(evt) { this.up = evt.xy; return this.handle(evt) ? !this.stopUp : true; }, /** * Method: click * Handle click. Call the "click" callback if click on a feature, * or the "clickout" callback if click outside any feature. * * Parameters: * evt - {Event} * * Returns: * {Boolean} */ click: function(evt) { return this.handle(evt) ? !this.stopClick : true; }, /** * Method: mousemove * Handle mouse moves. Call the "over" callback if moving in to a feature, * or the "out" callback if moving out of a feature. * * Parameters: * evt - {Event} * * Returns: * {Boolean} */ mousemove: function(evt) { if (!this.callbacks['over'] && !this.callbacks['out']) { return true; } this.handle(evt); return true; }, /** * Method: dblclick * Handle dblclick. Call the "dblclick" callback if dblclick on a feature. * * Parameters: * evt - {Event} * * Returns: * {Boolean} */ dblclick: function(evt) { return !this.handle(evt); }, /** * Method: geometryTypeMatches * Return true if the geometry type of the passed feature matches * one of the geometry types in the geometryTypes array. * * Parameters: * feature - {} * * Returns: * {Boolean} */ geometryTypeMatches: function(feature) { return this.geometryTypes == null || OpenLayers.Util.indexOf(this.geometryTypes, feature.geometry.CLASS_NAME) > -1; }, /** * Method: handle * * Parameters: * evt - {Event} * * Returns: * {Boolean} The event occurred over a relevant feature. */ handle: function(evt) { if(this.feature && !this.feature.layer) { // feature has been destroyed this.feature = null; } var type = evt.type; var handled = false; var previouslyIn = !!(this.feature); // previously in a feature var click = (type == "click" || type == "dblclick" || type == "touchstart"); this.feature = this.layer.getFeatureFromEvent(evt); if(this.feature && !this.feature.layer) { // feature has been destroyed this.feature = null; } if(this.lastFeature && !this.lastFeature.layer) { // last feature has been destroyed this.lastFeature = null; } if(this.feature) { if(type === "touchstart") { // stop the event to prevent Android Webkit from // "flashing" the map div OpenLayers.Event.stop(evt); } var inNew = (this.feature != this.lastFeature); if(this.geometryTypeMatches(this.feature)) { // in to a feature if(previouslyIn && inNew) { // out of last feature and in to another if(this.lastFeature) { this.triggerCallback(type, 'out', [this.lastFeature]); } this.triggerCallback(type, 'in', [this.feature]); } else if(!previouslyIn || click) { // in feature for the first time this.triggerCallback(type, 'in', [this.feature]); } this.lastFeature = this.feature; handled = true; } else { // not in to a feature if(this.lastFeature && (previouslyIn && inNew || click)) { // out of last feature for the first time this.triggerCallback(type, 'out', [this.lastFeature]); } // next time the mouse goes in a feature whose geometry type // doesn't match we don't want to call the 'out' callback // again, so let's set this.feature to null so that // previouslyIn will evaluate to false the next time // we enter handle. Yes, a bit hackish... this.feature = null; } } else { if(this.lastFeature && (previouslyIn || click)) { this.triggerCallback(type, 'out', [this.lastFeature]); } } return handled; }, /** * Method: triggerCallback * Call the callback keyed in the event map with the supplied arguments. * For click and clickout, the is checked first. * * Parameters: * type - {String} */ triggerCallback: function(type, mode, args) { var key = this.EVENTMAP[type][mode]; if(key) { if(type == 'click' && this.up && this.down) { // for click/clickout, only trigger callback if tolerance is met var dpx = Math.sqrt( Math.pow(this.up.x - this.down.x, 2) + Math.pow(this.up.y - this.down.y, 2) ); if(dpx <= this.clickTolerance) { this.callback(key, args); } } else { this.callback(key, args); } } }, /** * Method: activate * Turn on the handler. Returns false if the handler was already active. * * Returns: * {Boolean} */ activate: function() { var activated = false; if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) { this.moveLayerToTop(); this.map.events.on({ "removelayer": this.handleMapEvents, "changelayer": this.handleMapEvents, scope: this }); activated = true; } return activated; }, /** * Method: deactivate * Turn off the handler. Returns false if the handler was already active. * * Returns: * {Boolean} */ deactivate: function() { var deactivated = false; if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { this.moveLayerBack(); this.feature = null; this.lastFeature = null; this.down = null; this.up = null; this.touch = false; this.map.events.un({ "removelayer": this.handleMapEvents, "changelayer": this.handleMapEvents, scope: this }); deactivated = true; } return deactivated; }, /** * Method handleMapEvents * * Parameters: * evt - {Object} */ handleMapEvents: function(evt) { if (evt.type == "removelayer" || evt.property == "order") { this.moveLayerToTop(); } }, /** * Method: moveLayerToTop * Moves the layer for this handler to the top, so mouse events can reach * it. */ moveLayerToTop: function() { var index = Math.max(this.map.Z_INDEX_BASE['Feature'] - 1, this.layer.getZIndex()) + 1; this.layer.setZIndex(index); }, /** * Method: moveLayerBack * Moves the layer back to the position determined by the map's layers * array. */ moveLayerBack: function() { var index = this.layer.getZIndex() - 1; if (index >= this.map.Z_INDEX_BASE['Feature']) { this.layer.setZIndex(index); } else { this.map.setLayerZIndex(this.layer, this.map.getLayerIndex(this.layer)); } }, CLASS_NAME: "OpenLayers.Handler.Feature" }); /* ====================================================================== OpenLayers/Style.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Util.js * @requires OpenLayers/Feature/Vector.js */ /** * Class: OpenLayers.Style * This class represents a UserStyle obtained * from a SLD, containing styling rules. */ OpenLayers.Style = OpenLayers.Class({ /** * Property: id * {String} A unique id for this session. */ id: null, /** * APIProperty: name * {String} */ name: null, /** * Property: title * {String} Title of this style (set if included in SLD) */ title: null, /** * Property: description * {String} Description of this style (set if abstract is included in SLD) */ description: null, /** * APIProperty: layerName * {} name of the layer that this style belongs to, usually * according to the NamedLayer attribute of an SLD document. */ layerName: null, /** * APIProperty: isDefault * {Boolean} */ isDefault: false, /** * Property: rules * {Array()} */ rules: null, /** * Property: context * {Object} An optional object with properties that symbolizers' property * values should be evaluated against. If no context is specified, * feature.attributes will be used */ context: null, /** * Property: defaultStyle * {Object} hash of style properties to use as default for merging * rule-based style symbolizers onto. If no rules are defined, * createSymbolizer will return this style. If is set to * true, the defaultStyle will only be taken into account if there are * rules defined. */ defaultStyle: null, /** * Property: defaultsPerSymbolizer * {Boolean} If set to true, the will extend the symbolizer * of every rule. Properties of the will also be used to set * missing symbolizer properties if the symbolizer has stroke, fill or * graphic set to true. Default is false. */ defaultsPerSymbolizer: false, /** * Property: propertyStyles * {Hash of Boolean} cache of style properties that need to be parsed for * propertyNames. Property names are keys, values won't be used. */ propertyStyles: null, /** * Constructor: OpenLayers.Style * Creates a UserStyle. * * Parameters: * style - {Object} Optional hash of style properties that will be * used as default style for this style object. This style * applies if no rules are specified. Symbolizers defined in * rules will extend this default style. * options - {Object} An optional object with properties to set on the * style. * * Valid options: * rules - {Array()} List of rules to be added to the * style. * * Return: * {} */ initialize: function(style, options) { OpenLayers.Util.extend(this, options); this.rules = []; if(options && options.rules) { this.addRules(options.rules); } // use the default style from OpenLayers.Feature.Vector if no style // was given in the constructor this.setDefaultStyle(style || OpenLayers.Feature.Vector.style["default"]); this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); }, /** * APIMethod: destroy * nullify references to prevent circular references and memory leaks */ destroy: function() { for (var i=0, len=this.rules.length; i} feature to evaluate rules for * * Returns: * {Object} symbolizer hash */ createSymbolizer: function(feature) { var style = this.defaultsPerSymbolizer ? {} : this.createLiterals( OpenLayers.Util.extend({}, this.defaultStyle), feature); var rules = this.rules; var rule, context; var elseRules = []; var appliedRules = false; for(var i=0, len=rules.length; i 0) { appliedRules = true; for(var i=0, len=elseRules.length; i 0 && appliedRules == false) { style.display = "none"; } if (style.label && typeof style.label !== "string") { style.label = String(style.label); } return style; }, /** * Method: applySymbolizer * * Parameters: * rule - {OpenLayers.Rule} * style - {Object} * feature - {} * * Returns: * {Object} A style with new symbolizer applied. */ applySymbolizer: function(rule, style, feature) { var symbolizerPrefix = feature.geometry ? this.getSymbolizerPrefix(feature.geometry) : OpenLayers.Style.SYMBOLIZER_PREFIXES[0]; var symbolizer = rule.symbolizer[symbolizerPrefix] || rule.symbolizer; if(this.defaultsPerSymbolizer === true) { var defaults = this.defaultStyle; OpenLayers.Util.applyDefaults(symbolizer, { pointRadius: defaults.pointRadius }); if(symbolizer.stroke === true || symbolizer.graphic === true) { OpenLayers.Util.applyDefaults(symbolizer, { strokeWidth: defaults.strokeWidth, strokeColor: defaults.strokeColor, strokeOpacity: defaults.strokeOpacity, strokeDashstyle: defaults.strokeDashstyle, strokeLinecap: defaults.strokeLinecap }); } if(symbolizer.fill === true || symbolizer.graphic === true) { OpenLayers.Util.applyDefaults(symbolizer, { fillColor: defaults.fillColor, fillOpacity: defaults.fillOpacity }); } if(symbolizer.graphic === true) { OpenLayers.Util.applyDefaults(symbolizer, { pointRadius: this.defaultStyle.pointRadius, externalGraphic: this.defaultStyle.externalGraphic, graphicName: this.defaultStyle.graphicName, graphicOpacity: this.defaultStyle.graphicOpacity, graphicWidth: this.defaultStyle.graphicWidth, graphicHeight: this.defaultStyle.graphicHeight, graphicXOffset: this.defaultStyle.graphicXOffset, graphicYOffset: this.defaultStyle.graphicYOffset }); } } // merge the style with the current style return this.createLiterals( OpenLayers.Util.extend(style, symbolizer), feature); }, /** * Method: createLiterals * creates literals for all style properties that have an entry in * . * * Parameters: * style - {Object} style to create literals for. Will be modified * inline. * feature - {Object} * * Returns: * {Object} the modified style */ createLiterals: function(style, feature) { var context = OpenLayers.Util.extend({}, feature.attributes || feature.data); OpenLayers.Util.extend(context, this.context); for (var i in this.propertyStyles) { style[i] = OpenLayers.Style.createLiteral(style[i], context, feature, i); } return style; }, /** * Method: findPropertyStyles * Looks into all rules for this style and the defaultStyle to collect * all the style hash property names containing ${...} strings that have * to be replaced using the createLiteral method before returning them. * * Returns: * {Object} hash of property names that need createLiteral parsing. The * name of the property is the key, and the value is true; */ findPropertyStyles: function() { var propertyStyles = {}; // check the default style var style = this.defaultStyle; this.addPropertyStyles(propertyStyles, style); // walk through all rules to check for properties in their symbolizer var rules = this.rules; var symbolizer, value; for (var i=0, len=rules.length; i)} */ addRules: function(rules) { Array.prototype.push.apply(this.rules, rules); this.propertyStyles = this.findPropertyStyles(); }, /** * APIMethod: setDefaultStyle * Sets the default style for this style object. * * Parameters: * style - {Object} Hash of style properties */ setDefaultStyle: function(style) { this.defaultStyle = style; this.propertyStyles = this.findPropertyStyles(); }, /** * Method: getSymbolizerPrefix * Returns the correct symbolizer prefix according to the * geometry type of the passed geometry * * Parameters: * geometry {} * * Returns: * {String} key of the according symbolizer */ getSymbolizerPrefix: function(geometry) { var prefixes = OpenLayers.Style.SYMBOLIZER_PREFIXES; for (var i=0, len=prefixes.length; i} Clone of this style. */ clone: function() { var options = OpenLayers.Util.extend({}, this); // clone rules if(this.rules) { options.rules = []; for(var i=0, len=this.rules.length; i} optional feature to pass to * for evaluating functions in the * context. * property - {String} optional, name of the property for which the literal is * being created for evaluating functions in the context. * * Returns: * {String} the parsed value. In the example of the value parameter above, the * result would be "foo valueOfBar", assuming that the passed feature has an * attribute named "bar" with the value "valueOfBar". */ OpenLayers.Style.createLiteral = function(value, context, feature, property) { if (typeof value == "string" && value.indexOf("${") != -1) { value = OpenLayers.String.format(value, context, [feature, property]); value = (isNaN(value) || !value) ? value : parseFloat(value); } return value; }; /** * Constant: OpenLayers.Style.SYMBOLIZER_PREFIXES * {Array} prefixes of the sld symbolizers. These are the * same as the main geometry types */ OpenLayers.Style.SYMBOLIZER_PREFIXES = ['Point', 'Line', 'Polygon', 'Text', 'Raster']; /* ====================================================================== OpenLayers/StyleMap.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Style.js * @requires OpenLayers/Feature/Vector.js */ /** * Class: OpenLayers.StyleMap */ OpenLayers.StyleMap = OpenLayers.Class({ /** * Property: styles * Hash of {}, keyed by names of well known * rendering intents (e.g. "default", "temporary", "select", "delete"). */ styles: null, /** * Property: extendDefault * {Boolean} if true, every render intent will extend the symbolizers * specified for the "default" intent at rendering time. Otherwise, every * rendering intent will be treated as a completely independent style. */ extendDefault: true, /** * Constructor: OpenLayers.StyleMap * * Parameters: * style - {Object} Optional. Either a style hash, or a style object, or * a hash of style objects (style hashes) keyed by rendering * intent. If just one style hash or style object is passed, * this will be used for all known render intents (default, * select, temporary) * options - {Object} optional hash of additional options for this * instance */ initialize: function (style, options) { this.styles = { "default": new OpenLayers.Style( OpenLayers.Feature.Vector.style["default"]), "select": new OpenLayers.Style( OpenLayers.Feature.Vector.style["select"]), "temporary": new OpenLayers.Style( OpenLayers.Feature.Vector.style["temporary"]), "delete": new OpenLayers.Style( OpenLayers.Feature.Vector.style["delete"]) }; // take whatever the user passed as style parameter and convert it // into parts of stylemap. if(style instanceof OpenLayers.Style) { // user passed a style object this.styles["default"] = style; this.styles["select"] = style; this.styles["temporary"] = style; this.styles["delete"] = style; } else if(typeof style == "object") { for(var key in style) { if(style[key] instanceof OpenLayers.Style) { // user passed a hash of style objects this.styles[key] = style[key]; } else if(typeof style[key] == "object") { // user passsed a hash of style hashes this.styles[key] = new OpenLayers.Style(style[key]); } else { // user passed a style hash (i.e. symbolizer) this.styles["default"] = new OpenLayers.Style(style); this.styles["select"] = new OpenLayers.Style(style); this.styles["temporary"] = new OpenLayers.Style(style); this.styles["delete"] = new OpenLayers.Style(style); break; } } } OpenLayers.Util.extend(this, options); }, /** * Method: destroy */ destroy: function() { for(var key in this.styles) { this.styles[key].destroy(); } this.styles = null; }, /** * Method: createSymbolizer * Creates the symbolizer for a feature for a render intent. * * Parameters: * feature - {} The feature to evaluate the rules * of the intended style against. * intent - {String} The intent determines the symbolizer that will be * used to draw the feature. Well known intents are "default" * (for just drawing the features), "select" (for selected * features) and "temporary" (for drawing features). * * Returns: * {Object} symbolizer hash */ createSymbolizer: function(feature, intent) { if(!feature) { feature = new OpenLayers.Feature.Vector(); } if(!this.styles[intent]) { intent = "default"; } feature.renderIntent = intent; var defaultSymbolizer = {}; if(this.extendDefault && intent != "default") { defaultSymbolizer = this.styles["default"].createSymbolizer(feature); } return OpenLayers.Util.extend(defaultSymbolizer, this.styles[intent].createSymbolizer(feature)); }, /** * Method: addUniqueValueRules * Convenience method to create comparison rules for unique values of a * property. The rules will be added to the style object for a specified * rendering intent. This method is a shortcut for creating something like * the "unique value legends" familiar from well known desktop GIS systems * * Parameters: * renderIntent - {String} rendering intent to add the rules to * property - {String} values of feature attributes to create the * rules for * symbolizers - {Object} Hash of symbolizers, keyed by the desired * property values * context - {Object} An optional object with properties that * symbolizers' property values should be evaluated * against. If no context is specified, feature.attributes * will be used */ addUniqueValueRules: function(renderIntent, property, symbolizers, context) { var rules = []; for (var value in symbolizers) { rules.push(new OpenLayers.Rule({ symbolizer: symbolizers[value], context: context, filter: new OpenLayers.Filter.Comparison({ type: OpenLayers.Filter.Comparison.EQUAL_TO, property: property, value: value }) })); } this.styles[renderIntent].addRules(rules); }, CLASS_NAME: "OpenLayers.StyleMap" }); /* ====================================================================== OpenLayers/Layer/Vector.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer.js * @requires OpenLayers/Renderer.js * @requires OpenLayers/StyleMap.js * @requires OpenLayers/Feature/Vector.js * @requires OpenLayers/Console.js * @requires OpenLayers/Lang.js */ /** * Class: OpenLayers.Layer.Vector * Instances of OpenLayers.Layer.Vector are used to render vector data from * a variety of sources. Create a new vector layer with the * constructor. * * Inherits from: * - */ OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, { /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types. Register a listener * for a particular event with the following syntax: * (code) * layer.events.register(type, obj, listener); * (end) * * Listeners will be called with a reference to an event object. The * properties of this event depends on exactly what happened. * * All event objects have at least the following properties: * object - {Object} A reference to layer.events.object. * element - {DOMElement} A reference to layer.events.element. * * Supported map event types (in addition to those from ): * beforefeatureadded - Triggered before a feature is added. Listeners * will receive an object with a *feature* property referencing the * feature to be added. To stop the feature from being added, a * listener should return false. * beforefeaturesadded - Triggered before an array of features is added. * Listeners will receive an object with a *features* property * referencing the feature to be added. To stop the features from * being added, a listener should return false. * featureadded - Triggered after a feature is added. The event * object passed to listeners will have a *feature* property with a * reference to the added feature. * featuresadded - Triggered after features are added. The event * object passed to listeners will have a *features* property with a * reference to an array of added features. * beforefeatureremoved - Triggered before a feature is removed. Listeners * will receive an object with a *feature* property referencing the * feature to be removed. * beforefeaturesremoved - Triggered before multiple features are removed. * Listeners will receive an object with a *features* property * referencing the features to be removed. * featureremoved - Triggerd after a feature is removed. The event * object passed to listeners will have a *feature* property with a * reference to the removed feature. * featuresremoved - Triggered after features are removed. The event * object passed to listeners will have a *features* property with a * reference to an array of removed features. * beforefeatureselected - Triggered after a feature is selected. Listeners * will receive an object with a *feature* property referencing the * feature to be selected. To stop the feature from being selectd, a * listener should return false. * featureselected - Triggered after a feature is selected. Listeners * will receive an object with a *feature* property referencing the * selected feature. * featureunselected - Triggered after a feature is unselected. * Listeners will receive an object with a *feature* property * referencing the unselected feature. * beforefeaturemodified - Triggered when a feature is selected to * be modified. Listeners will receive an object with a *feature* * property referencing the selected feature. * featuremodified - Triggered when a feature has been modified. * Listeners will receive an object with a *feature* property referencing * the modified feature. * afterfeaturemodified - Triggered when a feature is finished being modified. * Listeners will receive an object with a *feature* property referencing * the modified feature. * vertexmodified - Triggered when a vertex within any feature geometry * has been modified. Listeners will receive an object with a * *feature* property referencing the modified feature, a *vertex* * property referencing the vertex modified (always a point geometry), * and a *pixel* property referencing the pixel location of the * modification. * vertexremoved - Triggered when a vertex within any feature geometry * has been deleted. Listeners will receive an object with a * *feature* property referencing the modified feature, a *vertex* * property referencing the vertex modified (always a point geometry), * and a *pixel* property referencing the pixel location of the * removal. * sketchstarted - Triggered when a feature sketch bound for this layer * is started. Listeners will receive an object with a *feature* * property referencing the new sketch feature and a *vertex* property * referencing the creation point. * sketchmodified - Triggered when a feature sketch bound for this layer * is modified. Listeners will receive an object with a *vertex* * property referencing the modified vertex and a *feature* property * referencing the sketch feature. * sketchcomplete - Triggered when a feature sketch bound for this layer * is complete. Listeners will receive an object with a *feature* * property referencing the sketch feature. By returning false, a * listener can stop the sketch feature from being added to the layer. * refresh - Triggered when something wants a strategy to ask the protocol * for a new set of features. */ EVENT_TYPES: ["beforefeatureadded", "beforefeaturesadded", "featureadded", "featuresadded", "beforefeatureremoved", "beforefeaturesremoved", "featureremoved", "featuresremoved", "beforefeatureselected", "featureselected", "featureunselected", "beforefeaturemodified", "featuremodified", "afterfeaturemodified", "vertexmodified", "vertexremoved", "sketchstarted", "sketchmodified", "sketchcomplete", "refresh"], /** * APIProperty: isBaseLayer * {Boolean} The layer is a base layer. Default is false. Set this property * in the layer options. */ isBaseLayer: false, /** * APIProperty: isFixed * {Boolean} Whether the layer remains in one place while dragging the * map. */ isFixed: false, /** * APIProperty: features * {Array()} */ features: null, /** * Property: filter * {} The filter set in this layer, * a strategy launching read requests can combined * this filter with its own filter. */ filter: null, /** * Property: selectedFeatures * {Array()} */ selectedFeatures: null, /** * Property: unrenderedFeatures * {Object} hash of features, keyed by feature.id, that the renderer * failed to draw */ unrenderedFeatures: null, /** * APIProperty: reportError * {Boolean} report friendly error message when loading of renderer * fails. */ reportError: true, /** * APIProperty: style * {Object} Default style for the layer */ style: null, /** * Property: styleMap * {} */ styleMap: null, /** * Property: strategies * {Array(})} Optional list of strategies for the layer. */ strategies: null, /** * Property: protocol * {} Optional protocol for the layer. */ protocol: null, /** * Property: renderers * {Array(String)} List of supported Renderer classes. Add to this list to * add support for additional renderers. This list is ordered: * the first renderer which returns true for the 'supported()' * method will be used, if not defined in the 'renderer' option. */ renderers: ['SVG', 'VML', 'Canvas'], /** * Property: renderer * {} */ renderer: null, /** * APIProperty: rendererOptions * {Object} Options for the renderer. See {} for * supported options. */ rendererOptions: null, /** * APIProperty: geometryType * {String} geometryType allows you to limit the types of geometries this * layer supports. This should be set to something like * "OpenLayers.Geometry.Point" to limit types. */ geometryType: null, /** * Property: drawn * {Boolean} Whether the Vector Layer features have been drawn yet. */ drawn: false, /** * Constructor: OpenLayers.Layer.Vector * Create a new vector layer * * Parameters: * name - {String} A name for the layer * options - {Object} Optional object with non-default properties to set on * the layer. * * Returns: * {} A new vector layer */ initialize: function(name, options) { // concatenate events specific to vector with those from the base this.EVENT_TYPES = OpenLayers.Layer.Vector.prototype.EVENT_TYPES.concat( OpenLayers.Layer.prototype.EVENT_TYPES ); OpenLayers.Layer.prototype.initialize.apply(this, arguments); // allow user-set renderer, otherwise assign one if (!this.renderer || !this.renderer.supported()) { this.assignRenderer(); } // if no valid renderer found, display error if (!this.renderer || !this.renderer.supported()) { this.renderer = null; this.displayError(); } if (!this.styleMap) { this.styleMap = new OpenLayers.StyleMap(); } this.features = []; this.selectedFeatures = []; this.unrenderedFeatures = {}; // Allow for custom layer behavior if(this.strategies){ for(var i=0, len=this.strategies.length; i} An exact clone of this layer */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Layer.Vector(this.name, this.getOptions()); } //get all additions from superclasses obj = OpenLayers.Layer.prototype.clone.apply(this, [obj]); // copy/set any non-init, non-simple values here var features = this.features; var len = features.length; var clonedFeatures = new Array(len); for(var i=0; i} */ setMap: function(map) { OpenLayers.Layer.prototype.setMap.apply(this, arguments); if (!this.renderer) { this.map.removeLayer(this); } else { this.renderer.map = this.map; this.renderer.setSize(this.map.getSize()); } }, /** * Method: afterAdd * Called at the end of the map.addLayer sequence. At this point, the map * will have a base layer. Any autoActivate strategies will be * activated here. */ afterAdd: function() { if(this.strategies) { var strategy, i, len; for(i=0, len=this.strategies.length; i} */ removeMap: function(map) { this.drawn = false; if(this.strategies) { var strategy, i, len; for(i=0, len=this.strategies.length; i} * zoomChanged - {Boolean} * dragging - {Boolean} */ moveTo: function(bounds, zoomChanged, dragging) { OpenLayers.Layer.prototype.moveTo.apply(this, arguments); var ng = (OpenLayers.Renderer.NG && this.renderer instanceof OpenLayers.Renderer.NG); if (ng) { dragging || this.renderer.updateDimensions(zoomChanged); } else { var coordSysUnchanged = true; if (!dragging) { this.renderer.root.style.visibility = "hidden"; this.div.style.left = -parseInt(this.map.layerContainerDiv.style.left) + "px"; this.div.style.top = -parseInt(this.map.layerContainerDiv.style.top) + "px"; var extent = this.map.getExtent(); coordSysUnchanged = this.renderer.setExtent(extent, zoomChanged); this.renderer.root.style.visibility = "visible"; // Force a reflow on gecko based browsers to prevent jump/flicker. // This seems to happen on only certain configurations; it was originally // noticed in FF 2.0 and Linux. if (OpenLayers.IS_GECKO === true) { this.div.scrollLeft = this.div.scrollLeft; } if(!zoomChanged && coordSysUnchanged) { for(var i in this.unrenderedFeatures) { var feature = this.unrenderedFeatures[i]; this.drawFeature(feature); } } } } if (!this.drawn || (!ng && (zoomChanged || !coordSysUnchanged))) { this.drawn = true; var feature; for(var i=0, len=this.features.length; i)} * options - {Object} */ addFeatures: function(features, options) { if (!(OpenLayers.Util.isArray(features))) { features = [features]; } var notify = !options || !options.silent; if(notify) { var event = {features: features}; var ret = this.events.triggerEvent("beforefeaturesadded", event); if(ret === false) { return; } features = event.features; } // Track successfully added features for featuresadded event, since // beforefeatureadded can veto single features. var featuresAdded = []; for (var i=0, len=features.length; i)} List of features to be * removed. * options - {Object} Optional properties for changing behavior of the * removal. * * Valid options: * silent - {Boolean} Supress event triggering. Default is false. */ removeFeatures: function(features, options) { if(!features || features.length === 0) { return; } if (features === this.features) { return this.removeAllFeatures(options); } if (!(OpenLayers.Util.isArray(features))) { features = [features]; } if (features === this.selectedFeatures) { features = features.slice(); } var notify = !options || !options.silent; if (notify) { this.events.triggerEvent( "beforefeaturesremoved", {features: features} ); } for (var i = features.length - 1; i >= 0; i--) { // We remain locked so long as we're not at 0 // and the 'next' feature has a geometry. We do the geometry check // because if all the features after the current one are 'null', we // won't call eraseGeometry, so we break the 'renderer functions // will always be called with locked=false *last*' rule. The end result // is a possible gratiutious unlocking to save a loop through the rest // of the list checking the remaining features every time. So long as // null geoms are rare, this is probably okay. if (i != 0 && features[i-1].geometry) { this.renderer.locked = true; } else { this.renderer.locked = false; } var feature = features[i]; delete this.unrenderedFeatures[feature.id]; if (notify) { this.events.triggerEvent("beforefeatureremoved", { feature: feature }); } this.features = OpenLayers.Util.removeItem(this.features, feature); // feature has no layer at this point feature.layer = null; if (feature.geometry) { this.renderer.eraseFeatures(feature); } //in the case that this feature is one of the selected features, // remove it from that array as well. if (OpenLayers.Util.indexOf(this.selectedFeatures, feature) != -1){ OpenLayers.Util.removeItem(this.selectedFeatures, feature); } if (notify) { this.events.triggerEvent("featureremoved", { feature: feature }); } } if (notify) { this.events.triggerEvent("featuresremoved", {features: features}); } }, /** * APIMethod: removeAllFeatures * Remove all features from the layer. * * Parameters: * options - {Object} Optional properties for changing behavior of the * removal. * * Valid options: * silent - {Boolean} Supress event triggering. Default is false. */ removeAllFeatures: function(options) { var notify = !options || !options.silent; var features = this.features; if (notify) { this.events.triggerEvent( "beforefeaturesremoved", {features: features} ); } var feature; for (var i = features.length-1; i >= 0; i--) { feature = features[i]; if (notify) { this.events.triggerEvent("beforefeatureremoved", { feature: feature }); } feature.layer = null; if (notify) { this.events.triggerEvent("featureremoved", { feature: feature }); } } this.renderer.clear(); this.features = []; this.unrenderedFeatures = {}; this.selectedFeatures = []; if (notify) { this.events.triggerEvent("featuresremoved", {features: features}); } }, /** * APIMethod: destroyFeatures * Erase and destroy features on the layer. * * Parameters: * features - {Array()} An optional array of * features to destroy. If not supplied, all features on the layer * will be destroyed. * options - {Object} */ destroyFeatures: function(features, options) { var all = (features == undefined); // evaluates to true if // features is null if(all) { features = this.features; } if(features) { this.removeFeatures(features, options); for(var i=features.length-1; i>=0; i--) { features[i].destroy(); } } }, /** * APIMethod: drawFeature * Draw (or redraw) a feature on the layer. If the optional style argument * is included, this style will be used. If no style is included, the * feature's style will be used. If the feature doesn't have a style, * the layer's style will be used. * * This function is not designed to be used when adding features to * the layer (use addFeatures instead). It is meant to be used when * the style of a feature has changed, or in some other way needs to * visually updated *after* it has already been added to a layer. You * must add the feature to the layer for most layer-related events to * happen. * * Parameters: * feature - {} * style - {String | Object} Named render intent or full symbolizer object. */ drawFeature: function(feature, style) { // don't try to draw the feature with the renderer if the layer is not // drawn itself if (!this.drawn) { return; } if (typeof style != "object") { if(!style && feature.state === OpenLayers.State.DELETE) { style = "delete"; } var renderIntent = style || feature.renderIntent; style = feature.style || this.style; if (!style) { style = this.styleMap.createSymbolizer(feature, renderIntent); } } var drawn = this.renderer.drawFeature(feature, style); //TODO remove the check for null when we get rid of Renderer.SVG if (drawn === false || drawn === null) { this.unrenderedFeatures[feature.id] = feature; } else { delete this.unrenderedFeatures[feature.id]; } }, /** * Method: eraseFeatures * Erase features from the layer. * * Parameters: * features - {Array()} */ eraseFeatures: function(features) { this.renderer.eraseFeatures(features); }, /** * Method: getFeatureFromEvent * Given an event, return a feature if the event occurred over one. * Otherwise, return null. * * Parameters: * evt - {Event} * * Returns: * {} A feature if one was under the event. */ getFeatureFromEvent: function(evt) { if (!this.renderer) { OpenLayers.Console.error(OpenLayers.i18n("getFeatureError")); return null; } var feature = null; var featureId = this.renderer.getFeatureIdFromEvent(evt); if (featureId) { if (typeof featureId === "string") { feature = this.getFeatureById(featureId); } else { feature = featureId; } } return feature; }, /** * APIMethod: getFeatureBy * Given a property value, return the feature if it exists in the features array * * Parameters: * property - {String} * value - {String} * * Returns: * {} A feature corresponding to the given * property value or null if there is no such feature. */ getFeatureBy: function(property, value) { //TBD - would it be more efficient to use a hash for this.features? var feature = null; for(var i=0, len=this.features.length; i} A feature corresponding to the given * featureId or null if there is no such feature. */ getFeatureById: function(featureId) { return this.getFeatureBy('id', featureId); }, /** * APIMethod: getFeatureByFid * Given a feature fid, return the feature if it exists in the features array * * Parameters: * featureFid - {String} * * Returns: * {} A feature corresponding to the given * featureFid or null if there is no such feature. */ getFeatureByFid: function(featureFid) { return this.getFeatureBy('fid', featureFid); }, /** * APIMethod: getFeaturesByAttribute * Returns an array of features that have the given attribute key set to the * given value. Comparison of attribute values takes care of datatypes, e.g. * the string '1234' is not equal to the number 1234. * * Parameters: * attrName - {String} * attrValue - {Mixed} * * Returns: * Array() An array of features that have the * passed named attribute set to the given value. */ getFeaturesByAttribute: function(attrName, attrValue) { var i, feature, len = this.features.length, foundFeatures = []; for(i = 0; i < len; i++) { feature = this.features[i]; if(feature && feature.attributes) { if (feature.attributes[attrName] === attrValue) { foundFeatures.push(feature); } } } return foundFeatures; }, /** * Unselect the selected features * i.e. clears the featureSelection array * change the style back clearSelection: function() { var vectorLayer = this.map.vectorLayer; for (var i = 0; i < this.map.featureSelection.length; i++) { var featureSelection = this.map.featureSelection[i]; vectorLayer.drawFeature(featureSelection, vectorLayer.style); } this.map.featureSelection = []; }, */ /** * APIMethod: onFeatureInsert * method called after a feature is inserted. * Does nothing by default. Override this if you * need to do something on feature updates. * * Paarameters: * feature - {} */ onFeatureInsert: function(feature) { }, /** * APIMethod: preFeatureInsert * method called before a feature is inserted. * Does nothing by default. Override this if you * need to do something when features are first added to the * layer, but before they are drawn, such as adjust the style. * * Parameters: * feature - {} */ preFeatureInsert: function(feature) { }, /** * APIMethod: getDataExtent * Calculates the max extent which includes all of the features. * * Returns: * {} or null if the layer has no features with * geometries. */ getDataExtent: function () { var maxExtent = null; var features = this.features; if(features && (features.length > 0)) { var geometry = null; for(var i=0, len=features.length; i */ OpenLayers.Layer.Vector.RootContainer = OpenLayers.Class(OpenLayers.Layer.Vector, { /** * Property: displayInLayerSwitcher * Set to false for this layer type */ displayInLayerSwitcher: false, /** * APIProperty: layers * Layers that are attached to this container. Required config option. */ layers: null, /** * Constructor: OpenLayers.Layer.Vector.RootContainer * Create a new root container for multiple vector layer. This constructor * is not supposed to be used from user space, it is only to be used by * controls that need feature selection across multiple vector layers. * * Parameters: * name - {String} A name for the layer * options - {Object} Optional object with non-default properties to set on * the layer. * * Required options properties: * layers - {Array()} The layers managed by this * container * * Returns: * {} A new vector layer root * container */ initialize: function(name, options) { OpenLayers.Layer.Vector.prototype.initialize.apply(this, arguments); }, /** * Method: display */ display: function() {}, /** * Method: getFeatureFromEvent * walk through the layers to find the feature returned by the event * * Parameters: * evt - {Object} event object with a feature property * * Returns: * {} */ getFeatureFromEvent: function(evt) { var layers = this.layers; var feature; for(var i=0; i} */ setMap: function(map) { OpenLayers.Layer.Vector.prototype.setMap.apply(this, arguments); this.collectRoots(); map.events.register("changelayer", this, this.handleChangeLayer); }, /** * Method: removeMap * * Parameters: * map - {} */ removeMap: function(map) { map.events.unregister("changelayer", this, this.handleChangeLayer); this.resetRoots(); OpenLayers.Layer.Vector.prototype.removeMap.apply(this, arguments); }, /** * Method: collectRoots * Collects the root nodes of all layers this control is configured with * and moveswien the nodes to this control's layer */ collectRoots: function() { var layer; // walk through all map layers, because we want to keep the order for(var i=0; i */ OpenLayers.Control.SelectFeature = OpenLayers.Class(OpenLayers.Control, { /** * Constant: EVENT_TYPES * * Supported event types: * - *beforefeaturehighlighted* Triggered before a feature is highlighted * - *featurehighlighted* Triggered when a feature is highlighted * - *featureunhighlighted* Triggered when a feature is unhighlighted */ EVENT_TYPES: ["beforefeaturehighlighted", "featurehighlighted", "featureunhighlighted"], /** * Property: multipleKey * {String} An event modifier ('altKey' or 'shiftKey') that temporarily sets * the property to true. Default is null. */ multipleKey: null, /** * Property: toggleKey * {String} An event modifier ('altKey' or 'shiftKey') that temporarily sets * the property to true. Default is null. */ toggleKey: null, /** * APIProperty: multiple * {Boolean} Allow selection of multiple geometries. Default is false. */ multiple: false, /** * APIProperty: clickout * {Boolean} Unselect features when clicking outside any feature. * Default is true. */ clickout: true, /** * APIProperty: toggle * {Boolean} Unselect a selected feature on click. Default is false. Only * has meaning if hover is false. */ toggle: false, /** * APIProperty: hover * {Boolean} Select on mouse over and deselect on mouse out. If true, this * ignores clicks and only listens to mouse moves. */ hover: false, /** * APIProperty: highlightOnly * {Boolean} If true do not actually select features (that is place them in * the layer's selected features array), just highlight them. This property * has no effect if hover is false. Defaults to false. */ highlightOnly: false, /** * APIProperty: box * {Boolean} Allow feature selection by drawing a box. */ box: false, /** * Property: onBeforeSelect * {Function} Optional function to be called before a feature is selected. * The function should expect to be called with a feature. */ onBeforeSelect: function() {}, /** * APIProperty: onSelect * {Function} Optional function to be called when a feature is selected. * The function should expect to be called with a feature. */ onSelect: function() {}, /** * APIProperty: onUnselect * {Function} Optional function to be called when a feature is unselected. * The function should expect to be called with a feature. */ onUnselect: function() {}, /** * Property: scope * {Object} The scope to use with the onBeforeSelect, onSelect, onUnselect * callbacks. If null the scope will be this control. */ scope: null, /** * APIProperty: geometryTypes * {Array(String)} To restrict selecting to a limited set of geometry types, * send a list of strings corresponding to the geometry class names. */ geometryTypes: null, /** * Property: layer * {} The vector layer with a common renderer * root for all layers this control is configured with (if an array of * layers was passed to the constructor), or the vector layer the control * was configured with (if a single layer was passed to the constructor). */ layer: null, /** * Property: layers * {Array()} The layers this control will work on, * or null if the control was configured with a single layer */ layers: null, /** * APIProperty: callbacks * {Object} The functions that are sent to the handlers.feature for callback */ callbacks: null, /** * APIProperty: selectStyle * {Object} Hash of styles */ selectStyle: null, /** * Property: renderIntent * {String} key used to retrieve the select style from the layer's * style map. */ renderIntent: "select", /** * Property: handlers * {Object} Object with references to multiple * instances. */ handlers: null, /** * Constructor: OpenLayers.Control.SelectFeature * Create a new control for selecting features. * * Parameters: * layers - {}, or an array of vector layers. The * layer(s) this control will select features from. * options - {Object} */ initialize: function(layers, options) { // concatenate events specific to this control with those from the base this.EVENT_TYPES = OpenLayers.Control.SelectFeature.prototype.EVENT_TYPES.concat( OpenLayers.Control.prototype.EVENT_TYPES ); OpenLayers.Control.prototype.initialize.apply(this, [options]); if(this.scope === null) { this.scope = this; } this.initLayer(layers); var callbacks = { click: this.clickFeature, clickout: this.clickoutFeature }; if (this.hover) { callbacks.over = this.overFeature; callbacks.out = this.outFeature; } this.callbacks = OpenLayers.Util.extend(callbacks, this.callbacks); this.handlers = { feature: new OpenLayers.Handler.Feature( this, this.layer, this.callbacks, {geometryTypes: this.geometryTypes} ) }; if (this.box) { this.handlers.box = new OpenLayers.Handler.Box( this, {done: this.selectBox}, {boxDivClassName: "olHandlerBoxSelectFeature"} ); } }, /** * Method: initLayer * Assign the layer property. If layers is an array, we need to use * a RootContainer. * * Parameters: * layers - {}, or an array of vector layers. */ initLayer: function(layers) { if(OpenLayers.Util.isArray(layers)) { this.layers = layers; this.layer = new OpenLayers.Layer.Vector.RootContainer( this.id + "_container", { layers: layers } ); } else { this.layer = layers; } }, /** * Method: destroy */ destroy: function() { if(this.active && this.layers) { this.map.removeLayer(this.layer); } OpenLayers.Control.prototype.destroy.apply(this, arguments); if(this.layers) { this.layer.destroy(); } }, /** * Method: activate * Activates the control. * * Returns: * {Boolean} The control was effectively activated. */ activate: function () { if (!this.active) { if(this.layers) { this.map.addLayer(this.layer); } this.handlers.feature.activate(); if(this.box && this.handlers.box) { this.handlers.box.activate(); } } return OpenLayers.Control.prototype.activate.apply( this, arguments ); }, /** * Method: deactivate * Deactivates the control. * * Returns: * {Boolean} The control was effectively deactivated. */ deactivate: function () { if (this.active) { this.handlers.feature.deactivate(); if(this.handlers.box) { this.handlers.box.deactivate(); } if(this.layers) { this.map.removeLayer(this.layer); } } return OpenLayers.Control.prototype.deactivate.apply( this, arguments ); }, /** * Method: unselectAll * Unselect all selected features. To unselect all except for a single * feature, set the options.except property to the feature. * * Parameters: * options - {Object} Optional configuration object. */ unselectAll: function(options) { // we'll want an option to supress notification here var layers = this.layers || [this.layer]; var layer, feature; for(var l=0; l=0; --i) { feature = layer.selectedFeatures[i]; if(!options || options.except != feature) { this.unselect(feature); } } } }, /** * Method: clickFeature * Called on click in a feature * Only responds if this.hover is false. * * Parameters: * feature - {} */ clickFeature: function(feature) { if(!this.hover) { var selected = (OpenLayers.Util.indexOf( feature.layer.selectedFeatures, feature) > -1); if(selected) { if(this.toggleSelect()) { this.unselect(feature); } else if(!this.multipleSelect()) { this.unselectAll({except: feature}); } } else { if(!this.multipleSelect()) { this.unselectAll({except: feature}); } this.select(feature); } } }, /** * Method: multipleSelect * Allow for multiple selected features based on property and * event modifier. * * Returns: * {Boolean} Allow for multiple selected features. */ multipleSelect: function() { return this.multiple || (this.handlers.feature.evt && this.handlers.feature.evt[this.multipleKey]); }, /** * Method: toggleSelect * Event should toggle the selected state of a feature based on * property and event modifier. * * Returns: * {Boolean} Toggle the selected state of a feature. */ toggleSelect: function() { return this.toggle || (this.handlers.feature.evt && this.handlers.feature.evt[this.toggleKey]); }, /** * Method: clickoutFeature * Called on click outside a previously clicked (selected) feature. * Only responds if this.hover is false. * * Parameters: * feature - {} */ clickoutFeature: function(feature) { if(!this.hover && this.clickout) { this.unselectAll(); } }, /** * Method: overFeature * Called on over a feature. * Only responds if this.hover is true. * * Parameters: * feature - {} */ overFeature: function(feature) { var layer = feature.layer; if(this.hover) { if(this.highlightOnly) { this.highlight(feature); } else if(OpenLayers.Util.indexOf( layer.selectedFeatures, feature) == -1) { this.select(feature); } } }, /** * Method: outFeature * Called on out of a selected feature. * Only responds if this.hover is true. * * Parameters: * feature - {} */ outFeature: function(feature) { if(this.hover) { if(this.highlightOnly) { // we do nothing if we're not the last highlighter of the // feature if(feature._lastHighlighter == this.id) { // if another select control had highlighted the feature before // we did it ourself then we use that control to highlight the // feature as it was before we highlighted it, else we just // unhighlight it if(feature._prevHighlighter && feature._prevHighlighter != this.id) { delete feature._lastHighlighter; var control = this.map.getControl( feature._prevHighlighter); if(control) { control.highlight(feature); } } else { this.unhighlight(feature); } } } else { this.unselect(feature); } } }, /** * Method: highlight * Redraw feature with the select style. * * Parameters: * feature - {} */ highlight: function(feature) { var layer = feature.layer; var cont = this.events.triggerEvent("beforefeaturehighlighted", { feature : feature }); if(cont !== false) { feature._prevHighlighter = feature._lastHighlighter; feature._lastHighlighter = this.id; var style = this.selectStyle || this.renderIntent; layer.drawFeature(feature, style); this.events.triggerEvent("featurehighlighted", {feature : feature}); } }, /** * Method: unhighlight * Redraw feature with the "default" style * * Parameters: * feature - {} */ unhighlight: function(feature) { var layer = feature.layer; // three cases: // 1. there's no other highlighter, in that case _prev is undefined, // and we just need to undef _last // 2. another control highlighted the feature after we did it, in // that case _last references this other control, and we just // need to undef _prev // 3. another control highlighted the feature before we did it, in // that case _prev references this other control, and we need to // set _last to _prev and undef _prev if(feature._prevHighlighter == undefined) { delete feature._lastHighlighter; } else if(feature._prevHighlighter == this.id) { delete feature._prevHighlighter; } else { feature._lastHighlighter = feature._prevHighlighter; delete feature._prevHighlighter; } layer.drawFeature(feature, feature.style || feature.layer.style || "default"); this.events.triggerEvent("featureunhighlighted", {feature : feature}); }, /** * Method: select * Add feature to the layer's selectedFeature array, render the feature as * selected, and call the onSelect function. * * Parameters: * feature - {} */ select: function(feature) { var cont = this.onBeforeSelect.call(this.scope, feature); var layer = feature.layer; if(cont !== false) { cont = layer.events.triggerEvent("beforefeatureselected", { feature: feature }); if(cont !== false) { layer.selectedFeatures.push(feature); this.highlight(feature); // if the feature handler isn't involved in the feature // selection (because the box handler is used or the // feature is selected programatically) we fake the // feature handler to allow unselecting on click if(!this.handlers.feature.lastFeature) { this.handlers.feature.lastFeature = layer.selectedFeatures[0]; } layer.events.triggerEvent("featureselected", {feature: feature}); this.onSelect.call(this.scope, feature); } } }, /** * Method: unselect * Remove feature from the layer's selectedFeature array, render the feature as * normal, and call the onUnselect function. * * Parameters: * feature - {} */ unselect: function(feature) { var layer = feature.layer; // Store feature style for restoration later this.unhighlight(feature); OpenLayers.Util.removeItem(layer.selectedFeatures, feature); layer.events.triggerEvent("featureunselected", {feature: feature}); this.onUnselect.call(this.scope, feature); }, /** * Method: selectBox * Callback from the handlers.box set up when selection is true * on. * * Parameters: * position - { || } */ selectBox: function(position) { if (position instanceof OpenLayers.Bounds) { var minXY = this.map.getLonLatFromPixel( new OpenLayers.Pixel(position.left, position.bottom) ); var maxXY = this.map.getLonLatFromPixel( new OpenLayers.Pixel(position.right, position.top) ); var bounds = new OpenLayers.Bounds( minXY.lon, minXY.lat, maxXY.lon, maxXY.lat ); // if multiple is false, first deselect currently selected features if (!this.multipleSelect()) { this.unselectAll(); } // because we're using a box, we consider we want multiple selection var prevMultiple = this.multiple; this.multiple = true; var layers = this.layers || [this.layer]; var layer; for(var l=0; l -1) { if (bounds.toGeometry().intersects(feature.geometry)) { if (OpenLayers.Util.indexOf(layer.selectedFeatures, feature) == -1) { this.select(feature); } } } } } this.multiple = prevMultiple; } }, /** * Method: setMap * Set the map property for the control. * * Parameters: * map - {} */ setMap: function(map) { this.handlers.feature.setMap(map); if (this.box) { this.handlers.box.setMap(map); } OpenLayers.Control.prototype.setMap.apply(this, arguments); }, /** * APIMethod: setLayer * Attach a new layer to the control, overriding any existing layers. * * Parameters: * layers - Array of {} or a single * {} */ setLayer: function(layers) { var isActive = this.active; this.unselectAll(); this.deactivate(); if(this.layers) { this.layer.destroy(); this.layers = null; } this.initLayer(layers); this.handlers.feature.layer = this.layer; if (isActive) { this.activate(); } }, CLASS_NAME: "OpenLayers.Control.SelectFeature" }); /* ====================================================================== OpenLayers/Request.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Events.js */ /** * Namespace: OpenLayers.Request * The OpenLayers.Request namespace contains convenience methods for working * with XMLHttpRequests. These methods work with a cross-browser * W3C compliant class. */ OpenLayers.Request = { /** * Constant: DEFAULT_CONFIG * {Object} Default configuration for all requests. */ DEFAULT_CONFIG: { method: "GET", url: window.location.href, async: true, user: undefined, password: undefined, params: null, proxy: OpenLayers.ProxyHost, headers: {}, data: null, callback: function() {}, success: null, failure: null, scope: null }, /** * Constant: URL_SPLIT_REGEX */ URL_SPLIT_REGEX: /([^:]*:)\/\/([^:]*:?[^@]*@)?([^:\/\?]*):?([^\/\?]*)/, /** * APIProperty: events * {} An events object that handles all * events on the {} object. * * All event listeners will receive an event object with three properties: * request - {} The request object. * config - {Object} The config object sent to the specific request method. * requestUrl - {String} The request url. * * Supported event types: * complete - Triggered when we have a response from the request, if a * listener returns false, no further response processing will take * place. * success - Triggered when the HTTP response has a success code (200-299). * failure - Triggered when the HTTP response does not have a success code. */ events: new OpenLayers.Events(this, null, ["complete", "success", "failure"]), /** * APIMethod: issue * Create a new XMLHttpRequest object, open it, set any headers, bind * a callback to done state, and send any data. It is recommended that * you use one , , , , , or . * This method is only documented to provide detail on the configuration * options available to all request methods. * * Parameters: * config - {Object} Object containing properties for configuring the * request. Allowed configuration properties are described below. * This object is modified and should not be reused. * * Allowed config properties: * method - {String} One of GET, POST, PUT, DELETE, HEAD, or * OPTIONS. Default is GET. * url - {String} URL for the request. * async - {Boolean} Open an asynchronous request. Default is true. * user - {String} User for relevant authentication scheme. Set * to null to clear current user. * password - {String} Password for relevant authentication scheme. * Set to null to clear current password. * proxy - {String} Optional proxy. Defaults to * . * params - {Object} Any key:value pairs to be appended to the * url as a query string. Assumes url doesn't already include a query * string or hash. Typically, this is only appropriate for * requests where the query string will be appended to the url. * Parameter values that are arrays will be * concatenated with a comma (note that this goes against form-encoding) * as is done with . * headers - {Object} Object with header:value pairs to be set on * the request. * data - {String | Document} Optional data to send with the request. * Typically, this is only used with and requests. * Make sure to provide the appropriate "Content-Type" header for your * data. For and requests, the content type defaults to * "application-xml". If your data is a different content type, or * if you are using a different HTTP method, set the "Content-Type" * header to match your data type. * callback - {Function} Function to call when request is done. * To determine if the request failed, check request.status (200 * indicates success). * success - {Function} Optional function to call if request status is in * the 200s. This will be called in addition to callback above and * would typically only be used as an alternative. * failure - {Function} Optional function to call if request status is not * in the 200s. This will be called in addition to callback above and * would typically only be used as an alternative. * scope - {Object} If callback is a public method on some object, * set the scope to that object. * * Returns: * {XMLHttpRequest} Request object. To abort the request before a response * is received, call abort() on the request object. */ issue: function(config) { // apply default config - proxy host may have changed var defaultConfig = OpenLayers.Util.extend( this.DEFAULT_CONFIG, {proxy: OpenLayers.ProxyHost} ); config = OpenLayers.Util.applyDefaults(config, defaultConfig); // create request, open, and set headers var request = new OpenLayers.Request.XMLHttpRequest(); var url = OpenLayers.Util.urlAppend(config.url, OpenLayers.Util.getParameterString(config.params || {})); var sameOrigin = !(url.indexOf("http") == 0); var urlParts = !sameOrigin && url.match(this.URL_SPLIT_REGEX); if (urlParts) { var location = window.location; sameOrigin = urlParts[1] == location.protocol && urlParts[3] == location.hostname; var uPort = urlParts[4], lPort = location.port; if (uPort != 80 && uPort != "" || lPort != "80" && lPort != "") { sameOrigin = sameOrigin && uPort == lPort; } } if (!sameOrigin) { if (config.proxy) { if (typeof config.proxy == "function") { url = config.proxy(url); } else { url = config.proxy + encodeURIComponent(url); } } else { OpenLayers.Console.warn( OpenLayers.i18n("proxyNeeded"), {url: url}); } } request.open( config.method, url, config.async, config.user, config.password ); for(var header in config.headers) { request.setRequestHeader(header, config.headers[header]); } var events = this.events; // we want to execute runCallbacks with "this" as the // execution scope var self = this; request.onreadystatechange = function() { if(request.readyState == OpenLayers.Request.XMLHttpRequest.DONE) { var proceed = events.triggerEvent( "complete", {request: request, config: config, requestUrl: url} ); if(proceed !== false) { self.runCallbacks( {request: request, config: config, requestUrl: url} ); } } }; // send request (optionally with data) and return // call in a timeout for asynchronous requests so the return is // available before readyState == 4 for cached docs if(config.async === false) { request.send(config.data); } else { window.setTimeout(function(){ if (request.readyState !== 0) { // W3C: 0-UNSENT request.send(config.data); } }, 0); } return request; }, /** * Method: runCallbacks * Calls the complete, success and failure callbacks. Application * can listen to the "complete" event, have the listener * display a confirm window and always return false, and * execute OpenLayers.Request.runCallbacks if the user * hits "yes" in the confirm window. * * Parameters: * options - {Object} Hash containing request, config and requestUrl keys */ runCallbacks: function(options) { var request = options.request; var config = options.config; // bind callbacks to readyState 4 (done) var complete = (config.scope) ? OpenLayers.Function.bind(config.callback, config.scope) : config.callback; // optional success callback var success; if(config.success) { success = (config.scope) ? OpenLayers.Function.bind(config.success, config.scope) : config.success; } // optional failure callback var failure; if(config.failure) { failure = (config.scope) ? OpenLayers.Function.bind(config.failure, config.scope) : config.failure; } if (OpenLayers.Util.createUrlObject(config.url).protocol == "file:" && request.responseText) { request.status = 200; } complete(request); if (!request.status || (request.status >= 200 && request.status < 300)) { this.events.triggerEvent("success", options); if(success) { success(request); } } if(request.status && (request.status < 200 || request.status >= 300)) { this.events.triggerEvent("failure", options); if(failure) { failure(request); } } }, /** * APIMethod: GET * Send an HTTP GET request. Additional configuration properties are * documented in the method, with the method property set * to GET. * * Parameters: * config - {Object} Object with properties for configuring the request. * See the method for documentation of allowed properties. * This object is modified and should not be reused. * * Returns: * {XMLHttpRequest} Request object. */ GET: function(config) { config = OpenLayers.Util.extend(config, {method: "GET"}); return OpenLayers.Request.issue(config); }, /** * APIMethod: POST * Send a POST request. Additional configuration properties are * documented in the method, with the method property set * to POST and "Content-Type" header set to "application/xml". * * Parameters: * config - {Object} Object with properties for configuring the request. * See the method for documentation of allowed properties. The * default "Content-Type" header will be set to "application-xml" if * none is provided. This object is modified and should not be reused. * * Returns: * {XMLHttpRequest} Request object. */ POST: function(config) { config = OpenLayers.Util.extend(config, {method: "POST"}); // set content type to application/xml if it isn't already set config.headers = config.headers ? config.headers : {}; if(!("CONTENT-TYPE" in OpenLayers.Util.upperCaseObject(config.headers))) { config.headers["Content-Type"] = "application/xml"; } return OpenLayers.Request.issue(config); }, /** * APIMethod: PUT * Send an HTTP PUT request. Additional configuration properties are * documented in the method, with the method property set * to PUT and "Content-Type" header set to "application/xml". * * Parameters: * config - {Object} Object with properties for configuring the request. * See the method for documentation of allowed properties. The * default "Content-Type" header will be set to "application-xml" if * none is provided. This object is modified and should not be reused. * * Returns: * {XMLHttpRequest} Request object. */ PUT: function(config) { config = OpenLayers.Util.extend(config, {method: "PUT"}); // set content type to application/xml if it isn't already set config.headers = config.headers ? config.headers : {}; if(!("CONTENT-TYPE" in OpenLayers.Util.upperCaseObject(config.headers))) { config.headers["Content-Type"] = "application/xml"; } return OpenLayers.Request.issue(config); }, /** * APIMethod: DELETE * Send an HTTP DELETE request. Additional configuration properties are * documented in the method, with the method property set * to DELETE. * * Parameters: * config - {Object} Object with properties for configuring the request. * See the method for documentation of allowed properties. * This object is modified and should not be reused. * * Returns: * {XMLHttpRequest} Request object. */ DELETE: function(config) { config = OpenLayers.Util.extend(config, {method: "DELETE"}); return OpenLayers.Request.issue(config); }, /** * APIMethod: HEAD * Send an HTTP HEAD request. Additional configuration properties are * documented in the method, with the method property set * to HEAD. * * Parameters: * config - {Object} Object with properties for configuring the request. * See the method for documentation of allowed properties. * This object is modified and should not be reused. * * Returns: * {XMLHttpRequest} Request object. */ HEAD: function(config) { config = OpenLayers.Util.extend(config, {method: "HEAD"}); return OpenLayers.Request.issue(config); }, /** * APIMethod: OPTIONS * Send an HTTP OPTIONS request. Additional configuration properties are * documented in the method, with the method property set * to OPTIONS. * * Parameters: * config - {Object} Object with properties for configuring the request. * See the method for documentation of allowed properties. * This object is modified and should not be reused. * * Returns: * {XMLHttpRequest} Request object. */ OPTIONS: function(config) { config = OpenLayers.Util.extend(config, {method: "OPTIONS"}); return OpenLayers.Request.issue(config); } }; /* ====================================================================== OpenLayers/Request/XMLHttpRequest.js ====================================================================== */ // XMLHttpRequest.js Copyright (C) 2010 Sergey Ilinsky (http://www.ilinsky.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @requires OpenLayers/Request.js */ (function () { // Save reference to earlier defined object implementation (if any) var oXMLHttpRequest = window.XMLHttpRequest; // Define on browser type var bGecko = !!window.controllers, bIE = window.document.all && !window.opera, bIE7 = bIE && window.navigator.userAgent.match(/MSIE 7.0/); // Enables "XMLHttpRequest()" call next to "new XMLHttpReques()" function fXMLHttpRequest() { this._object = oXMLHttpRequest && !bIE7 ? new oXMLHttpRequest : new window.ActiveXObject("Microsoft.XMLHTTP"); this._listeners = []; }; // Constructor function cXMLHttpRequest() { return new fXMLHttpRequest; }; cXMLHttpRequest.prototype = fXMLHttpRequest.prototype; // BUGFIX: Firefox with Firebug installed would break pages if not executed if (bGecko && oXMLHttpRequest.wrapped) cXMLHttpRequest.wrapped = oXMLHttpRequest.wrapped; // Constants cXMLHttpRequest.UNSENT = 0; cXMLHttpRequest.OPENED = 1; cXMLHttpRequest.HEADERS_RECEIVED = 2; cXMLHttpRequest.LOADING = 3; cXMLHttpRequest.DONE = 4; // Public Properties cXMLHttpRequest.prototype.readyState = cXMLHttpRequest.UNSENT; cXMLHttpRequest.prototype.responseText = ''; cXMLHttpRequest.prototype.responseXML = null; cXMLHttpRequest.prototype.status = 0; cXMLHttpRequest.prototype.statusText = ''; // Priority proposal cXMLHttpRequest.prototype.priority = "NORMAL"; // Instance-level Events Handlers cXMLHttpRequest.prototype.onreadystatechange = null; // Class-level Events Handlers cXMLHttpRequest.onreadystatechange = null; cXMLHttpRequest.onopen = null; cXMLHttpRequest.onsend = null; cXMLHttpRequest.onabort = null; // Public Methods cXMLHttpRequest.prototype.open = function(sMethod, sUrl, bAsync, sUser, sPassword) { // Delete headers, required when object is reused delete this._headers; // When bAsync parameter value is omitted, use true as default if (arguments.length < 3) bAsync = true; // Save async parameter for fixing Gecko bug with missing readystatechange in synchronous requests this._async = bAsync; // Set the onreadystatechange handler var oRequest = this, nState = this.readyState, fOnUnload; // BUGFIX: IE - memory leak on page unload (inter-page leak) if (bIE && bAsync) { fOnUnload = function() { if (nState != cXMLHttpRequest.DONE) { fCleanTransport(oRequest); // Safe to abort here since onreadystatechange handler removed oRequest.abort(); } }; window.attachEvent("onunload", fOnUnload); } // Add method sniffer if (cXMLHttpRequest.onopen) cXMLHttpRequest.onopen.apply(this, arguments); if (arguments.length > 4) this._object.open(sMethod, sUrl, bAsync, sUser, sPassword); else if (arguments.length > 3) this._object.open(sMethod, sUrl, bAsync, sUser); else this._object.open(sMethod, sUrl, bAsync); this.readyState = cXMLHttpRequest.OPENED; fReadyStateChange(this); this._object.onreadystatechange = function() { if (bGecko && !bAsync) return; // Synchronize state oRequest.readyState = oRequest._object.readyState; // fSynchronizeValues(oRequest); // BUGFIX: Firefox fires unnecessary DONE when aborting if (oRequest._aborted) { // Reset readyState to UNSENT oRequest.readyState = cXMLHttpRequest.UNSENT; // Return now return; } if (oRequest.readyState == cXMLHttpRequest.DONE) { // Free up queue delete oRequest._data; /* if (bAsync) fQueue_remove(oRequest);*/ // fCleanTransport(oRequest); // Uncomment this block if you need a fix for IE cache /* // BUGFIX: IE - cache issue if (!oRequest._object.getResponseHeader("Date")) { // Save object to cache oRequest._cached = oRequest._object; // Instantiate a new transport object cXMLHttpRequest.call(oRequest); // Re-send request if (sUser) { if (sPassword) oRequest._object.open(sMethod, sUrl, bAsync, sUser, sPassword); else oRequest._object.open(sMethod, sUrl, bAsync, sUser); } else oRequest._object.open(sMethod, sUrl, bAsync); oRequest._object.setRequestHeader("If-Modified-Since", oRequest._cached.getResponseHeader("Last-Modified") || new window.Date(0)); // Copy headers set if (oRequest._headers) for (var sHeader in oRequest._headers) if (typeof oRequest._headers[sHeader] == "string") // Some frameworks prototype objects with functions oRequest._object.setRequestHeader(sHeader, oRequest._headers[sHeader]); oRequest._object.onreadystatechange = function() { // Synchronize state oRequest.readyState = oRequest._object.readyState; if (oRequest._aborted) { // oRequest.readyState = cXMLHttpRequest.UNSENT; // Return return; } if (oRequest.readyState == cXMLHttpRequest.DONE) { // Clean Object fCleanTransport(oRequest); // get cached request if (oRequest.status == 304) oRequest._object = oRequest._cached; // delete oRequest._cached; // fSynchronizeValues(oRequest); // fReadyStateChange(oRequest); // BUGFIX: IE - memory leak in interrupted if (bIE && bAsync) window.detachEvent("onunload", fOnUnload); } }; oRequest._object.send(null); // Return now - wait until re-sent request is finished return; }; */ // BUGFIX: IE - memory leak in interrupted if (bIE && bAsync) window.detachEvent("onunload", fOnUnload); } // BUGFIX: Some browsers (Internet Explorer, Gecko) fire OPEN readystate twice if (nState != oRequest.readyState) fReadyStateChange(oRequest); nState = oRequest.readyState; } }; function fXMLHttpRequest_send(oRequest) { oRequest._object.send(oRequest._data); // BUGFIX: Gecko - missing readystatechange calls in synchronous requests if (bGecko && !oRequest._async) { oRequest.readyState = cXMLHttpRequest.OPENED; // Synchronize state fSynchronizeValues(oRequest); // Simulate missing states while (oRequest.readyState < cXMLHttpRequest.DONE) { oRequest.readyState++; fReadyStateChange(oRequest); // Check if we are aborted if (oRequest._aborted) return; } } }; cXMLHttpRequest.prototype.send = function(vData) { // Add method sniffer if (cXMLHttpRequest.onsend) cXMLHttpRequest.onsend.apply(this, arguments); if (!arguments.length) vData = null; // BUGFIX: Safari - fails sending documents created/modified dynamically, so an explicit serialization required // BUGFIX: IE - rewrites any custom mime-type to "text/xml" in case an XMLNode is sent // BUGFIX: Gecko - fails sending Element (this is up to the implementation either to standard) if (vData && vData.nodeType) { vData = window.XMLSerializer ? new window.XMLSerializer().serializeToString(vData) : vData.xml; if (!oRequest._headers["Content-Type"]) oRequest._object.setRequestHeader("Content-Type", "application/xml"); } this._data = vData; /* // Add to queue if (this._async) fQueue_add(this); else*/ fXMLHttpRequest_send(this); }; cXMLHttpRequest.prototype.abort = function() { // Add method sniffer if (cXMLHttpRequest.onabort) cXMLHttpRequest.onabort.apply(this, arguments); // BUGFIX: Gecko - unnecessary DONE when aborting if (this.readyState > cXMLHttpRequest.UNSENT) this._aborted = true; this._object.abort(); // BUGFIX: IE - memory leak fCleanTransport(this); this.readyState = cXMLHttpRequest.UNSENT; delete this._data; /* if (this._async) fQueue_remove(this);*/ }; cXMLHttpRequest.prototype.getAllResponseHeaders = function() { return this._object.getAllResponseHeaders(); }; cXMLHttpRequest.prototype.getResponseHeader = function(sName) { return this._object.getResponseHeader(sName); }; cXMLHttpRequest.prototype.setRequestHeader = function(sName, sValue) { // BUGFIX: IE - cache issue if (!this._headers) this._headers = {}; this._headers[sName] = sValue; return this._object.setRequestHeader(sName, sValue); }; // EventTarget interface implementation cXMLHttpRequest.prototype.addEventListener = function(sName, fHandler, bUseCapture) { for (var nIndex = 0, oListener; oListener = this._listeners[nIndex]; nIndex++) if (oListener[0] == sName && oListener[1] == fHandler && oListener[2] == bUseCapture) return; // Add listener this._listeners.push([sName, fHandler, bUseCapture]); }; cXMLHttpRequest.prototype.removeEventListener = function(sName, fHandler, bUseCapture) { for (var nIndex = 0, oListener; oListener = this._listeners[nIndex]; nIndex++) if (oListener[0] == sName && oListener[1] == fHandler && oListener[2] == bUseCapture) break; // Remove listener if (oListener) this._listeners.splice(nIndex, 1); }; cXMLHttpRequest.prototype.dispatchEvent = function(oEvent) { var oEventPseudo = { 'type': oEvent.type, 'target': this, 'currentTarget':this, 'eventPhase': 2, 'bubbles': oEvent.bubbles, 'cancelable': oEvent.cancelable, 'timeStamp': oEvent.timeStamp, 'stopPropagation': function() {}, // There is no flow 'preventDefault': function() {}, // There is no default action 'initEvent': function() {} // Original event object should be initialized }; // Execute onreadystatechange if (oEventPseudo.type == "readystatechange" && this.onreadystatechange) (this.onreadystatechange.handleEvent || this.onreadystatechange).apply(this, [oEventPseudo]); // Execute listeners for (var nIndex = 0, oListener; oListener = this._listeners[nIndex]; nIndex++) if (oListener[0] == oEventPseudo.type && !oListener[2]) (oListener[1].handleEvent || oListener[1]).apply(this, [oEventPseudo]); }; // cXMLHttpRequest.prototype.toString = function() { return '[' + "object" + ' ' + "XMLHttpRequest" + ']'; }; cXMLHttpRequest.toString = function() { return '[' + "XMLHttpRequest" + ']'; }; // Helper function function fReadyStateChange(oRequest) { // Sniffing code if (cXMLHttpRequest.onreadystatechange) cXMLHttpRequest.onreadystatechange.apply(oRequest); // Fake event oRequest.dispatchEvent({ 'type': "readystatechange", 'bubbles': false, 'cancelable': false, 'timeStamp': new Date + 0 }); }; function fGetDocument(oRequest) { var oDocument = oRequest.responseXML, sResponse = oRequest.responseText; // Try parsing responseText if (bIE && sResponse && oDocument && !oDocument.documentElement && oRequest.getResponseHeader("Content-Type").match(/[^\/]+\/[^\+]+\+xml/)) { oDocument = new window.ActiveXObject("Microsoft.XMLDOM"); oDocument.async = false; oDocument.validateOnParse = false; oDocument.loadXML(sResponse); } // Check if there is no error in document if (oDocument) if ((bIE && oDocument.parseError != 0) || !oDocument.documentElement || (oDocument.documentElement && oDocument.documentElement.tagName == "parsererror")) return null; return oDocument; }; function fSynchronizeValues(oRequest) { try { oRequest.responseText = oRequest._object.responseText; } catch (e) {} try { oRequest.responseXML = fGetDocument(oRequest._object); } catch (e) {} try { oRequest.status = oRequest._object.status; } catch (e) {} try { oRequest.statusText = oRequest._object.statusText; } catch (e) {} }; function fCleanTransport(oRequest) { // BUGFIX: IE - memory leak (on-page leak) oRequest._object.onreadystatechange = new window.Function; }; /* // Queue manager var oQueuePending = {"CRITICAL":[],"HIGH":[],"NORMAL":[],"LOW":[],"LOWEST":[]}, aQueueRunning = []; function fQueue_add(oRequest) { oQueuePending[oRequest.priority in oQueuePending ? oRequest.priority : "NORMAL"].push(oRequest); // setTimeout(fQueue_process); }; function fQueue_remove(oRequest) { for (var nIndex = 0, bFound = false; nIndex < aQueueRunning.length; nIndex++) if (bFound) aQueueRunning[nIndex - 1] = aQueueRunning[nIndex]; else if (aQueueRunning[nIndex] == oRequest) bFound = true; if (bFound) aQueueRunning.length--; // setTimeout(fQueue_process); }; function fQueue_process() { if (aQueueRunning.length < 6) { for (var sPriority in oQueuePending) { if (oQueuePending[sPriority].length) { var oRequest = oQueuePending[sPriority][0]; oQueuePending[sPriority] = oQueuePending[sPriority].slice(1); // aQueueRunning.push(oRequest); // Send request fXMLHttpRequest_send(oRequest); break; } } } }; */ // Internet Explorer 5.0 (missing apply) if (!window.Function.prototype.apply) { window.Function.prototype.apply = function(oRequest, oArguments) { if (!oArguments) oArguments = []; oRequest.__func = this; oRequest.__func(oArguments[0], oArguments[1], oArguments[2], oArguments[3], oArguments[4]); delete oRequest.__func; }; }; // Register new object with window /** * Class: OpenLayers.Request.XMLHttpRequest * Standard-compliant (W3C) cross-browser implementation of the * XMLHttpRequest object. From * http://code.google.com/p/xmlhttprequest/. */ OpenLayers.Request.XMLHttpRequest = cXMLHttpRequest; })(); /* ====================================================================== OpenLayers/Layer/GML.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer/Vector.js * @requires OpenLayers/Request/XMLHttpRequest.js * @requires OpenLayers/Console.js * @requires OpenLayers/Lang.js */ /** * Class: OpenLayers.Layer.GML * Create a vector layer by parsing a GML file. The GML file is * passed in as a parameter. * *Deprecated*. To be removed in 3.0. Instead use OpenLayers.Layer.Vector * with Protocol.HTTP and Strategy.Fixed. Provide the protocol with a * format parameter to get the parser you want for your data. * * Inherits from: * - */ OpenLayers.Layer.GML = OpenLayers.Class(OpenLayers.Layer.Vector, { /** * Property: loaded * {Boolean} Flag for whether the GML data has been loaded yet. */ loaded: false, /** * APIProperty: format * {} The format you want the data to be parsed with. */ format: null, /** * APIProperty: formatOptions * {Object} Hash of options which should be passed to the format when it is * created. Must be passed in the constructor. */ formatOptions: null, /** * Constructor: OpenLayers.Layer.GML * Load and parse a single file on the web, according to the format * provided via the 'format' option, defaulting to GML. * * Parameters: * name - {String} * url - {String} URL of a GML file. * options - {Object} Hashtable of extra options to tag onto the layer. */ initialize: function(name, url, options) { var newArguments = []; newArguments.push(name, options); OpenLayers.Layer.Vector.prototype.initialize.apply(this, newArguments); this.url = url; }, /** * APIMethod: setVisibility * Set the visibility flag for the layer and hide/show&redraw accordingly. * Fire event unless otherwise specified * GML will be loaded if the layer is being made visible for the first * time. * * Parameters: * visible - {Boolean} Whether or not to display the layer * (if in range) * noEvent - {Boolean} */ setVisibility: function(visibility, noEvent) { OpenLayers.Layer.Vector.prototype.setVisibility.apply(this, arguments); if(this.visibility && !this.loaded){ // Load the GML this.loadGML(); } }, /** * Method: moveTo * If layer is visible and GML has not been loaded, load GML, then load GML * and call OpenLayers.Layer.Vector.moveTo() to redraw at the new location. * * Parameters: * bounds - {Object} * zoomChanged - {Object} * minor - {Object} */ moveTo:function(bounds, zoomChanged, minor) { OpenLayers.Layer.Vector.prototype.moveTo.apply(this, arguments); // Wait until initialisation is complete before loading GML // otherwise we can get a race condition where the root HTML DOM is // loaded after the GML is paited. // See http://trac.openlayers.org/ticket/404 if(this.visibility && !this.loaded){ this.loadGML(); } }, /** * Method: loadGML */ loadGML: function() { if (!this.loaded) { this.events.triggerEvent("loadstart"); OpenLayers.Request.GET({ url: this.url, success: this.requestSuccess, failure: this.requestFailure, scope: this }); this.loaded = true; } }, /** * Method: setUrl * Change the URL and reload the GML * * Parameters: * url - {String} URL of a GML file. */ setUrl:function(url) { this.url = url; this.destroyFeatures(); this.loaded = false; this.loadGML(); }, /** * Method: requestSuccess * Process GML after it has been loaded. * Called by initialize() and loadUrl() after the GML has been loaded. * * Parameters: * request - {String} */ requestSuccess:function(request) { var doc = request.responseXML; if (!doc || !doc.documentElement) { doc = request.responseText; } var options = {}; OpenLayers.Util.extend(options, this.formatOptions); if (this.map && !this.projection.equals(this.map.getProjectionObject())) { options.externalProjection = this.projection; options.internalProjection = this.map.getProjectionObject(); } var gml = this.format ? new this.format(options) : new OpenLayers.Format.GML(options); this.addFeatures(gml.read(doc)); this.events.triggerEvent("loadend"); }, /** * Method: requestFailure * Process a failed loading of GML. * Called by initialize() and loadUrl() if there was a problem loading GML. * * Parameters: * request - {String} */ requestFailure: function(request) { OpenLayers.Console.userError(OpenLayers.i18n("errorLoadingGML", {'url':this.url})); this.events.triggerEvent("loadend"); }, CLASS_NAME: "OpenLayers.Layer.GML" }); /* ====================================================================== OpenLayers/Geometry/Polygon.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Geometry/Collection.js * @requires OpenLayers/Geometry/LinearRing.js */ /** * Class: OpenLayers.Geometry.Polygon * Polygon is a collection of Geometry.LinearRings. * * Inherits from: * - * - */ OpenLayers.Geometry.Polygon = OpenLayers.Class( OpenLayers.Geometry.Collection, { /** * Property: componentTypes * {Array(String)} An array of class names representing the types of * components that the collection can include. A null value means the * component types are not restricted. */ componentTypes: ["OpenLayers.Geometry.LinearRing"], /** * Constructor: OpenLayers.Geometry.Polygon * Constructor for a Polygon geometry. * The first ring (this.component[0])is the outer bounds of the polygon and * all subsequent rings (this.component[1-n]) are internal holes. * * * Parameters: * components - {Array()} */ initialize: function(components) { OpenLayers.Geometry.Collection.prototype.initialize.apply(this, arguments); }, /** * APIMethod: getArea * Calculated by subtracting the areas of the internal holes from the * area of the outer hole. * * Returns: * {float} The area of the geometry */ getArea: function() { var area = 0.0; if ( this.components && (this.components.length > 0)) { area += Math.abs(this.components[0].getArea()); for (var i=1, len=this.components.length; i} The spatial reference system * for the geometry coordinates. If not provided, Geographic/WGS84 is * assumed. * * Reference: * Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for * Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion * Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409 * * Returns: * {float} The approximate geodesic area of the polygon in square meters. */ getGeodesicArea: function(projection) { var area = 0.0; if(this.components && (this.components.length > 0)) { area += Math.abs(this.components[0].getGeodesicArea(projection)); for(var i=1, len=this.components.length; i} * * Returns: * {Boolean | Number} The point is inside the polygon. Returns 1 if the * point is on an edge. Returns boolean otherwise. */ containsPoint: function(point) { var numRings = this.components.length; var contained = false; if(numRings > 0) { // check exterior ring - 1 means on edge, boolean otherwise contained = this.components[0].containsPoint(point); if(contained !== 1) { if(contained && numRings > 1) { // check interior rings var hole; for(var i=1; i} Any type of geometry. * * Returns: * {Boolean} The input geometry intersects this one. */ intersects: function(geometry) { var intersect = false; var i, len; if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") { intersect = this.containsPoint(geometry); } else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LineString" || geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") { // check if rings/linestrings intersect for(i=0, len=this.components.length; i} The target geometry. * options - {Object} Optional properties for configuring the distance * calculation. * * Valid options: * details - {Boolean} Return details from the distance calculation. * Default is false. * edge - {Boolean} Calculate the distance from this geometry to the * nearest edge of the target geometry. Default is true. If true, * calling distanceTo from a geometry that is wholly contained within * the target will result in a non-zero distance. If false, whenever * geometries intersect, calling distanceTo will return 0. If false, * details cannot be returned. * * Returns: * {Number | Object} The distance between this geometry and the target. * If details is true, the return will be an object with distance, * x0, y0, x1, and y1 properties. The x0 and y0 properties represent * the coordinates of the closest point on this geometry. The x1 and y1 * properties represent the coordinates of the closest point on the * target geometry. */ distanceTo: function(geometry, options) { var edge = !(options && options.edge === false); var result; // this is the case where we might not be looking for distance to edge if(!edge && this.intersects(geometry)) { result = 0; } else { result = OpenLayers.Geometry.Collection.prototype.distanceTo.apply( this, [geometry, options] ); } return result; }, CLASS_NAME: "OpenLayers.Geometry.Polygon" }); /** * APIMethod: createRegularPolygon * Create a regular polygon around a radius. Useful for creating circles * and the like. * * Parameters: * origin - {} center of polygon. * radius - {Float} distance to vertex, in map units. * sides - {Integer} Number of sides. 20 approximates a circle. * rotation - {Float} original angle of rotation, in degrees. */ OpenLayers.Geometry.Polygon.createRegularPolygon = function(origin, radius, sides, rotation) { var angle = Math.PI * ((1/sides) - (1/2)); if(rotation) { angle += (rotation / 180) * Math.PI; } var rotatedAngle, x, y; var points = []; for(var i=0; i * * * (end) * * Inherits from: * - */ OpenLayers.Control.PanPanel = OpenLayers.Class(OpenLayers.Control.Panel, { /** * APIProperty: slideFactor * {Integer} Number of pixels by which we'll pan the map in any direction * on clicking the arrow buttons, defaults to 50. If you want to pan * by some ratio of the map dimensions, use instead. */ slideFactor: 50, /** * APIProperty: slideRatio * {Number} The fraction of map width/height by which we'll pan the map * on clicking the arrow buttons. Default is null. If set, will * override . E.g. if slideRatio is .5, then Pan Up will * pan up half the map height. */ slideRatio: null, /** * Constructor: OpenLayers.Control.PanPanel * Add the four directional pan buttons. * * Parameters: * options - {Object} An optional object whose properties will be used * to extend the control. */ initialize: function(options) { OpenLayers.Control.Panel.prototype.initialize.apply(this, [options]); var options = { slideFactor: this.slideFactor, slideRatio: this.slideRatio }; this.addControls([ new OpenLayers.Control.Pan(OpenLayers.Control.Pan.NORTH, options), new OpenLayers.Control.Pan(OpenLayers.Control.Pan.SOUTH, options), new OpenLayers.Control.Pan(OpenLayers.Control.Pan.EAST, options), new OpenLayers.Control.Pan(OpenLayers.Control.Pan.WEST, options) ]); }, CLASS_NAME: "OpenLayers.Control.PanPanel" }); /* ====================================================================== OpenLayers/Control/Attribution.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.Attribution * The attribution control adds attribution from layers to the map display. * It uses 'attribution' property of each layer. * * Inherits from: * - */ OpenLayers.Control.Attribution = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: seperator * {String} String used to seperate layers. */ separator: ", ", /** * Constructor: OpenLayers.Control.Attribution * * Parameters: * options - {Object} Options for control. */ /** * Method: destroy * Destroy control. */ destroy: function() { this.map.events.un({ "removelayer": this.updateAttribution, "addlayer": this.updateAttribution, "changelayer": this.updateAttribution, "changebaselayer": this.updateAttribution, scope: this }); OpenLayers.Control.prototype.destroy.apply(this, arguments); }, /** * Method: draw * Initialize control. * * Returns: * {DOMElement} A reference to the DIV DOMElement containing the control */ draw: function() { OpenLayers.Control.prototype.draw.apply(this, arguments); this.map.events.on({ 'changebaselayer': this.updateAttribution, 'changelayer': this.updateAttribution, 'addlayer': this.updateAttribution, 'removelayer': this.updateAttribution, scope: this }); this.updateAttribution(); return this.div; }, /** * Method: updateAttribution * Update attribution string. */ updateAttribution: function() { var attributions = []; if (this.map && this.map.layers) { for(var i=0, len=this.map.layers.length; i} */ initialize: function(options) { OpenLayers.Util.extend(this, options); }, /** * APIMethod: destroy * Remove reference to anything added. */ destroy: function() { }, /** * APIMethod: evaluate * Evaluates this filter in a specific context. Instances or subclasses * are supposed to override this method. * * Parameters: * context - {Object} Context to use in evaluating the filter. If a vector * feature is provided, the feature.attributes will be used as context. * * Returns: * {Boolean} The filter applies. */ evaluate: function(context) { return true; }, /** * APIMethod: clone * Clones this filter. Should be implementted by subclasses. * * Returns: * {} Clone of this filter. */ clone: function() { return null; }, CLASS_NAME: "OpenLayers.Filter" }); /* ====================================================================== OpenLayers/Layer/GeoRSS.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer/Markers.js * @requires OpenLayers/Request/XMLHttpRequest.js */ /** * Class: OpenLayers.Layer.GeoRSS * Add GeoRSS Point features to your map. * * Inherits from: * - * - */ OpenLayers.Layer.GeoRSS = OpenLayers.Class(OpenLayers.Layer.Markers, { /** * Property: location * {String} store url of text file */ location: null, /** * Property: features * {Array()} */ features: null, /** * APIProperty: formatOptions * {Object} Hash of options which should be passed to the format when it is * created. Must be passed in the constructor. */ formatOptions: null, /** * Property: selectedFeature * {} */ selectedFeature: null, /** * APIProperty: icon * {}. This determines the Icon to be used on the map * for this GeoRSS layer. */ icon: null, /** * APIProperty: popupSize * {} This determines the size of GeoRSS popups. If * not provided, defaults to 250px by 120px. */ popupSize: null, /** * APIProperty: useFeedTitle * {Boolean} Set layer.name to the first element in the feed. Default is true. */ useFeedTitle: true, /** * Constructor: OpenLayers.Layer.GeoRSS * Create a GeoRSS Layer. * * Parameters: * name - {String} * location - {String} * options - {Object} */ initialize: function(name, location, options) { OpenLayers.Layer.Markers.prototype.initialize.apply(this, [name, options]); this.location = location; this.features = []; }, /** * Method: destroy */ destroy: function() { // Warning: Layer.Markers.destroy() must be called prior to calling // clearFeatures() here, otherwise we leak memory. Indeed, if // Layer.Markers.destroy() is called after clearFeatures(), it won't be // able to remove the marker image elements from the layer's div since // the markers will have been destroyed by clearFeatures(). OpenLayers.Layer.Markers.prototype.destroy.apply(this, arguments); this.clearFeatures(); this.features = null; }, /** * Method: loadRSS * Start the load of the RSS data. Don't do this when we first add the layer, * since we may not be visible at any point, and it would therefore be a waste. */ loadRSS: function() { if (!this.loaded) { this.events.triggerEvent("loadstart"); OpenLayers.Request.GET({ url: this.location, success: this.parseData, scope: this }); this.loaded = true; } }, /** * Method: moveTo * If layer is visible and RSS has not been loaded, load RSS. * * Parameters: * bounds - {Object} * zoomChanged - {Object} * minor - {Object} */ moveTo:function(bounds, zoomChanged, minor) { OpenLayers.Layer.Markers.prototype.moveTo.apply(this, arguments); if(this.visibility && !this.loaded){ this.loadRSS(); } }, /** * Method: parseData * Parse the data returned from the Events call. * * Parameters: * ajaxRequest - {<OpenLayers.Request.XMLHttpRequest>} */ parseData: function(ajaxRequest) { var doc = ajaxRequest.responseXML; if (!doc || !doc.documentElement) { doc = OpenLayers.Format.XML.prototype.read(ajaxRequest.responseText); } if (this.useFeedTitle) { var name = null; try { name = doc.getElementsByTagNameNS('*', 'title')[0].firstChild.nodeValue; } catch (e) { name = doc.getElementsByTagName('title')[0].firstChild.nodeValue; } if (name) { this.setName(name); } } var options = {}; OpenLayers.Util.extend(options, this.formatOptions); if (this.map && !this.projection.equals(this.map.getProjectionObject())) { options.externalProjection = this.projection; options.internalProjection = this.map.getProjectionObject(); } var format = new OpenLayers.Format.GeoRSS(options); var features = format.read(doc); for (var i=0, len=features.length; i<len; i++) { var data = {}; var feature = features[i]; // we don't support features with no geometry in the GeoRSS // layer at this time. if (!feature.geometry) { continue; } var title = feature.attributes.title ? feature.attributes.title : "Untitled"; var description = feature.attributes.description ? feature.attributes.description : "No description."; var link = feature.attributes.link ? feature.attributes.link : ""; var location = feature.geometry.getBounds().getCenterLonLat(); data.icon = this.icon == null ? OpenLayers.Marker.defaultIcon() : this.icon.clone(); data.popupSize = this.popupSize ? this.popupSize.clone() : new OpenLayers.Size(250, 120); if (title || description) { // we have supplemental data, store them. data.title = title; data.description = description; var contentHTML = '<div class="olLayerGeoRSSClose">[x]</div>'; contentHTML += '<div class="olLayerGeoRSSTitle">'; if (link) { contentHTML += '<a class="link" href="'+link+'" target="_blank">'; } contentHTML += title; if (link) { contentHTML += '</a>'; } contentHTML += '</div>'; contentHTML += '<div style="" class="olLayerGeoRSSDescription">'; contentHTML += description; contentHTML += '</div>'; data['popupContentHTML'] = contentHTML; } var feature = new OpenLayers.Feature(this, location, data); this.features.push(feature); var marker = feature.createMarker(); marker.events.register('click', feature, this.markerClick); this.addMarker(marker); } this.events.triggerEvent("loadend"); }, /** * Method: markerClick * * Parameters: * evt - {Event} */ markerClick: function(evt) { var sameMarkerClicked = (this == this.layer.selectedFeature); this.layer.selectedFeature = (!sameMarkerClicked) ? this : null; for(var i=0, len=this.layer.map.popups.length; i<len; i++) { this.layer.map.removePopup(this.layer.map.popups[i]); } if (!sameMarkerClicked) { var popup = this.createPopup(); OpenLayers.Event.observe(popup.div, "click", OpenLayers.Function.bind(function() { for(var i=0, len=this.layer.map.popups.length; i<len; i++) { this.layer.map.removePopup(this.layer.map.popups[i]); } }, this) ); this.layer.map.addPopup(popup); } OpenLayers.Event.stop(evt); }, /** * Method: clearFeatures * Destroy all features in this layer. */ clearFeatures: function() { if (this.features != null) { while(this.features.length > 0) { var feature = this.features[0]; OpenLayers.Util.removeItem(this.features, feature); feature.destroy(); } } }, CLASS_NAME: "OpenLayers.Layer.GeoRSS" }); /* ====================================================================== OpenLayers/Handler/Drag.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.Drag * The drag handler is used to deal with sequences of browser events related * to dragging. The handler is used by controls that want to know when * a drag sequence begins, when a drag is happening, and when it has * finished. * * Controls that use the drag handler typically construct it with callbacks * for 'down', 'move', and 'done'. Callbacks for these keys are called * when the drag begins, with each move, and when the drag is done. In * addition, controls can have callbacks keyed to 'up' and 'out' if they * care to differentiate between the types of events that correspond with * the end of a drag sequence. If no drag actually occurs (no mouse move) * the 'down' and 'up' callbacks will be called, but not the 'done' * callback. * * Create a new drag handler with the <OpenLayers.Handler.Drag> constructor. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, { /** * Property: started * {Boolean} When a mousedown or touchstart event is received, we want to * record it, but not set 'dragging' until the mouse moves after starting. */ started: false, /** * Property: stopDown * {Boolean} Stop propagation of mousedown events from getting to listeners * on the same element. Default is true. */ stopDown: true, /** * Property: dragging * {Boolean} */ dragging: false, /** * Property: touch * {Boolean} When a touchstart event is fired, touch will be true and all * mouse related listeners will do nothing. */ touch: false, /** * Property: last * {<OpenLayers.Pixel>} The last pixel location of the drag. */ last: null, /** * Property: start * {<OpenLayers.Pixel>} The first pixel location of the drag. */ start: null, /** * Property: lastMoveEvt * {Object} The last mousemove event that occurred. Used to * position the map correctly when our "delay drag" * timeout expired. */ lastMoveEvt: null, /** * Property: oldOnselectstart * {Function} */ oldOnselectstart: null, /** * Property: interval * {Integer} In order to increase performance, an interval (in * milliseconds) can be set to reduce the number of drag events * called. If set, a new drag event will not be set until the * interval has passed. * Defaults to 0, meaning no interval. */ interval: 0, /** * Property: timeoutId * {String} The id of the timeout used for the mousedown interval. * This is "private", and should be left alone. */ timeoutId: null, /** * APIProperty: documentDrag * {Boolean} If set to true, the handler will also handle mouse moves when * the cursor has moved out of the map viewport. Default is false. */ documentDrag: false, /** * Property: documentEvents * {Boolean} Are we currently observing document events? */ documentEvents: null, /** * Constructor: OpenLayers.Handler.Drag * Returns OpenLayers.Handler.Drag * * Parameters: * control - {<OpenLayers.Control>} The control that is making use of * this handler. If a handler is being used without a control, the * handlers setMap method must be overridden to deal properly with * the map. * callbacks - {Object} An object containing a single function to be * called when the drag operation is finished. The callback should * expect to recieve a single argument, the pixel location of the event. * Callbacks for 'move' and 'done' are supported. You can also speficy * callbacks for 'down', 'up', and 'out' to respond to those events. * options - {Object} */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); if (this.documentDrag === true) { var me = this; this._docMove = function(evt) { me.mousemove({ xy: {x: evt.clientX, y: evt.clientY}, element: document }); }; this._docUp = function(evt) { me.mouseup({xy: {x: evt.clientX, y: evt.clientY}}); }; } }, /** * Method: dragstart * This private method is factorized from mousedown and touchstart methods * * Parameters: * evt - {Event} The event * * Returns: * {Boolean} Let the event propagate. */ dragstart: function (evt) { var propagate = true; this.dragging = false; if (this.checkModifiers(evt) && (OpenLayers.Event.isLeftClick(evt) || OpenLayers.Event.isSingleTouch(evt))) { this.started = true; this.start = evt.xy; this.last = evt.xy; OpenLayers.Element.addClass( this.map.viewPortDiv, "olDragDown" ); this.down(evt); this.callback("down", [evt.xy]); OpenLayers.Event.stop(evt); if(!this.oldOnselectstart) { this.oldOnselectstart = document.onselectstart ? document.onselectstart : OpenLayers.Function.True; } document.onselectstart = OpenLayers.Function.False; propagate = !this.stopDown; } else { this.started = false; this.start = null; this.last = null; } return propagate; }, /** * Method: dragmove * This private method is factorized from mousemove and touchmove methods * * Parameters: * evt - {Event} The event * * Returns: * {Boolean} Let the event propagate. */ dragmove: function (evt) { this.lastMoveEvt = evt; if (this.started && !this.timeoutId && (evt.xy.x != this.last.x || evt.xy.y != this.last.y)) { if(this.documentDrag === true && this.documentEvents) { if(evt.element === document) { this.adjustXY(evt); // do setEvent manually because the documentEvents are not // registered with the map this.setEvent(evt); } else { this.removeDocumentEvents(); } } if (this.interval > 0) { this.timeoutId = setTimeout( OpenLayers.Function.bind(this.removeTimeout, this), this.interval); } this.dragging = true; this.move(evt); this.callback("move", [evt.xy]); if(!this.oldOnselectstart) { this.oldOnselectstart = document.onselectstart; document.onselectstart = OpenLayers.Function.False; } this.last = evt.xy; } return true; }, /** * Method: dragend * This private method is factorized from mouseup and touchend methods * * Parameters: * evt - {Event} The event * * Returns: * {Boolean} Let the event propagate. */ dragend: function (evt) { if (this.started) { if(this.documentDrag === true && this.documentEvents) { this.adjustXY(evt); this.removeDocumentEvents(); } var dragged = (this.start != this.last); this.started = false; this.dragging = false; OpenLayers.Element.removeClass( this.map.viewPortDiv, "olDragDown" ); this.up(evt); this.callback("up", [evt.xy]); if(dragged) { this.callback("done", [evt.xy]); } document.onselectstart = this.oldOnselectstart; } return true; }, /** * The four methods below (down, move, up, and out) are used by subclasses * to do their own processing related to these mouse events. */ /** * Method: down * This method is called during the handling of the mouse down event. * Subclasses can do their own processing here. * * Parameters: * evt - {Event} The mouse down event */ down: function(evt) { }, /** * Method: move * This method is called during the handling of the mouse move event. * Subclasses can do their own processing here. * * Parameters: * evt - {Event} The mouse move event * */ move: function(evt) { }, /** * Method: up * This method is called during the handling of the mouse up event. * Subclasses can do their own processing here. * * Parameters: * evt - {Event} The mouse up event */ up: function(evt) { }, /** * Method: out * This method is called during the handling of the mouse out event. * Subclasses can do their own processing here. * * Parameters: * evt - {Event} The mouse out event */ out: function(evt) { }, /** * The methods below are part of the magic of event handling. Because * they are named like browser events, they are registered as listeners * for the events they represent. */ /** * Method: mousedown * Handle mousedown events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ mousedown: function(evt) { return this.dragstart(evt); }, /** * Method: touchstart * Handle touchstart events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ touchstart: function(evt) { if (!this.touch) { this.touch = true; // unregister mouse listeners this.map.events.un({ mousedown: this.mousedown, mouseup: this.mouseup, mousemove: this.mousemove, click: this.click, scope: this }); } return this.dragstart(evt); }, /** * Method: mousemove * Handle mousemove events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ mousemove: function(evt) { return this.dragmove(evt); }, /** * Method: touchmove * Handle touchmove events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ touchmove: function(evt) { return this.dragmove(evt); }, /** * Method: removeTimeout * Private. Called by mousemove() to remove the drag timeout. */ removeTimeout: function() { this.timeoutId = null; // if timeout expires while we're still dragging (mouseup // hasn't occurred) then call mousemove to move to the // correct position if(this.dragging) { this.mousemove(this.lastMoveEvt); } }, /** * Method: mouseup * Handle mouseup events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ mouseup: function(evt) { return this.dragend(evt); }, /** * Method: touchend * Handle touchend events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ touchend: function(evt) { // override evt.xy with last position since touchend does not have // any touch position evt.xy = this.last; return this.dragend(evt); }, /** * Method: mouseout * Handle mouseout events * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ mouseout: function (evt) { if (this.started && OpenLayers.Util.mouseLeft(evt, this.map.eventsDiv)) { if(this.documentDrag === true) { this.addDocumentEvents(); } else { var dragged = (this.start != this.last); this.started = false; this.dragging = false; OpenLayers.Element.removeClass( this.map.viewPortDiv, "olDragDown" ); this.out(evt); this.callback("out", []); if(dragged) { this.callback("done", [evt.xy]); } if(document.onselectstart) { document.onselectstart = this.oldOnselectstart; } } } return true; }, /** * Method: click * The drag handler captures the click event. If something else registers * for clicks on the same element, its listener will not be called * after a drag. * * Parameters: * evt - {Event} * * Returns: * {Boolean} Let the event propagate. */ click: function (evt) { // let the click event propagate only if the mouse moved return (this.start == this.last); }, /** * Method: activate * Activate the handler. * * Returns: * {Boolean} The handler was successfully activated. */ activate: function() { var activated = false; if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) { this.dragging = false; activated = true; } return activated; }, /** * Method: deactivate * Deactivate the handler. * * Returns: * {Boolean} The handler was successfully deactivated. */ deactivate: function() { var deactivated = false; if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { this.touch = false; this.started = false; this.dragging = false; this.start = null; this.last = null; deactivated = true; OpenLayers.Element.removeClass( this.map.viewPortDiv, "olDragDown" ); } return deactivated; }, /** * Method: adjustXY * Converts event coordinates that are relative to the document body to * ones that are relative to the map viewport. The latter is the default in * OpenLayers. * * Parameters: * evt - {Object} */ adjustXY: function(evt) { var pos = OpenLayers.Util.pagePosition(this.map.viewPortDiv); evt.xy.x -= pos[0]; evt.xy.y -= pos[1]; }, /** * Method: addDocumentEvents * Start observing document events when documentDrag is true and the mouse * cursor leaves the map viewport while dragging. */ addDocumentEvents: function() { OpenLayers.Element.addClass(document.body, "olDragDown"); this.documentEvents = true; OpenLayers.Event.observe(document, "mousemove", this._docMove); OpenLayers.Event.observe(document, "mouseup", this._docUp); }, /** * Method: removeDocumentEvents * Stops observing document events when documentDrag is true and the mouse * cursor re-enters the map viewport while dragging. */ removeDocumentEvents: function() { OpenLayers.Element.removeClass(document.body, "olDragDown"); this.documentEvents = false; OpenLayers.Event.stopObserving(document, "mousemove", this._docMove); OpenLayers.Event.stopObserving(document, "mouseup", this._docUp); }, CLASS_NAME: "OpenLayers.Handler.Drag" }); /* ====================================================================== OpenLayers/Handler/Box.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js * @requires OpenLayers/Handler/Drag.js */ /** * Class: OpenLayers.Handler.Box * Handler for dragging a rectangle across the map. Box is displayed * on mouse down, moves on mouse move, and is finished on mouse up. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.Box = OpenLayers.Class(OpenLayers.Handler, { /** * Property: dragHandler * {<OpenLayers.Handler.Drag>} */ dragHandler: null, /** * APIProperty: boxDivClassName * {String} The CSS class to use for drawing the box. Default is * olHandlerBoxZoomBox */ boxDivClassName: 'olHandlerBoxZoomBox', /** * Property: boxOffsets * {Object} Caches box offsets from css. This is used by the getBoxOffsets * method. */ boxOffsets: null, /** * Constructor: OpenLayers.Handler.Box * * Parameters: * control - {<OpenLayers.Control>} * callbacks - {Object} An object with a properties whose values are * functions. Various callbacks described below. * options - {Object} * * Named callbacks: * start - Called when the box drag operation starts. * done - Called when the box drag operation is finished. * The callback should expect to receive a single argument, the box * bounds or a pixel. If the box dragging didn't span more than a 5 * pixel distance, a pixel will be returned instead of a bounds object. */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); this.dragHandler = new OpenLayers.Handler.Drag( this, { down: this.startBox, move: this.moveBox, out: this.removeBox, up: this.endBox }, {keyMask: this.keyMask} ); }, /** * Method: destroy */ destroy: function() { OpenLayers.Handler.prototype.destroy.apply(this, arguments); if (this.dragHandler) { this.dragHandler.destroy(); this.dragHandler = null; } }, /** * Method: setMap */ setMap: function (map) { OpenLayers.Handler.prototype.setMap.apply(this, arguments); if (this.dragHandler) { this.dragHandler.setMap(map); } }, /** * Method: startBox * * Parameters: * xy - {<OpenLayers.Pixel>} */ startBox: function (xy) { this.callback("start", []); this.zoomBox = OpenLayers.Util.createDiv('zoomBox', new OpenLayers.Pixel(-9999, -9999)); this.zoomBox.className = this.boxDivClassName; this.zoomBox.style.zIndex = this.map.Z_INDEX_BASE["Popup"] - 1; this.map.eventsDiv.appendChild(this.zoomBox); OpenLayers.Element.addClass( this.map.eventsDiv, "olDrawBox" ); }, /** * Method: moveBox */ moveBox: function (xy) { var startX = this.dragHandler.start.x; var startY = this.dragHandler.start.y; var deltaX = Math.abs(startX - xy.x); var deltaY = Math.abs(startY - xy.y); var offset = this.getBoxOffsets(); this.zoomBox.style.width = (deltaX + offset.width + 1) + "px"; this.zoomBox.style.height = (deltaY + offset.height + 1) + "px"; this.zoomBox.style.left = (xy.x < startX ? startX - deltaX - offset.left : startX - offset.left) + "px"; this.zoomBox.style.top = (xy.y < startY ? startY - deltaY - offset.top : startY - offset.top) + "px"; }, /** * Method: endBox */ endBox: function(end) { var result; if (Math.abs(this.dragHandler.start.x - end.x) > 5 || Math.abs(this.dragHandler.start.y - end.y) > 5) { var start = this.dragHandler.start; var top = Math.min(start.y, end.y); var bottom = Math.max(start.y, end.y); var left = Math.min(start.x, end.x); var right = Math.max(start.x, end.x); result = new OpenLayers.Bounds(left, bottom, right, top); } else { result = this.dragHandler.start.clone(); // i.e. OL.Pixel } this.removeBox(); this.callback("done", [result]); }, /** * Method: removeBox * Remove the zoombox from the screen and nullify our reference to it. */ removeBox: function() { this.map.eventsDiv.removeChild(this.zoomBox); this.zoomBox = null; this.boxOffsets = null; OpenLayers.Element.removeClass( this.map.eventsDiv, "olDrawBox" ); }, /** * Method: activate */ activate: function () { if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) { this.dragHandler.activate(); return true; } else { return false; } }, /** * Method: deactivate */ deactivate: function () { if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { if (this.dragHandler.deactivate()) { if (this.zoomBox) { this.removeBox(); } } return true; } else { return false; } }, /** * Method: getBoxOffsets * Determines border offsets for a box, according to the box model. * * Returns: * {Object} an object with the following offsets: * - left * - right * - top * - bottom * - width * - height */ getBoxOffsets: function() { if (!this.boxOffsets) { // Determine the box model. If the testDiv's clientWidth is 3, then // the borders are outside and we are dealing with the w3c box // model. Otherwise, the browser uses the traditional box model and // the borders are inside the box bounds, leaving us with a // clientWidth of 1. var testDiv = document.createElement("div"); //testDiv.style.visibility = "hidden"; testDiv.style.position = "absolute"; testDiv.style.border = "1px solid black"; testDiv.style.width = "3px"; document.body.appendChild(testDiv); var w3cBoxModel = testDiv.clientWidth == 3; document.body.removeChild(testDiv); var left = parseInt(OpenLayers.Element.getStyle(this.zoomBox, "border-left-width")); var right = parseInt(OpenLayers.Element.getStyle( this.zoomBox, "border-right-width")); var top = parseInt(OpenLayers.Element.getStyle(this.zoomBox, "border-top-width")); var bottom = parseInt(OpenLayers.Element.getStyle( this.zoomBox, "border-bottom-width")); this.boxOffsets = { left: left, right: right, top: top, bottom: bottom, width: w3cBoxModel === false ? left + right : 0, height: w3cBoxModel === false ? top + bottom : 0 }; } return this.boxOffsets; }, CLASS_NAME: "OpenLayers.Handler.Box" }); /* ====================================================================== OpenLayers/Control/ZoomBox.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/Handler/Box.js */ /** * Class: OpenLayers.Control.ZoomBox * The ZoomBox control enables zooming directly to a given extent, by drawing * a box on the map. The box is drawn by holding down shift, whilst dragging * the mouse. * * Inherits from: * - <OpenLayers.Control> */ OpenLayers.Control.ZoomBox = OpenLayers.Class(OpenLayers.Control, { /** * Property: type * {OpenLayers.Control.TYPE} */ type: OpenLayers.Control.TYPE_TOOL, /** * Property: out * {Boolean} Should the control be used for zooming out? */ out: false, /** * Property: alwaysZoom * {Boolean} Always zoom in/out, when box drawed */ alwaysZoom: false, /** * Method: draw */ draw: function() { this.handler = new OpenLayers.Handler.Box( this, {done: this.zoomBox}, {keyMask: this.keyMask} ); }, /** * Method: zoomBox * * Parameters: * position - {<OpenLayers.Bounds>} or {<OpenLayers.Pixel>} */ zoomBox: function (position) { if (position instanceof OpenLayers.Bounds) { var bounds; if (!this.out) { var minXY = this.map.getLonLatFromPixel( new OpenLayers.Pixel(position.left, position.bottom)); var maxXY = this.map.getLonLatFromPixel( new OpenLayers.Pixel(position.right, position.top)); bounds = new OpenLayers.Bounds(minXY.lon, minXY.lat, maxXY.lon, maxXY.lat); } else { var pixWidth = Math.abs(position.right-position.left); var pixHeight = Math.abs(position.top-position.bottom); var zoomFactor = Math.min((this.map.size.h / pixHeight), (this.map.size.w / pixWidth)); var extent = this.map.getExtent(); var center = this.map.getLonLatFromPixel( position.getCenterPixel()); var xmin = center.lon - (extent.getWidth()/2)*zoomFactor; var xmax = center.lon + (extent.getWidth()/2)*zoomFactor; var ymin = center.lat - (extent.getHeight()/2)*zoomFactor; var ymax = center.lat + (extent.getHeight()/2)*zoomFactor; bounds = new OpenLayers.Bounds(xmin, ymin, xmax, ymax); } // always zoom in/out var lastZoom = this.map.getZoom(); this.map.zoomToExtent(bounds); if (lastZoom == this.map.getZoom() && this.alwaysZoom == true){ this.map.zoomTo(lastZoom + (this.out ? -1 : 1)); } } else { // it's a pixel if (!this.out) { this.map.setCenter(this.map.getLonLatFromPixel(position), this.map.getZoom() + 1); } else { this.map.setCenter(this.map.getLonLatFromPixel(position), this.map.getZoom() - 1); } } }, CLASS_NAME: "OpenLayers.Control.ZoomBox" }); /* ====================================================================== OpenLayers/Control/DragPan.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/Handler/Drag.js */ /** * Class: OpenLayers.Control.DragPan * The DragPan control pans the map with a drag of the mouse. * * Inherits from: * - <OpenLayers.Control> */ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, { /** * Property: type * {OpenLayers.Control.TYPES} */ type: OpenLayers.Control.TYPE_TOOL, /** * Property: panned * {Boolean} The map moved. */ panned: false, /** * Property: interval * {Integer} The number of milliseconds that should ellapse before * panning the map again. Defaults to 1 millisecond. In most cases * you won't want to change this value. For slow machines/devices * larger values can be tried out. */ interval: 1, /** * APIProperty: documentDrag * {Boolean} If set to true, mouse dragging will continue even if the * mouse cursor leaves the map viewport. Default is false. */ documentDrag: false, /** * Property: kinetic * {OpenLayers.Kinetic} The OpenLayers.Kinetic object. */ kinetic: null, /** * APIProperty: enableKinetic * {Boolean} Set this option to enable "kinetic dragging". Can be * set to true or to an object. If set to an object this * object will be passed to the {<OpenLayers.Kinetic>} * constructor. Defaults to false. */ enableKinetic: false, /** * APIProperty: kineticInterval * {Integer} Interval in milliseconds between 2 steps in the "kinetic * scrolling". Applies only if enableKinetic is set. Defaults * to 10 milliseconds. */ kineticInterval: 10, /** * Method: draw * Creates a Drag handler, using <panMap> and * <panMapDone> as callbacks. */ draw: function() { if(this.enableKinetic) { var config = {interval: this.kineticInterval}; if(typeof this.enableKinetic === "object") { config = OpenLayers.Util.extend(config, this.enableKinetic); } this.kinetic = new OpenLayers.Kinetic(config); } this.handler = new OpenLayers.Handler.Drag(this, { "move": this.panMap, "done": this.panMapDone, "down": this.panMapStart }, { interval: this.interval, documentDrag: this.documentDrag } ); }, /** * Method: panMapStart */ panMapStart: function() { if(this.kinetic) { this.kinetic.begin(); } }, /** * Method: panMap * * Parameters: * xy - {<OpenLayers.Pixel>} Pixel of the mouse position */ panMap: function(xy) { if(this.kinetic) { this.kinetic.update(xy); } this.panned = true; this.map.pan( this.handler.last.x - xy.x, this.handler.last.y - xy.y, {dragging: true, animate: false} ); }, /** * Method: panMapDone * Finish the panning operation. Only call setCenter (through <panMap>) * if the map has actually been moved. * * Parameters: * xy - {<OpenLayers.Pixel>} Pixel of the mouse position */ panMapDone: function(xy) { if(this.panned) { var res = null; if (this.kinetic) { res = this.kinetic.end(xy); } this.map.pan( this.handler.last.x - xy.x, this.handler.last.y - xy.y, {dragging: !!res, animate: false} ); if (res) { var self = this; this.kinetic.move(res, function(x, y, end) { self.map.pan(x, y, {dragging: !end, animate: false}); }); } this.panned = false; } }, CLASS_NAME: "OpenLayers.Control.DragPan" }); /* ====================================================================== OpenLayers/Handler/Click.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.Click * A handler for mouse clicks. The intention of this handler is to give * controls more flexibility with handling clicks. Browsers trigger * click events twice for a double-click. In addition, the mousedown, * mousemove, mouseup sequence fires a click event. With this handler, * controls can decide whether to ignore clicks associated with a double * click. By setting a <pixelTolerance>, controls can also ignore clicks * that include a drag. Create a new instance with the * <OpenLayers.Handler.Click> constructor. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, { /** * APIProperty: delay * {Number} Number of milliseconds between clicks before the event is * considered a double-click. */ delay: 300, /** * APIProperty: single * {Boolean} Handle single clicks. Default is true. If false, clicks * will not be reported. If true, single-clicks will be reported. */ single: true, /** * APIProperty: double * {Boolean} Handle double-clicks. Default is false. */ 'double': false, /** * APIProperty: pixelTolerance * {Number} Maximum number of pixels between mouseup and mousedown for an * event to be considered a click. Default is 0. If set to an * integer value, clicks with a drag greater than the value will be * ignored. This property can only be set when the handler is * constructed. */ pixelTolerance: 0, /** * APIProperty: dblclickTolerance * {Number} Maximum distance in pixels between clicks for a sequence of * events to be considered a double click. Default is 13. If the * distance between two clicks is greater than this value, a double- * click will not be fired. */ dblclickTolerance: 13, /** * APIProperty: stopSingle * {Boolean} Stop other listeners from being notified of clicks. Default * is false. If true, any listeners registered before this one for * click or rightclick events will not be notified. */ stopSingle: false, /** * APIProperty: stopDouble * {Boolean} Stop other listeners from being notified of double-clicks. * Default is false. If true, any click listeners registered before * this one will not be notified of *any* double-click events. * * The one caveat with stopDouble is that given a map with two click * handlers, one with stopDouble true and the other with stopSingle * true, the stopSingle handler should be activated last to get * uniform cross-browser performance. Since IE triggers one click * with a dblclick and FF triggers two, if a stopSingle handler is * activated first, all it gets in IE is a single click when the * second handler stops propagation on the dblclick. */ stopDouble: false, /** * Property: timerId * {Number} The id of the timeout waiting to clear the <delayedCall>. */ timerId: null, /** * Property: touch * {Boolean} When a touchstart event is fired, touch will be true and all * mouse related listeners will do nothing. */ touch: false, /** * Property: down * {Object} Object that store relevant information about the last * mousedown or touchstart. Its 'xy' OpenLayers.Pixel property gives * the average location of the mouse/touch event. Its 'touches' * property records clientX/clientY of each touches. */ down: null, /** * Property: last * {Object} Object that store relevant information about the last * mousemove or touchmove. Its 'xy' OpenLayers.Pixel property gives * the average location of the mouse/touch event. Its 'touches' * property records clientX/clientY of each touches. */ last: null, /** * Property: first * {Object} When waiting for double clicks, this object will store * information about the first click in a two click sequence. */ first: null, /** * Property: rightclickTimerId * {Number} The id of the right mouse timeout waiting to clear the * <delayedEvent>. */ rightclickTimerId: null, /** * Constructor: OpenLayers.Handler.Click * Create a new click handler. * * Parameters: * control - {<OpenLayers.Control>} The control that is making use of * this handler. If a handler is being used without a control, the * handler's setMap method must be overridden to deal properly with * the map. * callbacks - {Object} An object with keys corresponding to callbacks * that will be called by the handler. The callbacks should * expect to recieve a single argument, the click event. * Callbacks for 'click' and 'dblclick' are supported. * options - {Object} Optional object whose properties will be set on the * handler. */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); }, /** * Method: touchstart * Handle touchstart. * * Returns: * {Boolean} Continue propagating this event. */ touchstart: function(evt) { if (!this.touch) { this.unregisterMouseListeners(); this.touch = true; } this.down = this.getEventInfo(evt); this.last = this.getEventInfo(evt); return true; }, /** * Method: touchmove * Store position of last move, because touchend event can have * an empty "touches" property. * * Returns: * {Boolean} Continue propagating this event. */ touchmove: function(evt) { this.last = this.getEventInfo(evt); return true; }, /** * Method: touchend * Correctly set event xy property, and add lastTouches to have * touches property from last touchstart or touchmove * * Returns: * {Boolean} Continue propagating this event. */ touchend: function(evt) { // touchstart may not have been allowed to propagate if (this.down) { evt.xy = this.last.xy; evt.lastTouches = this.last.touches; this.handleSingle(evt); this.down = null; } return true; }, /** * Method: unregisterMouseListeners * In a touch environment, we don't want to handle mouse events. */ unregisterMouseListeners: function() { this.map.events.un({ mousedown: this.mousedown, mouseup: this.mouseup, click: this.click, dblclick: this.dblclick, scope: this }); }, /** * Method: mousedown * Handle mousedown. * * Returns: * {Boolean} Continue propagating this event. */ mousedown: function(evt) { this.down = this.getEventInfo(evt); this.last = this.getEventInfo(evt); return true; }, /** * Method: mouseup * Handle mouseup. Installed to support collection of right mouse events. * * Returns: * {Boolean} Continue propagating this event. */ mouseup: function (evt) { var propagate = true; // Collect right mouse clicks from the mouseup // IE - ignores the second right click in mousedown so using // mouseup instead if (this.checkModifiers(evt) && this.control.handleRightClicks && OpenLayers.Event.isRightClick(evt)) { propagate = this.rightclick(evt); } return propagate; }, /** * Method: rightclick * Handle rightclick. For a dblrightclick, we get two clicks so we need * to always register for dblrightclick to properly handle single * clicks. * * Returns: * {Boolean} Continue propagating this event. */ rightclick: function(evt) { if(this.passesTolerance(evt)) { if(this.rightclickTimerId != null) { //Second click received before timeout this must be // a double click this.clearTimer(); this.callback('dblrightclick', [evt]); return !this.stopDouble; } else { //Set the rightclickTimerId, send evt only if double is // true else trigger single var clickEvent = this['double'] ? OpenLayers.Util.extend({}, evt) : this.callback('rightclick', [evt]); var delayedRightCall = OpenLayers.Function.bind( this.delayedRightCall, this, clickEvent ); this.rightclickTimerId = window.setTimeout( delayedRightCall, this.delay ); } } return !this.stopSingle; }, /** * Method: delayedRightCall * Sets <rightclickTimerId> to null. And optionally triggers the * rightclick callback if evt is set. */ delayedRightCall: function(evt) { this.rightclickTimerId = null; if (evt) { this.callback('rightclick', [evt]); } }, /** * Method: click * Handle click events from the browser. This is registered as a listener * for click events and should not be called from other events in this * handler. * * Returns: * {Boolean} Continue propagating this event. */ click: function(evt) { if (!this.last) { this.last = this.getEventInfo(evt); } this.handleSingle(evt); return !this.stopSingle; }, /** * Method: dblclick * Handle dblclick. For a dblclick, we get two clicks in some browsers * (FF) and one in others (IE). So we need to always register for * dblclick to properly handle single clicks. This method is registered * as a listener for the dblclick browser event. It should *not* be * called by other methods in this handler. * * Returns: * {Boolean} Continue propagating this event. */ dblclick: function(evt) { this.handleDouble(evt); return !this.stopDouble; }, /** * Method: handleDouble * Handle double-click sequence. */ handleDouble: function(evt) { if (this["double"] && this.passesDblclickTolerance(evt)) { this.callback("dblclick", [evt]); } }, /** * Method: handleSingle * Handle single click sequence. */ handleSingle: function(evt) { if (this.passesTolerance(evt)) { if (this.timerId != null) { // already received a click if (this.last.touches && this.last.touches.length === 1) { // touch device, no dblclick event - this may be a double if (this["double"]) { // on Android don't let the browser zoom on the page OpenLayers.Event.stop(evt); } this.handleDouble(evt); } // if we're not in a touch environment we clear the click timer // if we've got a second touch, we'll get two touchend events if (!this.last.touches || this.last.touches.length !== 2) { this.clearTimer(); } } else { // remember the first click info so we can compare to the second this.first = this.getEventInfo(evt); // set the timer, send evt only if single is true //use a clone of the event object because it will no longer //be a valid event object in IE in the timer callback var clickEvent = this.single ? OpenLayers.Util.extend({}, evt) : null; this.queuePotentialClick(clickEvent); } } }, /** * Method: queuePotentialClick * This method is separated out largely to make testing easier (so we * don't have to override window.setTimeout) */ queuePotentialClick: function(evt) { this.timerId = window.setTimeout( OpenLayers.Function.bind(this.delayedCall, this, evt), this.delay ); }, /** * Method: passesTolerance * Determine whether the event is within the optional pixel tolerance. Note * that the pixel tolerance check only works if mousedown events get to * the listeners registered here. If they are stopped by other elements, * the <pixelTolerance> will have no effect here (this method will always * return true). * * Returns: * {Boolean} The click is within the pixel tolerance (if specified). */ passesTolerance: function(evt) { var passes = true; if (this.pixelTolerance != null && this.down && this.down.xy) { passes = this.pixelTolerance >= this.down.xy.distanceTo(evt.xy); // for touch environments, we also enforce that all touches // start and end within the given tolerance to be considered a click if (passes && this.touch && this.down.touches.length === this.last.touches.length) { // the touchend event doesn't come with touches, so we check // down and last for (var i=0, ii=this.down.touches.length; i<ii; ++i) { if (this.getTouchDistance( this.down.touches[i], this.last.touches[i] ) > this.pixelTolerance) { passes = false; break; } } } } return passes; }, /** * Method: getTouchDistance * * Returns: * {Boolean} The pixel displacement between two touches. */ getTouchDistance: function(from, to) { return Math.sqrt( Math.pow(from.clientX - to.clientX, 2) + Math.pow(from.clientY - to.clientY, 2) ); }, /** * Method: passesDblclickTolerance * Determine whether the event is within the optional double-cick pixel * tolerance. * * Returns: * {Boolean} The click is within the double-click pixel tolerance. */ passesDblclickTolerance: function(evt) { var passes = true; if (this.down && this.first) { passes = this.down.xy.distanceTo(this.first.xy) <= this.dblclickTolerance; } return passes; }, /** * Method: clearTimer * Clear the timer and set <timerId> to null. */ clearTimer: function() { if (this.timerId != null) { window.clearTimeout(this.timerId); this.timerId = null; } if (this.rightclickTimerId != null) { window.clearTimeout(this.rightclickTimerId); this.rightclickTimerId = null; } }, /** * Method: delayedCall * Sets <timerId> to null. And optionally triggers the click callback if * evt is set. */ delayedCall: function(evt) { this.timerId = null; if (evt) { this.callback("click", [evt]); } }, /** * Method: getEventInfo * This method allows us to store event information without storing the * actual event. In touch devices (at least), the same event is * modified between touchstart, touchmove, and touchend. * * Returns: * {Object} An object with event related info. */ getEventInfo: function(evt) { var touches; if (evt.touches) { var len = evt.touches.length; touches = new Array(len); var touch; for (var i=0; i<len; i++) { touch = evt.touches[i]; touches[i] = { clientX: touch.clientX, clientY: touch.clientY }; } } return { xy: evt.xy, touches: touches }; }, /** * APIMethod: deactivate * Deactivate the handler. * * Returns: * {Boolean} The handler was successfully deactivated. */ deactivate: function() { var deactivated = false; if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { this.clearTimer(); this.down = null; this.first = null; this.last = null; this.touch = false; deactivated = true; } return deactivated; }, CLASS_NAME: "OpenLayers.Handler.Click" }); /* ====================================================================== OpenLayers/Control/Navigation.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control/ZoomBox.js * @requires OpenLayers/Control/DragPan.js * @requires OpenLayers/Handler/MouseWheel.js * @requires OpenLayers/Handler/Click.js */ /** * Class: OpenLayers.Control.Navigation * The navigation control handles map browsing with mouse events (dragging, * double-clicking, and scrolling the wheel). Create a new navigation * control with the <OpenLayers.Control.Navigation> control. * * Note that this control is added to the map by default (if no controls * array is sent in the options object to the <OpenLayers.Map> * constructor). * * Inherits: * - <OpenLayers.Control> */ OpenLayers.Control.Navigation = OpenLayers.Class(OpenLayers.Control, { /** * Property: dragPan * {<OpenLayers.Control.DragPan>} */ dragPan: null, /** * APIProperty: dragPanOptions * {Object} Options passed to the DragPan control. */ dragPanOptions: null, /** * Property: pinchZoom * {<OpenLayers.Control.PinchZoom>} */ pinchZoom: null, /** * APIProperty: pinchZoomOptions * {Object} Options passed to the PinchZoom control. */ pinchZoomOptions: null, /** * APIProperty: documentDrag * {Boolean} Allow panning of the map by dragging outside map viewport. * Default is false. */ documentDrag: false, /** * Property: zoomBox * {<OpenLayers.Control.ZoomBox>} */ zoomBox: null, /** * APIProperty: zoomBoxEnabled * {Boolean} Whether the user can draw a box to zoom */ zoomBoxEnabled: true, /** * APIProperty: zoomWheelEnabled * {Boolean} Whether the mousewheel should zoom the map */ zoomWheelEnabled: true, /** * Property: mouseWheelOptions * {Object} Options passed to the MouseWheel control (only useful if * <zoomWheelEnabled> is set to true) */ mouseWheelOptions: null, /** * APIProperty: handleRightClicks * {Boolean} Whether or not to handle right clicks. Default is false. */ handleRightClicks: false, /** * APIProperty: zoomBoxKeyMask * {Integer} <OpenLayers.Handler> key code of the key, which has to be * pressed, while drawing the zoom box with the mouse on the screen. * You should probably set handleRightClicks to true if you use this * with MOD_CTRL, to disable the context menu for machines which use * CTRL-Click as a right click. * Default: <OpenLayers.Handler.MOD_SHIFT */ zoomBoxKeyMask: OpenLayers.Handler.MOD_SHIFT, /** * APIProperty: autoActivate * {Boolean} Activate the control when it is added to a map. Default is * true. */ autoActivate: true, /** * Constructor: OpenLayers.Control.Navigation * Create a new navigation control * * Parameters: * options - {Object} An optional object whose properties will be set on * the control */ initialize: function(options) { this.handlers = {}; OpenLayers.Control.prototype.initialize.apply(this, arguments); }, /** * Method: destroy * The destroy method is used to perform any clean up before the control * is dereferenced. Typically this is where event listeners are removed * to prevent memory leaks. */ destroy: function() { this.deactivate(); if (this.dragPan) { this.dragPan.destroy(); } this.dragPan = null; if (this.zoomBox) { this.zoomBox.destroy(); } this.zoomBox = null; if (this.pinchZoom) { this.pinchZoom.destroy(); } this.pinchZoom = null; OpenLayers.Control.prototype.destroy.apply(this,arguments); }, /** * Method: activate */ activate: function() { this.dragPan.activate(); if (this.zoomWheelEnabled) { this.handlers.wheel.activate(); } this.handlers.click.activate(); if (this.zoomBoxEnabled) { this.zoomBox.activate(); } if (this.pinchZoom) { this.pinchZoom.activate(); } return OpenLayers.Control.prototype.activate.apply(this,arguments); }, /** * Method: deactivate */ deactivate: function() { if (this.pinchZoom) { this.pinchZoom.deactivate(); } this.zoomBox.deactivate(); this.dragPan.deactivate(); this.handlers.click.deactivate(); this.handlers.wheel.deactivate(); return OpenLayers.Control.prototype.deactivate.apply(this,arguments); }, /** * Method: draw */ draw: function() { // disable right mouse context menu for support of right click events if (this.handleRightClicks) { this.map.viewPortDiv.oncontextmenu = OpenLayers.Function.False; } var clickCallbacks = { 'click': this.defaultClick, 'dblclick': this.defaultDblClick, 'dblrightclick': this.defaultDblRightClick }; var clickOptions = { 'double': true, 'stopDouble': true }; this.handlers.click = new OpenLayers.Handler.Click( this, clickCallbacks, clickOptions ); this.dragPan = new OpenLayers.Control.DragPan( OpenLayers.Util.extend({ map: this.map, documentDrag: this.documentDrag }, this.dragPanOptions) ); this.zoomBox = new OpenLayers.Control.ZoomBox( {map: this.map, keyMask: this.zoomBoxKeyMask}); this.dragPan.draw(); this.zoomBox.draw(); this.handlers.wheel = new OpenLayers.Handler.MouseWheel( this, {"up" : this.wheelUp, "down": this.wheelDown}, this.mouseWheelOptions ); if (OpenLayers.Control.PinchZoom) { this.pinchZoom = new OpenLayers.Control.PinchZoom( OpenLayers.Util.extend( {map: this.map}, this.pinchZoomOptions)); } }, /** * Method: defaultClick * * Parameters: * evt - {Event} */ defaultClick: function (evt) { if (evt.lastTouches && evt.lastTouches.length == 2) { this.map.zoomOut(); } }, /** * Method: defaultDblClick * * Parameters: * evt - {Event} */ defaultDblClick: function (evt) { var newCenter = this.map.getLonLatFromViewPortPx( evt.xy ); this.map.setCenter(newCenter, this.map.zoom + 1); }, /** * Method: defaultDblRightClick * * Parameters: * evt - {Event} */ defaultDblRightClick: function (evt) { var newCenter = this.map.getLonLatFromViewPortPx( evt.xy ); this.map.setCenter(newCenter, this.map.zoom - 1); }, /** * Method: wheelChange * * Parameters: * evt - {Event} * deltaZ - {Integer} */ wheelChange: function(evt, deltaZ) { var currentZoom = this.map.getZoom(); var newZoom = this.map.getZoom() + Math.round(deltaZ); newZoom = Math.max(newZoom, 0); newZoom = Math.min(newZoom, this.map.getNumZoomLevels()); if (newZoom === currentZoom) { return; } var size = this.map.getSize(); var deltaX = size.w/2 - evt.xy.x; var deltaY = evt.xy.y - size.h/2; var newRes = this.map.baseLayer.getResolutionForZoom(newZoom); var zoomPoint = this.map.getLonLatFromPixel(evt.xy); var newCenter = new OpenLayers.LonLat( zoomPoint.lon + deltaX * newRes, zoomPoint.lat + deltaY * newRes ); this.map.setCenter( newCenter, newZoom ); }, /** * Method: wheelUp * User spun scroll wheel up * * Parameters: * evt - {Event} * delta - {Integer} */ wheelUp: function(evt, delta) { this.wheelChange(evt, delta || 1); }, /** * Method: wheelDown * User spun scroll wheel down * * Parameters: * evt - {Event} * delta - {Integer} */ wheelDown: function(evt, delta) { this.wheelChange(evt, delta || -1); }, /** * Method: disableZoomBox */ disableZoomBox : function() { this.zoomBoxEnabled = false; this.zoomBox.deactivate(); }, /** * Method: enableZoomBox */ enableZoomBox : function() { this.zoomBoxEnabled = true; if (this.active) { this.zoomBox.activate(); } }, /** * Method: disableZoomWheel */ disableZoomWheel : function() { this.zoomWheelEnabled = false; this.handlers.wheel.deactivate(); }, /** * Method: enableZoomWheel */ enableZoomWheel : function() { this.zoomWheelEnabled = true; if (this.active) { this.handlers.wheel.activate(); } }, CLASS_NAME: "OpenLayers.Control.Navigation" }); /* ====================================================================== OpenLayers/Layer/HTTPRequest.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer.js */ /** * Class: OpenLayers.Layer.HTTPRequest * * Inherits from: * - <OpenLayers.Layer> */ OpenLayers.Layer.HTTPRequest = OpenLayers.Class(OpenLayers.Layer, { /** * Constant: URL_HASH_FACTOR * {Float} Used to hash URL param strings for multi-WMS server selection. * Set to the Golden Ratio per Knuth's recommendation. */ URL_HASH_FACTOR: (Math.sqrt(5) - 1) / 2, /** * Property: url * {Array(String) or String} This is either an array of url strings or * a single url string. */ url: null, /** * Property: params * {Object} Hashtable of key/value parameters */ params: null, /** * APIProperty: reproject * *Deprecated*. See http://docs.openlayers.org/library/spherical_mercator.html * for information on the replacement for this functionality. * {Boolean} Whether layer should reproject itself based on base layer * locations. This allows reprojection onto commercial layers. * Default is false: Most layers can't reproject, but layers * which can create non-square geographic pixels can, like WMS. * */ reproject: false, /** * Constructor: OpenLayers.Layer.HTTPRequest * * Parameters: * name - {String} * url - {Array(String) or String} * params - {Object} * options - {Object} Hashtable of extra options to tag onto the layer */ initialize: function(name, url, params, options) { OpenLayers.Layer.prototype.initialize.apply(this, [name, options]); this.url = url; this.params = OpenLayers.Util.extend( {}, params); }, /** * APIMethod: destroy */ destroy: function() { this.url = null; this.params = null; OpenLayers.Layer.prototype.destroy.apply(this, arguments); }, /** * APIMethod: clone * * Parameters: * obj - {Object} * * Returns: * {<OpenLayers.Layer.HTTPRequest>} An exact clone of this * <OpenLayers.Layer.HTTPRequest> */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Layer.HTTPRequest(this.name, this.url, this.params, this.getOptions()); } //get all additions from superclasses obj = OpenLayers.Layer.prototype.clone.apply(this, [obj]); // copy/set any non-init, non-simple values here return obj; }, /** * APIMethod: setUrl * * Parameters: * newUrl - {String} */ setUrl: function(newUrl) { this.url = newUrl; }, /** * APIMethod: mergeNewParams * * Parameters: * newParams - {Object} * * Returns: * redrawn: {Boolean} whether the layer was actually redrawn. */ mergeNewParams:function(newParams) { this.params = OpenLayers.Util.extend(this.params, newParams); var ret = this.redraw(); if(this.map != null) { this.map.events.triggerEvent("changelayer", { layer: this, property: "params" }); } return ret; }, /** * APIMethod: redraw * Redraws the layer. Returns true if the layer was redrawn, false if not. * * Parameters: * force - {Boolean} Force redraw by adding random parameter. * * Returns: * {Boolean} The layer was redrawn. */ redraw: function(force) { if (force) { return this.mergeNewParams({"_olSalt": Math.random()}); } else { return OpenLayers.Layer.prototype.redraw.apply(this, []); } }, /** * Method: selectUrl * selectUrl() implements the standard floating-point multiplicative * hash function described by Knuth, and hashes the contents of the * given param string into a float between 0 and 1. This float is then * scaled to the size of the provided urls array, and used to select * a URL. * * Parameters: * paramString - {String} * urls - {Array(String)} * * Returns: * {String} An entry from the urls array, deterministically selected based * on the paramString. */ selectUrl: function(paramString, urls) { var product = 1; for (var i=0, len=paramString.length; i<len; i++) { product *= paramString.charCodeAt(i) * this.URL_HASH_FACTOR; product -= Math.floor(product); } return urls[Math.floor(product * urls.length)]; }, /** * Method: getFullRequestString * Combine url with layer's params and these newParams. * * does checking on the serverPath variable, allowing for cases when it * is supplied with trailing ? or &, as well as cases where not. * * return in formatted string like this: * "server?key1=value1&key2=value2&key3=value3" * * WARNING: The altUrl parameter is deprecated and will be removed in 3.0. * * Parameters: * newParams - {Object} * altUrl - {String} Use this as the url instead of the layer's url * * Returns: * {String} */ getFullRequestString:function(newParams, altUrl) { // if not altUrl passed in, use layer's url var url = altUrl || this.url; // create a new params hashtable with all the layer params and the // new params together. then convert to string var allParams = OpenLayers.Util.extend({}, this.params); allParams = OpenLayers.Util.extend(allParams, newParams); var paramsString = OpenLayers.Util.getParameterString(allParams); // if url is not a string, it should be an array of strings, // in which case we will deterministically select one of them in // order to evenly distribute requests to different urls. // if (OpenLayers.Util.isArray(url)) { url = this.selectUrl(paramsString, url); } // ignore parameters that are already in the url search string var urlParams = OpenLayers.Util.upperCaseObject(OpenLayers.Util.getParameters(url)); for(var key in allParams) { if(key.toUpperCase() in urlParams) { delete allParams[key]; } } paramsString = OpenLayers.Util.getParameterString(allParams); return OpenLayers.Util.urlAppend(url, paramsString); }, CLASS_NAME: "OpenLayers.Layer.HTTPRequest" }); /* ====================================================================== OpenLayers/Layer/Grid.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer/HTTPRequest.js * @requires OpenLayers/Console.js */ /** * Class: OpenLayers.Layer.Grid * Base class for layers that use a lattice of tiles. Create a new grid * layer with the <OpenLayers.Layer.Grid> constructor. * * Inherits from: * - <OpenLayers.Layer.HTTPRequest> */ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, { /** * APIProperty: tileSize * {<OpenLayers.Size>} */ tileSize: null, /** * Property: tileOriginCorner * {String} If the <tileOrigin> property is not provided, the tile origin * will be derived from the layer's <maxExtent>. The corner of the * <maxExtent> used is determined by this property. Acceptable values * are "tl" (top left), "tr" (top right), "bl" (bottom left), and "br" * (bottom right). Default is "bl". */ tileOriginCorner: "bl", /** * APIProperty: tileOrigin * {<OpenLayers.LonLat>} Optional origin for aligning the grid of tiles. * If provided, requests for tiles at all resolutions will be aligned * with this location (no tiles shall overlap this location). If * not provided, the grid of tiles will be aligned with the layer's * <maxExtent>. Default is ``null``. */ tileOrigin: null, /** APIProperty: tileOptions * {Object} optional configuration options for <OpenLayers.Tile> instances * created by this Layer, if supported by the tile class. */ tileOptions: null, /** * Property: grid * {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is * an array of tiles. */ grid: null, /** * APIProperty: singleTile * {Boolean} Moves the layer into single-tile mode, meaning that one tile * will be loaded. The tile's size will be determined by the 'ratio' * property. When the tile is dragged such that it does not cover the * entire viewport, it is reloaded. */ singleTile: false, /** APIProperty: ratio * {Float} Used only when in single-tile mode, this specifies the * ratio of the size of the single tile to the size of the map. */ ratio: 1.5, /** * APIProperty: buffer * {Integer} Used only when in gridded mode, this specifies the number of * extra rows and colums of tiles on each side which will * surround the minimum grid tiles to cover the map. * For very slow loading layers, a larger value may increase * performance somewhat when dragging, but will increase bandwidth * use significantly. */ buffer: 0, /** * APIProperty: numLoadingTiles * {Integer} How many tiles are still loading? */ numLoadingTiles: 0, /** * APIProperty: tileLoadingDelay * {Integer} - Number of milliseconds before we shift and load * tiles. Default is 100. */ tileLoadingDelay: 100, /** * Property: timerId * {Number} - The id of the tileLoadingDelay timer. */ timerId: null, /** * Constructor: OpenLayers.Layer.Grid * Create a new grid layer * * Parameters: * name - {String} * url - {String} * params - {Object} * options - {Object} Hashtable of extra options to tag onto the layer */ initialize: function(name, url, params, options) { OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this, arguments); //grid layers will trigger 'tileloaded' when each new tile is // loaded, as a means of progress update to listeners. // listeners can access 'numLoadingTiles' if they wish to keep track // of the loading progress // this.events.addEventType("tileloaded"); this.grid = []; this._moveGriddedTiles = OpenLayers.Function.bind( this.moveGriddedTiles, this ); }, /** * Method: removeMap * Called when the layer is removed from the map. * * Parameters: * map - {<OpenLayers.Map>} The map. */ removeMap: function(map) { if(this.timerId != null) { window.clearTimeout(this.timerId); this.timerId = null; } }, /** * APIMethod: destroy * Deconstruct the layer and clear the grid. */ destroy: function() { this.clearGrid(); this.grid = null; this.tileSize = null; OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments); }, /** * Method: clearGrid * Go through and remove all tiles from the grid, calling * destroy() on each of them to kill circular references */ clearGrid:function() { if (this.grid) { for(var iRow=0, len=this.grid.length; iRow<len; iRow++) { var row = this.grid[iRow]; for(var iCol=0, clen=row.length; iCol<clen; iCol++) { var tile = row[iCol]; this.removeTileMonitoringHooks(tile); tile.destroy(); } } this.grid = []; } }, /** * APIMethod: clone * Create a clone of this layer * * Parameters: * obj - {Object} Is this ever used? * * Returns: * {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Layer.Grid(this.name, this.url, this.params, this.getOptions()); } //get all additions from superclasses obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]); // copy/set any non-init, non-simple values here if (this.tileSize != null) { obj.tileSize = this.tileSize.clone(); } // we do not want to copy reference to grid, so we make a new array obj.grid = []; return obj; }, /** * Method: moveTo * This function is called whenever the map is moved. All the moving * of actual 'tiles' is done by the map, but moveTo's role is to accept * a bounds and make sure the data that that bounds requires is pre-loaded. * * Parameters: * bounds - {<OpenLayers.Bounds>} * zoomChanged - {Boolean} * dragging - {Boolean} */ moveTo:function(bounds, zoomChanged, dragging) { OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments); bounds = bounds || this.map.getExtent(); if (bounds != null) { // if grid is empty or zoom has changed, we *must* re-tile var forceReTile = !this.grid.length || zoomChanged; // total bounds of the tiles var tilesBounds = this.getTilesBounds(); if (this.singleTile) { // We want to redraw whenever even the slightest part of the // current bounds is not contained by our tile. // (thus, we do not specify partial -- its default is false) if ( forceReTile || (!dragging && !tilesBounds.containsBounds(bounds))) { this.initSingleTile(bounds); } } else { // if the bounds have changed such that they are not even // *partially* contained by our tiles (IE user has // programmatically panned to the other side of the earth) // then we want to reTile (thus, partial true). // if (forceReTile || !tilesBounds.containsBounds(bounds, true)) { this.initGriddedTiles(bounds); } else { this.scheduleMoveGriddedTiles(); } } } }, /** * Method: moveByPx * Move the layer based on pixel vector. * * Parameters: * dx - {Number} * dy - {Number} */ moveByPx: function(dx, dy) { if (!this.singleTile) { this.scheduleMoveGriddedTiles(); } }, /** * Method: scheduleMoveGriddedTiles * Schedule the move of tiles. */ scheduleMoveGriddedTiles: function() { if (this.timerId != null) { window.clearTimeout(this.timerId); } this.timerId = window.setTimeout( this._moveGriddedTiles, this.tileLoadingDelay ); }, /** * APIMethod: setTileSize * Check if we are in singleTile mode and if so, set the size as a ratio * of the map size (as specified by the layer's 'ratio' property). * * Parameters: * size - {<OpenLayers.Size>} */ setTileSize: function(size) { if (this.singleTile) { size = this.map.getSize(); size.h = parseInt(size.h * this.ratio); size.w = parseInt(size.w * this.ratio); } OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]); }, /** * Method: getGridBounds * Deprecated. This function will be removed in 3.0. Please use * getTilesBounds() instead. * * Returns: * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the * currently loaded tiles (including those partially or not at all seen * onscreen) */ getGridBounds: function() { var msg = "The getGridBounds() function is deprecated. It will be " + "removed in 3.0. Please use getTilesBounds() instead."; OpenLayers.Console.warn(msg); return this.getTilesBounds(); }, /** * APIMethod: getTilesBounds * Return the bounds of the tile grid. * * Returns: * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the * currently loaded tiles (including those partially or not at all seen * onscreen). */ getTilesBounds: function() { var bounds = null; if (this.grid.length) { var bottom = this.grid.length - 1; var bottomLeftTile = this.grid[bottom][0]; var right = this.grid[0].length - 1; var topRightTile = this.grid[0][right]; bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left, bottomLeftTile.bounds.bottom, topRightTile.bounds.right, topRightTile.bounds.top); } return bounds; }, /** * Method: initSingleTile * * Parameters: * bounds - {<OpenLayers.Bounds>} */ initSingleTile: function(bounds) { //determine new tile bounds var center = bounds.getCenterLonLat(); var tileWidth = bounds.getWidth() * this.ratio; var tileHeight = bounds.getHeight() * this.ratio; var tileBounds = new OpenLayers.Bounds(center.lon - (tileWidth/2), center.lat - (tileHeight/2), center.lon + (tileWidth/2), center.lat + (tileHeight/2)); var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top); var px = this.map.getLayerPxFromLonLat(ul); if (!this.grid.length) { this.grid[0] = []; } var tile = this.grid[0][0]; if (!tile) { tile = this.addTile(tileBounds, px); this.addTileMonitoringHooks(tile); tile.draw(); this.grid[0][0] = tile; } else { tile.moveTo(tileBounds, px); } //remove all but our single tile this.removeExcessTiles(1,1); }, /** * Method: calculateGridLayout * Generate parameters for the grid layout. * * Parameters: * bounds - {<OpenLayers.Bound>} * origin - {<OpenLayers.LonLat>} * resolution - {Number} * * Returns: * Object containing properties tilelon, tilelat, tileoffsetlat, * tileoffsetlat, tileoffsetx, tileoffsety */ calculateGridLayout: function(bounds, origin, resolution) { var tilelon = resolution * this.tileSize.w; var tilelat = resolution * this.tileSize.h; var offsetlon = bounds.left - origin.lon; var tilecol = Math.floor(offsetlon/tilelon) - this.buffer; var tilecolremain = offsetlon/tilelon - tilecol; var tileoffsetx = -tilecolremain * this.tileSize.w; var tileoffsetlon = origin.lon + tilecol * tilelon; var offsetlat = bounds.top - (origin.lat + tilelat); var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer; var tilerowremain = tilerow - offsetlat/tilelat; var tileoffsety = -tilerowremain * this.tileSize.h; var tileoffsetlat = origin.lat + tilerow * tilelat; return { tilelon: tilelon, tilelat: tilelat, tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat, tileoffsetx: tileoffsetx, tileoffsety: tileoffsety }; }, /** * Method: getTileOrigin * Determine the origin for aligning the grid of tiles. If a <tileOrigin> * property is supplied, that will be returned. Otherwise, the origin * will be derived from the layer's <maxExtent> property. In this case, * the tile origin will be the corner of the <maxExtent> given by the * <tileOriginCorner> property. * * Returns: * {<OpenLayers.LonLat>} The tile origin. */ getTileOrigin: function() { var origin = this.tileOrigin; if (!origin) { var extent = this.getMaxExtent(); var edges = ({ "tl": ["left", "top"], "tr": ["right", "top"], "bl": ["left", "bottom"], "br": ["right", "bottom"] })[this.tileOriginCorner]; origin = new OpenLayers.LonLat(extent[edges[0]], extent[edges[1]]); } return origin; }, /** * Method: initGriddedTiles * * Parameters: * bounds - {<OpenLayers.Bounds>} */ initGriddedTiles:function(bounds) { // work out mininum number of rows and columns; this is the number of // tiles required to cover the viewport plus at least one for panning var viewSize = this.map.getSize(); var minRows = Math.ceil(viewSize.h/this.tileSize.h) + Math.max(1, 2 * this.buffer); var minCols = Math.ceil(viewSize.w/this.tileSize.w) + Math.max(1, 2 * this.buffer); var origin = this.getTileOrigin(); var resolution = this.map.getResolution(); var tileLayout = this.calculateGridLayout(bounds, origin, resolution); var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us var tileoffsety = Math.round(tileLayout.tileoffsety); var tileoffsetlon = tileLayout.tileoffsetlon; var tileoffsetlat = tileLayout.tileoffsetlat; var tilelon = tileLayout.tilelon; var tilelat = tileLayout.tilelat; this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety); var startX = tileoffsetx; var startLon = tileoffsetlon; var rowidx = 0; var layerContainerDivLeft = parseInt(this.map.layerContainerDiv.style.left); var layerContainerDivTop = parseInt(this.map.layerContainerDiv.style.top); do { var row = this.grid[rowidx++]; if (!row) { row = []; this.grid.push(row); } tileoffsetlon = startLon; tileoffsetx = startX; var colidx = 0; do { var tileBounds = new OpenLayers.Bounds(tileoffsetlon, tileoffsetlat, tileoffsetlon + tilelon, tileoffsetlat + tilelat); var x = tileoffsetx; x -= layerContainerDivLeft; var y = tileoffsety; y -= layerContainerDivTop; var px = new OpenLayers.Pixel(x, y); var tile = row[colidx++]; if (!tile) { tile = this.addTile(tileBounds, px); this.addTileMonitoringHooks(tile); row.push(tile); } else { tile.moveTo(tileBounds, px, false); } tileoffsetlon += tilelon; tileoffsetx += this.tileSize.w; } while ((tileoffsetlon <= bounds.right + tilelon * this.buffer) || colidx < minCols); tileoffsetlat -= tilelat; tileoffsety += this.tileSize.h; } while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer) || rowidx < minRows); //shave off exceess rows and colums this.removeExcessTiles(rowidx, colidx); //now actually draw the tiles this.spiralTileLoad(); }, /** * Method: getMaxExtent * Get this layer's maximum extent. (Implemented as a getter for * potential specific implementations in sub-classes.) * * Returns: * {OpenLayers.Bounds} */ getMaxExtent: function() { return this.maxExtent; }, /** * Method: spiralTileLoad * Starts at the top right corner of the grid and proceeds in a spiral * towards the center, adding tiles one at a time to the beginning of a * queue. * * Once all the grid's tiles have been added to the queue, we go back * and iterate through the queue (thus reversing the spiral order from * outside-in to inside-out), calling draw() on each tile. */ spiralTileLoad: function() { var tileQueue = []; var directions = ["right", "down", "left", "up"]; var iRow = 0; var iCell = -1; var direction = OpenLayers.Util.indexOf(directions, "right"); var directionsTried = 0; while( directionsTried < directions.length) { var testRow = iRow; var testCell = iCell; switch (directions[direction]) { case "right": testCell++; break; case "down": testRow++; break; case "left": testCell--; break; case "up": testRow--; break; } // if the test grid coordinates are within the bounds of the // grid, get a reference to the tile. var tile = null; if ((testRow < this.grid.length) && (testRow >= 0) && (testCell < this.grid[0].length) && (testCell >= 0)) { tile = this.grid[testRow][testCell]; } if ((tile != null) && (!tile.queued)) { //add tile to beginning of queue, mark it as queued. tileQueue.unshift(tile); tile.queued = true; //restart the directions counter and take on the new coords directionsTried = 0; iRow = testRow; iCell = testCell; } else { //need to try to load a tile in a different direction direction = (direction + 1) % 4; directionsTried++; } } // now we go through and draw the tiles in forward order for(var i=0, len=tileQueue.length; i<len; i++) { var tile = tileQueue[i]; tile.draw(); //mark tile as unqueued for the next time (since tiles are reused) tile.queued = false; } }, /** * APIMethod: addTile * Create a tile, initialize it, and add it to the layer div. * * Parameters * bounds - {<OpenLayers.Bounds>} * position - {<OpenLayers.Pixel>} * * Returns: * {<OpenLayers.Tile>} The added OpenLayers.Tile */ addTile:function(bounds, position) { return new OpenLayers.Tile.Image(this, position, bounds, null, this.tileSize, this.tileOptions); }, /** * Method: addTileMonitoringHooks * This function takes a tile as input and adds the appropriate hooks to * the tile so that the layer can keep track of the loading tiles. * * Parameters: * tile - {<OpenLayers.Tile>} */ addTileMonitoringHooks: function(tile) { tile.onLoadStart = function() { //if that was first tile then trigger a 'loadstart' on the layer if (this.numLoadingTiles == 0) { this.events.triggerEvent("loadstart"); } this.numLoadingTiles++; }; tile.events.register("loadstart", this, tile.onLoadStart); tile.onLoadEnd = function() { this.numLoadingTiles--; this.events.triggerEvent("tileloaded"); //if that was the last tile, then trigger a 'loadend' on the layer if (this.numLoadingTiles == 0) { this.events.triggerEvent("loadend"); } }; tile.events.register("loadend", this, tile.onLoadEnd); tile.events.register("unload", this, tile.onLoadEnd); }, /** * Method: removeTileMonitoringHooks * This function takes a tile as input and removes the tile hooks * that were added in addTileMonitoringHooks() * * Parameters: * tile - {<OpenLayers.Tile>} */ removeTileMonitoringHooks: function(tile) { tile.unload(); tile.events.un({ "loadstart": tile.onLoadStart, "loadend": tile.onLoadEnd, "unload": tile.onLoadEnd, scope: this }); }, /** * Method: moveGriddedTiles */ moveGriddedTiles: function() { var shifted = true; var buffer = this.buffer || 1; var tlLayer = this.grid[0][0].position; var offsetX = parseInt(this.map.layerContainerDiv.style.left); var offsetY = parseInt(this.map.layerContainerDiv.style.top); var tlViewPort = tlLayer.add(offsetX, offsetY); if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) { this.shiftColumn(true); } else if (tlViewPort.x < -this.tileSize.w * buffer) { this.shiftColumn(false); } else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) { this.shiftRow(true); } else if (tlViewPort.y < -this.tileSize.h * buffer) { this.shiftRow(false); } else { shifted = false; } if (shifted) { // we may have other row or columns to shift, schedule it // with a setTimeout, to give the user a chance to sneak // in moveTo's this.timerId = window.setTimeout(this._moveGriddedTiles, 0); } }, /** * Method: shiftRow * Shifty grid work * * Parameters: * prepend - {Boolean} if true, prepend to beginning. * if false, then append to end */ shiftRow:function(prepend) { var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1); var grid = this.grid; var modelRow = grid[modelRowIndex]; var resolution = this.map.getResolution(); var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h; var deltaLat = resolution * -deltaY; var row = (prepend) ? grid.pop() : grid.shift(); for (var i=0, len=modelRow.length; i<len; i++) { var modelTile = modelRow[i]; var bounds = modelTile.bounds.clone(); var position = modelTile.position.clone(); bounds.bottom = bounds.bottom + deltaLat; bounds.top = bounds.top + deltaLat; position.y = position.y + deltaY; row[i].moveTo(bounds, position); } if (prepend) { grid.unshift(row); } else { grid.push(row); } }, /** * Method: shiftColumn * Shift grid work in the other dimension * * Parameters: * prepend - {Boolean} if true, prepend to beginning. * if false, then append to end */ shiftColumn: function(prepend) { var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w; var resolution = this.map.getResolution(); var deltaLon = resolution * deltaX; for (var i=0, len=this.grid.length; i<len; i++) { var row = this.grid[i]; var modelTileIndex = (prepend) ? 0 : (row.length - 1); var modelTile = row[modelTileIndex]; var bounds = modelTile.bounds.clone(); var position = modelTile.position.clone(); bounds.left = bounds.left + deltaLon; bounds.right = bounds.right + deltaLon; position.x = position.x + deltaX; var tile = prepend ? this.grid[i].pop() : this.grid[i].shift(); tile.moveTo(bounds, position); if (prepend) { row.unshift(tile); } else { row.push(tile); } } }, /** * Method: removeExcessTiles * When the size of the map or the buffer changes, we may need to * remove some excess rows and columns. * * Parameters: * rows - {Integer} Maximum number of rows we want our grid to have. * columns - {Integer} Maximum number of columns we want our grid to have. */ removeExcessTiles: function(rows, columns) { // remove extra rows while (this.grid.length > rows) { var row = this.grid.pop(); for (var i=0, l=row.length; i<l; i++) { var tile = row[i]; this.removeTileMonitoringHooks(tile); tile.destroy(); } } // remove extra columns while (this.grid[0].length > columns) { for (var i=0, l=this.grid.length; i<l; i++) { var row = this.grid[i]; var tile = row.pop(); this.removeTileMonitoringHooks(tile); tile.destroy(); } } }, /** * Method: onMapResize * For singleTile layers, this will set a new tile size according to the * dimensions of the map pane. */ onMapResize: function() { if (this.singleTile) { this.clearGrid(); this.setTileSize(); } }, /** * APIMethod: getTileBounds * Returns The tile bounds for a layer given a pixel location. * * Parameters: * viewPortPx - {<OpenLayers.Pixel>} The location in the viewport. * * Returns: * {<OpenLayers.Bounds>} Bounds of the tile at the given pixel location. */ getTileBounds: function(viewPortPx) { var maxExtent = this.maxExtent; var resolution = this.getResolution(); var tileMapWidth = resolution * this.tileSize.w; var tileMapHeight = resolution * this.tileSize.h; var mapPoint = this.getLonLatFromViewPortPx(viewPortPx); var tileLeft = maxExtent.left + (tileMapWidth * Math.floor((mapPoint.lon - maxExtent.left) / tileMapWidth)); var tileBottom = maxExtent.bottom + (tileMapHeight * Math.floor((mapPoint.lat - maxExtent.bottom) / tileMapHeight)); return new OpenLayers.Bounds(tileLeft, tileBottom, tileLeft + tileMapWidth, tileBottom + tileMapHeight); }, CLASS_NAME: "OpenLayers.Layer.Grid" }); /* ====================================================================== OpenLayers/Layer/WMS.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer/Grid.js * @requires OpenLayers/Tile/Image.js */ /** * Class: OpenLayers.Layer.WMS * Instances of OpenLayers.Layer.WMS are used to display data from OGC Web * Mapping Services. Create a new WMS layer with the <OpenLayers.Layer.WMS> * constructor. * * Inherits from: * - <OpenLayers.Layer.Grid> */ OpenLayers.Layer.WMS = OpenLayers.Class(OpenLayers.Layer.Grid, { /** * Constant: DEFAULT_PARAMS * {Object} Hashtable of default parameter key/value pairs */ DEFAULT_PARAMS: { service: "WMS", version: "1.1.1", request: "GetMap", styles: "", format: "image/jpeg" }, /** * Property: reproject * *Deprecated*. See http://trac.openlayers.org/wiki/SphericalMercator * for information on the replacement for this functionality. * {Boolean} Try to reproject this layer if its coordinate reference system * is different than that of the base layer. Default is false. * Set this in the layer options. Should be set to false in * most cases. */ reproject: false, /** * APIProperty: isBaseLayer * {Boolean} Default is true for WMS layer */ isBaseLayer: true, /** * APIProperty: encodeBBOX * {Boolean} Should the BBOX commas be encoded? The WMS spec says 'no', * but some services want it that way. Default false. */ encodeBBOX: false, /** * APIProperty: noMagic * {Boolean} If true, the image format will not be automagicaly switched * from image/jpeg to image/png or image/gif when using * TRANSPARENT=TRUE. Also isBaseLayer will not changed by the * constructor. Default false. */ noMagic: false, /** * Property: yx * {Object} Keys in this object are EPSG codes for which the axis order * is to be reversed (yx instead of xy, LatLon instead of LonLat), with * true as value. This is only relevant for WMS versions >= 1.3.0. */ yx: {'EPSG:4326': true}, /** * Constructor: OpenLayers.Layer.WMS * Create a new WMS layer object * * Examples: * * The code below creates a simple WMS layer using the image/jpeg format. * (code) * var wms = new OpenLayers.Layer.WMS("NASA Global Mosaic", * "http://wms.jpl.nasa.gov/wms.cgi", * {layers: "modis,global_mosaic"}); * (end) * Note the 3rd argument (params). Properties added to this object will be * added to the WMS GetMap requests used for this layer's tiles. The only * mandatory parameter is "layers". Other common WMS params include * "transparent", "styles" and "format". Note that the "srs" param will * always be ignored. Instead, it will be derived from the baseLayer's or * map's projection. * * The code below creates a transparent WMS layer with additional options. * (code) * var wms = new OpenLayers.Layer.WMS("NASA Global Mosaic", * "http://wms.jpl.nasa.gov/wms.cgi", * { * layers: "modis,global_mosaic", * transparent: true * }, { * opacity: 0.5, * singleTile: true * }); * (end) * Note that by default, a WMS layer is configured as baseLayer. Setting * the "transparent" param to true will apply some magic (see <noMagic>). * The default image format changes from image/jpeg to image/png, and the * layer is not configured as baseLayer. * * Parameters: * name - {String} A name for the layer * url - {String} Base url for the WMS * (e.g. http://wms.jpl.nasa.gov/wms.cgi) * params - {Object} An object with key/value pairs representing the * GetMap query string parameters and parameter values. * options - {Object} Hashtable of extra options to tag onto the layer. * These options include all properties listed above, plus the ones * inherited from superclasses. */ initialize: function(name, url, params, options) { var newArguments = []; //uppercase params params = OpenLayers.Util.upperCaseObject(params); if (parseFloat(params.VERSION) >= 1.3 && !params.EXCEPTIONS) { params.EXCEPTIONS = "INIMAGE"; } newArguments.push(name, url, params, options); OpenLayers.Layer.Grid.prototype.initialize.apply(this, newArguments); OpenLayers.Util.applyDefaults( this.params, OpenLayers.Util.upperCaseObject(this.DEFAULT_PARAMS) ); //layer is transparent if (!this.noMagic && this.params.TRANSPARENT && this.params.TRANSPARENT.toString().toLowerCase() == "true") { // unless explicitly set in options, make layer an overlay if ( (options == null) || (!options.isBaseLayer) ) { this.isBaseLayer = false; } // jpegs can never be transparent, so intelligently switch the // format, depending on the browser's capabilities if (this.params.FORMAT == "image/jpeg") { this.params.FORMAT = OpenLayers.Util.alphaHack() ? "image/gif" : "image/png"; } } }, /** * Method: destroy * Destroy this layer */ destroy: function() { // for now, nothing special to do here. OpenLayers.Layer.Grid.prototype.destroy.apply(this, arguments); }, /** * Method: clone * Create a clone of this layer * * Returns: * {<OpenLayers.Layer.WMS>} An exact clone of this layer */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Layer.WMS(this.name, this.url, this.params, this.getOptions()); } //get all additions from superclasses obj = OpenLayers.Layer.Grid.prototype.clone.apply(this, [obj]); // copy/set any non-init, non-simple values here return obj; }, /** * APIMethod: reverseAxisOrder * Returns true if the axis order is reversed for the WMS version and * projection of the layer. * * Returns: * {Boolean} true if the axis order is reversed, false otherwise. */ reverseAxisOrder: function() { return (parseFloat(this.params.VERSION) >= 1.3 && !!this.yx[this.map.getProjectionObject().getCode()]); }, /** * Method: getURL * Return a GetMap query string for this layer * * Parameters: * bounds - {<OpenLayers.Bounds>} A bounds representing the bbox for the * request. * * Returns: * {String} A string with the layer's url and parameters and also the * passed-in bounds and appropriate tile size specified as * parameters. */ getURL: function (bounds) { bounds = this.adjustBounds(bounds); var imageSize = this.getImageSize(); var newParams = {}; // WMS 1.3 introduced axis order var reverseAxisOrder = this.reverseAxisOrder(); newParams.BBOX = this.encodeBBOX ? bounds.toBBOX(null, reverseAxisOrder) : bounds.toArray(reverseAxisOrder); newParams.WIDTH = imageSize.w; newParams.HEIGHT = imageSize.h; var requestString = this.getFullRequestString(newParams); return requestString; }, /** * APIMethod: mergeNewParams * Catch changeParams and uppercase the new params to be merged in * before calling changeParams on the super class. * * Once params have been changed, the tiles will be reloaded with * the new parameters. * * Parameters: * newParams - {Object} Hashtable of new params to use */ mergeNewParams:function(newParams) { var upperParams = OpenLayers.Util.upperCaseObject(newParams); var newArguments = [upperParams]; return OpenLayers.Layer.Grid.prototype.mergeNewParams.apply(this, newArguments); }, /** * APIMethod: getFullRequestString * Combine the layer's url with its params and these newParams. * * Add the SRS parameter from projection -- this is probably * more eloquently done via a setProjection() method, but this * works for now and always. * * Parameters: * newParams - {Object} * altUrl - {String} Use this as the url instead of the layer's url * * Returns: * {String} */ getFullRequestString:function(newParams, altUrl) { var mapProjection = this.map.getProjectionObject(); var projectionCode = this.projection && this.projection.equals(mapProjection) ? this.projection.getCode() : mapProjection.getCode(); var value = (projectionCode == "none") ? null : projectionCode; if (parseFloat(this.params.VERSION) >= 1.3) { this.params.CRS = value; } else { this.params.SRS = value; } if (typeof this.params.TRANSPARENT == "boolean") { newParams.TRANSPARENT = this.params.TRANSPARENT ? "TRUE" : "FALSE"; } return OpenLayers.Layer.Grid.prototype.getFullRequestString.apply( this, arguments); }, CLASS_NAME: "OpenLayers.Layer.WMS" }); /* ====================================================================== OpenLayers/Layer/XYZ.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer/Grid.js * @requires OpenLayers/Tile/Image.js */ /** * Class: OpenLayers.Layer.XYZ * The XYZ class is designed to make it easier for people who have tiles * arranged by a standard XYZ grid. * * Inherits from: * - <OpenLayers.Layer.Grid> */ OpenLayers.Layer.XYZ = OpenLayers.Class(OpenLayers.Layer.Grid, { /** * APIProperty: isBaseLayer * Default is true, as this is designed to be a base tile source. */ isBaseLayer: true, /** * APIProperty: sphericalMecator * Whether the tile extents should be set to the defaults for * spherical mercator. Useful for things like OpenStreetMap. * Default is false, except for the OSM subclass. */ sphericalMercator: false, /** * APIProperty: zoomOffset * {Number} If your cache has more zoom levels than you want to provide * access to with this layer, supply a zoomOffset. This zoom offset * is added to the current map zoom level to determine the level * for a requested tile. For example, if you supply a zoomOffset * of 3, when the map is at the zoom 0, tiles will be requested from * level 3 of your cache. Default is 0 (assumes cache level and map * zoom are equivalent). Using <zoomOffset> is an alternative to * setting <serverResolutions> if you only want to expose a subset * of the server resolutions. */ zoomOffset: 0, /** * APIProperty: serverResolutions * {Array} A list of all resolutions available on the server. Only set this * property if the map resolutions differs from the server. */ serverResolutions: null, /** * Constructor: OpenLayers.Layer.XYZ * * Parameters: * name - {String} * url - {String} * options - {Object} Hashtable of extra options to tag onto the layer */ initialize: function(name, url, options) { if (options && options.sphericalMercator || this.sphericalMercator) { options = OpenLayers.Util.extend({ maxExtent: new OpenLayers.Bounds( -128 * 156543.03390625, -128 * 156543.03390625, 128 * 156543.03390625, 128 * 156543.03390625 ), maxResolution: 156543.03390625, numZoomLevels: 19, units: "m", projection: "EPSG:900913" }, options); } url = url || this.url; name = name || this.name; var newArguments = [name, url, {}, options]; OpenLayers.Layer.Grid.prototype.initialize.apply(this, newArguments); }, /** * APIMethod: clone * Create a clone of this layer * * Parameters: * obj - {Object} Is this ever used? * * Returns: * {<OpenLayers.Layer.XYZ>} An exact clone of this OpenLayers.Layer.XYZ */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Layer.XYZ(this.name, this.url, this.getOptions()); } //get all additions from superclasses obj = OpenLayers.Layer.Grid.prototype.clone.apply(this, [obj]); return obj; }, /** * Method: getURL * * Parameters: * bounds - {<OpenLayers.Bounds>} * * Returns: * {String} A string with the layer's url and parameters and also the * passed-in bounds and appropriate tile size specified as * parameters */ getURL: function (bounds) { var xyz = this.getXYZ(bounds); var url = this.url; if (OpenLayers.Util.isArray(url)) { var s = '' + xyz.x + xyz.y + xyz.z; url = this.selectUrl(s, url); } return OpenLayers.String.format(url, xyz); }, /** * Method: getXYZ * Calculates x, y and z for the given bounds. * * Parameters: * bounds - {<OpenLayers.Bounds>} * * Returns: * {Object} - an object with x, y and z properties. */ getXYZ: function(bounds) { var res = this.map.getResolution(); var x = Math.round((bounds.left - this.maxExtent.left) / (res * this.tileSize.w)); var y = Math.round((this.maxExtent.top - bounds.top) / (res * this.tileSize.h)); var z = this.serverResolutions != null ? OpenLayers.Util.indexOf(this.serverResolutions, res) : this.map.getZoom() + this.zoomOffset; var limit = Math.pow(2, z); if (this.wrapDateLine) { x = ((x % limit) + limit) % limit; } return {'x': x, 'y': y, 'z': z}; }, /* APIMethod: setMap * When the layer is added to a map, then we can fetch our origin * (if we don't have one.) * * Parameters: * map - {<OpenLayers.Map>} */ setMap: function(map) { OpenLayers.Layer.Grid.prototype.setMap.apply(this, arguments); if (!this.tileOrigin) { this.tileOrigin = new OpenLayers.LonLat(this.maxExtent.left, this.maxExtent.bottom); } }, CLASS_NAME: "OpenLayers.Layer.XYZ" }); /** * Class: OpenLayers.Layer.OSM * A class to access OpenStreetMap tiles. By default, uses the OpenStreetMap * hosted tile.openstreetmap.org 'Mapnik' tileset. If you wish to use * tiles@home / osmarender layer instead, you can pass a layer like: * * (code) * new OpenLayers.Layer.OSM("t@h", * "http://tah.openstreetmap.org/Tiles/tile/${z}/${x}/${y}.png"); * (end) * * This layer defaults to Spherical Mercator. * * Inherits from: * - <OpenLayers.Layer.XYZ> */ OpenLayers.Layer.OSM = OpenLayers.Class(OpenLayers.Layer.XYZ, { name: "OpenStreetMap", attribution: "Data CC-By-SA by <a href='http://openstreetmap.org/'>OpenStreetMap</a>", sphericalMercator: true, url: 'http://tile.openstreetmap.org/${z}/${x}/${y}.png', clone: function(obj) { if (obj == null) { obj = new OpenLayers.Layer.OSM( this.name, this.url, this.getOptions()); } obj = OpenLayers.Layer.XYZ.prototype.clone.apply(this, [obj]); return obj; }, wrapDateLine: true, CLASS_NAME: "OpenLayers.Layer.OSM" }); /* ====================================================================== OpenLayers/Renderer/SVG.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Renderer/Elements.js */ /** * Class: OpenLayers.Renderer.SVG * * Inherits: * - <OpenLayers.Renderer.Elements> */ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, { /** * Property: xmlns * {String} */ xmlns: "http://www.w3.org/2000/svg", /** * Property: xlinkns * {String} */ xlinkns: "http://www.w3.org/1999/xlink", /** * Constant: MAX_PIXEL * {Integer} Firefox has a limitation where values larger or smaller than * about 15000 in an SVG document lock the browser up. This * works around it. */ MAX_PIXEL: 15000, /** * Property: translationParameters * {Object} Hash with "x" and "y" properties */ translationParameters: null, /** * Property: symbolMetrics * {Object} Cache for symbol metrics according to their svg coordinate * space. This is an object keyed by the symbol's id, and values are * an array of [width, centerX, centerY]. */ symbolMetrics: null, /** * Constructor: OpenLayers.Renderer.SVG * * Parameters: * containerID - {String} */ initialize: function(containerID) { if (!this.supported()) { return; } OpenLayers.Renderer.Elements.prototype.initialize.apply(this, arguments); this.translationParameters = {x: 0, y: 0}; this.symbolMetrics = {}; }, /** * APIMethod: supported * * Returns: * {Boolean} Whether or not the browser supports the SVG renderer */ supported: function() { var svgFeature = "http://www.w3.org/TR/SVG11/feature#"; return (document.implementation && (document.implementation.hasFeature("org.w3c.svg", "1.0") || document.implementation.hasFeature(svgFeature + "SVG", "1.1") || document.implementation.hasFeature(svgFeature + "BasicStructure", "1.1") )); }, /** * Method: inValidRange * See #669 for more information * * Parameters: * x - {Integer} * y - {Integer} * xyOnly - {Boolean} whether or not to just check for x and y, which means * to not take the current translation parameters into account if true. * * Returns: * {Boolean} Whether or not the 'x' and 'y' coordinates are in the * valid range. */ inValidRange: function(x, y, xyOnly) { var left = x + (xyOnly ? 0 : this.translationParameters.x); var top = y + (xyOnly ? 0 : this.translationParameters.y); return (left >= -this.MAX_PIXEL && left <= this.MAX_PIXEL && top >= -this.MAX_PIXEL && top <= this.MAX_PIXEL); }, /** * Method: setExtent * * Parameters: * extent - {<OpenLayers.Bounds>} * resolutionChanged - {Boolean} * * Returns: * {Boolean} true to notify the layer that the new extent does not exceed * the coordinate range, and the features will not need to be redrawn. * False otherwise. */ setExtent: function(extent, resolutionChanged) { OpenLayers.Renderer.Elements.prototype.setExtent.apply(this, arguments); var resolution = this.getResolution(); var left = -extent.left / resolution; var top = extent.top / resolution; // If the resolution has changed, start over changing the corner, because // the features will redraw. if (resolutionChanged) { this.left = left; this.top = top; // Set the viewbox var extentString = "0 0 " + this.size.w + " " + this.size.h; this.rendererRoot.setAttributeNS(null, "viewBox", extentString); this.translate(0, 0); return true; } else { var inRange = this.translate(left - this.left, top - this.top); if (!inRange) { // recenter the coordinate system this.setExtent(extent, true); } return inRange; } }, /** * Method: translate * Transforms the SVG coordinate system * * Parameters: * x - {Float} * y - {Float} * * Returns: * {Boolean} true if the translation parameters are in the valid coordinates * range, false otherwise. */ translate: function(x, y) { if (!this.inValidRange(x, y, true)) { return false; } else { var transformString = ""; if (x || y) { transformString = "translate(" + x + "," + y + ")"; } this.root.setAttributeNS(null, "transform", transformString); this.translationParameters = {x: x, y: y}; return true; } }, /** * Method: setSize * Sets the size of the drawing surface. * * Parameters: * size - {<OpenLayers.Size>} The size of the drawing surface */ setSize: function(size) { OpenLayers.Renderer.prototype.setSize.apply(this, arguments); this.rendererRoot.setAttributeNS(null, "width", this.size.w); this.rendererRoot.setAttributeNS(null, "height", this.size.h); }, /** * Method: getNodeType * * Parameters: * geometry - {<OpenLayers.Geometry>} * style - {Object} * * Returns: * {String} The corresponding node type for the specified geometry */ getNodeType: function(geometry, style) { var nodeType = null; switch (geometry.CLASS_NAME) { case "OpenLayers.Geometry.Point": if (style.externalGraphic) { nodeType = "image"; } else if (this.isComplexSymbol(style.graphicName)) { nodeType = "svg"; } else { nodeType = "circle"; } break; case "OpenLayers.Geometry.Rectangle": nodeType = "rect"; break; case "OpenLayers.Geometry.LineString": nodeType = "polyline"; break; case "OpenLayers.Geometry.LinearRing": nodeType = "polygon"; break; case "OpenLayers.Geometry.Polygon": case "OpenLayers.Geometry.Curve": case "OpenLayers.Geometry.Surface": nodeType = "path"; break; default: break; } return nodeType; }, /** * Method: setStyle * Use to set all the style attributes to a SVG node. * * Takes care to adjust stroke width and point radius to be * resolution-relative * * Parameters: * node - {SVGDomElement} An SVG element to decorate * style - {Object} * options - {Object} Currently supported options include * 'isFilled' {Boolean} and * 'isStroked' {Boolean} */ setStyle: function(node, style, options) { style = style || node._style; options = options || node._options; var r = parseFloat(node.getAttributeNS(null, "r")); var widthFactor = 1; var pos; if (node._geometryClass == "OpenLayers.Geometry.Point" && r) { node.style.visibility = ""; if (style.graphic === false) { node.style.visibility = "hidden"; } else if (style.externalGraphic) { pos = this.getPosition(node); if (style.graphicTitle) { node.setAttributeNS(null, "title", style.graphicTitle); //Standards-conformant SVG var label = this.nodeFactory(null, "title"); label.textContent = style.graphicTitle; node.appendChild(label); } if (style.graphicWidth && style.graphicHeight) { node.setAttributeNS(null, "preserveAspectRatio", "none"); } var width = style.graphicWidth || style.graphicHeight; var height = style.graphicHeight || style.graphicWidth; width = width ? width : style.pointRadius*2; height = height ? height : style.pointRadius*2; var xOffset = (style.graphicXOffset != undefined) ? style.graphicXOffset : -(0.5 * width); var yOffset = (style.graphicYOffset != undefined) ? style.graphicYOffset : -(0.5 * height); var opacity = style.graphicOpacity || style.fillOpacity; node.setAttributeNS(null, "x", (pos.x + xOffset).toFixed()); node.setAttributeNS(null, "y", (pos.y + yOffset).toFixed()); node.setAttributeNS(null, "width", width); node.setAttributeNS(null, "height", height); node.setAttributeNS(this.xlinkns, "href", style.externalGraphic); node.setAttributeNS(null, "style", "opacity: "+opacity); node.onclick = OpenLayers.Renderer.SVG.preventDefault; } else if (this.isComplexSymbol(style.graphicName)) { // the symbol viewBox is three times as large as the symbol var offset = style.pointRadius * 3; var size = offset * 2; var src = this.importSymbol(style.graphicName); pos = this.getPosition(node); widthFactor = this.symbolMetrics[src.id][0] * 3 / size; // remove the node from the dom before we modify it. This // prevents various rendering issues in Safari and FF var parent = node.parentNode; var nextSibling = node.nextSibling; if(parent) { parent.removeChild(node); } // The more appropriate way to implement this would be use/defs, // but due to various issues in several browsers, it is safer to // copy the symbols instead of referencing them. // See e.g. ticket http://trac.osgeo.org/openlayers/ticket/2985 // and this email thread // http://osgeo-org.1803224.n2.nabble.com/Select-Control-Ctrl-click-on-Feature-with-a-graphicName-opens-new-browser-window-tc5846039.html node.firstChild && node.removeChild(node.firstChild); node.appendChild(src.firstChild.cloneNode(true)); node.setAttributeNS(null, "viewBox", src.getAttributeNS(null, "viewBox")); node.setAttributeNS(null, "width", size); node.setAttributeNS(null, "height", size); node.setAttributeNS(null, "x", pos.x - offset); node.setAttributeNS(null, "y", pos.y - offset); // now that the node has all its new properties, insert it // back into the dom where it was if(nextSibling) { parent.insertBefore(node, nextSibling); } else if(parent) { parent.appendChild(node); } } else { node.setAttributeNS(null, "r", style.pointRadius); } var rotation = style.rotation; if ((rotation !== undefined || node._rotation !== undefined) && pos) { node._rotation = rotation; rotation |= 0; if (node.nodeName !== "svg") { node.setAttributeNS(null, "transform", "rotate(" + rotation + " " + pos.x + " " + pos.y + ")"); } else { var metrics = this.symbolMetrics[src.id]; node.firstChild.setAttributeNS(null, "transform", "rotate(" + rotation + " " + metrics[1] + " " + metrics[2] + ")"); } } } if (options.isFilled) { node.setAttributeNS(null, "fill", style.fillColor); node.setAttributeNS(null, "fill-opacity", style.fillOpacity); } else { node.setAttributeNS(null, "fill", "none"); } if (options.isStroked) { node.setAttributeNS(null, "stroke", style.strokeColor); node.setAttributeNS(null, "stroke-opacity", style.strokeOpacity); node.setAttributeNS(null, "stroke-width", style.strokeWidth * widthFactor); node.setAttributeNS(null, "stroke-linecap", style.strokeLinecap || "round"); // Hard-coded linejoin for now, to make it look the same as in VML. // There is no strokeLinejoin property yet for symbolizers. node.setAttributeNS(null, "stroke-linejoin", "round"); style.strokeDashstyle && node.setAttributeNS(null, "stroke-dasharray", this.dashStyle(style, widthFactor)); } else { node.setAttributeNS(null, "stroke", "none"); } if (style.pointerEvents) { node.setAttributeNS(null, "pointer-events", style.pointerEvents); } if (style.cursor != null) { node.setAttributeNS(null, "cursor", style.cursor); } return node; }, /** * Method: dashStyle * * Parameters: * style - {Object} * widthFactor - {Number} * * Returns: * {String} A SVG compliant 'stroke-dasharray' value */ dashStyle: function(style, widthFactor) { var w = style.strokeWidth * widthFactor; var str = style.strokeDashstyle; switch (str) { case 'solid': return 'none'; case 'dot': return [1, 4 * w].join(); case 'dash': return [4 * w, 4 * w].join(); case 'dashdot': return [4 * w, 4 * w, 1, 4 * w].join(); case 'longdash': return [8 * w, 4 * w].join(); case 'longdashdot': return [8 * w, 4 * w, 1, 4 * w].join(); default: return OpenLayers.String.trim(str).replace(/\s+/g, ","); } }, /** * Method: createNode * * Parameters: * type - {String} Kind of node to draw * id - {String} Id for node * * Returns: * {DOMElement} A new node of the given type and id */ createNode: function(type, id) { var node = document.createElementNS(this.xmlns, type); if (id) { node.setAttributeNS(null, "id", id); } return node; }, /** * Method: nodeTypeCompare * * Parameters: * node - {SVGDomElement} An SVG element * type - {String} Kind of node * * Returns: * {Boolean} Whether or not the specified node is of the specified type */ nodeTypeCompare: function(node, type) { return (type == node.nodeName); }, /** * Method: createRenderRoot * * Returns: * {DOMElement} The specific render engine's root element */ createRenderRoot: function() { return this.nodeFactory(this.container.id + "_svgRoot", "svg"); }, /** * Method: createRoot * * Parameter: * suffix - {String} suffix to append to the id * * Returns: * {DOMElement} */ createRoot: function(suffix) { return this.nodeFactory(this.container.id + suffix, "g"); }, /** * Method: createDefs * * Returns: * {DOMElement} The element to which we'll add the symbol definitions */ createDefs: function() { var defs = this.nodeFactory(this.container.id + "_defs", "defs"); this.rendererRoot.appendChild(defs); return defs; }, /************************************** * * * GEOMETRY DRAWING FUNCTIONS * * * **************************************/ /** * Method: drawPoint * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} or false if the renderer could not draw the point */ drawPoint: function(node, geometry) { return this.drawCircle(node, geometry, 1); }, /** * Method: drawCircle * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * radius - {Float} * * Returns: * {DOMElement} or false if the renderer could not draw the circle */ drawCircle: function(node, geometry, radius) { var resolution = this.getResolution(); var x = (geometry.x / resolution + this.left); var y = (this.top - geometry.y / resolution); if (this.inValidRange(x, y)) { node.setAttributeNS(null, "cx", x); node.setAttributeNS(null, "cy", y); node.setAttributeNS(null, "r", radius); return node; } else { return false; } }, /** * Method: drawLineString * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} or null if the renderer could not draw all components of * the linestring, or false if nothing could be drawn */ drawLineString: function(node, geometry) { var componentsResult = this.getComponentsString(geometry.components); if (componentsResult.path) { node.setAttributeNS(null, "points", componentsResult.path); return (componentsResult.complete ? node : null); } else { return false; } }, /** * Method: drawLinearRing * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} or null if the renderer could not draw all components * of the linear ring, or false if nothing could be drawn */ drawLinearRing: function(node, geometry) { var componentsResult = this.getComponentsString(geometry.components); if (componentsResult.path) { node.setAttributeNS(null, "points", componentsResult.path); return (componentsResult.complete ? node : null); } else { return false; } }, /** * Method: drawPolygon * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} or null if the renderer could not draw all components * of the polygon, or false if nothing could be drawn */ drawPolygon: function(node, geometry) { var d = ""; var draw = true; var complete = true; var linearRingResult, path; for (var j=0, len=geometry.components.length; j<len; j++) { d += " M"; linearRingResult = this.getComponentsString( geometry.components[j].components, " "); path = linearRingResult.path; if (path) { d += " " + path; complete = linearRingResult.complete && complete; } else { draw = false; } } d += " z"; if (draw) { node.setAttributeNS(null, "d", d); node.setAttributeNS(null, "fill-rule", "evenodd"); return complete ? node : null; } else { return false; } }, /** * Method: drawRectangle * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} or false if the renderer could not draw the rectangle */ drawRectangle: function(node, geometry) { var resolution = this.getResolution(); var x = (geometry.x / resolution + this.left); var y = (this.top - geometry.y / resolution); if (this.inValidRange(x, y)) { node.setAttributeNS(null, "x", x); node.setAttributeNS(null, "y", y); node.setAttributeNS(null, "width", geometry.width / resolution); node.setAttributeNS(null, "height", geometry.height / resolution); return node; } else { return false; } }, /** * Method: drawSurface * This method is only called by the renderer itself. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} or false if the renderer could not draw the surface */ drawSurface: function(node, geometry) { // create the svg path string representation var d = null; var draw = true; for (var i=0, len=geometry.components.length; i<len; i++) { if ((i%3) == 0 && (i/3) == 0) { var component = this.getShortString(geometry.components[i]); if (!component) { draw = false; } d = "M " + component; } else if ((i%3) == 1) { var component = this.getShortString(geometry.components[i]); if (!component) { draw = false; } d += " C " + component; } else { var component = this.getShortString(geometry.components[i]); if (!component) { draw = false; } d += " " + component; } } d += " Z"; if (draw) { node.setAttributeNS(null, "d", d); return node; } else { return false; } }, /** * Method: drawText * This method is only called by the renderer itself. * * Parameters: * featureId - {String} * style - * location - {<OpenLayers.Geometry.Point>} */ drawText: function(featureId, style, location) { var resolution = this.getResolution(); var x = (location.x / resolution + this.left); var y = (location.y / resolution - this.top); var label = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX, "text"); label.setAttributeNS(null, "x", x); label.setAttributeNS(null, "y", -y); if (style.fontColor) { label.setAttributeNS(null, "fill", style.fontColor); } if (style.fontOpacity) { label.setAttributeNS(null, "opacity", style.fontOpacity); } if (style.fontFamily) { label.setAttributeNS(null, "font-family", style.fontFamily); } if (style.fontSize) { label.setAttributeNS(null, "font-size", style.fontSize); } if (style.fontWeight) { label.setAttributeNS(null, "font-weight", style.fontWeight); } if (style.fontStyle) { label.setAttributeNS(null, "font-style", style.fontStyle); } if (style.labelSelect === true) { label.setAttributeNS(null, "pointer-events", "visible"); label._featureId = featureId; } else { label.setAttributeNS(null, "pointer-events", "none"); } var align = style.labelAlign || "cm"; label.setAttributeNS(null, "text-anchor", OpenLayers.Renderer.SVG.LABEL_ALIGN[align[0]] || "middle"); if (OpenLayers.IS_GECKO === true) { label.setAttributeNS(null, "dominant-baseline", OpenLayers.Renderer.SVG.LABEL_ALIGN[align[1]] || "central"); } var labelRows = style.label.split('\n'); var numRows = labelRows.length; while (label.childNodes.length > numRows) { label.removeChild(label.lastChild); } for (var i = 0; i < numRows; i++) { var tspan = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX + "_tspan_" + i, "tspan"); if (style.labelSelect === true) { tspan._featureId = featureId; tspan._geometry = location; tspan._geometryClass = location.CLASS_NAME; } if (OpenLayers.IS_GECKO === false) { tspan.setAttributeNS(null, "baseline-shift", OpenLayers.Renderer.SVG.LABEL_VSHIFT[align[1]] || "-35%"); } tspan.setAttribute("x", x); if (i == 0) { var vfactor = OpenLayers.Renderer.SVG.LABEL_VFACTOR[align[1]]; if (vfactor == null) { vfactor = -.5; } tspan.setAttribute("dy", (vfactor*(numRows-1)) + "em"); } else { tspan.setAttribute("dy", "1em"); } tspan.textContent = (labelRows[i] === '') ? ' ' : labelRows[i]; if (!tspan.parentNode) { label.appendChild(tspan); } } if (!label.parentNode) { this.textRoot.appendChild(label); } }, /** * Method: getComponentString * * Parameters: * components - {Array(<OpenLayers.Geometry.Point>)} Array of points * separator - {String} character between coordinate pairs. Defaults to "," * * Returns: * {Object} hash with properties "path" (the string created from the * components and "complete" (false if the renderer was unable to * draw all components) */ getComponentsString: function(components, separator) { var renderCmp = []; var complete = true; var len = components.length; var strings = []; var str, component; for(var i=0; i<len; i++) { component = components[i]; renderCmp.push(component); str = this.getShortString(component); if (str) { strings.push(str); } else { // The current component is outside the valid range. Let's // see if the previous or next component is inside the range. // If so, add the coordinate of the intersection with the // valid range bounds. if (i > 0) { if (this.getShortString(components[i - 1])) { strings.push(this.clipLine(components[i], components[i-1])); } } if (i < len - 1) { if (this.getShortString(components[i + 1])) { strings.push(this.clipLine(components[i], components[i+1])); } } complete = false; } } return { path: strings.join(separator || ","), complete: complete }; }, /** * Method: clipLine * Given two points (one inside the valid range, and one outside), * clips the line betweeen the two points so that the new points are both * inside the valid range. * * Parameters: * badComponent - {<OpenLayers.Geometry.Point>} original geometry of the * invalid point * goodComponent - {<OpenLayers.Geometry.Point>} original geometry of the * valid point * Returns * {String} the SVG coordinate pair of the clipped point (like * getShortString), or an empty string if both passed componets are at * the same point. */ clipLine: function(badComponent, goodComponent) { if (goodComponent.equals(badComponent)) { return ""; } var resolution = this.getResolution(); var maxX = this.MAX_PIXEL - this.translationParameters.x; var maxY = this.MAX_PIXEL - this.translationParameters.y; var x1 = goodComponent.x / resolution + this.left; var y1 = this.top - goodComponent.y / resolution; var x2 = badComponent.x / resolution + this.left; var y2 = this.top - badComponent.y / resolution; var k; if (x2 < -maxX || x2 > maxX) { k = (y2 - y1) / (x2 - x1); x2 = x2 < 0 ? -maxX : maxX; y2 = y1 + (x2 - x1) * k; } if (y2 < -maxY || y2 > maxY) { k = (x2 - x1) / (y2 - y1); y2 = y2 < 0 ? -maxY : maxY; x2 = x1 + (y2 - y1) * k; } return x2 + "," + y2; }, /** * Method: getShortString * * Parameters: * point - {<OpenLayers.Geometry.Point>} * * Returns: * {String} or false if point is outside the valid range */ getShortString: function(point) { var resolution = this.getResolution(); var x = (point.x / resolution + this.left); var y = (this.top - point.y / resolution); if (this.inValidRange(x, y)) { return x + "," + y; } else { return false; } }, /** * Method: getPosition * Finds the position of an svg node. * * Parameters: * node - {DOMElement} * * Returns: * {Object} hash with x and y properties, representing the coordinates * within the svg coordinate system */ getPosition: function(node) { return({ x: parseFloat(node.getAttributeNS(null, "cx")), y: parseFloat(node.getAttributeNS(null, "cy")) }); }, /** * Method: importSymbol * add a new symbol definition from the rendererer's symbol hash * * Parameters: * graphicName - {String} name of the symbol to import * * Returns: * {DOMElement} - the imported symbol */ importSymbol: function (graphicName) { if (!this.defs) { // create svg defs tag this.defs = this.createDefs(); } var id = this.container.id + "-" + graphicName; // check if symbol already exists in the defs var existing = document.getElementById(id) if (existing != null) { return existing; } var symbol = OpenLayers.Renderer.symbol[graphicName]; if (!symbol) { throw new Error(graphicName + ' is not a valid symbol name'); } var symbolNode = this.nodeFactory(id, "symbol"); var node = this.nodeFactory(null, "polygon"); symbolNode.appendChild(node); var symbolExtent = new OpenLayers.Bounds( Number.MAX_VALUE, Number.MAX_VALUE, 0, 0); var points = []; var x,y; for (var i=0; i<symbol.length; i=i+2) { x = symbol[i]; y = symbol[i+1]; symbolExtent.left = Math.min(symbolExtent.left, x); symbolExtent.bottom = Math.min(symbolExtent.bottom, y); symbolExtent.right = Math.max(symbolExtent.right, x); symbolExtent.top = Math.max(symbolExtent.top, y); points.push(x, ",", y); } node.setAttributeNS(null, "points", points.join(" ")); var width = symbolExtent.getWidth(); var height = symbolExtent.getHeight(); // create a viewBox three times as large as the symbol itself, // to allow for strokeWidth being displayed correctly at the corners. var viewBox = [symbolExtent.left - width, symbolExtent.bottom - height, width * 3, height * 3]; symbolNode.setAttributeNS(null, "viewBox", viewBox.join(" ")); this.symbolMetrics[id] = [ Math.max(width, height), symbolExtent.getCenterLonLat().lon, symbolExtent.getCenterLonLat().lat ]; this.defs.appendChild(symbolNode); return symbolNode; }, /** * Method: getFeatureIdFromEvent * * Parameters: * evt - {Object} An <OpenLayers.Event> object * * Returns: * {<OpenLayers.Geometry>} A geometry from an event that * happened on a layer. */ getFeatureIdFromEvent: function(evt) { var featureId = OpenLayers.Renderer.Elements.prototype.getFeatureIdFromEvent.apply(this, arguments); if(!featureId) { var target = evt.target; featureId = target.parentNode && target != this.rendererRoot && target.parentNode._featureId; } return featureId; }, CLASS_NAME: "OpenLayers.Renderer.SVG" }); /** * Constant: OpenLayers.Renderer.SVG.LABEL_ALIGN * {Object} */ OpenLayers.Renderer.SVG.LABEL_ALIGN = { "l": "start", "r": "end", "b": "bottom", "t": "hanging" }; /** * Constant: OpenLayers.Renderer.SVG.LABEL_VSHIFT * {Object} */ OpenLayers.Renderer.SVG.LABEL_VSHIFT = { // according to // http://www.w3.org/Graphics/SVG/Test/20061213/htmlObjectHarness/full-text-align-02-b.html // a baseline-shift of -70% shifts the text exactly from the // bottom to the top of the baseline, so -35% moves the text to // the center of the baseline. "t": "-70%", "b": "0" }; /** * Constant: OpenLayers.Renderer.SVG.LABEL_VFACTOR * {Object} */ OpenLayers.Renderer.SVG.LABEL_VFACTOR = { "t": 0, "b": -1 }; /** * Function: OpenLayers.Renderer.SVG.preventDefault * Used to prevent default events (especially opening images in a new tab on * ctrl-click) from being executed for externalGraphic symbols */ OpenLayers.Renderer.SVG.preventDefault = function(e) { e.preventDefault && e.preventDefault(); }; /* ====================================================================== OpenLayers/Icon.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js */ /** * Class: OpenLayers.Icon * * The icon represents a graphical icon on the screen. Typically used in * conjunction with a <OpenLayers.Marker> to represent markers on a screen. * * An icon has a url, size and position. It also contains an offset which * allows the center point to be represented correctly. This can be * provided either as a fixed offset or a function provided to calculate * the desired offset. * */ OpenLayers.Icon = OpenLayers.Class({ /** * Property: url * {String} image url */ url: null, /** * Property: size * {<OpenLayers.Size>} */ size: null, /** * Property: offset * {<OpenLayers.Pixel>} distance in pixels to offset the image when being rendered */ offset: null, /** * Property: calculateOffset * {<OpenLayers.Pixel>} Function to calculate the offset (based on the size) */ calculateOffset: null, /** * Property: imageDiv * {DOMElement} */ imageDiv: null, /** * Property: px * {<OpenLayers.Pixel>} */ px: null, /** * Constructor: OpenLayers.Icon * Creates an icon, which is an image tag in a div. * * url - {String} * size - {<OpenLayers.Size>} * offset - {<OpenLayers.Pixel>} * calculateOffset - {Function} */ initialize: function(url, size, offset, calculateOffset) { this.url = url; this.size = (size) ? size : new OpenLayers.Size(20,20); this.offset = offset ? offset : new OpenLayers.Pixel(-(this.size.w/2), -(this.size.h/2)); this.calculateOffset = calculateOffset; var id = OpenLayers.Util.createUniqueID("OL_Icon_"); this.imageDiv = OpenLayers.Util.createAlphaImageDiv(id); }, /** * Method: destroy * Nullify references and remove event listeners to prevent circular * references and memory leaks */ destroy: function() { // erase any drawn elements this.erase(); OpenLayers.Event.stopObservingElement(this.imageDiv.firstChild); this.imageDiv.innerHTML = ""; this.imageDiv = null; }, /** * Method: clone * * Returns: * {<OpenLayers.Icon>} A fresh copy of the icon. */ clone: function() { return new OpenLayers.Icon(this.url, this.size, this.offset, this.calculateOffset); }, /** * Method: setSize * * Parameters: * size - {<OpenLayers.Size>} */ setSize: function(size) { if (size != null) { this.size = size; } this.draw(); }, /** * Method: setUrl * * Parameters: * url - {String} */ setUrl: function(url) { if (url != null) { this.url = url; } this.draw(); }, /** * Method: draw * Move the div to the given pixel. * * Parameters: * px - {<OpenLayers.Pixel>} * * Returns: * {DOMElement} A new DOM Image of this icon set at the location passed-in */ draw: function(px) { OpenLayers.Util.modifyAlphaImageDiv(this.imageDiv, null, null, this.size, this.url, "absolute"); this.moveTo(px); return this.imageDiv; }, /** * Method: erase * Erase the underlying image element. * */ erase: function() { if (this.imageDiv != null && this.imageDiv.parentNode != null) { OpenLayers.Element.remove(this.imageDiv); } }, /** * Method: setOpacity * Change the icon's opacity * * Parameters: * opacity - {float} */ setOpacity: function(opacity) { OpenLayers.Util.modifyAlphaImageDiv(this.imageDiv, null, null, null, null, null, null, null, opacity); }, /** * Method: moveTo * move icon to passed in px. * * Parameters: * px - {<OpenLayers.Pixel>} */ moveTo: function (px) { //if no px passed in, use stored location if (px != null) { this.px = px; } if (this.imageDiv != null) { if (this.px == null) { this.display(false); } else { if (this.calculateOffset) { this.offset = this.calculateOffset(this.size); } var offsetPx = this.px.offset(this.offset); OpenLayers.Util.modifyAlphaImageDiv(this.imageDiv, null, offsetPx); } } }, /** * Method: display * Hide or show the icon * * Parameters: * display - {Boolean} */ display: function(display) { this.imageDiv.style.display = (display) ? "" : "none"; }, /** * APIMethod: isDrawn * * Returns: * {Boolean} Whether or not the icon is drawn. */ isDrawn: function() { // nodeType 11 for ie, whose nodes *always* have a parentNode // (of type document fragment) var isDrawn = (this.imageDiv && this.imageDiv.parentNode && (this.imageDiv.parentNode.nodeType != 11)); return isDrawn; }, CLASS_NAME: "OpenLayers.Icon" }); /* ====================================================================== OpenLayers/Marker.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Events.js * @requires OpenLayers/Icon.js */ /** * Class: OpenLayers.Marker * Instances of OpenLayers.Marker are a combination of a * <OpenLayers.LonLat> and an <OpenLayers.Icon>. * * Markers are generally added to a special layer called * <OpenLayers.Layer.Markers>. * * Example: * (code) * var markers = new OpenLayers.Layer.Markers( "Markers" ); * map.addLayer(markers); * * var size = new OpenLayers.Size(21,25); * var offset = new OpenLayers.Pixel(-(size.w/2), -size.h); * var icon = new OpenLayers.Icon('http://www.openlayers.org/dev/img/marker.png', size, offset); * markers.addMarker(new OpenLayers.Marker(new OpenLayers.LonLat(0,0),icon)); * markers.addMarker(new OpenLayers.Marker(new OpenLayers.LonLat(0,0),icon.clone())); * * (end) * * Note that if you pass an icon into the Marker constructor, it will take * that icon and use it. This means that you should not share icons between * markers -- you use them once, but you should clone() for any additional * markers using that same icon. */ OpenLayers.Marker = OpenLayers.Class({ /** * Property: icon * {<OpenLayers.Icon>} The icon used by this marker. */ icon: null, /** * Property: lonlat * {<OpenLayers.LonLat>} location of object */ lonlat: null, /** * Property: events * {<OpenLayers.Events>} the event handler. */ events: null, /** * Property: map * {<OpenLayers.Map>} the map this marker is attached to */ map: null, /** * Constructor: OpenLayers.Marker * Parameters: * lonlat - {<OpenLayers.LonLat>} the position of this marker * icon - {<OpenLayers.Icon>} the icon for this marker */ initialize: function(lonlat, icon) { this.lonlat = lonlat; var newIcon = (icon) ? icon : OpenLayers.Marker.defaultIcon(); if (this.icon == null) { this.icon = newIcon; } else { this.icon.url = newIcon.url; this.icon.size = newIcon.size; this.icon.offset = newIcon.offset; this.icon.calculateOffset = newIcon.calculateOffset; } this.events = new OpenLayers.Events(this, this.icon.imageDiv, null); }, /** * APIMethod: destroy * Destroy the marker. You must first remove the marker from any * layer which it has been added to, or you will get buggy behavior. * (This can not be done within the marker since the marker does not * know which layer it is attached to.) */ destroy: function() { // erase any drawn features this.erase(); this.map = null; this.events.destroy(); this.events = null; if (this.icon != null) { this.icon.destroy(); this.icon = null; } }, /** * Method: draw * Calls draw on the icon, and returns that output. * * Parameters: * px - {<OpenLayers.Pixel>} * * Returns: * {DOMElement} A new DOM Image with this marker's icon set at the * location passed-in */ draw: function(px) { return this.icon.draw(px); }, /** * Method: erase * Erases any drawn elements for this marker. */ erase: function() { if (this.icon != null) { this.icon.erase(); } }, /** * Method: moveTo * Move the marker to the new location. * * Parameters: * px - {<OpenLayers.Pixel>} the pixel position to move to */ moveTo: function (px) { if ((px != null) && (this.icon != null)) { this.icon.moveTo(px); } this.lonlat = this.map.getLonLatFromLayerPx(px); }, /** * APIMethod: isDrawn * * Returns: * {Boolean} Whether or not the marker is drawn. */ isDrawn: function() { var isDrawn = (this.icon && this.icon.isDrawn()); return isDrawn; }, /** * Method: onScreen * * Returns: * {Boolean} Whether or not the marker is currently visible on screen. */ onScreen:function() { var onScreen = false; if (this.map) { var screenBounds = this.map.getExtent(); onScreen = screenBounds.containsLonLat(this.lonlat); } return onScreen; }, /** * Method: inflate * Englarges the markers icon by the specified ratio. * * Parameters: * inflate - {float} the ratio to enlarge the marker by (passing 2 * will double the size). */ inflate: function(inflate) { if (this.icon) { var newSize = new OpenLayers.Size(this.icon.size.w * inflate, this.icon.size.h * inflate); this.icon.setSize(newSize); } }, /** * Method: setOpacity * Change the opacity of the marker by changin the opacity of * its icon * * Parameters: * opacity - {float} Specified as fraction (0.4, etc) */ setOpacity: function(opacity) { this.icon.setOpacity(opacity); }, /** * Method: setUrl * Change URL of the Icon Image. * * url - {String} */ setUrl: function(url) { this.icon.setUrl(url); }, /** * Method: display * Hide or show the icon * * display - {Boolean} */ display: function(display) { this.icon.display(display); }, CLASS_NAME: "OpenLayers.Marker" }); /** * Function: defaultIcon * Creates a default <OpenLayers.Icon>. * * Returns: * {<OpenLayers.Icon>} A default OpenLayers.Icon to use for a marker */ OpenLayers.Marker.defaultIcon = function() { var url = OpenLayers.Util.getImagesLocation() + "marker.png"; var size = new OpenLayers.Size(21, 25); var calculateOffset = function(size) { return new OpenLayers.Pixel(-(size.w/2), -size.h); }; return new OpenLayers.Icon(url, size, null, calculateOffset); }; /* ====================================================================== OpenLayers/Layer/EventPane.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer.js * @requires OpenLayers/Util.js */ /** * Class: OpenLayers.Layer.EventPane * Base class for 3rd party layers. Create a new event pane layer with the * <OpenLayers.Layer.EventPane> constructor. * * Inherits from: * - <OpenLayers.Layer> */ OpenLayers.Layer.EventPane = OpenLayers.Class(OpenLayers.Layer, { /** * APIProperty: smoothDragPan * {Boolean} smoothDragPan determines whether non-public/internal API * methods are used for better performance while dragging EventPane * layers. When not in sphericalMercator mode, the smoother dragging * doesn't actually move north/south directly with the number of * pixels moved, resulting in a slight offset when you drag your mouse * north south with this option on. If this visual disparity bothers * you, you should turn this option off, or use spherical mercator. * Default is on. */ smoothDragPan: true, /** * Property: isBaseLayer * {Boolean} EventPaned layers are always base layers, by necessity. */ isBaseLayer: true, /** * APIProperty: isFixed * {Boolean} EventPaned layers are fixed by default. */ isFixed: true, /** * Property: pane * {DOMElement} A reference to the element that controls the events. */ pane: null, /** * Property: mapObject * {Object} This is the object which will be used to load the 3rd party library * in the case of the google layer, this will be of type GMap, * in the case of the ve layer, this will be of type VEMap */ mapObject: null, /** * Constructor: OpenLayers.Layer.EventPane * Create a new event pane layer * * Parameters: * name - {String} * options - {Object} Hashtable of extra options to tag onto the layer */ initialize: function(name, options) { OpenLayers.Layer.prototype.initialize.apply(this, arguments); if (this.pane == null) { this.pane = OpenLayers.Util.createDiv(this.div.id + "_EventPane"); } }, /** * APIMethod: destroy * Deconstruct this layer. */ destroy: function() { this.mapObject = null; this.pane = null; OpenLayers.Layer.prototype.destroy.apply(this, arguments); }, /** * Method: setMap * Set the map property for the layer. This is done through an accessor * so that subclasses can override this and take special action once * they have their map variable set. * * Parameters: * map - {<OpenLayers.Map>} */ setMap: function(map) { OpenLayers.Layer.prototype.setMap.apply(this, arguments); this.pane.style.zIndex = parseInt(this.div.style.zIndex) + 1; this.pane.style.display = this.div.style.display; this.pane.style.width="100%"; this.pane.style.height="100%"; if (OpenLayers.BROWSER_NAME == "msie") { this.pane.style.background = "url(" + OpenLayers.Util.getImagesLocation() + "blank.gif)"; } if (this.isFixed) { this.map.eventsDiv.appendChild(this.pane); } else { this.map.layerContainerDiv.appendChild(this.pane); } // once our layer has been added to the map, we can load it this.loadMapObject(); // if map didn't load, display warning if (this.mapObject == null) { this.loadWarningMessage(); } }, /** * APIMethod: removeMap * On being removed from the map, we'll like to remove the invisible 'pane' * div that we added to it on creation. * * Parameters: * map - {<OpenLayers.Map>} */ removeMap: function(map) { if (this.pane && this.pane.parentNode) { this.pane.parentNode.removeChild(this.pane); } OpenLayers.Layer.prototype.removeMap.apply(this, arguments); }, /** * Method: loadWarningMessage * If we can't load the map lib, then display an error message to the * user and tell them where to go for help. * * This function sets up the layout for the warning message. Each 3rd * party layer must implement its own getWarningHTML() function to * provide the actual warning message. */ loadWarningMessage:function() { this.div.style.backgroundColor = "darkblue"; var viewSize = this.map.getSize(); var msgW = Math.min(viewSize.w, 300); var msgH = Math.min(viewSize.h, 200); var size = new OpenLayers.Size(msgW, msgH); var centerPx = new OpenLayers.Pixel(viewSize.w/2, viewSize.h/2); var topLeft = centerPx.add(-size.w/2, -size.h/2); var div = OpenLayers.Util.createDiv(this.name + "_warning", topLeft, size, null, null, null, "auto"); div.style.padding = "7px"; div.style.backgroundColor = "yellow"; div.innerHTML = this.getWarningHTML(); this.div.appendChild(div); }, /** * Method: getWarningHTML * To be implemented by subclasses. * * Returns: * {String} String with information on why layer is broken, how to get * it working. */ getWarningHTML:function() { //should be implemented by subclasses return ""; }, /** * Method: display * Set the display on the pane * * Parameters: * display - {Boolean} */ display: function(display) { OpenLayers.Layer.prototype.display.apply(this, arguments); this.pane.style.display = this.div.style.display; }, /** * Method: setZIndex * Set the z-index order for the pane. * * Parameters: * zIndex - {int} */ setZIndex: function (zIndex) { OpenLayers.Layer.prototype.setZIndex.apply(this, arguments); this.pane.style.zIndex = parseInt(this.div.style.zIndex) + 1; }, /** * Method: moveByPx * Move the layer based on pixel vector. To be implemented by subclasses. * * Parameters: * dx - {Number} The x coord of the displacement vector. * dy - {Number} The y coord of the displacement vector. */ moveByPx: function(dx, dy) { OpenLayers.Layer.prototype.moveByPx.apply(this, arguments); if (this.dragPanMapObject) { this.dragPanMapObject(dx, -dy); } else { this.moveTo(this.map.getCachedCenter()); } }, /** * Method: moveTo * Handle calls to move the layer. * * Parameters: * bounds - {<OpenLayers.Bounds>} * zoomChanged - {Boolean} * dragging - {Boolean} */ moveTo:function(bounds, zoomChanged, dragging) { OpenLayers.Layer.prototype.moveTo.apply(this, arguments); if (this.mapObject != null) { var newCenter = this.map.getCenter(); var newZoom = this.map.getZoom(); if (newCenter != null) { var moOldCenter = this.getMapObjectCenter(); var oldCenter = this.getOLLonLatFromMapObjectLonLat(moOldCenter); var moOldZoom = this.getMapObjectZoom(); var oldZoom= this.getOLZoomFromMapObjectZoom(moOldZoom); if ( !(newCenter.equals(oldCenter)) || !(newZoom == oldZoom) ) { if (!zoomChanged && oldCenter && this.dragPanMapObject && this.smoothDragPan) { var oldPx = this.map.getViewPortPxFromLonLat(oldCenter); var newPx = this.map.getViewPortPxFromLonLat(newCenter); this.dragPanMapObject(newPx.x-oldPx.x, oldPx.y-newPx.y); } else { var center = this.getMapObjectLonLatFromOLLonLat(newCenter); var zoom = this.getMapObjectZoomFromOLZoom(newZoom); this.setMapObjectCenter(center, zoom, dragging); } } } } }, /********************************************************/ /* */ /* Baselayer Functions */ /* */ /********************************************************/ /** * Method: getLonLatFromViewPortPx * Get a map location from a pixel location * * Parameters: * viewPortPx - {<OpenLayers.Pixel>} * * Returns: * {<OpenLayers.LonLat>} An OpenLayers.LonLat which is the passed-in view * port OpenLayers.Pixel, translated into lon/lat by map lib * If the map lib is not loaded or not centered, returns null */ getLonLatFromViewPortPx: function (viewPortPx) { var lonlat = null; if ( (this.mapObject != null) && (this.getMapObjectCenter() != null) ) { var moPixel = this.getMapObjectPixelFromOLPixel(viewPortPx); var moLonLat = this.getMapObjectLonLatFromMapObjectPixel(moPixel); lonlat = this.getOLLonLatFromMapObjectLonLat(moLonLat); } return lonlat; }, /** * Method: getViewPortPxFromLonLat * Get a pixel location from a map location * * Parameters: * lonlat - {<OpenLayers.LonLat>} * * Returns: * {<OpenLayers.Pixel>} An OpenLayers.Pixel which is the passed-in * OpenLayers.LonLat, translated into view port pixels by map lib * If map lib is not loaded or not centered, returns null */ getViewPortPxFromLonLat: function (lonlat) { var viewPortPx = null; if ( (this.mapObject != null) && (this.getMapObjectCenter() != null) ) { var moLonLat = this.getMapObjectLonLatFromOLLonLat(lonlat); var moPixel = this.getMapObjectPixelFromMapObjectLonLat(moLonLat); viewPortPx = this.getOLPixelFromMapObjectPixel(moPixel); } return viewPortPx; }, /********************************************************/ /* */ /* Translation Functions */ /* */ /* The following functions translate Map Object and */ /* OL formats for Pixel, LonLat */ /* */ /********************************************************/ // // TRANSLATION: MapObject LatLng <-> OpenLayers.LonLat // /** * Method: getOLLonLatFromMapObjectLonLat * Get an OL style map location from a 3rd party style map location * * Parameters * moLonLat - {Object} * * Returns: * {<OpenLayers.LonLat>} An OpenLayers.LonLat, translated from the passed in * MapObject LonLat * Returns null if null value is passed in */ getOLLonLatFromMapObjectLonLat: function(moLonLat) { var olLonLat = null; if (moLonLat != null) { var lon = this.getLongitudeFromMapObjectLonLat(moLonLat); var lat = this.getLatitudeFromMapObjectLonLat(moLonLat); olLonLat = new OpenLayers.LonLat(lon, lat); } return olLonLat; }, /** * Method: getMapObjectLonLatFromOLLonLat * Get a 3rd party map location from an OL map location. * * Parameters: * olLonLat - {<OpenLayers.LonLat>} * * Returns: * {Object} A MapObject LonLat, translated from the passed in * OpenLayers.LonLat * Returns null if null value is passed in */ getMapObjectLonLatFromOLLonLat: function(olLonLat) { var moLatLng = null; if (olLonLat != null) { moLatLng = this.getMapObjectLonLatFromLonLat(olLonLat.lon, olLonLat.lat); } return moLatLng; }, // // TRANSLATION: MapObject Pixel <-> OpenLayers.Pixel // /** * Method: getOLPixelFromMapObjectPixel * Get an OL pixel location from a 3rd party pixel location. * * Parameters: * moPixel - {Object} * * Returns: * {<OpenLayers.Pixel>} An OpenLayers.Pixel, translated from the passed in * MapObject Pixel * Returns null if null value is passed in */ getOLPixelFromMapObjectPixel: function(moPixel) { var olPixel = null; if (moPixel != null) { var x = this.getXFromMapObjectPixel(moPixel); var y = this.getYFromMapObjectPixel(moPixel); olPixel = new OpenLayers.Pixel(x, y); } return olPixel; }, /** * Method: getMapObjectPixelFromOLPixel * Get a 3rd party pixel location from an OL pixel location * * Parameters: * olPixel - {<OpenLayers.Pixel>} * * Returns: * {Object} A MapObject Pixel, translated from the passed in * OpenLayers.Pixel * Returns null if null value is passed in */ getMapObjectPixelFromOLPixel: function(olPixel) { var moPixel = null; if (olPixel != null) { moPixel = this.getMapObjectPixelFromXY(olPixel.x, olPixel.y); } return moPixel; }, CLASS_NAME: "OpenLayers.Layer.EventPane" }); /* ====================================================================== OpenLayers/Lang/en.js ====================================================================== */ /** * @requires OpenLayers/Lang.js */ /** * Namespace: OpenLayers.Lang["en"] * Dictionary for English. Keys for entries are used in calls to * <OpenLayers.Lang.translate>. Entry bodies are normal strings or * strings formatted for use with <OpenLayers.String.format> calls. */ OpenLayers.Lang.en = { 'unhandledRequest': "Unhandled request return ${statusText}", 'Permalink': "Permalink", 'Overlays': "Overlays", 'Base Layer': "Base Layer", 'readNotImplemented': "Read not implemented.", 'writeNotImplemented': "Write not implemented.", 'noFID': "Can't update a feature for which there is no FID.", 'errorLoadingGML': "Error in loading GML file ${url}", 'browserNotSupported': "Your browser does not support vector rendering. Currently supported renderers are:\n${renderers}", 'componentShouldBe': "addFeatures : component should be an ${geomType}", // console message 'getFeatureError': "getFeatureFromEvent called on layer with no renderer. This usually means you " + "destroyed a layer, but not some handler which is associated with it.", // console message 'minZoomLevelError': "The minZoomLevel property is only intended for use " + "with the FixedZoomLevels-descendent layers. That this " + "wfs layer checks for minZoomLevel is a relic of the" + "past. We cannot, however, remove it without possibly " + "breaking OL based applications that may depend on it." + " Therefore we are deprecating it -- the minZoomLevel " + "check below will be removed at 3.0. Please instead " + "use min/max resolution setting as described here: " + "http://trac.openlayers.org/wiki/SettingZoomLevels", 'commitSuccess': "WFS Transaction: SUCCESS ${response}", 'commitFailed': "WFS Transaction: FAILED ${response}", 'googleWarning': "The Google Layer was unable to load correctly.<br><br>" + "To get rid of this message, select a new BaseLayer " + "in the layer switcher in the upper-right corner.<br><br>" + "Most likely, this is because the Google Maps library " + "script was either not included, or does not contain the " + "correct API key for your site.<br><br>" + "Developers: For help getting this working correctly, " + "<a href='http://trac.openlayers.org/wiki/Google' " + "target='_blank'>click here</a>", 'getLayerWarning': "The ${layerType} Layer was unable to load correctly.<br><br>" + "To get rid of this message, select a new BaseLayer " + "in the layer switcher in the upper-right corner.<br><br>" + "Most likely, this is because the ${layerLib} library " + "script was not correctly included.<br><br>" + "Developers: For help getting this working correctly, " + "<a href='http://trac.openlayers.org/wiki/${layerLib}' " + "target='_blank'>click here</a>", 'Scale = 1 : ${scaleDenom}': "Scale = 1 : ${scaleDenom}", //labels for the graticule control 'W': 'W', 'E': 'E', 'N': 'N', 'S': 'S', 'Graticule': 'Graticule', // console message 'layerAlreadyAdded': "You tried to add the layer: ${layerName} to the map, but it has already been added", // console message 'reprojectDeprecated': "You are using the 'reproject' option " + "on the ${layerName} layer. This option is deprecated: " + "its use was designed to support displaying data over commercial " + "basemaps, but that functionality should now be achieved by using " + "Spherical Mercator support. More information is available from " + "http://trac.openlayers.org/wiki/SphericalMercator.", // console message 'methodDeprecated': "This method has been deprecated and will be removed in 3.0. " + "Please use ${newMethod} instead.", // console message 'boundsAddError': "You must pass both x and y values to the add function.", // console message 'lonlatAddError': "You must pass both lon and lat values to the add function.", // console message 'pixelAddError': "You must pass both x and y values to the add function.", // console message 'unsupportedGeometryType': "Unsupported geometry type: ${geomType}", // console message 'filterEvaluateNotImplemented': "evaluate is not implemented for this filter type.", 'proxyNeeded': "You probably need to set OpenLayers.ProxyHost to access ${url}."+ "See http://trac.osgeo.org/openlayers/wiki/FrequentlyAskedQuestions#ProxyHost", // **** end **** 'end': '' }; /* ====================================================================== OpenLayers/Layer/SphericalMercator.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer.js * @requires OpenLayers/Projection.js */ /** * Class: OpenLayers.Layer.SphericalMercator * A mixin for layers that wraps up the pieces neccesary to have a coordinate * conversion for working with commercial APIs which use a spherical * mercator projection. Using this layer as a base layer, additional * layers can be used as overlays if they are in the same projection. * * A layer is given properties of this object by setting the sphericalMercator * property to true. * * More projection information: * - http://spatialreference.org/ref/user/google-projection/ * * Proj4 Text: * +proj=merc +a=6378137 +b=6378137 +lat_ts=0.0 +lon_0=0.0 +x_0=0.0 +y_0=0 * +k=1.0 +units=m +nadgrids=@null +no_defs * * WKT: * 900913=PROJCS["WGS84 / Simple Mercator", GEOGCS["WGS 84", * DATUM["WGS_1984", SPHEROID["WGS_1984", 6378137.0, 298.257223563]], * PRIMEM["Greenwich", 0.0], UNIT["degree", 0.017453292519943295], * AXIS["Longitude", EAST], AXIS["Latitude", NORTH]], * PROJECTION["Mercator_1SP_Google"], * PARAMETER["latitude_of_origin", 0.0], PARAMETER["central_meridian", 0.0], * PARAMETER["scale_factor", 1.0], PARAMETER["false_easting", 0.0], * PARAMETER["false_northing", 0.0], UNIT["m", 1.0], AXIS["x", EAST], * AXIS["y", NORTH], AUTHORITY["EPSG","900913"]] */ OpenLayers.Layer.SphericalMercator = { /** * Method: getExtent * Get the map's extent. * * Returns: * {<OpenLayers.Bounds>} The map extent. */ getExtent: function() { var extent = null; if (this.sphericalMercator) { extent = this.map.calculateBounds(); } else { extent = OpenLayers.Layer.FixedZoomLevels.prototype.getExtent.apply(this); } return extent; }, /** * Method: getLonLatFromViewPortPx * Get a map location from a pixel location * * Parameters: * viewPortPx - {<OpenLayers.Pixel>} * * Returns: * {<OpenLayers.LonLat>} An OpenLayers.LonLat which is the passed-in view * port OpenLayers.Pixel, translated into lon/lat by map lib * If the map lib is not loaded or not centered, returns null */ getLonLatFromViewPortPx: function (viewPortPx) { return OpenLayers.Layer.prototype.getLonLatFromViewPortPx.apply(this, arguments); }, /** * Method: getViewPortPxFromLonLat * Get a pixel location from a map location * * Parameters: * lonlat - {<OpenLayers.LonLat>} * * Returns: * {<OpenLayers.Pixel>} An OpenLayers.Pixel which is the passed-in * OpenLayers.LonLat, translated into view port pixels by map lib * If map lib is not loaded or not centered, returns null */ getViewPortPxFromLonLat: function (lonlat) { return OpenLayers.Layer.prototype.getViewPortPxFromLonLat.apply(this, arguments); }, /** * Method: initMercatorParameters * Set up the mercator parameters on the layer: resolutions, * projection, units. */ initMercatorParameters: function() { // set up properties for Mercator - assume EPSG:900913 this.RESOLUTIONS = []; var maxResolution = 156543.03390625; for(var zoom=0; zoom<=this.MAX_ZOOM_LEVEL; ++zoom) { this.RESOLUTIONS[zoom] = maxResolution / Math.pow(2, zoom); } this.units = "m"; this.projection = this.projection || "EPSG:900913"; }, /** * APIMethod: forwardMercator * Given a lon,lat in EPSG:4326, return a point in Spherical Mercator. * * Parameters: * lon - {float} * lat - {float} * * Returns: * {<OpenLayers.LonLat>} The coordinates transformed to Mercator. */ forwardMercator: function(lon, lat) { var x = lon * 20037508.34 / 180; var y = Math.log(Math.tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180); y = y * 20037508.34 / 180; return new OpenLayers.LonLat(x, y); }, /** * APIMethod: inverseMercator * Given a x,y in Spherical Mercator, return a point in EPSG:4326. * * Parameters: * x - {float} A map x in Spherical Mercator. * y - {float} A map y in Spherical Mercator. * * Returns: * {<OpenLayers.LonLat>} The coordinates transformed to EPSG:4326. */ inverseMercator: function(x, y) { var lon = (x / 20037508.34) * 180; var lat = (y / 20037508.34) * 180; lat = 180/Math.PI * (2 * Math.atan(Math.exp(lat * Math.PI / 180)) - Math.PI / 2); return new OpenLayers.LonLat(lon, lat); }, /** * Method: projectForward * Given an object with x and y properties in EPSG:4326, modify the x,y * properties on the object to be the Spherical Mercator projected * coordinates. * * Parameters: * point - {Object} An object with x and y properties. * * Returns: * {Object} The point, with the x and y properties transformed to spherical * mercator. */ projectForward: function(point) { var lonlat = OpenLayers.Layer.SphericalMercator.forwardMercator(point.x, point.y); point.x = lonlat.lon; point.y = lonlat.lat; return point; }, /** * Method: projectInverse * Given an object with x and y properties in Spherical Mercator, modify * the x,y properties on the object to be the unprojected coordinates. * * Parameters: * point - {Object} An object with x and y properties. * * Returns: * {Object} The point, with the x and y properties transformed from * spherical mercator to unprojected coordinates.. */ projectInverse: function(point) { var lonlat = OpenLayers.Layer.SphericalMercator.inverseMercator(point.x, point.y); point.x = lonlat.lon; point.y = lonlat.lat; return point; } }; /** * Note: Transforms for web mercator <-> EPSG:4326 * OpenLayers recognizes EPSG:3857, EPSG:900913, EPSG:102113 and EPSG:102100. * OpenLayers originally started referring to EPSG:900913 as web mercator. * The EPSG has declared EPSG:3857 to be web mercator. * ArcGIS 10 recognizes the EPSG:3857, EPSG:102113, and EPSG:102100 as * equivalent. See http://blogs.esri.com/Dev/blogs/arcgisserver/archive/2009/11/20/ArcGIS-Online-moving-to-Google-_2F00_-Bing-tiling-scheme_3A00_-What-does-this-mean-for-you_3F00_.aspx#12084 */ (function() { // list of equivalent codes for web mercator var codes = ["EPSG:900913", "EPSG:3857", "EPSG:102113", "EPSG:102100"]; var add = OpenLayers.Projection.addTransform; var merc = OpenLayers.Layer.SphericalMercator; var same = OpenLayers.Projection.nullTransform; var i, len, code, other, j; for (i=0, len=codes.length; i<len; ++i) { code = codes[i]; add("EPSG:4326", code, merc.projectForward); add(code, "EPSG:4326", merc.projectInverse); for (j=i+1; j<len; ++j) { other = codes[j]; add(code, other, same); add(other, code, same); } } })(); /* ====================================================================== OpenLayers/Symbolizer/Point.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Symbolizer.js */ /** * Class: OpenLayers.Symbolizer.Point * A symbolizer used to render point features. */ OpenLayers.Symbolizer.Point = OpenLayers.Class(OpenLayers.Symbolizer, { /** * APIProperty: strokeColor * {String} Color for line stroke. This is a RGB hex value (e.g. "#ff0000" * for red). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeOpacity * {Number} Stroke opacity (0-1). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeWidth * {Number} Pixel stroke width. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeLinecap * {String} Stroke cap type ("butt", "round", or "square"). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Property: strokeDashstyle * {String} Stroke dash style according to the SLD spec. Note that the * OpenLayers values for strokeDashstyle ("dot", "dash", "dashdot", * "longdash", "longdashdot", or "solid") will not work in SLD, but * most SLD patterns will render correctly in OpenLayers. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: fillColor * {String} RGB hex fill color (e.g. "#ff0000" for red). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: fillOpacity * {Number} Fill opacity (0-1). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: pointRadius * {Number} Pixel point radius. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: externalGraphic * {String} Url to an external graphic that will be used for rendering * points. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: graphicWidth * {Number} Pixel width for sizing an external graphic. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: graphicHeight * {Number} Pixel height for sizing an external graphic. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: graphicOpacity * {Number} Opacity (0-1) for an external graphic. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: graphicXOffset * {Number} Pixel offset along the positive x axis for displacing an * external graphic. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: graphicYOffset * {Number} Pixel offset along the positive y axis for displacing an * external graphic. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: rotation * {Number} The rotation of a graphic in the clockwise direction about its * center point (or any point off center as specified by * <graphicXOffset> and <graphicYOffset>). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: graphicName * {String} Named graphic to use when rendering points. Supported values * include "circle", "square", "star", "x", "cross", and "triangle". * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Constructor: OpenLayers.Symbolizer.Point * Create a symbolizer for rendering points. * * Parameters: * config - {Object} An object containing properties to be set on the * symbolizer. Any documented symbolizer property can be set at * construction. * * Returns: * A new point symbolizer. */ initialize: function(config) { OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments); }, CLASS_NAME: "OpenLayers.Symbolizer.Point" }); /* ====================================================================== OpenLayers/Symbolizer/Line.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Symbolizer.js */ /** * Class: OpenLayers.Symbolizer.Line * A symbolizer used to render line features. */ OpenLayers.Symbolizer.Line = OpenLayers.Class(OpenLayers.Symbolizer, { /** * APIProperty: strokeColor * {String} Color for line stroke. This is a RGB hex value (e.g. "#ff0000" * for red). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeOpacity * {Number} Stroke opacity (0-1). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeWidth * {Number} Pixel stroke width. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeLinecap * {String} Stroke cap type ("butt", "round", or "square"). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Property: strokeDashstyle * {String} Stroke dash style according to the SLD spec. Note that the * OpenLayers values for strokeDashstyle ("dot", "dash", "dashdot", * "longdash", "longdashdot", or "solid") will not work in SLD, but * most SLD patterns will render correctly in OpenLayers. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Constructor: OpenLayers.Symbolizer.Line * Create a symbolizer for rendering lines. * * Parameters: * config - {Object} An object containing properties to be set on the * symbolizer. Any documented symbolizer property can be set at * construction. * * Returns: * A new line symbolizer. */ initialize: function(config) { OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments); }, CLASS_NAME: "OpenLayers.Symbolizer.Line" }); /* ====================================================================== OpenLayers/Symbolizer/Polygon.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Symbolizer.js */ /** * Class: OpenLayers.Symbolizer.Polygon * A symbolizer used to render line features. */ OpenLayers.Symbolizer.Polygon = OpenLayers.Class(OpenLayers.Symbolizer, { /** * APIProperty: strokeColor * {String} Color for line stroke. This is a RGB hex value (e.g. "#ff0000" * for red). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeOpacity * {Number} Stroke opacity (0-1). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeWidth * {Number} Pixel stroke width. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: strokeLinecap * {String} Stroke cap type ("butt", "round", or "square"). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Property: strokeDashstyle * {String} Stroke dash style according to the SLD spec. Note that the * OpenLayers values for strokeDashstyle ("dot", "dash", "dashdot", * "longdash", "longdashdot", or "solid") will not work in SLD, but * most SLD patterns will render correctly in OpenLayers. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: fillColor * {String} RGB hex fill color (e.g. "#ff0000" for red). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: fillOpacity * {Number} Fill opacity (0-1). * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Constructor: OpenLayers.Symbolizer.Polygon * Create a symbolizer for rendering polygons. * * Parameters: * config - {Object} An object containing properties to be set on the * symbolizer. Any documented symbolizer property can be set at * construction. * * Returns: * A new polygon symbolizer. */ initialize: function(config) { OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments); }, CLASS_NAME: "OpenLayers.Symbolizer.Polygon" }); /* ====================================================================== OpenLayers/Symbolizer/Text.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Symbolizer.js */ /** * Class: OpenLayers.Symbolizer.Text * A symbolizer used to render text labels for features. */ OpenLayers.Symbolizer.Text = OpenLayers.Class(OpenLayers.Symbolizer, { /** * APIProperty: label * {String} The text for the label. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: fontFamily * {String} The font family for the label. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: fontSize * {String} The font size for the label. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * APIProperty: fontWeight * {String} The font weight for the label. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Property: fontStyle * {String} The font style for the label. * * No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults. */ /** * Constructor: OpenLayers.Symbolizer.Text * Create a symbolizer for rendering text labels. * * Parameters: * config - {Object} An object containing properties to be set on the * symbolizer. Any documented symbolizer property can be set at * construction. * * Returns: * A new text symbolizer. */ initialize: function(config) { OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments); }, CLASS_NAME: "OpenLayers.Symbolizer.Text" }); /* ====================================================================== OpenLayers/Rule.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/Util.js * @requires OpenLayers/Style.js * @requires OpenLayers/Symbolizer/Point.js * @requires OpenLayers/Symbolizer/Line.js * @requires OpenLayers/Symbolizer/Polygon.js * @requires OpenLayers/Symbolizer/Text.js * @requires OpenLayers/Symbolizer/Raster.js */ /** * Class: OpenLayers.Rule * This class represents an SLD Rule, as being used for rule-based SLD styling. */ OpenLayers.Rule = OpenLayers.Class({ /** * Property: id * {String} A unique id for this session. */ id: null, /** * APIProperty: name * {String} name of this rule */ name: null, /** * Property: title * {String} Title of this rule (set if included in SLD) */ title: null, /** * Property: description * {String} Description of this rule (set if abstract is included in SLD) */ description: null, /** * Property: context * {Object} An optional object with properties that the rule should be * evaluated against. If no context is specified, feature.attributes will * be used. */ context: null, /** * Property: filter * {<OpenLayers.Filter>} Optional filter for the rule. */ filter: null, /** * Property: elseFilter * {Boolean} Determines whether this rule is only to be applied only if * no other rules match (ElseFilter according to the SLD specification). * Default is false. For instances of OpenLayers.Rule, if elseFilter is * false, the rule will always apply. For subclasses, the else property is * ignored. */ elseFilter: false, /** * Property: symbolizer * {Object} Symbolizer or hash of symbolizers for this rule. If hash of * symbolizers, keys are one or more of ["Point", "Line", "Polygon"]. The * latter if useful if it is required to style e.g. vertices of a line * with a point symbolizer. Note, however, that this is not implemented * yet in OpenLayers, but it is the way how symbolizers are defined in * SLD. */ symbolizer: null, /** * Property: symbolizers * {Array} Collection of symbolizers associated with this rule. If * provided at construction, the symbolizers array has precedence * over the deprecated symbolizer property. Note that multiple * symbolizers are not currently supported by the vector renderers. * Rules with multiple symbolizers are currently only useful for * maintaining elements in an SLD document. */ symbolizers: null, /** * APIProperty: minScaleDenominator * {Number} or {String} minimum scale at which to draw the feature. * In the case of a String, this can be a combination of text and * propertyNames in the form "literal ${propertyName}" */ minScaleDenominator: null, /** * APIProperty: maxScaleDenominator * {Number} or {String} maximum scale at which to draw the feature. * In the case of a String, this can be a combination of text and * propertyNames in the form "literal ${propertyName}" */ maxScaleDenominator: null, /** * Constructor: OpenLayers.Rule * Creates a Rule. * * Parameters: * options - {Object} An optional object with properties to set on the * rule * * Returns: * {<OpenLayers.Rule>} */ initialize: function(options) { this.symbolizer = {}; OpenLayers.Util.extend(this, options); if (this.symbolizers) { delete this.symbolizer; } this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_"); }, /** * APIMethod: destroy * nullify references to prevent circular references and memory leaks */ destroy: function() { for (var i in this.symbolizer) { this.symbolizer[i] = null; } this.symbolizer = null; delete this.symbolizers; }, /** * APIMethod: evaluate * evaluates this rule for a specific feature * * Parameters: * feature - {<OpenLayers.Feature>} feature to apply the rule to. * * Returns: * {Boolean} true if the rule applies, false if it does not. * This rule is the default rule and always returns true. */ evaluate: function(feature) { var context = this.getContext(feature); var applies = true; if (this.minScaleDenominator || this.maxScaleDenominator) { var scale = feature.layer.map.getScale(); } // check if within minScale/maxScale bounds if (this.minScaleDenominator) { applies = scale >= OpenLayers.Style.createLiteral( this.minScaleDenominator, context); } if (applies && this.maxScaleDenominator) { applies = scale < OpenLayers.Style.createLiteral( this.maxScaleDenominator, context); } // check if optional filter applies if(applies && this.filter) { // feature id filters get the feature, others get the context if(this.filter.CLASS_NAME == "OpenLayers.Filter.FeatureId") { applies = this.filter.evaluate(feature); } else { applies = this.filter.evaluate(context); } } return applies; }, /** * Method: getContext * Gets the context for evaluating this rule * * Paramters: * feature - {<OpenLayers.Feature>} feature to take the context from if * none is specified. */ getContext: function(feature) { var context = this.context; if (!context) { context = feature.attributes || feature.data; } if (typeof this.context == "function") { context = this.context(feature); } return context; }, /** * APIMethod: clone * Clones this rule. * * Returns: * {<OpenLayers.Rule>} Clone of this rule. */ clone: function() { var options = OpenLayers.Util.extend({}, this); if (this.symbolizers) { // clone symbolizers var len = this.symbolizers.length; options.symbolizers = new Array(len); for (var i=0; i<len; ++i) { options.symbolizers[i] = this.symbolizers[i].clone(); } } else { // clone symbolizer options.symbolizer = {}; var value, type; for(var key in this.symbolizer) { value = this.symbolizer[key]; type = typeof value; if(type === "object") { options.symbolizer[key] = OpenLayers.Util.extend({}, value); } else if(type === "string") { options.symbolizer[key] = value; } } } // clone filter options.filter = this.filter && this.filter.clone(); // clone context options.context = this.context && OpenLayers.Util.extend({}, this.context); return new OpenLayers.Rule(options); }, CLASS_NAME: "OpenLayers.Rule" }); /* ====================================================================== OpenLayers/Layer/FixedZoomLevels.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer.js */ /** * Class: OpenLayers.Layer.FixedZoomLevels * Some Layers will already have established zoom levels (like google * or ve). Instead of trying to determine them and populate a resolutions[] * Array with those values, we will hijack the resolution functionality * here. * * When you subclass FixedZoomLevels: * * The initResolutions() call gets nullified, meaning no resolutions[] array * is set up. Which would be a big problem getResolution() in Layer, since * it merely takes map.zoom and indexes into resolutions[]... but.... * * The getResolution() call is also overridden. Instead of using the * resolutions[] array, we simply calculate the current resolution based * on the current extent and the current map size. But how will we be able * to calculate the current extent without knowing the resolution...? * * The getExtent() function is also overridden. Instead of calculating extent * based on the center point and the current resolution, we instead * calculate the extent by getting the lonlats at the top-left and * bottom-right by using the getLonLatFromViewPortPx() translation function, * taken from the pixel locations (0,0) and the size of the map. But how * will we be able to do lonlat-px translation without resolution....? * * The getZoomForResolution() method is overridden. Instead of indexing into * the resolutions[] array, we call OpenLayers.Layer.getExent(), passing in * the desired resolution. With this extent, we then call getZoomForExtent() * * * Whenever you implement a layer using OpenLayers.Layer.FixedZoomLevels, * it is your responsibility to provide the following three functions: * * - getLonLatFromViewPortPx * - getViewPortPxFromLonLat * - getZoomForExtent * * ...those three functions should generally be provided by any reasonable * API that you might be working from. * */ OpenLayers.Layer.FixedZoomLevels = OpenLayers.Class({ /********************************************************/ /* */ /* Baselayer Functions */ /* */ /* The following functions must all be implemented */ /* by all base layers */ /* */ /********************************************************/ /** * Constructor: OpenLayers.Layer.FixedZoomLevels * Create a new fixed zoom levels layer. */ initialize: function() { //this class is only just to add the following functions... // nothing to actually do here... but it is probably a good // idea to have layers that use these functions call this // inititalize() anyways, in case at some point we decide we // do want to put some functionality or state in here. }, /** * Method: initResolutions * Populate the resolutions array */ initResolutions: function() { var props = new Array('minZoomLevel', 'maxZoomLevel', 'numZoomLevels'); for(var i=0, len=props.length; i<len; i++) { var property = props[i]; this[property] = (this.options[property] != null) ? this.options[property] : this.map[property]; } if ( (this.minZoomLevel == null) || (this.minZoomLevel < this.MIN_ZOOM_LEVEL) ){ this.minZoomLevel = this.MIN_ZOOM_LEVEL; } // // At this point, we know what the minimum desired zoom level is, and // we must calculate the total number of zoom levels. // // Because we allow for the setting of either the 'numZoomLevels' // or the 'maxZoomLevel' properties... on either the layer or the // map, we have to define some rules to see which we take into // account first in this calculation. // // The following is the precedence list for these properties: // // (1) numZoomLevels set on layer // (2) maxZoomLevel set on layer // (3) numZoomLevels set on map // (4) maxZoomLevel set on map* // (5) none of the above* // // *Note that options (4) and (5) are only possible if the user // _explicitly_ sets the 'numZoomLevels' property on the map to // null, since it is set by default to 16. // // // Note to future: In 3.0, I think we should remove the default // value of 16 for map.numZoomLevels. Rather, I think that value // should be set as a default on the Layer.WMS class. If someone // creates a 3rd party layer and does not specify any 'minZoomLevel', // 'maxZoomLevel', or 'numZoomLevels', and has not explicitly // specified any of those on the map object either.. then I think // it is fair to say that s/he wants all the zoom levels available. // // By making map.numZoomLevels *null* by default, that will be the // case. As it is, I don't feel comfortable changing that right now // as it would be a glaring API change and actually would probably // break many peoples' codes. // //the number of zoom levels we'd like to have. var desiredZoomLevels; //this is the maximum number of zoom levels the layer will allow, // given the specified starting minimum zoom level. var limitZoomLevels = this.MAX_ZOOM_LEVEL - this.minZoomLevel + 1; if ( ((this.options.numZoomLevels == null) && (this.options.maxZoomLevel != null)) // (2) || ((this.numZoomLevels == null) && (this.maxZoomLevel != null)) // (4) ) { //calculate based on specified maxZoomLevel (on layer or map) desiredZoomLevels = this.maxZoomLevel - this.minZoomLevel + 1; } else { //calculate based on specified numZoomLevels (on layer or map) // this covers cases (1) and (3) desiredZoomLevels = this.numZoomLevels; } if (desiredZoomLevels != null) { //Now that we know what we would *like* the number of zoom levels // to be, based on layer or map options, we have to make sure that // it does not conflict with the actual limit, as specified by // the constants on the layer itself (and calculated into the // 'limitZoomLevels' variable). this.numZoomLevels = Math.min(desiredZoomLevels, limitZoomLevels); } else { // case (5) -- neither 'numZoomLevels' not 'maxZoomLevel' was // set on either the layer or the map. So we just use the // maximum limit as calculated by the layer's constants. this.numZoomLevels = limitZoomLevels; } //now that the 'numZoomLevels' is appropriately, safely set, // we go back and re-calculate the 'maxZoomLevel'. this.maxZoomLevel = this.minZoomLevel + this.numZoomLevels - 1; if (this.RESOLUTIONS != null) { var resolutionsIndex = 0; this.resolutions = []; for(var i= this.minZoomLevel; i <= this.maxZoomLevel; i++) { this.resolutions[resolutionsIndex++] = this.RESOLUTIONS[i]; } this.maxResolution = this.resolutions[0]; this.minResolution = this.resolutions[this.resolutions.length - 1]; } }, /** * APIMethod: getResolution * Get the current map resolution * * Returns: * {Float} Map units per Pixel */ getResolution: function() { if (this.resolutions != null) { return OpenLayers.Layer.prototype.getResolution.apply(this, arguments); } else { var resolution = null; var viewSize = this.map.getSize(); var extent = this.getExtent(); if ((viewSize != null) && (extent != null)) { resolution = Math.max( extent.getWidth() / viewSize.w, extent.getHeight() / viewSize.h ); } return resolution; } }, /** * APIMethod: getExtent * Calculates using px-> lonlat translation functions on tl and br * corners of viewport * * Returns: * {<OpenLayers.Bounds>} A Bounds object which represents the lon/lat * bounds of the current viewPort. */ getExtent: function () { var extent = null; var size = this.map.getSize(); var tlPx = new OpenLayers.Pixel(0,0); var tlLL = this.getLonLatFromViewPortPx(tlPx); var brPx = new OpenLayers.Pixel(size.w, size.h); var brLL = this.getLonLatFromViewPortPx(brPx); if ((tlLL != null) && (brLL != null)) { extent = new OpenLayers.Bounds(tlLL.lon, brLL.lat, brLL.lon, tlLL.lat); } return extent; }, /** * Method: getZoomForResolution * Get the zoom level for a given resolution * * Parameters: * resolution - {Float} * * Returns: * {Integer} A suitable zoom level for the specified resolution. * If no baselayer is set, returns null. */ getZoomForResolution: function(resolution) { if (this.resolutions != null) { return OpenLayers.Layer.prototype.getZoomForResolution.apply(this, arguments); } else { var extent = OpenLayers.Layer.prototype.getExtent.apply(this, []); return this.getZoomForExtent(extent); } }, /********************************************************/ /* */ /* Translation Functions */ /* */ /* The following functions translate GMaps and OL */ /* formats for Pixel, LonLat, Bounds, and Zoom */ /* */ /********************************************************/ // // TRANSLATION: MapObject Zoom <-> OpenLayers Zoom // /** * Method: getOLZoomFromMapObjectZoom * Get the OL zoom index from the map object zoom level * * Parameters: * moZoom - {Integer} * * Returns: * {Integer} An OpenLayers Zoom level, translated from the passed in zoom * Returns null if null value is passed in */ getOLZoomFromMapObjectZoom: function(moZoom) { var zoom = null; if (moZoom != null) { zoom = moZoom - this.minZoomLevel; if (this.map.baseLayer !== this) { zoom = this.map.baseLayer.getZoomForResolution( this.getResolutionForZoom(zoom) ) } } return zoom; }, /** * Method: getMapObjectZoomFromOLZoom * Get the map object zoom level from the OL zoom level * * Parameters: * olZoom - {Integer} * * Returns: * {Integer} A MapObject level, translated from the passed in olZoom * Returns null if null value is passed in */ getMapObjectZoomFromOLZoom: function(olZoom) { var zoom = null; if (olZoom != null) { zoom = olZoom + this.minZoomLevel; if (this.map.baseLayer !== this) { zoom = this.getZoomForResolution( this.map.baseLayer.getResolutionForZoom(zoom) ); } } return zoom; }, CLASS_NAME: "OpenLayers.Layer.FixedZoomLevels" }); /* ====================================================================== OpenLayers/Handler/Hover.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.Hover * The hover handler is to be used to emulate mouseovers on objects * on the map that aren't DOM elements. For example one can use * this handler to send WMS/GetFeatureInfo requests as the user * moves the mouve over the map. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.Hover = OpenLayers.Class(OpenLayers.Handler, { /** * APIProperty: delay * {Integer} - Number of milliseconds between mousemoves before * the event is considered a hover. Default is 500. */ delay: 500, /** * APIProperty: pixelTolerance * {Integer} - Maximum number of pixels between mousemoves for * an event to be considered a hover. Default is null. */ pixelTolerance: null, /** * APIProperty: stopMove * {Boolean} - Stop other listeners from being notified on mousemoves. * Default is false. */ stopMove: false, /** * Property: px * {<OpenLayers.Pixel>} - The location of the last mousemove, expressed * in pixels. */ px: null, /** * Property: timerId * {Number} - The id of the timer. */ timerId: null, /** * Constructor: OpenLayers.Handler.Hover * Construct a hover handler. * * Parameters: * control - {<OpenLayers.Control>} The control that initialized this * handler. The control is assumed to have a valid map property; that * map is used in the handler's own setMap method. * callbacks - {Object} An object with keys corresponding to callbacks * that will be called by the handler. The callbacks should * expect to receive a single argument, the event. Callbacks for * 'move', the mouse is moving, and 'pause', the mouse is pausing, * are supported. * options - {Object} An optional object whose properties will be set on * the handler. */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); }, /** * Method: mousemove * Called when the mouse moves on the map. * * Parameters: * evt - {<OpenLayers.Event>} * * Returns: * {Boolean} Continue propagating this event. */ mousemove: function(evt) { if(this.passesTolerance(evt.xy)) { this.clearTimer(); this.callback('move', [evt]); this.px = evt.xy; // clone the evt so original properties can be accessed even // if the browser deletes them during the delay evt = OpenLayers.Util.extend({}, evt); this.timerId = window.setTimeout( OpenLayers.Function.bind(this.delayedCall, this, evt), this.delay ); } return !this.stopMove; }, /** * Method: mouseout * Called when the mouse goes out of the map. * * Parameters: * evt - {<OpenLayers.Event>} * * Returns: * {Boolean} Continue propagating this event. */ mouseout: function(evt) { if (OpenLayers.Util.mouseLeft(evt, this.map.eventsDiv)) { this.clearTimer(); this.callback('move', [evt]); } return true; }, /** * Method: passesTolerance * Determine whether the mouse move is within the optional pixel tolerance. * * Parameters: * px - {<OpenLayers.Pixel>} * * Returns: * {Boolean} The mouse move is within the pixel tolerance. */ passesTolerance: function(px) { var passes = true; if(this.pixelTolerance && this.px) { var dpx = Math.sqrt( Math.pow(this.px.x - px.x, 2) + Math.pow(this.px.y - px.y, 2) ); if(dpx < this.pixelTolerance) { passes = false; } } return passes; }, /** * Method: clearTimer * Clear the timer and set <timerId> to null. */ clearTimer: function() { if(this.timerId != null) { window.clearTimeout(this.timerId); this.timerId = null; } }, /** * Method: delayedCall * Triggers pause callback. * * Parameters: * evt - {<OpenLayers.Event>} */ delayedCall: function(evt) { this.callback('pause', [evt]); }, /** * APIMethod: deactivate * Deactivate the handler. * * Returns: * {Boolean} The handler was successfully deactivated. */ deactivate: function() { var deactivated = false; if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { this.clearTimer(); deactivated = true; } return deactivated; }, CLASS_NAME: "OpenLayers.Handler.Hover" }); /* ====================================================================== OpenLayers/Control/MousePosition.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.MousePosition * The MousePosition control displays geographic coordinates of the mouse * pointer, as it is moved about the map. * * Inherits from: * - <OpenLayers.Control> */ OpenLayers.Control.MousePosition = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: autoActivate * {Boolean} Activate the control when it is added to a map. Default is * true. */ autoActivate: true, /** * Property: element * {DOMElement} */ element: null, /** * APIProperty: prefix * {String} */ prefix: '', /** * APIProperty: separator * {String} */ separator: ', ', /** * APIProperty: suffix * {String} */ suffix: '', /** * APIProperty: numDigits * {Integer} */ numDigits: 5, /** * APIProperty: granularity * {Integer} */ granularity: 10, /** * APIProperty: emptyString * {String} Set this to some value to set when the mouse is outside the * map. */ emptyString: null, /** * Property: lastXy * {<OpenLayers.Pixel>} */ lastXy: null, /** * APIProperty: displayProjection * {<OpenLayers.Projection>} The projection in which the * mouse position is displayed */ displayProjection: null, /** * Constructor: OpenLayers.Control.MousePosition * * Parameters: * options - {Object} Options for control. */ /** * Method: destroy */ destroy: function() { this.deactivate(); OpenLayers.Control.prototype.destroy.apply(this, arguments); }, /** * APIMethod: activate */ activate: function() { if (OpenLayers.Control.prototype.activate.apply(this, arguments)) { this.map.events.register('mousemove', this, this.redraw); this.map.events.register('mouseout', this, this.reset); this.redraw(); return true; } else { return false; } }, /** * APIMethod: deactivate */ deactivate: function() { if (OpenLayers.Control.prototype.deactivate.apply(this, arguments)) { this.map.events.unregister('mousemove', this, this.redraw); this.map.events.unregister('mouseout', this, this.reset); this.element.innerHTML = ""; return true; } else { return false; } }, /** * Method: draw * {DOMElement} */ draw: function() { OpenLayers.Control.prototype.draw.apply(this, arguments); if (!this.element) { this.div.left = ""; this.div.top = ""; this.element = this.div; } return this.div; }, /** * Method: redraw */ redraw: function(evt) { var lonLat; if (evt == null) { this.reset(); return; } else { if (this.lastXy == null || Math.abs(evt.xy.x - this.lastXy.x) > this.granularity || Math.abs(evt.xy.y - this.lastXy.y) > this.granularity) { this.lastXy = evt.xy; return; } lonLat = this.map.getLonLatFromPixel(evt.xy); if (!lonLat) { // map has not yet been properly initialized return; } if (this.displayProjection) { lonLat.transform(this.map.getProjectionObject(), this.displayProjection ); } this.lastXy = evt.xy; } var newHtml = this.formatOutput(lonLat); if (newHtml != this.element.innerHTML) { this.element.innerHTML = newHtml; } }, /** * Method: reset */ reset: function(evt) { if (this.emptyString != null) { this.element.innerHTML = this.emptyString; } }, /** * Method: formatOutput * Override to provide custom display output * * Parameters: * lonLat - {<OpenLayers.LonLat>} Location to display */ formatOutput: function(lonLat) { var digits = parseInt(this.numDigits); var newHtml = this.prefix + lonLat.lon.toFixed(digits) + this.separator + lonLat.lat.toFixed(digits) + this.suffix; return newHtml; }, CLASS_NAME: "OpenLayers.Control.MousePosition" }); /* ====================================================================== OpenLayers/Format/XML.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Format.js */ /** * Class: OpenLayers.Format.XML * Read and write XML. For cross-browser XML generation, use methods on an * instance of the XML format class instead of on <code>document<end>. * The DOM creation and traversing methods exposed here all mimic the * W3C XML DOM methods. Create a new parser with the * <OpenLayers.Format.XML> constructor. * * Inherits from: * - <OpenLayers.Format> */ OpenLayers.Format.XML = OpenLayers.Class(OpenLayers.Format, { /** * Property: namespaces * {Object} Mapping of namespace aliases to namespace URIs. Properties * of this object should not be set individually. Read-only. All * XML subclasses should have their own namespaces object. Use * <setNamespace> to add or set a namespace alias after construction. */ namespaces: null, /** * Property: namespaceAlias * {Object} Mapping of namespace URI to namespace alias. This object * is read-only. Use <setNamespace> to add or set a namespace alias. */ namespaceAlias: null, /** * Property: defaultPrefix * {String} The default namespace alias for creating element nodes. */ defaultPrefix: null, /** * Property: readers * Contains public functions, grouped by namespace prefix, that will * be applied when a namespaced node is found matching the function * name. The function will be applied in the scope of this parser * with two arguments: the node being read and a context object passed * from the parent. */ readers: {}, /** * Property: writers * As a compliment to the <readers> property, this structure contains public * writing functions grouped by namespace alias and named like the * node names they produce. */ writers: {}, /** * Property: xmldom * {XMLDom} If this browser uses ActiveX, this will be set to a XMLDOM * object. It is not intended to be a browser sniffing property. * Instead, the xmldom property is used instead of <code>document<end> * where namespaced node creation methods are not supported. In all * other browsers, this remains null. */ xmldom: null, /** * Constructor: OpenLayers.Format.XML * Construct an XML parser. The parser is used to read and write XML. * Reading XML from a string returns a DOM element. Writing XML from * a DOM element returns a string. * * Parameters: * options - {Object} Optional object whose properties will be set on * the object. */ initialize: function(options) { if(window.ActiveXObject) { this.xmldom = new ActiveXObject("Microsoft.XMLDOM"); } OpenLayers.Format.prototype.initialize.apply(this, [options]); // clone the namespace object and set all namespace aliases this.namespaces = OpenLayers.Util.extend({}, this.namespaces); this.namespaceAlias = {}; for(var alias in this.namespaces) { this.namespaceAlias[this.namespaces[alias]] = alias; } }, /** * APIMethod: destroy * Clean up. */ destroy: function() { this.xmldom = null; OpenLayers.Format.prototype.destroy.apply(this, arguments); }, /** * Method: setNamespace * Set a namespace alias and URI for the format. * * Parameters: * alias - {String} The namespace alias (prefix). * uri - {String} The namespace URI. */ setNamespace: function(alias, uri) { this.namespaces[alias] = uri; this.namespaceAlias[uri] = alias; }, /** * APIMethod: read * Deserialize a XML string and return a DOM node. * * Parameters: * text - {String} A XML string * Returns: * {DOMElement} A DOM node */ read: function(text) { var index = text.indexOf('<'); if(index > 0) { text = text.substring(index); } var node = OpenLayers.Util.Try( OpenLayers.Function.bind(( function() { var xmldom; /** * Since we want to be able to call this method on the prototype * itself, this.xmldom may not exist even if in IE. */ if(window.ActiveXObject && !this.xmldom) { xmldom = new ActiveXObject("Microsoft.XMLDOM"); } else { xmldom = this.xmldom; } xmldom.loadXML(text); return xmldom; } ), this), function() { return new DOMParser().parseFromString(text, 'text/xml'); }, function() { var req = new XMLHttpRequest(); req.open("GET", "data:" + "text/xml" + ";charset=utf-8," + encodeURIComponent(text), false); if(req.overrideMimeType) { req.overrideMimeType("text/xml"); } req.send(null); return req.responseXML; } ); if(this.keepData) { this.data = node; } return node; }, /** * APIMethod: write * Serialize a DOM node into a XML string. * * Parameters: * node - {DOMElement} A DOM node. * * Returns: * {String} The XML string representation of the input node. */ write: function(node) { var data; if(this.xmldom) { data = node.xml; } else { var serializer = new XMLSerializer(); if (node.nodeType == 1) { // Add nodes to a document before serializing. Everything else // is serialized as is. This may need more work. See #1218 . var doc = document.implementation.createDocument("", "", null); if (doc.importNode) { node = doc.importNode(node, true); } doc.appendChild(node); data = serializer.serializeToString(doc); } else { data = serializer.serializeToString(node); } } return data; }, /** * APIMethod: createElementNS * Create a new element with namespace. This node can be appended to * another node with the standard node.appendChild method. For * cross-browser support, this method must be used instead of * document.createElementNS. * * Parameters: * uri - {String} Namespace URI for the element. * name - {String} The qualified name of the element (prefix:localname). * * Returns: * {Element} A DOM element with namespace. */ createElementNS: function(uri, name) { var element; if(this.xmldom) { if(typeof uri == "string") { element = this.xmldom.createNode(1, name, uri); } else { element = this.xmldom.createNode(1, name, ""); } } else { element = document.createElementNS(uri, name); } return element; }, /** * APIMethod: createTextNode * Create a text node. This node can be appended to another node with * the standard node.appendChild method. For cross-browser support, * this method must be used instead of document.createTextNode. * * Parameters: * text - {String} The text of the node. * * Returns: * {DOMElement} A DOM text node. */ createTextNode: function(text) { var node; if (typeof text !== "string") { text = String(text); } if(this.xmldom) { node = this.xmldom.createTextNode(text); } else { node = document.createTextNode(text); } return node; }, /** * APIMethod: getElementsByTagNameNS * Get a list of elements on a node given the namespace URI and local name. * To return all nodes in a given namespace, use '*' for the name * argument. To return all nodes of a given (local) name, regardless * of namespace, use '*' for the uri argument. * * Parameters: * node - {Element} Node on which to search for other nodes. * uri - {String} Namespace URI. * name - {String} Local name of the tag (without the prefix). * * Returns: * {NodeList} A node list or array of elements. */ getElementsByTagNameNS: function(node, uri, name) { var elements = []; if(node.getElementsByTagNameNS) { elements = node.getElementsByTagNameNS(uri, name); } else { // brute force method var allNodes = node.getElementsByTagName("*"); var potentialNode, fullName; for(var i=0, len=allNodes.length; i<len; ++i) { potentialNode = allNodes[i]; fullName = (potentialNode.prefix) ? (potentialNode.prefix + ":" + name) : name; if((name == "*") || (fullName == potentialNode.nodeName)) { if((uri == "*") || (uri == potentialNode.namespaceURI)) { elements.push(potentialNode); } } } } return elements; }, /** * APIMethod: getAttributeNodeNS * Get an attribute node given the namespace URI and local name. * * Parameters: * node - {Element} Node on which to search for attribute nodes. * uri - {String} Namespace URI. * name - {String} Local name of the attribute (without the prefix). * * Returns: * {DOMElement} An attribute node or null if none found. */ getAttributeNodeNS: function(node, uri, name) { var attributeNode = null; if(node.getAttributeNodeNS) { attributeNode = node.getAttributeNodeNS(uri, name); } else { var attributes = node.attributes; var potentialNode, fullName; for(var i=0, len=attributes.length; i<len; ++i) { potentialNode = attributes[i]; if(potentialNode.namespaceURI == uri) { fullName = (potentialNode.prefix) ? (potentialNode.prefix + ":" + name) : name; if(fullName == potentialNode.nodeName) { attributeNode = potentialNode; break; } } } } return attributeNode; }, /** * APIMethod: getAttributeNS * Get an attribute value given the namespace URI and local name. * * Parameters: * node - {Element} Node on which to search for an attribute. * uri - {String} Namespace URI. * name - {String} Local name of the attribute (without the prefix). * * Returns: * {String} An attribute value or and empty string if none found. */ getAttributeNS: function(node, uri, name) { var attributeValue = ""; if(node.getAttributeNS) { attributeValue = node.getAttributeNS(uri, name) || ""; } else { var attributeNode = this.getAttributeNodeNS(node, uri, name); if(attributeNode) { attributeValue = attributeNode.nodeValue; } } return attributeValue; }, /** * APIMethod: getChildValue * Get the textual value of the node if it exists, or return an * optional default string. Returns an empty string if no first child * exists and no default value is supplied. * * Parameters: * node - {DOMElement} The element used to look for a first child value. * def - {String} Optional string to return in the event that no * first child value exists. * * Returns: * {String} The value of the first child of the given node. */ getChildValue: function(node, def) { var value = def || ""; if(node) { for(var child=node.firstChild; child; child=child.nextSibling) { switch(child.nodeType) { case 3: // text node case 4: // cdata section value += child.nodeValue; } } } return value; }, /** * APIMethod: concatChildValues * *Deprecated*. Use <getChildValue> instead. * * Concatenate the value of all child nodes if any exist, or return an * optional default string. Returns an empty string if no children * exist and no default value is supplied. Not optimized for large * numbers of child nodes. * * Parameters: * node - {DOMElement} The element used to look for child values. * def - {String} Optional string to return in the event that no * child exist. * * Returns: * {String} The concatenated value of all child nodes of the given node. */ concatChildValues: function(node, def) { var value = ""; var child = node.firstChild; var childValue; while(child) { childValue = child.nodeValue; if(childValue) { value += childValue; } child = child.nextSibling; } if(value == "" && def != undefined) { value = def; } return value; }, /** * APIMethod: isSimpleContent * Test if the given node has only simple content (i.e. no child element * nodes). * * Parameters: * node - {DOMElement} An element node. * * Returns: * {Boolean} The node has no child element nodes (nodes of type 1). */ isSimpleContent: function(node) { var simple = true; for(var child=node.firstChild; child; child=child.nextSibling) { if(child.nodeType === 1) { simple = false; break; } } return simple; }, /** * APIMethod: contentType * Determine the content type for a given node. * * Parameters: * node - {DOMElement} * * Returns: * {Integer} One of OpenLayers.Format.XML.CONTENT_TYPE.{EMPTY,SIMPLE,COMPLEX,MIXED} * if the node has no, simple, complex, or mixed content. */ contentType: function(node) { var simple = false, complex = false; var type = OpenLayers.Format.XML.CONTENT_TYPE.EMPTY; for(var child=node.firstChild; child; child=child.nextSibling) { switch(child.nodeType) { case 1: // element complex = true; break; case 8: // comment break; default: simple = true; } if(complex && simple) { break; } } if(complex && simple) { type = OpenLayers.Format.XML.CONTENT_TYPE.MIXED; } else if(complex) { return OpenLayers.Format.XML.CONTENT_TYPE.COMPLEX; } else if(simple) { return OpenLayers.Format.XML.CONTENT_TYPE.SIMPLE; } return type; }, /** * APIMethod: hasAttributeNS * Determine whether a node has a particular attribute matching the given * name and namespace. * * Parameters: * node - {Element} Node on which to search for an attribute. * uri - {String} Namespace URI. * name - {String} Local name of the attribute (without the prefix). * * Returns: * {Boolean} The node has an attribute matching the name and namespace. */ hasAttributeNS: function(node, uri, name) { var found = false; if(node.hasAttributeNS) { found = node.hasAttributeNS(uri, name); } else { found = !!this.getAttributeNodeNS(node, uri, name); } return found; }, /** * APIMethod: setAttributeNS * Adds a new attribute or changes the value of an attribute with the given * namespace and name. * * Parameters: * node - {Element} Element node on which to set the attribute. * uri - {String} Namespace URI for the attribute. * name - {String} Qualified name (prefix:localname) for the attribute. * value - {String} Attribute value. */ setAttributeNS: function(node, uri, name, value) { if(node.setAttributeNS) { node.setAttributeNS(uri, name, value); } else { if(this.xmldom) { if(uri) { var attribute = node.ownerDocument.createNode( 2, name, uri ); attribute.nodeValue = value; node.setAttributeNode(attribute); } else { node.setAttribute(name, value); } } else { throw "setAttributeNS not implemented"; } } }, /** * Method: createElementNSPlus * Shorthand for creating namespaced elements with optional attributes and * child text nodes. * * Parameters: * name - {String} The qualified node name. * options - {Object} Optional object for node configuration. * * Valid options: * uri - {String} Optional namespace uri for the element - supply a prefix * instead if the namespace uri is a property of the format's namespace * object. * attributes - {Object} Optional attributes to be set using the * <setAttributes> method. * value - {String} Optional text to be appended as a text node. * * Returns: * {Element} An element node. */ createElementNSPlus: function(name, options) { options = options || {}; // order of prefix preference // 1. in the uri option // 2. in the prefix option // 3. in the qualified name // 4. from the defaultPrefix var uri = options.uri || this.namespaces[options.prefix]; if(!uri) { var loc = name.indexOf(":"); uri = this.namespaces[name.substring(0, loc)]; } if(!uri) { uri = this.namespaces[this.defaultPrefix]; } var node = this.createElementNS(uri, name); if(options.attributes) { this.setAttributes(node, options.attributes); } var value = options.value; if(value != null) { node.appendChild(this.createTextNode(value)); } return node; }, /** * Method: setAttributes * Set multiple attributes given key value pairs from an object. * * Parameters: * node - {Element} An element node. * obj - {Object || Array} An object whose properties represent attribute * names and values represent attribute values. If an attribute name * is a qualified name ("prefix:local"), the prefix will be looked up * in the parsers {namespaces} object. If the prefix is found, * setAttributeNS will be used instead of setAttribute. */ setAttributes: function(node, obj) { var value, uri; for(var name in obj) { if(obj[name] != null && obj[name].toString) { value = obj[name].toString(); // check for qualified attribute name ("prefix:local") uri = this.namespaces[name.substring(0, name.indexOf(":"))] || null; this.setAttributeNS(node, uri, name, value); } } }, /** * Method: readNode * Shorthand for applying one of the named readers given the node * namespace and local name. Readers take two args (node, obj) and * generally extend or modify the second. * * Parameters: * node - {DOMElement} The node to be read (required). * obj - {Object} The object to be modified (optional). * * Returns: * {Object} The input object, modified (or a new one if none was provided). */ readNode: function(node, obj) { if(!obj) { obj = {}; } var group = this.readers[node.namespaceURI ? this.namespaceAlias[node.namespaceURI]: this.defaultPrefix]; if(group) { var local = node.localName || node.nodeName.split(":").pop(); var reader = group[local] || group["*"]; if(reader) { reader.apply(this, [node, obj]); } } return obj; }, /** * Method: readChildNodes * Shorthand for applying the named readers to all children of a node. * For each child of type 1 (element), <readSelf> is called. * * Parameters: * node - {DOMElement} The node to be read (required). * obj - {Object} The object to be modified (optional). * * Returns: * {Object} The input object, modified. */ readChildNodes: function(node, obj) { if(!obj) { obj = {}; } var children = node.childNodes; var child; for(var i=0, len=children.length; i<len; ++i) { child = children[i]; if(child.nodeType == 1) { this.readNode(child, obj); } } return obj; }, /** * Method: writeNode * Shorthand for applying one of the named writers and appending the * results to a node. If a qualified name is not provided for the * second argument (and a local name is used instead), the namespace * of the parent node will be assumed. * * Parameters: * name - {String} The name of a node to generate. If a qualified name * (e.g. "pre:Name") is used, the namespace prefix is assumed to be * in the <writers> group. If a local name is used (e.g. "Name") then * the namespace of the parent is assumed. If a local name is used * and no parent is supplied, then the default namespace is assumed. * obj - {Object} Structure containing data for the writer. * parent - {DOMElement} Result will be appended to this node. If no parent * is supplied, the node will not be appended to anything. * * Returns: * {DOMElement} The child node. */ writeNode: function(name, obj, parent) { var prefix, local; var split = name.indexOf(":"); if(split > 0) { prefix = name.substring(0, split); local = name.substring(split + 1); } else { if(parent) { prefix = this.namespaceAlias[parent.namespaceURI]; } else { prefix = this.defaultPrefix; } local = name; } var child = this.writers[prefix][local].apply(this, [obj]); if(parent) { parent.appendChild(child); } return child; }, /** * APIMethod: getChildEl * Get the first child element. Optionally only return the first child * if it matches the given name and namespace URI. * * Parameters: * node - {DOMElement} The parent node. * name - {String} Optional node name (local) to search for. * uri - {String} Optional namespace URI to search for. * * Returns: * {DOMElement} The first child. Returns null if no element is found, if * something significant besides an element is found, or if the element * found does not match the optional name and uri. */ getChildEl: function(node, name, uri) { return node && this.getThisOrNextEl(node.firstChild, name, uri); }, /** * APIMethod: getNextEl * Get the next sibling element. Optionally get the first sibling only * if it matches the given local name and namespace URI. * * Parameters: * node - {DOMElement} The node. * name - {String} Optional local name of the sibling to search for. * uri - {String} Optional namespace URI of the sibling to search for. * * Returns: * {DOMElement} The next sibling element. Returns null if no element is * found, something significant besides an element is found, or the * found element does not match the optional name and uri. */ getNextEl: function(node, name, uri) { return node && this.getThisOrNextEl(node.nextSibling, name, uri); }, /** * Method: getThisOrNextEl * Return this node or the next element node. Optionally get the first * sibling with the given local name or namespace URI. * * Parameters: * node - {DOMElement} The node. * name - {String} Optional local name of the sibling to search for. * uri - {String} Optional namespace URI of the sibling to search for. * * Returns: * {DOMElement} The next sibling element. Returns null if no element is * found, something significant besides an element is found, or the * found element does not match the query. */ getThisOrNextEl: function(node, name, uri) { outer: for(var sibling=node; sibling; sibling=sibling.nextSibling) { switch(sibling.nodeType) { case 1: // Element if((!name || name === (sibling.localName || sibling.nodeName.split(":").pop())) && (!uri || uri === sibling.namespaceURI)) { // matches break outer; } sibling = null; break outer; case 3: // Text if(/^\s*$/.test(sibling.nodeValue)) { break; } case 4: // CDATA case 6: // ENTITY_NODE case 12: // NOTATION_NODE case 10: // DOCUMENT_TYPE_NODE case 11: // DOCUMENT_FRAGMENT_NODE sibling = null; break outer; } // ignore comments and processing instructions } return sibling || null; }, /** * APIMethod: lookupNamespaceURI * Takes a prefix and returns the namespace URI associated with it on the given * node if found (and null if not). Supplying null for the prefix will * return the default namespace. * * For browsers that support it, this calls the native lookupNamesapceURI * function. In other browsers, this is an implementation of * http://www.w3.org/TR/DOM-Level-3-Core/core.html#Node3-lookupNamespaceURI. * * For browsers that don't support the attribute.ownerElement property, this * method cannot be called on attribute nodes. * * Parameters: * node - {DOMElement} The node from which to start looking. * prefix - {String} The prefix to lookup or null to lookup the default namespace. * * Returns: * {String} The namespace URI for the given prefix. Returns null if the prefix * cannot be found or the node is the wrong type. */ lookupNamespaceURI: function(node, prefix) { var uri = null; if(node) { if(node.lookupNamespaceURI) { uri = node.lookupNamespaceURI(prefix); } else { outer: switch(node.nodeType) { case 1: // ELEMENT_NODE if(node.namespaceURI !== null && node.prefix === prefix) { uri = node.namespaceURI; break outer; } var len = node.attributes.length; if(len) { var attr; for(var i=0; i<len; ++i) { attr = node.attributes[i]; if(attr.prefix === "xmlns" && attr.name === "xmlns:" + prefix) { uri = attr.value || null; break outer; } else if(attr.name === "xmlns" && prefix === null) { uri = attr.value || null; break outer; } } } uri = this.lookupNamespaceURI(node.parentNode, prefix); break outer; case 2: // ATTRIBUTE_NODE uri = this.lookupNamespaceURI(node.ownerElement, prefix); break outer; case 9: // DOCUMENT_NODE uri = this.lookupNamespaceURI(node.documentElement, prefix); break outer; case 6: // ENTITY_NODE case 12: // NOTATION_NODE case 10: // DOCUMENT_TYPE_NODE case 11: // DOCUMENT_FRAGMENT_NODE break outer; default: // TEXT_NODE (3), CDATA_SECTION_NODE (4), ENTITY_REFERENCE_NODE (5), // PROCESSING_INSTRUCTION_NODE (7), COMMENT_NODE (8) uri = this.lookupNamespaceURI(node.parentNode, prefix); break outer; } } } return uri; }, /** * Method: getXMLDoc * Get an XML document for nodes that are not supported in HTML (e.g. * createCDATASection). On IE, this will either return an existing or * create a new <xmldom> on the instance. On other browsers, this will * either return an existing or create a new shared document (see * <OpenLayers.Format.XML.document>). * * Returns: * {XMLDocument} */ getXMLDoc: function() { if (!OpenLayers.Format.XML.document && !this.xmldom) { if (document.implementation && document.implementation.createDocument) { OpenLayers.Format.XML.document = document.implementation.createDocument("", "", null); } else if (!this.xmldom && window.ActiveXObject) { this.xmldom = new ActiveXObject("Microsoft.XMLDOM"); } } return OpenLayers.Format.XML.document || this.xmldom; }, CLASS_NAME: "OpenLayers.Format.XML" }); OpenLayers.Format.XML.CONTENT_TYPE = {EMPTY: 0, SIMPLE: 1, COMPLEX: 2, MIXED: 3}; /** * APIFunction: OpenLayers.Format.XML.lookupNamespaceURI * Takes a prefix and returns the namespace URI associated with it on the given * node if found (and null if not). Supplying null for the prefix will * return the default namespace. * * For browsers that support it, this calls the native lookupNamesapceURI * function. In other browsers, this is an implementation of * http://www.w3.org/TR/DOM-Level-3-Core/core.html#Node3-lookupNamespaceURI. * * For browsers that don't support the attribute.ownerElement property, this * method cannot be called on attribute nodes. * * Parameters: * node - {DOMElement} The node from which to start looking. * prefix - {String} The prefix to lookup or null to lookup the default namespace. * * Returns: * {String} The namespace URI for the given prefix. Returns null if the prefix * cannot be found or the node is the wrong type. */ OpenLayers.Format.XML.lookupNamespaceURI = OpenLayers.Function.bind( OpenLayers.Format.XML.prototype.lookupNamespaceURI, OpenLayers.Format.XML.prototype ); /** * Property: OpenLayers.Format.XML.document * {XMLDocument} XML document to reuse for creating non-HTML compliant nodes, * like document.createCDATASection. */ OpenLayers.Format.XML.document = null; /* ====================================================================== OpenLayers/Format/GeoRSS.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Format/XML.js * @requires OpenLayers/Feature/Vector.js * @requires OpenLayers/Geometry/Point.js * @requires OpenLayers/Geometry/LineString.js * @requires OpenLayers/Geometry/Polygon.js */ /** * Class: OpenLayers.Format.GeoRSS * Read/write GeoRSS parser. Create a new instance with the * <OpenLayers.Format.GeoRSS> constructor. * * Inherits from: * - <OpenLayers.Format.XML> */ OpenLayers.Format.GeoRSS = OpenLayers.Class(OpenLayers.Format.XML, { /** * APIProperty: rssns * {String} RSS namespace to use. Defaults to * "http://backend.userland.com/rss2" */ rssns: "http://backend.userland.com/rss2", /** * APIProperty: featurens * {String} Feature Attributes namespace. Defaults to * "http://mapserver.gis.umn.edu/mapserver" */ featureNS: "http://mapserver.gis.umn.edu/mapserver", /** * APIProperty: georssns * {String} GeoRSS namespace to use. Defaults to * "http://www.georss.org/georss" */ georssns: "http://www.georss.org/georss", /** * APIProperty: geons * {String} W3C Geo namespace to use. Defaults to * "http://www.w3.org/2003/01/geo/wgs84_pos#" */ geons: "http://www.w3.org/2003/01/geo/wgs84_pos#", /** * APIProperty: featureTitle * {String} Default title for features. Defaults to "Untitled" */ featureTitle: "Untitled", /** * APIProperty: featureDescription * {String} Default description for features. Defaults to "No Description" */ featureDescription: "No Description", /** * Property: gmlParse * {Object} GML Format object for parsing features * Non-API and only created if necessary */ gmlParser: null, /** * APIProperty: xy * {Boolean} Order of the GML coordinate: true:(x,y) or false:(y,x) * For GeoRSS the default is (y,x), therefore: false */ xy: false, /** * Constructor: OpenLayers.Format.GeoRSS * Create a new parser for GeoRSS. * * Parameters: * options - {Object} An optional object whose properties will be set on * this instance. */ /** * Method: createGeometryFromItem * Return a geometry from a GeoRSS Item. * * Parameters: * item - {DOMElement} A GeoRSS item node. * * Returns: * {<OpenLayers.Geometry>} A geometry representing the node. */ createGeometryFromItem: function(item) { var point = this.getElementsByTagNameNS(item, this.georssns, "point"); var lat = this.getElementsByTagNameNS(item, this.geons, 'lat'); var lon = this.getElementsByTagNameNS(item, this.geons, 'long'); var line = this.getElementsByTagNameNS(item, this.georssns, "line"); var polygon = this.getElementsByTagNameNS(item, this.georssns, "polygon"); var where = this.getElementsByTagNameNS(item, this.georssns, "where"); var box = this.getElementsByTagNameNS(item, this.georssns, "box"); if (point.length > 0 || (lat.length > 0 && lon.length > 0)) { var location; if (point.length > 0) { location = OpenLayers.String.trim( point[0].firstChild.nodeValue).split(/\s+/); if (location.length !=2) { location = OpenLayers.String.trim( point[0].firstChild.nodeValue).split(/\s*,\s*/); } } else { location = [parseFloat(lat[0].firstChild.nodeValue), parseFloat(lon[0].firstChild.nodeValue)]; } var geometry = new OpenLayers.Geometry.Point(parseFloat(location[1]), parseFloat(location[0])); } else if (line.length > 0) { var coords = OpenLayers.String.trim(this.concatChildValues(line[0])).split(/\s+/); var components = []; var point; for (var i=0, len=coords.length; i<len; i+=2) { point = new OpenLayers.Geometry.Point(parseFloat(coords[i+1]), parseFloat(coords[i])); components.push(point); } geometry = new OpenLayers.Geometry.LineString(components); } else if (polygon.length > 0) { var coords = OpenLayers.String.trim(this.concatChildValues(polygon[0])).split(/\s+/); var components = []; var point; for (var i=0, len=coords.length; i<len; i+=2) { point = new OpenLayers.Geometry.Point(parseFloat(coords[i+1]), parseFloat(coords[i])); components.push(point); } geometry = new OpenLayers.Geometry.Polygon([new OpenLayers.Geometry.LinearRing(components)]); } else if (where.length > 0) { if (!this.gmlParser) { this.gmlParser = new OpenLayers.Format.GML({'xy': this.xy}); } var feature = this.gmlParser.parseFeature(where[0]); geometry = feature.geometry; } else if (box.length > 0) { var coords = OpenLayers.String.trim(box[0].firstChild.nodeValue).split(/\s+/); var components = []; var point; if (coords.length > 3) { point = new OpenLayers.Geometry.Point(parseFloat(coords[1]), parseFloat(coords[0])); components.push(point); point = new OpenLayers.Geometry.Point(parseFloat(coords[1]), parseFloat(coords[2])); components.push(point); point = new OpenLayers.Geometry.Point(parseFloat(coords[3]), parseFloat(coords[2])); components.push(point); point = new OpenLayers.Geometry.Point(parseFloat(coords[3]), parseFloat(coords[0])); components.push(point); point = new OpenLayers.Geometry.Point(parseFloat(coords[1]), parseFloat(coords[0])); components.push(point); } geometry = new OpenLayers.Geometry.Polygon([new OpenLayers.Geometry.LinearRing(components)]); } if (geometry && this.internalProjection && this.externalProjection) { geometry.transform(this.externalProjection, this.internalProjection); } return geometry; }, /** * Method: createFeatureFromItem * Return a feature from a GeoRSS Item. * * Parameters: * item - {DOMElement} A GeoRSS item node. * * Returns: * {<OpenLayers.Feature.Vector>} A feature representing the item. */ createFeatureFromItem: function(item) { var geometry = this.createGeometryFromItem(item); /* Provide defaults for title and description */ var title = this.getChildValue(item, "*", "title", this.featureTitle); /* First try RSS descriptions, then Atom summaries */ var description = this.getChildValue( item, "*", "description", this.getChildValue(item, "*", "content", this.getChildValue(item, "*", "summary", this.featureDescription))); /* If no link URL is found in the first child node, try the href attribute */ var link = this.getChildValue(item, "*", "link"); if(!link) { try { link = this.getElementsByTagNameNS(item, "*", "link")[0].getAttribute("href"); } catch(e) { link = null; } } var id = this.getChildValue(item, "*", "id", null); var data = { "title": title, "description": description, "link": link }; var feature = new OpenLayers.Feature.Vector(geometry, data); feature.fid = id; return feature; }, /** * Method: getChildValue * * Parameters: * node - {DOMElement} * nsuri - {String} Child node namespace uri ("*" for any). * name - {String} Child node name. * def - {String} Optional string default to return if no child found. * * Returns: * {String} The value of the first child with the given tag name. Returns * default value or empty string if none found. */ getChildValue: function(node, nsuri, name, def) { var value; var eles = this.getElementsByTagNameNS(node, nsuri, name); if(eles && eles[0] && eles[0].firstChild && eles[0].firstChild.nodeValue) { value = OpenLayers.Format.XML.prototype.getChildValue(eles[0]); } else { value = (def == undefined) ? "" : def; } return value; }, /** * APIMethod: read * Return a list of features from a GeoRSS doc * * Parameters: * doc - {Element} * * Returns: * {Array(<OpenLayers.Feature.Vector>)} */ read: function(doc) { if (typeof doc == "string") { doc = OpenLayers.Format.XML.prototype.read.apply(this, [doc]); } /* Try RSS items first, then Atom entries */ var itemlist = null; itemlist = this.getElementsByTagNameNS(doc, '*', 'item'); if (itemlist.length == 0) { itemlist = this.getElementsByTagNameNS(doc, '*', 'entry'); } var numItems = itemlist.length; var features = new Array(numItems); for(var i=0; i<numItems; i++) { features[i] = this.createFeatureFromItem(itemlist[i]); } return features; }, /** * APIMethod: write * Accept Feature Collection, and return a string. * * Parameters: * features - {Array(<OpenLayers.Feature.Vector>)} List of features to serialize into a string. */ write: function(features) { var georss; if(OpenLayers.Util.isArray(features)) { georss = this.createElementNS(this.rssns, "rss"); for(var i=0, len=features.length; i<len; i++) { georss.appendChild(this.createFeatureXML(features[i])); } } else { georss = this.createFeatureXML(features); } return OpenLayers.Format.XML.prototype.write.apply(this, [georss]); }, /** * Method: createFeatureXML * Accept an <OpenLayers.Feature.Vector>, and build a geometry for it. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} * * Returns: * {DOMElement} */ createFeatureXML: function(feature) { var geometryNode = this.buildGeometryNode(feature.geometry); var featureNode = this.createElementNS(this.rssns, "item"); var titleNode = this.createElementNS(this.rssns, "title"); titleNode.appendChild(this.createTextNode(feature.attributes.title ? feature.attributes.title : "")); var descNode = this.createElementNS(this.rssns, "description"); descNode.appendChild(this.createTextNode(feature.attributes.description ? feature.attributes.description : "")); featureNode.appendChild(titleNode); featureNode.appendChild(descNode); if (feature.attributes.link) { var linkNode = this.createElementNS(this.rssns, "link"); linkNode.appendChild(this.createTextNode(feature.attributes.link)); featureNode.appendChild(linkNode); } for(var attr in feature.attributes) { if (attr == "link" || attr == "title" || attr == "description") { continue; } var attrText = this.createTextNode(feature.attributes[attr]); var nodename = attr; if (attr.search(":") != -1) { nodename = attr.split(":")[1]; } var attrContainer = this.createElementNS(this.featureNS, "feature:"+nodename); attrContainer.appendChild(attrText); featureNode.appendChild(attrContainer); } featureNode.appendChild(geometryNode); return featureNode; }, /** * Method: buildGeometryNode * builds a GeoRSS node with a given geometry * * Parameters: * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} A gml node. */ buildGeometryNode: function(geometry) { if (this.internalProjection && this.externalProjection) { geometry = geometry.clone(); geometry.transform(this.internalProjection, this.externalProjection); } var node; // match Polygon if (geometry.CLASS_NAME == "OpenLayers.Geometry.Polygon") { node = this.createElementNS(this.georssns, 'georss:polygon'); node.appendChild(this.buildCoordinatesNode(geometry.components[0])); } // match LineString else if (geometry.CLASS_NAME == "OpenLayers.Geometry.LineString") { node = this.createElementNS(this.georssns, 'georss:line'); node.appendChild(this.buildCoordinatesNode(geometry)); } // match Point else if (geometry.CLASS_NAME == "OpenLayers.Geometry.Point") { node = this.createElementNS(this.georssns, 'georss:point'); node.appendChild(this.buildCoordinatesNode(geometry)); } else { throw "Couldn't parse " + geometry.CLASS_NAME; } return node; }, /** * Method: buildCoordinatesNode * * Parameters: * geometry - {<OpenLayers.Geometry>} */ buildCoordinatesNode: function(geometry) { var points = null; if (geometry.components) { points = geometry.components; } var path; if (points) { var numPoints = points.length; var parts = new Array(numPoints); for (var i = 0; i < numPoints; i++) { parts[i] = points[i].y + " " + points[i].x; } path = parts.join(" "); } else { path = geometry.y + " " + geometry.x; } return this.createTextNode(path); }, CLASS_NAME: "OpenLayers.Format.GeoRSS" }); /* ====================================================================== Rico/Color.js ====================================================================== */ /** * @requires OpenLayers/BaseTypes/Class.js * @requires OpenLayers/BaseTypes/Element.js */ /* * This file has been edited substantially from the Rico-released version by * the OpenLayers development team. * * This file is licensed under the Apache License, Version 2.0. */ OpenLayers.Rico = OpenLayers.Rico || {}; OpenLayers.Rico.Color = OpenLayers.Class({ initialize: function(red, green, blue) { this.rgb = { r: red, g : green, b : blue }; }, setRed: function(r) { this.rgb.r = r; }, setGreen: function(g) { this.rgb.g = g; }, setBlue: function(b) { this.rgb.b = b; }, setHue: function(h) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.h = h; // convert back to RGB... this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); }, setSaturation: function(s) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.s = s; // convert back to RGB and set values... this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); }, setBrightness: function(b) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.b = b; // convert back to RGB and set values... this.rgb = OpenLayers.Rico.Color.HSBtoRGB( hsb.h, hsb.s, hsb.b ); }, darken: function(percent) { var hsb = this.asHSB(); this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.max(hsb.b - percent,0)); }, brighten: function(percent) { var hsb = this.asHSB(); this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.min(hsb.b + percent,1)); }, blend: function(other) { this.rgb.r = Math.floor((this.rgb.r + other.rgb.r)/2); this.rgb.g = Math.floor((this.rgb.g + other.rgb.g)/2); this.rgb.b = Math.floor((this.rgb.b + other.rgb.b)/2); }, isBright: function() { var hsb = this.asHSB(); return this.asHSB().b > 0.5; }, isDark: function() { return ! this.isBright(); }, asRGB: function() { return "rgb(" + this.rgb.r + "," + this.rgb.g + "," + this.rgb.b + ")"; }, asHex: function() { return "#" + this.rgb.r.toColorPart() + this.rgb.g.toColorPart() + this.rgb.b.toColorPart(); }, asHSB: function() { return OpenLayers.Rico.Color.RGBtoHSB(this.rgb.r, this.rgb.g, this.rgb.b); }, toString: function() { return this.asHex(); } }); OpenLayers.Rico.Color.createFromHex = function(hexCode) { if(hexCode.length==4) { var shortHexCode = hexCode; var hexCode = '#'; for(var i=1;i<4;i++) { hexCode += (shortHexCode.charAt(i) + shortHexCode.charAt(i)); } } if ( hexCode.indexOf('#') == 0 ) { hexCode = hexCode.substring(1); } var red = hexCode.substring(0,2); var green = hexCode.substring(2,4); var blue = hexCode.substring(4,6); return new OpenLayers.Rico.Color( parseInt(red,16), parseInt(green,16), parseInt(blue,16) ); }; /** * Factory method for creating a color from the background of * an HTML element. */ OpenLayers.Rico.Color.createColorFromBackground = function(elem) { var actualColor = OpenLayers.Element.getStyle(OpenLayers.Util.getElement(elem), "backgroundColor"); if ( actualColor == "transparent" && elem.parentNode ) { return OpenLayers.Rico.Color.createColorFromBackground(elem.parentNode); } if ( actualColor == null ) { return new OpenLayers.Rico.Color(255,255,255); } if ( actualColor.indexOf("rgb(") == 0 ) { var colors = actualColor.substring(4, actualColor.length - 1 ); var colorArray = colors.split(","); return new OpenLayers.Rico.Color( parseInt( colorArray[0] ), parseInt( colorArray[1] ), parseInt( colorArray[2] ) ); } else if ( actualColor.indexOf("#") == 0 ) { return OpenLayers.Rico.Color.createFromHex(actualColor); } else { return new OpenLayers.Rico.Color(255,255,255); } }; OpenLayers.Rico.Color.HSBtoRGB = function(hue, saturation, brightness) { var red = 0; var green = 0; var blue = 0; if (saturation == 0) { red = parseInt(brightness * 255.0 + 0.5); green = red; blue = red; } else { var h = (hue - Math.floor(hue)) * 6.0; var f = h - Math.floor(h); var p = brightness * (1.0 - saturation); var q = brightness * (1.0 - saturation * f); var t = brightness * (1.0 - (saturation * (1.0 - f))); switch (parseInt(h)) { case 0: red = (brightness * 255.0 + 0.5); green = (t * 255.0 + 0.5); blue = (p * 255.0 + 0.5); break; case 1: red = (q * 255.0 + 0.5); green = (brightness * 255.0 + 0.5); blue = (p * 255.0 + 0.5); break; case 2: red = (p * 255.0 + 0.5); green = (brightness * 255.0 + 0.5); blue = (t * 255.0 + 0.5); break; case 3: red = (p * 255.0 + 0.5); green = (q * 255.0 + 0.5); blue = (brightness * 255.0 + 0.5); break; case 4: red = (t * 255.0 + 0.5); green = (p * 255.0 + 0.5); blue = (brightness * 255.0 + 0.5); break; case 5: red = (brightness * 255.0 + 0.5); green = (p * 255.0 + 0.5); blue = (q * 255.0 + 0.5); break; } } return { r : parseInt(red), g : parseInt(green) , b : parseInt(blue) }; }; OpenLayers.Rico.Color.RGBtoHSB = function(r, g, b) { var hue; var saturation; var brightness; var cmax = (r > g) ? r : g; if (b > cmax) { cmax = b; } var cmin = (r < g) ? r : g; if (b < cmin) { cmin = b; } brightness = cmax / 255.0; if (cmax != 0) { saturation = (cmax - cmin)/cmax; } else { saturation = 0; } if (saturation == 0) { hue = 0; } else { var redc = (cmax - r)/(cmax - cmin); var greenc = (cmax - g)/(cmax - cmin); var bluec = (cmax - b)/(cmax - cmin); if (r == cmax) { hue = bluec - greenc; } else if (g == cmax) { hue = 2.0 + redc - bluec; } else { hue = 4.0 + greenc - redc; } hue = hue / 6.0; if (hue < 0) { hue = hue + 1.0; } } return { h : hue, s : saturation, b : brightness }; }; /* ====================================================================== OpenLayers/Handler/Keyboard.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js * @requires OpenLayers/Events.js */ /** * Class: OpenLayers.handler.Keyboard * A handler for keyboard events. Create a new instance with the * <OpenLayers.Handler.Keyboard> constructor. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.Keyboard = OpenLayers.Class(OpenLayers.Handler, { /* http://www.quirksmode.org/js/keys.html explains key x-browser key handling quirks in pretty nice detail */ /** * Constant: KEY_EVENTS * keydown, keypress, keyup */ KEY_EVENTS: ["keydown", "keyup"], /** * Property: eventListener * {Function} */ eventListener: null, /** * Constructor: OpenLayers.Handler.Keyboard * Returns a new keyboard handler. * * Parameters: * control - {<OpenLayers.Control>} The control that is making use of * this handler. If a handler is being used without a control, the * handlers setMap method must be overridden to deal properly with * the map. * callbacks - {Object} An object containing a single function to be * called when the drag operation is finished. The callback should * expect to recieve a single argument, the pixel location of the event. * Callbacks for 'keydown', 'keypress', and 'keyup' are supported. * options - {Object} Optional object whose properties will be set on the * handler. */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); // cache the bound event listener method so it can be unobserved later this.eventListener = OpenLayers.Function.bindAsEventListener( this.handleKeyEvent, this ); }, /** * Method: destroy */ destroy: function() { this.deactivate(); this.eventListener = null; OpenLayers.Handler.prototype.destroy.apply(this, arguments); }, /** * Method: activate */ activate: function() { if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) { for (var i=0, len=this.KEY_EVENTS.length; i<len; i++) { OpenLayers.Event.observe( document, this.KEY_EVENTS[i], this.eventListener); } return true; } else { return false; } }, /** * Method: deactivate */ deactivate: function() { var deactivated = false; if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { for (var i=0, len=this.KEY_EVENTS.length; i<len; i++) { OpenLayers.Event.stopObserving( document, this.KEY_EVENTS[i], this.eventListener); } deactivated = true; } return deactivated; }, /** * Method: handleKeyEvent */ handleKeyEvent: function (evt) { if (this.checkModifiers(evt)) { this.callback(evt.type, [evt]); } }, CLASS_NAME: "OpenLayers.Handler.Keyboard" }); /* ====================================================================== OpenLayers/Renderer/VML.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Renderer/Elements.js */ /** * Class: OpenLayers.Renderer.VML * Render vector features in browsers with VML capability. Construct a new * VML renderer with the <OpenLayers.Renderer.VML> constructor. * * Note that for all calculations in this class, we use (num | 0) to truncate a * float value to an integer. This is done because it seems that VML doesn't * support float values. * * Inherits from: * - <OpenLayers.Renderer.Elements> */ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, { /** * Property: xmlns * {String} XML Namespace URN */ xmlns: "urn:schemas-microsoft-com:vml", /** * Property: symbolCache * {DOMElement} node holding symbols. This hash is keyed by symbol name, * and each value is a hash with a "path" and an "extent" property. */ symbolCache: {}, /** * Property: offset * {Object} Hash with "x" and "y" properties */ offset: null, /** * Constructor: OpenLayers.Renderer.VML * Create a new VML renderer. * * Parameters: * containerID - {String} The id for the element that contains the renderer */ initialize: function(containerID) { if (!this.supported()) { return; } if (!document.namespaces.olv) { document.namespaces.add("olv", this.xmlns); var style = document.createStyleSheet(); var shapes = ['shape','rect', 'oval', 'fill', 'stroke', 'imagedata', 'group','textbox']; for (var i = 0, len = shapes.length; i < len; i++) { style.addRule('olv\\:' + shapes[i], "behavior: url(#default#VML); " + "position: absolute; display: inline-block;"); } } OpenLayers.Renderer.Elements.prototype.initialize.apply(this, arguments); }, /** * APIMethod: supported * Determine whether a browser supports this renderer. * * Returns: * {Boolean} The browser supports the VML renderer */ supported: function() { return !!(document.namespaces); }, /** * Method: setExtent * Set the renderer's extent * * Parameters: * extent - {<OpenLayers.Bounds>} * resolutionChanged - {Boolean} * * Returns: * {Boolean} true to notify the layer that the new extent does not exceed * the coordinate range, and the features will not need to be redrawn. */ setExtent: function(extent, resolutionChanged) { OpenLayers.Renderer.Elements.prototype.setExtent.apply(this, arguments); var resolution = this.getResolution(); var left = (extent.left/resolution) | 0; var top = (extent.top/resolution - this.size.h) | 0; if (resolutionChanged || !this.offset) { this.offset = {x: left, y: top}; left = 0; top = 0; } else { left = left - this.offset.x; top = top - this.offset.y; } var org = left + " " + top; this.root.coordorigin = org; var roots = [this.root, this.vectorRoot, this.textRoot]; var root; for(var i=0, len=roots.length; i<len; ++i) { root = roots[i]; var size = this.size.w + " " + this.size.h; root.coordsize = size; } // flip the VML display Y axis upside down so it // matches the display Y axis of the map this.root.style.flip = "y"; return true; }, /** * Method: setSize * Set the size of the drawing surface * * Parameters: * size - {<OpenLayers.Size>} the size of the drawing surface */ setSize: function(size) { OpenLayers.Renderer.prototype.setSize.apply(this, arguments); // setting width and height on all roots to avoid flicker which we // would get with 100% width and height on child roots var roots = [ this.rendererRoot, this.root, this.vectorRoot, this.textRoot ]; var w = this.size.w + "px"; var h = this.size.h + "px"; var root; for(var i=0, len=roots.length; i<len; ++i) { root = roots[i]; root.style.width = w; root.style.height = h; } }, /** * Method: getNodeType * Get the node type for a geometry and style * * Parameters: * geometry - {<OpenLayers.Geometry>} * style - {Object} * * Returns: * {String} The corresponding node type for the specified geometry */ getNodeType: function(geometry, style) { var nodeType = null; switch (geometry.CLASS_NAME) { case "OpenLayers.Geometry.Point": if (style.externalGraphic) { nodeType = "olv:rect"; } else if (this.isComplexSymbol(style.graphicName)) { nodeType = "olv:shape"; } else { nodeType = "olv:oval"; } break; case "OpenLayers.Geometry.Rectangle": nodeType = "olv:rect"; break; case "OpenLayers.Geometry.LineString": case "OpenLayers.Geometry.LinearRing": case "OpenLayers.Geometry.Polygon": case "OpenLayers.Geometry.Curve": case "OpenLayers.Geometry.Surface": nodeType = "olv:shape"; break; default: break; } return nodeType; }, /** * Method: setStyle * Use to set all the style attributes to a VML node. * * Parameters: * node - {DOMElement} An VML element to decorate * style - {Object} * options - {Object} Currently supported options include * 'isFilled' {Boolean} and * 'isStroked' {Boolean} * geometry - {<OpenLayers.Geometry>} */ setStyle: function(node, style, options, geometry) { style = style || node._style; options = options || node._options; var fillColor = style.fillColor; if (node._geometryClass === "OpenLayers.Geometry.Point") { if (style.externalGraphic) { options.isFilled = true; if (style.graphicTitle) { node.title=style.graphicTitle; } var width = style.graphicWidth || style.graphicHeight; var height = style.graphicHeight || style.graphicWidth; width = width ? width : style.pointRadius*2; height = height ? height : style.pointRadius*2; var resolution = this.getResolution(); var xOffset = (style.graphicXOffset != undefined) ? style.graphicXOffset : -(0.5 * width); var yOffset = (style.graphicYOffset != undefined) ? style.graphicYOffset : -(0.5 * height); node.style.left = (((geometry.x/resolution - this.offset.x)+xOffset) | 0) + "px"; node.style.top = (((geometry.y/resolution - this.offset.y)-(yOffset+height)) | 0) + "px"; node.style.width = width + "px"; node.style.height = height + "px"; node.style.flip = "y"; // modify fillColor and options for stroke styling below fillColor = "none"; options.isStroked = false; } else if (this.isComplexSymbol(style.graphicName)) { var cache = this.importSymbol(style.graphicName); node.path = cache.path; node.coordorigin = cache.left + "," + cache.bottom; var size = cache.size; node.coordsize = size + "," + size; this.drawCircle(node, geometry, style.pointRadius); node.style.flip = "y"; } else { this.drawCircle(node, geometry, style.pointRadius); } } // fill if (options.isFilled) { node.fillcolor = fillColor; } else { node.filled = "false"; } var fills = node.getElementsByTagName("fill"); var fill = (fills.length == 0) ? null : fills[0]; if (!options.isFilled) { if (fill) { node.removeChild(fill); } } else { if (!fill) { fill = this.createNode('olv:fill', node.id + "_fill"); } fill.opacity = style.fillOpacity; if (node._geometryClass === "OpenLayers.Geometry.Point" && style.externalGraphic) { // override fillOpacity if (style.graphicOpacity) { fill.opacity = style.graphicOpacity; } fill.src = style.externalGraphic; fill.type = "frame"; if (!(style.graphicWidth && style.graphicHeight)) { fill.aspect = "atmost"; } } if (fill.parentNode != node) { node.appendChild(fill); } } // additional rendering for rotated graphics or symbols var rotation = style.rotation; if ((rotation !== undefined || node._rotation !== undefined)) { node._rotation = rotation; if (style.externalGraphic) { this.graphicRotate(node, xOffset, yOffset, style); // make the fill fully transparent, because we now have // the graphic as imagedata element. We cannot just remove // the fill, because this is part of the hack described // in graphicRotate fill.opacity = 0; } else if(node._geometryClass === "OpenLayers.Geometry.Point") { node.style.rotation = rotation || 0; } } // stroke var strokes = node.getElementsByTagName("stroke"); var stroke = (strokes.length == 0) ? null : strokes[0]; if (!options.isStroked) { node.stroked = false; if (stroke) { stroke.on = false; } } else { if (!stroke) { stroke = this.createNode('olv:stroke', node.id + "_stroke"); node.appendChild(stroke); } stroke.on = true; stroke.color = style.strokeColor; stroke.weight = style.strokeWidth + "px"; stroke.opacity = style.strokeOpacity; stroke.endcap = style.strokeLinecap == 'butt' ? 'flat' : (style.strokeLinecap || 'round'); if (style.strokeDashstyle) { stroke.dashstyle = this.dashStyle(style); } } if (style.cursor != "inherit" && style.cursor != null) { node.style.cursor = style.cursor; } return node; }, /** * Method: graphicRotate * If a point is to be styled with externalGraphic and rotation, VML fills * cannot be used to display the graphic, because rotation of graphic * fills is not supported by the VML implementation of Internet Explorer. * This method creates a olv:imagedata element inside the VML node, * DXImageTransform.Matrix and BasicImage filters for rotation and * opacity, and a 3-step hack to remove rendering artefacts from the * graphic and preserve the ability of graphics to trigger events. * Finally, OpenLayers methods are used to determine the correct * insertion point of the rotated image, because DXImageTransform.Matrix * does the rotation without the ability to specify a rotation center * point. * * Parameters: * node - {DOMElement} * xOffset - {Number} rotation center relative to image, x coordinate * yOffset - {Number} rotation center relative to image, y coordinate * style - {Object} */ graphicRotate: function(node, xOffset, yOffset, style) { var style = style || node._style; var rotation = style.rotation || 0; var aspectRatio, size; if (!(style.graphicWidth && style.graphicHeight)) { // load the image to determine its size var img = new Image(); img.onreadystatechange = OpenLayers.Function.bind(function() { if(img.readyState == "complete" || img.readyState == "interactive") { aspectRatio = img.width / img.height; size = Math.max(style.pointRadius * 2, style.graphicWidth || 0, style.graphicHeight || 0); xOffset = xOffset * aspectRatio; style.graphicWidth = size * aspectRatio; style.graphicHeight = size; this.graphicRotate(node, xOffset, yOffset, style); } }, this); img.src = style.externalGraphic; // will be called again by the onreadystate handler return; } else { size = Math.max(style.graphicWidth, style.graphicHeight); aspectRatio = style.graphicWidth / style.graphicHeight; } var width = Math.round(style.graphicWidth || size * aspectRatio); var height = Math.round(style.graphicHeight || size); node.style.width = width + "px"; node.style.height = height + "px"; // Three steps are required to remove artefacts for images with // transparent backgrounds (resulting from using DXImageTransform // filters on svg objects), while preserving awareness for browser // events on images: // - Use the fill as usual (like for unrotated images) to handle // events // - specify an imagedata element with the same src as the fill // - style the imagedata element with an AlphaImageLoader filter // with empty src var image = document.getElementById(node.id + "_image"); if (!image) { image = this.createNode("olv:imagedata", node.id + "_image"); node.appendChild(image); } image.style.width = width + "px"; image.style.height = height + "px"; image.src = style.externalGraphic; image.style.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(" + "src='', sizingMethod='scale')"; var rot = rotation * Math.PI / 180; var sintheta = Math.sin(rot); var costheta = Math.cos(rot); // do the rotation on the image var filter = "progid:DXImageTransform.Microsoft.Matrix(M11=" + costheta + ",M12=" + (-sintheta) + ",M21=" + sintheta + ",M22=" + costheta + ",SizingMethod='auto expand')\n"; // set the opacity (needed for the imagedata) var opacity = style.graphicOpacity || style.fillOpacity; if (opacity && opacity != 1) { filter += "progid:DXImageTransform.Microsoft.BasicImage(opacity=" + opacity+")\n"; } node.style.filter = filter; // do the rotation again on a box, so we know the insertion point var centerPoint = new OpenLayers.Geometry.Point(-xOffset, -yOffset); var imgBox = new OpenLayers.Bounds(0, 0, width, height).toGeometry(); imgBox.rotate(style.rotation, centerPoint); var imgBounds = imgBox.getBounds(); node.style.left = Math.round( parseInt(node.style.left) + imgBounds.left) + "px"; node.style.top = Math.round( parseInt(node.style.top) - imgBounds.bottom) + "px"; }, /** * Method: postDraw * Does some node postprocessing to work around browser issues: * - Some versions of Internet Explorer seem to be unable to set fillcolor * and strokecolor to "none" correctly before the fill node is appended * to a visible vml node. This method takes care of that and sets * fillcolor and strokecolor again if needed. * - In some cases, a node won't become visible after being drawn. Setting * style.visibility to "visible" works around that. * * Parameters: * node - {DOMElement} */ postDraw: function(node) { node.style.visibility = "visible"; var fillColor = node._style.fillColor; var strokeColor = node._style.strokeColor; if (fillColor == "none" && node.fillcolor != fillColor) { node.fillcolor = fillColor; } if (strokeColor == "none" && node.strokecolor != strokeColor) { node.strokecolor = strokeColor; } }, /** * Method: setNodeDimension * Get the geometry's bounds, convert it to our vml coordinate system, * then set the node's position, size, and local coordinate system. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} */ setNodeDimension: function(node, geometry) { var bbox = geometry.getBounds(); if(bbox) { var resolution = this.getResolution(); var scaledBox = new OpenLayers.Bounds((bbox.left/resolution - this.offset.x) | 0, (bbox.bottom/resolution - this.offset.y) | 0, (bbox.right/resolution - this.offset.x) | 0, (bbox.top/resolution - this.offset.y) | 0); // Set the internal coordinate system to draw the path node.style.left = scaledBox.left + "px"; node.style.top = scaledBox.top + "px"; node.style.width = scaledBox.getWidth() + "px"; node.style.height = scaledBox.getHeight() + "px"; node.coordorigin = scaledBox.left + " " + scaledBox.top; node.coordsize = scaledBox.getWidth()+ " " + scaledBox.getHeight(); } }, /** * Method: dashStyle * * Parameters: * style - {Object} * * Returns: * {String} A VML compliant 'stroke-dasharray' value */ dashStyle: function(style) { var dash = style.strokeDashstyle; switch (dash) { case 'solid': case 'dot': case 'dash': case 'dashdot': case 'longdash': case 'longdashdot': return dash; default: // very basic guessing of dash style patterns var parts = dash.split(/[ ,]/); if (parts.length == 2) { if (1*parts[0] >= 2*parts[1]) { return "longdash"; } return (parts[0] == 1 || parts[1] == 1) ? "dot" : "dash"; } else if (parts.length == 4) { return (1*parts[0] >= 2*parts[1]) ? "longdashdot" : "dashdot"; } return "solid"; } }, /** * Method: createNode * Create a new node * * Parameters: * type - {String} Kind of node to draw * id - {String} Id for node * * Returns: * {DOMElement} A new node of the given type and id */ createNode: function(type, id) { var node = document.createElement(type); if (id) { node.id = id; } // IE hack to make elements unselectable, to prevent 'blue flash' // while dragging vectors; #1410 node.unselectable = 'on'; node.onselectstart = OpenLayers.Function.False; return node; }, /** * Method: nodeTypeCompare * Determine whether a node is of a given type * * Parameters: * node - {DOMElement} An VML element * type - {String} Kind of node * * Returns: * {Boolean} Whether or not the specified node is of the specified type */ nodeTypeCompare: function(node, type) { //split type var subType = type; var splitIndex = subType.indexOf(":"); if (splitIndex != -1) { subType = subType.substr(splitIndex+1); } //split nodeName var nodeName = node.nodeName; splitIndex = nodeName.indexOf(":"); if (splitIndex != -1) { nodeName = nodeName.substr(splitIndex+1); } return (subType == nodeName); }, /** * Method: createRenderRoot * Create the renderer root * * Returns: * {DOMElement} The specific render engine's root element */ createRenderRoot: function() { return this.nodeFactory(this.container.id + "_vmlRoot", "div"); }, /** * Method: createRoot * Create the main root element * * Parameters: * suffix - {String} suffix to append to the id * * Returns: * {DOMElement} */ createRoot: function(suffix) { return this.nodeFactory(this.container.id + suffix, "olv:group"); }, /************************************** * * * GEOMETRY DRAWING FUNCTIONS * * * **************************************/ /** * Method: drawPoint * Render a point * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} or false if the point could not be drawn */ drawPoint: function(node, geometry) { return this.drawCircle(node, geometry, 1); }, /** * Method: drawCircle * Render a circle. * Size and Center a circle given geometry (x,y center) and radius * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * radius - {float} * * Returns: * {DOMElement} or false if the circle could not ne drawn */ drawCircle: function(node, geometry, radius) { if(!isNaN(geometry.x)&& !isNaN(geometry.y)) { var resolution = this.getResolution(); node.style.left = (((geometry.x /resolution - this.offset.x) | 0) - radius) + "px"; node.style.top = (((geometry.y /resolution - this.offset.y) | 0) - radius) + "px"; var diameter = radius * 2; node.style.width = diameter + "px"; node.style.height = diameter + "px"; return node; } return false; }, /** * Method: drawLineString * Render a linestring. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} */ drawLineString: function(node, geometry) { return this.drawLine(node, geometry, false); }, /** * Method: drawLinearRing * Render a linearring * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} */ drawLinearRing: function(node, geometry) { return this.drawLine(node, geometry, true); }, /** * Method: DrawLine * Render a line. * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * closeLine - {Boolean} Close the line? (make it a ring?) * * Returns: * {DOMElement} */ drawLine: function(node, geometry, closeLine) { this.setNodeDimension(node, geometry); var resolution = this.getResolution(); var numComponents = geometry.components.length; var parts = new Array(numComponents); var comp, x, y; for (var i = 0; i < numComponents; i++) { comp = geometry.components[i]; x = (comp.x/resolution - this.offset.x) | 0; y = (comp.y/resolution - this.offset.y) | 0; parts[i] = " " + x + "," + y + " l "; } var end = (closeLine) ? " x e" : " e"; node.path = "m" + parts.join("") + end; return node; }, /** * Method: drawPolygon * Render a polygon * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} */ drawPolygon: function(node, geometry) { this.setNodeDimension(node, geometry); var resolution = this.getResolution(); var path = []; var j, jj, points, area, first, second, i, ii, comp, pathComp, x, y; for (j=0, jj=geometry.components.length; j<jj; j++) { path.push("m"); points = geometry.components[j].components; // we only close paths of interior rings with area area = (j === 0); first = null; second = null; for (i=0, ii=points.length; i<ii; i++) { comp = points[i]; x = (comp.x / resolution - this.offset.x) | 0; y = (comp.y / resolution - this.offset.y) | 0; pathComp = " " + x + "," + y; path.push(pathComp); if (i==0) { path.push(" l"); } if (!area) { // IE improperly renders sub-paths that have no area. // Instead of checking the area of every ring, we confirm // the ring has at least three distinct points. This does // not catch all non-zero area cases, but it greatly improves // interior ring digitizing and is a minor performance hit // when rendering rings with many points. if (!first) { first = pathComp; } else if (first != pathComp) { if (!second) { second = pathComp; } else if (second != pathComp) { // stop looking area = true; } } } } path.push(area ? " x " : " "); } path.push("e"); node.path = path.join(""); return node; }, /** * Method: drawRectangle * Render a rectangle * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} */ drawRectangle: function(node, geometry) { var resolution = this.getResolution(); node.style.left = ((geometry.x/resolution - this.offset.x) | 0) + "px"; node.style.top = ((geometry.y/resolution - this.offset.y) | 0) + "px"; node.style.width = ((geometry.width/resolution) | 0) + "px"; node.style.height = ((geometry.height/resolution) | 0) + "px"; return node; }, /** * Method: drawText * This method is only called by the renderer itself. * * Parameters: * featureId - {String} * style - * location - {<OpenLayers.Geometry.Point>} */ drawText: function(featureId, style, location) { var label = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX, "olv:rect"); var textbox = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX + "_textbox", "olv:textbox"); var resolution = this.getResolution(); label.style.left = ((location.x/resolution - this.offset.x) | 0) + "px"; label.style.top = ((location.y/resolution - this.offset.y) | 0) + "px"; label.style.flip = "y"; textbox.innerText = style.label; if (style.cursor != "inherit" && style.cursor != null) { textbox.style.cursor = style.cursor; } if (style.fontColor) { textbox.style.color = style.fontColor; } if (style.fontOpacity) { textbox.style.filter = 'alpha(opacity=' + (style.fontOpacity * 100) + ')'; } if (style.fontFamily) { textbox.style.fontFamily = style.fontFamily; } if (style.fontSize) { textbox.style.fontSize = style.fontSize; } if (style.fontWeight) { textbox.style.fontWeight = style.fontWeight; } if (style.fontStyle) { textbox.style.fontStyle = style.fontStyle; } if(style.labelSelect === true) { label._featureId = featureId; textbox._featureId = featureId; textbox._geometry = location; textbox._geometryClass = location.CLASS_NAME; } textbox.style.whiteSpace = "nowrap"; // fun with IE: IE7 in standards compliant mode does not display any // text with a left inset of 0. So we set this to 1px and subtract one // pixel later when we set label.style.left textbox.inset = "1px,0px,0px,0px"; if(!label.parentNode) { label.appendChild(textbox); this.textRoot.appendChild(label); } var align = style.labelAlign || "cm"; if (align.length == 1) { align += "m"; } var xshift = textbox.clientWidth * (OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(0,1)]); var yshift = textbox.clientHeight * (OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(1,1)]); label.style.left = parseInt(label.style.left)-xshift-1+"px"; label.style.top = parseInt(label.style.top)+yshift+"px"; }, /** * Method: drawSurface * * Parameters: * node - {DOMElement} * geometry - {<OpenLayers.Geometry>} * * Returns: * {DOMElement} */ drawSurface: function(node, geometry) { this.setNodeDimension(node, geometry); var resolution = this.getResolution(); var path = []; var comp, x, y; for (var i=0, len=geometry.components.length; i<len; i++) { comp = geometry.components[i]; x = (comp.x / resolution - this.offset.x) | 0; y = (comp.y / resolution - this.offset.y) | 0; if ((i%3)==0 && (i/3)==0) { path.push("m"); } else if ((i%3)==1) { path.push(" c"); } path.push(" " + x + "," + y); } path.push(" x e"); node.path = path.join(""); return node; }, /** * Method: moveRoot * moves this renderer's root to a different renderer. * * Parameters: * renderer - {<OpenLayers.Renderer>} target renderer for the moved root * root - {DOMElement} optional root node. To be used when this renderer * holds roots from multiple layers to tell this method which one to * detach * * Returns: * {Boolean} true if successful, false otherwise */ moveRoot: function(renderer) { var layer = this.map.getLayer(renderer.container.id); if(layer instanceof OpenLayers.Layer.Vector.RootContainer) { layer = this.map.getLayer(this.container.id); } layer && layer.renderer.clear(); OpenLayers.Renderer.Elements.prototype.moveRoot.apply(this, arguments); layer && layer.redraw(); }, /** * Method: importSymbol * add a new symbol definition from the rendererer's symbol hash * * Parameters: * graphicName - {String} name of the symbol to import * * Returns: * {Object} - hash of {DOMElement} "symbol" and {Number} "size" */ importSymbol: function (graphicName) { var id = this.container.id + "-" + graphicName; // check if symbol already exists in the cache var cache = this.symbolCache[id]; if (cache) { return cache; } var symbol = OpenLayers.Renderer.symbol[graphicName]; if (!symbol) { throw new Error(graphicName + ' is not a valid symbol name'); } var symbolExtent = new OpenLayers.Bounds( Number.MAX_VALUE, Number.MAX_VALUE, 0, 0); var pathitems = ["m"]; for (var i=0; i<symbol.length; i=i+2) { var x = symbol[i]; var y = symbol[i+1]; symbolExtent.left = Math.min(symbolExtent.left, x); symbolExtent.bottom = Math.min(symbolExtent.bottom, y); symbolExtent.right = Math.max(symbolExtent.right, x); symbolExtent.top = Math.max(symbolExtent.top, y); pathitems.push(x); pathitems.push(y); if (i == 0) { pathitems.push("l"); } } pathitems.push("x e"); var path = pathitems.join(" "); var diff = (symbolExtent.getWidth() - symbolExtent.getHeight()) / 2; if(diff > 0) { symbolExtent.bottom = symbolExtent.bottom - diff; symbolExtent.top = symbolExtent.top + diff; } else { symbolExtent.left = symbolExtent.left + diff; symbolExtent.right = symbolExtent.right - diff; } cache = { path: path, size: symbolExtent.getWidth(), // equals getHeight() now left: symbolExtent.left, bottom: symbolExtent.bottom }; this.symbolCache[id] = cache; return cache; }, CLASS_NAME: "OpenLayers.Renderer.VML" }); /** * Constant: OpenLayers.Renderer.VML.LABEL_SHIFT * {Object} */ OpenLayers.Renderer.VML.LABEL_SHIFT = { "l": 0, "c": .5, "r": 1, "t": 0, "m": .5, "b": 1 }; /* ====================================================================== OpenLayers/Control/DragFeature.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/Handler/Drag.js * @requires OpenLayers/Handler/Feature.js */ /** * Class: OpenLayers.Control.DragFeature * The DragFeature control moves a feature with a drag of the mouse. Create a * new control with the <OpenLayers.Control.DragFeature> constructor. * * Inherits From: * - <OpenLayers.Control> */ OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: geometryTypes * {Array(String)} To restrict dragging to a limited set of geometry types, * send a list of strings corresponding to the geometry class names. */ geometryTypes: null, /** * APIProperty: onStart * {Function} Define this function if you want to know when a drag starts. * The function should expect to receive two arguments: the feature * that is about to be dragged and the pixel location of the mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that is about to be * dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onStart: function(feature, pixel) {}, /** * APIProperty: onDrag * {Function} Define this function if you want to know about each move of a * feature. The function should expect to receive two arguments: the * feature that is being dragged and the pixel location of the mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onDrag: function(feature, pixel) {}, /** * APIProperty: onComplete * {Function} Define this function if you want to know when a feature is * done dragging. The function should expect to receive two arguments: * the feature that is being dragged and the pixel location of the * mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onComplete: function(feature, pixel) {}, /** * APIProperty: onEnter * {Function} Define this function if you want to know when the mouse * goes over a feature and thereby makes this feature a candidate * for dragging. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that is ready * to be dragged. */ onEnter: function(feature) {}, /** * APIProperty: onLeave * {Function} Define this function if you want to know when the mouse * goes out of the feature that was dragged. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged. */ onLeave: function(feature) {}, /** * APIProperty: documentDrag * {Boolean} If set to true, mouse dragging will continue even if the * mouse cursor leaves the map viewport. Default is false. */ documentDrag: false, /** * Property: layer * {<OpenLayers.Layer.Vector>} */ layer: null, /** * Property: feature * {<OpenLayers.Feature.Vector>} */ feature: null, /** * Property: dragCallbacks * {Object} The functions that are sent to the drag handler for callback. */ dragCallbacks: {}, /** * Property: featureCallbacks * {Object} The functions that are sent to the feature handler for callback. */ featureCallbacks: {}, /** * Property: lastPixel * {<OpenLayers.Pixel>} */ lastPixel: null, /** * Constructor: OpenLayers.Control.DragFeature * Create a new control to drag features. * * Parameters: * layer - {<OpenLayers.Layer.Vector>} The layer containing features to be * dragged. * options - {Object} Optional object whose properties will be set on the * control. */ initialize: function(layer, options) { OpenLayers.Control.prototype.initialize.apply(this, [options]); this.layer = layer; this.handlers = { drag: new OpenLayers.Handler.Drag( this, OpenLayers.Util.extend({ down: this.downFeature, move: this.moveFeature, up: this.upFeature, out: this.cancel, done: this.doneDragging }, this.dragCallbacks), { documentDrag: this.documentDrag } ), feature: new OpenLayers.Handler.Feature( this, this.layer, OpenLayers.Util.extend({ // 'click' and 'clickout' callback are for the mobile // support: no 'over' or 'out' in touch based browsers. click: this.clickFeature, clickout: this.clickoutFeature, over: this.overFeature, out: this.outFeature }, this.featureCallbacks), {geometryTypes: this.geometryTypes} ) }; }, /** * Method: clickFeature * Called when the feature handler detects a click-in on a feature. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} */ clickFeature: function(feature) { if (this.handlers.feature.touch && !this.over && this.overFeature(feature)) { this.handlers.drag.dragstart(this.handlers.feature.evt); // to let the events propagate to the feature handler (click callback) this.handlers.drag.stopDown = false; } }, /** * Method: clickoutFeature * Called when the feature handler detects a click-out on a feature. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} */ clickoutFeature: function(feature) { if (this.handlers.feature.touch && this.over) { this.outFeature(feature); this.handlers.drag.stopDown = true; } }, /** * APIMethod: destroy * Take care of things that are not handled in superclass */ destroy: function() { this.layer = null; OpenLayers.Control.prototype.destroy.apply(this, []); }, /** * APIMethod: activate * Activate the control and the feature handler. * * Returns: * {Boolean} Successfully activated the control and feature handler. */ activate: function() { return (this.handlers.feature.activate() && OpenLayers.Control.prototype.activate.apply(this, arguments)); }, /** * APIMethod: deactivate * Deactivate the control and all handlers. * * Returns: * {Boolean} Successfully deactivated the control. */ deactivate: function() { // the return from the handlers is unimportant in this case this.handlers.drag.deactivate(); this.handlers.feature.deactivate(); this.feature = null; this.dragging = false; this.lastPixel = null; OpenLayers.Element.removeClass( this.map.viewPortDiv, this.displayClass + "Over" ); return OpenLayers.Control.prototype.deactivate.apply(this, arguments); }, /** * Method: overFeature * Called when the feature handler detects a mouse-over on a feature. * This activates the drag handler. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The selected feature. * * Returns: * {Boolean} Successfully activated the drag handler. */ overFeature: function(feature) { var activated = false; if(!this.handlers.drag.dragging) { this.feature = feature; this.handlers.drag.activate(); activated = true; this.over = true; OpenLayers.Element.addClass(this.map.viewPortDiv, this.displayClass + "Over"); this.onEnter(feature); } else { if(this.feature.id == feature.id) { this.over = true; } else { this.over = false; } } return activated; }, /** * Method: downFeature * Called when the drag handler detects a mouse-down. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ downFeature: function(pixel) { this.lastPixel = pixel; this.onStart(this.feature, pixel); }, /** * Method: moveFeature * Called when the drag handler detects a mouse-move. Also calls the * optional onDrag method. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ moveFeature: function(pixel) { var res = this.map.getResolution(); this.feature.geometry.move(res * (pixel.x - this.lastPixel.x), res * (this.lastPixel.y - pixel.y)); this.layer.drawFeature(this.feature); this.lastPixel = pixel; this.onDrag(this.feature, pixel); }, /** * Method: upFeature * Called when the drag handler detects a mouse-up. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ upFeature: function(pixel) { if(!this.over) { this.handlers.drag.deactivate(); } }, /** * Method: doneDragging * Called when the drag handler is done dragging. * * Parameters: * pixel - {<OpenLayers.Pixel>} The last event pixel location. If this event * came from a mouseout, this may not be in the map viewport. */ doneDragging: function(pixel) { this.onComplete(this.feature, pixel); }, /** * Method: outFeature * Called when the feature handler detects a mouse-out on a feature. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that the mouse left. */ outFeature: function(feature) { if(!this.handlers.drag.dragging) { this.over = false; this.handlers.drag.deactivate(); OpenLayers.Element.removeClass( this.map.viewPortDiv, this.displayClass + "Over" ); this.onLeave(feature); this.feature = null; } else { if(this.feature.id == feature.id) { this.over = false; } } }, /** * Method: cancel * Called when the drag handler detects a mouse-out (from the map viewport). */ cancel: function() { this.handlers.drag.deactivate(); this.over = false; }, /** * Method: setMap * Set the map property for the control and all handlers. * * Parameters: * map - {<OpenLayers.Map>} The control's map. */ setMap: function(map) { this.handlers.drag.setMap(map); this.handlers.feature.setMap(map); OpenLayers.Control.prototype.setMap.apply(this, arguments); }, CLASS_NAME: "OpenLayers.Control.DragFeature" }); /* ====================================================================== OpenLayers/Filter/Comparison.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Filter.js * @requires OpenLayers/Console.js */ /** * Class: OpenLayers.Filter.Comparison * This class represents a comparison filter. * * Inherits from * - <OpenLayers.Filter> */ OpenLayers.Filter.Comparison = OpenLayers.Class(OpenLayers.Filter, { /** * APIProperty: type * {String} type: type of the comparison. This is one of * - OpenLayers.Filter.Comparison.EQUAL_TO = "=="; * - OpenLayers.Filter.Comparison.NOT_EQUAL_TO = "!="; * - OpenLayers.Filter.Comparison.LESS_THAN = "<"; * - OpenLayers.Filter.Comparison.GREATER_THAN = ">"; * - OpenLayers.Filter.Comparison.LESS_THAN_OR_EQUAL_TO = "<="; * - OpenLayers.Filter.Comparison.GREATER_THAN_OR_EQUAL_TO = ">="; * - OpenLayers.Filter.Comparison.BETWEEN = ".."; * - OpenLayers.Filter.Comparison.LIKE = "~"; */ type: null, /** * APIProperty: property * {String} * name of the context property to compare */ property: null, /** * APIProperty: value * {Number} or {String} * comparison value for binary comparisons. In the case of a String, this * can be a combination of text and propertyNames in the form * "literal ${propertyName}" */ value: null, /** * Property: matchCase * {Boolean} Force case sensitive searches for EQUAL_TO and NOT_EQUAL_TO * comparisons. The Filter Encoding 1.1 specification added a matchCase * attribute to ogc:PropertyIsEqualTo and ogc:PropertyIsNotEqualTo * elements. This property will be serialized with those elements only * if using the v1.1.0 filter format. However, when evaluating filters * here, the matchCase property will always be respected (for EQUAL_TO * and NOT_EQUAL_TO). Default is true. */ matchCase: true, /** * APIProperty: lowerBoundary * {Number} or {String} * lower boundary for between comparisons. In the case of a String, this * can be a combination of text and propertyNames in the form * "literal ${propertyName}" */ lowerBoundary: null, /** * APIProperty: upperBoundary * {Number} or {String} * upper boundary for between comparisons. In the case of a String, this * can be a combination of text and propertyNames in the form * "literal ${propertyName}" */ upperBoundary: null, /** * Constructor: OpenLayers.Filter.Comparison * Creates a comparison rule. * * Parameters: * options - {Object} An optional object with properties to set on the * rule * * Returns: * {<OpenLayers.Filter.Comparison>} */ initialize: function(options) { OpenLayers.Filter.prototype.initialize.apply(this, [options]); // since matchCase on PropertyIsLike is not schema compliant, we only // want to use this if explicitly asked for if (this.type === OpenLayers.Filter.Comparison.LIKE && options.matchCase === undefined) { this.matchCase = null; } }, /** * APIMethod: evaluate * Evaluates this filter in a specific context. * * Parameters: * context - {Object} Context to use in evaluating the filter. If a vector * feature is provided, the feature.attributes will be used as context. * * Returns: * {Boolean} The filter applies. */ evaluate: function(context) { if (context instanceof OpenLayers.Feature.Vector) { context = context.attributes; } var result = false; var got = context[this.property]; var exp; switch(this.type) { case OpenLayers.Filter.Comparison.EQUAL_TO: exp = this.value; if(!this.matchCase && typeof got == "string" && typeof exp == "string") { result = (got.toUpperCase() == exp.toUpperCase()); } else { result = (got == exp); } break; case OpenLayers.Filter.Comparison.NOT_EQUAL_TO: exp = this.value; if(!this.matchCase && typeof got == "string" && typeof exp == "string") { result = (got.toUpperCase() != exp.toUpperCase()); } else { result = (got != exp); } break; case OpenLayers.Filter.Comparison.LESS_THAN: result = got < this.value; break; case OpenLayers.Filter.Comparison.GREATER_THAN: result = got > this.value; break; case OpenLayers.Filter.Comparison.LESS_THAN_OR_EQUAL_TO: result = got <= this.value; break; case OpenLayers.Filter.Comparison.GREATER_THAN_OR_EQUAL_TO: result = got >= this.value; break; case OpenLayers.Filter.Comparison.BETWEEN: result = (got >= this.lowerBoundary) && (got <= this.upperBoundary); break; case OpenLayers.Filter.Comparison.LIKE: var regexp = new RegExp(this.value, "gi"); result = regexp.test(got); break; } return result; }, /** * APIMethod: value2regex * Converts the value of this rule into a regular expression string, * according to the wildcard characters specified. This method has to * be called after instantiation of this class, if the value is not a * regular expression already. * * Parameters: * wildCard - {<Char>} wildcard character in the above value, default * is "*" * singleChar - {<Char>) single-character wildcard in the above value * default is "." * escape - {<Char>) escape character in the above value, default is * "!" * * Returns: * {String} regular expression string */ value2regex: function(wildCard, singleChar, escapeChar) { if (wildCard == ".") { var msg = "'.' is an unsupported wildCard character for "+ "OpenLayers.Filter.Comparison"; OpenLayers.Console.error(msg); return null; } // set UMN MapServer defaults for unspecified parameters wildCard = wildCard ? wildCard : "*"; singleChar = singleChar ? singleChar : "."; escapeChar = escapeChar ? escapeChar : "!"; this.value = this.value.replace( new RegExp("\\"+escapeChar+"(.|$)", "g"), "\\$1"); this.value = this.value.replace( new RegExp("\\"+singleChar, "g"), "."); this.value = this.value.replace( new RegExp("\\"+wildCard, "g"), ".*"); this.value = this.value.replace( new RegExp("\\\\.\\*", "g"), "\\"+wildCard); this.value = this.value.replace( new RegExp("\\\\\\.", "g"), "\\"+singleChar); return this.value; }, /** * Method: regex2value * Convert the value of this rule from a regular expression string into an * ogc literal string using a wildCard of *, a singleChar of ., and an * escape of !. Leaves the <value> property unmodified. * * Returns: * {String} A string value. */ regex2value: function() { var value = this.value; // replace ! with !! value = value.replace(/!/g, "!!"); // replace \. with !. (watching out for \\.) value = value.replace(/(\\)?\\\./g, function($0, $1) { return $1 ? $0 : "!."; }); // replace \* with #* (watching out for \\*) value = value.replace(/(\\)?\\\*/g, function($0, $1) { return $1 ? $0 : "!*"; }); // replace \\ with \ value = value.replace(/\\\\/g, "\\"); // convert .* to * (the sequence #.* is not allowed) value = value.replace(/\.\*/g, "*"); return value; }, /** * APIMethod: clone * Clones this filter. * * Returns: * {<OpenLayers.Filter.Comparison>} Clone of this filter. */ clone: function() { return OpenLayers.Util.extend(new OpenLayers.Filter.Comparison(), this); }, CLASS_NAME: "OpenLayers.Filter.Comparison" }); OpenLayers.Filter.Comparison.EQUAL_TO = "=="; OpenLayers.Filter.Comparison.NOT_EQUAL_TO = "!="; OpenLayers.Filter.Comparison.LESS_THAN = "<"; OpenLayers.Filter.Comparison.GREATER_THAN = ">"; OpenLayers.Filter.Comparison.LESS_THAN_OR_EQUAL_TO = "<="; OpenLayers.Filter.Comparison.GREATER_THAN_OR_EQUAL_TO = ">="; OpenLayers.Filter.Comparison.BETWEEN = ".."; OpenLayers.Filter.Comparison.LIKE = "~"; /* ====================================================================== OpenLayers/Control/LayerSwitcher.js ====================================================================== */ /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/Lang.js * @requires Rico/Corner.js */ /** * Class: OpenLayers.Control.LayerSwitcher * The LayerSwitcher control displays a table of contents for the map. This * allows the user interface to switch between BaseLasyers and to show or hide * Overlays. By default the switcher is shown minimized on the right edge of * the map, the user may expand it by clicking on the handle. * * To create the LayerSwitcher outside of the map, pass the Id of a html div * as the first argument to the constructor. * * Inherits from: * - <OpenLayers.Control> */ OpenLayers.Control.LayerSwitcher = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: roundedCorner * {Boolean} If true the Rico library is used for rounding the corners * of the layer switcher div, defaults to true. */ roundedCorner: true, /** * APIProperty: roundedCornerColor * {String} The color of the rounded corners, only applies if roundedCorner * is true, defaults to "darkblue". */ roundedCornerColor: "darkblue", /** * Property: layerStates * {Array(Object)} Basically a copy of the "state" of the map's layers * the last time the control was drawn. We have this in order to avoid * unnecessarily redrawing the control. */ layerStates: null, // DOM Elements /** * Property: layersDiv * {DOMElement} */ layersDiv: null, /** * Property: baseLayersDiv * {DOMElement} */ baseLayersDiv: null, /** * Property: baseLayers * {Array(<OpenLayers.Layer>)} */ baseLayers: null, /** * Property: dataLbl * {DOMElement} */ dataLbl: null, /** * Property: dataLayersDiv * {DOMElement} */ dataLayersDiv: null, /** * Property: dataLayers * {Array(<OpenLayers.Layer>)} */ dataLayers: null, /** * Property: minimizeDiv * {DOMElement} */ minimizeDiv: null, /** * Property: maximizeDiv * {DOMElement} */ maximizeDiv: null, /** * APIProperty: ascending * {Boolean} */ ascending: true, /** * Constructor: OpenLayers.Control.LayerSwitcher * * Parameters: * options - {Object} */ initialize: function(options) { OpenLayers.Control.prototype.initialize.apply(this, arguments); this.layerStates = []; }, /** * APIMethod: destroy */ destroy: function() { OpenLayers.Event.stopObservingElement(this.div); OpenLayers.Event.stopObservingElement(this.minimizeDiv); OpenLayers.Event.stopObservingElement(this.maximizeDiv); //clear out layers info and unregister their events this.clearLayersArray("base"); this.clearLayersArray("data"); this.map.events.un({ "addlayer": this.redraw, "changelayer": this.redraw, "removelayer": this.redraw, "changebaselayer": this.redraw, scope: this }); OpenLayers.Control.prototype.destroy.apply(this, arguments); }, /** * Method: setMap * * Properties: * map - {<OpenLayers.Map>} */ setMap: function(map) { OpenLayers.Control.prototype.setMap.apply(this, arguments); this.map.events.on({ "addlayer": this.redraw, "changelayer": this.redraw, "removelayer": this.redraw, "changebaselayer": this.redraw, scope: this }); }, /** * Method: draw * * Returns: * {DOMElement} A reference to the DIV DOMElement containing the * switcher tabs. */ draw: function() { OpenLayers.Control.prototype.draw.apply(this); // create layout divs this.loadContents(); // set mode to minimize if(!this.outsideViewport) { this.minimizeControl(); } // populate div with current info this.redraw(); return this.div; }, /** * Method: clearLayersArray * User specifies either "base" or "data". we then clear all the * corresponding listeners, the div, and reinitialize a new array. * * Parameters: * layersType - {String} */ clearLayersArray: function(layersType) { var layers = this[layersType + "Layers"]; if (layers) { for(var i=0, len=layers.length; i<len ; i++) { var layer = layers[i]; OpenLayers.Event.stopObservingElement(layer.inputElem); OpenLayers.Event.stopObservingElement(layer.labelSpan); } } this[layersType + "LayersDiv"].innerHTML = ""; this[layersType + "Layers"] = []; }, /** * Method: checkRedraw * Checks if the layer state has changed since the last redraw() call. * * Returns: * {Boolean} The layer state changed since the last redraw() call. */ checkRedraw: function() { var redraw = false; if ( !this.layerStates.length || (this.map.layers.length != this.layerStates.length) ) { redraw = true; } else { for (var i=0, len=this.layerStates.length; i<len; i++) { var layerState = this.layerStates[i]; var layer = this.map.layers[i]; if ( (layerState.name != layer.name) || (layerState.inRange != layer.inRange) || (layerState.id != layer.id) || (layerState.visibility != layer.visibility) ) { redraw = true; break; } } } return redraw; }, /** * Method: redraw * Goes through and takes the current state of the Map and rebuilds the * control to display that state. Groups base layers into a * radio-button group and lists each data layer with a checkbox. * * Returns: * {DOMElement} A reference to the DIV DOMElement containing the control */ redraw: function() { //if the state hasn't changed since last redraw, no need // to do anything. Just return the existing div. if (!this.checkRedraw()) { return this.div; } //clear out previous layers this.clearLayersArray("base"); this.clearLayersArray("data"); var containsOverlays = false; var containsBaseLayers = false; // Save state -- for checking layer if the map state changed. // We save this before redrawing, because in the process of redrawing // we will trigger more visibility changes, and we want to not redraw // and enter an infinite loop. var len = this.map.layers.length; this.layerStates = new Array(len); for (var i=0; i <len; i++) { var layer = this.map.layers[i]; this.layerStates[i] = { 'name': layer.name, 'visibility': layer.visibility, 'inRange': layer.inRange, 'id': layer.id }; } var layers = this.map.layers.slice(); if (!this.ascending) { layers.reverse(); } for(var i=0, len=layers.length; i<len; i++) { var layer = layers[i]; var baseLayer = layer.isBaseLayer; if (layer.displayInLayerSwitcher) { if (baseLayer) { containsBaseLayers = true; } else { containsOverlays = true; } // only check a baselayer if it is *the* baselayer, check data // layers if they are visible var checked = (baseLayer) ? (layer == this.map.baseLayer) : layer.getVisibility(); // create input element var inputElem = document.createElement("input"); inputElem.id = this.id + "_input_" + layer.name; inputElem.name = (baseLayer) ? this.id + "_baseLayers" : layer.name; inputElem.type = (baseLayer) ? "radio" : "checkbox"; inputElem.value = layer.name; inputElem.checked = checked; inputElem.defaultChecked = checked; if (!baseLayer && !layer.inRange) { inputElem.disabled = true; } var context = { 'inputElem': inputElem, 'layer': layer, 'layerSwitcher': this }; OpenLayers.Event.observe(inputElem, "mouseup", OpenLayers.Function.bindAsEventListener(this.onInputClick, context) ); // create span var labelSpan = document.createElement("span"); OpenLayers.Element.addClass(labelSpan, "labelSpan"); if (!baseLayer && !layer.inRange) { labelSpan.style.color = "gray"; } labelSpan.innerHTML = layer.name; labelSpan.style.verticalAlign = (baseLayer) ? "bottom" : "baseline"; OpenLayers.Event.observe(labelSpan, "click", OpenLayers.Function.bindAsEventListener(this.onInputClick, context) ); // create line break var br = document.createElement("br"); var groupArray = (baseLayer) ? this.baseLayers : this.dataLayers; groupArray.push({ 'layer': layer, 'inputElem': inputElem, 'labelSpan': labelSpan }); var groupDiv = (baseLayer) ? this.baseLayersDiv : this.dataLayersDiv; groupDiv.appendChild(inputElem); groupDiv.appendChild(labelSpan); groupDiv.appendChild(br); } } // if no overlays, dont display the overlay label this.dataLbl.style.display = (containsOverlays) ? "" : "none"; // if no baselayers, dont display the baselayer label this.baseLbl.style.display = (containsBaseLayers) ? "" : "none"; return this.div; }, /** * Method: * A label has been clicked, check or uncheck its corresponding input * * Parameters: * e - {Event} * * Context: * - {DOMElement} inputElem * - {<OpenLayers.Control.LayerSwitcher>} layerSwitcher * - {<OpenLayers.Layer>} layer */ onInputClick: function(e) { if (!this.inputElem.disabled) { if (this.inputElem.type == "radio") { this.inputElem.checked = true; this.layer.map.setBaseLayer(this.layer); } else { this.inputElem.checked = !this.inputElem.checked; this.layerSwitcher.updateMap(); } } OpenLayers.Event.stop(e); }, /** * Method: onLayerClick * Need to update the map accordingly whenever user clicks in either of * the layers. * * Parameters: * e - {Event} */ onLayerClick: function(e) { this.updateMap(); }, /** * Method: updateMap * Cycles through the loaded data and base layer input arrays and makes * the necessary calls to the Map object such that that the map's * visual state corresponds to what the user has selected in * the control. */ updateMap: function() { // set the newly selected base layer for(var i=0, len=this.baseLayers.length; i<len; i++) { var layerEntry = this.baseLayers[i]; if (layerEntry.inputElem.checked) { this.map.setBaseLayer(layerEntry.layer, false); } } // set the correct visibilities for the overlays for(var i=0, len=this.dataLayers.length; i<len; i++) { var layerEntry = this.dataLayers[i]; layerEntry.layer.setVisibility(layerEntry.inputElem.checked); } }, /** * Method: maximizeControl * Set up the labels and divs for the control * * Parameters: * e - {Event} */ maximizeControl: function(e) { // set the div's width and height to empty values, so // the div dimensions can be controlled by CSS this.div.style.width = ""; this.div.style.height = ""; this.showControls(false); if (e != null) { OpenLayers.Event.stop(e); } }, /** * Method: minimizeControl * Hide all the contents of the control, shrink the size, * add the maximize icon * * Parameters: * e - {Event} */ minimizeControl: function(e) { // to minimize the control we set its div's width // and height to 0px, we cannot just set "display" // to "none" because it would hide the maximize // div this.div.style.width = "0px"; this.div.style.height = "0px"; this.showControls(true); if (e != null) { OpenLayers.Event.stop(e); } }, /** * Method: showControls * Hide/Show all LayerSwitcher controls depending on whether we are * minimized or not * * Parameters: * minimize - {Boolean} */ showControls: function(minimize) { this.maximizeDiv.style.display = minimize ? "" : "none"; this.minimizeDiv.style.display = minimize ? "none" : ""; this.layersDiv.style.display = minimize ? "none" : ""; }, /** * Method: loadContents * Set up the labels and divs for the control */ loadContents: function() { //configure main div OpenLayers.Event.observe(this.div, "mouseup", OpenLayers.Function.bindAsEventListener(this.mouseUp, this)); OpenLayers.Event.observe(this.div, "click", this.ignoreEvent); OpenLayers.Event.observe(this.div, "mousedown", OpenLayers.Function.bindAsEventListener(this.mouseDown, this)); OpenLayers.Event.observe(this.div, "dblclick", this.ignoreEvent); // layers list div this.layersDiv = document.createElement("div"); this.layersDiv.id = this.id + "_layersDiv"; OpenLayers.Element.addClass(this.layersDiv, "layersDiv"); this.baseLbl = document.createElement("div"); this.baseLbl.innerHTML = OpenLayers.i18n("Base Layer"); OpenLayers.Element.addClass(this.baseLbl, "baseLbl"); this.baseLayersDiv = document.createElement("div"); OpenLayers.Element.addClass(this.baseLayersDiv, "baseLayersDiv"); this.dataLbl = document.createElement("div"); this.dataLbl.innerHTML = OpenLayers.i18n("Overlays"); OpenLayers.Element.addClass(this.dataLbl, "dataLbl"); this.dataLayersDiv = document.createElement("div"); OpenLayers.Element.addClass(this.dataLayersDiv, "dataLayersDiv"); if (this.ascending) { this.layersDiv.appendChild(this.baseLbl); this.layersDiv.appendChild(this.baseLayersDiv); this.layersDiv.appendChild(this.dataLbl); this.layersDiv.appendChild(this.dataLayersDiv); } else { this.layersDiv.appendChild(this.dataLbl); this.layersDiv.appendChild(this.dataLayersDiv); this.layersDiv.appendChild(this.baseLbl); this.layersDiv.appendChild(this.baseLayersDiv); } this.div.appendChild(this.layersDiv); if(this.roundedCorner) { OpenLayers.Rico.Corner.round(this.div, { corners: "tl bl", bgColor: "transparent", color: this.roundedCornerColor, blend: false }); OpenLayers.Rico.Corner.changeOpacity(this.layersDiv, 0.75); } var imgLocation = OpenLayers.Util.getImagesLocation(); var sz = new OpenLayers.Size(18,18); // maximize button div var img = imgLocation + 'layer-switcher-maximize.png'; this.maximizeDiv = OpenLayers.Util.createAlphaImageDiv( "OpenLayers_Control_MaximizeDiv", null, sz, img, "absolute"); OpenLayers.Element.addClass(this.maximizeDiv, "maximizeDiv"); this.maximizeDiv.style.display = "none"; OpenLayers.Event.observe(this.maximizeDiv, "click", OpenLayers.Function.bindAsEventListener(this.maximizeControl, this) ); this.div.appendChild(this.maximizeDiv); // minimize button div var img = imgLocation + 'layer-switcher-minimize.png'; var sz = new OpenLayers.Size(18,18); this.minimizeDiv = OpenLayers.Util.createAlphaImageDiv( "OpenLayers_Control_MinimizeDiv", null, sz, img, "absolute"); OpenLayers.Element.addClass(this.minimizeDiv, "minimizeDiv"); this.minimizeDiv.style.display = "none"; OpenLayers.Event.observe(this.minimizeDiv, "click", OpenLayers.Function.bindAsEventListener(this.minimizeControl, this) ); this.div.appendChild(this.minimizeDiv); }, /** * Method: ignoreEvent * * Parameters: * evt - {Event} */ ignoreEvent: function(evt) { OpenLayers.Event.stop(evt); }, /** * Method: mouseDown * Register a local 'mouseDown' flag so that we'll know whether or not * to ignore a mouseUp event * * Parameters: * evt - {Event} */ mouseDown: function(evt) { this.isMouseDown = true; this.ignoreEvent(evt); }, /** * Method: mouseUp * If the 'isMouseDown' flag has been set, that means that the drag was * started from within the LayerSwitcher control, and thus we can * ignore the mouseup. Otherwise, let the Event continue. * * Parameters: * evt - {Event} */ mouseUp: function(evt) { if (this.isMouseDown) { this.isMouseDown = false; this.ignoreEvent(evt); } }, CLASS_NAME: "OpenLayers.Control.LayerSwitcher" });