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server/usr/share/psa-horde/js/map/OpenLayers-debug.js
2026-01-07 20:52:11 +01:00

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/*
OpenLayers.js -- OpenLayers Map Viewer Library
Copyright 2005-2011 OpenLayers Contributors, released under the FreeBSD
license. Please see http://svn.openlayers.org/trunk/openlayers/license.txt
for the full text of the license.
Includes compressed code under the following licenses:
(For uncompressed versions of the code used please see the
OpenLayers SVN repository: <http://openlayers.org/>)
*/
/* Contains portions of Prototype.js:
*
* Prototype JavaScript framework, version 1.4.0
* (c) 2005 Sam Stephenson <sam@conio.net>
*
* Prototype is freely distributable under the terms of an MIT-style license.
* For details, see the Prototype web site: http://prototype.conio.net/
*
*--------------------------------------------------------------------------*/
/**
*
* Contains portions of Rico <http://openrico.org/>
*
* Copyright 2005 Sabre Airline Solutions
*
* Licensed under the Apache License, Version 2.0 (the "License"); you
* may not use this file except in compliance with the License. You
* may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing
* permissions and limitations under the License.
*
**/
/**
* Contains XMLHttpRequest.js <http://code.google.com/p/xmlhttprequest/>
* Copyright 2007 Sergey Ilinsky (http://www.ilinsky.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*/
/**
* Contains portions of Gears <http://code.google.com/apis/gears/>
*
* Copyright 2007, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of Google Inc. nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Sets up google.gears.*, which is *the only* supported way to access Gears.
*
* Circumvent this file at your own risk!
*
* In the future, Gears may automatically define google.gears.* without this
* file. Gears may use these objects to transparently fix bugs and compatibility
* issues. Applications that use the code below will continue to work seamlessly
* when that happens.
*/
/**
* OpenLayers.Util.pagePosition is based on Yahoo's getXY method, which is
* Copyright (c) 2006, Yahoo! Inc.
* All rights reserved.
*
* Redistribution and use of this software in source and binary forms, with or
* without modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Yahoo! Inc. nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission of Yahoo! Inc.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*//* ======================================================================
OpenLayers/SingleFile.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
var OpenLayers = {
/**
* Constant: VERSION_NUMBER
*/
VERSION_NUMBER: "Release 2.11",
/**
* Constant: singleFile
* TODO: remove this in 3.0 when we stop supporting build profiles that
* include OpenLayers.js
*/
singleFile: true,
/**
* Method: _getScriptLocation
* Return the path to this script. This is also implemented in
* OpenLayers.js
*
* Returns:
* {String} Path to this script
*/
_getScriptLocation: (function() {
var r = new RegExp("(^|(.*?\\/))(OpenLayers\.js)(\\?|$)"),
s = document.getElementsByTagName('script'),
src, m, l = "";
for(var i=0, len=s.length; i<len; i++) {
src = s[i].getAttribute('src');
if(src) {
var m = src.match(r);
if(m) {
l = m[1];
break;
}
}
}
return (function() { return l; });
})()
};
/* ======================================================================
OpenLayers.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/*
* @requires OpenLayers/BaseTypes.js
* @requires OpenLayers/Lang/en.js
* @requires OpenLayers/Console.js
*/
(function() {
/**
* Relative path of this script.
*/
var scriptName = "OpenLayers.js";
/**
* Namespace: OpenLayers
* The OpenLayers object provides a namespace for all things OpenLayers
*/
window.OpenLayers = {
/**
* Method: _getScriptLocation
* Return the path to this script. This is also implemented in
* OpenLayers/SingleFile.js
*
* Returns:
* {String} Path to this script
*/
_getScriptLocation: (function() {
var r = new RegExp("(^|(.*?\\/))(" + scriptName + ")(\\?|$)"),
s = document.getElementsByTagName('script'),
src, m, l = "";
for(var i=0, len=s.length; i<len; i++) {
src = s[i].getAttribute('src');
if(src) {
var m = src.match(r);
if(m) {
l = m[1];
break;
}
}
}
return (function() { return l; });
})()
};
})();
/**
* Constant: VERSION_NUMBER
*/
OpenLayers.VERSION_NUMBER="Release 2.11";
/* ======================================================================
OpenLayers/BaseTypes.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Lang.js
* @requires OpenLayers/Console.js
*/
/**
* Header: OpenLayers Base Types
* OpenLayers custom string, number and function functions are described here.
*/
/**
* Namespace: OpenLayers.String
* Contains convenience functions for string manipulation.
*/
OpenLayers.String = {
/**
* APIFunction: startsWith
* Test whether a string starts with another string.
*
* Parameters:
* str - {String} The string to test.
* sub - {String} The substring to look for.
*
* Returns:
* {Boolean} The first string starts with the second.
*/
startsWith: function(str, sub) {
return (str.indexOf(sub) == 0);
},
/**
* APIFunction: contains
* Test whether a string contains another string.
*
* Parameters:
* str - {String} The string to test.
* sub - {String} The substring to look for.
*
* Returns:
* {Boolean} The first string contains the second.
*/
contains: function(str, sub) {
return (str.indexOf(sub) != -1);
},
/**
* APIFunction: trim
* Removes leading and trailing whitespace characters from a string.
*
* Parameters:
* str - {String} The (potentially) space padded string. This string is not
* modified.
*
* Returns:
* {String} A trimmed version of the string with all leading and
* trailing spaces removed.
*/
trim: function(str) {
return str.replace(/^\s\s*/, '').replace(/\s\s*$/, '');
},
/**
* APIFunction: camelize
* Camel-case a hyphenated string.
* Ex. "chicken-head" becomes "chickenHead", and
* "-chicken-head" becomes "ChickenHead".
*
* Parameters:
* str - {String} The string to be camelized. The original is not modified.
*
* Returns:
* {String} The string, camelized
*/
camelize: function(str) {
var oStringList = str.split('-');
var camelizedString = oStringList[0];
for (var i=1, len=oStringList.length; i<len; i++) {
var s = oStringList[i];
camelizedString += s.charAt(0).toUpperCase() + s.substring(1);
}
return camelizedString;
},
/**
* APIFunction: format
* Given a string with tokens in the form ${token}, return a string
* with tokens replaced with properties from the given context
* object. Represent a literal "${" by doubling it, e.g. "${${".
*
* Parameters:
* template - {String} A string with tokens to be replaced. A template
* has the form "literal ${token}" where the token will be replaced
* by the value of context["token"].
* context - {Object} An optional object with properties corresponding
* to the tokens in the format string. If no context is sent, the
* window object will be used.
* args - {Array} Optional arguments to pass to any functions found in
* the context. If a context property is a function, the token
* will be replaced by the return from the function called with
* these arguments.
*
* Returns:
* {String} A string with tokens replaced from the context object.
*/
format: function(template, context, args) {
if(!context) {
context = window;
}
// Example matching:
// str = ${foo.bar}
// match = foo.bar
var replacer = function(str, match) {
var replacement;
// Loop through all subs. Example: ${a.b.c}
// 0 -> replacement = context[a];
// 1 -> replacement = context[a][b];
// 2 -> replacement = context[a][b][c];
var subs = match.split(/\.+/);
for (var i=0; i< subs.length; i++) {
if (i == 0) {
replacement = context;
}
replacement = replacement[subs[i]];
}
if(typeof replacement == "function") {
replacement = args ?
replacement.apply(null, args) :
replacement();
}
// If replacement is undefined, return the string 'undefined'.
// This is a workaround for a bugs in browsers not properly
// dealing with non-participating groups in regular expressions:
// http://blog.stevenlevithan.com/archives/npcg-javascript
if (typeof replacement == 'undefined') {
return 'undefined';
} else {
return replacement;
}
};
return template.replace(OpenLayers.String.tokenRegEx, replacer);
},
/**
* Property: tokenRegEx
* Used to find tokens in a string.
* Examples: ${a}, ${a.b.c}, ${a-b}, ${5}
*/
tokenRegEx: /\$\{([\w.]+?)\}/g,
/**
* Property: numberRegEx
* Used to test strings as numbers.
*/
numberRegEx: /^([+-]?)(?=\d|\.\d)\d*(\.\d*)?([Ee]([+-]?\d+))?$/,
/**
* APIFunction: isNumeric
* Determine whether a string contains only a numeric value.
*
* Examples:
* (code)
* OpenLayers.String.isNumeric("6.02e23") // true
* OpenLayers.String.isNumeric("12 dozen") // false
* OpenLayers.String.isNumeric("4") // true
* OpenLayers.String.isNumeric(" 4 ") // false
* (end)
*
* Returns:
* {Boolean} String contains only a number.
*/
isNumeric: function(value) {
return OpenLayers.String.numberRegEx.test(value);
},
/**
* APIFunction: numericIf
* Converts a string that appears to be a numeric value into a number.
*
* Returns
* {Number|String} a Number if the passed value is a number, a String
* otherwise.
*/
numericIf: function(value) {
return OpenLayers.String.isNumeric(value) ? parseFloat(value) : value;
}
};
if (!String.prototype.startsWith) {
/**
* APIMethod: String.startsWith
* *Deprecated*. Whether or not a string starts with another string.
*
* Parameters:
* sStart - {String} The string we're testing for.
*
* Returns:
* {Boolean} Whether or not this string starts with the string passed in.
*/
String.prototype.startsWith = function(sStart) {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated",
{'newMethod':'OpenLayers.String.startsWith'}));
return OpenLayers.String.startsWith(this, sStart);
};
}
if (!String.prototype.contains) {
/**
* APIMethod: String.contains
* *Deprecated*. Whether or not a string contains another string.
*
* Parameters:
* str - {String} The string that we're testing for.
*
* Returns:
* {Boolean} Whether or not this string contains with the string passed in.
*/
String.prototype.contains = function(str) {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated",
{'newMethod':'OpenLayers.String.contains'}));
return OpenLayers.String.contains(this, str);
};
}
if (!String.prototype.trim) {
/**
* APIMethod: String.trim
* *Deprecated*. Removes leading and trailing whitespace characters from a string.
*
* Returns:
* {String} A trimmed version of the string - all leading and
* trailing spaces removed
*/
String.prototype.trim = function() {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated",
{'newMethod':'OpenLayers.String.trim'}));
return OpenLayers.String.trim(this);
};
}
if (!String.prototype.camelize) {
/**
* APIMethod: String.camelize
* *Deprecated*. Camel-case a hyphenated string.
* Ex. "chicken-head" becomes "chickenHead", and
* "-chicken-head" becomes "ChickenHead".
*
* Returns:
* {String} The string, camelized
*/
String.prototype.camelize = function() {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated",
{'newMethod':'OpenLayers.String.camelize'}));
return OpenLayers.String.camelize(this);
};
}
/**
* Namespace: OpenLayers.Number
* Contains convenience functions for manipulating numbers.
*/
OpenLayers.Number = {
/**
* Property: decimalSeparator
* Decimal separator to use when formatting numbers.
*/
decimalSeparator: ".",
/**
* Property: thousandsSeparator
* Thousands separator to use when formatting numbers.
*/
thousandsSeparator: ",",
/**
* APIFunction: limitSigDigs
* Limit the number of significant digits on a float.
*
* Parameters:
* num - {Float}
* sig - {Integer}
*
* Returns:
* {Float} The number, rounded to the specified number of significant
* digits.
*/
limitSigDigs: function(num, sig) {
var fig = 0;
if (sig > 0) {
fig = parseFloat(num.toPrecision(sig));
}
return fig;
},
/**
* APIFunction: format
* Formats a number for output.
*
* Parameters:
* num - {Float}
* dec - {Integer} Number of decimal places to round to.
* Defaults to 0. Set to null to leave decimal places unchanged.
* tsep - {String} Thousands separator.
* Default is ",".
* dsep - {String} Decimal separator.
* Default is ".".
*
* Returns:
* {String} A string representing the formatted number.
*/
format: function(num, dec, tsep, dsep) {
dec = (typeof dec != "undefined") ? dec : 0;
tsep = (typeof tsep != "undefined") ? tsep :
OpenLayers.Number.thousandsSeparator;
dsep = (typeof dsep != "undefined") ? dsep :
OpenLayers.Number.decimalSeparator;
if (dec != null) {
num = parseFloat(num.toFixed(dec));
}
var parts = num.toString().split(".");
if (parts.length == 1 && dec == null) {
// integer where we do not want to touch the decimals
dec = 0;
}
var integer = parts[0];
if (tsep) {
var thousands = /(-?[0-9]+)([0-9]{3})/;
while(thousands.test(integer)) {
integer = integer.replace(thousands, "$1" + tsep + "$2");
}
}
var str;
if (dec == 0) {
str = integer;
} else {
var rem = parts.length > 1 ? parts[1] : "0";
if (dec != null) {
rem = rem + new Array(dec - rem.length + 1).join("0");
}
str = integer + dsep + rem;
}
return str;
}
};
if (!Number.prototype.limitSigDigs) {
/**
* APIMethod: Number.limitSigDigs
* *Deprecated*. Limit the number of significant digits on an integer. Does *not*
* work with floats!
*
* Parameters:
* sig - {Integer}
*
* Returns:
* {Integer} The number, rounded to the specified number of significant digits.
* If null, 0, or negative value passed in, returns 0
*/
Number.prototype.limitSigDigs = function(sig) {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated",
{'newMethod':'OpenLayers.Number.limitSigDigs'}));
return OpenLayers.Number.limitSigDigs(this, sig);
};
}
/**
* Namespace: OpenLayers.Function
* Contains convenience functions for function manipulation.
*/
OpenLayers.Function = {
/**
* APIFunction: bind
* Bind a function to an object. Method to easily create closures with
* 'this' altered.
*
* Parameters:
* func - {Function} Input function.
* object - {Object} The object to bind to the input function (as this).
*
* Returns:
* {Function} A closure with 'this' set to the passed in object.
*/
bind: function(func, object) {
// create a reference to all arguments past the second one
var args = Array.prototype.slice.apply(arguments, [2]);
return function() {
// Push on any additional arguments from the actual function call.
// These will come after those sent to the bind call.
var newArgs = args.concat(
Array.prototype.slice.apply(arguments, [0])
);
return func.apply(object, newArgs);
};
},
/**
* APIFunction: bindAsEventListener
* Bind a function to an object, and configure it to receive the event
* object as first parameter when called.
*
* Parameters:
* func - {Function} Input function to serve as an event listener.
* object - {Object} A reference to this.
*
* Returns:
* {Function}
*/
bindAsEventListener: function(func, object) {
return function(event) {
return func.call(object, event || window.event);
};
},
/**
* APIFunction: False
* A simple function to that just does "return false". We use this to
* avoid attaching anonymous functions to DOM event handlers, which
* causes "issues" on IE<8.
*
* Usage:
* document.onclick = OpenLayers.Function.False;
*
* Returns:
* {Boolean}
*/
False : function() {
return false;
},
/**
* APIFunction: True
* A simple function to that just does "return true". We use this to
* avoid attaching anonymous functions to DOM event handlers, which
* causes "issues" on IE<8.
*
* Usage:
* document.onclick = OpenLayers.Function.True;
*
* Returns:
* {Boolean}
*/
True : function() {
return true;
},
/**
* APIFunction: Void
* A reusable function that returns ``undefined``.
*
* Returns:
* {undefined}
*/
Void: function() {}
};
if (!Function.prototype.bind) {
/**
* APIMethod: Function.bind
* *Deprecated*. Bind a function to an object.
* Method to easily create closures with 'this' altered.
*
* Parameters:
* object - {Object} the this parameter
*
* Returns:
* {Function} A closure with 'this' altered to the first
* argument.
*/
Function.prototype.bind = function() {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated",
{'newMethod':'OpenLayers.Function.bind'}));
// new function takes the same arguments with this function up front
Array.prototype.unshift.apply(arguments, [this]);
return OpenLayers.Function.bind.apply(null, arguments);
};
}
if (!Function.prototype.bindAsEventListener) {
/**
* APIMethod: Function.bindAsEventListener
* *Deprecated*. Bind a function to an object, and configure it to receive the
* event object as first parameter when called.
*
* Parameters:
* object - {Object} A reference to this.
*
* Returns:
* {Function}
*/
Function.prototype.bindAsEventListener = function(object) {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated",
{'newMethod':'OpenLayers.Function.bindAsEventListener'}));
return OpenLayers.Function.bindAsEventListener(this, object);
};
}
/**
* Namespace: OpenLayers.Array
* Contains convenience functions for array manipulation.
*/
OpenLayers.Array = {
/**
* APIMethod: filter
* Filter an array. Provides the functionality of the
* Array.prototype.filter extension to the ECMA-262 standard. Where
* available, Array.prototype.filter will be used.
*
* Based on well known example from http://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Global_Objects/Array/filter
*
* Parameters:
* array - {Array} The array to be filtered. This array is not mutated.
* Elements added to this array by the callback will not be visited.
* callback - {Function} A function that is called for each element in
* the array. If this function returns true, the element will be
* included in the return. The function will be called with three
* arguments: the element in the array, the index of that element, and
* the array itself. If the optional caller parameter is specified
* the callback will be called with this set to caller.
* caller - {Object} Optional object to be set as this when the callback
* is called.
*
* Returns:
* {Array} An array of elements from the passed in array for which the
* callback returns true.
*/
filter: function(array, callback, caller) {
var selected = [];
if (Array.prototype.filter) {
selected = array.filter(callback, caller);
} else {
var len = array.length;
if (typeof callback != "function") {
throw new TypeError();
}
for(var i=0; i<len; i++) {
if (i in array) {
var val = array[i];
if (callback.call(caller, val, i, array)) {
selected.push(val);
}
}
}
}
return selected;
}
};
/* ======================================================================
OpenLayers/BaseTypes/Class.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/SingleFile.js
*/
/**
* Constructor: OpenLayers.Class
* Base class used to construct all other classes. Includes support for
* multiple inheritance.
*
* This constructor is new in OpenLayers 2.5. At OpenLayers 3.0, the old
* syntax for creating classes and dealing with inheritance
* will be removed.
*
* To create a new OpenLayers-style class, use the following syntax:
* (code)
* var MyClass = OpenLayers.Class(prototype);
* (end)
*
* To create a new OpenLayers-style class with multiple inheritance, use the
* following syntax:
* (code)
* var MyClass = OpenLayers.Class(Class1, Class2, prototype);
* (end)
*
* Note that instanceof reflection will only reveal Class1 as superclass.
*
*/
OpenLayers.Class = function() {
var len = arguments.length;
var P = arguments[0];
var F = arguments[len-1];
var C = typeof F.initialize == "function" ?
F.initialize :
function(){ P.prototype.initialize.apply(this, arguments); };
if (len > 1) {
var newArgs = [C, P].concat(
Array.prototype.slice.call(arguments).slice(1, len-1), F);
OpenLayers.inherit.apply(null, newArgs);
} else {
C.prototype = F;
}
return C;
};
/**
* Property: isPrototype
* *Deprecated*. This is no longer needed and will be removed at 3.0.
*/
OpenLayers.Class.isPrototype = function () {};
/**
* APIFunction: OpenLayers.create
* *Deprecated*. Old method to create an OpenLayers style class. Use the
* <OpenLayers.Class> constructor instead.
*
* Returns:
* An OpenLayers class
*/
OpenLayers.Class.create = function() {
return function() {
if (arguments && arguments[0] != OpenLayers.Class.isPrototype) {
this.initialize.apply(this, arguments);
}
};
};
/**
* APIFunction: inherit
* *Deprecated*. Old method to inherit from one or more OpenLayers style
* classes. Use the <OpenLayers.Class> constructor instead.
*
* Parameters:
* class - One or more classes can be provided as arguments
*
* Returns:
* An object prototype
*/
OpenLayers.Class.inherit = function (P) {
var C = function() {
P.call(this);
};
var newArgs = [C].concat(Array.prototype.slice.call(arguments));
OpenLayers.inherit.apply(null, newArgs);
return C.prototype;
};
/**
* Function: OpenLayers.inherit
*
* Parameters:
* C - {Object} the class that inherits
* P - {Object} the superclass to inherit from
*
* In addition to the mandatory C and P parameters, an arbitrary number of
* objects can be passed, which will extend C.
*/
OpenLayers.inherit = function(C, P) {
var F = function() {};
F.prototype = P.prototype;
C.prototype = new F;
var i, l, o;
for(i=2, l=arguments.length; i<l; i++) {
o = arguments[i];
if(typeof o === "function") {
o = o.prototype;
}
OpenLayers.Util.extend(C.prototype, o);
}
};
/**
* APIFunction: extend
* Copy all properties of a source object to a destination object. Modifies
* the passed in destination object. Any properties on the source object
* that are set to undefined will not be (re)set on the destination object.
*
* Parameters:
* destination - {Object} The object that will be modified
* source - {Object} The object with properties to be set on the destination
*
* Returns:
* {Object} The destination object.
*/
OpenLayers.Util = OpenLayers.Util || {};
OpenLayers.Util.extend = function(destination, source) {
destination = destination || {};
if (source) {
for (var property in source) {
var value = source[property];
if (value !== undefined) {
destination[property] = value;
}
}
/**
* IE doesn't include the toString property when iterating over an object's
* properties with the for(property in object) syntax. Explicitly check if
* the source has its own toString property.
*/
/*
* FF/Windows < 2.0.0.13 reports "Illegal operation on WrappedNative
* prototype object" when calling hawOwnProperty if the source object
* is an instance of window.Event.
*/
var sourceIsEvt = typeof window.Event == "function"
&& source instanceof window.Event;
if (!sourceIsEvt
&& source.hasOwnProperty && source.hasOwnProperty("toString")) {
destination.toString = source.toString;
}
}
return destination;
};
/* ======================================================================
OpenLayers/Util.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes.js
* @requires OpenLayers/BaseTypes/Bounds.js
* @requires OpenLayers/BaseTypes/Element.js
* @requires OpenLayers/BaseTypes/LonLat.js
* @requires OpenLayers/BaseTypes/Pixel.js
* @requires OpenLayers/BaseTypes/Size.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Namespace: Util
*/
OpenLayers.Util = OpenLayers.Util || {};
/**
* Function: getElement
* This is the old $() from prototype
*
* Parameters:
* e - {String or DOMElement or Window}
* Return:
* {Array(DOMElement)}
*/
OpenLayers.Util.getElement = function() {
var elements = [];
for (var i=0, len=arguments.length; i<len; i++) {
var element = arguments[i];
if (typeof element == 'string') {
element = document.getElementById(element);
}
if (arguments.length == 1) {
return element;
}
elements.push(element);
}
return elements;
};
/**
* Function: isElement
* A cross-browser implementation of "e instanceof Element".
*
* Parameters:
* o - {Object} The object to test.
*
* Returns:
* {Boolean}
*/
OpenLayers.Util.isElement = function(o) {
return !!(o && o.nodeType === 1);
};
/**
* Function: isArray
* Tests that the provided object is an array.
* This test handles the cross-IFRAME case not caught
* by "a instanceof Array" and should be used instead.
*
* Parameters:
* a - {Object} the object test.
*
* Returns
* {Boolean} true if the object is an array.
*/
OpenLayers.Util.isArray = function(a) {
return (Object.prototype.toString.call(a) === '[object Array]');
};
/**
* Maintain existing definition of $.
*/
if(typeof window.$ === "undefined") {
window.$ = OpenLayers.Util.getElement;
}
/**
* Function: removeItem
* Remove an object from an array. Iterates through the array
* to find the item, then removes it.
*
* Parameters:
* array - {Array}
* item - {Object}
*
* Return
* {Array} A reference to the array
*/
OpenLayers.Util.removeItem = function(array, item) {
for(var i = array.length - 1; i >= 0; i--) {
if(array[i] == item) {
array.splice(i,1);
//break;more than once??
}
}
return array;
};
/**
* Function: clearArray
* *Deprecated*. This function will disappear in 3.0.
* Please use "array.length = 0" instead.
*
* Parameters:
* array - {Array}
*/
OpenLayers.Util.clearArray = function(array) {
OpenLayers.Console.warn(
OpenLayers.i18n(
"methodDeprecated", {'newMethod': 'array = []'}
)
);
array.length = 0;
};
/**
* Function: indexOf
* Seems to exist already in FF, but not in MOZ.
*
* Parameters:
* array - {Array}
* obj - {*}
*
* Returns:
* {Integer} The index at, which the first object was found in the array.
* If not found, returns -1.
*/
OpenLayers.Util.indexOf = function(array, obj) {
// use the build-in function if available.
if (typeof array.indexOf == "function") {
return array.indexOf(obj);
} else {
for (var i = 0, len = array.length; i < len; i++) {
if (array[i] == obj) {
return i;
}
}
return -1;
}
};
/**
* Function: modifyDOMElement
*
* Modifies many properties of a DOM element all at once. Passing in
* null to an individual parameter will avoid setting the attribute.
*
* Parameters:
* element - {DOMElement} DOM element to modify.
* id - {String} The element id attribute to set.
* px - {<OpenLayers.Pixel>} The left and top style position.
* sz - {<OpenLayers.Size>} The width and height style attributes.
* position - {String} The position attribute. eg: absolute,
* relative, etc.
* border - {String} The style.border attribute. eg:
* solid black 2px
* overflow - {String} The style.overview attribute.
* opacity - {Float} Fractional value (0.0 - 1.0)
*/
OpenLayers.Util.modifyDOMElement = function(element, id, px, sz, position,
border, overflow, opacity) {
if (id) {
element.id = id;
}
if (px) {
element.style.left = px.x + "px";
element.style.top = px.y + "px";
}
if (sz) {
element.style.width = sz.w + "px";
element.style.height = sz.h + "px";
}
if (position) {
element.style.position = position;
}
if (border) {
element.style.border = border;
}
if (overflow) {
element.style.overflow = overflow;
}
if (parseFloat(opacity) >= 0.0 && parseFloat(opacity) < 1.0) {
element.style.filter = 'alpha(opacity=' + (opacity * 100) + ')';
element.style.opacity = opacity;
} else if (parseFloat(opacity) == 1.0) {
element.style.filter = '';
element.style.opacity = '';
}
};
/**
* Function: createDiv
* Creates a new div and optionally set some standard attributes.
* Null may be passed to each parameter if you do not wish to
* set a particular attribute.
* Note - zIndex is NOT set on the resulting div.
*
* Parameters:
* id - {String} An identifier for this element. If no id is
* passed an identifier will be created
* automatically.
* px - {<OpenLayers.Pixel>} The element left and top position.
* sz - {<OpenLayers.Size>} The element width and height.
* imgURL - {String} A url pointing to an image to use as a
* background image.
* position - {String} The style.position value. eg: absolute,
* relative etc.
* border - {String} The the style.border value.
* eg: 2px solid black
* overflow - {String} The style.overflow value. Eg. hidden
* opacity - {Float} Fractional value (0.0 - 1.0)
*
* Returns:
* {DOMElement} A DOM Div created with the specified attributes.
*/
OpenLayers.Util.createDiv = function(id, px, sz, imgURL, position,
border, overflow, opacity) {
var dom = document.createElement('div');
if (imgURL) {
dom.style.backgroundImage = 'url(' + imgURL + ')';
}
//set generic properties
if (!id) {
id = OpenLayers.Util.createUniqueID("OpenLayersDiv");
}
if (!position) {
position = "absolute";
}
OpenLayers.Util.modifyDOMElement(dom, id, px, sz, position,
border, overflow, opacity);
return dom;
};
/**
* Function: createImage
* Creates an img element with specific attribute values.
*
* Parameters:
* id - {String} The id field for the img. If none assigned one will be
* automatically generated.
* px - {<OpenLayers.Pixel>} The left and top positions.
* sz - {<OpenLayers.Size>} The style.width and style.height values.
* imgURL - {String} The url to use as the image source.
* position - {String} The style.position value.
* border - {String} The border to place around the image.
* opacity - {Float} Fractional value (0.0 - 1.0)
* delayDisplay - {Boolean} If true waits until the image has been
* loaded.
*
* Returns:
* {DOMElement} A DOM Image created with the specified attributes.
*/
OpenLayers.Util.createImage = function(id, px, sz, imgURL, position, border,
opacity, delayDisplay) {
var image = document.createElement("img");
//set generic properties
if (!id) {
id = OpenLayers.Util.createUniqueID("OpenLayersDiv");
}
if (!position) {
position = "relative";
}
OpenLayers.Util.modifyDOMElement(image, id, px, sz, position,
border, null, opacity);
if(delayDisplay) {
image.style.display = "none";
OpenLayers.Event.observe(image, "load",
OpenLayers.Function.bind(OpenLayers.Util.onImageLoad, image));
OpenLayers.Event.observe(image, "error",
OpenLayers.Function.bind(OpenLayers.Util.onImageLoadError, image));
}
//set special properties
image.style.alt = id;
image.galleryImg = "no";
if (imgURL) {
image.src = imgURL;
}
return image;
};
/**
* Function: setOpacity
* *Deprecated*. This function has been deprecated. Instead, please use
* <OpenLayers.Util.modifyDOMElement>
* or
* <OpenLayers.Util.modifyAlphaImageDiv>
*
* Set the opacity of a DOM Element
* Note that for this function to work in IE, elements must "have layout"
* according to:
* http://msdn.microsoft.com/workshop/author/dhtml/reference/properties/haslayout.asp
*
* Parameters:
* element - {DOMElement} Set the opacity on this DOM element
* opacity - {Float} Opacity value (0.0 - 1.0)
*/
OpenLayers.Util.setOpacity = function(element, opacity) {
OpenLayers.Util.modifyDOMElement(element, null, null, null,
null, null, null, opacity);
};
/**
* Function: onImageLoad
* Bound to image load events. For all images created with <createImage> or
* <createAlphaImageDiv>, this function will be bound to the load event.
*/
OpenLayers.Util.onImageLoad = function() {
// The complex check here is to solve issues described in #480.
// Every time a map view changes, it increments the 'viewRequestID'
// property. As the requests for the images for the new map view are sent
// out, they are tagged with this unique viewRequestID.
//
// If an image has no viewRequestID property set, we display it regardless,
// but if it does have a viewRequestID property, we check that it matches
// the viewRequestID set on the map.
//
// If the viewRequestID on the map has changed, that means that the user
// has changed the map view since this specific request was sent out, and
// therefore this tile does not need to be displayed (so we do not execute
// this code that turns its display on).
//
if (!this.viewRequestID ||
(this.map && this.viewRequestID == this.map.viewRequestID)) {
this.style.display = "";
}
OpenLayers.Element.removeClass(this, "olImageLoadError");
};
/**
* Property: IMAGE_RELOAD_ATTEMPTS
* {Integer} How many times should we try to reload an image before giving up?
* Default is 0
*/
OpenLayers.IMAGE_RELOAD_ATTEMPTS = 0;
/**
* Function: onImageLoadError
*/
OpenLayers.Util.onImageLoadError = function() {
this._attempts = (this._attempts) ? (this._attempts + 1) : 1;
if (this._attempts <= OpenLayers.IMAGE_RELOAD_ATTEMPTS) {
var urls = this.urls;
if (urls && OpenLayers.Util.isArray(urls) && urls.length > 1){
var src = this.src.toString();
var current_url, k;
for (k = 0; current_url = urls[k]; k++){
if(src.indexOf(current_url) != -1){
break;
}
}
var guess = Math.floor(urls.length * Math.random());
var new_url = urls[guess];
k = 0;
while(new_url == current_url && k++ < 4){
guess = Math.floor(urls.length * Math.random());
new_url = urls[guess];
}
this.src = src.replace(current_url, new_url);
} else {
this.src = this.src;
}
} else {
OpenLayers.Element.addClass(this, "olImageLoadError");
}
this.style.display = "";
};
/**
* Property: alphaHackNeeded
* {Boolean} true if the png alpha hack is necessary and possible, false otherwise.
*/
OpenLayers.Util.alphaHackNeeded = null;
/**
* Function: alphaHack
* Checks whether it's necessary (and possible) to use the png alpha
* hack which allows alpha transparency for png images under Internet
* Explorer.
*
* Returns:
* {Boolean} true if the png alpha hack is necessary and possible, false otherwise.
*/
OpenLayers.Util.alphaHack = function() {
if (OpenLayers.Util.alphaHackNeeded == null) {
var arVersion = navigator.appVersion.split("MSIE");
var version = parseFloat(arVersion[1]);
var filter = false;
// IEs4Lin dies when trying to access document.body.filters, because
// the property is there, but requires a DLL that can't be provided. This
// means that we need to wrap this in a try/catch so that this can
// continue.
try {
filter = !!(document.body.filters);
} catch (e) {}
OpenLayers.Util.alphaHackNeeded = (filter &&
(version >= 5.5) && (version < 7));
}
return OpenLayers.Util.alphaHackNeeded;
};
/**
* Function: modifyAlphaImageDiv
*
* Parameters:
* div - {DOMElement} Div containing Alpha-adjusted Image
* id - {String}
* px - {<OpenLayers.Pixel>}
* sz - {<OpenLayers.Size>}
* imgURL - {String}
* position - {String}
* border - {String}
* sizing - {String} 'crop', 'scale', or 'image'. Default is "scale"
* opacity - {Float} Fractional value (0.0 - 1.0)
*/
OpenLayers.Util.modifyAlphaImageDiv = function(div, id, px, sz, imgURL,
position, border, sizing,
opacity) {
OpenLayers.Util.modifyDOMElement(div, id, px, sz, position,
null, null, opacity);
var img = div.childNodes[0];
if (imgURL) {
img.src = imgURL;
}
OpenLayers.Util.modifyDOMElement(img, div.id + "_innerImage", null, sz,
"relative", border);
if (OpenLayers.Util.alphaHack()) {
if(div.style.display != "none") {
div.style.display = "inline-block";
}
if (sizing == null) {
sizing = "scale";
}
div.style.filter = "progid:DXImageTransform.Microsoft" +
".AlphaImageLoader(src='" + img.src + "', " +
"sizingMethod='" + sizing + "')";
if (parseFloat(div.style.opacity) >= 0.0 &&
parseFloat(div.style.opacity) < 1.0) {
div.style.filter += " alpha(opacity=" + div.style.opacity * 100 + ")";
}
img.style.filter = "alpha(opacity=0)";
}
};
/**
* Function: createAlphaImageDiv
*
* Parameters:
* id - {String}
* px - {<OpenLayers.Pixel>}
* sz - {<OpenLayers.Size>}
* imgURL - {String}
* position - {String}
* border - {String}
* sizing - {String} 'crop', 'scale', or 'image'. Default is "scale"
* opacity - {Float} Fractional value (0.0 - 1.0)
* delayDisplay - {Boolean} If true waits until the image has been
* loaded.
*
* Returns:
* {DOMElement} A DOM Div created with a DOM Image inside it. If the hack is
* needed for transparency in IE, it is added.
*/
OpenLayers.Util.createAlphaImageDiv = function(id, px, sz, imgURL,
position, border, sizing,
opacity, delayDisplay) {
var div = OpenLayers.Util.createDiv();
var img = OpenLayers.Util.createImage(null, null, null, null, null, null,
null, false);
div.appendChild(img);
if (delayDisplay) {
img.style.display = "none";
OpenLayers.Event.observe(img, "load",
OpenLayers.Function.bind(OpenLayers.Util.onImageLoad, div));
OpenLayers.Event.observe(img, "error",
OpenLayers.Function.bind(OpenLayers.Util.onImageLoadError, div));
}
OpenLayers.Util.modifyAlphaImageDiv(div, id, px, sz, imgURL, position,
border, sizing, opacity);
return div;
};
/**
* Function: upperCaseObject
* Creates a new hashtable and copies over all the keys from the
* passed-in object, but storing them under an uppercased
* version of the key at which they were stored.
*
* Parameters:
* object - {Object}
*
* Returns:
* {Object} A new Object with all the same keys but uppercased
*/
OpenLayers.Util.upperCaseObject = function (object) {
var uObject = {};
for (var key in object) {
uObject[key.toUpperCase()] = object[key];
}
return uObject;
};
/**
* Function: applyDefaults
* Takes an object and copies any properties that don't exist from
* another properties, by analogy with OpenLayers.Util.extend() from
* Prototype.js.
*
* Parameters:
* to - {Object} The destination object.
* from - {Object} The source object. Any properties of this object that
* are undefined in the to object will be set on the to object.
*
* Returns:
* {Object} A reference to the to object. Note that the to argument is modified
* in place and returned by this function.
*/
OpenLayers.Util.applyDefaults = function (to, from) {
to = to || {};
/*
* FF/Windows < 2.0.0.13 reports "Illegal operation on WrappedNative
* prototype object" when calling hawOwnProperty if the source object is an
* instance of window.Event.
*/
var fromIsEvt = typeof window.Event == "function"
&& from instanceof window.Event;
for (var key in from) {
if (to[key] === undefined ||
(!fromIsEvt && from.hasOwnProperty
&& from.hasOwnProperty(key) && !to.hasOwnProperty(key))) {
to[key] = from[key];
}
}
/**
* IE doesn't include the toString property when iterating over an object's
* properties with the for(property in object) syntax. Explicitly check if
* the source has its own toString property.
*/
if(!fromIsEvt && from && from.hasOwnProperty
&& from.hasOwnProperty('toString') && !to.hasOwnProperty('toString')) {
to.toString = from.toString;
}
return to;
};
/**
* Function: getParameterString
*
* Parameters:
* params - {Object}
*
* Returns:
* {String} A concatenation of the properties of an object in
* http parameter notation.
* (ex. <i>"key1=value1&key2=value2&key3=value3"</i>)
* If a parameter is actually a list, that parameter will then
* be set to a comma-seperated list of values (foo,bar) instead
* of being URL escaped (foo%3Abar).
*/
OpenLayers.Util.getParameterString = function(params) {
var paramsArray = [];
for (var key in params) {
var value = params[key];
if ((value != null) && (typeof value != 'function')) {
var encodedValue;
if (typeof value == 'object' && value.constructor == Array) {
/* value is an array; encode items and separate with "," */
var encodedItemArray = [];
var item;
for (var itemIndex=0, len=value.length; itemIndex<len; itemIndex++) {
item = value[itemIndex];
encodedItemArray.push(encodeURIComponent(
(item === null || item === undefined) ? "" : item)
);
}
encodedValue = encodedItemArray.join(",");
}
else {
/* value is a string; simply encode */
encodedValue = encodeURIComponent(value);
}
paramsArray.push(encodeURIComponent(key) + "=" + encodedValue);
}
}
return paramsArray.join("&");
};
/**
* Function: urlAppend
* Appends a parameter string to a url. This function includes the logic for
* using the appropriate character (none, & or ?) to append to the url before
* appending the param string.
*
* Parameters:
* url - {String} The url to append to
* paramStr - {String} The param string to append
*
* Returns:
* {String} The new url
*/
OpenLayers.Util.urlAppend = function(url, paramStr) {
var newUrl = url;
if(paramStr) {
var parts = (url + " ").split(/[?&]/);
newUrl += (parts.pop() === " " ?
paramStr :
parts.length ? "&" + paramStr : "?" + paramStr);
}
return newUrl;
};
/**
* Property: ImgPath
* {String} Default is ''.
*/
OpenLayers.ImgPath = '';
/**
* Function: getImagesLocation
*
* Returns:
* {String} The fully formatted image location string
*/
OpenLayers.Util.getImagesLocation = function() {
return OpenLayers.ImgPath || (OpenLayers._getScriptLocation() + "img/");
};
/**
* Function: Try
* Execute functions until one of them doesn't throw an error.
* Capitalized because "try" is a reserved word in JavaScript.
* Taken directly from OpenLayers.Util.Try()
*
* Parameters:
* [*] - {Function} Any number of parameters may be passed to Try()
* It will attempt to execute each of them until one of them
* successfully executes.
* If none executes successfully, returns null.
*
* Returns:
* {*} The value returned by the first successfully executed function.
*/
OpenLayers.Util.Try = function() {
var returnValue = null;
for (var i=0, len=arguments.length; i<len; i++) {
var lambda = arguments[i];
try {
returnValue = lambda();
break;
} catch (e) {}
}
return returnValue;
};
/**
* Function: getXmlNodeValue
*
* Parameters:
* node - {XMLNode}
*
* Returns:
* {String} The text value of the given node, without breaking in firefox or IE
*/
OpenLayers.Util.getXmlNodeValue = function(node) {
var val = null;
OpenLayers.Util.Try(
function() {
val = node.text;
if (!val) {
val = node.textContent;
}
if (!val) {
val = node.firstChild.nodeValue;
}
},
function() {
val = node.textContent;
});
return val;
};
/**
* Function: mouseLeft
*
* Parameters:
* evt - {Event}
* div - {HTMLDivElement}
*
* Returns:
* {Boolean}
*/
OpenLayers.Util.mouseLeft = function (evt, div) {
// start with the element to which the mouse has moved
var target = (evt.relatedTarget) ? evt.relatedTarget : evt.toElement;
// walk up the DOM tree.
while (target != div && target != null) {
target = target.parentNode;
}
// if the target we stop at isn't the div, then we've left the div.
return (target != div);
};
/**
* Property: precision
* {Number} The number of significant digits to retain to avoid
* floating point precision errors.
*
* We use 14 as a "safe" default because, although IEEE 754 double floats
* (standard on most modern operating systems) support up to about 16
* significant digits, 14 significant digits are sufficient to represent
* sub-millimeter accuracy in any coordinate system that anyone is likely to
* use with OpenLayers.
*
* If DEFAULT_PRECISION is set to 0, the original non-truncating behavior
* of OpenLayers <2.8 is preserved. Be aware that this will cause problems
* with certain projections, e.g. spherical Mercator.
*
*/
OpenLayers.Util.DEFAULT_PRECISION = 14;
/**
* Function: toFloat
* Convenience method to cast an object to a Number, rounded to the
* desired floating point precision.
*
* Parameters:
* number - {Number} The number to cast and round.
* precision - {Number} An integer suitable for use with
* Number.toPrecision(). Defaults to OpenLayers.Util.DEFAULT_PRECISION.
* If set to 0, no rounding is performed.
*
* Returns:
* {Number} The cast, rounded number.
*/
OpenLayers.Util.toFloat = function (number, precision) {
if (precision == null) {
precision = OpenLayers.Util.DEFAULT_PRECISION;
}
if (typeof number !== "number") {
number = parseFloat(number);
}
return precision === 0 ? number :
parseFloat(number.toPrecision(precision));
};
/**
* Function: rad
*
* Parameters:
* x - {Float}
*
* Returns:
* {Float}
*/
OpenLayers.Util.rad = function(x) {return x*Math.PI/180;};
/**
* Function: deg
*
* Parameters:
* x - {Float}
*
* Returns:
* {Float}
*/
OpenLayers.Util.deg = function(x) {return x*180/Math.PI;};
/**
* Property: VincentyConstants
* {Object} Constants for Vincenty functions.
*/
OpenLayers.Util.VincentyConstants = {
a: 6378137,
b: 6356752.3142,
f: 1/298.257223563
};
/**
* APIFunction: distVincenty
* Given two objects representing points with geographic coordinates, this
* calculates the distance between those points on the surface of an
* ellipsoid.
*
* Parameters:
* p1 - {<OpenLayers.LonLat>} (or any object with both .lat, .lon properties)
* p2 - {<OpenLayers.LonLat>} (or any object with both .lat, .lon properties)
*
* Returns:
* {Float} The distance (in km) between the two input points as measured on an
* ellipsoid. Note that the input point objects must be in geographic
* coordinates (decimal degrees) and the return distance is in kilometers.
*/
OpenLayers.Util.distVincenty = function(p1, p2) {
var ct = OpenLayers.Util.VincentyConstants;
var a = ct.a, b = ct.b, f = ct.f;
var L = OpenLayers.Util.rad(p2.lon - p1.lon);
var U1 = Math.atan((1-f) * Math.tan(OpenLayers.Util.rad(p1.lat)));
var U2 = Math.atan((1-f) * Math.tan(OpenLayers.Util.rad(p2.lat)));
var sinU1 = Math.sin(U1), cosU1 = Math.cos(U1);
var sinU2 = Math.sin(U2), cosU2 = Math.cos(U2);
var lambda = L, lambdaP = 2*Math.PI;
var iterLimit = 20;
while (Math.abs(lambda-lambdaP) > 1e-12 && --iterLimit>0) {
var sinLambda = Math.sin(lambda), cosLambda = Math.cos(lambda);
var sinSigma = Math.sqrt((cosU2*sinLambda) * (cosU2*sinLambda) +
(cosU1*sinU2-sinU1*cosU2*cosLambda) * (cosU1*sinU2-sinU1*cosU2*cosLambda));
if (sinSigma==0) {
return 0; // co-incident points
}
var cosSigma = sinU1*sinU2 + cosU1*cosU2*cosLambda;
var sigma = Math.atan2(sinSigma, cosSigma);
var alpha = Math.asin(cosU1 * cosU2 * sinLambda / sinSigma);
var cosSqAlpha = Math.cos(alpha) * Math.cos(alpha);
var cos2SigmaM = cosSigma - 2*sinU1*sinU2/cosSqAlpha;
var C = f/16*cosSqAlpha*(4+f*(4-3*cosSqAlpha));
lambdaP = lambda;
lambda = L + (1-C) * f * Math.sin(alpha) *
(sigma + C*sinSigma*(cos2SigmaM+C*cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)));
}
if (iterLimit==0) {
return NaN; // formula failed to converge
}
var uSq = cosSqAlpha * (a*a - b*b) / (b*b);
var A = 1 + uSq/16384*(4096+uSq*(-768+uSq*(320-175*uSq)));
var B = uSq/1024 * (256+uSq*(-128+uSq*(74-47*uSq)));
var deltaSigma = B*sinSigma*(cos2SigmaM+B/4*(cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)-
B/6*cos2SigmaM*(-3+4*sinSigma*sinSigma)*(-3+4*cos2SigmaM*cos2SigmaM)));
var s = b*A*(sigma-deltaSigma);
var d = s.toFixed(3)/1000; // round to 1mm precision
return d;
};
/**
* APIFunction: destinationVincenty
* Calculate destination point given start point lat/long (numeric degrees),
* bearing (numeric degrees) & distance (in m).
* Adapted from Chris Veness work, see
* http://www.movable-type.co.uk/scripts/latlong-vincenty-direct.html
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>} (or any object with both .lat, .lon
* properties) The start point.
* brng - {Float} The bearing (degrees).
* dist - {Float} The ground distance (meters).
*
* Returns:
* {<OpenLayers.LonLat>} The destination point.
*/
OpenLayers.Util.destinationVincenty = function(lonlat, brng, dist) {
var u = OpenLayers.Util;
var ct = u.VincentyConstants;
var a = ct.a, b = ct.b, f = ct.f;
var lon1 = lonlat.lon;
var lat1 = lonlat.lat;
var s = dist;
var alpha1 = u.rad(brng);
var sinAlpha1 = Math.sin(alpha1);
var cosAlpha1 = Math.cos(alpha1);
var tanU1 = (1-f) * Math.tan(u.rad(lat1));
var cosU1 = 1 / Math.sqrt((1 + tanU1*tanU1)), sinU1 = tanU1*cosU1;
var sigma1 = Math.atan2(tanU1, cosAlpha1);
var sinAlpha = cosU1 * sinAlpha1;
var cosSqAlpha = 1 - sinAlpha*sinAlpha;
var uSq = cosSqAlpha * (a*a - b*b) / (b*b);
var A = 1 + uSq/16384*(4096+uSq*(-768+uSq*(320-175*uSq)));
var B = uSq/1024 * (256+uSq*(-128+uSq*(74-47*uSq)));
var sigma = s / (b*A), sigmaP = 2*Math.PI;
while (Math.abs(sigma-sigmaP) > 1e-12) {
var cos2SigmaM = Math.cos(2*sigma1 + sigma);
var sinSigma = Math.sin(sigma);
var cosSigma = Math.cos(sigma);
var deltaSigma = B*sinSigma*(cos2SigmaM+B/4*(cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)-
B/6*cos2SigmaM*(-3+4*sinSigma*sinSigma)*(-3+4*cos2SigmaM*cos2SigmaM)));
sigmaP = sigma;
sigma = s / (b*A) + deltaSigma;
}
var tmp = sinU1*sinSigma - cosU1*cosSigma*cosAlpha1;
var lat2 = Math.atan2(sinU1*cosSigma + cosU1*sinSigma*cosAlpha1,
(1-f)*Math.sqrt(sinAlpha*sinAlpha + tmp*tmp));
var lambda = Math.atan2(sinSigma*sinAlpha1, cosU1*cosSigma - sinU1*sinSigma*cosAlpha1);
var C = f/16*cosSqAlpha*(4+f*(4-3*cosSqAlpha));
var L = lambda - (1-C) * f * sinAlpha *
(sigma + C*sinSigma*(cos2SigmaM+C*cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)));
var revAz = Math.atan2(sinAlpha, -tmp); // final bearing
return new OpenLayers.LonLat(lon1+u.deg(L), u.deg(lat2));
};
/**
* Function: getParameters
* Parse the parameters from a URL or from the current page itself into a
* JavaScript Object. Note that parameter values with commas are separated
* out into an Array.
*
* Parameters:
* url - {String} Optional url used to extract the query string.
* If url is null or is not supplied, query string is taken
* from the page location.
*
* Returns:
* {Object} An object of key/value pairs from the query string.
*/
OpenLayers.Util.getParameters = function(url) {
// if no url specified, take it from the location bar
url = (url === null || url === undefined) ? window.location.href : url;
//parse out parameters portion of url string
var paramsString = "";
if (OpenLayers.String.contains(url, '?')) {
var start = url.indexOf('?') + 1;
var end = OpenLayers.String.contains(url, "#") ?
url.indexOf('#') : url.length;
paramsString = url.substring(start, end);
}
var parameters = {};
var pairs = paramsString.split(/[&;]/);
for(var i=0, len=pairs.length; i<len; ++i) {
var keyValue = pairs[i].split('=');
if (keyValue[0]) {
var key = keyValue[0];
try {
key = decodeURIComponent(key);
} catch (err) {
key = unescape(key);
}
// being liberal by replacing "+" with " "
var value = (keyValue[1] || '').replace(/\+/g, " ");
try {
value = decodeURIComponent(value);
} catch (err) {
value = unescape(value);
}
// follow OGC convention of comma delimited values
value = value.split(",");
//if there's only one value, do not return as array
if (value.length == 1) {
value = value[0];
}
parameters[key] = value;
}
}
return parameters;
};
/**
* Function: getArgs
* *Deprecated*. Will be removed in 3.0. Please use instead
* <OpenLayers.Util.getParameters>
*
* Parameters:
* url - {String} Optional url used to extract the query string.
* If null, query string is taken from page location.
*
* Returns:
* {Object} An object of key/value pairs from the query string.
*/
OpenLayers.Util.getArgs = function(url) {
OpenLayers.Console.warn(
OpenLayers.i18n(
"methodDeprecated", {'newMethod': 'OpenLayers.Util.getParameters'}
)
);
return OpenLayers.Util.getParameters(url);
};
/**
* Property: lastSeqID
* {Integer} The ever-incrementing count variable.
* Used for generating unique ids.
*/
OpenLayers.Util.lastSeqID = 0;
/**
* Function: createUniqueID
* Create a unique identifier for this session. Each time this function
* is called, a counter is incremented. The return will be the optional
* prefix (defaults to "id_") appended with the counter value.
*
* Parameters:
* prefix {String} Optionsal string to prefix unique id. Default is "id_".
*
* Returns:
* {String} A unique id string, built on the passed in prefix.
*/
OpenLayers.Util.createUniqueID = function(prefix) {
if (prefix == null) {
prefix = "id_";
}
OpenLayers.Util.lastSeqID += 1;
return prefix + OpenLayers.Util.lastSeqID;
};
/**
* Constant: INCHES_PER_UNIT
* {Object} Constant inches per unit -- borrowed from MapServer mapscale.c
* derivation of nautical miles from http://en.wikipedia.org/wiki/Nautical_mile
* Includes the full set of units supported by CS-MAP (http://trac.osgeo.org/csmap/)
* and PROJ.4 (http://trac.osgeo.org/proj/)
* The hardcoded table is maintain in a CS-MAP source code module named CSdataU.c
* The hardcoded table of PROJ.4 units are in pj_units.c.
*/
OpenLayers.INCHES_PER_UNIT = {
'inches': 1.0,
'ft': 12.0,
'mi': 63360.0,
'm': 39.3701,
'km': 39370.1,
'dd': 4374754,
'yd': 36
};
OpenLayers.INCHES_PER_UNIT["in"]= OpenLayers.INCHES_PER_UNIT.inches;
OpenLayers.INCHES_PER_UNIT["degrees"] = OpenLayers.INCHES_PER_UNIT.dd;
OpenLayers.INCHES_PER_UNIT["nmi"] = 1852 * OpenLayers.INCHES_PER_UNIT.m;
// Units from CS-Map
OpenLayers.METERS_PER_INCH = 0.02540005080010160020;
OpenLayers.Util.extend(OpenLayers.INCHES_PER_UNIT, {
"Inch": OpenLayers.INCHES_PER_UNIT.inches,
"Meter": 1.0 / OpenLayers.METERS_PER_INCH, //EPSG:9001
"Foot": 0.30480060960121920243 / OpenLayers.METERS_PER_INCH, //EPSG:9003
"IFoot": 0.30480000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9002
"ClarkeFoot": 0.3047972651151 / OpenLayers.METERS_PER_INCH, //EPSG:9005
"SearsFoot": 0.30479947153867624624 / OpenLayers.METERS_PER_INCH, //EPSG:9041
"GoldCoastFoot": 0.30479971018150881758 / OpenLayers.METERS_PER_INCH, //EPSG:9094
"IInch": 0.02540000000000000000 / OpenLayers.METERS_PER_INCH,
"MicroInch": 0.00002540000000000000 / OpenLayers.METERS_PER_INCH,
"Mil": 0.00000002540000000000 / OpenLayers.METERS_PER_INCH,
"Centimeter": 0.01000000000000000000 / OpenLayers.METERS_PER_INCH,
"Kilometer": 1000.00000000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9036
"Yard": 0.91440182880365760731 / OpenLayers.METERS_PER_INCH,
"SearsYard": 0.914398414616029 / OpenLayers.METERS_PER_INCH, //EPSG:9040
"IndianYard": 0.91439853074444079983 / OpenLayers.METERS_PER_INCH, //EPSG:9084
"IndianYd37": 0.91439523 / OpenLayers.METERS_PER_INCH, //EPSG:9085
"IndianYd62": 0.9143988 / OpenLayers.METERS_PER_INCH, //EPSG:9086
"IndianYd75": 0.9143985 / OpenLayers.METERS_PER_INCH, //EPSG:9087
"IndianFoot": 0.30479951 / OpenLayers.METERS_PER_INCH, //EPSG:9080
"IndianFt37": 0.30479841 / OpenLayers.METERS_PER_INCH, //EPSG:9081
"IndianFt62": 0.3047996 / OpenLayers.METERS_PER_INCH, //EPSG:9082
"IndianFt75": 0.3047995 / OpenLayers.METERS_PER_INCH, //EPSG:9083
"Mile": 1609.34721869443738887477 / OpenLayers.METERS_PER_INCH,
"IYard": 0.91440000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9096
"IMile": 1609.34400000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9093
"NautM": 1852.00000000000000000000 / OpenLayers.METERS_PER_INCH, //EPSG:9030
"Lat-66": 110943.316488932731 / OpenLayers.METERS_PER_INCH,
"Lat-83": 110946.25736872234125 / OpenLayers.METERS_PER_INCH,
"Decimeter": 0.10000000000000000000 / OpenLayers.METERS_PER_INCH,
"Millimeter": 0.00100000000000000000 / OpenLayers.METERS_PER_INCH,
"Dekameter": 10.00000000000000000000 / OpenLayers.METERS_PER_INCH,
"Decameter": 10.00000000000000000000 / OpenLayers.METERS_PER_INCH,
"Hectometer": 100.00000000000000000000 / OpenLayers.METERS_PER_INCH,
"GermanMeter": 1.0000135965 / OpenLayers.METERS_PER_INCH, //EPSG:9031
"CaGrid": 0.999738 / OpenLayers.METERS_PER_INCH,
"ClarkeChain": 20.1166194976 / OpenLayers.METERS_PER_INCH, //EPSG:9038
"GunterChain": 20.11684023368047 / OpenLayers.METERS_PER_INCH, //EPSG:9033
"BenoitChain": 20.116782494375872 / OpenLayers.METERS_PER_INCH, //EPSG:9062
"SearsChain": 20.11676512155 / OpenLayers.METERS_PER_INCH, //EPSG:9042
"ClarkeLink": 0.201166194976 / OpenLayers.METERS_PER_INCH, //EPSG:9039
"GunterLink": 0.2011684023368047 / OpenLayers.METERS_PER_INCH, //EPSG:9034
"BenoitLink": 0.20116782494375872 / OpenLayers.METERS_PER_INCH, //EPSG:9063
"SearsLink": 0.2011676512155 / OpenLayers.METERS_PER_INCH, //EPSG:9043
"Rod": 5.02921005842012 / OpenLayers.METERS_PER_INCH,
"IntnlChain": 20.1168 / OpenLayers.METERS_PER_INCH, //EPSG:9097
"IntnlLink": 0.201168 / OpenLayers.METERS_PER_INCH, //EPSG:9098
"Perch": 5.02921005842012 / OpenLayers.METERS_PER_INCH,
"Pole": 5.02921005842012 / OpenLayers.METERS_PER_INCH,
"Furlong": 201.1684023368046 / OpenLayers.METERS_PER_INCH,
"Rood": 3.778266898 / OpenLayers.METERS_PER_INCH,
"CapeFoot": 0.3047972615 / OpenLayers.METERS_PER_INCH,
"Brealey": 375.00000000000000000000 / OpenLayers.METERS_PER_INCH,
"ModAmFt": 0.304812252984505969011938 / OpenLayers.METERS_PER_INCH,
"Fathom": 1.8288 / OpenLayers.METERS_PER_INCH,
"NautM-UK": 1853.184 / OpenLayers.METERS_PER_INCH,
"50kilometers": 50000.0 / OpenLayers.METERS_PER_INCH,
"150kilometers": 150000.0 / OpenLayers.METERS_PER_INCH
});
//unit abbreviations supported by PROJ.4
OpenLayers.Util.extend(OpenLayers.INCHES_PER_UNIT, {
"mm": OpenLayers.INCHES_PER_UNIT["Meter"] / 1000.0,
"cm": OpenLayers.INCHES_PER_UNIT["Meter"] / 100.0,
"dm": OpenLayers.INCHES_PER_UNIT["Meter"] * 100.0,
"km": OpenLayers.INCHES_PER_UNIT["Meter"] * 1000.0,
"kmi": OpenLayers.INCHES_PER_UNIT["nmi"], //International Nautical Mile
"fath": OpenLayers.INCHES_PER_UNIT["Fathom"], //International Fathom
"ch": OpenLayers.INCHES_PER_UNIT["IntnlChain"], //International Chain
"link": OpenLayers.INCHES_PER_UNIT["IntnlLink"], //International Link
"us-in": OpenLayers.INCHES_PER_UNIT["inches"], //U.S. Surveyor's Inch
"us-ft": OpenLayers.INCHES_PER_UNIT["Foot"], //U.S. Surveyor's Foot
"us-yd": OpenLayers.INCHES_PER_UNIT["Yard"], //U.S. Surveyor's Yard
"us-ch": OpenLayers.INCHES_PER_UNIT["GunterChain"], //U.S. Surveyor's Chain
"us-mi": OpenLayers.INCHES_PER_UNIT["Mile"], //U.S. Surveyor's Statute Mile
"ind-yd": OpenLayers.INCHES_PER_UNIT["IndianYd37"], //Indian Yard
"ind-ft": OpenLayers.INCHES_PER_UNIT["IndianFt37"], //Indian Foot
"ind-ch": 20.11669506 / OpenLayers.METERS_PER_INCH //Indian Chain
});
/**
* Constant: DOTS_PER_INCH
* {Integer} 72 (A sensible default)
*/
OpenLayers.DOTS_PER_INCH = 72;
/**
* Function: normalizeScale
*
* Parameters:
* scale - {float}
*
* Returns:
* {Float} A normalized scale value, in 1 / X format.
* This means that if a value less than one ( already 1/x) is passed
* in, it just returns scale directly. Otherwise, it returns
* 1 / scale
*/
OpenLayers.Util.normalizeScale = function (scale) {
var normScale = (scale > 1.0) ? (1.0 / scale)
: scale;
return normScale;
};
/**
* Function: getResolutionFromScale
*
* Parameters:
* scale - {Float}
* units - {String} Index into OpenLayers.INCHES_PER_UNIT hashtable.
* Default is degrees
*
* Returns:
* {Float} The corresponding resolution given passed-in scale and unit
* parameters. If the given scale is falsey, the returned resolution will
* be undefined.
*/
OpenLayers.Util.getResolutionFromScale = function (scale, units) {
var resolution;
if (scale) {
if (units == null) {
units = "degrees";
}
var normScale = OpenLayers.Util.normalizeScale(scale);
resolution = 1 / (normScale * OpenLayers.INCHES_PER_UNIT[units]
* OpenLayers.DOTS_PER_INCH);
}
return resolution;
};
/**
* Function: getScaleFromResolution
*
* Parameters:
* resolution - {Float}
* units - {String} Index into OpenLayers.INCHES_PER_UNIT hashtable.
* Default is degrees
*
* Returns:
* {Float} The corresponding scale given passed-in resolution and unit
* parameters.
*/
OpenLayers.Util.getScaleFromResolution = function (resolution, units) {
if (units == null) {
units = "degrees";
}
var scale = resolution * OpenLayers.INCHES_PER_UNIT[units] *
OpenLayers.DOTS_PER_INCH;
return scale;
};
/**
* Function: safeStopPropagation
* *Deprecated*. This function has been deprecated. Please use directly
* <OpenLayers.Event.stop> passing 'true' as the 2nd
* argument (preventDefault)
*
* Safely stop the propagation of an event *without* preventing
* the default browser action from occurring.
*
* Parameter:
* evt - {Event}
*/
OpenLayers.Util.safeStopPropagation = function(evt) {
OpenLayers.Event.stop(evt, true);
};
/**
* Function: pagePosition
* Calculates the position of an element on the page (see
* http://code.google.com/p/doctype/wiki/ArticlePageOffset)
*
* OpenLayers.Util.pagePosition is based on Yahoo's getXY method, which is
* Copyright (c) 2006, Yahoo! Inc.
* All rights reserved.
*
* Redistribution and use of this software in source and binary forms, with or
* without modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Yahoo! Inc. nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission of Yahoo! Inc.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Parameters:
* forElement - {DOMElement}
*
* Returns:
* {Array} two item array, Left value then Top value.
*/
OpenLayers.Util.pagePosition = function(forElement) {
// NOTE: If element is hidden (display none or disconnected or any the
// ancestors are hidden) we get (0,0) by default but we still do the
// accumulation of scroll position.
var pos = [0, 0];
var viewportElement = OpenLayers.Util.getViewportElement();
if (!forElement || forElement == window || forElement == viewportElement) {
// viewport is always at 0,0 as that defined the coordinate system for
// this function - this avoids special case checks in the code below
return pos;
}
// Gecko browsers normally use getBoxObjectFor to calculate the position.
// When invoked for an element with an implicit absolute position though it
// can be off by one. Therefore the recursive implementation is used in
// those (relatively rare) cases.
var BUGGY_GECKO_BOX_OBJECT =
OpenLayers.IS_GECKO && document.getBoxObjectFor &&
OpenLayers.Element.getStyle(forElement, 'position') == 'absolute' &&
(forElement.style.top == '' || forElement.style.left == '');
var parent = null;
var box;
if (forElement.getBoundingClientRect) { // IE
box = forElement.getBoundingClientRect();
var scrollTop = viewportElement.scrollTop;
var scrollLeft = viewportElement.scrollLeft;
pos[0] = box.left + scrollLeft;
pos[1] = box.top + scrollTop;
} else if (document.getBoxObjectFor && !BUGGY_GECKO_BOX_OBJECT) { // gecko
// Gecko ignores the scroll values for ancestors, up to 1.9. See:
// https://bugzilla.mozilla.org/show_bug.cgi?id=328881 and
// https://bugzilla.mozilla.org/show_bug.cgi?id=330619
box = document.getBoxObjectFor(forElement);
var vpBox = document.getBoxObjectFor(viewportElement);
pos[0] = box.screenX - vpBox.screenX;
pos[1] = box.screenY - vpBox.screenY;
} else { // safari/opera
pos[0] = forElement.offsetLeft;
pos[1] = forElement.offsetTop;
parent = forElement.offsetParent;
if (parent != forElement) {
while (parent) {
pos[0] += parent.offsetLeft;
pos[1] += parent.offsetTop;
parent = parent.offsetParent;
}
}
var browser = OpenLayers.BROWSER_NAME;
// opera & (safari absolute) incorrectly account for body offsetTop
if (browser == "opera" || (browser == "safari" &&
OpenLayers.Element.getStyle(forElement, 'position') == 'absolute')) {
pos[1] -= document.body.offsetTop;
}
// accumulate the scroll positions for everything but the body element
parent = forElement.offsetParent;
while (parent && parent != document.body) {
pos[0] -= parent.scrollLeft;
// see https://bugs.opera.com/show_bug.cgi?id=249965
if (browser != "opera" || parent.tagName != 'TR') {
pos[1] -= parent.scrollTop;
}
parent = parent.offsetParent;
}
}
return pos;
};
/**
* Function: getViewportElement
* Returns die viewport element of the document. The viewport element is
* usually document.documentElement, except in IE,where it is either
* document.body or document.documentElement, depending on the document's
* compatibility mode (see
* http://code.google.com/p/doctype/wiki/ArticleClientViewportElement)
*/
OpenLayers.Util.getViewportElement = function() {
var viewportElement = arguments.callee.viewportElement;
if (viewportElement == undefined) {
viewportElement = (OpenLayers.BROWSER_NAME == "msie" &&
document.compatMode != 'CSS1Compat') ? document.body :
document.documentElement;
arguments.callee.viewportElement = viewportElement;
}
return viewportElement;
};
/**
* Function: isEquivalentUrl
* Test two URLs for equivalence.
*
* Setting 'ignoreCase' allows for case-independent comparison.
*
* Comparison is based on:
* - Protocol
* - Host (evaluated without the port)
* - Port (set 'ignorePort80' to ignore "80" values)
* - Hash ( set 'ignoreHash' to disable)
* - Pathname (for relative <-> absolute comparison)
* - Arguments (so they can be out of order)
*
* Parameters:
* url1 - {String}
* url2 - {String}
* options - {Object} Allows for customization of comparison:
* 'ignoreCase' - Default is True
* 'ignorePort80' - Default is True
* 'ignoreHash' - Default is True
*
* Returns:
* {Boolean} Whether or not the two URLs are equivalent
*/
OpenLayers.Util.isEquivalentUrl = function(url1, url2, options) {
options = options || {};
OpenLayers.Util.applyDefaults(options, {
ignoreCase: true,
ignorePort80: true,
ignoreHash: true
});
var urlObj1 = OpenLayers.Util.createUrlObject(url1, options);
var urlObj2 = OpenLayers.Util.createUrlObject(url2, options);
//compare all keys except for "args" (treated below)
for(var key in urlObj1) {
if(key !== "args") {
if(urlObj1[key] != urlObj2[key]) {
return false;
}
}
}
// compare search args - irrespective of order
for(var key in urlObj1.args) {
if(urlObj1.args[key] != urlObj2.args[key]) {
return false;
}
delete urlObj2.args[key];
}
// urlObj2 shouldn't have any args left
for(var key in urlObj2.args) {
return false;
}
return true;
};
/**
* Function: createUrlObject
*
* Parameters:
* url - {String}
* options - {Object} A hash of options. Can be one of:
* ignoreCase: lowercase url,
* ignorePort80: don't include explicit port if port is 80,
* ignoreHash: Don't include part of url after the hash (#).
*
* Returns:
* {Object} An object with separate url, a, port, host, and args parsed out
* and ready for comparison
*/
OpenLayers.Util.createUrlObject = function(url, options) {
options = options || {};
// deal with relative urls first
if(!(/^\w+:\/\//).test(url)) {
var loc = window.location;
var port = loc.port ? ":" + loc.port : "";
var fullUrl = loc.protocol + "//" + loc.host.split(":").shift() + port;
if(url.indexOf("/") === 0) {
// full pathname
url = fullUrl + url;
} else {
// relative to current path
var parts = loc.pathname.split("/");
parts.pop();
url = fullUrl + parts.join("/") + "/" + url;
}
}
if (options.ignoreCase) {
url = url.toLowerCase();
}
var a = document.createElement('a');
a.href = url;
var urlObject = {};
//host (without port)
urlObject.host = a.host.split(":").shift();
//protocol
urlObject.protocol = a.protocol;
//port (get uniform browser behavior with port 80 here)
if(options.ignorePort80) {
urlObject.port = (a.port == "80" || a.port == "0") ? "" : a.port;
} else {
urlObject.port = (a.port == "" || a.port == "0") ? "80" : a.port;
}
//hash
urlObject.hash = (options.ignoreHash || a.hash === "#") ? "" : a.hash;
//args
var queryString = a.search;
if (!queryString) {
var qMark = url.indexOf("?");
queryString = (qMark != -1) ? url.substr(qMark) : "";
}
urlObject.args = OpenLayers.Util.getParameters(queryString);
//pathname (uniform browser behavior with leading "/")
urlObject.pathname = (a.pathname.charAt(0) == "/") ? a.pathname : "/" + a.pathname;
return urlObject;
};
/**
* Function: removeTail
* Takes a url and removes everything after the ? and #
*
* Parameters:
* url - {String} The url to process
*
* Returns:
* {String} The string with all queryString and Hash removed
*/
OpenLayers.Util.removeTail = function(url) {
var head = null;
var qMark = url.indexOf("?");
var hashMark = url.indexOf("#");
if (qMark == -1) {
head = (hashMark != -1) ? url.substr(0,hashMark) : url;
} else {
head = (hashMark != -1) ? url.substr(0,Math.min(qMark, hashMark))
: url.substr(0, qMark);
}
return head;
};
/**
* Constant: IS_GECKO
* {Boolean} True if the userAgent reports the browser to use the Gecko engine
*/
OpenLayers.IS_GECKO = (function() {
var ua = navigator.userAgent.toLowerCase();
return ua.indexOf("webkit") == -1 && ua.indexOf("gecko") != -1;
})();
/**
* Constant: BROWSER_NAME
* {String}
* A substring of the navigator.userAgent property. Depending on the userAgent
* property, this will be the empty string or one of the following:
* * "opera" -- Opera
* * "msie" -- Internet Explorer
* * "safari" -- Safari
* * "firefox" -- Firefox
* * "mozilla" -- Mozilla
*/
OpenLayers.BROWSER_NAME = (function() {
var name = "";
var ua = navigator.userAgent.toLowerCase();
if (ua.indexOf("opera") != -1) {
name = "opera";
} else if (ua.indexOf("msie") != -1) {
name = "msie";
} else if (ua.indexOf("safari") != -1) {
name = "safari";
} else if (ua.indexOf("mozilla") != -1) {
if (ua.indexOf("firefox") != -1) {
name = "firefox";
} else {
name = "mozilla";
}
}
return name;
})();
/**
* Function: getBrowserName
*
* Returns:
* {String} A string which specifies which is the current
* browser in which we are running.
*
* Currently-supported browser detection and codes:
* * 'opera' -- Opera
* * 'msie' -- Internet Explorer
* * 'safari' -- Safari
* * 'firefox' -- Firefox
* * 'mozilla' -- Mozilla
*
* If we are unable to property identify the browser, we
* return an empty string.
*/
OpenLayers.Util.getBrowserName = function() {
return OpenLayers.BROWSER_NAME;
};
/**
* Method: getRenderedDimensions
* Renders the contentHTML offscreen to determine actual dimensions for
* popup sizing. As we need layout to determine dimensions the content
* is rendered -9999px to the left and absolute to ensure the
* scrollbars do not flicker
*
* Parameters:
* contentHTML
* size - {<OpenLayers.Size>} If either the 'w' or 'h' properties is
* specified, we fix that dimension of the div to be measured. This is
* useful in the case where we have a limit in one dimension and must
* therefore meaure the flow in the other dimension.
* options - {Object}
*
* Allowed Options:
* displayClass - {String} Optional parameter. A CSS class name(s) string
* to provide the CSS context of the rendered content.
* containerElement - {DOMElement} Optional parameter. Insert the HTML to
* this node instead of the body root when calculating dimensions.
*
* Returns:
* {OpenLayers.Size}
*/
OpenLayers.Util.getRenderedDimensions = function(contentHTML, size, options) {
var w, h;
// create temp container div with restricted size
var container = document.createElement("div");
container.style.visibility = "hidden";
var containerElement = (options && options.containerElement)
? options.containerElement : document.body;
//fix a dimension, if specified.
if (size) {
if (size.w) {
w = size.w;
container.style.width = w + "px";
} else if (size.h) {
h = size.h;
container.style.height = h + "px";
}
}
//add css classes, if specified
if (options && options.displayClass) {
container.className = options.displayClass;
}
// create temp content div and assign content
var content = document.createElement("div");
content.innerHTML = contentHTML;
// we need overflow visible when calculating the size
content.style.overflow = "visible";
if (content.childNodes) {
for (var i=0, l=content.childNodes.length; i<l; i++) {
if (!content.childNodes[i].style) continue;
content.childNodes[i].style.overflow = "visible";
}
}
// add content to restricted container
container.appendChild(content);
// append container to body for rendering
containerElement.appendChild(container);
// Opera and IE7 can't handle a node with position:aboslute if it inherits
// position:absolute from a parent.
var parentHasPositionAbsolute = false;
var parent = container.parentNode;
while (parent && parent.tagName.toLowerCase()!="body") {
var parentPosition = OpenLayers.Element.getStyle(parent, "position");
if(parentPosition == "absolute") {
parentHasPositionAbsolute = true;
break;
} else if (parentPosition && parentPosition != "static") {
break;
}
parent = parent.parentNode;
}
if(!parentHasPositionAbsolute) {
container.style.position = "absolute";
}
// calculate scroll width of content and add corners and shadow width
if (!w) {
w = parseInt(content.scrollWidth);
// update container width to allow height to adjust
container.style.width = w + "px";
}
// capture height and add shadow and corner image widths
if (!h) {
h = parseInt(content.scrollHeight);
}
// remove elements
container.removeChild(content);
containerElement.removeChild(container);
return new OpenLayers.Size(w, h);
};
/**
* APIFunction: getScrollbarWidth
* This function has been modified by the OpenLayers from the original version,
* written by Matthew Eernisse and released under the Apache 2
* license here:
*
* http://www.fleegix.org/articles/2006/05/30/getting-the-scrollbar-width-in-pixels
*
* It has been modified simply to cache its value, since it is physically
* impossible that this code could ever run in more than one browser at
* once.
*
* Returns:
* {Integer}
*/
OpenLayers.Util.getScrollbarWidth = function() {
var scrollbarWidth = OpenLayers.Util._scrollbarWidth;
if (scrollbarWidth == null) {
var scr = null;
var inn = null;
var wNoScroll = 0;
var wScroll = 0;
// Outer scrolling div
scr = document.createElement('div');
scr.style.position = 'absolute';
scr.style.top = '-1000px';
scr.style.left = '-1000px';
scr.style.width = '100px';
scr.style.height = '50px';
// Start with no scrollbar
scr.style.overflow = 'hidden';
// Inner content div
inn = document.createElement('div');
inn.style.width = '100%';
inn.style.height = '200px';
// Put the inner div in the scrolling div
scr.appendChild(inn);
// Append the scrolling div to the doc
document.body.appendChild(scr);
// Width of the inner div sans scrollbar
wNoScroll = inn.offsetWidth;
// Add the scrollbar
scr.style.overflow = 'scroll';
// Width of the inner div width scrollbar
wScroll = inn.offsetWidth;
// Remove the scrolling div from the doc
document.body.removeChild(document.body.lastChild);
// Pixel width of the scroller
OpenLayers.Util._scrollbarWidth = (wNoScroll - wScroll);
scrollbarWidth = OpenLayers.Util._scrollbarWidth;
}
return scrollbarWidth;
};
/**
* APIFunction: getFormattedLonLat
* This function will return latitude or longitude value formatted as
*
* Parameters:
* coordinate - {Float} the coordinate value to be formatted
* axis - {String} value of either 'lat' or 'lon' to indicate which axis is to
* to be formatted (default = lat)
* dmsOption - {String} specify the precision of the output can be one of:
* 'dms' show degrees minutes and seconds
* 'dm' show only degrees and minutes
* 'd' show only degrees
*
* Returns:
* {String} the coordinate value formatted as a string
*/
OpenLayers.Util.getFormattedLonLat = function(coordinate, axis, dmsOption) {
if (!dmsOption) {
dmsOption = 'dms'; //default to show degree, minutes, seconds
}
coordinate = (coordinate+540)%360 - 180; // normalize for sphere being round
var abscoordinate = Math.abs(coordinate);
var coordinatedegrees = Math.floor(abscoordinate);
var coordinateminutes = (abscoordinate - coordinatedegrees)/(1/60);
var tempcoordinateminutes = coordinateminutes;
coordinateminutes = Math.floor(coordinateminutes);
var coordinateseconds = (tempcoordinateminutes - coordinateminutes)/(1/60);
coordinateseconds = Math.round(coordinateseconds*10);
coordinateseconds /= 10;
if( coordinateseconds >= 60) {
coordinateseconds -= 60;
coordinateminutes += 1;
if( coordinateminutes >= 60) {
coordinateminutes -= 60;
coordinatedegrees += 1;
}
}
if( coordinatedegrees < 10 ) {
coordinatedegrees = "0" + coordinatedegrees;
}
var str = coordinatedegrees + "\u00B0";
if (dmsOption.indexOf('dm') >= 0) {
if( coordinateminutes < 10 ) {
coordinateminutes = "0" + coordinateminutes;
}
str += coordinateminutes + "'";
if (dmsOption.indexOf('dms') >= 0) {
if( coordinateseconds < 10 ) {
coordinateseconds = "0" + coordinateseconds;
}
str += coordinateseconds + '"';
}
}
if (axis == "lon") {
str += coordinate < 0 ? OpenLayers.i18n("W") : OpenLayers.i18n("E");
} else {
str += coordinate < 0 ? OpenLayers.i18n("S") : OpenLayers.i18n("N");
}
return str;
};
/* ======================================================================
Rico/Corner.js
====================================================================== */
/**
* @requires Rico/Color.js
*/
/*
* This file has been edited substantially from the Rico-released
* version by the OpenLayers development team.
*
* Copyright 2005 Sabre Airline Solutions
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the * License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, * either express or
* implied. See the License for the specific language governing
* permissions * and limitations under the License.
*
*/
OpenLayers.Rico = OpenLayers.Rico || {};
OpenLayers.Rico.Corner = {
round: function(e, options) {
e = OpenLayers.Util.getElement(e);
this._setOptions(options);
var color = this.options.color;
if ( this.options.color == "fromElement" ) {
color = this._background(e);
}
var bgColor = this.options.bgColor;
if ( this.options.bgColor == "fromParent" ) {
bgColor = this._background(e.offsetParent);
}
this._roundCornersImpl(e, color, bgColor);
},
/** This is a helper function to change the background
* color of <div> that has had Rico rounded corners added.
*
* It seems we cannot just set the background color for the
* outer <div> so each <span> element used to create the
* corners must have its background color set individually.
*
* @param {DOM} theDiv - A child of the outer <div> that was
* supplied to the `round` method.
*
* @param {String} newColor - The new background color to use.
*/
changeColor: function(theDiv, newColor) {
theDiv.style.backgroundColor = newColor;
var spanElements = theDiv.parentNode.getElementsByTagName("span");
for (var currIdx = 0; currIdx < spanElements.length; currIdx++) {
spanElements[currIdx].style.backgroundColor = newColor;
}
},
/** This is a helper function to change the background
* opacity of <div> that has had Rico rounded corners added.
*
* See changeColor (above) for algorithm explanation
*
* @param {DOM} theDiv A child of the outer <div> that was
* supplied to the `round` method.
*
* @param {int} newOpacity The new opacity to use (0-1).
*/
changeOpacity: function(theDiv, newOpacity) {
var mozillaOpacity = newOpacity;
var ieOpacity = 'alpha(opacity=' + newOpacity * 100 + ')';
theDiv.style.opacity = mozillaOpacity;
theDiv.style.filter = ieOpacity;
var spanElements = theDiv.parentNode.getElementsByTagName("span");
for (var currIdx = 0; currIdx < spanElements.length; currIdx++) {
spanElements[currIdx].style.opacity = mozillaOpacity;
spanElements[currIdx].style.filter = ieOpacity;
}
},
/** this function takes care of redoing the rico cornering
*
* you can't just call updateRicoCorners() again and pass it a
* new options string. you have to first remove the divs that
* rico puts on top and below the content div.
*
* @param {DOM} theDiv - A child of the outer <div> that was
* supplied to the `round` method.
*
* @param {Object} options - list of options
*/
reRound: function(theDiv, options) {
var topRico = theDiv.parentNode.childNodes[0];
//theDiv would be theDiv.parentNode.childNodes[1]
var bottomRico = theDiv.parentNode.childNodes[2];
theDiv.parentNode.removeChild(topRico);
theDiv.parentNode.removeChild(bottomRico);
this.round(theDiv.parentNode, options);
},
_roundCornersImpl: function(e, color, bgColor) {
if(this.options.border) {
this._renderBorder(e,bgColor);
}
if(this._isTopRounded()) {
this._roundTopCorners(e,color,bgColor);
}
if(this._isBottomRounded()) {
this._roundBottomCorners(e,color,bgColor);
}
},
_renderBorder: function(el,bgColor) {
var borderValue = "1px solid " + this._borderColor(bgColor);
var borderL = "border-left: " + borderValue;
var borderR = "border-right: " + borderValue;
var style = "style='" + borderL + ";" + borderR + "'";
el.innerHTML = "<div " + style + ">" + el.innerHTML + "</div>";
},
_roundTopCorners: function(el, color, bgColor) {
var corner = this._createCorner(bgColor);
for(var i=0 ; i < this.options.numSlices ; i++ ) {
corner.appendChild(this._createCornerSlice(color,bgColor,i,"top"));
}
el.style.paddingTop = 0;
el.insertBefore(corner,el.firstChild);
},
_roundBottomCorners: function(el, color, bgColor) {
var corner = this._createCorner(bgColor);
for(var i=(this.options.numSlices-1) ; i >= 0 ; i-- ) {
corner.appendChild(this._createCornerSlice(color,bgColor,i,"bottom"));
}
el.style.paddingBottom = 0;
el.appendChild(corner);
},
_createCorner: function(bgColor) {
var corner = document.createElement("div");
corner.style.backgroundColor = (this._isTransparent() ? "transparent" : bgColor);
return corner;
},
_createCornerSlice: function(color,bgColor, n, position) {
var slice = document.createElement("span");
var inStyle = slice.style;
inStyle.backgroundColor = color;
inStyle.display = "block";
inStyle.height = "1px";
inStyle.overflow = "hidden";
inStyle.fontSize = "1px";
var borderColor = this._borderColor(color,bgColor);
if ( this.options.border && n == 0 ) {
inStyle.borderTopStyle = "solid";
inStyle.borderTopWidth = "1px";
inStyle.borderLeftWidth = "0px";
inStyle.borderRightWidth = "0px";
inStyle.borderBottomWidth = "0px";
inStyle.height = "0px"; // assumes css compliant box model
inStyle.borderColor = borderColor;
}
else if(borderColor) {
inStyle.borderColor = borderColor;
inStyle.borderStyle = "solid";
inStyle.borderWidth = "0px 1px";
}
if ( !this.options.compact && (n == (this.options.numSlices-1)) ) {
inStyle.height = "2px";
}
this._setMargin(slice, n, position);
this._setBorder(slice, n, position);
return slice;
},
_setOptions: function(options) {
this.options = {
corners : "all",
color : "fromElement",
bgColor : "fromParent",
blend : true,
border : false,
compact : false
};
OpenLayers.Util.extend(this.options, options || {});
this.options.numSlices = this.options.compact ? 2 : 4;
if ( this._isTransparent() ) {
this.options.blend = false;
}
},
_whichSideTop: function() {
if ( this._hasString(this.options.corners, "all", "top") ) {
return "";
}
if ( this.options.corners.indexOf("tl") >= 0 && this.options.corners.indexOf("tr") >= 0 ) {
return "";
}
if (this.options.corners.indexOf("tl") >= 0) {
return "left";
} else if (this.options.corners.indexOf("tr") >= 0) {
return "right";
}
return "";
},
_whichSideBottom: function() {
if ( this._hasString(this.options.corners, "all", "bottom") ) {
return "";
}
if ( this.options.corners.indexOf("bl")>=0 && this.options.corners.indexOf("br")>=0 ) {
return "";
}
if(this.options.corners.indexOf("bl") >=0) {
return "left";
} else if(this.options.corners.indexOf("br")>=0) {
return "right";
}
return "";
},
_borderColor : function(color,bgColor) {
if ( color == "transparent" ) {
return bgColor;
} else if ( this.options.border ) {
return this.options.border;
} else if ( this.options.blend ) {
return this._blend( bgColor, color );
} else {
return "";
}
},
_setMargin: function(el, n, corners) {
var marginSize = this._marginSize(n);
var whichSide = corners == "top" ? this._whichSideTop() : this._whichSideBottom();
if ( whichSide == "left" ) {
el.style.marginLeft = marginSize + "px"; el.style.marginRight = "0px";
}
else if ( whichSide == "right" ) {
el.style.marginRight = marginSize + "px"; el.style.marginLeft = "0px";
}
else {
el.style.marginLeft = marginSize + "px"; el.style.marginRight = marginSize + "px";
}
},
_setBorder: function(el,n,corners) {
var borderSize = this._borderSize(n);
var whichSide = corners == "top" ? this._whichSideTop() : this._whichSideBottom();
if ( whichSide == "left" ) {
el.style.borderLeftWidth = borderSize + "px"; el.style.borderRightWidth = "0px";
}
else if ( whichSide == "right" ) {
el.style.borderRightWidth = borderSize + "px"; el.style.borderLeftWidth = "0px";
}
else {
el.style.borderLeftWidth = borderSize + "px"; el.style.borderRightWidth = borderSize + "px";
}
if (this.options.border != false) {
el.style.borderLeftWidth = borderSize + "px"; el.style.borderRightWidth = borderSize + "px";
}
},
_marginSize: function(n) {
if ( this._isTransparent() ) {
return 0;
}
var marginSizes = [ 5, 3, 2, 1 ];
var blendedMarginSizes = [ 3, 2, 1, 0 ];
var compactMarginSizes = [ 2, 1 ];
var smBlendedMarginSizes = [ 1, 0 ];
if ( this.options.compact && this.options.blend ) {
return smBlendedMarginSizes[n];
} else if ( this.options.compact ) {
return compactMarginSizes[n];
} else if ( this.options.blend ) {
return blendedMarginSizes[n];
} else {
return marginSizes[n];
}
},
_borderSize: function(n) {
var transparentBorderSizes = [ 5, 3, 2, 1 ];
var blendedBorderSizes = [ 2, 1, 1, 1 ];
var compactBorderSizes = [ 1, 0 ];
var actualBorderSizes = [ 0, 2, 0, 0 ];
if ( this.options.compact && (this.options.blend || this._isTransparent()) ) {
return 1;
} else if ( this.options.compact ) {
return compactBorderSizes[n];
} else if ( this.options.blend ) {
return blendedBorderSizes[n];
} else if ( this.options.border ) {
return actualBorderSizes[n];
} else if ( this._isTransparent() ) {
return transparentBorderSizes[n];
}
return 0;
},
_hasString: function(str) { for(var i=1 ; i<arguments.length ; i++) if (str.indexOf(arguments[i]) >= 0) { return true; } return false; },
_blend: function(c1, c2) { var cc1 = OpenLayers.Rico.Color.createFromHex(c1); cc1.blend(OpenLayers.Rico.Color.createFromHex(c2)); return cc1; },
_background: function(el) { try { return OpenLayers.Rico.Color.createColorFromBackground(el).asHex(); } catch(err) { return "#ffffff"; } },
_isTransparent: function() { return this.options.color == "transparent"; },
_isTopRounded: function() { return this._hasString(this.options.corners, "all", "top", "tl", "tr"); },
_isBottomRounded: function() { return this._hasString(this.options.corners, "all", "bottom", "bl", "br"); },
_hasSingleTextChild: function(el) { return el.childNodes.length == 1 && el.childNodes[0].nodeType == 3; }
};
/* ======================================================================
OpenLayers/Console.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
*/
/**
* Namespace: OpenLayers.Console
* The OpenLayers.Console namespace is used for debugging and error logging.
* If the Firebug Lite (../Firebug/firebug.js) is included before this script,
* calls to OpenLayers.Console methods will get redirected to window.console.
* This makes use of the Firebug extension where available and allows for
* cross-browser debugging Firebug style.
*
* Note:
* Note that behavior will differ with the Firebug extention and Firebug Lite.
* Most notably, the Firebug Lite console does not currently allow for
* hyperlinks to code or for clicking on object to explore their properties.
*
*/
OpenLayers.Console = {
/**
* Create empty functions for all console methods. The real value of these
* properties will be set if Firebug Lite (../Firebug/firebug.js script) is
* included. We explicitly require the Firebug Lite script to trigger
* functionality of the OpenLayers.Console methods.
*/
/**
* APIFunction: log
* Log an object in the console. The Firebug Lite console logs string
* representation of objects. Given multiple arguments, they will
* be cast to strings and logged with a space delimiter. If the first
* argument is a string with printf-like formatting, subsequent arguments
* will be used in string substitution. Any additional arguments (beyond
* the number substituted in a format string) will be appended in a space-
* delimited line.
*
* Parameters:
* object - {Object}
*/
log: function() {},
/**
* APIFunction: debug
* Writes a message to the console, including a hyperlink to the line
* where it was called.
*
* May be called with multiple arguments as with OpenLayers.Console.log().
*
* Parameters:
* object - {Object}
*/
debug: function() {},
/**
* APIFunction: info
* Writes a message to the console with the visual "info" icon and color
* coding and a hyperlink to the line where it was called.
*
* May be called with multiple arguments as with OpenLayers.Console.log().
*
* Parameters:
* object - {Object}
*/
info: function() {},
/**
* APIFunction: warn
* Writes a message to the console with the visual "warning" icon and
* color coding and a hyperlink to the line where it was called.
*
* May be called with multiple arguments as with OpenLayers.Console.log().
*
* Parameters:
* object - {Object}
*/
warn: function() {},
/**
* APIFunction: error
* Writes a message to the console with the visual "error" icon and color
* coding and a hyperlink to the line where it was called.
*
* May be called with multiple arguments as with OpenLayers.Console.log().
*
* Parameters:
* object - {Object}
*/
error: function() {},
/**
* APIFunction: userError
* A single interface for showing error messages to the user. The default
* behavior is a Javascript alert, though this can be overridden by
* reassigning OpenLayers.Console.userError to a different function.
*
* Expects a single error message
*
* Parameters:
* error - {Object}
*/
userError: function(error) {
alert(error);
},
/**
* APIFunction: assert
* Tests that an expression is true. If not, it will write a message to
* the console and throw an exception.
*
* May be called with multiple arguments as with OpenLayers.Console.log().
*
* Parameters:
* object - {Object}
*/
assert: function() {},
/**
* APIFunction: dir
* Prints an interactive listing of all properties of the object. This
* looks identical to the view that you would see in the DOM tab.
*
* Parameters:
* object - {Object}
*/
dir: function() {},
/**
* APIFunction: dirxml
* Prints the XML source tree of an HTML or XML element. This looks
* identical to the view that you would see in the HTML tab. You can click
* on any node to inspect it in the HTML tab.
*
* Parameters:
* object - {Object}
*/
dirxml: function() {},
/**
* APIFunction: trace
* Prints an interactive stack trace of JavaScript execution at the point
* where it is called. The stack trace details the functions on the stack,
* as well as the values that were passed as arguments to each function.
* You can click each function to take you to its source in the Script tab,
* and click each argument value to inspect it in the DOM or HTML tabs.
*
*/
trace: function() {},
/**
* APIFunction: group
* Writes a message to the console and opens a nested block to indent all
* future messages sent to the console. Call OpenLayers.Console.groupEnd()
* to close the block.
*
* May be called with multiple arguments as with OpenLayers.Console.log().
*
* Parameters:
* object - {Object}
*/
group: function() {},
/**
* APIFunction: groupEnd
* Closes the most recently opened block created by a call to
* OpenLayers.Console.group
*/
groupEnd: function() {},
/**
* APIFunction: time
* Creates a new timer under the given name. Call
* OpenLayers.Console.timeEnd(name)
* with the same name to stop the timer and print the time elapsed.
*
* Parameters:
* name - {String}
*/
time: function() {},
/**
* APIFunction: timeEnd
* Stops a timer created by a call to OpenLayers.Console.time(name) and
* writes the time elapsed.
*
* Parameters:
* name - {String}
*/
timeEnd: function() {},
/**
* APIFunction: profile
* Turns on the JavaScript profiler. The optional argument title would
* contain the text to be printed in the header of the profile report.
*
* This function is not currently implemented in Firebug Lite.
*
* Parameters:
* title - {String} Optional title for the profiler
*/
profile: function() {},
/**
* APIFunction: profileEnd
* Turns off the JavaScript profiler and prints its report.
*
* This function is not currently implemented in Firebug Lite.
*/
profileEnd: function() {},
/**
* APIFunction: count
* Writes the number of times that the line of code where count was called
* was executed. The optional argument title will print a message in
* addition to the number of the count.
*
* This function is not currently implemented in Firebug Lite.
*
* Parameters:
* title - {String} Optional title to be printed with count
*/
count: function() {},
CLASS_NAME: "OpenLayers.Console"
};
/**
* Execute an anonymous function to extend the OpenLayers.Console namespace
* if the firebug.js script is included. This closure is used so that the
* "scripts" and "i" variables don't pollute the global namespace.
*/
(function() {
/**
* If Firebug Lite is included (before this script), re-route all
* OpenLayers.Console calls to the console object.
*/
var scripts = document.getElementsByTagName("script");
for(var i=0, len=scripts.length; i<len; ++i) {
if(scripts[i].src.indexOf("firebug.js") != -1) {
if(console) {
OpenLayers.Util.extend(OpenLayers.Console, console);
break;
}
}
}
})();
/* ======================================================================
OpenLayers/Control.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Console.js
*/
/**
* Class: OpenLayers.Control
* Controls affect the display or behavior of the map. They allow everything
* from panning and zooming to displaying a scale indicator. Controls by
* default are added to the map they are contained within however it is
* possible to add a control to an external div by passing the div in the
* options parameter.
*
* Example:
* The following example shows how to add many of the common controls
* to a map.
*
* > var map = new OpenLayers.Map('map', { controls: [] });
* >
* > map.addControl(new OpenLayers.Control.PanZoomBar());
* > map.addControl(new OpenLayers.Control.MouseToolbar());
* > map.addControl(new OpenLayers.Control.LayerSwitcher({'ascending':false}));
* > map.addControl(new OpenLayers.Control.Permalink());
* > map.addControl(new OpenLayers.Control.Permalink('permalink'));
* > map.addControl(new OpenLayers.Control.MousePosition());
* > map.addControl(new OpenLayers.Control.OverviewMap());
* > map.addControl(new OpenLayers.Control.KeyboardDefaults());
*
* The next code fragment is a quick example of how to intercept
* shift-mouse click to display the extent of the bounding box
* dragged out by the user. Usually controls are not created
* in exactly this manner. See the source for a more complete
* example:
*
* > var control = new OpenLayers.Control();
* > OpenLayers.Util.extend(control, {
* > draw: function () {
* > // this Handler.Box will intercept the shift-mousedown
* > // before Control.MouseDefault gets to see it
* > this.box = new OpenLayers.Handler.Box( control,
* > {"done": this.notice},
* > {keyMask: OpenLayers.Handler.MOD_SHIFT});
* > this.box.activate();
* > },
* >
* > notice: function (bounds) {
* > OpenLayers.Console.userError(bounds);
* > }
* > });
* > map.addControl(control);
*
*/
OpenLayers.Control = OpenLayers.Class({
/**
* Property: id
* {String}
*/
id: null,
/**
* Property: map
* {<OpenLayers.Map>} this gets set in the addControl() function in
* OpenLayers.Map
*/
map: null,
/**
* APIProperty: div
* {DOMElement} The element that contains the control, if not present the
* control is placed inside the map.
*/
div: null,
/**
* APIProperty: type
* {Number} Controls can have a 'type'. The type determines the type of
* interactions which are possible with them when they are placed in an
* <OpenLayers.Control.Panel>.
*/
type: null,
/**
* Property: allowSelection
* {Boolean} By deafault, controls do not allow selection, because
* it may interfere with map dragging. If this is true, OpenLayers
* will not prevent selection of the control.
* Default is false.
*/
allowSelection: false,
/**
* Property: displayClass
* {string} This property is used for CSS related to the drawing of the
* Control.
*/
displayClass: "",
/**
* APIProperty: title
* {string} This property is used for showing a tooltip over the
* Control.
*/
title: "",
/**
* APIProperty: autoActivate
* {Boolean} Activate the control when it is added to a map. Default is
* false.
*/
autoActivate: false,
/**
* APIProperty: active
* {Boolean} The control is active (read-only). Use <activate> and
* <deactivate> to change control state.
*/
active: null,
/**
* Property: handler
* {<OpenLayers.Handler>} null
*/
handler: null,
/**
* APIProperty: eventListeners
* {Object} If set as an option at construction, the eventListeners
* object will be registered with <OpenLayers.Events.on>. Object
* structure must be a listeners object as shown in the example for
* the events.on method.
*/
eventListeners: null,
/**
* APIProperty: events
* {<OpenLayers.Events>} Events instance for listeners and triggering
* control specific events.
*/
events: null,
/**
* Constant: EVENT_TYPES
* {Array(String)} Supported application event types. Register a listener
* for a particular event with the following syntax:
* (code)
* control.events.register(type, obj, listener);
* (end)
*
* Listeners will be called with a reference to an event object. The
* properties of this event depends on exactly what happened.
*
* All event objects have at least the following properties:
* object - {Object} A reference to control.events.object (a reference
* to the control).
* element - {DOMElement} A reference to control.events.element (which
* will be null unless documented otherwise).
*
* Supported map event types:
* activate - Triggered when activated.
* deactivate - Triggered when deactivated.
*/
EVENT_TYPES: ["activate", "deactivate"],
/**
* Constructor: OpenLayers.Control
* Create an OpenLayers Control. The options passed as a parameter
* directly extend the control. For example passing the following:
*
* > var control = new OpenLayers.Control({div: myDiv});
*
* Overrides the default div attribute value of null.
*
* Parameters:
* options - {Object}
*/
initialize: function (options) {
// We do this before the extend so that instances can override
// className in options.
this.displayClass =
this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, "");
OpenLayers.Util.extend(this, options);
this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES);
if(this.eventListeners instanceof Object) {
this.events.on(this.eventListeners);
}
if (this.id == null) {
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
}
},
/**
* Method: destroy
* The destroy method is used to perform any clean up before the control
* is dereferenced. Typically this is where event listeners are removed
* to prevent memory leaks.
*/
destroy: function () {
if(this.events) {
if(this.eventListeners) {
this.events.un(this.eventListeners);
}
this.events.destroy();
this.events = null;
}
this.eventListeners = null;
// eliminate circular references
if (this.handler) {
this.handler.destroy();
this.handler = null;
}
if(this.handlers) {
for(var key in this.handlers) {
if(this.handlers.hasOwnProperty(key) &&
typeof this.handlers[key].destroy == "function") {
this.handlers[key].destroy();
}
}
this.handlers = null;
}
if (this.map) {
this.map.removeControl(this);
this.map = null;
}
this.div = null;
},
/**
* Method: setMap
* Set the map property for the control. This is done through an accessor
* so that subclasses can override this and take special action once
* they have their map variable set.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
this.map = map;
if (this.handler) {
this.handler.setMap(map);
}
},
/**
* Method: draw
* The draw method is called when the control is ready to be displayed
* on the page. If a div has not been created one is created. Controls
* with a visual component will almost always want to override this method
* to customize the look of control.
*
* Parameters:
* px - {<OpenLayers.Pixel>} The top-left pixel position of the control
* or null.
*
* Returns:
* {DOMElement} A reference to the DIV DOMElement containing the control
*/
draw: function (px) {
if (this.div == null) {
this.div = OpenLayers.Util.createDiv(this.id);
this.div.className = this.displayClass;
if (!this.allowSelection) {
this.div.className += " olControlNoSelect";
this.div.setAttribute("unselectable", "on", 0);
this.div.onselectstart = OpenLayers.Function.False;
}
if (this.title != "") {
this.div.title = this.title;
}
}
if (px != null) {
this.position = px.clone();
}
this.moveTo(this.position);
return this.div;
},
/**
* Method: moveTo
* Sets the left and top style attributes to the passed in pixel
* coordinates.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*/
moveTo: function (px) {
if ((px != null) && (this.div != null)) {
this.div.style.left = px.x + "px";
this.div.style.top = px.y + "px";
}
},
/**
* APIMethod: activate
* Explicitly activates a control and it's associated
* handler if one has been set. Controls can be
* deactivated by calling the deactivate() method.
*
* Returns:
* {Boolean} True if the control was successfully activated or
* false if the control was already active.
*/
activate: function () {
if (this.active) {
return false;
}
if (this.handler) {
this.handler.activate();
}
this.active = true;
if(this.map) {
OpenLayers.Element.addClass(
this.map.viewPortDiv,
this.displayClass.replace(/ /g, "") + "Active"
);
}
this.events.triggerEvent("activate");
return true;
},
/**
* APIMethod: deactivate
* Deactivates a control and it's associated handler if any. The exact
* effect of this depends on the control itself.
*
* Returns:
* {Boolean} True if the control was effectively deactivated or false
* if the control was already inactive.
*/
deactivate: function () {
if (this.active) {
if (this.handler) {
this.handler.deactivate();
}
this.active = false;
if(this.map) {
OpenLayers.Element.removeClass(
this.map.viewPortDiv,
this.displayClass.replace(/ /g, "") + "Active"
);
}
this.events.triggerEvent("deactivate");
return true;
}
return false;
},
CLASS_NAME: "OpenLayers.Control"
});
/**
* Constant: OpenLayers.Control.TYPE_BUTTON
*/
OpenLayers.Control.TYPE_BUTTON = 1;
/**
* Constant: OpenLayers.Control.TYPE_TOGGLE
*/
OpenLayers.Control.TYPE_TOGGLE = 2;
/**
* Constant: OpenLayers.Control.TYPE_TOOL
*/
OpenLayers.Control.TYPE_TOOL = 3;
/* ======================================================================
OpenLayers/Lang.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes.js
* @requires OpenLayers/Console.js
*/
/**
* Namespace: OpenLayers.Lang
* Internationalization namespace. Contains dictionaries in various languages
* and methods to set and get the current language.
*/
OpenLayers.Lang = {
/**
* Property: code
* {String} Current language code to use in OpenLayers. Use the
* <setCode> method to set this value and the <getCode> method to
* retrieve it.
*/
code: null,
/**
* APIProperty: defaultCode
* {String} Default language to use when a specific language can't be
* found. Default is "en".
*/
defaultCode: "en",
/**
* APIFunction: getCode
* Get the current language code.
*
* Returns:
* The current language code.
*/
getCode: function() {
if(!OpenLayers.Lang.code) {
OpenLayers.Lang.setCode();
}
return OpenLayers.Lang.code;
},
/**
* APIFunction: setCode
* Set the language code for string translation. This code is used by
* the <OpenLayers.Lang.translate> method.
*
* Parameters-
* code - {String} These codes follow the IETF recommendations at
* http://www.ietf.org/rfc/rfc3066.txt. If no value is set, the
* browser's language setting will be tested. If no <OpenLayers.Lang>
* dictionary exists for the code, the <OpenLayers.String.defaultLang>
* will be used.
*/
setCode: function(code) {
var lang;
if(!code) {
code = (OpenLayers.BROWSER_NAME == "msie") ?
navigator.userLanguage : navigator.language;
}
var parts = code.split('-');
parts[0] = parts[0].toLowerCase();
if(typeof OpenLayers.Lang[parts[0]] == "object") {
lang = parts[0];
}
// check for regional extensions
if(parts[1]) {
var testLang = parts[0] + '-' + parts[1].toUpperCase();
if(typeof OpenLayers.Lang[testLang] == "object") {
lang = testLang;
}
}
if(!lang) {
OpenLayers.Console.warn(
'Failed to find OpenLayers.Lang.' + parts.join("-") +
' dictionary, falling back to default language'
);
lang = OpenLayers.Lang.defaultCode;
}
OpenLayers.Lang.code = lang;
},
/**
* APIMethod: translate
* Looks up a key from a dictionary based on the current language string.
* The value of <getCode> will be used to determine the appropriate
* dictionary. Dictionaries are stored in <OpenLayers.Lang>.
*
* Parameters:
* key - {String} The key for an i18n string value in the dictionary.
* context - {Object} Optional context to be used with
* <OpenLayers.String.format>.
*
* Returns:
* {String} A internationalized string.
*/
translate: function(key, context) {
var dictionary = OpenLayers.Lang[OpenLayers.Lang.getCode()];
var message = dictionary && dictionary[key];
if(!message) {
// Message not found, fall back to message key
message = key;
}
if(context) {
message = OpenLayers.String.format(message, context);
}
return message;
}
};
/**
* APIMethod: OpenLayers.i18n
* Alias for <OpenLayers.Lang.translate>. Looks up a key from a dictionary
* based on the current language string. The value of
* <OpenLayers.Lang.getCode> will be used to determine the appropriate
* dictionary. Dictionaries are stored in <OpenLayers.Lang>.
*
* Parameters:
* key - {String} The key for an i18n string value in the dictionary.
* context - {Object} Optional context to be used with
* <OpenLayers.String.format>.
*
* Returns:
* {String} A internationalized string.
*/
OpenLayers.i18n = OpenLayers.Lang.translate;
/* ======================================================================
OpenLayers/BaseTypes/Bounds.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Class: OpenLayers.Bounds
* Instances of this class represent bounding boxes. Data stored as left,
* bottom, right, top floats. All values are initialized to null, however,
* you should make sure you set them before using the bounds for anything.
*
* Possible use case:
* (code)
* bounds = new OpenLayers.Bounds();
* bounds.extend(new OpenLayers.LonLat(4,5));
* bounds.extend(new OpenLayers.LonLat(5,6));
* bounds.toBBOX(); // returns 4,5,5,6
* (end)
*/
OpenLayers.Bounds = OpenLayers.Class({
/**
* Property: left
* {Number} Minimum horizontal coordinate.
*/
left: null,
/**
* Property: bottom
* {Number} Minimum vertical coordinate.
*/
bottom: null,
/**
* Property: right
* {Number} Maximum horizontal coordinate.
*/
right: null,
/**
* Property: top
* {Number} Maximum vertical coordinate.
*/
top: null,
/**
* Property: centerLonLat
* {<OpenLayers.LonLat>} A cached center location. This should not be
* accessed directly. Use <getCenterLonLat> instead.
*/
centerLonLat: null,
/**
* Constructor: OpenLayers.Bounds
* Construct a new bounds object.
*
* Parameters:
* left - {Number} The left bounds of the box. Note that for width
* calculations, this is assumed to be less than the right value.
* bottom - {Number} The bottom bounds of the box. Note that for height
* calculations, this is assumed to be more than the top value.
* right - {Number} The right bounds.
* top - {Number} The top bounds.
*/
initialize: function(left, bottom, right, top) {
if (left != null) {
this.left = OpenLayers.Util.toFloat(left);
}
if (bottom != null) {
this.bottom = OpenLayers.Util.toFloat(bottom);
}
if (right != null) {
this.right = OpenLayers.Util.toFloat(right);
}
if (top != null) {
this.top = OpenLayers.Util.toFloat(top);
}
},
/**
* Method: clone
* Create a cloned instance of this bounds.
*
* Returns:
* {<OpenLayers.Bounds>} A fresh copy of the bounds
*/
clone:function() {
return new OpenLayers.Bounds(this.left, this.bottom,
this.right, this.top);
},
/**
* Method: equals
* Test a two bounds for equivalence.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*
* Returns:
* {Boolean} The passed-in bounds object has the same left,
* right, top, bottom components as this. Note that if bounds
* passed in is null, returns false.
*/
equals:function(bounds) {
var equals = false;
if (bounds != null) {
equals = ((this.left == bounds.left) &&
(this.right == bounds.right) &&
(this.top == bounds.top) &&
(this.bottom == bounds.bottom));
}
return equals;
},
/**
* APIMethod: toString
*
* Returns:
* {String} String representation of bounds object.
*/
toString:function() {
return [this.left, this.bottom, this.right, this.top].join(",");
},
/**
* APIMethod: toArray
*
* Parameters:
* reverseAxisOrder - {Boolean} Should we reverse the axis order?
*
* Returns:
* {Array} array of left, bottom, right, top
*/
toArray: function(reverseAxisOrder) {
if (reverseAxisOrder === true) {
return [this.bottom, this.left, this.top, this.right];
} else {
return [this.left, this.bottom, this.right, this.top];
}
},
/**
* APIMethod: toBBOX
*
* Parameters:
* decimal - {Integer} How many significant digits in the bbox coords?
* Default is 6
* reverseAxisOrder - {Boolean} Should we reverse the axis order?
*
* Returns:
* {String} Simple String representation of bounds object.
* (e.g. <i>"5,42,10,45"</i>)
*/
toBBOX:function(decimal, reverseAxisOrder) {
if (decimal== null) {
decimal = 6;
}
var mult = Math.pow(10, decimal);
var xmin = Math.round(this.left * mult) / mult;
var ymin = Math.round(this.bottom * mult) / mult;
var xmax = Math.round(this.right * mult) / mult;
var ymax = Math.round(this.top * mult) / mult;
if (reverseAxisOrder === true) {
return ymin + "," + xmin + "," + ymax + "," + xmax;
} else {
return xmin + "," + ymin + "," + xmax + "," + ymax;
}
},
/**
* APIMethod: toGeometry
* Create a new polygon geometry based on this bounds.
*
* Returns:
* {<OpenLayers.Geometry.Polygon>} A new polygon with the coordinates
* of this bounds.
*/
toGeometry: function() {
return new OpenLayers.Geometry.Polygon([
new OpenLayers.Geometry.LinearRing([
new OpenLayers.Geometry.Point(this.left, this.bottom),
new OpenLayers.Geometry.Point(this.right, this.bottom),
new OpenLayers.Geometry.Point(this.right, this.top),
new OpenLayers.Geometry.Point(this.left, this.top)
])
]);
},
/**
* APIMethod: getWidth
*
* Returns:
* {Float} The width of the bounds
*/
getWidth:function() {
return (this.right - this.left);
},
/**
* APIMethod: getHeight
*
* Returns:
* {Float} The height of the bounds (top minus bottom).
*/
getHeight:function() {
return (this.top - this.bottom);
},
/**
* APIMethod: getSize
*
* Returns:
* {<OpenLayers.Size>} The size of the box.
*/
getSize:function() {
return new OpenLayers.Size(this.getWidth(), this.getHeight());
},
/**
* APIMethod: getCenterPixel
*
* Returns:
* {<OpenLayers.Pixel>} The center of the bounds in pixel space.
*/
getCenterPixel:function() {
return new OpenLayers.Pixel( (this.left + this.right) / 2,
(this.bottom + this.top) / 2);
},
/**
* APIMethod: getCenterLonLat
*
* Returns:
* {<OpenLayers.LonLat>} The center of the bounds in map space.
*/
getCenterLonLat:function() {
if(!this.centerLonLat) {
this.centerLonLat = new OpenLayers.LonLat(
(this.left + this.right) / 2, (this.bottom + this.top) / 2
);
}
return this.centerLonLat;
},
/**
* APIMethod: scale
* Scales the bounds around a pixel or lonlat. Note that the new
* bounds may return non-integer properties, even if a pixel
* is passed.
*
* Parameters:
* ratio - {Float}
* origin - {<OpenLayers.Pixel> or <OpenLayers.LonLat>}
* Default is center.
*
* Returns:
* {<OpenLayers.Bounds>} A new bounds that is scaled by ratio
* from origin.
*/
scale: function(ratio, origin){
if(origin == null){
origin = this.getCenterLonLat();
}
var origx,origy;
// get origin coordinates
if(origin.CLASS_NAME == "OpenLayers.LonLat"){
origx = origin.lon;
origy = origin.lat;
} else {
origx = origin.x;
origy = origin.y;
}
var left = (this.left - origx) * ratio + origx;
var bottom = (this.bottom - origy) * ratio + origy;
var right = (this.right - origx) * ratio + origx;
var top = (this.top - origy) * ratio + origy;
return new OpenLayers.Bounds(left, bottom, right, top);
},
/**
* APIMethod: add
*
* Parameters:
* x - {Float}
* y - {Float}
*
* Returns:
* {<OpenLayers.Bounds>} A new bounds whose coordinates are the same as
* this, but shifted by the passed-in x and y values.
*/
add:function(x, y) {
if ( (x == null) || (y == null) ) {
var msg = OpenLayers.i18n("boundsAddError");
OpenLayers.Console.error(msg);
return null;
}
return new OpenLayers.Bounds(this.left + x, this.bottom + y,
this.right + x, this.top + y);
},
/**
* APIMethod: extend
* Extend the bounds to include the point, lonlat, or bounds specified.
* Note, this function assumes that left < right and bottom < top.
*
* Parameters:
* object - {Object} Can be LonLat, Point, or Bounds
*/
extend:function(object) {
var bounds = null;
if (object) {
// clear cached center location
switch(object.CLASS_NAME) {
case "OpenLayers.LonLat":
bounds = new OpenLayers.Bounds(object.lon, object.lat,
object.lon, object.lat);
break;
case "OpenLayers.Geometry.Point":
bounds = new OpenLayers.Bounds(object.x, object.y,
object.x, object.y);
break;
case "OpenLayers.Bounds":
bounds = object;
break;
}
if (bounds) {
this.centerLonLat = null;
if ( (this.left == null) || (bounds.left < this.left)) {
this.left = bounds.left;
}
if ( (this.bottom == null) || (bounds.bottom < this.bottom) ) {
this.bottom = bounds.bottom;
}
if ( (this.right == null) || (bounds.right > this.right) ) {
this.right = bounds.right;
}
if ( (this.top == null) || (bounds.top > this.top) ) {
this.top = bounds.top;
}
}
}
},
/**
* APIMethod: containsLonLat
*
* Parameters:
* ll - {<OpenLayers.LonLat>}
* inclusive - {Boolean} Whether or not to include the border.
* Default is true.
*
* Returns:
* {Boolean} The passed-in lonlat is within this bounds.
*/
containsLonLat:function(ll, inclusive) {
return this.contains(ll.lon, ll.lat, inclusive);
},
/**
* APIMethod: containsPixel
*
* Parameters:
* px - {<OpenLayers.Pixel>}
* inclusive - {Boolean} Whether or not to include the border. Default is
* true.
*
* Returns:
* {Boolean} The passed-in pixel is within this bounds.
*/
containsPixel:function(px, inclusive) {
return this.contains(px.x, px.y, inclusive);
},
/**
* APIMethod: contains
*
* Parameters:
* x - {Float}
* y - {Float}
* inclusive - {Boolean} Whether or not to include the border. Default is
* true.
*
* Returns:
* {Boolean} Whether or not the passed-in coordinates are within this
* bounds.
*/
contains:function(x, y, inclusive) {
//set default
if (inclusive == null) {
inclusive = true;
}
if (x == null || y == null) {
return false;
}
x = OpenLayers.Util.toFloat(x);
y = OpenLayers.Util.toFloat(y);
var contains = false;
if (inclusive) {
contains = ((x >= this.left) && (x <= this.right) &&
(y >= this.bottom) && (y <= this.top));
} else {
contains = ((x > this.left) && (x < this.right) &&
(y > this.bottom) && (y < this.top));
}
return contains;
},
/**
* APIMethod: intersectsBounds
* Determine whether the target bounds intersects this bounds. Bounds are
* considered intersecting if any of their edges intersect or if one
* bounds contains the other.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>} The target bounds.
* inclusive - {Boolean} Treat coincident borders as intersecting. Default
* is true. If false, bounds that do not overlap but only touch at the
* border will not be considered as intersecting.
*
* Returns:
* {Boolean} The passed-in bounds object intersects this bounds.
*/
intersectsBounds:function(bounds, inclusive) {
if (inclusive == null) {
inclusive = true;
}
var intersects = false;
var mightTouch = (
this.left == bounds.right ||
this.right == bounds.left ||
this.top == bounds.bottom ||
this.bottom == bounds.top
);
// if the two bounds only touch at an edge, and inclusive is false,
// then the bounds don't *really* intersect.
if (inclusive || !mightTouch) {
// otherwise, if one of the boundaries even partially contains another,
// inclusive of the edges, then they do intersect.
var inBottom = (
((bounds.bottom >= this.bottom) && (bounds.bottom <= this.top)) ||
((this.bottom >= bounds.bottom) && (this.bottom <= bounds.top))
);
var inTop = (
((bounds.top >= this.bottom) && (bounds.top <= this.top)) ||
((this.top > bounds.bottom) && (this.top < bounds.top))
);
var inLeft = (
((bounds.left >= this.left) && (bounds.left <= this.right)) ||
((this.left >= bounds.left) && (this.left <= bounds.right))
);
var inRight = (
((bounds.right >= this.left) && (bounds.right <= this.right)) ||
((this.right >= bounds.left) && (this.right <= bounds.right))
);
intersects = ((inBottom || inTop) && (inLeft || inRight));
}
return intersects;
},
/**
* APIMethod: containsBounds
* Determine whether the target bounds is contained within this bounds.
*
* bounds - {<OpenLayers.Bounds>} The target bounds.
* partial - {Boolean} If any of the target corners is within this bounds
* consider the bounds contained. Default is false. If false, the
* entire target bounds must be contained within this bounds.
* inclusive - {Boolean} Treat shared edges as contained. Default is
* true.
*
* Returns:
* {Boolean} The passed-in bounds object is contained within this bounds.
*/
containsBounds:function(bounds, partial, inclusive) {
if (partial == null) {
partial = false;
}
if (inclusive == null) {
inclusive = true;
}
var bottomLeft = this.contains(bounds.left, bounds.bottom, inclusive);
var bottomRight = this.contains(bounds.right, bounds.bottom, inclusive);
var topLeft = this.contains(bounds.left, bounds.top, inclusive);
var topRight = this.contains(bounds.right, bounds.top, inclusive);
return (partial) ? (bottomLeft || bottomRight || topLeft || topRight)
: (bottomLeft && bottomRight && topLeft && topRight);
},
/**
* APIMethod: determineQuadrant
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*
* Returns:
* {String} The quadrant ("br" "tr" "tl" "bl") of the bounds in which the
* coordinate lies.
*/
determineQuadrant: function(lonlat) {
var quadrant = "";
var center = this.getCenterLonLat();
quadrant += (lonlat.lat < center.lat) ? "b" : "t";
quadrant += (lonlat.lon < center.lon) ? "l" : "r";
return quadrant;
},
/**
* APIMethod: transform
* Transform the Bounds object from source to dest.
*
* Parameters:
* source - {<OpenLayers.Projection>} Source projection.
* dest - {<OpenLayers.Projection>} Destination projection.
*
* Returns:
* {<OpenLayers.Bounds>} Itself, for use in chaining operations.
*/
transform: function(source, dest) {
// clear cached center location
this.centerLonLat = null;
var ll = OpenLayers.Projection.transform(
{'x': this.left, 'y': this.bottom}, source, dest);
var lr = OpenLayers.Projection.transform(
{'x': this.right, 'y': this.bottom}, source, dest);
var ul = OpenLayers.Projection.transform(
{'x': this.left, 'y': this.top}, source, dest);
var ur = OpenLayers.Projection.transform(
{'x': this.right, 'y': this.top}, source, dest);
this.left = Math.min(ll.x, ul.x);
this.bottom = Math.min(ll.y, lr.y);
this.right = Math.max(lr.x, ur.x);
this.top = Math.max(ul.y, ur.y);
return this;
},
/**
* APIMethod: wrapDateLine
*
* Parameters:
* maxExtent - {<OpenLayers.Bounds>}
* options - {Object} Some possible options are:
*
* Allowed Options:
* leftTolerance - {float} Allow for a margin of error
* with the 'left' value of this
* bound.
* Default is 0.
* rightTolerance - {float} Allow for a margin of error
* with the 'right' value of
* this bound.
* Default is 0.
*
* Returns:
* {<OpenLayers.Bounds>} A copy of this bounds, but wrapped around the
* "dateline" (as specified by the borders of
* maxExtent). Note that this function only returns
* a different bounds value if this bounds is
* *entirely* outside of the maxExtent. If this
* bounds straddles the dateline (is part in/part
* out of maxExtent), the returned bounds will be
* merely a copy of this one.
*/
wrapDateLine: function(maxExtent, options) {
options = options || {};
var leftTolerance = options.leftTolerance || 0;
var rightTolerance = options.rightTolerance || 0;
var newBounds = this.clone();
if (maxExtent) {
//shift right?
while ( newBounds.left < maxExtent.left &&
(newBounds.right - rightTolerance) <= maxExtent.left ) {
newBounds = newBounds.add(maxExtent.getWidth(), 0);
}
//shift left?
while ( (newBounds.left + leftTolerance) >= maxExtent.right &&
newBounds.right > maxExtent.right ) {
newBounds = newBounds.add(-maxExtent.getWidth(), 0);
}
}
return newBounds;
},
CLASS_NAME: "OpenLayers.Bounds"
});
/**
* APIFunction: fromString
* Alternative constructor that builds a new OpenLayers.Bounds from a
* parameter string
*
* Parameters:
* str - {String}Comma-separated bounds string. (e.g. <i>"5,42,10,45"</i>)
* reverseAxisOrder - {Boolean} Does the string use reverse axis order?
*
* Returns:
* {<OpenLayers.Bounds>} New bounds object built from the
* passed-in String.
*/
OpenLayers.Bounds.fromString = function(str, reverseAxisOrder) {
var bounds = str.split(",");
return OpenLayers.Bounds.fromArray(bounds, reverseAxisOrder);
};
/**
* APIFunction: fromArray
* Alternative constructor that builds a new OpenLayers.Bounds
* from an array
*
* Parameters:
* bbox - {Array(Float)} Array of bounds values (e.g. <i>[5,42,10,45]</i>)
* reverseAxisOrder - {Boolean} Does the array use reverse axis order?
*
* Returns:
* {<OpenLayers.Bounds>} New bounds object built from the passed-in Array.
*/
OpenLayers.Bounds.fromArray = function(bbox, reverseAxisOrder) {
return reverseAxisOrder === true ?
new OpenLayers.Bounds(parseFloat(bbox[1]),
parseFloat(bbox[0]),
parseFloat(bbox[3]),
parseFloat(bbox[2])) :
new OpenLayers.Bounds(parseFloat(bbox[0]),
parseFloat(bbox[1]),
parseFloat(bbox[2]),
parseFloat(bbox[3]));
};
/**
* APIFunction: fromSize
* Alternative constructor that builds a new OpenLayers.Bounds
* from a size
*
* Parameters:
* size - {<OpenLayers.Size>}
*
* Returns:
* {<OpenLayers.Bounds>} New bounds object built from the passed-in size.
*/
OpenLayers.Bounds.fromSize = function(size) {
return new OpenLayers.Bounds(0,
size.h,
size.w,
0);
};
/**
* Function: oppositeQuadrant
* Get the opposite quadrant for a given quadrant string.
*
* Parameters:
* quadrant - {String} two character quadrant shortstring
*
* Returns:
* {String} The opposing quadrant ("br" "tr" "tl" "bl"). For Example, if
* you pass in "bl" it returns "tr", if you pass in "br" it
* returns "tl", etc.
*/
OpenLayers.Bounds.oppositeQuadrant = function(quadrant) {
var opp = "";
opp += (quadrant.charAt(0) == 't') ? 'b' : 't';
opp += (quadrant.charAt(1) == 'l') ? 'r' : 'l';
return opp;
};
/* ======================================================================
OpenLayers/BaseTypes/Element.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Util.js
* @requires OpenLayers/BaseTypes.js
*/
/**
* Namespace: OpenLayers.Element
*/
OpenLayers.Element = {
/**
* APIFunction: visible
*
* Parameters:
* element - {DOMElement}
*
* Returns:
* {Boolean} Is the element visible?
*/
visible: function(element) {
return OpenLayers.Util.getElement(element).style.display != 'none';
},
/**
* APIFunction: toggle
* Toggle the visibility of element(s) passed in
*
* Parameters:
* element - {DOMElement} Actually user can pass any number of elements
*/
toggle: function() {
for (var i=0, len=arguments.length; i<len; i++) {
var element = OpenLayers.Util.getElement(arguments[i]);
var display = OpenLayers.Element.visible(element) ? 'hide'
: 'show';
OpenLayers.Element[display](element);
}
},
/**
* APIFunction: hide
* *Deprecated*. Hide element(s) passed in
*
* Parameters:
* element - {DOMElement} Actually user can pass any number of elements
*/
hide: function() {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {
newMethod: "element.style.display = 'none';"
}));
for (var i=0, len=arguments.length; i<len; i++) {
var element = OpenLayers.Util.getElement(arguments[i]);
if (element) {
element.style.display = 'none';
}
}
},
/**
* APIFunction: show
* *Deprecated*. Show element(s) passed in
*
* Parameters:
* element - {DOMElement} Actually user can pass any number of elements
*/
show: function() {
OpenLayers.Console.warn(OpenLayers.i18n("methodDeprecated", {
newMethod: "element.style.display = '';"
}));
for (var i=0, len=arguments.length; i<len; i++) {
var element = OpenLayers.Util.getElement(arguments[i]);
if (element) {
element.style.display = '';
}
}
},
/**
* APIFunction: remove
* Remove the specified element from the DOM.
*
* Parameters:
* element - {DOMElement}
*/
remove: function(element) {
element = OpenLayers.Util.getElement(element);
element.parentNode.removeChild(element);
},
/**
* APIFunction: getHeight
*
* Parameters:
* element - {DOMElement}
*
* Returns:
* {Integer} The offset height of the element passed in
*/
getHeight: function(element) {
element = OpenLayers.Util.getElement(element);
return element.offsetHeight;
},
/**
* APIFunction: getDimensions
* *Deprecated*. Returns dimensions of the element passed in.
*
* Parameters:
* element - {DOMElement}
*
* Returns:
* {Object} Object with 'width' and 'height' properties which are the
* dimensions of the element passed in.
*/
getDimensions: function(element) {
element = OpenLayers.Util.getElement(element);
if (OpenLayers.Element.getStyle(element, 'display') != 'none') {
return {width: element.offsetWidth, height: element.offsetHeight};
}
// All *Width and *Height properties give 0 on elements with display none,
// so enable the element temporarily
var els = element.style;
var originalVisibility = els.visibility;
var originalPosition = els.position;
var originalDisplay = els.display;
els.visibility = 'hidden';
els.position = 'absolute';
els.display = '';
var originalWidth = element.clientWidth;
var originalHeight = element.clientHeight;
els.display = originalDisplay;
els.position = originalPosition;
els.visibility = originalVisibility;
return {width: originalWidth, height: originalHeight};
},
/**
* Function: hasClass
* Tests if an element has the given CSS class name.
*
* Parameters:
* element - {DOMElement} A DOM element node.
* name - {String} The CSS class name to search for.
*
* Returns:
* {Boolean} The element has the given class name.
*/
hasClass: function(element, name) {
var names = element.className;
return (!!names && new RegExp("(^|\\s)" + name + "(\\s|$)").test(names));
},
/**
* Function: addClass
* Add a CSS class name to an element. Safe where element already has
* the class name.
*
* Parameters:
* element - {DOMElement} A DOM element node.
* name - {String} The CSS class name to add.
*
* Returns:
* {DOMElement} The element.
*/
addClass: function(element, name) {
if(!OpenLayers.Element.hasClass(element, name)) {
element.className += (element.className ? " " : "") + name;
}
return element;
},
/**
* Function: removeClass
* Remove a CSS class name from an element. Safe where element does not
* have the class name.
*
* Parameters:
* element - {DOMElement} A DOM element node.
* name - {String} The CSS class name to remove.
*
* Returns:
* {DOMElement} The element.
*/
removeClass: function(element, name) {
var names = element.className;
if(names) {
element.className = OpenLayers.String.trim(
names.replace(
new RegExp("(^|\\s+)" + name + "(\\s+|$)"), " "
)
);
}
return element;
},
/**
* Function: toggleClass
* Remove a CSS class name from an element if it exists. Add the class name
* if it doesn't exist.
*
* Parameters:
* element - {DOMElement} A DOM element node.
* name - {String} The CSS class name to toggle.
*
* Returns:
* {DOMElement} The element.
*/
toggleClass: function(element, name) {
if(OpenLayers.Element.hasClass(element, name)) {
OpenLayers.Element.removeClass(element, name);
} else {
OpenLayers.Element.addClass(element, name);
}
return element;
},
/**
* APIFunction: getStyle
*
* Parameters:
* element - {DOMElement}
* style - {?}
*
* Returns:
* {?}
*/
getStyle: function(element, style) {
element = OpenLayers.Util.getElement(element);
var value = null;
if (element && element.style) {
value = element.style[OpenLayers.String.camelize(style)];
if (!value) {
if (document.defaultView &&
document.defaultView.getComputedStyle) {
var css = document.defaultView.getComputedStyle(element, null);
value = css ? css.getPropertyValue(style) : null;
} else if (element.currentStyle) {
value = element.currentStyle[OpenLayers.String.camelize(style)];
}
}
var positions = ['left', 'top', 'right', 'bottom'];
if (window.opera &&
(OpenLayers.Util.indexOf(positions,style) != -1) &&
(OpenLayers.Element.getStyle(element, 'position') == 'static')) {
value = 'auto';
}
}
return value == 'auto' ? null : value;
}
};
/* ======================================================================
OpenLayers/BaseTypes/LonLat.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Class: OpenLayers.LonLat
* This class represents a longitude and latitude pair
*/
OpenLayers.LonLat = OpenLayers.Class({
/**
* APIProperty: lon
* {Float} The x-axis coodinate in map units
*/
lon: 0.0,
/**
* APIProperty: lat
* {Float} The y-axis coordinate in map units
*/
lat: 0.0,
/**
* Constructor: OpenLayers.LonLat
* Create a new map location.
*
* Parameters:
* lon - {Number} The x-axis coordinate in map units. If your map is in
* a geographic projection, this will be the Longitude. Otherwise,
* it will be the x coordinate of the map location in your map units.
* lat - {Number} The y-axis coordinate in map units. If your map is in
* a geographic projection, this will be the Latitude. Otherwise,
* it will be the y coordinate of the map location in your map units.
*/
initialize: function(lon, lat) {
this.lon = OpenLayers.Util.toFloat(lon);
this.lat = OpenLayers.Util.toFloat(lat);
},
/**
* Method: toString
* Return a readable string version of the lonlat
*
* Returns:
* {String} String representation of OpenLayers.LonLat object.
* (e.g. <i>"lon=5,lat=42"</i>)
*/
toString:function() {
return ("lon=" + this.lon + ",lat=" + this.lat);
},
/**
* APIMethod: toShortString
*
* Returns:
* {String} Shortened String representation of OpenLayers.LonLat object.
* (e.g. <i>"5, 42"</i>)
*/
toShortString:function() {
return (this.lon + ", " + this.lat);
},
/**
* APIMethod: clone
*
* Returns:
* {<OpenLayers.LonLat>} New OpenLayers.LonLat object with the same lon
* and lat values
*/
clone:function() {
return new OpenLayers.LonLat(this.lon, this.lat);
},
/**
* APIMethod: add
*
* Parameters:
* lon - {Float}
* lat - {Float}
*
* Returns:
* {<OpenLayers.LonLat>} A new OpenLayers.LonLat object with the lon and
* lat passed-in added to this's.
*/
add:function(lon, lat) {
if ( (lon == null) || (lat == null) ) {
var msg = OpenLayers.i18n("lonlatAddError");
OpenLayers.Console.error(msg);
return null;
}
return new OpenLayers.LonLat(this.lon + OpenLayers.Util.toFloat(lon),
this.lat + OpenLayers.Util.toFloat(lat));
},
/**
* APIMethod: equals
*
* Parameters:
* ll - {<OpenLayers.LonLat>}
*
* Returns:
* {Boolean} Boolean value indicating whether the passed-in
* <OpenLayers.LonLat> object has the same lon and lat
* components as this.
* Note: if ll passed in is null, returns false
*/
equals:function(ll) {
var equals = false;
if (ll != null) {
equals = ((this.lon == ll.lon && this.lat == ll.lat) ||
(isNaN(this.lon) && isNaN(this.lat) && isNaN(ll.lon) && isNaN(ll.lat)));
}
return equals;
},
/**
* APIMethod: transform
* Transform the LonLat object from source to dest. This transformation is
* *in place*: if you want a *new* lonlat, use .clone() first.
*
* Parameters:
* source - {<OpenLayers.Projection>} Source projection.
* dest - {<OpenLayers.Projection>} Destination projection.
*
* Returns:
* {<OpenLayers.LonLat>} Itself, for use in chaining operations.
*/
transform: function(source, dest) {
var point = OpenLayers.Projection.transform(
{'x': this.lon, 'y': this.lat}, source, dest);
this.lon = point.x;
this.lat = point.y;
return this;
},
/**
* APIMethod: wrapDateLine
*
* Parameters:
* maxExtent - {<OpenLayers.Bounds>}
*
* Returns:
* {<OpenLayers.LonLat>} A copy of this lonlat, but wrapped around the
* "dateline" (as specified by the borders of
* maxExtent)
*/
wrapDateLine: function(maxExtent) {
var newLonLat = this.clone();
if (maxExtent) {
//shift right?
while (newLonLat.lon < maxExtent.left) {
newLonLat.lon += maxExtent.getWidth();
}
//shift left?
while (newLonLat.lon > maxExtent.right) {
newLonLat.lon -= maxExtent.getWidth();
}
}
return newLonLat;
},
CLASS_NAME: "OpenLayers.LonLat"
});
/**
* Function: fromString
* Alternative constructor that builds a new <OpenLayers.LonLat> from a
* parameter string
*
* Parameters:
* str - {String} Comma-separated Lon,Lat coordinate string.
* (e.g. <i>"5,40"</i>)
*
* Returns:
* {<OpenLayers.LonLat>} New <OpenLayers.LonLat> object built from the
* passed-in String.
*/
OpenLayers.LonLat.fromString = function(str) {
var pair = str.split(",");
return new OpenLayers.LonLat(pair[0], pair[1]);
};
/**
* Function: fromArray
* Alternative constructor that builds a new <OpenLayers.LonLat> from an
* array of two numbers that represent lon- and lat-values.
*
* Parameters:
* arr - {Array(Float)} Array of lon/lat values (e.g. [5,-42])
*
* Returns:
* {<OpenLayers.LonLat>} New <OpenLayers.LonLat> object built from the
* passed-in array.
*/
OpenLayers.LonLat.fromArray = function(arr) {
var gotArr = OpenLayers.Util.isArray(arr),
lon = gotArr && arr[0],
lat = gotArr && arr[1];
return new OpenLayers.LonLat(lon, lat);
};
/* ======================================================================
OpenLayers/BaseTypes/Pixel.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Class: OpenLayers.Pixel
* This class represents a screen coordinate, in x and y coordinates
*/
OpenLayers.Pixel = OpenLayers.Class({
/**
* APIProperty: x
* {Number} The x coordinate
*/
x: 0.0,
/**
* APIProperty: y
* {Number} The y coordinate
*/
y: 0.0,
/**
* Constructor: OpenLayers.Pixel
* Create a new OpenLayers.Pixel instance
*
* Parameters:
* x - {Number} The x coordinate
* y - {Number} The y coordinate
*
* Returns:
* An instance of OpenLayers.Pixel
*/
initialize: function(x, y) {
this.x = parseFloat(x);
this.y = parseFloat(y);
},
/**
* Method: toString
* Cast this object into a string
*
* Returns:
* {String} The string representation of Pixel. ex: "x=200.4,y=242.2"
*/
toString:function() {
return ("x=" + this.x + ",y=" + this.y);
},
/**
* APIMethod: clone
* Return a clone of this pixel object
*
* Returns:
* {<OpenLayers.Pixel>} A clone pixel
*/
clone:function() {
return new OpenLayers.Pixel(this.x, this.y);
},
/**
* APIMethod: equals
* Determine whether one pixel is equivalent to another
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {Boolean} The point passed in as parameter is equal to this. Note that
* if px passed in is null, returns false.
*/
equals:function(px) {
var equals = false;
if (px != null) {
equals = ((this.x == px.x && this.y == px.y) ||
(isNaN(this.x) && isNaN(this.y) && isNaN(px.x) && isNaN(px.y)));
}
return equals;
},
/**
* APIMethod: distanceTo
* Returns the distance to the pixel point passed in as a parameter.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {Float} The pixel point passed in as parameter to calculate the
* distance to.
*/
distanceTo:function(px) {
return Math.sqrt(
Math.pow(this.x - px.x, 2) +
Math.pow(this.y - px.y, 2)
);
},
/**
* APIMethod: add
*
* Parameters:
* x - {Integer}
* y - {Integer}
*
* Returns:
* {<OpenLayers.Pixel>} A new Pixel with this pixel's x&y augmented by the
* values passed in.
*/
add:function(x, y) {
if ( (x == null) || (y == null) ) {
var msg = OpenLayers.i18n("pixelAddError");
OpenLayers.Console.error(msg);
return null;
}
return new OpenLayers.Pixel(this.x + x, this.y + y);
},
/**
* APIMethod: offset
*
* Parameters
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.Pixel>} A new Pixel with this pixel's x&y augmented by the
* x&y values of the pixel passed in.
*/
offset:function(px) {
var newPx = this.clone();
if (px) {
newPx = this.add(px.x, px.y);
}
return newPx;
},
CLASS_NAME: "OpenLayers.Pixel"
});
/* ======================================================================
OpenLayers/BaseTypes/Size.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
*/
/**
* Class: OpenLayers.Size
* Instances of this class represent a width/height pair
*/
OpenLayers.Size = OpenLayers.Class({
/**
* APIProperty: w
* {Number} width
*/
w: 0.0,
/**
* APIProperty: h
* {Number} height
*/
h: 0.0,
/**
* Constructor: OpenLayers.Size
* Create an instance of OpenLayers.Size
*
* Parameters:
* w - {Number} width
* h - {Number} height
*/
initialize: function(w, h) {
this.w = parseFloat(w);
this.h = parseFloat(h);
},
/**
* Method: toString
* Return the string representation of a size object
*
* Returns:
* {String} The string representation of OpenLayers.Size object.
* (e.g. <i>"w=55,h=66"</i>)
*/
toString:function() {
return ("w=" + this.w + ",h=" + this.h);
},
/**
* APIMethod: clone
* Create a clone of this size object
*
* Returns:
* {<OpenLayers.Size>} A new OpenLayers.Size object with the same w and h
* values
*/
clone:function() {
return new OpenLayers.Size(this.w, this.h);
},
/**
*
* APIMethod: equals
* Determine where this size is equal to another
*
* Parameters:
* sz - {<OpenLayers.Size>}
*
* Returns:
* {Boolean} The passed in size has the same h and w properties as this one.
* Note that if sz passed in is null, returns false.
*
*/
equals:function(sz) {
var equals = false;
if (sz != null) {
equals = ((this.w == sz.w && this.h == sz.h) ||
(isNaN(this.w) && isNaN(this.h) && isNaN(sz.w) && isNaN(sz.h)));
}
return equals;
},
CLASS_NAME: "OpenLayers.Size"
});
/* ======================================================================
OpenLayers/Events.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Util.js
*/
/**
* Namespace: OpenLayers.Event
* Utility functions for event handling.
*/
OpenLayers.Event = {
/**
* Property: observers
* {Object} A hashtable cache of the event observers. Keyed by
* element._eventCacheID
*/
observers: false,
/**
* Constant: KEY_BACKSPACE
* {int}
*/
KEY_BACKSPACE: 8,
/**
* Constant: KEY_TAB
* {int}
*/
KEY_TAB: 9,
/**
* Constant: KEY_RETURN
* {int}
*/
KEY_RETURN: 13,
/**
* Constant: KEY_ESC
* {int}
*/
KEY_ESC: 27,
/**
* Constant: KEY_LEFT
* {int}
*/
KEY_LEFT: 37,
/**
* Constant: KEY_UP
* {int}
*/
KEY_UP: 38,
/**
* Constant: KEY_RIGHT
* {int}
*/
KEY_RIGHT: 39,
/**
* Constant: KEY_DOWN
* {int}
*/
KEY_DOWN: 40,
/**
* Constant: KEY_DELETE
* {int}
*/
KEY_DELETE: 46,
/**
* Method: element
* Cross browser event element detection.
*
* Parameters:
* event - {Event}
*
* Returns:
* {DOMElement} The element that caused the event
*/
element: function(event) {
return event.target || event.srcElement;
},
/**
* Method: isSingleTouch
* Determine whether event was caused by a single touch
*
* Parameters:
* event - {Event}
*
* Returns:
* {Boolean}
*/
isSingleTouch: function(event) {
return event.touches && event.touches.length == 1;
},
/**
* Method: isMultiTouch
* Determine whether event was caused by a multi touch
*
* Parameters:
* event - {Event}
*
* Returns:
* {Boolean}
*/
isMultiTouch: function(event) {
return event.touches && event.touches.length > 1;
},
/**
* Method: isLeftClick
* Determine whether event was caused by a left click.
*
* Parameters:
* event - {Event}
*
* Returns:
* {Boolean}
*/
isLeftClick: function(event) {
return (((event.which) && (event.which == 1)) ||
((event.button) && (event.button == 1)));
},
/**
* Method: isRightClick
* Determine whether event was caused by a right mouse click.
*
* Parameters:
* event - {Event}
*
* Returns:
* {Boolean}
*/
isRightClick: function(event) {
return (((event.which) && (event.which == 3)) ||
((event.button) && (event.button == 2)));
},
/**
* Method: stop
* Stops an event from propagating.
*
* Parameters:
* event - {Event}
* allowDefault - {Boolean} If true, we stop the event chain but
* still allow the default browser
* behaviour (text selection, radio-button
* clicking, etc)
* Default false
*/
stop: function(event, allowDefault) {
if (!allowDefault) {
if (event.preventDefault) {
event.preventDefault();
} else {
event.returnValue = false;
}
}
if (event.stopPropagation) {
event.stopPropagation();
} else {
event.cancelBubble = true;
}
},
/**
* Method: findElement
*
* Parameters:
* event - {Event}
* tagName - {String}
*
* Returns:
* {DOMElement} The first node with the given tagName, starting from the
* node the event was triggered on and traversing the DOM upwards
*/
findElement: function(event, tagName) {
var element = OpenLayers.Event.element(event);
while (element.parentNode && (!element.tagName ||
(element.tagName.toUpperCase() != tagName.toUpperCase()))){
element = element.parentNode;
}
return element;
},
/**
* Method: observe
*
* Parameters:
* elementParam - {DOMElement || String}
* name - {String}
* observer - {function}
* useCapture - {Boolean}
*/
observe: function(elementParam, name, observer, useCapture) {
var element = OpenLayers.Util.getElement(elementParam);
useCapture = useCapture || false;
if (name == 'keypress' &&
(navigator.appVersion.match(/Konqueror|Safari|KHTML/)
|| element.attachEvent)) {
name = 'keydown';
}
//if observers cache has not yet been created, create it
if (!this.observers) {
this.observers = {};
}
//if not already assigned, make a new unique cache ID
if (!element._eventCacheID) {
var idPrefix = "eventCacheID_";
if (element.id) {
idPrefix = element.id + "_" + idPrefix;
}
element._eventCacheID = OpenLayers.Util.createUniqueID(idPrefix);
}
var cacheID = element._eventCacheID;
//if there is not yet a hash entry for this element, add one
if (!this.observers[cacheID]) {
this.observers[cacheID] = [];
}
//add a new observer to this element's list
this.observers[cacheID].push({
'element': element,
'name': name,
'observer': observer,
'useCapture': useCapture
});
//add the actual browser event listener
if (element.addEventListener) {
element.addEventListener(name, observer, useCapture);
} else if (element.attachEvent) {
element.attachEvent('on' + name, observer);
}
},
/**
* Method: stopObservingElement
* Given the id of an element to stop observing, cycle through the
* element's cached observers, calling stopObserving on each one,
* skipping those entries which can no longer be removed.
*
* parameters:
* elementParam - {DOMElement || String}
*/
stopObservingElement: function(elementParam) {
var element = OpenLayers.Util.getElement(elementParam);
var cacheID = element._eventCacheID;
this._removeElementObservers(OpenLayers.Event.observers[cacheID]);
},
/**
* Method: _removeElementObservers
*
* Parameters:
* elementObservers - {Array(Object)} Array of (element, name,
* observer, usecapture) objects,
* taken directly from hashtable
*/
_removeElementObservers: function(elementObservers) {
if (elementObservers) {
for(var i = elementObservers.length-1; i >= 0; i--) {
var entry = elementObservers[i];
var args = new Array(entry.element,
entry.name,
entry.observer,
entry.useCapture);
var removed = OpenLayers.Event.stopObserving.apply(this, args);
}
}
},
/**
* Method: stopObserving
*
* Parameters:
* elementParam - {DOMElement || String}
* name - {String}
* observer - {function}
* useCapture - {Boolean}
*
* Returns:
* {Boolean} Whether or not the event observer was removed
*/
stopObserving: function(elementParam, name, observer, useCapture) {
useCapture = useCapture || false;
var element = OpenLayers.Util.getElement(elementParam);
var cacheID = element._eventCacheID;
if (name == 'keypress') {
if ( navigator.appVersion.match(/Konqueror|Safari|KHTML/) ||
element.detachEvent) {
name = 'keydown';
}
}
// find element's entry in this.observers cache and remove it
var foundEntry = false;
var elementObservers = OpenLayers.Event.observers[cacheID];
if (elementObservers) {
// find the specific event type in the element's list
var i=0;
while(!foundEntry && i < elementObservers.length) {
var cacheEntry = elementObservers[i];
if ((cacheEntry.name == name) &&
(cacheEntry.observer == observer) &&
(cacheEntry.useCapture == useCapture)) {
elementObservers.splice(i, 1);
if (elementObservers.length == 0) {
delete OpenLayers.Event.observers[cacheID];
}
foundEntry = true;
break;
}
i++;
}
}
//actually remove the event listener from browser
if (foundEntry) {
if (element.removeEventListener) {
element.removeEventListener(name, observer, useCapture);
} else if (element && element.detachEvent) {
element.detachEvent('on' + name, observer);
}
}
return foundEntry;
},
/**
* Method: unloadCache
* Cycle through all the element entries in the events cache and call
* stopObservingElement on each.
*/
unloadCache: function() {
// check for OpenLayers.Event before checking for observers, because
// OpenLayers.Event may be undefined in IE if no map instance was
// created
if (OpenLayers.Event && OpenLayers.Event.observers) {
for (var cacheID in OpenLayers.Event.observers) {
var elementObservers = OpenLayers.Event.observers[cacheID];
OpenLayers.Event._removeElementObservers.apply(this,
[elementObservers]);
}
OpenLayers.Event.observers = false;
}
},
CLASS_NAME: "OpenLayers.Event"
};
/* prevent memory leaks in IE */
OpenLayers.Event.observe(window, 'unload', OpenLayers.Event.unloadCache, false);
/**
* Class: OpenLayers.Events
*/
OpenLayers.Events = OpenLayers.Class({
/**
* Constant: BROWSER_EVENTS
* {Array(String)} supported events
*/
BROWSER_EVENTS: [
"mouseover", "mouseout",
"mousedown", "mouseup", "mousemove",
"click", "dblclick", "rightclick", "dblrightclick",
"resize", "focus", "blur",
"touchstart", "touchmove", "touchend"
],
/**
* Property: listeners
* {Object} Hashtable of Array(Function): events listener functions
*/
listeners: null,
/**
* Property: object
* {Object} the code object issuing application events
*/
object: null,
/**
* Property: element
* {DOMElement} the DOM element receiving browser events
*/
element: null,
/**
* Property: eventTypes
* {Array(String)} list of support application events
*/
eventTypes: null,
/**
* Property: eventHandler
* {Function} bound event handler attached to elements
*/
eventHandler: null,
/**
* APIProperty: fallThrough
* {Boolean}
*/
fallThrough: null,
/**
* APIProperty: includeXY
* {Boolean} Should the .xy property automatically be created for browser
* mouse events? In general, this should be false. If it is true, then
* mouse events will automatically generate a '.xy' property on the
* event object that is passed. (Prior to OpenLayers 2.7, this was true
* by default.) Otherwise, you can call the getMousePosition on the
* relevant events handler on the object available via the 'evt.object'
* property of the evt object. So, for most events, you can call:
* function named(evt) {
* this.xy = this.object.events.getMousePosition(evt)
* }
*
* This option typically defaults to false for performance reasons:
* when creating an events object whose primary purpose is to manage
* relatively positioned mouse events within a div, it may make
* sense to set it to true.
*
* This option is also used to control whether the events object caches
* offsets. If this is false, it will not: the reason for this is that
* it is only expected to be called many times if the includeXY property
* is set to true. If you set this to true, you are expected to clear
* the offset cache manually (using this.clearMouseCache()) if:
* the border of the element changes
* the location of the element in the page changes
*/
includeXY: false,
/**
* Method: clearMouseListener
* A version of <clearMouseCache> that is bound to this instance so that
* it can be used with <OpenLayers.Event.observe> and
* <OpenLayers.Event.stopObserving>.
*/
clearMouseListener: null,
/**
* Constructor: OpenLayers.Events
* Construct an OpenLayers.Events object.
*
* Parameters:
* object - {Object} The js object to which this Events object is being added
* element - {DOMElement} A dom element to respond to browser events
* eventTypes - {Array(String)} Array of custom application events
* fallThrough - {Boolean} Allow events to fall through after these have
* been handled?
* options - {Object} Options for the events object.
*/
initialize: function (object, element, eventTypes, fallThrough, options) {
OpenLayers.Util.extend(this, options);
this.object = object;
this.fallThrough = fallThrough;
this.listeners = {};
// keep a bound copy of handleBrowserEvent() so that we can
// pass the same function to both Event.observe() and .stopObserving()
this.eventHandler = OpenLayers.Function.bindAsEventListener(
this.handleBrowserEvent, this
);
// to be used with observe and stopObserving
this.clearMouseListener = OpenLayers.Function.bind(
this.clearMouseCache, this
);
// if eventTypes is specified, create a listeners list for each
// custom application event.
this.eventTypes = [];
if (eventTypes != null) {
for (var i=0, len=eventTypes.length; i<len; i++) {
this.addEventType(eventTypes[i]);
}
}
// if a dom element is specified, add a listeners list
// for browser events on the element and register them
if (element != null) {
this.attachToElement(element);
}
},
/**
* APIMethod: destroy
*/
destroy: function () {
if (this.element) {
OpenLayers.Event.stopObservingElement(this.element);
if(this.element.hasScrollEvent) {
OpenLayers.Event.stopObserving(
window, "scroll", this.clearMouseListener
);
}
}
this.element = null;
this.listeners = null;
this.object = null;
this.eventTypes = null;
this.fallThrough = null;
this.eventHandler = null;
},
/**
* APIMethod: addEventType
* Add a new event type to this events object.
* If the event type has already been added, do nothing.
*
* Parameters:
* eventName - {String}
*/
addEventType: function(eventName) {
if (!this.listeners[eventName]) {
this.eventTypes.push(eventName);
this.listeners[eventName] = [];
}
},
/**
* Method: attachToElement
*
* Parameters:
* element - {HTMLDOMElement} a DOM element to attach browser events to
*/
attachToElement: function (element) {
if(this.element) {
OpenLayers.Event.stopObservingElement(this.element);
}
this.element = element;
for (var i=0, len=this.BROWSER_EVENTS.length; i<len; i++) {
var eventType = this.BROWSER_EVENTS[i];
// every browser event has a corresponding application event
// (whether it's listened for or not).
this.addEventType(eventType);
// use Prototype to register the event cross-browser
OpenLayers.Event.observe(element, eventType, this.eventHandler);
}
// disable dragstart in IE so that mousedown/move/up works normally
OpenLayers.Event.observe(element, "dragstart", OpenLayers.Event.stop);
},
/**
* APIMethod: on
* Convenience method for registering listeners with a common scope.
* Internally, this method calls <register> as shown in the examples
* below.
*
* Example use:
* (code)
* // register a single listener for the "loadstart" event
* events.on({"loadstart": loadStartListener});
*
* // this is equivalent to the following
* events.register("loadstart", undefined, loadStartListener);
*
* // register multiple listeners to be called with the same `this` object
* events.on({
* "loadstart": loadStartListener,
* "loadend": loadEndListener,
* scope: object
* });
*
* // this is equivalent to the following
* events.register("loadstart", object, loadStartListener);
* events.register("loadend", object, loadEndListener);
* (end)
*
* Parameters:
* object - {Object}
*/
on: function(object) {
for(var type in object) {
if(type != "scope") {
this.register(type, object.scope, object[type]);
}
}
},
/**
* APIMethod: register
* Register an event on the events object.
*
* When the event is triggered, the 'func' function will be called, in the
* context of 'obj'. Imagine we were to register an event, specifying an
* OpenLayers.Bounds Object as 'obj'. When the event is triggered, the
* context in the callback function will be our Bounds object. This means
* that within our callback function, we can access the properties and
* methods of the Bounds object through the "this" variable. So our
* callback could execute something like:
* : leftStr = "Left: " + this.left;
*
* or
*
* : centerStr = "Center: " + this.getCenterLonLat();
*
* Parameters:
* type - {String} Name of the event to register
* obj - {Object} The object to bind the context to for the callback#.
* If no object is specified, default is the Events's
* 'object' property.
* func - {Function} The callback function. If no callback is
* specified, this function does nothing.
*
*
*/
register: function (type, obj, func) {
if ( (func != null) &&
(OpenLayers.Util.indexOf(this.eventTypes, type) != -1) ) {
if (obj == null) {
obj = this.object;
}
var listeners = this.listeners[type];
listeners.push( {obj: obj, func: func} );
}
},
/**
* APIMethod: registerPriority
* Same as register() but adds the new listener to the *front* of the
* events queue instead of to the end.
*
* TODO: get rid of this in 3.0 - Decide whether listeners should be
* called in the order they were registered or in reverse order.
*
*
* Parameters:
* type - {String} Name of the event to register
* obj - {Object} The object to bind the context to for the callback#.
* If no object is specified, default is the Events's
* 'object' property.
* func - {Function} The callback function. If no callback is
* specified, this function does nothing.
*/
registerPriority: function (type, obj, func) {
if (func != null) {
if (obj == null) {
obj = this.object;
}
var listeners = this.listeners[type];
if (listeners != null) {
listeners.unshift( {obj: obj, func: func} );
}
}
},
/**
* APIMethod: un
* Convenience method for unregistering listeners with a common scope.
* Internally, this method calls <unregister> as shown in the examples
* below.
*
* Example use:
* (code)
* // unregister a single listener for the "loadstart" event
* events.un({"loadstart": loadStartListener});
*
* // this is equivalent to the following
* events.unregister("loadstart", undefined, loadStartListener);
*
* // unregister multiple listeners with the same `this` object
* events.un({
* "loadstart": loadStartListener,
* "loadend": loadEndListener,
* scope: object
* });
*
* // this is equivalent to the following
* events.unregister("loadstart", object, loadStartListener);
* events.unregister("loadend", object, loadEndListener);
* (end)
*/
un: function(object) {
for(var type in object) {
if(type != "scope") {
this.unregister(type, object.scope, object[type]);
}
}
},
/**
* APIMethod: unregister
*
* Parameters:
* type - {String}
* obj - {Object} If none specified, defaults to this.object
* func - {Function}
*/
unregister: function (type, obj, func) {
if (obj == null) {
obj = this.object;
}
var listeners = this.listeners[type];
if (listeners != null) {
for (var i=0, len=listeners.length; i<len; i++) {
if (listeners[i].obj == obj && listeners[i].func == func) {
listeners.splice(i, 1);
break;
}
}
}
},
/**
* Method: remove
* Remove all listeners for a given event type. If type is not registered,
* does nothing.
*
* Parameters:
* type - {String}
*/
remove: function(type) {
if (this.listeners[type] != null) {
this.listeners[type] = [];
}
},
/**
* APIMethod: triggerEvent
* Trigger a specified registered event.
*
* Parameters:
* type - {String}
* evt - {Event}
*
* Returns:
* {Boolean} The last listener return. If a listener returns false, the
* chain of listeners will stop getting called.
*/
triggerEvent: function (type, evt) {
var listeners = this.listeners[type];
// fast path
if(!listeners || listeners.length == 0) {
return undefined;
}
// prep evt object with object & div references
if (evt == null) {
evt = {};
}
evt.object = this.object;
evt.element = this.element;
if(!evt.type) {
evt.type = type;
}
// execute all callbacks registered for specified type
// get a clone of the listeners array to
// allow for splicing during callbacks
listeners = listeners.slice();
var continueChain;
for (var i=0, len=listeners.length; i<len; i++) {
var callback = listeners[i];
// bind the context to callback.obj
continueChain = callback.func.apply(callback.obj, [evt]);
if ((continueChain != undefined) && (continueChain == false)) {
// if callback returns false, execute no more callbacks.
break;
}
}
// don't fall through to other DOM elements
if (!this.fallThrough) {
OpenLayers.Event.stop(evt, true);
}
return continueChain;
},
/**
* Method: handleBrowserEvent
* Basically just a wrapper to the triggerEvent() function, but takes
* care to set a property 'xy' on the event with the current mouse
* position.
*
* Parameters:
* evt - {Event}
*/
handleBrowserEvent: function (evt) {
var type = evt.type, listeners = this.listeners[type];
if(!listeners || listeners.length == 0) {
// noone's listening, bail out
return;
}
// add clientX & clientY to all events - corresponds to average x, y
var touches = evt.touches;
if (touches && touches[0]) {
var x = 0;
var y = 0;
var num = touches.length;
var touch;
for (var i=0; i<num; ++i) {
touch = touches[i];
x += touch.clientX;
y += touch.clientY;
}
evt.clientX = x / num;
evt.clientY = y / num;
}
if (this.includeXY) {
evt.xy = this.getMousePosition(evt);
}
this.triggerEvent(type, evt);
},
/**
* APIMethod: clearMouseCache
* Clear cached data about the mouse position. This should be called any
* time the element that events are registered on changes position
* within the page.
*/
clearMouseCache: function() {
this.element.scrolls = null;
this.element.lefttop = null;
// OpenLayers.Util.pagePosition needs to use
// element.getBoundingClientRect to correctly calculate the offsets
// for the iPhone, but once the page is scrolled, getBoundingClientRect
// returns incorrect offsets. So our best bet is to not invalidate the
// offsets once we have them, and hope that the page was not scrolled
// when we did the initial calculation.
var body = document.body;
if (body && !((body.scrollTop != 0 || body.scrollLeft != 0) &&
navigator.userAgent.match(/iPhone/i))) {
this.element.offsets = null;
}
},
/**
* Method: getMousePosition
*
* Parameters:
* evt - {Event}
*
* Returns:
* {<OpenLayers.Pixel>} The current xy coordinate of the mouse, adjusted
* for offsets
*/
getMousePosition: function (evt) {
if (!this.includeXY) {
this.clearMouseCache();
} else if (!this.element.hasScrollEvent) {
OpenLayers.Event.observe(window, "scroll", this.clearMouseListener);
this.element.hasScrollEvent = true;
}
if (!this.element.scrolls) {
var viewportElement = OpenLayers.Util.getViewportElement();
this.element.scrolls = [
viewportElement.scrollLeft,
viewportElement.scrollTop
];
}
if (!this.element.lefttop) {
this.element.lefttop = [
(document.documentElement.clientLeft || 0),
(document.documentElement.clientTop || 0)
];
}
if (!this.element.offsets) {
this.element.offsets = OpenLayers.Util.pagePosition(this.element);
}
return new OpenLayers.Pixel(
(evt.clientX + this.element.scrolls[0]) - this.element.offsets[0]
- this.element.lefttop[0],
(evt.clientY + this.element.scrolls[1]) - this.element.offsets[1]
- this.element.lefttop[1]
);
},
CLASS_NAME: "OpenLayers.Events"
});
/* ======================================================================
OpenLayers/Control/OverviewMap.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/BaseTypes.js
* @requires OpenLayers/Events.js
*/
/**
* Class: OpenLayers.Control.OverviewMap
* The OverMap control creates a small overview map, useful to display the
* extent of a zoomed map and your main map and provide additional
* navigation options to the User. By default the overview map is drawn in
* the lower right corner of the main map. Create a new overview map with the
* <OpenLayers.Control.OverviewMap> constructor.
*
* Inerits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.OverviewMap = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: element
* {DOMElement} The DOM element that contains the overview map
*/
element: null,
/**
* APIProperty: ovmap
* {<OpenLayers.Map>} A reference to the overview map itself.
*/
ovmap: null,
/**
* APIProperty: size
* {<OpenLayers.Size>} The overvew map size in pixels. Note that this is
* the size of the map itself - the element that contains the map (default
* class name olControlOverviewMapElement) may have padding or other style
* attributes added via CSS.
*/
size: new OpenLayers.Size(180, 90),
/**
* APIProperty: layers
* {Array(<OpenLayers.Layer>)} Ordered list of layers in the overview map.
* If none are sent at construction, the base layer for the main map is used.
*/
layers: null,
/**
* APIProperty: minRectSize
* {Integer} The minimum width or height (in pixels) of the extent
* rectangle on the overview map. When the extent rectangle reaches
* this size, it will be replaced depending on the value of the
* <minRectDisplayClass> property. Default is 15 pixels.
*/
minRectSize: 15,
/**
* APIProperty: minRectDisplayClass
* {String} Replacement style class name for the extent rectangle when
* <minRectSize> is reached. This string will be suffixed on to the
* displayClass. Default is "RectReplacement".
*
* Example CSS declaration:
* (code)
* .olControlOverviewMapRectReplacement {
* overflow: hidden;
* cursor: move;
* background-image: url("img/overview_replacement.gif");
* background-repeat: no-repeat;
* background-position: center;
* }
* (end)
*/
minRectDisplayClass: "RectReplacement",
/**
* APIProperty: minRatio
* {Float} The ratio of the overview map resolution to the main map
* resolution at which to zoom farther out on the overview map.
*/
minRatio: 8,
/**
* APIProperty: maxRatio
* {Float} The ratio of the overview map resolution to the main map
* resolution at which to zoom farther in on the overview map.
*/
maxRatio: 32,
/**
* APIProperty: mapOptions
* {Object} An object containing any non-default properties to be sent to
* the overview map's map constructor. These should include any
* non-default options that the main map was constructed with.
*/
mapOptions: null,
/**
* APIProperty: autoPan
* {Boolean} Always pan the overview map, so the extent marker remains in
* the center. Default is false. If true, when you drag the extent
* marker, the overview map will update itself so the marker returns
* to the center.
*/
autoPan: false,
/**
* Property: handlers
* {Object}
*/
handlers: null,
/**
* Property: resolutionFactor
* {Object}
*/
resolutionFactor: 1,
/**
* APIProperty: maximized
* {Boolean} Start as maximized (visible). Defaults to false.
*/
maximized: false,
/**
* Constructor: OpenLayers.Control.OverviewMap
* Create a new overview map
*
* Parameters:
* object - {Object} Properties of this object will be set on the overview
* map object. Note, to set options on the map object contained in this
* control, set <mapOptions> as one of the options properties.
*/
initialize: function(options) {
this.layers = [];
this.handlers = {};
OpenLayers.Control.prototype.initialize.apply(this, [options]);
},
/**
* APIMethod: destroy
* Deconstruct the control
*/
destroy: function() {
if (!this.mapDiv) { // we've already been destroyed
return;
}
if (this.handlers.click) {
this.handlers.click.destroy();
}
if (this.handlers.drag) {
this.handlers.drag.destroy();
}
this.ovmap && this.ovmap.eventsDiv.removeChild(this.extentRectangle);
this.extentRectangle = null;
if (this.rectEvents) {
this.rectEvents.destroy();
this.rectEvents = null;
}
if (this.ovmap) {
this.ovmap.destroy();
this.ovmap = null;
}
this.element.removeChild(this.mapDiv);
this.mapDiv = null;
this.div.removeChild(this.element);
this.element = null;
if (this.maximizeDiv) {
OpenLayers.Event.stopObservingElement(this.maximizeDiv);
this.div.removeChild(this.maximizeDiv);
this.maximizeDiv = null;
}
if (this.minimizeDiv) {
OpenLayers.Event.stopObservingElement(this.minimizeDiv);
this.div.removeChild(this.minimizeDiv);
this.minimizeDiv = null;
}
this.map.events.un({
"moveend": this.update,
"changebaselayer": this.baseLayerDraw,
scope: this
});
OpenLayers.Control.prototype.destroy.apply(this, arguments);
},
/**
* Method: draw
* Render the control in the browser.
*/
draw: function() {
OpenLayers.Control.prototype.draw.apply(this, arguments);
if(!(this.layers.length > 0)) {
if (this.map.baseLayer) {
var layer = this.map.baseLayer.clone();
this.layers = [layer];
} else {
this.map.events.register("changebaselayer", this, this.baseLayerDraw);
return this.div;
}
}
// create overview map DOM elements
this.element = document.createElement('div');
this.element.className = this.displayClass + 'Element';
this.element.style.display = 'none';
this.mapDiv = document.createElement('div');
this.mapDiv.style.width = this.size.w + 'px';
this.mapDiv.style.height = this.size.h + 'px';
this.mapDiv.style.position = 'relative';
this.mapDiv.style.overflow = 'hidden';
this.mapDiv.id = OpenLayers.Util.createUniqueID('overviewMap');
this.extentRectangle = document.createElement('div');
this.extentRectangle.style.position = 'absolute';
this.extentRectangle.style.zIndex = 1000; //HACK
this.extentRectangle.className = this.displayClass+'ExtentRectangle';
this.element.appendChild(this.mapDiv);
this.div.appendChild(this.element);
// Optionally add min/max buttons if the control will go in the
// map viewport.
if(!this.outsideViewport) {
this.div.className += " " + this.displayClass + 'Container';
var imgLocation = OpenLayers.Util.getImagesLocation();
// maximize button div
var img = imgLocation + 'layer-switcher-maximize.png';
this.maximizeDiv = OpenLayers.Util.createAlphaImageDiv(
this.displayClass + 'MaximizeButton',
null,
new OpenLayers.Size(18,18),
img,
'absolute');
this.maximizeDiv.style.display = 'none';
this.maximizeDiv.className = this.displayClass + 'MaximizeButton';
OpenLayers.Event.observe(this.maximizeDiv, 'click',
OpenLayers.Function.bindAsEventListener(this.maximizeControl,
this)
);
this.div.appendChild(this.maximizeDiv);
// minimize button div
var img = imgLocation + 'layer-switcher-minimize.png';
this.minimizeDiv = OpenLayers.Util.createAlphaImageDiv(
'OpenLayers_Control_minimizeDiv',
null,
new OpenLayers.Size(18,18),
img,
'absolute');
this.minimizeDiv.style.display = 'none';
this.minimizeDiv.className = this.displayClass + 'MinimizeButton';
OpenLayers.Event.observe(this.minimizeDiv, 'click',
OpenLayers.Function.bindAsEventListener(this.minimizeControl,
this)
);
this.div.appendChild(this.minimizeDiv);
var eventsToStop = ['dblclick','mousedown'];
for (var i=0, len=eventsToStop.length; i<len; i++) {
OpenLayers.Event.observe(this.maximizeDiv,
eventsToStop[i],
OpenLayers.Event.stop);
OpenLayers.Event.observe(this.minimizeDiv,
eventsToStop[i],
OpenLayers.Event.stop);
}
this.minimizeControl();
} else {
// show the overview map
this.element.style.display = '';
}
if(this.map.getExtent()) {
this.update();
}
this.map.events.register('moveend', this, this.update);
if (this.maximized) {
this.maximizeControl();
}
return this.div;
},
/**
* Method: baseLayerDraw
* Draw the base layer - called if unable to complete in the initial draw
*/
baseLayerDraw: function() {
this.draw();
this.map.events.unregister("changebaselayer", this, this.baseLayerDraw);
},
/**
* Method: rectDrag
* Handle extent rectangle drag
*
* Parameters:
* px - {<OpenLayers.Pixel>} The pixel location of the drag.
*/
rectDrag: function(px) {
var deltaX = this.handlers.drag.last.x - px.x;
var deltaY = this.handlers.drag.last.y - px.y;
if(deltaX != 0 || deltaY != 0) {
var rectTop = this.rectPxBounds.top;
var rectLeft = this.rectPxBounds.left;
var rectHeight = Math.abs(this.rectPxBounds.getHeight());
var rectWidth = this.rectPxBounds.getWidth();
// don't allow dragging off of parent element
var newTop = Math.max(0, (rectTop - deltaY));
newTop = Math.min(newTop,
this.ovmap.size.h - this.hComp - rectHeight);
var newLeft = Math.max(0, (rectLeft - deltaX));
newLeft = Math.min(newLeft,
this.ovmap.size.w - this.wComp - rectWidth);
this.setRectPxBounds(new OpenLayers.Bounds(newLeft,
newTop + rectHeight,
newLeft + rectWidth,
newTop));
}
},
/**
* Method: mapDivClick
* Handle browser events
*
* Parameters:
* evt - {<OpenLayers.Event>} evt
*/
mapDivClick: function(evt) {
var pxCenter = this.rectPxBounds.getCenterPixel();
var deltaX = evt.xy.x - pxCenter.x;
var deltaY = evt.xy.y - pxCenter.y;
var top = this.rectPxBounds.top;
var left = this.rectPxBounds.left;
var height = Math.abs(this.rectPxBounds.getHeight());
var width = this.rectPxBounds.getWidth();
var newTop = Math.max(0, (top + deltaY));
newTop = Math.min(newTop, this.ovmap.size.h - height);
var newLeft = Math.max(0, (left + deltaX));
newLeft = Math.min(newLeft, this.ovmap.size.w - width);
this.setRectPxBounds(new OpenLayers.Bounds(newLeft,
newTop + height,
newLeft + width,
newTop));
this.updateMapToRect();
},
/**
* Method: maximizeControl
* Unhide the control. Called when the control is in the map viewport.
*
* Parameters:
* e - {<OpenLayers.Event>}
*/
maximizeControl: function(e) {
this.element.style.display = '';
this.showToggle(false);
if (e != null) {
OpenLayers.Event.stop(e);
}
},
/**
* Method: minimizeControl
* Hide all the contents of the control, shrink the size,
* add the maximize icon
*
* Parameters:
* e - {<OpenLayers.Event>}
*/
minimizeControl: function(e) {
this.element.style.display = 'none';
this.showToggle(true);
if (e != null) {
OpenLayers.Event.stop(e);
}
},
/**
* Method: showToggle
* Hide/Show the toggle depending on whether the control is minimized
*
* Parameters:
* minimize - {Boolean}
*/
showToggle: function(minimize) {
this.maximizeDiv.style.display = minimize ? '' : 'none';
this.minimizeDiv.style.display = minimize ? 'none' : '';
},
/**
* Method: update
* Update the overview map after layers move.
*/
update: function() {
if(this.ovmap == null) {
this.createMap();
}
if(this.autoPan || !this.isSuitableOverview()) {
this.updateOverview();
}
// update extent rectangle
this.updateRectToMap();
},
/**
* Method: isSuitableOverview
* Determines if the overview map is suitable given the extent and
* resolution of the main map.
*/
isSuitableOverview: function() {
var mapExtent = this.map.getExtent();
var maxExtent = this.map.maxExtent;
var testExtent = new OpenLayers.Bounds(
Math.max(mapExtent.left, maxExtent.left),
Math.max(mapExtent.bottom, maxExtent.bottom),
Math.min(mapExtent.right, maxExtent.right),
Math.min(mapExtent.top, maxExtent.top));
if (this.ovmap.getProjection() != this.map.getProjection()) {
testExtent = testExtent.transform(
this.map.getProjectionObject(),
this.ovmap.getProjectionObject() );
}
var resRatio = this.ovmap.getResolution() / this.map.getResolution();
return ((resRatio > this.minRatio) &&
(resRatio <= this.maxRatio) &&
(this.ovmap.getExtent().containsBounds(testExtent)));
},
/**
* Method updateOverview
* Called by <update> if <isSuitableOverview> returns true
*/
updateOverview: function() {
var mapRes = this.map.getResolution();
var targetRes = this.ovmap.getResolution();
var resRatio = targetRes / mapRes;
if(resRatio > this.maxRatio) {
// zoom in overview map
targetRes = this.minRatio * mapRes;
} else if(resRatio <= this.minRatio) {
// zoom out overview map
targetRes = this.maxRatio * mapRes;
}
var center;
if (this.ovmap.getProjection() != this.map.getProjection()) {
center = this.map.center.clone();
center.transform(this.map.getProjectionObject(),
this.ovmap.getProjectionObject() );
} else {
center = this.map.center;
}
this.ovmap.setCenter(center, this.ovmap.getZoomForResolution(
targetRes * this.resolutionFactor));
this.updateRectToMap();
},
/**
* Method: createMap
* Construct the map that this control contains
*/
createMap: function() {
// create the overview map
var options = OpenLayers.Util.extend(
{controls: [], maxResolution: 'auto',
fallThrough: false}, this.mapOptions);
this.ovmap = new OpenLayers.Map(this.mapDiv, options);
this.ovmap.eventsDiv.appendChild(this.extentRectangle);
// prevent ovmap from being destroyed when the page unloads, because
// the OverviewMap control has to do this (and does it).
OpenLayers.Event.stopObserving(window, 'unload', this.ovmap.unloadDestroy);
this.ovmap.addLayers(this.layers);
this.ovmap.zoomToMaxExtent();
// check extent rectangle border width
this.wComp = parseInt(OpenLayers.Element.getStyle(this.extentRectangle,
'border-left-width')) +
parseInt(OpenLayers.Element.getStyle(this.extentRectangle,
'border-right-width'));
this.wComp = (this.wComp) ? this.wComp : 2;
this.hComp = parseInt(OpenLayers.Element.getStyle(this.extentRectangle,
'border-top-width')) +
parseInt(OpenLayers.Element.getStyle(this.extentRectangle,
'border-bottom-width'));
this.hComp = (this.hComp) ? this.hComp : 2;
this.handlers.drag = new OpenLayers.Handler.Drag(
this, {move: this.rectDrag, done: this.updateMapToRect},
{map: this.ovmap}
);
this.handlers.click = new OpenLayers.Handler.Click(
this, {
"click": this.mapDivClick
},{
"single": true, "double": false,
"stopSingle": true, "stopDouble": true,
"pixelTolerance": 1,
map: this.ovmap
}
);
this.handlers.click.activate();
this.rectEvents = new OpenLayers.Events(this, this.extentRectangle,
null, true);
this.rectEvents.register("mouseover", this, function(e) {
if(!this.handlers.drag.active && !this.map.dragging) {
this.handlers.drag.activate();
}
});
this.rectEvents.register("mouseout", this, function(e) {
if(!this.handlers.drag.dragging) {
this.handlers.drag.deactivate();
}
});
if (this.ovmap.getProjection() != this.map.getProjection()) {
var sourceUnits = this.map.getProjectionObject().getUnits() ||
this.map.units || this.map.baseLayer.units;
var targetUnits = this.ovmap.getProjectionObject().getUnits() ||
this.ovmap.units || this.ovmap.baseLayer.units;
this.resolutionFactor = sourceUnits && targetUnits ?
OpenLayers.INCHES_PER_UNIT[sourceUnits] /
OpenLayers.INCHES_PER_UNIT[targetUnits] : 1;
}
},
/**
* Method: updateRectToMap
* Updates the extent rectangle position and size to match the map extent
*/
updateRectToMap: function() {
// If the projections differ we need to reproject
var bounds;
if (this.ovmap.getProjection() != this.map.getProjection()) {
bounds = this.map.getExtent().transform(
this.map.getProjectionObject(),
this.ovmap.getProjectionObject() );
} else {
bounds = this.map.getExtent();
}
var pxBounds = this.getRectBoundsFromMapBounds(bounds);
if (pxBounds) {
this.setRectPxBounds(pxBounds);
}
},
/**
* Method: updateMapToRect
* Updates the map extent to match the extent rectangle position and size
*/
updateMapToRect: function() {
var lonLatBounds = this.getMapBoundsFromRectBounds(this.rectPxBounds);
if (this.ovmap.getProjection() != this.map.getProjection()) {
lonLatBounds = lonLatBounds.transform(
this.ovmap.getProjectionObject(),
this.map.getProjectionObject() );
}
this.map.panTo(lonLatBounds.getCenterLonLat());
},
/**
* Method: setRectPxBounds
* Set extent rectangle pixel bounds.
*
* Parameters:
* pxBounds - {<OpenLayers.Bounds>}
*/
setRectPxBounds: function(pxBounds) {
var top = Math.max(pxBounds.top, 0);
var left = Math.max(pxBounds.left, 0);
var bottom = Math.min(pxBounds.top + Math.abs(pxBounds.getHeight()),
this.ovmap.size.h - this.hComp);
var right = Math.min(pxBounds.left + pxBounds.getWidth(),
this.ovmap.size.w - this.wComp);
var width = Math.max(right - left, 0);
var height = Math.max(bottom - top, 0);
if(width < this.minRectSize || height < this.minRectSize) {
this.extentRectangle.className = this.displayClass +
this.minRectDisplayClass;
var rLeft = left + (width / 2) - (this.minRectSize / 2);
var rTop = top + (height / 2) - (this.minRectSize / 2);
this.extentRectangle.style.top = Math.round(rTop) + 'px';
this.extentRectangle.style.left = Math.round(rLeft) + 'px';
this.extentRectangle.style.height = this.minRectSize + 'px';
this.extentRectangle.style.width = this.minRectSize + 'px';
} else {
this.extentRectangle.className = this.displayClass +
'ExtentRectangle';
this.extentRectangle.style.top = Math.round(top) + 'px';
this.extentRectangle.style.left = Math.round(left) + 'px';
this.extentRectangle.style.height = Math.round(height) + 'px';
this.extentRectangle.style.width = Math.round(width) + 'px';
}
this.rectPxBounds = new OpenLayers.Bounds(
Math.round(left), Math.round(bottom),
Math.round(right), Math.round(top)
);
},
/**
* Method: getRectBoundsFromMapBounds
* Get the rect bounds from the map bounds.
*
* Parameters:
* lonLatBounds - {<OpenLayers.Bounds>}
*
* Returns:
* {<OpenLayers.Bounds>}A bounds which is the passed-in map lon/lat extent
* translated into pixel bounds for the overview map
*/
getRectBoundsFromMapBounds: function(lonLatBounds) {
var leftBottomLonLat = new OpenLayers.LonLat(lonLatBounds.left,
lonLatBounds.bottom);
var rightTopLonLat = new OpenLayers.LonLat(lonLatBounds.right,
lonLatBounds.top);
var leftBottomPx = this.getOverviewPxFromLonLat(leftBottomLonLat);
var rightTopPx = this.getOverviewPxFromLonLat(rightTopLonLat);
var bounds = null;
if (leftBottomPx && rightTopPx) {
bounds = new OpenLayers.Bounds(leftBottomPx.x, leftBottomPx.y,
rightTopPx.x, rightTopPx.y);
}
return bounds;
},
/**
* Method: getMapBoundsFromRectBounds
* Get the map bounds from the rect bounds.
*
* Parameters:
* pxBounds - {<OpenLayers.Bounds>}
*
* Returns:
* {<OpenLayers.Bounds>} Bounds which is the passed-in overview rect bounds
* translated into lon/lat bounds for the overview map
*/
getMapBoundsFromRectBounds: function(pxBounds) {
var leftBottomPx = new OpenLayers.Pixel(pxBounds.left,
pxBounds.bottom);
var rightTopPx = new OpenLayers.Pixel(pxBounds.right,
pxBounds.top);
var leftBottomLonLat = this.getLonLatFromOverviewPx(leftBottomPx);
var rightTopLonLat = this.getLonLatFromOverviewPx(rightTopPx);
return new OpenLayers.Bounds(leftBottomLonLat.lon, leftBottomLonLat.lat,
rightTopLonLat.lon, rightTopLonLat.lat);
},
/**
* Method: getLonLatFromOverviewPx
* Get a map location from a pixel location
*
* Parameters:
* overviewMapPx - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.LonLat>} Location which is the passed-in overview map
* OpenLayers.Pixel, translated into lon/lat by the overview map
*/
getLonLatFromOverviewPx: function(overviewMapPx) {
var size = this.ovmap.size;
var res = this.ovmap.getResolution();
var center = this.ovmap.getExtent().getCenterLonLat();
var delta_x = overviewMapPx.x - (size.w / 2);
var delta_y = overviewMapPx.y - (size.h / 2);
return new OpenLayers.LonLat(center.lon + delta_x * res ,
center.lat - delta_y * res);
},
/**
* Method: getOverviewPxFromLonLat
* Get a pixel location from a map location
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*
* Returns:
* {<OpenLayers.Pixel>} Location which is the passed-in OpenLayers.LonLat,
* translated into overview map pixels
*/
getOverviewPxFromLonLat: function(lonlat) {
var res = this.ovmap.getResolution();
var extent = this.ovmap.getExtent();
var px = null;
if (extent) {
px = new OpenLayers.Pixel(
Math.round(1/res * (lonlat.lon - extent.left)),
Math.round(1/res * (extent.top - lonlat.lat)));
}
return px;
},
CLASS_NAME: 'OpenLayers.Control.OverviewMap'
});
/* ======================================================================
OpenLayers/Control/Panel.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.Panel
* The Panel control is a container for other controls. With it toolbars
* may be composed.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.Panel = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: controls
* {Array(<OpenLayers.Control>)}
*/
controls: null,
/**
* APIProperty: autoActivate
* {Boolean} Activate the control when it is added to a map. Default is
* true.
*/
autoActivate: true,
/**
* APIProperty: defaultControl
* {<OpenLayers.Control>} The control which is activated when the control is
* activated (turned on), which also happens at instantiation.
* If <saveState> is true, <defaultControl> will be nullified after the
* first activation of the panel.
*/
defaultControl: null,
/**
* APIProperty: saveState
* {Boolean} If set to true, the active state of this panel's controls will
* be stored on panel deactivation, and restored on reactivation. Default
* is false.
*/
saveState: false,
/**
* APIProperty: allowDepress
* {Boolean} If is true the <OpenLayers.Control.TYPE_TOOL> controls can
* be deactivated by clicking the icon that represents them. Default
* is false.
*/
allowDepress: false,
/**
* Property: activeState
* {Object} stores the active state of this panel's controls.
*/
activeState: null,
/**
* Constructor: OpenLayers.Control.Panel
* Create a new control panel.
*
* Each control in the panel is represented by an icon. When clicking
* on an icon, the <activateControl> method is called.
*
* Specific properties for controls on a panel:
* type - {Number} One of <OpenLayers.Control.TYPE_TOOL>,
* <OpenLayers.Control.TYPE_TOGGLE>, <OpenLayers.Control.TYPE_BUTTON>.
* If not provided, <OpenLayers.Control.TYPE_TOOL> is assumed.
* title - {string} Text displayed when mouse is over the icon that
* represents the control.
*
* The <OpenLayers.Control.type> of a control determines the behavior when
* clicking its icon:
* <OpenLayers.Control.TYPE_TOOL> - The control is activated and other
* controls of this type in the same panel are deactivated. This is
* the default type.
* <OpenLayers.Control.TYPE_TOGGLE> - The active state of the control is
* toggled.
* <OpenLayers.Control.TYPE_BUTTON> - The
* <OpenLayers.Control.Button.trigger> method of the control is called,
* but its active state is not changed.
*
* If a control is <OpenLayers.Control.active>, it will be drawn with the
* olControl[Name]ItemActive class, otherwise with the
* olControl[Name]ItemInactive class.
*
* Parameters:
* options - {Object} An optional object whose properties will be used
* to extend the control.
*/
initialize: function(options) {
OpenLayers.Control.prototype.initialize.apply(this, [options]);
this.controls = [];
this.activeState = {};
},
/**
* APIMethod: destroy
*/
destroy: function() {
OpenLayers.Control.prototype.destroy.apply(this, arguments);
for (var ctl, i = this.controls.length - 1; i >= 0; i--) {
ctl = this.controls[i];
if (ctl.events) {
ctl.events.un({
activate: this.iconOn,
deactivate: this.iconOff
});
}
OpenLayers.Event.stopObservingElement(ctl.panel_div);
ctl.panel_div = null;
}
this.activeState = null;
},
/**
* APIMethod: activate
*/
activate: function() {
if (OpenLayers.Control.prototype.activate.apply(this, arguments)) {
var control;
for (var i=0, len=this.controls.length; i<len; i++) {
control = this.controls[i];
if (control === this.defaultControl ||
(this.saveState && this.activeState[control.id])) {
control.activate();
}
}
if (this.saveState === true) {
this.defaultControl = null;
}
this.redraw();
return true;
} else {
return false;
}
},
/**
* APIMethod: deactivate
*/
deactivate: function() {
if (OpenLayers.Control.prototype.deactivate.apply(this, arguments)) {
var control;
for (var i=0, len=this.controls.length; i<len; i++) {
control = this.controls[i];
this.activeState[control.id] = control.deactivate();
}
this.redraw();
return true;
} else {
return false;
}
},
/**
* Method: draw
*
* Returns:
* {DOMElement}
*/
draw: function() {
OpenLayers.Control.prototype.draw.apply(this, arguments);
this.addControlsToMap(this.controls);
return this.div;
},
/**
* Method: redraw
*/
redraw: function() {
for (var l=this.div.childNodes.length, i=l-1; i>=0; i--) {
this.div.removeChild(this.div.childNodes[i]);
}
this.div.innerHTML = "";
if (this.active) {
for (var i=0, len=this.controls.length; i<len; i++) {
this.div.appendChild(this.controls[i].panel_div);
}
}
},
/**
* APIMethod: activateControl
* This method is called when the user click on the icon representing a
* control in the panel.
*
* Parameters:
* control - {<OpenLayers.Control>}
*/
activateControl: function (control) {
if (!this.active) { return false; }
if (control.type == OpenLayers.Control.TYPE_BUTTON) {
control.trigger();
return;
}
if (control.type == OpenLayers.Control.TYPE_TOGGLE) {
if (control.active) {
control.deactivate();
} else {
control.activate();
}
return;
}
if (this.allowDepress && control.active) {
control.deactivate();
} else {
var c;
for (var i=0, len=this.controls.length; i<len; i++) {
c = this.controls[i];
if (c != control &&
(c.type === OpenLayers.Control.TYPE_TOOL || c.type == null)) {
c.deactivate();
}
}
control.activate();
}
},
/**
* APIMethod: addControls
* To build a toolbar, you add a set of controls to it. addControls
* lets you add a single control or a list of controls to the
* Control Panel.
*
* Parameters:
* controls - {<OpenLayers.Control>} Controls to add in the panel.
*/
addControls: function(controls) {
if (!(OpenLayers.Util.isArray(controls))) {
controls = [controls];
}
this.controls = this.controls.concat(controls);
// Give each control a panel_div which will be used later.
// Access to this div is via the panel_div attribute of the
// control added to the panel.
// Also, stop mousedowns and clicks, but don't stop mouseup,
// since they need to pass through.
for (var i=0, len=controls.length; i<len; i++) {
var element = document.createElement("div");
element.className = controls[i].displayClass + "ItemInactive";
controls[i].panel_div = element;
if (controls[i].title != "") {
controls[i].panel_div.title = controls[i].title;
}
OpenLayers.Event.observe(controls[i].panel_div, "click",
OpenLayers.Function.bind(this.onClick, this, controls[i]));
OpenLayers.Event.observe(controls[i].panel_div, "dblclick",
OpenLayers.Function.bind(this.onDoubleClick, this, controls[i]));
OpenLayers.Event.observe(controls[i].panel_div, "mousedown",
OpenLayers.Function.bindAsEventListener(OpenLayers.Event.stop));
}
if (this.map) { // map.addControl() has already been called on the panel
this.addControlsToMap(controls);
this.redraw();
}
},
/**
* Method: addControlsToMap
* Only for internal use in draw() and addControls() methods.
*
* Parameters:
* controls - {Array(<OpenLayers.Control>)} Controls to add into map.
*/
addControlsToMap: function (controls) {
var control;
for (var i=0, len=controls.length; i<len; i++) {
control = controls[i];
if (control.autoActivate === true) {
control.autoActivate = false;
this.map.addControl(control);
control.autoActivate = true;
} else {
this.map.addControl(control);
control.deactivate();
}
control.events.on({
activate: this.iconOn,
deactivate: this.iconOff
});
}
},
/**
* Method: iconOn
* Internal use, for use only with "controls[i].events.on/un".
*/
iconOn: function() {
var d = this.panel_div; // "this" refers to a control on panel!
d.className = d.className.replace(/ItemInactive$/, "ItemActive");
},
/**
* Method: iconOff
* Internal use, for use only with "controls[i].events.on/un".
*/
iconOff: function() {
var d = this.panel_div; // "this" refers to a control on panel!
d.className = d.className.replace(/ItemActive$/, "ItemInactive");
},
/**
* Method: onClick
*/
onClick: function (ctrl, evt) {
OpenLayers.Event.stop(evt ? evt : window.event);
this.activateControl(ctrl);
},
/**
* Method: onDoubleClick
*/
onDoubleClick: function(ctrl, evt) {
OpenLayers.Event.stop(evt ? evt : window.event);
},
/**
* APIMethod: getControlsBy
* Get a list of controls with properties matching the given criteria.
*
* Parameter:
* property - {String} A control property to be matched.
* match - {String | Object} A string to match. Can also be a regular
* expression literal or object. In addition, it can be any object
* with a method named test. For reqular expressions or other, if
* match.test(control[property]) evaluates to true, the control will be
* included in the array returned. If no controls are found, an empty
* array is returned.
*
* Returns:
* {Array(<OpenLayers.Control>)} A list of controls matching the given criteria.
* An empty array is returned if no matches are found.
*/
getControlsBy: function(property, match) {
var test = (typeof match.test == "function");
var found = OpenLayers.Array.filter(this.controls, function(item) {
return item[property] == match || (test && match.test(item[property]));
});
return found;
},
/**
* APIMethod: getControlsByName
* Get a list of contorls with names matching the given name.
*
* Parameter:
* match - {String | Object} A control name. The name can also be a regular
* expression literal or object. In addition, it can be any object
* with a method named test. For reqular expressions or other, if
* name.test(control.name) evaluates to true, the control will be included
* in the list of controls returned. If no controls are found, an empty
* array is returned.
*
* Returns:
* {Array(<OpenLayers.Control>)} A list of controls matching the given name.
* An empty array is returned if no matches are found.
*/
getControlsByName: function(match) {
return this.getControlsBy("name", match);
},
/**
* APIMethod: getControlsByClass
* Get a list of controls of a given type (CLASS_NAME).
*
* Parameter:
* match - {String | Object} A control class name. The type can also be a
* regular expression literal or object. In addition, it can be any
* object with a method named test. For reqular expressions or other,
* if type.test(control.CLASS_NAME) evaluates to true, the control will
* be included in the list of controls returned. If no controls are
* found, an empty array is returned.
*
* Returns:
* {Array(<OpenLayers.Control>)} A list of controls matching the given type.
* An empty array is returned if no matches are found.
*/
getControlsByClass: function(match) {
return this.getControlsBy("CLASS_NAME", match);
},
CLASS_NAME: "OpenLayers.Control.Panel"
});
/* ======================================================================
OpenLayers/Control/ZoomIn.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.ZoomIn
* The ZoomIn control is a button to increase the zoom level of a map.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.ZoomIn = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: type
* {String} The type of <OpenLayers.Control> -- When added to a
* <Control.Panel>, 'type' is used by the panel to determine how to
* handle our events.
*/
type: OpenLayers.Control.TYPE_BUTTON,
/**
* Method: trigger
*/
trigger: function(){
this.map.zoomIn();
},
CLASS_NAME: "OpenLayers.Control.ZoomIn"
});
/* ======================================================================
OpenLayers/Control/ZoomOut.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.ZoomOut
* The ZoomOut control is a button to decrease the zoom level of a map.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.ZoomOut = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: type
* {String} The type of <OpenLayers.Control> -- When added to a
* <Control.Panel>, 'type' is used by the panel to determine how to
* handle our events.
*/
type: OpenLayers.Control.TYPE_BUTTON,
/**
* Method: trigger
*/
trigger: function(){
this.map.zoomOut();
},
CLASS_NAME: "OpenLayers.Control.ZoomOut"
});
/* ======================================================================
OpenLayers/Control/ZoomToMaxExtent.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.ZoomToMaxExtent
* The ZoomToMaxExtent control is a button that zooms out to the maximum
* extent of the map. It is designed to be used with a
* <OpenLayers.Control.Panel>.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.ZoomToMaxExtent = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: type
* {String} The type of <OpenLayers.Control> -- When added to a
* <Control.Panel>, 'type' is used by the panel to determine how to
* handle our events.
*/
type: OpenLayers.Control.TYPE_BUTTON,
/*
* Method: trigger
* Do the zoom.
*/
trigger: function() {
if (this.map) {
this.map.zoomToMaxExtent();
}
},
CLASS_NAME: "OpenLayers.Control.ZoomToMaxExtent"
});
/* ======================================================================
OpenLayers/Control/ZoomPanel.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control/Panel.js
* @requires OpenLayers/Control/ZoomIn.js
* @requires OpenLayers/Control/ZoomOut.js
* @requires OpenLayers/Control/ZoomToMaxExtent.js
*/
/**
* Class: OpenLayers.Control.ZoomPanel
* The ZoomPanel control is a compact collecton of 3 zoom controls: a
* <OpenLayers.Control.ZoomIn>, a <OpenLayers.Control.ZoomToMaxExtent>, and a
* <OpenLayers.Control.ZoomOut>. By default it is drawn in the upper left
* corner of the map.
*
* Note:
* If you wish to use this class with the default images and you want
* it to look nice in ie6, you should add the following, conditionally
* added css stylesheet to your HTML file:
*
* (code)
* <!--[if lte IE 6]>
* <link rel="stylesheet" href="../theme/default/ie6-style.css" type="text/css" />
* <![endif]-->
* (end)
*
* Inherits from:
* - <OpenLayers.Control.Panel>
*/
OpenLayers.Control.ZoomPanel = OpenLayers.Class(OpenLayers.Control.Panel, {
/**
* Constructor: OpenLayers.Control.ZoomPanel
* Add the three zooming controls.
*
* Parameters:
* options - {Object} An optional object whose properties will be used
* to extend the control.
*/
initialize: function(options) {
OpenLayers.Control.Panel.prototype.initialize.apply(this, [options]);
this.addControls([
new OpenLayers.Control.ZoomIn(),
new OpenLayers.Control.ZoomToMaxExtent(),
new OpenLayers.Control.ZoomOut()
]);
},
CLASS_NAME: "OpenLayers.Control.ZoomPanel"
});
/* ======================================================================
OpenLayers/Control/PanZoom.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.PanZoom
* The PanZoom is a visible control, composed of a
* <OpenLayers.Control.PanPanel> and a <OpenLayers.Control.ZoomPanel>. By
* default it is drawn in the upper left corner of the map.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.PanZoom = OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: slideFactor
* {Integer} Number of pixels by which we'll pan the map in any direction
* on clicking the arrow buttons. If you want to pan by some ratio
* of the map dimensions, use <slideRatio> instead.
*/
slideFactor: 50,
/**
* APIProperty: slideRatio
* {Number} The fraction of map width/height by which we'll pan the map
* on clicking the arrow buttons. Default is null. If set, will
* override <slideFactor>. E.g. if slideRatio is .5, then the Pan Up
* button will pan up half the map height.
*/
slideRatio: null,
/**
* Property: buttons
* {Array(DOMElement)} Array of Button Divs
*/
buttons: null,
/**
* Property: position
* {<OpenLayers.Pixel>}
*/
position: null,
/**
* Constructor: OpenLayers.Control.PanZoom
*
* Parameters:
* options - {Object}
*/
initialize: function(options) {
this.position = new OpenLayers.Pixel(OpenLayers.Control.PanZoom.X,
OpenLayers.Control.PanZoom.Y);
OpenLayers.Control.prototype.initialize.apply(this, arguments);
},
/**
* APIMethod: destroy
*/
destroy: function() {
this.removeButtons();
this.buttons = null;
this.position = null;
OpenLayers.Control.prototype.destroy.apply(this, arguments);
},
/**
* Method: draw
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {DOMElement} A reference to the container div for the PanZoom control.
*/
draw: function(px) {
// initialize our internal div
OpenLayers.Control.prototype.draw.apply(this, arguments);
px = this.position;
// place the controls
this.buttons = [];
var sz = new OpenLayers.Size(18,18);
var centered = new OpenLayers.Pixel(px.x+sz.w/2, px.y);
this._addButton("panup", "north-mini.png", centered, sz);
px.y = centered.y+sz.h;
this._addButton("panleft", "west-mini.png", px, sz);
this._addButton("panright", "east-mini.png", px.add(sz.w, 0), sz);
this._addButton("pandown", "south-mini.png",
centered.add(0, sz.h*2), sz);
this._addButton("zoomin", "zoom-plus-mini.png",
centered.add(0, sz.h*3+5), sz);
this._addButton("zoomworld", "zoom-world-mini.png",
centered.add(0, sz.h*4+5), sz);
this._addButton("zoomout", "zoom-minus-mini.png",
centered.add(0, sz.h*5+5), sz);
return this.div;
},
/**
* Method: _addButton
*
* Parameters:
* id - {String}
* img - {String}
* xy - {<OpenLayers.Pixel>}
* sz - {<OpenLayers.Size>}
*
* Returns:
* {DOMElement} A Div (an alphaImageDiv, to be precise) that contains the
* image of the button, and has all the proper event handlers set.
*/
_addButton:function(id, img, xy, sz) {
var imgLocation = OpenLayers.Util.getImagesLocation() + img;
var btn = OpenLayers.Util.createAlphaImageDiv(
this.id + "_" + id,
xy, sz, imgLocation, "absolute");
btn.style.cursor = "pointer";
//we want to add the outer div
this.div.appendChild(btn);
OpenLayers.Event.observe(btn, "mousedown",
OpenLayers.Function.bindAsEventListener(this.buttonDown, btn));
OpenLayers.Event.observe(btn, "dblclick",
OpenLayers.Function.bindAsEventListener(this.doubleClick, btn));
OpenLayers.Event.observe(btn, "click",
OpenLayers.Function.bindAsEventListener(this.doubleClick, btn));
btn.action = id;
btn.map = this.map;
if(!this.slideRatio){
var slideFactorPixels = this.slideFactor;
var getSlideFactor = function() {
return slideFactorPixels;
};
} else {
var slideRatio = this.slideRatio;
var getSlideFactor = function(dim) {
return this.map.getSize()[dim] * slideRatio;
};
}
btn.getSlideFactor = getSlideFactor;
//we want to remember/reference the outer div
this.buttons.push(btn);
return btn;
},
/**
* Method: _removeButton
*
* Parameters:
* btn - {Object}
*/
_removeButton: function(btn) {
OpenLayers.Event.stopObservingElement(btn);
btn.map = null;
btn.getSlideFactor = null;
this.div.removeChild(btn);
OpenLayers.Util.removeItem(this.buttons, btn);
},
/**
* Method: removeButtons
*/
removeButtons: function() {
for(var i=this.buttons.length-1; i>=0; --i) {
this._removeButton(this.buttons[i]);
}
},
/**
* Method: doubleClick
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean}
*/
doubleClick: function (evt) {
OpenLayers.Event.stop(evt);
return false;
},
/**
* Method: buttonDown
*
* Parameters:
* evt - {Event}
*/
buttonDown: function (evt) {
if (!OpenLayers.Event.isLeftClick(evt)) {
return;
}
switch (this.action) {
case "panup":
this.map.pan(0, -this.getSlideFactor("h"));
break;
case "pandown":
this.map.pan(0, this.getSlideFactor("h"));
break;
case "panleft":
this.map.pan(-this.getSlideFactor("w"), 0);
break;
case "panright":
this.map.pan(this.getSlideFactor("w"), 0);
break;
case "zoomin":
this.map.zoomIn();
break;
case "zoomout":
this.map.zoomOut();
break;
case "zoomworld":
this.map.zoomToMaxExtent();
break;
}
OpenLayers.Event.stop(evt);
},
CLASS_NAME: "OpenLayers.Control.PanZoom"
});
/**
* Constant: X
* {Integer}
*/
OpenLayers.Control.PanZoom.X = 4;
/**
* Constant: Y
* {Integer}
*/
OpenLayers.Control.PanZoom.Y = 4;
/* ======================================================================
OpenLayers/Control/PanZoomBar.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control/PanZoom.js
*/
/**
* Class: OpenLayers.Control.PanZoomBar
* The PanZoomBar is a visible control composed of a
* <OpenLayers.Control.PanPanel> and a <OpenLayers.Control.ZoomBar>.
* By default it is displayed in the upper left corner of the map as 4
* directional arrows above a vertical slider.
*
* Inherits from:
* - <OpenLayers.Control.PanZoom>
*/
OpenLayers.Control.PanZoomBar = OpenLayers.Class(OpenLayers.Control.PanZoom, {
/**
* APIProperty: zoomStopWidth
*/
zoomStopWidth: 18,
/**
* APIProperty: zoomStopHeight
*/
zoomStopHeight: 11,
/**
* Property: slider
*/
slider: null,
/**
* Property: sliderEvents
* {<OpenLayers.Events>}
*/
sliderEvents: null,
/**
* Property: zoombarDiv
* {DOMElement}
*/
zoombarDiv: null,
/**
* Property: divEvents
* {<OpenLayers.Events>}
*/
divEvents: null,
/**
* APIProperty: zoomWorldIcon
* {Boolean}
*/
zoomWorldIcon: false,
/**
* APIProperty: panIcons
* {Boolean} Set this property to false not to display the pan icons. If
* false the zoom world icon is placed under the zoom bar. Defaults to
* true.
*/
panIcons: true,
/**
* APIProperty: forceFixedZoomLevel
* {Boolean} Force a fixed zoom level even though the map has
* fractionalZoom
*/
forceFixedZoomLevel: false,
/**
* Property: mouseDragStart
* {<OpenLayers.Pixel>}
*/
mouseDragStart: null,
/**
* Property: deltaY
* {Number} The cumulative vertical pixel offset during a zoom bar drag.
*/
deltaY: null,
/**
* Property: zoomStart
* {<OpenLayers.Pixel>}
*/
zoomStart: null,
/**
* Constructor: OpenLayers.Control.PanZoomBar
*/
/**
* APIMethod: destroy
*/
destroy: function() {
this._removeZoomBar();
this.map.events.un({
"changebaselayer": this.redraw,
scope: this
});
OpenLayers.Control.PanZoom.prototype.destroy.apply(this, arguments);
delete this.mouseDragStart;
delete this.zoomStart;
},
/**
* Method: setMap
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
OpenLayers.Control.PanZoom.prototype.setMap.apply(this, arguments);
this.map.events.register("changebaselayer", this, this.redraw);
},
/**
* Method: redraw
* clear the div and start over.
*/
redraw: function() {
if (this.div != null) {
this.removeButtons();
this._removeZoomBar();
}
this.draw();
},
/**
* Method: draw
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*/
draw: function(px) {
// initialize our internal div
OpenLayers.Control.prototype.draw.apply(this, arguments);
px = this.position.clone();
// place the controls
this.buttons = [];
var sz = new OpenLayers.Size(18,18);
if (this.panIcons) {
var centered = new OpenLayers.Pixel(px.x+sz.w/2, px.y);
var wposition = sz.w;
if (this.zoomWorldIcon) {
centered = new OpenLayers.Pixel(px.x+sz.w, px.y);
}
this._addButton("panup", "north-mini.png", centered, sz);
px.y = centered.y+sz.h;
this._addButton("panleft", "west-mini.png", px, sz);
if (this.zoomWorldIcon) {
this._addButton("zoomworld", "zoom-world-mini.png", px.add(sz.w, 0), sz);
wposition *= 2;
}
this._addButton("panright", "east-mini.png", px.add(wposition, 0), sz);
this._addButton("pandown", "south-mini.png", centered.add(0, sz.h*2), sz);
this._addButton("zoomin", "zoom-plus-mini.png", centered.add(0, sz.h*3+5), sz);
centered = this._addZoomBar(centered.add(0, sz.h*4 + 5));
this._addButton("zoomout", "zoom-minus-mini.png", centered, sz);
}
else {
this._addButton("zoomin", "zoom-plus-mini.png", px, sz);
centered = this._addZoomBar(px.add(0, sz.h));
this._addButton("zoomout", "zoom-minus-mini.png", centered, sz);
if (this.zoomWorldIcon) {
centered = centered.add(0, sz.h+3);
this._addButton("zoomworld", "zoom-world-mini.png", centered, sz);
}
}
return this.div;
},
/**
* Method: _addZoomBar
*
* Parameters:
* location - {<OpenLayers.Pixel>} where zoombar drawing is to start.
*/
_addZoomBar:function(centered) {
var imgLocation = OpenLayers.Util.getImagesLocation();
var id = this.id + "_" + this.map.id;
var zoomsToEnd = this.map.getNumZoomLevels() - 1 - this.map.getZoom();
var slider = OpenLayers.Util.createAlphaImageDiv(id,
centered.add(-1, zoomsToEnd * this.zoomStopHeight),
new OpenLayers.Size(20,9),
imgLocation+"slider.png",
"absolute");
slider.style.cursor = "move";
this.slider = slider;
this.sliderEvents = new OpenLayers.Events(this, slider, null, true,
{includeXY: true});
this.sliderEvents.on({
"touchstart": this.zoomBarDown,
"touchmove": this.zoomBarDrag,
"touchend": this.zoomBarUp,
"mousedown": this.zoomBarDown,
"mousemove": this.zoomBarDrag,
"mouseup": this.zoomBarUp,
"dblclick": this.doubleClick,
"click": this.doubleClick
});
var sz = new OpenLayers.Size();
sz.h = this.zoomStopHeight * this.map.getNumZoomLevels();
sz.w = this.zoomStopWidth;
var div = null;
if (OpenLayers.Util.alphaHack()) {
var id = this.id + "_" + this.map.id;
div = OpenLayers.Util.createAlphaImageDiv(id, centered,
new OpenLayers.Size(sz.w,
this.zoomStopHeight),
imgLocation + "zoombar.png",
"absolute", null, "crop");
div.style.height = sz.h + "px";
} else {
div = OpenLayers.Util.createDiv(
'OpenLayers_Control_PanZoomBar_Zoombar' + this.map.id,
centered,
sz,
imgLocation+"zoombar.png");
}
div.style.cursor = "pointer";
this.zoombarDiv = div;
this.divEvents = new OpenLayers.Events(this, div, null, true,
{includeXY: true});
this.divEvents.on({
"touchmove": this.passEventToSlider,
"mousedown": this.divClick,
"mousemove": this.passEventToSlider,
"dblclick": this.doubleClick,
"click": this.doubleClick
});
this.div.appendChild(div);
this.startTop = parseInt(div.style.top);
this.div.appendChild(slider);
this.map.events.register("zoomend", this, this.moveZoomBar);
centered = centered.add(0,
this.zoomStopHeight * this.map.getNumZoomLevels());
return centered;
},
/**
* Method: _removeZoomBar
*/
_removeZoomBar: function() {
this.sliderEvents.un({
"touchmove": this.zoomBarDrag,
"mousedown": this.zoomBarDown,
"mousemove": this.zoomBarDrag,
"mouseup": this.zoomBarUp,
"dblclick": this.doubleClick,
"click": this.doubleClick
});
this.sliderEvents.destroy();
this.divEvents.un({
"touchmove": this.passEventToSlider,
"mousedown": this.divClick,
"mousemove": this.passEventToSlider,
"dblclick": this.doubleClick,
"click": this.doubleClick
});
this.divEvents.destroy();
this.div.removeChild(this.zoombarDiv);
this.zoombarDiv = null;
this.div.removeChild(this.slider);
this.slider = null;
this.map.events.unregister("zoomend", this, this.moveZoomBar);
},
/**
* Method: passEventToSlider
* This function is used to pass events that happen on the div, or the map,
* through to the slider, which then does its moving thing.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
passEventToSlider:function(evt) {
this.sliderEvents.handleBrowserEvent(evt);
},
/**
* Method: divClick
* Picks up on clicks directly on the zoombar div
* and sets the zoom level appropriately.
*/
divClick: function (evt) {
if (!OpenLayers.Event.isLeftClick(evt)) {
return;
}
var levels = evt.xy.y / this.zoomStopHeight;
if(this.forceFixedZoomLevel || !this.map.fractionalZoom) {
levels = Math.floor(levels);
}
var zoom = (this.map.getNumZoomLevels() - 1) - levels;
zoom = Math.min(Math.max(zoom, 0), this.map.getNumZoomLevels() - 1);
this.map.zoomTo(zoom);
OpenLayers.Event.stop(evt);
},
/*
* Method: zoomBarDown
* event listener for clicks on the slider
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
zoomBarDown:function(evt) {
if (!OpenLayers.Event.isLeftClick(evt) && !OpenLayers.Event.isSingleTouch(evt)) {
return;
}
this.map.events.on({
"touchmove": this.passEventToSlider,
"mousemove": this.passEventToSlider,
"mouseup": this.passEventToSlider,
scope: this
});
this.mouseDragStart = evt.xy.clone();
this.zoomStart = evt.xy.clone();
this.div.style.cursor = "move";
// reset the div offsets just in case the div moved
this.zoombarDiv.offsets = null;
OpenLayers.Event.stop(evt);
},
/*
* Method: zoomBarDrag
* This is what happens when a click has occurred, and the client is
* dragging. Here we must ensure that the slider doesn't go beyond the
* bottom/top of the zoombar div, as well as moving the slider to its new
* visual location
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
zoomBarDrag:function(evt) {
if (this.mouseDragStart != null) {
var deltaY = this.mouseDragStart.y - evt.xy.y;
var offsets = OpenLayers.Util.pagePosition(this.zoombarDiv);
if ((evt.clientY - offsets[1]) > 0 &&
(evt.clientY - offsets[1]) < parseInt(this.zoombarDiv.style.height) - 2) {
var newTop = parseInt(this.slider.style.top) - deltaY;
this.slider.style.top = newTop+"px";
this.mouseDragStart = evt.xy.clone();
}
// set cumulative displacement
this.deltaY = this.zoomStart.y - evt.xy.y;
OpenLayers.Event.stop(evt);
}
},
/*
* Method: zoomBarUp
* Perform cleanup when a mouseup event is received -- discover new zoom
* level and switch to it.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
zoomBarUp:function(evt) {
if (!OpenLayers.Event.isLeftClick(evt) && evt.type !== "touchend") {
return;
}
if (this.mouseDragStart) {
this.div.style.cursor="";
this.map.events.un({
"touchmove": this.passEventToSlider,
"mouseup": this.passEventToSlider,
"mousemove": this.passEventToSlider,
scope: this
});
var zoomLevel = this.map.zoom;
if (!this.forceFixedZoomLevel && this.map.fractionalZoom) {
zoomLevel += this.deltaY/this.zoomStopHeight;
zoomLevel = Math.min(Math.max(zoomLevel, 0),
this.map.getNumZoomLevels() - 1);
} else {
zoomLevel += this.deltaY/this.zoomStopHeight;
zoomLevel = Math.max(Math.round(zoomLevel), 0);
}
this.map.zoomTo(zoomLevel);
this.mouseDragStart = null;
this.zoomStart = null;
this.deltaY = 0;
OpenLayers.Event.stop(evt);
}
},
/*
* Method: moveZoomBar
* Change the location of the slider to match the current zoom level.
*/
moveZoomBar:function() {
var newTop =
((this.map.getNumZoomLevels()-1) - this.map.getZoom()) *
this.zoomStopHeight + this.startTop + 1;
this.slider.style.top = newTop + "px";
},
CLASS_NAME: "OpenLayers.Control.PanZoomBar"
});
/* ======================================================================
OpenLayers/Format.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Class: OpenLayers.Format
* Base class for format reading/writing a variety of formats. Subclasses
* of OpenLayers.Format are expected to have read and write methods.
*/
OpenLayers.Format = OpenLayers.Class({
/**
* Property: options
* {Object} A reference to options passed to the constructor.
*/
options: null,
/**
* APIProperty: externalProjection
* {<OpenLayers.Projection>} When passed a externalProjection and
* internalProjection, the format will reproject the geometries it
* reads or writes. The externalProjection is the projection used by
* the content which is passed into read or which comes out of write.
* In order to reproject, a projection transformation function for the
* specified projections must be available. This support may be
* provided via proj4js or via a custom transformation function. See
* {<OpenLayers.Projection.addTransform>} for more information on
* custom transformations.
*/
externalProjection: null,
/**
* APIProperty: internalProjection
* {<OpenLayers.Projection>} When passed a externalProjection and
* internalProjection, the format will reproject the geometries it
* reads or writes. The internalProjection is the projection used by
* the geometries which are returned by read or which are passed into
* write. In order to reproject, a projection transformation function
* for the specified projections must be available. This support may be
* provided via proj4js or via a custom transformation function. See
* {<OpenLayers.Projection.addTransform>} for more information on
* custom transformations.
*/
internalProjection: null,
/**
* APIProperty: data
* {Object} When <keepData> is true, this is the parsed string sent to
* <read>.
*/
data: null,
/**
* APIProperty: keepData
* {Object} Maintain a reference (<data>) to the most recently read data.
* Default is false.
*/
keepData: false,
/**
* Constructor: OpenLayers.Format
* Instances of this class are not useful. See one of the subclasses.
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* format
*
* Valid options:
* keepData - {Boolean} If true, upon <read>, the data property will be
* set to the parsed object (e.g. the json or xml object).
*
* Returns:
* An instance of OpenLayers.Format
*/
initialize: function(options) {
OpenLayers.Util.extend(this, options);
this.options = options;
},
/**
* APIMethod: destroy
* Clean up.
*/
destroy: function() {
},
/**
* Method: read
* Read data from a string, and return an object whose type depends on the
* subclass.
*
* Parameters:
* data - {string} Data to read/parse.
*
* Returns:
* Depends on the subclass
*/
read: function(data) {
OpenLayers.Console.userError(OpenLayers.i18n("readNotImplemented"));
},
/**
* Method: write
* Accept an object, and return a string.
*
* Parameters:
* object - {Object} Object to be serialized
*
* Returns:
* {String} A string representation of the object.
*/
write: function(object) {
OpenLayers.Console.userError(OpenLayers.i18n("writeNotImplemented"));
},
CLASS_NAME: "OpenLayers.Format"
});
/* ======================================================================
OpenLayers/Feature.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
*/
/**
* Class: OpenLayers.Feature
* Features are combinations of geography and attributes. The OpenLayers.Feature
* class specifically combines a marker and a lonlat.
*/
OpenLayers.Feature = OpenLayers.Class({
/**
* Property: layer
* {<OpenLayers.Layer>}
*/
layer: null,
/**
* Property: id
* {String}
*/
id: null,
/**
* Property: lonlat
* {<OpenLayers.LonLat>}
*/
lonlat: null,
/**
* Property: data
* {Object}
*/
data: null,
/**
* Property: marker
* {<OpenLayers.Marker>}
*/
marker: null,
/**
* APIProperty: popupClass
* {<OpenLayers.Class>} The class which will be used to instantiate
* a new Popup. Default is <OpenLayers.Popup.AnchoredBubble>.
*/
popupClass: null,
/**
* Property: popup
* {<OpenLayers.Popup>}
*/
popup: null,
/**
* Constructor: OpenLayers.Feature
* Constructor for features.
*
* Parameters:
* layer - {<OpenLayers.Layer>}
* lonlat - {<OpenLayers.LonLat>}
* data - {Object}
*
* Returns:
* {<OpenLayers.Feature>}
*/
initialize: function(layer, lonlat, data) {
this.layer = layer;
this.lonlat = lonlat;
this.data = (data != null) ? data : {};
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
},
/**
* Method: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
//remove the popup from the map
if ((this.layer != null) && (this.layer.map != null)) {
if (this.popup != null) {
this.layer.map.removePopup(this.popup);
}
}
// remove the marker from the layer
if (this.layer != null && this.marker != null) {
this.layer.removeMarker(this.marker);
}
this.layer = null;
this.id = null;
this.lonlat = null;
this.data = null;
if (this.marker != null) {
this.destroyMarker(this.marker);
this.marker = null;
}
if (this.popup != null) {
this.destroyPopup(this.popup);
this.popup = null;
}
},
/**
* Method: onScreen
*
* Returns:
* {Boolean} Whether or not the feature is currently visible on screen
* (based on its 'lonlat' property)
*/
onScreen:function() {
var onScreen = false;
if ((this.layer != null) && (this.layer.map != null)) {
var screenBounds = this.layer.map.getExtent();
onScreen = screenBounds.containsLonLat(this.lonlat);
}
return onScreen;
},
/**
* Method: createMarker
* Based on the data associated with the Feature, create and return a marker object.
*
* Returns:
* {<OpenLayers.Marker>} A Marker Object created from the 'lonlat' and 'icon' properties
* set in this.data. If no 'lonlat' is set, returns null. If no
* 'icon' is set, OpenLayers.Marker() will load the default image.
*
* Note - this.marker is set to return value
*
*/
createMarker: function() {
if (this.lonlat != null) {
this.marker = new OpenLayers.Marker(this.lonlat, this.data.icon);
}
return this.marker;
},
/**
* Method: destroyMarker
* Destroys marker.
* If user overrides the createMarker() function, s/he should be able
* to also specify an alternative function for destroying it
*/
destroyMarker: function() {
this.marker.destroy();
},
/**
* Method: createPopup
* Creates a popup object created from the 'lonlat', 'popupSize',
* and 'popupContentHTML' properties set in this.data. It uses
* this.marker.icon as default anchor.
*
* If no 'lonlat' is set, returns null.
* If no this.marker has been created, no anchor is sent.
*
* Note - the returned popup object is 'owned' by the feature, so you
* cannot use the popup's destroy method to discard the popup.
* Instead, you must use the feature's destroyPopup
*
* Note - this.popup is set to return value
*
* Parameters:
* closeBox - {Boolean} create popup with closebox or not
*
* Returns:
* {<OpenLayers.Popup>} Returns the created popup, which is also set
* as 'popup' property of this feature. Will be of whatever type
* specified by this feature's 'popupClass' property, but must be
* of type <OpenLayers.Popup>.
*
*/
createPopup: function(closeBox) {
if (this.lonlat != null) {
if (!this.popup) {
var anchor = (this.marker) ? this.marker.icon : null;
var popupClass = this.popupClass ?
this.popupClass : OpenLayers.Popup.AnchoredBubble;
this.popup = new popupClass(this.id + "_popup",
this.lonlat,
this.data.popupSize,
this.data.popupContentHTML,
anchor,
closeBox);
}
if (this.data.overflow != null) {
this.popup.contentDiv.style.overflow = this.data.overflow;
}
this.popup.feature = this;
}
return this.popup;
},
/**
* Method: destroyPopup
* Destroys the popup created via createPopup.
*
* As with the marker, if user overrides the createPopup() function, s/he
* should also be able to override the destruction
*/
destroyPopup: function() {
if (this.popup) {
this.popup.feature = null;
this.popup.destroy();
this.popup = null;
}
},
CLASS_NAME: "OpenLayers.Feature"
});
/* ======================================================================
OpenLayers/Feature/Vector.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
// TRASH THIS
OpenLayers.State = {
/** states */
UNKNOWN: 'Unknown',
INSERT: 'Insert',
UPDATE: 'Update',
DELETE: 'Delete'
};
/**
* @requires OpenLayers/Feature.js
* @requires OpenLayers/Util.js
*/
/**
* Class: OpenLayers.Feature.Vector
* Vector features use the OpenLayers.Geometry classes as geometry description.
* They have an 'attributes' property, which is the data object, and a 'style'
* property, the default values of which are defined in the
* <OpenLayers.Feature.Vector.style> objects.
*
* Inherits from:
* - <OpenLayers.Feature>
*/
OpenLayers.Feature.Vector = OpenLayers.Class(OpenLayers.Feature, {
/**
* Property: fid
* {String}
*/
fid: null,
/**
* APIProperty: geometry
* {<OpenLayers.Geometry>}
*/
geometry: null,
/**
* APIProperty: attributes
* {Object} This object holds arbitrary, serializable properties that
* describe the feature.
*/
attributes: null,
/**
* Property: bounds
* {<OpenLayers.Bounds>} The box bounding that feature's geometry, that
* property can be set by an <OpenLayers.Format> object when
* deserializing the feature, so in most cases it represents an
* information set by the server.
*/
bounds: null,
/**
* Property: state
* {String}
*/
state: null,
/**
* APIProperty: style
* {Object}
*/
style: null,
/**
* APIProperty: url
* {String} If this property is set it will be taken into account by
* {<OpenLayers.HTTP>} when upadting or deleting the feature.
*/
url: null,
/**
* Property: renderIntent
* {String} rendering intent currently being used
*/
renderIntent: "default",
/**
* APIProperty: modified
* {Object} An object with the originals of the geometry and attributes of
* the feature, if they were changed. Currently this property is only read
* by <OpenLayers.Format.WFST.v1>, and written by
* <OpenLayers.Control.ModifyFeature>, which sets the geometry property.
* Applications can set the originals of modified attributes in the
* attributes property. Note that applications have to check if this
* object and the attributes property is already created before using it.
* After a change made with ModifyFeature, this object could look like
*
* (code)
* {
* geometry: >Object
* }
* (end)
*
* When an application has made changes to feature attributes, it could
* have set the attributes to something like this:
*
* (code)
* {
* attributes: {
* myAttribute: "original"
* }
* }
* (end)
*
* Note that <OpenLayers.Format.WFST.v1> only checks for truthy values in
* *modified.geometry* and the attribute names in *modified.attributes*,
* but it is recommended to set the original values (and not just true) as
* attribute value, so applications could use this information to undo
* changes.
*/
modified: null,
/**
* Constructor: OpenLayers.Feature.Vector
* Create a vector feature.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The geometry that this feature
* represents.
* attributes - {Object} An optional object that will be mapped to the
* <attributes> property.
* style - {Object} An optional style object.
*/
initialize: function(geometry, attributes, style) {
OpenLayers.Feature.prototype.initialize.apply(this,
[null, null, attributes]);
this.lonlat = null;
this.geometry = geometry ? geometry : null;
this.state = null;
this.attributes = {};
if (attributes) {
this.attributes = OpenLayers.Util.extend(this.attributes,
attributes);
}
this.style = style ? style : null;
},
/**
* Method: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
if (this.layer) {
this.layer.removeFeatures(this);
this.layer = null;
}
this.geometry = null;
this.modified = null;
OpenLayers.Feature.prototype.destroy.apply(this, arguments);
},
/**
* Method: clone
* Create a clone of this vector feature. Does not set any non-standard
* properties.
*
* Returns:
* {<OpenLayers.Feature.Vector>} An exact clone of this vector feature.
*/
clone: function () {
return new OpenLayers.Feature.Vector(
this.geometry ? this.geometry.clone() : null,
this.attributes,
this.style);
},
/**
* Method: onScreen
* Determine whether the feature is within the map viewport. This method
* tests for an intersection between the geometry and the viewport
* bounds. If a more effecient but less precise geometry bounds
* intersection is desired, call the method with the boundsOnly
* parameter true.
*
* Parameters:
* boundsOnly - {Boolean} Only test whether a feature's bounds intersects
* the viewport bounds. Default is false. If false, the feature's
* geometry must intersect the viewport for onScreen to return true.
*
* Returns:
* {Boolean} The feature is currently visible on screen (optionally
* based on its bounds if boundsOnly is true).
*/
onScreen:function(boundsOnly) {
var onScreen = false;
if(this.layer && this.layer.map) {
var screenBounds = this.layer.map.getExtent();
if(boundsOnly) {
var featureBounds = this.geometry.getBounds();
onScreen = screenBounds.intersectsBounds(featureBounds);
} else {
var screenPoly = screenBounds.toGeometry();
onScreen = screenPoly.intersects(this.geometry);
}
}
return onScreen;
},
/**
* Method: getVisibility
* Determine whether the feature is displayed or not. It may not displayed
* because:
* - its style display property is set to 'none',
* - it doesn't belong to any layer,
* - the styleMap creates a symbolizer with display property set to 'none'
* for it,
* - the layer which it belongs to is not visible.
*
* Returns:
* {Boolean} The feature is currently displayed.
*/
getVisibility: function() {
return !(this.style && this.style.display == 'none' ||
!this.layer ||
this.layer && this.layer.styleMap &&
this.layer.styleMap.createSymbolizer(this, this.renderIntent).display == 'none' ||
this.layer && !this.layer.getVisibility());
},
/**
* Method: createMarker
* HACK - we need to decide if all vector features should be able to
* create markers
*
* Returns:
* {<OpenLayers.Marker>} For now just returns null
*/
createMarker: function() {
return null;
},
/**
* Method: destroyMarker
* HACK - we need to decide if all vector features should be able to
* delete markers
*
* If user overrides the createMarker() function, s/he should be able
* to also specify an alternative function for destroying it
*/
destroyMarker: function() {
// pass
},
/**
* Method: createPopup
* HACK - we need to decide if all vector features should be able to
* create popups
*
* Returns:
* {<OpenLayers.Popup>} For now just returns null
*/
createPopup: function() {
return null;
},
/**
* Method: atPoint
* Determins whether the feature intersects with the specified location.
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
* toleranceLon - {float} Optional tolerance in Geometric Coords
* toleranceLat - {float} Optional tolerance in Geographic Coords
*
* Returns:
* {Boolean} Whether or not the feature is at the specified location
*/
atPoint: function(lonlat, toleranceLon, toleranceLat) {
var atPoint = false;
if(this.geometry) {
atPoint = this.geometry.atPoint(lonlat, toleranceLon,
toleranceLat);
}
return atPoint;
},
/**
* Method: destroyPopup
* HACK - we need to decide if all vector features should be able to
* delete popups
*/
destroyPopup: function() {
// pass
},
/**
* Method: move
* Moves the feature and redraws it at its new location
*
* Parameters:
* state - {OpenLayers.LonLat or OpenLayers.Pixel} the
* location to which to move the feature.
*/
move: function(location) {
if(!this.layer || !this.geometry.move){
//do nothing if no layer or immoveable geometry
return undefined;
}
var pixel;
if (location.CLASS_NAME == "OpenLayers.LonLat") {
pixel = this.layer.getViewPortPxFromLonLat(location);
} else {
pixel = location;
}
var lastPixel = this.layer.getViewPortPxFromLonLat(this.geometry.getBounds().getCenterLonLat());
var res = this.layer.map.getResolution();
this.geometry.move(res * (pixel.x - lastPixel.x),
res * (lastPixel.y - pixel.y));
this.layer.drawFeature(this);
return lastPixel;
},
/**
* Method: toState
* Sets the new state
*
* Parameters:
* state - {String}
*/
toState: function(state) {
if (state == OpenLayers.State.UPDATE) {
switch (this.state) {
case OpenLayers.State.UNKNOWN:
case OpenLayers.State.DELETE:
this.state = state;
break;
case OpenLayers.State.UPDATE:
case OpenLayers.State.INSERT:
break;
}
} else if (state == OpenLayers.State.INSERT) {
switch (this.state) {
case OpenLayers.State.UNKNOWN:
break;
default:
this.state = state;
break;
}
} else if (state == OpenLayers.State.DELETE) {
switch (this.state) {
case OpenLayers.State.INSERT:
// the feature should be destroyed
break;
case OpenLayers.State.DELETE:
break;
case OpenLayers.State.UNKNOWN:
case OpenLayers.State.UPDATE:
this.state = state;
break;
}
} else if (state == OpenLayers.State.UNKNOWN) {
this.state = state;
}
},
CLASS_NAME: "OpenLayers.Feature.Vector"
});
/**
* Constant: OpenLayers.Feature.Vector.style
* OpenLayers features can have a number of style attributes. The 'default'
* style will typically be used if no other style is specified. These
* styles correspond for the most part, to the styling properties defined
* by the SVG standard.
* Information on fill properties: http://www.w3.org/TR/SVG/painting.html#FillProperties
* Information on stroke properties: http://www.w3.org/TR/SVG/painting.html#StrokeProperties
*
* Symbolizer properties:
* fill - {Boolean} Set to false if no fill is desired.
* fillColor - {String} Hex fill color. Default is "#ee9900".
* fillOpacity - {Number} Fill opacity (0-1). Default is 0.4
* stroke - {Boolean} Set to false if no stroke is desired.
* strokeColor - {String} Hex stroke color. Default is "#ee9900".
* strokeOpacity - {Number} Stroke opacity (0-1). Default is 1.
* strokeWidth - {Number} Pixel stroke width. Default is 1.
* strokeLinecap - {String} Stroke cap type. Default is "round". [butt | round | square]
* strokeDashstyle - {String} Stroke dash style. Default is "solid". [dot | dash | dashdot | longdash | longdashdot | solid]
* graphic - {Boolean} Set to false if no graphic is desired.
* pointRadius - {Number} Pixel point radius. Default is 6.
* pointerEvents - {String} Default is "visiblePainted".
* cursor - {String} Default is "".
* externalGraphic - {String} Url to an external graphic that will be used for rendering points.
* graphicWidth - {Number} Pixel width for sizing an external graphic.
* graphicHeight - {Number} Pixel height for sizing an external graphic.
* graphicOpacity - {Number} Opacity (0-1) for an external graphic.
* graphicXOffset - {Number} Pixel offset along the positive x axis for displacing an external graphic.
* graphicYOffset - {Number} Pixel offset along the positive y axis for displacing an external graphic.
* rotation - {Number} For point symbolizers, this is the rotation of a graphic in the clockwise direction about its center point (or any point off center as specified by graphicXOffset and graphicYOffset).
* graphicZIndex - {Number} The integer z-index value to use in rendering.
* graphicName - {String} Named graphic to use when rendering points. Supported values include "circle" (default),
* "square", "star", "x", "cross", "triangle".
* graphicTitle - {String} Tooltip for an external graphic.
* backgroundGraphic - {String} Url to a graphic to be used as the background under an externalGraphic.
* backgroundGraphicZIndex - {Number} The integer z-index value to use in rendering the background graphic.
* backgroundXOffset - {Number} The x offset (in pixels) for the background graphic.
* backgroundYOffset - {Number} The y offset (in pixels) for the background graphic.
* backgroundHeight - {Number} The height of the background graphic. If not provided, the graphicHeight will be used.
* backgroundWidth - {Number} The width of the background width. If not provided, the graphicWidth will be used.
* label - {String} The text for an optional label. For browsers that use the canvas renderer, this requires either
* fillText or mozDrawText to be available.
* labelAlign - {String} Label alignment. This specifies the insertion point relative to the text. It is a string
* composed of two characters. The first character is for the horizontal alignment, the second for the vertical
* alignment. Valid values for horizontal alignment: "l"=left, "c"=center, "r"=right. Valid values for vertical
* alignment: "t"=top, "m"=middle, "b"=bottom. Example values: "lt", "cm", "rb".
* labelXOffset - {Number} Pixel offset along the positive x axis for displacing the label. Not supported by the canvas renderer.
* labelYOffset - {Number} Pixel offset along the positive y axis for displacing the label. Not supported by the canvas renderer.
* labelSelect - {Boolean} If set to true, labels will be selectable using SelectFeature or similar controls.
* Default is false.
* fontColor - {String} The font color for the label, to be provided like CSS.
* fontOpacity - {Number} Opacity (0-1) for the label
* fontFamily - {String} The font family for the label, to be provided like in CSS.
* fontSize - {String} The font size for the label, to be provided like in CSS.
* fontStyle - {String} The font style for the label, to be provided like in CSS.
* fontWeight - {String} The font weight for the label, to be provided like in CSS.
* display - {String} Symbolizers will have no effect if display is set to "none". All other values have no effect.
*/
OpenLayers.Feature.Vector.style = {
'default': {
fillColor: "#ee9900",
fillOpacity: 0.4,
hoverFillColor: "white",
hoverFillOpacity: 0.8,
strokeColor: "#ee9900",
strokeOpacity: 1,
strokeWidth: 1,
strokeLinecap: "round",
strokeDashstyle: "solid",
hoverStrokeColor: "red",
hoverStrokeOpacity: 1,
hoverStrokeWidth: 0.2,
pointRadius: 6,
hoverPointRadius: 1,
hoverPointUnit: "%",
pointerEvents: "visiblePainted",
cursor: "inherit"
},
'select': {
fillColor: "blue",
fillOpacity: 0.4,
hoverFillColor: "white",
hoverFillOpacity: 0.8,
strokeColor: "blue",
strokeOpacity: 1,
strokeWidth: 2,
strokeLinecap: "round",
strokeDashstyle: "solid",
hoverStrokeColor: "red",
hoverStrokeOpacity: 1,
hoverStrokeWidth: 0.2,
pointRadius: 6,
hoverPointRadius: 1,
hoverPointUnit: "%",
pointerEvents: "visiblePainted",
cursor: "pointer"
},
'temporary': {
fillColor: "#66cccc",
fillOpacity: 0.2,
hoverFillColor: "white",
hoverFillOpacity: 0.8,
strokeColor: "#66cccc",
strokeOpacity: 1,
strokeLinecap: "round",
strokeWidth: 2,
strokeDashstyle: "solid",
hoverStrokeColor: "red",
hoverStrokeOpacity: 1,
hoverStrokeWidth: 0.2,
pointRadius: 6,
hoverPointRadius: 1,
hoverPointUnit: "%",
pointerEvents: "visiblePainted",
cursor: "inherit"
},
'delete': {
display: "none"
}
};
/* ======================================================================
OpenLayers/Format/WKT.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Format.js
* @requires OpenLayers/Feature/Vector.js
*/
/**
* Class: OpenLayers.Format.WKT
* Class for reading and writing Well-Known Text. Create a new instance
* with the <OpenLayers.Format.WKT> constructor.
*
* Inherits from:
* - <OpenLayers.Format>
*/
OpenLayers.Format.WKT = OpenLayers.Class(OpenLayers.Format, {
/**
* Constructor: OpenLayers.Format.WKT
* Create a new parser for WKT
*
* Parameters:
* options - {Object} An optional object whose properties will be set on
* this instance
*
* Returns:
* {<OpenLayers.Format.WKT>} A new WKT parser.
*/
initialize: function(options) {
this.regExes = {
'typeStr': /^\s*(\w+)\s*\(\s*(.*)\s*\)\s*$/,
'spaces': /\s+/,
'parenComma': /\)\s*,\s*\(/,
'doubleParenComma': /\)\s*\)\s*,\s*\(\s*\(/, // can't use {2} here
'trimParens': /^\s*\(?(.*?)\)?\s*$/
};
OpenLayers.Format.prototype.initialize.apply(this, [options]);
},
/**
* Method: read
* Deserialize a WKT string and return a vector feature or an
* array of vector features. Supports WKT for POINT, MULTIPOINT,
* LINESTRING, MULTILINESTRING, POLYGON, MULTIPOLYGON, and
* GEOMETRYCOLLECTION.
*
* Parameters:
* wkt - {String} A WKT string
*
* Returns:
* {<OpenLayers.Feature.Vector>|Array} A feature or array of features for
* GEOMETRYCOLLECTION WKT.
*/
read: function(wkt) {
var features, type, str;
wkt = wkt.replace(/[\n\r]/g, " ");
var matches = this.regExes.typeStr.exec(wkt);
if(matches) {
type = matches[1].toLowerCase();
str = matches[2];
if(this.parse[type]) {
features = this.parse[type].apply(this, [str]);
}
if (this.internalProjection && this.externalProjection) {
if (features &&
features.CLASS_NAME == "OpenLayers.Feature.Vector") {
features.geometry.transform(this.externalProjection,
this.internalProjection);
} else if (features &&
type != "geometrycollection" &&
typeof features == "object") {
for (var i=0, len=features.length; i<len; i++) {
var component = features[i];
component.geometry.transform(this.externalProjection,
this.internalProjection);
}
}
}
}
return features;
},
/**
* Method: write
* Serialize a feature or array of features into a WKT string.
*
* Parameters:
* features - {<OpenLayers.Feature.Vector>|Array} A feature or array of
* features
*
* Returns:
* {String} The WKT string representation of the input geometries
*/
write: function(features) {
var collection, geometry, type, data, isCollection;
if (features.constructor == Array) {
collection = features;
isCollection = true;
} else {
collection = [features];
isCollection = false;
}
var pieces = [];
if (isCollection) {
pieces.push('GEOMETRYCOLLECTION(');
}
for (var i=0, len=collection.length; i<len; ++i) {
if (isCollection && i>0) {
pieces.push(',');
}
geometry = collection[i].geometry;
pieces.push(this.extractGeometry(geometry));
}
if (isCollection) {
pieces.push(')');
}
return pieces.join('');
},
/**
* Method: extractGeometry
* Entry point to construct the WKT for a single Geometry object.
*
* Parameters:
* geometry - {<OpenLayers.Geometry.Geometry>}
*
* Returns:
* {String} A WKT string of representing the geometry
*/
extractGeometry: function(geometry) {
var type = geometry.CLASS_NAME.split('.')[2].toLowerCase();
if (!this.extract[type]) {
return null;
}
if (this.internalProjection && this.externalProjection) {
geometry = geometry.clone();
geometry.transform(this.internalProjection, this.externalProjection);
}
var wktType = type == 'collection' ? 'GEOMETRYCOLLECTION' : type.toUpperCase();
var data = wktType + '(' + this.extract[type].apply(this, [geometry]) + ')';
return data;
},
/**
* Object with properties corresponding to the geometry types.
* Property values are functions that do the actual data extraction.
*/
extract: {
/**
* Return a space delimited string of point coordinates.
* @param {<OpenLayers.Geometry.Point>} point
* @returns {String} A string of coordinates representing the point
*/
'point': function(point) {
return point.x + ' ' + point.y;
},
/**
* Return a comma delimited string of point coordinates from a multipoint.
* @param {<OpenLayers.Geometry.MultiPoint>} multipoint
* @returns {String} A string of point coordinate strings representing
* the multipoint
*/
'multipoint': function(multipoint) {
var array = [];
for(var i=0, len=multipoint.components.length; i<len; ++i) {
array.push('(' +
this.extract.point.apply(this, [multipoint.components[i]]) +
')');
}
return array.join(',');
},
/**
* Return a comma delimited string of point coordinates from a line.
* @param {<OpenLayers.Geometry.LineString>} linestring
* @returns {String} A string of point coordinate strings representing
* the linestring
*/
'linestring': function(linestring) {
var array = [];
for(var i=0, len=linestring.components.length; i<len; ++i) {
array.push(this.extract.point.apply(this, [linestring.components[i]]));
}
return array.join(',');
},
/**
* Return a comma delimited string of linestring strings from a multilinestring.
* @param {<OpenLayers.Geometry.MultiLineString>} multilinestring
* @returns {String} A string of of linestring strings representing
* the multilinestring
*/
'multilinestring': function(multilinestring) {
var array = [];
for(var i=0, len=multilinestring.components.length; i<len; ++i) {
array.push('(' +
this.extract.linestring.apply(this, [multilinestring.components[i]]) +
')');
}
return array.join(',');
},
/**
* Return a comma delimited string of linear ring arrays from a polygon.
* @param {<OpenLayers.Geometry.Polygon>} polygon
* @returns {String} An array of linear ring arrays representing the polygon
*/
'polygon': function(polygon) {
var array = [];
for(var i=0, len=polygon.components.length; i<len; ++i) {
array.push('(' +
this.extract.linestring.apply(this, [polygon.components[i]]) +
')');
}
return array.join(',');
},
/**
* Return an array of polygon arrays from a multipolygon.
* @param {<OpenLayers.Geometry.MultiPolygon>} multipolygon
* @returns {String} An array of polygon arrays representing
* the multipolygon
*/
'multipolygon': function(multipolygon) {
var array = [];
for(var i=0, len=multipolygon.components.length; i<len; ++i) {
array.push('(' +
this.extract.polygon.apply(this, [multipolygon.components[i]]) +
')');
}
return array.join(',');
},
/**
* Return the WKT portion between 'GEOMETRYCOLLECTION(' and ')' for an <OpenLayers.Geometry.Collection>
* @param {<OpenLayers.Geometry.Collection>} collection
* @returns {String} internal WKT representation of the collection
*/
'collection': function(collection) {
var array = [];
for(var i=0, len=collection.components.length; i<len; ++i) {
array.push(this.extractGeometry.apply(this, [collection.components[i]]));
}
return array.join(',');
}
},
/**
* Object with properties corresponding to the geometry types.
* Property values are functions that do the actual parsing.
*/
parse: {
/**
* Return point feature given a point WKT fragment.
* @param {String} str A WKT fragment representing the point
* @returns {<OpenLayers.Feature.Vector>} A point feature
* @private
*/
'point': function(str) {
var coords = OpenLayers.String.trim(str).split(this.regExes.spaces);
return new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Point(coords[0], coords[1])
);
},
/**
* Return a multipoint feature given a multipoint WKT fragment.
* @param {String} A WKT fragment representing the multipoint
* @returns {<OpenLayers.Feature.Vector>} A multipoint feature
* @private
*/
'multipoint': function(str) {
var point;
var points = OpenLayers.String.trim(str).split(',');
var components = [];
for(var i=0, len=points.length; i<len; ++i) {
point = points[i].replace(this.regExes.trimParens, '$1');
components.push(this.parse.point.apply(this, [point]).geometry);
}
return new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.MultiPoint(components)
);
},
/**
* Return a linestring feature given a linestring WKT fragment.
* @param {String} A WKT fragment representing the linestring
* @returns {<OpenLayers.Feature.Vector>} A linestring feature
* @private
*/
'linestring': function(str) {
var points = OpenLayers.String.trim(str).split(',');
var components = [];
for(var i=0, len=points.length; i<len; ++i) {
components.push(this.parse.point.apply(this, [points[i]]).geometry);
}
return new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.LineString(components)
);
},
/**
* Return a multilinestring feature given a multilinestring WKT fragment.
* @param {String} A WKT fragment representing the multilinestring
* @returns {<OpenLayers.Feature.Vector>} A multilinestring feature
* @private
*/
'multilinestring': function(str) {
var line;
var lines = OpenLayers.String.trim(str).split(this.regExes.parenComma);
var components = [];
for(var i=0, len=lines.length; i<len; ++i) {
line = lines[i].replace(this.regExes.trimParens, '$1');
components.push(this.parse.linestring.apply(this, [line]).geometry);
}
return new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.MultiLineString(components)
);
},
/**
* Return a polygon feature given a polygon WKT fragment.
* @param {String} A WKT fragment representing the polygon
* @returns {<OpenLayers.Feature.Vector>} A polygon feature
* @private
*/
'polygon': function(str) {
var ring, linestring, linearring;
var rings = OpenLayers.String.trim(str).split(this.regExes.parenComma);
var components = [];
for(var i=0, len=rings.length; i<len; ++i) {
ring = rings[i].replace(this.regExes.trimParens, '$1');
linestring = this.parse.linestring.apply(this, [ring]).geometry;
linearring = new OpenLayers.Geometry.LinearRing(linestring.components);
components.push(linearring);
}
return new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Polygon(components)
);
},
/**
* Return a multipolygon feature given a multipolygon WKT fragment.
* @param {String} A WKT fragment representing the multipolygon
* @returns {<OpenLayers.Feature.Vector>} A multipolygon feature
* @private
*/
'multipolygon': function(str) {
var polygon;
var polygons = OpenLayers.String.trim(str).split(this.regExes.doubleParenComma);
var components = [];
for(var i=0, len=polygons.length; i<len; ++i) {
polygon = polygons[i].replace(this.regExes.trimParens, '$1');
components.push(this.parse.polygon.apply(this, [polygon]).geometry);
}
return new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.MultiPolygon(components)
);
},
/**
* Return an array of features given a geometrycollection WKT fragment.
* @param {String} A WKT fragment representing the geometrycollection
* @returns {Array} An array of OpenLayers.Feature.Vector
* @private
*/
'geometrycollection': function(str) {
// separate components of the collection with |
str = str.replace(/,\s*([A-Za-z])/g, '|$1');
var wktArray = OpenLayers.String.trim(str).split('|');
var components = [];
for(var i=0, len=wktArray.length; i<len; ++i) {
components.push(OpenLayers.Format.WKT.prototype.read.apply(this,[wktArray[i]]));
}
return components;
}
},
CLASS_NAME: "OpenLayers.Format.WKT"
});
/* ======================================================================
OpenLayers/Geometry.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Format/WKT.js
* @requires OpenLayers/Feature/Vector.js
*/
/**
* Class: OpenLayers.Geometry
* A Geometry is a description of a geographic object. Create an instance of
* this class with the <OpenLayers.Geometry> constructor. This is a base class,
* typical geometry types are described by subclasses of this class.
*/
OpenLayers.Geometry = OpenLayers.Class({
/**
* Property: id
* {String} A unique identifier for this geometry.
*/
id: null,
/**
* Property: parent
* {<OpenLayers.Geometry>}This is set when a Geometry is added as component
* of another geometry
*/
parent: null,
/**
* Property: bounds
* {<OpenLayers.Bounds>} The bounds of this geometry
*/
bounds: null,
/**
* Constructor: OpenLayers.Geometry
* Creates a geometry object.
*/
initialize: function() {
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME+ "_");
},
/**
* Method: destroy
* Destroy this geometry.
*/
destroy: function() {
this.id = null;
this.bounds = null;
},
/**
* APIMethod: clone
* Create a clone of this geometry. Does not set any non-standard
* properties of the cloned geometry.
*
* Returns:
* {<OpenLayers.Geometry>} An exact clone of this geometry.
*/
clone: function() {
return new OpenLayers.Geometry();
},
/**
* Set the bounds for this Geometry.
*
* Parameters:
* object - {<OpenLayers.Bounds>}
*/
setBounds: function(bounds) {
if (bounds) {
this.bounds = bounds.clone();
}
},
/**
* Method: clearBounds
* Nullify this components bounds and that of its parent as well.
*/
clearBounds: function() {
this.bounds = null;
if (this.parent) {
this.parent.clearBounds();
}
},
/**
* Method: extendBounds
* Extend the existing bounds to include the new bounds.
* If geometry's bounds is not yet set, then set a new Bounds.
*
* Parameters:
* newBounds - {<OpenLayers.Bounds>}
*/
extendBounds: function(newBounds){
var bounds = this.getBounds();
if (!bounds) {
this.setBounds(newBounds);
} else {
this.bounds.extend(newBounds);
}
},
/**
* APIMethod: getBounds
* Get the bounds for this Geometry. If bounds is not set, it
* is calculated again, this makes queries faster.
*
* Returns:
* {<OpenLayers.Bounds>}
*/
getBounds: function() {
if (this.bounds == null) {
this.calculateBounds();
}
return this.bounds;
},
/**
* APIMethod: calculateBounds
* Recalculate the bounds for the geometry.
*/
calculateBounds: function() {
//
// This should be overridden by subclasses.
//
},
/**
* APIMethod: distanceTo
* Calculate the closest distance between two geometries (on the x-y plane).
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The target geometry.
* options - {Object} Optional properties for configuring the distance
* calculation.
*
* Valid options depend on the specific geometry type.
*
* Returns:
* {Number | Object} The distance between this geometry and the target.
* If details is true, the return will be an object with distance,
* x0, y0, x1, and x2 properties. The x0 and y0 properties represent
* the coordinates of the closest point on this geometry. The x1 and y1
* properties represent the coordinates of the closest point on the
* target geometry.
*/
distanceTo: function(geometry, options) {
},
/**
* APIMethod: getVertices
* Return a list of all points in this geometry.
*
* Parameters:
* nodes - {Boolean} For lines, only return vertices that are
* endpoints. If false, for lines, only vertices that are not
* endpoints will be returned. If not provided, all vertices will
* be returned.
*
* Returns:
* {Array} A list of all vertices in the geometry.
*/
getVertices: function(nodes) {
},
/**
* Method: atPoint
* Note - This is only an approximation based on the bounds of the
* geometry.
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
* toleranceLon - {float} Optional tolerance in Geometric Coords
* toleranceLat - {float} Optional tolerance in Geographic Coords
*
* Returns:
* {Boolean} Whether or not the geometry is at the specified location
*/
atPoint: function(lonlat, toleranceLon, toleranceLat) {
var atPoint = false;
var bounds = this.getBounds();
if ((bounds != null) && (lonlat != null)) {
var dX = (toleranceLon != null) ? toleranceLon : 0;
var dY = (toleranceLat != null) ? toleranceLat : 0;
var toleranceBounds =
new OpenLayers.Bounds(this.bounds.left - dX,
this.bounds.bottom - dY,
this.bounds.right + dX,
this.bounds.top + dY);
atPoint = toleranceBounds.containsLonLat(lonlat);
}
return atPoint;
},
/**
* Method: getLength
* Calculate the length of this geometry. This method is defined in
* subclasses.
*
* Returns:
* {Float} The length of the collection by summing its parts
*/
getLength: function() {
//to be overridden by geometries that actually have a length
//
return 0.0;
},
/**
* Method: getArea
* Calculate the area of this geometry. This method is defined in subclasses.
*
* Returns:
* {Float} The area of the collection by summing its parts
*/
getArea: function() {
//to be overridden by geometries that actually have an area
//
return 0.0;
},
/**
* APIMethod: getCentroid
* Calculate the centroid of this geometry. This method is defined in subclasses.
*
* Returns:
* {<OpenLayers.Geometry.Point>} The centroid of the collection
*/
getCentroid: function() {
return null;
},
/**
* Method: toString
* Returns the Well-Known Text representation of a geometry
*
* Returns:
* {String} Well-Known Text
*/
toString: function() {
return OpenLayers.Format.WKT.prototype.write(
new OpenLayers.Feature.Vector(this)
);
},
CLASS_NAME: "OpenLayers.Geometry"
});
/**
* Function: OpenLayers.Geometry.fromWKT
* Generate a geometry given a Well-Known Text string.
*
* Parameters:
* wkt - {String} A string representing the geometry in Well-Known Text.
*
* Returns:
* {<OpenLayers.Geometry>} A geometry of the appropriate class.
*/
OpenLayers.Geometry.fromWKT = function(wkt) {
var format = arguments.callee.format;
if(!format) {
format = new OpenLayers.Format.WKT();
arguments.callee.format = format;
}
var geom;
var result = format.read(wkt);
if(result instanceof OpenLayers.Feature.Vector) {
geom = result.geometry;
} else if(OpenLayers.Util.isArray(result)) {
var len = result.length;
var components = new Array(len);
for(var i=0; i<len; ++i) {
components[i] = result[i].geometry;
}
geom = new OpenLayers.Geometry.Collection(components);
}
return geom;
};
/**
* Method: OpenLayers.Geometry.segmentsIntersect
* Determine whether two line segments intersect. Optionally calculates
* and returns the intersection point. This function is optimized for
* cases where seg1.x2 >= seg2.x1 || seg2.x2 >= seg1.x1. In those
* obvious cases where there is no intersection, the function should
* not be called.
*
* Parameters:
* seg1 - {Object} Object representing a segment with properties x1, y1, x2,
* and y2. The start point is represented by x1 and y1. The end point
* is represented by x2 and y2. Start and end are ordered so that x1 < x2.
* seg2 - {Object} Object representing a segment with properties x1, y1, x2,
* and y2. The start point is represented by x1 and y1. The end point
* is represented by x2 and y2. Start and end are ordered so that x1 < x2.
* options - {Object} Optional properties for calculating the intersection.
*
* Valid options:
* point - {Boolean} Return the intersection point. If false, the actual
* intersection point will not be calculated. If true and the segments
* intersect, the intersection point will be returned. If true and
* the segments do not intersect, false will be returned. If true and
* the segments are coincident, true will be returned.
* tolerance - {Number} If a non-null value is provided, if the segments are
* within the tolerance distance, this will be considered an intersection.
* In addition, if the point option is true and the calculated intersection
* is within the tolerance distance of an end point, the endpoint will be
* returned instead of the calculated intersection. Further, if the
* intersection is within the tolerance of endpoints on both segments, or
* if two segment endpoints are within the tolerance distance of eachother
* (but no intersection is otherwise calculated), an endpoint on the
* first segment provided will be returned.
*
* Returns:
* {Boolean | <OpenLayers.Geometry.Point>} The two segments intersect.
* If the point argument is true, the return will be the intersection
* point or false if none exists. If point is true and the segments
* are coincident, return will be true (and the instersection is equal
* to the shorter segment).
*/
OpenLayers.Geometry.segmentsIntersect = function(seg1, seg2, options) {
var point = options && options.point;
var tolerance = options && options.tolerance;
var intersection = false;
var x11_21 = seg1.x1 - seg2.x1;
var y11_21 = seg1.y1 - seg2.y1;
var x12_11 = seg1.x2 - seg1.x1;
var y12_11 = seg1.y2 - seg1.y1;
var y22_21 = seg2.y2 - seg2.y1;
var x22_21 = seg2.x2 - seg2.x1;
var d = (y22_21 * x12_11) - (x22_21 * y12_11);
var n1 = (x22_21 * y11_21) - (y22_21 * x11_21);
var n2 = (x12_11 * y11_21) - (y12_11 * x11_21);
if(d == 0) {
// parallel
if(n1 == 0 && n2 == 0) {
// coincident
intersection = true;
}
} else {
var along1 = n1 / d;
var along2 = n2 / d;
if(along1 >= 0 && along1 <= 1 && along2 >=0 && along2 <= 1) {
// intersect
if(!point) {
intersection = true;
} else {
// calculate the intersection point
var x = seg1.x1 + (along1 * x12_11);
var y = seg1.y1 + (along1 * y12_11);
intersection = new OpenLayers.Geometry.Point(x, y);
}
}
}
if(tolerance) {
var dist;
if(intersection) {
if(point) {
var segs = [seg1, seg2];
var seg, x, y;
// check segment endpoints for proximity to intersection
// set intersection to first endpoint within the tolerance
outer: for(var i=0; i<2; ++i) {
seg = segs[i];
for(var j=1; j<3; ++j) {
x = seg["x" + j];
y = seg["y" + j];
dist = Math.sqrt(
Math.pow(x - intersection.x, 2) +
Math.pow(y - intersection.y, 2)
);
if(dist < tolerance) {
intersection.x = x;
intersection.y = y;
break outer;
}
}
}
}
} else {
// no calculated intersection, but segments could be within
// the tolerance of one another
var segs = [seg1, seg2];
var source, target, x, y, p, result;
// check segment endpoints for proximity to intersection
// set intersection to first endpoint within the tolerance
outer: for(var i=0; i<2; ++i) {
source = segs[i];
target = segs[(i+1)%2];
for(var j=1; j<3; ++j) {
p = {x: source["x"+j], y: source["y"+j]};
result = OpenLayers.Geometry.distanceToSegment(p, target);
if(result.distance < tolerance) {
if(point) {
intersection = new OpenLayers.Geometry.Point(p.x, p.y);
} else {
intersection = true;
}
break outer;
}
}
}
}
}
return intersection;
};
/**
* Function: OpenLayers.Geometry.distanceToSegment
*
* Parameters:
* point - {Object} An object with x and y properties representing the
* point coordinates.
* segment - {Object} An object with x1, y1, x2, and y2 properties
* representing endpoint coordinates.
*
* Returns:
* {Object} An object with distance, x, and y properties. The distance
* will be the shortest distance between the input point and segment.
* The x and y properties represent the coordinates along the segment
* where the shortest distance meets the segment.
*/
OpenLayers.Geometry.distanceToSegment = function(point, segment) {
var x0 = point.x;
var y0 = point.y;
var x1 = segment.x1;
var y1 = segment.y1;
var x2 = segment.x2;
var y2 = segment.y2;
var dx = x2 - x1;
var dy = y2 - y1;
var along = ((dx * (x0 - x1)) + (dy * (y0 - y1))) /
(Math.pow(dx, 2) + Math.pow(dy, 2));
var x, y;
if(along <= 0.0) {
x = x1;
y = y1;
} else if(along >= 1.0) {
x = x2;
y = y2;
} else {
x = x1 + along * dx;
y = y1 + along * dy;
}
return {
distance: Math.sqrt(Math.pow(x - x0, 2) + Math.pow(y - y0, 2)),
x: x, y: y
};
};
/* ======================================================================
OpenLayers/Geometry/Collection.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry.js
*/
/**
* Class: OpenLayers.Geometry.Collection
* A Collection is exactly what it sounds like: A collection of different
* Geometries. These are stored in the local parameter <components> (which
* can be passed as a parameter to the constructor).
*
* As new geometries are added to the collection, they are NOT cloned.
* When removing geometries, they need to be specified by reference (ie you
* have to pass in the *exact* geometry to be removed).
*
* The <getArea> and <getLength> functions here merely iterate through
* the components, summing their respective areas and lengths.
*
* Create a new instance with the <OpenLayers.Geometry.Collection> constructor.
*
* Inerhits from:
* - <OpenLayers.Geometry>
*/
OpenLayers.Geometry.Collection = OpenLayers.Class(OpenLayers.Geometry, {
/**
* APIProperty: components
* {Array(<OpenLayers.Geometry>)} The component parts of this geometry
*/
components: null,
/**
* Property: componentTypes
* {Array(String)} An array of class names representing the types of
* components that the collection can include. A null value means the
* component types are not restricted.
*/
componentTypes: null,
/**
* Constructor: OpenLayers.Geometry.Collection
* Creates a Geometry Collection -- a list of geoms.
*
* Parameters:
* components - {Array(<OpenLayers.Geometry>)} Optional array of geometries
*
*/
initialize: function (components) {
OpenLayers.Geometry.prototype.initialize.apply(this, arguments);
this.components = [];
if (components != null) {
this.addComponents(components);
}
},
/**
* APIMethod: destroy
* Destroy this geometry.
*/
destroy: function () {
this.components.length = 0;
this.components = null;
OpenLayers.Geometry.prototype.destroy.apply(this, arguments);
},
/**
* APIMethod: clone
* Clone this geometry.
*
* Returns:
* {<OpenLayers.Geometry.Collection>} An exact clone of this collection
*/
clone: function() {
var geometry = eval("new " + this.CLASS_NAME + "()");
for(var i=0, len=this.components.length; i<len; i++) {
geometry.addComponent(this.components[i].clone());
}
// catch any randomly tagged-on properties
OpenLayers.Util.applyDefaults(geometry, this);
return geometry;
},
/**
* Method: getComponentsString
* Get a string representing the components for this collection
*
* Returns:
* {String} A string representation of the components of this geometry
*/
getComponentsString: function(){
var strings = [];
for(var i=0, len=this.components.length; i<len; i++) {
strings.push(this.components[i].toShortString());
}
return strings.join(",");
},
/**
* APIMethod: calculateBounds
* Recalculate the bounds by iterating through the components and
* calling calling extendBounds() on each item.
*/
calculateBounds: function() {
this.bounds = null;
var bounds = new OpenLayers.Bounds();
var components = this.components;
if (components) {
for (var i=0, len=components.length; i<len; i++) {
bounds.extend(components[i].getBounds());
}
}
// to preserve old behavior, we only set bounds if non-null
// in the future, we could add bounds.isEmpty()
if (bounds.left != null && bounds.bottom != null &&
bounds.right != null && bounds.top != null) {
this.setBounds(bounds);
}
},
/**
* APIMethod: addComponents
* Add components to this geometry.
*
* Parameters:
* components - {Array(<OpenLayers.Geometry>)} An array of geometries to add
*/
addComponents: function(components){
if(!(OpenLayers.Util.isArray(components))) {
components = [components];
}
for(var i=0, len=components.length; i<len; i++) {
this.addComponent(components[i]);
}
},
/**
* Method: addComponent
* Add a new component (geometry) to the collection. If this.componentTypes
* is set, then the component class name must be in the componentTypes array.
*
* The bounds cache is reset.
*
* Parameters:
* component - {<OpenLayers.Geometry>} A geometry to add
* index - {int} Optional index into the array to insert the component
*
* Returns:
* {Boolean} The component geometry was successfully added
*/
addComponent: function(component, index) {
var added = false;
if(component) {
if(this.componentTypes == null ||
(OpenLayers.Util.indexOf(this.componentTypes,
component.CLASS_NAME) > -1)) {
if(index != null && (index < this.components.length)) {
var components1 = this.components.slice(0, index);
var components2 = this.components.slice(index,
this.components.length);
components1.push(component);
this.components = components1.concat(components2);
} else {
this.components.push(component);
}
component.parent = this;
this.clearBounds();
added = true;
}
}
return added;
},
/**
* APIMethod: removeComponents
* Remove components from this geometry.
*
* Parameters:
* components - {Array(<OpenLayers.Geometry>)} The components to be removed
*
* Returns:
* {Boolean} A component was removed.
*/
removeComponents: function(components) {
var removed = false;
if(!(OpenLayers.Util.isArray(components))) {
components = [components];
}
for(var i=components.length-1; i>=0; --i) {
removed = this.removeComponent(components[i]) || removed;
}
return removed;
},
/**
* Method: removeComponent
* Remove a component from this geometry.
*
* Parameters:
* component - {<OpenLayers.Geometry>}
*
* Returns:
* {Boolean} The component was removed.
*/
removeComponent: function(component) {
OpenLayers.Util.removeItem(this.components, component);
// clearBounds() so that it gets recalculated on the next call
// to this.getBounds();
this.clearBounds();
return true;
},
/**
* APIMethod: getLength
* Calculate the length of this geometry
*
* Returns:
* {Float} The length of the geometry
*/
getLength: function() {
var length = 0.0;
for (var i=0, len=this.components.length; i<len; i++) {
length += this.components[i].getLength();
}
return length;
},
/**
* APIMethod: getArea
* Calculate the area of this geometry. Note how this function is overridden
* in <OpenLayers.Geometry.Polygon>.
*
* Returns:
* {Float} The area of the collection by summing its parts
*/
getArea: function() {
var area = 0.0;
for (var i=0, len=this.components.length; i<len; i++) {
area += this.components[i].getArea();
}
return area;
},
/**
* APIMethod: getGeodesicArea
* Calculate the approximate area of the polygon were it projected onto
* the earth.
*
* Parameters:
* projection - {<OpenLayers.Projection>} The spatial reference system
* for the geometry coordinates. If not provided, Geographic/WGS84 is
* assumed.
*
* Reference:
* Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for
* Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion
* Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409
*
* Returns:
* {float} The approximate geodesic area of the geometry in square meters.
*/
getGeodesicArea: function(projection) {
var area = 0.0;
for(var i=0, len=this.components.length; i<len; i++) {
area += this.components[i].getGeodesicArea(projection);
}
return area;
},
/**
* APIMethod: getCentroid
*
* Compute the centroid for this geometry collection.
*
* Parameters:
* weighted - {Boolean} Perform the getCentroid computation recursively,
* returning an area weighted average of all geometries in this collection.
*
* Returns:
* {<OpenLayers.Geometry.Point>} The centroid of the collection
*/
getCentroid: function(weighted) {
if (!weighted) {
return this.components.length && this.components[0].getCentroid();
}
var len = this.components.length;
if (!len) {
return false;
}
var areas = [];
var centroids = [];
var areaSum = 0;
var minArea = Number.MAX_VALUE;
var component;
for (var i=0; i<len; ++i) {
component = this.components[i];
var area = component.getArea();
var centroid = component.getCentroid(true);
if (isNaN(area) || isNaN(centroid.x) || isNaN(centroid.y)) {
continue;
}
areas.push(area);
areaSum += area;
minArea = (area < minArea && area > 0) ? area : minArea;
centroids.push(centroid);
}
len = areas.length;
if (areaSum === 0) {
// all the components in this collection have 0 area
// probably a collection of points -- weight all the points the same
for (var i=0; i<len; ++i) {
areas[i] = 1;
}
areaSum = areas.length;
} else {
// normalize all the areas where the smallest area will get
// a value of 1
for (var i=0; i<len; ++i) {
areas[i] /= minArea;
}
areaSum /= minArea;
}
var xSum = 0, ySum = 0, centroid, area;
for (var i=0; i<len; ++i) {
centroid = centroids[i];
area = areas[i];
xSum += centroid.x * area;
ySum += centroid.y * area;
}
return new OpenLayers.Geometry.Point(xSum/areaSum, ySum/areaSum);
},
/**
* APIMethod: getGeodesicLength
* Calculate the approximate length of the geometry were it projected onto
* the earth.
*
* projection - {<OpenLayers.Projection>} The spatial reference system
* for the geometry coordinates. If not provided, Geographic/WGS84 is
* assumed.
*
* Returns:
* {Float} The appoximate geodesic length of the geometry in meters.
*/
getGeodesicLength: function(projection) {
var length = 0.0;
for(var i=0, len=this.components.length; i<len; i++) {
length += this.components[i].getGeodesicLength(projection);
}
return length;
},
/**
* APIMethod: move
* Moves a geometry by the given displacement along positive x and y axes.
* This modifies the position of the geometry and clears the cached
* bounds.
*
* Parameters:
* x - {Float} Distance to move geometry in positive x direction.
* y - {Float} Distance to move geometry in positive y direction.
*/
move: function(x, y) {
for(var i=0, len=this.components.length; i<len; i++) {
this.components[i].move(x, y);
}
},
/**
* APIMethod: rotate
* Rotate a geometry around some origin
*
* Parameters:
* angle - {Float} Rotation angle in degrees (measured counterclockwise
* from the positive x-axis)
* origin - {<OpenLayers.Geometry.Point>} Center point for the rotation
*/
rotate: function(angle, origin) {
for(var i=0, len=this.components.length; i<len; ++i) {
this.components[i].rotate(angle, origin);
}
},
/**
* APIMethod: resize
* Resize a geometry relative to some origin. Use this method to apply
* a uniform scaling to a geometry.
*
* Parameters:
* scale - {Float} Factor by which to scale the geometry. A scale of 2
* doubles the size of the geometry in each dimension
* (lines, for example, will be twice as long, and polygons
* will have four times the area).
* origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing
* ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1.
*
* Returns:
* {OpenLayers.Geometry} - The current geometry.
*/
resize: function(scale, origin, ratio) {
for(var i=0; i<this.components.length; ++i) {
this.components[i].resize(scale, origin, ratio);
}
return this;
},
/**
* APIMethod: distanceTo
* Calculate the closest distance between two geometries (on the x-y plane).
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The target geometry.
* options - {Object} Optional properties for configuring the distance
* calculation.
*
* Valid options:
* details - {Boolean} Return details from the distance calculation.
* Default is false.
* edge - {Boolean} Calculate the distance from this geometry to the
* nearest edge of the target geometry. Default is true. If true,
* calling distanceTo from a geometry that is wholly contained within
* the target will result in a non-zero distance. If false, whenever
* geometries intersect, calling distanceTo will return 0. If false,
* details cannot be returned.
*
* Returns:
* {Number | Object} The distance between this geometry and the target.
* If details is true, the return will be an object with distance,
* x0, y0, x1, and y1 properties. The x0 and y0 properties represent
* the coordinates of the closest point on this geometry. The x1 and y1
* properties represent the coordinates of the closest point on the
* target geometry.
*/
distanceTo: function(geometry, options) {
var edge = !(options && options.edge === false);
var details = edge && options && options.details;
var result, best, distance;
var min = Number.POSITIVE_INFINITY;
for(var i=0, len=this.components.length; i<len; ++i) {
result = this.components[i].distanceTo(geometry, options);
distance = details ? result.distance : result;
if(distance < min) {
min = distance;
best = result;
if(min == 0) {
break;
}
}
}
return best;
},
/**
* APIMethod: equals
* Determine whether another geometry is equivalent to this one. Geometries
* are considered equivalent if all components have the same coordinates.
*
* Parameters:
* geom - {<OpenLayers.Geometry>} The geometry to test.
*
* Returns:
* {Boolean} The supplied geometry is equivalent to this geometry.
*/
equals: function(geometry) {
var equivalent = true;
if(!geometry || !geometry.CLASS_NAME ||
(this.CLASS_NAME != geometry.CLASS_NAME)) {
equivalent = false;
} else if(!(OpenLayers.Util.isArray(geometry.components)) ||
(geometry.components.length != this.components.length)) {
equivalent = false;
} else {
for(var i=0, len=this.components.length; i<len; ++i) {
if(!this.components[i].equals(geometry.components[i])) {
equivalent = false;
break;
}
}
}
return equivalent;
},
/**
* APIMethod: transform
* Reproject the components geometry from source to dest.
*
* Parameters:
* source - {<OpenLayers.Projection>}
* dest - {<OpenLayers.Projection>}
*
* Returns:
* {<OpenLayers.Geometry>}
*/
transform: function(source, dest) {
if (source && dest) {
for (var i=0, len=this.components.length; i<len; i++) {
var component = this.components[i];
component.transform(source, dest);
}
this.bounds = null;
}
return this;
},
/**
* APIMethod: intersects
* Determine if the input geometry intersects this one.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} Any type of geometry.
*
* Returns:
* {Boolean} The input geometry intersects this one.
*/
intersects: function(geometry) {
var intersect = false;
for(var i=0, len=this.components.length; i<len; ++ i) {
intersect = geometry.intersects(this.components[i]);
if(intersect) {
break;
}
}
return intersect;
},
/**
* APIMethod: getVertices
* Return a list of all points in this geometry.
*
* Parameters:
* nodes - {Boolean} For lines, only return vertices that are
* endpoints. If false, for lines, only vertices that are not
* endpoints will be returned. If not provided, all vertices will
* be returned.
*
* Returns:
* {Array} A list of all vertices in the geometry.
*/
getVertices: function(nodes) {
var vertices = [];
for(var i=0, len=this.components.length; i<len; ++i) {
Array.prototype.push.apply(
vertices, this.components[i].getVertices(nodes)
);
}
return vertices;
},
CLASS_NAME: "OpenLayers.Geometry.Collection"
});
/* ======================================================================
OpenLayers/Geometry/Point.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry.js
*/
/**
* Class: OpenLayers.Geometry.Point
* Point geometry class.
*
* Inherits from:
* - <OpenLayers.Geometry>
*/
OpenLayers.Geometry.Point = OpenLayers.Class(OpenLayers.Geometry, {
/**
* APIProperty: x
* {float}
*/
x: null,
/**
* APIProperty: y
* {float}
*/
y: null,
/**
* Constructor: OpenLayers.Geometry.Point
* Construct a point geometry.
*
* Parameters:
* x - {float}
* y - {float}
*
*/
initialize: function(x, y) {
OpenLayers.Geometry.prototype.initialize.apply(this, arguments);
this.x = parseFloat(x);
this.y = parseFloat(y);
},
/**
* APIMethod: clone
*
* Returns:
* {<OpenLayers.Geometry.Point>} An exact clone of this OpenLayers.Geometry.Point
*/
clone: function(obj) {
if (obj == null) {
obj = new OpenLayers.Geometry.Point(this.x, this.y);
}
// catch any randomly tagged-on properties
OpenLayers.Util.applyDefaults(obj, this);
return obj;
},
/**
* Method: calculateBounds
* Create a new Bounds based on the lon/lat
*/
calculateBounds: function () {
this.bounds = new OpenLayers.Bounds(this.x, this.y,
this.x, this.y);
},
/**
* APIMethod: distanceTo
* Calculate the closest distance between two geometries (on the x-y plane).
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The target geometry.
* options - {Object} Optional properties for configuring the distance
* calculation.
*
* Valid options:
* details - {Boolean} Return details from the distance calculation.
* Default is false.
* edge - {Boolean} Calculate the distance from this geometry to the
* nearest edge of the target geometry. Default is true. If true,
* calling distanceTo from a geometry that is wholly contained within
* the target will result in a non-zero distance. If false, whenever
* geometries intersect, calling distanceTo will return 0. If false,
* details cannot be returned.
*
* Returns:
* {Number | Object} The distance between this geometry and the target.
* If details is true, the return will be an object with distance,
* x0, y0, x1, and x2 properties. The x0 and y0 properties represent
* the coordinates of the closest point on this geometry. The x1 and y1
* properties represent the coordinates of the closest point on the
* target geometry.
*/
distanceTo: function(geometry, options) {
var edge = !(options && options.edge === false);
var details = edge && options && options.details;
var distance, x0, y0, x1, y1, result;
if(geometry instanceof OpenLayers.Geometry.Point) {
x0 = this.x;
y0 = this.y;
x1 = geometry.x;
y1 = geometry.y;
distance = Math.sqrt(Math.pow(x0 - x1, 2) + Math.pow(y0 - y1, 2));
result = !details ?
distance : {x0: x0, y0: y0, x1: x1, y1: y1, distance: distance};
} else {
result = geometry.distanceTo(this, options);
if(details) {
// switch coord order since this geom is target
result = {
x0: result.x1, y0: result.y1,
x1: result.x0, y1: result.y0,
distance: result.distance
};
}
}
return result;
},
/**
* APIMethod: equals
* Determine whether another geometry is equivalent to this one. Geometries
* are considered equivalent if all components have the same coordinates.
*
* Parameters:
* geom - {<OpenLayers.Geometry.Point>} The geometry to test.
*
* Returns:
* {Boolean} The supplied geometry is equivalent to this geometry.
*/
equals: function(geom) {
var equals = false;
if (geom != null) {
equals = ((this.x == geom.x && this.y == geom.y) ||
(isNaN(this.x) && isNaN(this.y) && isNaN(geom.x) && isNaN(geom.y)));
}
return equals;
},
/**
* Method: toShortString
*
* Returns:
* {String} Shortened String representation of Point object.
* (ex. <i>"5, 42"</i>)
*/
toShortString: function() {
return (this.x + ", " + this.y);
},
/**
* APIMethod: move
* Moves a geometry by the given displacement along positive x and y axes.
* This modifies the position of the geometry and clears the cached
* bounds.
*
* Parameters:
* x - {Float} Distance to move geometry in positive x direction.
* y - {Float} Distance to move geometry in positive y direction.
*/
move: function(x, y) {
this.x = this.x + x;
this.y = this.y + y;
this.clearBounds();
},
/**
* APIMethod: rotate
* Rotate a point around another.
*
* Parameters:
* angle - {Float} Rotation angle in degrees (measured counterclockwise
* from the positive x-axis)
* origin - {<OpenLayers.Geometry.Point>} Center point for the rotation
*/
rotate: function(angle, origin) {
angle *= Math.PI / 180;
var radius = this.distanceTo(origin);
var theta = angle + Math.atan2(this.y - origin.y, this.x - origin.x);
this.x = origin.x + (radius * Math.cos(theta));
this.y = origin.y + (radius * Math.sin(theta));
this.clearBounds();
},
/**
* APIMethod: getCentroid
*
* Returns:
* {<OpenLayers.Geometry.Point>} The centroid of the collection
*/
getCentroid: function() {
return new OpenLayers.Geometry.Point(this.x, this.y);
},
/**
* APIMethod: resize
* Resize a point relative to some origin. For points, this has the effect
* of scaling a vector (from the origin to the point). This method is
* more useful on geometry collection subclasses.
*
* Parameters:
* scale - {Float} Ratio of the new distance from the origin to the old
* distance from the origin. A scale of 2 doubles the
* distance between the point and origin.
* origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing
* ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1.
*
* Returns:
* {OpenLayers.Geometry} - The current geometry.
*/
resize: function(scale, origin, ratio) {
ratio = (ratio == undefined) ? 1 : ratio;
this.x = origin.x + (scale * ratio * (this.x - origin.x));
this.y = origin.y + (scale * (this.y - origin.y));
this.clearBounds();
return this;
},
/**
* APIMethod: intersects
* Determine if the input geometry intersects this one.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} Any type of geometry.
*
* Returns:
* {Boolean} The input geometry intersects this one.
*/
intersects: function(geometry) {
var intersect = false;
if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
intersect = this.equals(geometry);
} else {
intersect = geometry.intersects(this);
}
return intersect;
},
/**
* APIMethod: transform
* Translate the x,y properties of the point from source to dest.
*
* Parameters:
* source - {<OpenLayers.Projection>}
* dest - {<OpenLayers.Projection>}
*
* Returns:
* {<OpenLayers.Geometry>}
*/
transform: function(source, dest) {
if ((source && dest)) {
OpenLayers.Projection.transform(
this, source, dest);
this.bounds = null;
}
return this;
},
/**
* APIMethod: getVertices
* Return a list of all points in this geometry.
*
* Parameters:
* nodes - {Boolean} For lines, only return vertices that are
* endpoints. If false, for lines, only vertices that are not
* endpoints will be returned. If not provided, all vertices will
* be returned.
*
* Returns:
* {Array} A list of all vertices in the geometry.
*/
getVertices: function(nodes) {
return [this];
},
CLASS_NAME: "OpenLayers.Geometry.Point"
});
/* ======================================================================
OpenLayers/Geometry/MultiPoint.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry/Collection.js
* @requires OpenLayers/Geometry/Point.js
*/
/**
* Class: OpenLayers.Geometry.MultiPoint
* MultiPoint is a collection of Points. Create a new instance with the
* <OpenLayers.Geometry.MultiPoint> constructor.
*
* Inherits from:
* - <OpenLayers.Geometry.Collection>
* - <OpenLayers.Geometry>
*/
OpenLayers.Geometry.MultiPoint = OpenLayers.Class(
OpenLayers.Geometry.Collection, {
/**
* Property: componentTypes
* {Array(String)} An array of class names representing the types of
* components that the collection can include. A null value means the
* component types are not restricted.
*/
componentTypes: ["OpenLayers.Geometry.Point"],
/**
* Constructor: OpenLayers.Geometry.MultiPoint
* Create a new MultiPoint Geometry
*
* Parameters:
* components - {Array(<OpenLayers.Geometry.Point>)}
*
* Returns:
* {<OpenLayers.Geometry.MultiPoint>}
*/
initialize: function(components) {
OpenLayers.Geometry.Collection.prototype.initialize.apply(this,
arguments);
},
/**
* APIMethod: addPoint
* Wrapper for <OpenLayers.Geometry.Collection.addComponent>
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>} Point to be added
* index - {Integer} Optional index
*/
addPoint: function(point, index) {
this.addComponent(point, index);
},
/**
* APIMethod: removePoint
* Wrapper for <OpenLayers.Geometry.Collection.removeComponent>
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>} Point to be removed
*/
removePoint: function(point){
this.removeComponent(point);
},
CLASS_NAME: "OpenLayers.Geometry.MultiPoint"
});
/* ======================================================================
OpenLayers/Geometry/Curve.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry/MultiPoint.js
*/
/**
* Class: OpenLayers.Geometry.Curve
* A Curve is a MultiPoint, whose points are assumed to be connected. To
* this end, we provide a "getLength()" function, which iterates through
* the points, summing the distances between them.
*
* Inherits:
* - <OpenLayers.Geometry.MultiPoint>
*/
OpenLayers.Geometry.Curve = OpenLayers.Class(OpenLayers.Geometry.MultiPoint, {
/**
* Property: componentTypes
* {Array(String)} An array of class names representing the types of
* components that the collection can include. A null
* value means the component types are not restricted.
*/
componentTypes: ["OpenLayers.Geometry.Point"],
/**
* Constructor: OpenLayers.Geometry.Curve
*
* Parameters:
* point - {Array(<OpenLayers.Geometry.Point>)}
*/
initialize: function(points) {
OpenLayers.Geometry.MultiPoint.prototype.initialize.apply(this,
arguments);
},
/**
* APIMethod: getLength
*
* Returns:
* {Float} The length of the curve
*/
getLength: function() {
var length = 0.0;
if ( this.components && (this.components.length > 1)) {
for(var i=1, len=this.components.length; i<len; i++) {
length += this.components[i-1].distanceTo(this.components[i]);
}
}
return length;
},
/**
* APIMethod: getGeodesicLength
* Calculate the approximate length of the geometry were it projected onto
* the earth.
*
* projection - {<OpenLayers.Projection>} The spatial reference system
* for the geometry coordinates. If not provided, Geographic/WGS84 is
* assumed.
*
* Returns:
* {Float} The appoximate geodesic length of the geometry in meters.
*/
getGeodesicLength: function(projection) {
var geom = this; // so we can work with a clone if needed
if(projection) {
var gg = new OpenLayers.Projection("EPSG:4326");
if(!gg.equals(projection)) {
geom = this.clone().transform(projection, gg);
}
}
var length = 0.0;
if(geom.components && (geom.components.length > 1)) {
var p1, p2;
for(var i=1, len=geom.components.length; i<len; i++) {
p1 = geom.components[i-1];
p2 = geom.components[i];
// this returns km and requires lon/lat properties
length += OpenLayers.Util.distVincenty(
{lon: p1.x, lat: p1.y}, {lon: p2.x, lat: p2.y}
);
}
}
// convert to m
return length * 1000;
},
CLASS_NAME: "OpenLayers.Geometry.Curve"
});
/* ======================================================================
OpenLayers/Geometry/LineString.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry/Curve.js
*/
/**
* Class: OpenLayers.Geometry.LineString
* A LineString is a Curve which, once two points have been added to it, can
* never be less than two points long.
*
* Inherits from:
* - <OpenLayers.Geometry.Curve>
*/
OpenLayers.Geometry.LineString = OpenLayers.Class(OpenLayers.Geometry.Curve, {
/**
* Constructor: OpenLayers.Geometry.LineString
* Create a new LineString geometry
*
* Parameters:
* points - {Array(<OpenLayers.Geometry.Point>)} An array of points used to
* generate the linestring
*
*/
initialize: function(points) {
OpenLayers.Geometry.Curve.prototype.initialize.apply(this, arguments);
},
/**
* APIMethod: removeComponent
* Only allows removal of a point if there are three or more points in
* the linestring. (otherwise the result would be just a single point)
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>} The point to be removed
*
* Returns:
* {Boolean} The component was removed.
*/
removeComponent: function(point) {
var removed = this.components && (this.components.length > 2);
if (removed) {
OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this,
arguments);
}
return removed;
},
/**
* APIMethod: intersects
* Test for instersection between two geometries. This is a cheapo
* implementation of the Bently-Ottmann algorigithm. It doesn't
* really keep track of a sweep line data structure. It is closer
* to the brute force method, except that segments are sorted and
* potential intersections are only calculated when bounding boxes
* intersect.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {Boolean} The input geometry intersects this geometry.
*/
intersects: function(geometry) {
var intersect = false;
var type = geometry.CLASS_NAME;
if(type == "OpenLayers.Geometry.LineString" ||
type == "OpenLayers.Geometry.LinearRing" ||
type == "OpenLayers.Geometry.Point") {
var segs1 = this.getSortedSegments();
var segs2;
if(type == "OpenLayers.Geometry.Point") {
segs2 = [{
x1: geometry.x, y1: geometry.y,
x2: geometry.x, y2: geometry.y
}];
} else {
segs2 = geometry.getSortedSegments();
}
var seg1, seg1x1, seg1x2, seg1y1, seg1y2,
seg2, seg2y1, seg2y2;
// sweep right
outer: for(var i=0, len=segs1.length; i<len; ++i) {
seg1 = segs1[i];
seg1x1 = seg1.x1;
seg1x2 = seg1.x2;
seg1y1 = seg1.y1;
seg1y2 = seg1.y2;
inner: for(var j=0, jlen=segs2.length; j<jlen; ++j) {
seg2 = segs2[j];
if(seg2.x1 > seg1x2) {
// seg1 still left of seg2
break;
}
if(seg2.x2 < seg1x1) {
// seg2 still left of seg1
continue;
}
seg2y1 = seg2.y1;
seg2y2 = seg2.y2;
if(Math.min(seg2y1, seg2y2) > Math.max(seg1y1, seg1y2)) {
// seg2 above seg1
continue;
}
if(Math.max(seg2y1, seg2y2) < Math.min(seg1y1, seg1y2)) {
// seg2 below seg1
continue;
}
if(OpenLayers.Geometry.segmentsIntersect(seg1, seg2)) {
intersect = true;
break outer;
}
}
}
} else {
intersect = geometry.intersects(this);
}
return intersect;
},
/**
* Method: getSortedSegments
*
* Returns:
* {Array} An array of segment objects. Segment objects have properties
* x1, y1, x2, and y2. The start point is represented by x1 and y1.
* The end point is represented by x2 and y2. Start and end are
* ordered so that x1 < x2.
*/
getSortedSegments: function() {
var numSeg = this.components.length - 1;
var segments = new Array(numSeg), point1, point2;
for(var i=0; i<numSeg; ++i) {
point1 = this.components[i];
point2 = this.components[i + 1];
if(point1.x < point2.x) {
segments[i] = {
x1: point1.x,
y1: point1.y,
x2: point2.x,
y2: point2.y
};
} else {
segments[i] = {
x1: point2.x,
y1: point2.y,
x2: point1.x,
y2: point1.y
};
}
}
// more efficient to define this somewhere static
function byX1(seg1, seg2) {
return seg1.x1 - seg2.x1;
}
return segments.sort(byX1);
},
/**
* Method: splitWithSegment
* Split this geometry with the given segment.
*
* Parameters:
* seg - {Object} An object with x1, y1, x2, and y2 properties referencing
* segment endpoint coordinates.
* options - {Object} Properties of this object will be used to determine
* how the split is conducted.
*
* Valid options:
* edge - {Boolean} Allow splitting when only edges intersect. Default is
* true. If false, a vertex on the source segment must be within the
* tolerance distance of the intersection to be considered a split.
* tolerance - {Number} If a non-null value is provided, intersections
* within the tolerance distance of one of the source segment's
* endpoints will be assumed to occur at the endpoint.
*
* Returns:
* {Object} An object with *lines* and *points* properties. If the given
* segment intersects this linestring, the lines array will reference
* geometries that result from the split. The points array will contain
* all intersection points. Intersection points are sorted along the
* segment (in order from x1,y1 to x2,y2).
*/
splitWithSegment: function(seg, options) {
var edge = !(options && options.edge === false);
var tolerance = options && options.tolerance;
var lines = [];
var verts = this.getVertices();
var points = [];
var intersections = [];
var split = false;
var vert1, vert2, point;
var node, vertex, target;
var interOptions = {point: true, tolerance: tolerance};
var result = null;
for(var i=0, stop=verts.length-2; i<=stop; ++i) {
vert1 = verts[i];
points.push(vert1.clone());
vert2 = verts[i+1];
target = {x1: vert1.x, y1: vert1.y, x2: vert2.x, y2: vert2.y};
point = OpenLayers.Geometry.segmentsIntersect(
seg, target, interOptions
);
if(point instanceof OpenLayers.Geometry.Point) {
if((point.x === seg.x1 && point.y === seg.y1) ||
(point.x === seg.x2 && point.y === seg.y2) ||
point.equals(vert1) || point.equals(vert2)) {
vertex = true;
} else {
vertex = false;
}
if(vertex || edge) {
// push intersections different than the previous
if(!point.equals(intersections[intersections.length-1])) {
intersections.push(point.clone());
}
if(i === 0) {
if(point.equals(vert1)) {
continue;
}
}
if(point.equals(vert2)) {
continue;
}
split = true;
if(!point.equals(vert1)) {
points.push(point);
}
lines.push(new OpenLayers.Geometry.LineString(points));
points = [point.clone()];
}
}
}
if(split) {
points.push(vert2.clone());
lines.push(new OpenLayers.Geometry.LineString(points));
}
if(intersections.length > 0) {
// sort intersections along segment
var xDir = seg.x1 < seg.x2 ? 1 : -1;
var yDir = seg.y1 < seg.y2 ? 1 : -1;
result = {
lines: lines,
points: intersections.sort(function(p1, p2) {
return (xDir * p1.x - xDir * p2.x) || (yDir * p1.y - yDir * p2.y);
})
};
}
return result;
},
/**
* Method: split
* Use this geometry (the source) to attempt to split a target geometry.
*
* Parameters:
* target - {<OpenLayers.Geometry>} The target geometry.
* options - {Object} Properties of this object will be used to determine
* how the split is conducted.
*
* Valid options:
* mutual - {Boolean} Split the source geometry in addition to the target
* geometry. Default is false.
* edge - {Boolean} Allow splitting when only edges intersect. Default is
* true. If false, a vertex on the source must be within the tolerance
* distance of the intersection to be considered a split.
* tolerance - {Number} If a non-null value is provided, intersections
* within the tolerance distance of an existing vertex on the source
* will be assumed to occur at the vertex.
*
* Returns:
* {Array} A list of geometries (of this same type as the target) that
* result from splitting the target with the source geometry. The
* source and target geometry will remain unmodified. If no split
* results, null will be returned. If mutual is true and a split
* results, return will be an array of two arrays - the first will be
* all geometries that result from splitting the source geometry and
* the second will be all geometries that result from splitting the
* target geometry.
*/
split: function(target, options) {
var results = null;
var mutual = options && options.mutual;
var sourceSplit, targetSplit, sourceParts, targetParts;
if(target instanceof OpenLayers.Geometry.LineString) {
var verts = this.getVertices();
var vert1, vert2, seg, splits, lines, point;
var points = [];
sourceParts = [];
for(var i=0, stop=verts.length-2; i<=stop; ++i) {
vert1 = verts[i];
vert2 = verts[i+1];
seg = {
x1: vert1.x, y1: vert1.y,
x2: vert2.x, y2: vert2.y
};
targetParts = targetParts || [target];
if(mutual) {
points.push(vert1.clone());
}
for(var j=0; j<targetParts.length; ++j) {
splits = targetParts[j].splitWithSegment(seg, options);
if(splits) {
// splice in new features
lines = splits.lines;
if(lines.length > 0) {
lines.unshift(j, 1);
Array.prototype.splice.apply(targetParts, lines);
j += lines.length - 2;
}
if(mutual) {
for(var k=0, len=splits.points.length; k<len; ++k) {
point = splits.points[k];
if(!point.equals(vert1)) {
points.push(point);
sourceParts.push(new OpenLayers.Geometry.LineString(points));
if(point.equals(vert2)) {
points = [];
} else {
points = [point.clone()];
}
}
}
}
}
}
}
if(mutual && sourceParts.length > 0 && points.length > 0) {
points.push(vert2.clone());
sourceParts.push(new OpenLayers.Geometry.LineString(points));
}
} else {
results = target.splitWith(this, options);
}
if(targetParts && targetParts.length > 1) {
targetSplit = true;
} else {
targetParts = [];
}
if(sourceParts && sourceParts.length > 1) {
sourceSplit = true;
} else {
sourceParts = [];
}
if(targetSplit || sourceSplit) {
if(mutual) {
results = [sourceParts, targetParts];
} else {
results = targetParts;
}
}
return results;
},
/**
* Method: splitWith
* Split this geometry (the target) with the given geometry (the source).
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} A geometry used to split this
* geometry (the source).
* options - {Object} Properties of this object will be used to determine
* how the split is conducted.
*
* Valid options:
* mutual - {Boolean} Split the source geometry in addition to the target
* geometry. Default is false.
* edge - {Boolean} Allow splitting when only edges intersect. Default is
* true. If false, a vertex on the source must be within the tolerance
* distance of the intersection to be considered a split.
* tolerance - {Number} If a non-null value is provided, intersections
* within the tolerance distance of an existing vertex on the source
* will be assumed to occur at the vertex.
*
* Returns:
* {Array} A list of geometries (of this same type as the target) that
* result from splitting the target with the source geometry. The
* source and target geometry will remain unmodified. If no split
* results, null will be returned. If mutual is true and a split
* results, return will be an array of two arrays - the first will be
* all geometries that result from splitting the source geometry and
* the second will be all geometries that result from splitting the
* target geometry.
*/
splitWith: function(geometry, options) {
return geometry.split(this, options);
},
/**
* APIMethod: getVertices
* Return a list of all points in this geometry.
*
* Parameters:
* nodes - {Boolean} For lines, only return vertices that are
* endpoints. If false, for lines, only vertices that are not
* endpoints will be returned. If not provided, all vertices will
* be returned.
*
* Returns:
* {Array} A list of all vertices in the geometry.
*/
getVertices: function(nodes) {
var vertices;
if(nodes === true) {
vertices = [
this.components[0],
this.components[this.components.length-1]
];
} else if (nodes === false) {
vertices = this.components.slice(1, this.components.length-1);
} else {
vertices = this.components.slice();
}
return vertices;
},
/**
* APIMethod: distanceTo
* Calculate the closest distance between two geometries (on the x-y plane).
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The target geometry.
* options - {Object} Optional properties for configuring the distance
* calculation.
*
* Valid options:
* details - {Boolean} Return details from the distance calculation.
* Default is false.
* edge - {Boolean} Calculate the distance from this geometry to the
* nearest edge of the target geometry. Default is true. If true,
* calling distanceTo from a geometry that is wholly contained within
* the target will result in a non-zero distance. If false, whenever
* geometries intersect, calling distanceTo will return 0. If false,
* details cannot be returned.
*
* Returns:
* {Number | Object} The distance between this geometry and the target.
* If details is true, the return will be an object with distance,
* x0, y0, x1, and x2 properties. The x0 and y0 properties represent
* the coordinates of the closest point on this geometry. The x1 and y1
* properties represent the coordinates of the closest point on the
* target geometry.
*/
distanceTo: function(geometry, options) {
var edge = !(options && options.edge === false);
var details = edge && options && options.details;
var result, best = {};
var min = Number.POSITIVE_INFINITY;
if(geometry instanceof OpenLayers.Geometry.Point) {
var segs = this.getSortedSegments();
var x = geometry.x;
var y = geometry.y;
var seg;
for(var i=0, len=segs.length; i<len; ++i) {
seg = segs[i];
result = OpenLayers.Geometry.distanceToSegment(geometry, seg);
if(result.distance < min) {
min = result.distance;
best = result;
if(min === 0) {
break;
}
} else {
// if distance increases and we cross y0 to the right of x0, no need to keep looking.
if(seg.x2 > x && ((y > seg.y1 && y < seg.y2) || (y < seg.y1 && y > seg.y2))) {
break;
}
}
}
if(details) {
best = {
distance: best.distance,
x0: best.x, y0: best.y,
x1: x, y1: y
};
} else {
best = best.distance;
}
} else if(geometry instanceof OpenLayers.Geometry.LineString) {
var segs0 = this.getSortedSegments();
var segs1 = geometry.getSortedSegments();
var seg0, seg1, intersection, x0, y0;
var len1 = segs1.length;
var interOptions = {point: true};
outer: for(var i=0, len=segs0.length; i<len; ++i) {
seg0 = segs0[i];
x0 = seg0.x1;
y0 = seg0.y1;
for(var j=0; j<len1; ++j) {
seg1 = segs1[j];
intersection = OpenLayers.Geometry.segmentsIntersect(seg0, seg1, interOptions);
if(intersection) {
min = 0;
best = {
distance: 0,
x0: intersection.x, y0: intersection.y,
x1: intersection.x, y1: intersection.y
};
break outer;
} else {
result = OpenLayers.Geometry.distanceToSegment({x: x0, y: y0}, seg1);
if(result.distance < min) {
min = result.distance;
best = {
distance: min,
x0: x0, y0: y0,
x1: result.x, y1: result.y
};
}
}
}
}
if(!details) {
best = best.distance;
}
if(min !== 0) {
// check the final vertex in this line's sorted segments
if(seg0) {
result = geometry.distanceTo(
new OpenLayers.Geometry.Point(seg0.x2, seg0.y2),
options
);
var dist = details ? result.distance : result;
if(dist < min) {
if(details) {
best = {
distance: min,
x0: result.x1, y0: result.y1,
x1: result.x0, y1: result.y0
};
} else {
best = dist;
}
}
}
}
} else {
best = geometry.distanceTo(this, options);
// swap since target comes from this line
if(details) {
best = {
distance: best.distance,
x0: best.x1, y0: best.y1,
x1: best.x0, y1: best.y0
};
}
}
return best;
},
/**
* APIMethod: simplify
* This function will return a simplified LineString.
* Simplification is based on the Douglas-Peucker algorithm.
*
*
* Parameters:
* tolerance - {number} threshhold for simplification in map units
*
* Returns:
* {OpenLayers.Geometry.LineString} the simplified LineString
*/
simplify: function(tolerance){
if (this && this !== null) {
var points = this.getVertices();
if (points.length < 3) {
return this;
}
var compareNumbers = function(a, b){
return (a-b);
};
/**
* Private function doing the Douglas-Peucker reduction
*/
var douglasPeuckerReduction = function(points, firstPoint, lastPoint, tolerance){
var maxDistance = 0;
var indexFarthest = 0;
for (var index = firstPoint, distance; index < lastPoint; index++) {
distance = perpendicularDistance(points[firstPoint], points[lastPoint], points[index]);
if (distance > maxDistance) {
maxDistance = distance;
indexFarthest = index;
}
}
if (maxDistance > tolerance && indexFarthest != firstPoint) {
//Add the largest point that exceeds the tolerance
pointIndexsToKeep.push(indexFarthest);
douglasPeuckerReduction(points, firstPoint, indexFarthest, tolerance);
douglasPeuckerReduction(points, indexFarthest, lastPoint, tolerance);
}
};
/**
* Private function calculating the perpendicular distance
* TODO: check whether OpenLayers.Geometry.LineString::distanceTo() is faster or slower
*/
var perpendicularDistance = function(point1, point2, point){
//Area = |(1/2)(x1y2 + x2y3 + x3y1 - x2y1 - x3y2 - x1y3)| *Area of triangle
//Base = v((x1-x2)²+(x1-x2)²) *Base of Triangle*
//Area = .5*Base*H *Solve for height
//Height = Area/.5/Base
var area = Math.abs(0.5 * (point1.x * point2.y + point2.x * point.y + point.x * point1.y - point2.x * point1.y - point.x * point2.y - point1.x * point.y));
var bottom = Math.sqrt(Math.pow(point1.x - point2.x, 2) + Math.pow(point1.y - point2.y, 2));
var height = area / bottom * 2;
return height;
};
var firstPoint = 0;
var lastPoint = points.length - 1;
var pointIndexsToKeep = [];
//Add the first and last index to the keepers
pointIndexsToKeep.push(firstPoint);
pointIndexsToKeep.push(lastPoint);
//The first and the last point cannot be the same
while (points[firstPoint].equals(points[lastPoint])) {
lastPoint--;
//Addition: the first point not equal to first point in the LineString is kept as well
pointIndexsToKeep.push(lastPoint);
}
douglasPeuckerReduction(points, firstPoint, lastPoint, tolerance);
var returnPoints = [];
pointIndexsToKeep.sort(compareNumbers);
for (var index = 0; index < pointIndexsToKeep.length; index++) {
returnPoints.push(points[pointIndexsToKeep[index]]);
}
return new OpenLayers.Geometry.LineString(returnPoints);
}
else {
return this;
}
},
CLASS_NAME: "OpenLayers.Geometry.LineString"
});
/* ======================================================================
OpenLayers/Geometry/LinearRing.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry/LineString.js
*/
/**
* Class: OpenLayers.Geometry.LinearRing
*
* A Linear Ring is a special LineString which is closed. It closes itself
* automatically on every addPoint/removePoint by adding a copy of the first
* point as the last point.
*
* Also, as it is the first in the line family to close itself, a getArea()
* function is defined to calculate the enclosed area of the linearRing
*
* Inherits:
* - <OpenLayers.Geometry.LineString>
*/
OpenLayers.Geometry.LinearRing = OpenLayers.Class(
OpenLayers.Geometry.LineString, {
/**
* Property: componentTypes
* {Array(String)} An array of class names representing the types of
* components that the collection can include. A null
* value means the component types are not restricted.
*/
componentTypes: ["OpenLayers.Geometry.Point"],
/**
* Constructor: OpenLayers.Geometry.LinearRing
* Linear rings are constructed with an array of points. This array
* can represent a closed or open ring. If the ring is open (the last
* point does not equal the first point), the constructor will close
* the ring. If the ring is already closed (the last point does equal
* the first point), it will be left closed.
*
* Parameters:
* points - {Array(<OpenLayers.Geometry.Point>)} points
*/
initialize: function(points) {
OpenLayers.Geometry.LineString.prototype.initialize.apply(this,
arguments);
},
/**
* APIMethod: addComponent
* Adds a point to geometry components. If the point is to be added to
* the end of the components array and it is the same as the last point
* already in that array, the duplicate point is not added. This has
* the effect of closing the ring if it is not already closed, and
* doing the right thing if it is already closed. This behavior can
* be overridden by calling the method with a non-null index as the
* second argument.
*
* Parameter:
* point - {<OpenLayers.Geometry.Point>}
* index - {Integer} Index into the array to insert the component
*
* Returns:
* {Boolean} Was the Point successfully added?
*/
addComponent: function(point, index) {
var added = false;
//remove last point
var lastPoint = this.components.pop();
// given an index, add the point
// without an index only add non-duplicate points
if(index != null || !point.equals(lastPoint)) {
added = OpenLayers.Geometry.Collection.prototype.addComponent.apply(this,
arguments);
}
//append copy of first point
var firstPoint = this.components[0];
OpenLayers.Geometry.Collection.prototype.addComponent.apply(this,
[firstPoint]);
return added;
},
/**
* APIMethod: removeComponent
* Removes a point from geometry components.
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
*
* Returns:
* {Boolean} The component was removed.
*/
removeComponent: function(point) {
var removed = this.components && (this.components.length > 3);
if (removed) {
//remove last point
this.components.pop();
//remove our point
OpenLayers.Geometry.Collection.prototype.removeComponent.apply(this,
arguments);
//append copy of first point
var firstPoint = this.components[0];
OpenLayers.Geometry.Collection.prototype.addComponent.apply(this,
[firstPoint]);
}
return removed;
},
/**
* APIMethod: move
* Moves a geometry by the given displacement along positive x and y axes.
* This modifies the position of the geometry and clears the cached
* bounds.
*
* Parameters:
* x - {Float} Distance to move geometry in positive x direction.
* y - {Float} Distance to move geometry in positive y direction.
*/
move: function(x, y) {
for(var i = 0, len=this.components.length; i<len - 1; i++) {
this.components[i].move(x, y);
}
},
/**
* APIMethod: rotate
* Rotate a geometry around some origin
*
* Parameters:
* angle - {Float} Rotation angle in degrees (measured counterclockwise
* from the positive x-axis)
* origin - {<OpenLayers.Geometry.Point>} Center point for the rotation
*/
rotate: function(angle, origin) {
for(var i=0, len=this.components.length; i<len - 1; ++i) {
this.components[i].rotate(angle, origin);
}
},
/**
* APIMethod: resize
* Resize a geometry relative to some origin. Use this method to apply
* a uniform scaling to a geometry.
*
* Parameters:
* scale - {Float} Factor by which to scale the geometry. A scale of 2
* doubles the size of the geometry in each dimension
* (lines, for example, will be twice as long, and polygons
* will have four times the area).
* origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing
* ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1.
*
* Returns:
* {OpenLayers.Geometry} - The current geometry.
*/
resize: function(scale, origin, ratio) {
for(var i=0, len=this.components.length; i<len - 1; ++i) {
this.components[i].resize(scale, origin, ratio);
}
return this;
},
/**
* APIMethod: transform
* Reproject the components geometry from source to dest.
*
* Parameters:
* source - {<OpenLayers.Projection>}
* dest - {<OpenLayers.Projection>}
*
* Returns:
* {<OpenLayers.Geometry>}
*/
transform: function(source, dest) {
if (source && dest) {
for (var i=0, len=this.components.length; i<len - 1; i++) {
var component = this.components[i];
component.transform(source, dest);
}
this.bounds = null;
}
return this;
},
/**
* APIMethod: getCentroid
*
* Returns:
* {<OpenLayers.Geometry.Point>} The centroid of the collection
*/
getCentroid: function() {
if (this.components && (this.components.length > 2)) {
var sumX = 0.0;
var sumY = 0.0;
for (var i = 0; i < this.components.length - 1; i++) {
var b = this.components[i];
var c = this.components[i+1];
sumX += (b.x + c.x) * (b.x * c.y - c.x * b.y);
sumY += (b.y + c.y) * (b.x * c.y - c.x * b.y);
}
var area = -1 * this.getArea();
var x = sumX / (6 * area);
var y = sumY / (6 * area);
return new OpenLayers.Geometry.Point(x, y);
} else {
return null;
}
},
/**
* APIMethod: getArea
* Note - The area is positive if the ring is oriented CW, otherwise
* it will be negative.
*
* Returns:
* {Float} The signed area for a ring.
*/
getArea: function() {
var area = 0.0;
if ( this.components && (this.components.length > 2)) {
var sum = 0.0;
for (var i=0, len=this.components.length; i<len - 1; i++) {
var b = this.components[i];
var c = this.components[i+1];
sum += (b.x + c.x) * (c.y - b.y);
}
area = - sum / 2.0;
}
return area;
},
/**
* APIMethod: getGeodesicArea
* Calculate the approximate area of the polygon were it projected onto
* the earth. Note that this area will be positive if ring is oriented
* clockwise, otherwise it will be negative.
*
* Parameters:
* projection - {<OpenLayers.Projection>} The spatial reference system
* for the geometry coordinates. If not provided, Geographic/WGS84 is
* assumed.
*
* Reference:
* Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for
* Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion
* Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409
*
* Returns:
* {float} The approximate signed geodesic area of the polygon in square
* meters.
*/
getGeodesicArea: function(projection) {
var ring = this; // so we can work with a clone if needed
if(projection) {
var gg = new OpenLayers.Projection("EPSG:4326");
if(!gg.equals(projection)) {
ring = this.clone().transform(projection, gg);
}
}
var area = 0.0;
var len = ring.components && ring.components.length;
if(len > 2) {
var p1, p2;
for(var i=0; i<len-1; i++) {
p1 = ring.components[i];
p2 = ring.components[i+1];
area += OpenLayers.Util.rad(p2.x - p1.x) *
(2 + Math.sin(OpenLayers.Util.rad(p1.y)) +
Math.sin(OpenLayers.Util.rad(p2.y)));
}
area = area * 6378137.0 * 6378137.0 / 2.0;
}
return area;
},
/**
* Method: containsPoint
* Test if a point is inside a linear ring. For the case where a point
* is coincident with a linear ring edge, returns 1. Otherwise,
* returns boolean.
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
*
* Returns:
* {Boolean | Number} The point is inside the linear ring. Returns 1 if
* the point is coincident with an edge. Returns boolean otherwise.
*/
containsPoint: function(point) {
var approx = OpenLayers.Number.limitSigDigs;
var digs = 14;
var px = approx(point.x, digs);
var py = approx(point.y, digs);
function getX(y, x1, y1, x2, y2) {
return (((x1 - x2) * y) + ((x2 * y1) - (x1 * y2))) / (y1 - y2);
}
var numSeg = this.components.length - 1;
var start, end, x1, y1, x2, y2, cx, cy;
var crosses = 0;
for(var i=0; i<numSeg; ++i) {
start = this.components[i];
x1 = approx(start.x, digs);
y1 = approx(start.y, digs);
end = this.components[i + 1];
x2 = approx(end.x, digs);
y2 = approx(end.y, digs);
/**
* The following conditions enforce five edge-crossing rules:
* 1. points coincident with edges are considered contained;
* 2. an upward edge includes its starting endpoint, and
* excludes its final endpoint;
* 3. a downward edge excludes its starting endpoint, and
* includes its final endpoint;
* 4. horizontal edges are excluded; and
* 5. the edge-ray intersection point must be strictly right
* of the point P.
*/
if(y1 == y2) {
// horizontal edge
if(py == y1) {
// point on horizontal line
if(x1 <= x2 && (px >= x1 && px <= x2) || // right or vert
x1 >= x2 && (px <= x1 && px >= x2)) { // left or vert
// point on edge
crosses = -1;
break;
}
}
// ignore other horizontal edges
continue;
}
cx = approx(getX(py, x1, y1, x2, y2), digs);
if(cx == px) {
// point on line
if(y1 < y2 && (py >= y1 && py <= y2) || // upward
y1 > y2 && (py <= y1 && py >= y2)) { // downward
// point on edge
crosses = -1;
break;
}
}
if(cx <= px) {
// no crossing to the right
continue;
}
if(x1 != x2 && (cx < Math.min(x1, x2) || cx > Math.max(x1, x2))) {
// no crossing
continue;
}
if(y1 < y2 && (py >= y1 && py < y2) || // upward
y1 > y2 && (py < y1 && py >= y2)) { // downward
++crosses;
}
}
var contained = (crosses == -1) ?
// on edge
1 :
// even (out) or odd (in)
!!(crosses & 1);
return contained;
},
/**
* APIMethod: intersects
* Determine if the input geometry intersects this one.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} Any type of geometry.
*
* Returns:
* {Boolean} The input geometry intersects this one.
*/
intersects: function(geometry) {
var intersect = false;
if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
intersect = this.containsPoint(geometry);
} else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LineString") {
intersect = geometry.intersects(this);
} else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") {
intersect = OpenLayers.Geometry.LineString.prototype.intersects.apply(
this, [geometry]
);
} else {
// check for component intersections
for(var i=0, len=geometry.components.length; i<len; ++ i) {
intersect = geometry.components[i].intersects(this);
if(intersect) {
break;
}
}
}
return intersect;
},
/**
* APIMethod: getVertices
* Return a list of all points in this geometry.
*
* Parameters:
* nodes - {Boolean} For lines, only return vertices that are
* endpoints. If false, for lines, only vertices that are not
* endpoints will be returned. If not provided, all vertices will
* be returned.
*
* Returns:
* {Array} A list of all vertices in the geometry.
*/
getVertices: function(nodes) {
return (nodes === true) ? [] : this.components.slice(0, this.components.length-1);
},
CLASS_NAME: "OpenLayers.Geometry.LinearRing"
});
/* ======================================================================
OpenLayers/Renderer.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
*/
/**
* Class: OpenLayers.Renderer
* This is the base class for all renderers.
*
* This is based on a merger code written by Paul Spencer and Bertil Chapuis.
* It is largely composed of virtual functions that are to be implemented
* in technology-specific subclasses, but there is some generic code too.
*
* The functions that *are* implemented here merely deal with the maintenance
* of the size and extent variables, as well as the cached 'resolution'
* value.
*
* A note to the user that all subclasses should use getResolution() instead
* of directly accessing this.resolution in order to correctly use the
* cacheing system.
*
*/
OpenLayers.Renderer = OpenLayers.Class({
/**
* Property: container
* {DOMElement}
*/
container: null,
/**
* Property: root
* {DOMElement}
*/
root: null,
/**
* Property: extent
* {<OpenLayers.Bounds>}
*/
extent: null,
/**
* Property: locked
* {Boolean} If the renderer is currently in a state where many things
* are changing, the 'locked' property is set to true. This means
* that renderers can expect at least one more drawFeature event to be
* called with the 'locked' property set to 'true': In some renderers,
* this might make sense to use as a 'only update local information'
* flag.
*/
locked: false,
/**
* Property: size
* {<OpenLayers.Size>}
*/
size: null,
/**
* Property: resolution
* {Float} cache of current map resolution
*/
resolution: null,
/**
* Property: map
* {<OpenLayers.Map>} Reference to the map -- this is set in Vector's setMap()
*/
map: null,
/**
* Constructor: OpenLayers.Renderer
*
* Parameters:
* containerID - {<String>}
* options - {Object} options for this renderer. See sublcasses for
* supported options.
*/
initialize: function(containerID, options) {
this.container = OpenLayers.Util.getElement(containerID);
OpenLayers.Util.extend(this, options);
},
/**
* APIMethod: destroy
*/
destroy: function() {
this.container = null;
this.extent = null;
this.size = null;
this.resolution = null;
this.map = null;
},
/**
* APIMethod: supported
* This should be overridden by specific subclasses
*
* Returns:
* {Boolean} Whether or not the browser supports the renderer class
*/
supported: function() {
return false;
},
/**
* Method: setExtent
* Set the visible part of the layer.
*
* Resolution has probably changed, so we nullify the resolution
* cache (this.resolution) -- this way it will be re-computed when
* next it is needed.
* We nullify the resolution cache (this.resolution) if resolutionChanged
* is set to true - this way it will be re-computed on the next
* getResolution() request.
*
* Parameters:
* extent - {<OpenLayers.Bounds>}
* resolutionChanged - {Boolean}
*/
setExtent: function(extent, resolutionChanged) {
this.extent = extent.clone();
if (resolutionChanged) {
this.resolution = null;
}
},
/**
* Method: setSize
* Sets the size of the drawing surface.
*
* Resolution has probably changed, so we nullify the resolution
* cache (this.resolution) -- this way it will be re-computed when
* next it is needed.
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setSize: function(size) {
this.size = size.clone();
this.resolution = null;
},
/**
* Method: getResolution
* Uses cached copy of resolution if available to minimize computing
*
* Returns:
* The current map's resolution
*/
getResolution: function() {
this.resolution = this.resolution || this.map.getResolution();
return this.resolution;
},
/**
* Method: drawFeature
* Draw the feature. The optional style argument can be used
* to override the feature's own style. This method should only
* be called from layer.drawFeature().
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
* style - {<Object>}
*
* Returns:
* {Boolean} true if the feature has been drawn completely, false if not,
* undefined if the feature had no geometry
*/
drawFeature: function(feature, style) {
if(style == null) {
style = feature.style;
}
if (feature.geometry) {
var bounds = feature.geometry.getBounds();
if(bounds) {
if (!bounds.intersectsBounds(this.extent)) {
style = {display: "none"};
}
var rendered = this.drawGeometry(feature.geometry, style, feature.id);
if(style.display != "none" && style.label && rendered !== false) {
var location = feature.geometry.getCentroid();
if(style.labelXOffset || style.labelYOffset) {
var xOffset = isNaN(style.labelXOffset) ? 0 : style.labelXOffset;
var yOffset = isNaN(style.labelYOffset) ? 0 : style.labelYOffset;
var res = this.getResolution();
location.move(xOffset*res, yOffset*res);
}
this.drawText(feature.id, style, location);
} else {
this.removeText(feature.id);
}
return rendered;
}
}
},
/**
* Method: drawGeometry
*
* Draw a geometry. This should only be called from the renderer itself.
* Use layer.drawFeature() from outside the renderer.
* virtual function
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {<String>}
*/
drawGeometry: function(geometry, style, featureId) {},
/**
* Method: drawText
* Function for drawing text labels.
* This method is only called by the renderer itself.
*
* Parameters:
* featureId - {String}
* style -
* location - {<OpenLayers.Geometry.Point>}
*/
drawText: function(featureId, style, location) {},
/**
* Method: removeText
* Function for removing text labels.
* This method is only called by the renderer itself.
*
* Parameters:
* featureId - {String}
*/
removeText: function(featureId) {},
/**
* Method: clear
* Clear all vectors from the renderer.
* virtual function.
*/
clear: function() {},
/**
* Method: getFeatureIdFromEvent
* Returns a feature id from an event on the renderer.
* How this happens is specific to the renderer. This should be
* called from layer.getFeatureFromEvent().
* Virtual function.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {String} A feature id or null.
*/
getFeatureIdFromEvent: function(evt) {},
/**
* Method: eraseFeatures
* This is called by the layer to erase features
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)}
*/
eraseFeatures: function(features) {
if(!(OpenLayers.Util.isArray(features))) {
features = [features];
}
for(var i=0, len=features.length; i<len; ++i) {
var feature = features[i];
this.eraseGeometry(feature.geometry, feature.id);
this.removeText(feature.id);
}
},
/**
* Method: eraseGeometry
* Remove a geometry from the renderer (by id).
* virtual function.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* featureId - {String}
*/
eraseGeometry: function(geometry, featureId) {},
/**
* Method: moveRoot
* moves this renderer's root to a (different) renderer.
* To be implemented by subclasses that require a common renderer root for
* feature selection.
*
* Parameters:
* renderer - {<OpenLayers.Renderer>} target renderer for the moved root
*/
moveRoot: function(renderer) {},
/**
* Method: getRenderLayerId
* Gets the layer that this renderer's output appears on. If moveRoot was
* used, this will be different from the id of the layer containing the
* features rendered by this renderer.
*
* Returns:
* {String} the id of the output layer.
*/
getRenderLayerId: function() {
return this.container.id;
},
/**
* Method: applyDefaultSymbolizer
*
* Parameters:
* symbolizer - {Object}
*
* Returns:
* {Object}
*/
applyDefaultSymbolizer: function(symbolizer) {
var result = OpenLayers.Util.extend({},
OpenLayers.Renderer.defaultSymbolizer);
if(symbolizer.stroke === false) {
delete result.strokeWidth;
delete result.strokeColor;
}
if(symbolizer.fill === false) {
delete result.fillColor;
}
OpenLayers.Util.extend(result, symbolizer);
return result;
},
CLASS_NAME: "OpenLayers.Renderer"
});
/**
* Constant: OpenLayers.Renderer.defaultSymbolizer
* {Object} Properties from this symbolizer will be applied to symbolizers
* with missing properties. This can also be used to set a global
* symbolizer default in OpenLayers. To be SLD 1.x compliant, add the
* following code before rendering any vector features:
* (code)
* OpenLayers.Renderer.defaultSymbolizer = {
* fillColor: "#808080",
* fillOpacity: 1,
* strokeColor: "#000000",
* strokeOpacity: 1,
* strokeWidth: 1,
* pointRadius: 3,
* graphicName: "square"
* };
* (end)
*/
OpenLayers.Renderer.defaultSymbolizer = {
fillColor: "#000000",
strokeColor: "#000000",
strokeWidth: 2,
fillOpacity: 1,
strokeOpacity: 1,
pointRadius: 0
};
/* ======================================================================
OpenLayers/Renderer/Canvas.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Renderer.js
*/
/**
* Class: OpenLayers.Renderer.Canvas
* A renderer based on the 2D 'canvas' drawing element.
*
* Inherits:
* - <OpenLayers.Renderer>
*/
OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
/**
* APIProperty: hitDetection
* {Boolean} Allow for hit detection of features. Default is true.
*/
hitDetection: true,
/**
* Property: hitOverflow
* {Number} The method for converting feature identifiers to color values
* supports 16777215 sequential values. Two features cannot be
* predictably detected if their identifiers differ by more than this
* value. The hitOverflow allows for bigger numbers (but the
* difference in values is still limited).
*/
hitOverflow: 0,
/**
* Property: canvas
* {Canvas} The canvas context object.
*/
canvas: null,
/**
* Property: features
* {Object} Internal object of feature/style pairs for use in redrawing the layer.
*/
features: null,
/**
* Property: pendingRedraw
* {Boolean} The renderer needs a redraw call to render features added while
* the renderer was locked.
*/
pendingRedraw: false,
/**
* Constructor: OpenLayers.Renderer.Canvas
*
* Parameters:
* containerID - {<String>}
* options - {Object} Optional properties to be set on the renderer.
*/
initialize: function(containerID, options) {
OpenLayers.Renderer.prototype.initialize.apply(this, arguments);
this.root = document.createElement("canvas");
this.container.appendChild(this.root);
this.canvas = this.root.getContext("2d");
this.features = {};
if (this.hitDetection) {
this.hitCanvas = document.createElement("canvas");
this.hitContext = this.hitCanvas.getContext("2d");
}
},
/**
* Method: eraseGeometry
* Erase a geometry from the renderer. Because the Canvas renderer has
* 'memory' of the features that it has drawn, we have to remove the
* feature so it doesn't redraw.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* featureId - {String}
*/
eraseGeometry: function(geometry, featureId) {
this.eraseFeatures(this.features[featureId][0]);
},
/**
* APIMethod: supported
*
* Returns:
* {Boolean} Whether or not the browser supports the renderer class
*/
supported: function() {
var canvas = document.createElement("canvas");
return !!canvas.getContext;
},
/**
* Method: setSize
* Sets the size of the drawing surface.
*
* Once the size is updated, redraw the canvas.
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setSize: function(size) {
this.size = size.clone();
var root = this.root;
root.style.width = size.w + "px";
root.style.height = size.h + "px";
root.width = size.w;
root.height = size.h;
this.resolution = null;
if (this.hitDetection) {
var hitCanvas = this.hitCanvas;
hitCanvas.style.width = size.w + "px";
hitCanvas.style.height = size.h + "px";
hitCanvas.width = size.w;
hitCanvas.height = size.h;
}
},
/**
* Method: drawFeature
* Draw the feature. Stores the feature in the features list,
* then redraws the layer.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
* style - {<Object>}
*
* Returns:
* {Boolean} The feature has been drawn completely. If the feature has no
* geometry, undefined will be returned. If the feature is not rendered
* for other reasons, false will be returned.
*/
drawFeature: function(feature, style) {
var rendered;
if (feature.geometry) {
style = this.applyDefaultSymbolizer(style || feature.style);
// don't render if display none or feature outside extent
var bounds = feature.geometry.getBounds();
rendered = (style.display !== "none") && !!bounds &&
bounds.intersectsBounds(this.extent);
if (rendered) {
// keep track of what we have rendered for redraw
this.features[feature.id] = [feature, style];
}
else {
// remove from features tracked for redraw
delete(this.features[feature.id]);
}
this.pendingRedraw = true;
}
if (this.pendingRedraw && !this.locked) {
this.redraw();
this.pendingRedraw = false;
}
return rendered;
},
/**
* Method: drawGeometry
* Used when looping (in redraw) over the features; draws
* the canvas.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
*/
drawGeometry: function(geometry, style, featureId) {
var className = geometry.CLASS_NAME;
if ((className == "OpenLayers.Geometry.Collection") ||
(className == "OpenLayers.Geometry.MultiPoint") ||
(className == "OpenLayers.Geometry.MultiLineString") ||
(className == "OpenLayers.Geometry.MultiPolygon")) {
for (var i = 0; i < geometry.components.length; i++) {
this.drawGeometry(geometry.components[i], style, featureId);
}
return;
}
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
this.drawPoint(geometry, style, featureId);
break;
case "OpenLayers.Geometry.LineString":
this.drawLineString(geometry, style, featureId);
break;
case "OpenLayers.Geometry.LinearRing":
this.drawLinearRing(geometry, style, featureId);
break;
case "OpenLayers.Geometry.Polygon":
this.drawPolygon(geometry, style, featureId);
break;
default:
break;
}
},
/**
* Method: drawExternalGraphic
* Called to draw External graphics.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*/
drawExternalGraphic: function(geometry, style, featureId) {
var img = new Image();
if (style.graphicTitle) {
img.title = style.graphicTitle;
}
var width = style.graphicWidth || style.graphicHeight;
var height = style.graphicHeight || style.graphicWidth;
width = width ? width : style.pointRadius * 2;
height = height ? height : style.pointRadius * 2;
var xOffset = (style.graphicXOffset != undefined) ?
style.graphicXOffset : -(0.5 * width);
var yOffset = (style.graphicYOffset != undefined) ?
style.graphicYOffset : -(0.5 * height);
var opacity = style.graphicOpacity || style.fillOpacity;
var onLoad = function() {
if(!this.features[featureId]) {
return;
}
var pt = this.getLocalXY(geometry);
var p0 = pt[0];
var p1 = pt[1];
if(!isNaN(p0) && !isNaN(p1)) {
var x = (p0 + xOffset) | 0;
var y = (p1 + yOffset) | 0;
var canvas = this.canvas;
canvas.globalAlpha = opacity;
var factor = OpenLayers.Renderer.Canvas.drawImageScaleFactor ||
(OpenLayers.Renderer.Canvas.drawImageScaleFactor =
/android 2.1/.test(navigator.userAgent.toLowerCase()) ?
// 320 is the screen width of the G1 phone, for
// which drawImage works out of the box.
320 / window.screen.width : 1
);
canvas.drawImage(
img, x*factor, y*factor, width*factor, height*factor
);
if (this.hitDetection) {
this.setHitContextStyle("fill", featureId);
this.hitContext.fillRect(x, y, width, height);
}
}
};
img.onload = OpenLayers.Function.bind(onLoad, this);
img.src = style.externalGraphic;
},
/**
* Method: setCanvasStyle
* Prepare the canvas for drawing by setting various global settings.
*
* Parameters:
* type - {String} one of 'stroke', 'fill', or 'reset'
* style - {Object} Symbolizer hash
*/
setCanvasStyle: function(type, style) {
if (type === "fill") {
this.canvas.globalAlpha = style['fillOpacity'];
this.canvas.fillStyle = style['fillColor'];
} else if (type === "stroke") {
this.canvas.globalAlpha = style['strokeOpacity'];
this.canvas.strokeStyle = style['strokeColor'];
this.canvas.lineWidth = style['strokeWidth'];
} else {
this.canvas.globalAlpha = 0;
this.canvas.lineWidth = 1;
}
},
/**
* Method: featureIdToHex
* Convert a feature ID string into an RGB hex string.
*
* Parameters:
* featureId - {String} Feature id
*
* Returns:
* {String} RGB hex string.
*/
featureIdToHex: function(featureId) {
var id = Number(featureId.split("_").pop()) + 1; // zero for no feature
if (id >= 16777216) {
this.hitOverflow = id - 16777215;
id = id % 16777216 + 1;
}
var hex = "000000" + id.toString(16);
var len = hex.length;
hex = "#" + hex.substring(len-6, len);
return hex;
},
/**
* Method: setHitContextStyle
* Prepare the hit canvas for drawing by setting various global settings.
*
* Parameters:
* type - {String} one of 'stroke', 'fill', or 'reset'
* featureId - {String} The feature id.
* symbolizer - {<OpenLayers.Symbolizer>} The symbolizer.
*/
setHitContextStyle: function(type, featureId, symbolizer) {
var hex = this.featureIdToHex(featureId);
if (type == "fill") {
this.hitContext.globalAlpha = 1.0;
this.hitContext.fillStyle = hex;
} else if (type == "stroke") {
this.hitContext.globalAlpha = 1.0;
this.hitContext.strokeStyle = hex;
// bump up stroke width to deal with antialiasing
this.hitContext.lineWidth = symbolizer.strokeWidth + 2;
} else {
this.hitContext.globalAlpha = 0;
this.hitContext.lineWidth = 1;
}
},
/**
* Method: drawPoint
* This method is only called by the renderer itself.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*/
drawPoint: function(geometry, style, featureId) {
if(style.graphic !== false) {
if(style.externalGraphic) {
this.drawExternalGraphic(geometry, style, featureId);
} else {
var pt = this.getLocalXY(geometry);
var p0 = pt[0];
var p1 = pt[1];
if(!isNaN(p0) && !isNaN(p1)) {
var twoPi = Math.PI*2;
var radius = style.pointRadius;
if(style.fill !== false) {
this.setCanvasStyle("fill", style);
this.canvas.beginPath();
this.canvas.arc(p0, p1, radius, 0, twoPi, true);
this.canvas.fill();
if (this.hitDetection) {
this.setHitContextStyle("fill", featureId, style);
this.hitContext.beginPath();
this.hitContext.arc(p0, p1, radius, 0, twoPi, true);
this.hitContext.fill();
}
}
if(style.stroke !== false) {
this.setCanvasStyle("stroke", style);
this.canvas.beginPath();
this.canvas.arc(p0, p1, radius, 0, twoPi, true);
this.canvas.stroke();
if (this.hitDetection) {
this.setHitContextStyle("stroke", featureId, style);
this.hitContext.beginPath();
this.hitContext.arc(p0, p1, radius, 0, twoPi, true);
this.hitContext.stroke();
}
this.setCanvasStyle("reset");
}
}
}
}
},
/**
* Method: drawLineString
* This method is only called by the renderer itself.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*/
drawLineString: function(geometry, style, featureId) {
style = OpenLayers.Util.applyDefaults({fill: false}, style);
this.drawLinearRing(geometry, style, featureId);
},
/**
* Method: drawLinearRing
* This method is only called by the renderer itself.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*/
drawLinearRing: function(geometry, style, featureId) {
if (style.fill !== false) {
this.setCanvasStyle("fill", style);
this.renderPath(this.canvas, geometry, style, featureId, "fill");
if (this.hitDetection) {
this.setHitContextStyle("fill", featureId, style);
this.renderPath(this.hitContext, geometry, style, featureId, "fill");
}
}
if (style.stroke !== false) {
this.setCanvasStyle("stroke", style);
this.renderPath(this.canvas, geometry, style, featureId, "stroke");
if (this.hitDetection) {
this.setHitContextStyle("stroke", featureId, style);
this.renderPath(this.hitContext, geometry, style, featureId, "stroke");
}
}
this.setCanvasStyle("reset");
},
/**
* Method: renderPath
* Render a path with stroke and optional fill.
*/
renderPath: function(context, geometry, style, featureId, type) {
var components = geometry.components;
var len = components.length;
context.beginPath();
var start = this.getLocalXY(components[0]);
var x = start[0];
var y = start[1];
if (!isNaN(x) && !isNaN(y)) {
context.moveTo(start[0], start[1]);
for (var i=1; i<len; ++i) {
var pt = this.getLocalXY(components[i]);
context.lineTo(pt[0], pt[1]);
}
if (type === "fill") {
context.fill();
} else {
context.stroke();
}
}
},
/**
* Method: drawPolygon
* This method is only called by the renderer itself.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*/
drawPolygon: function(geometry, style, featureId) {
var components = geometry.components;
var len = components.length;
this.drawLinearRing(components[0], style, featureId);
// erase inner rings
for (var i=1; i<len; ++i) {
/**
* Note that this is overly agressive. Here we punch holes through
* all previously rendered features on the same canvas. A better
* solution for polygons with interior rings would be to draw the
* polygon on a sketch canvas first. We could erase all holes
* there and then copy the drawing to the layer canvas.
* TODO: http://trac.osgeo.org/openlayers/ticket/3130
*/
this.canvas.globalCompositeOperation = "destination-out";
if (this.hitDetection) {
this.hitContext.globalCompositeOperation = "destination-out";
}
this.drawLinearRing(
components[i],
OpenLayers.Util.applyDefaults({stroke: false, fillOpacity: 1.0}, style),
featureId
);
this.canvas.globalCompositeOperation = "source-over";
if (this.hitDetection) {
this.hitContext.globalCompositeOperation = "source-over";
}
this.drawLinearRing(
components[i],
OpenLayers.Util.applyDefaults({fill: false}, style),
featureId
);
}
},
/**
* Method: drawText
* This method is only called by the renderer itself.
*
* Parameters:
* location - {<OpenLayers.Point>}
* style - {Object}
*/
drawText: function(location, style) {
style = OpenLayers.Util.extend({
fontColor: "#000000",
labelAlign: "cm"
}, style);
var pt = this.getLocalXY(location);
this.setCanvasStyle("reset");
this.canvas.fillStyle = style.fontColor;
this.canvas.globalAlpha = style.fontOpacity || 1.0;
var fontStyle = [style.fontStyle ? style.fontStyle : "normal",
"normal", // "font-variant" not supported
style.fontWeight ? style.fontWeight : "normal",
style.fontSize ? style.fontSize : "1em",
style.fontFamily ? style.fontFamily : "sans-serif"].join(" ");
var labelRows = style.label.split('\n');
var numRows = labelRows.length;
if (this.canvas.fillText) {
// HTML5
this.canvas.font = fontStyle;
this.canvas.textAlign =
OpenLayers.Renderer.Canvas.LABEL_ALIGN[style.labelAlign[0]] ||
"center";
this.canvas.textBaseline =
OpenLayers.Renderer.Canvas.LABEL_ALIGN[style.labelAlign[1]] ||
"middle";
var vfactor =
OpenLayers.Renderer.Canvas.LABEL_FACTOR[style.labelAlign[1]];
if (vfactor == null) {
vfactor = -.5;
}
var lineHeight =
this.canvas.measureText('Mg').height ||
this.canvas.measureText('xx').width;
pt[1] += lineHeight*vfactor*(numRows-1);
for (var i = 0; i < numRows; i++) {
this.canvas.fillText(labelRows[i], pt[0], pt[1] + (lineHeight*i));
}
} else if (this.canvas.mozDrawText) {
// Mozilla pre-Gecko1.9.1 (<FF3.1)
this.canvas.mozTextStyle = fontStyle;
// No built-in text alignment, so we measure and adjust the position
var hfactor =
OpenLayers.Renderer.Canvas.LABEL_FACTOR[style.labelAlign[0]];
if (hfactor == null) {
hfactor = -.5;
}
var vfactor =
OpenLayers.Renderer.Canvas.LABEL_FACTOR[style.labelAlign[1]];
if (vfactor == null) {
vfactor = -.5;
}
var lineHeight = this.canvas.mozMeasureText('xx');
pt[1] += lineHeight*(1 + (vfactor*numRows));
for (var i = 0; i < numRows; i++) {
var x = pt[0] + (hfactor*this.canvas.mozMeasureText(labelRows[i]));
var y = pt[1] + (i*lineHeight);
this.canvas.translate(x, y);
this.canvas.mozDrawText(labelRows[i]);
this.canvas.translate(-x, -y);
}
}
this.setCanvasStyle("reset");
},
/**
* Method: getLocalXY
* transform geographic xy into pixel xy
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
*/
getLocalXY: function(point) {
var resolution = this.getResolution();
var extent = this.extent;
var x = (point.x / resolution + (-extent.left / resolution));
var y = ((extent.top / resolution) - point.y / resolution);
return [x, y];
},
/**
* Method: clear
* Clear all vectors from the renderer.
*/
clear: function() {
var height = this.root.height;
var width = this.root.width;
this.canvas.clearRect(0, 0, width, height);
this.features = {};
if (this.hitDetection) {
this.hitContext.clearRect(0, 0, width, height);
}
},
/**
* Method: getFeatureIdFromEvent
* Returns a feature id from an event on the renderer.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {<OpenLayers.Feature.Vector} A feature or null. This method returns a
* feature instead of a feature id to avoid an unnecessary lookup on the
* layer.
*/
getFeatureIdFromEvent: function(evt) {
var feature = null;
if (this.hitDetection) {
// this dragging check should go in the feature handler
if (!this.map.dragging) {
var xy = evt.xy;
var x = xy.x | 0;
var y = xy.y | 0;
var data = this.hitContext.getImageData(x, y, 1, 1).data;
if (data[3] === 255) { // antialiased
var id = data[2] + (256 * (data[1] + (256 * data[0])));
if (id) {
feature = this.features["OpenLayers.Feature.Vector_" + (id - 1 + this.hitOverflow)][0];
}
}
}
}
return feature;
},
/**
* Method: eraseFeatures
* This is called by the layer to erase features; removes the feature from
* the list, then redraws the layer.
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)}
*/
eraseFeatures: function(features) {
if(!(OpenLayers.Util.isArray(features))) {
features = [features];
}
for(var i=0; i<features.length; ++i) {
delete this.features[features[i].id];
}
this.redraw();
},
/**
* Method: redraw
* The real 'meat' of the function: any time things have changed,
* redraw() can be called to loop over all the data and (you guessed
* it) redraw it. Unlike Elements-based Renderers, we can't interact
* with things once they're drawn, to remove them, for example, so
* instead we have to just clear everything and draw from scratch.
*/
redraw: function() {
if (!this.locked) {
var height = this.root.height;
var width = this.root.width;
this.canvas.clearRect(0, 0, width, height);
if (this.hitDetection) {
this.hitContext.clearRect(0, 0, width, height);
}
var labelMap = [];
var feature, style;
for (var id in this.features) {
if (!this.features.hasOwnProperty(id)) { continue; }
feature = this.features[id][0];
style = this.features[id][1];
this.drawGeometry(feature.geometry, style, feature.id);
if(style.label) {
labelMap.push([feature, style]);
}
}
var item;
for (var i=0, len=labelMap.length; i<len; ++i) {
item = labelMap[i];
this.drawText(item[0].geometry.getCentroid(), item[1]);
}
}
},
CLASS_NAME: "OpenLayers.Renderer.Canvas"
});
/**
* Constant: OpenLayers.Renderer.Canvas.LABEL_ALIGN
* {Object}
*/
OpenLayers.Renderer.Canvas.LABEL_ALIGN = {
"l": "left",
"r": "right",
"t": "top",
"b": "bottom"
};
/**
* Constant: OpenLayers.Renderer.Canvas.LABEL_FACTOR
* {Object}
*/
OpenLayers.Renderer.Canvas.LABEL_FACTOR = {
"l": 0,
"r": -1,
"t": 0,
"b": -1
};
/**
* Constant: OpenLayers.Renderer.Canvas.drawImageScaleFactor
* {Number} Scale factor to apply to the canvas drawImage arguments. This
* is always 1 except for Android 2.1 devices, to work around
* http://code.google.com/p/android/issues/detail?id=5141.
*/
OpenLayers.Renderer.Canvas.drawImageScaleFactor = null;
/* ======================================================================
OpenLayers/Handler.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Events.js
*/
/**
* Class: OpenLayers.Handler
* Base class to construct a higher-level handler for event sequences. All
* handlers have activate and deactivate methods. In addition, they have
* methods named like browser events. When a handler is activated, any
* additional methods named like a browser event is registered as a
* listener for the corresponding event. When a handler is deactivated,
* those same methods are unregistered as event listeners.
*
* Handlers also typically have a callbacks object with keys named like
* the abstracted events or event sequences that they are in charge of
* handling. The controls that wrap handlers define the methods that
* correspond to these abstract events - so instead of listening for
* individual browser events, they only listen for the abstract events
* defined by the handler.
*
* Handlers are created by controls, which ultimately have the responsibility
* of making changes to the the state of the application. Handlers
* themselves may make temporary changes, but in general are expected to
* return the application in the same state that they found it.
*/
OpenLayers.Handler = OpenLayers.Class({
/**
* Property: id
* {String}
*/
id: null,
/**
* APIProperty: control
* {<OpenLayers.Control>}. The control that initialized this handler. The
* control is assumed to have a valid map property - that map is used
* in the handler's own setMap method.
*/
control: null,
/**
* Property: map
* {<OpenLayers.Map>}
*/
map: null,
/**
* APIProperty: keyMask
* {Integer} Use bitwise operators and one or more of the OpenLayers.Handler
* constants to construct a keyMask. The keyMask is used by
* <checkModifiers>. If the keyMask matches the combination of keys
* down on an event, checkModifiers returns true.
*
* Example:
* (code)
* // handler only responds if the Shift key is down
* handler.keyMask = OpenLayers.Handler.MOD_SHIFT;
*
* // handler only responds if Ctrl-Shift is down
* handler.keyMask = OpenLayers.Handler.MOD_SHIFT |
* OpenLayers.Handler.MOD_CTRL;
* (end)
*/
keyMask: null,
/**
* Property: active
* {Boolean}
*/
active: false,
/**
* Property: evt
* {Event} This property references the last event handled by the handler.
* Note that this property is not part of the stable API. Use of the
* evt property should be restricted to controls in the library
* or other applications that are willing to update with changes to
* the OpenLayers code.
*/
evt: null,
/**
* Constructor: OpenLayers.Handler
* Construct a handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that initialized this
* handler. The control is assumed to have a valid map property; that
* map is used in the handler's own setMap method. If a map property
* is present in the options argument it will be used instead.
* callbacks - {Object} An object whose properties correspond to abstracted
* events or sequences of browser events. The values for these
* properties are functions defined by the control that get called by
* the handler.
* options - {Object} An optional object whose properties will be set on
* the handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Util.extend(this, options);
this.control = control;
this.callbacks = callbacks;
var map = this.map || control.map;
if (map) {
this.setMap(map);
}
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
},
/**
* Method: setMap
*/
setMap: function (map) {
this.map = map;
},
/**
* Method: checkModifiers
* Check the keyMask on the handler. If no <keyMask> is set, this always
* returns true. If a <keyMask> is set and it matches the combination
* of keys down on an event, this returns true.
*
* Returns:
* {Boolean} The keyMask matches the keys down on an event.
*/
checkModifiers: function (evt) {
if(this.keyMask == null) {
return true;
}
/* calculate the keyboard modifier mask for this event */
var keyModifiers =
(evt.shiftKey ? OpenLayers.Handler.MOD_SHIFT : 0) |
(evt.ctrlKey ? OpenLayers.Handler.MOD_CTRL : 0) |
(evt.altKey ? OpenLayers.Handler.MOD_ALT : 0);
/* if it differs from the handler object's key mask,
bail out of the event handler */
return (keyModifiers == this.keyMask);
},
/**
* APIMethod: activate
* Turn on the handler. Returns false if the handler was already active.
*
* Returns:
* {Boolean} The handler was activated.
*/
activate: function() {
if(this.active) {
return false;
}
// register for event handlers defined on this class.
var events = OpenLayers.Events.prototype.BROWSER_EVENTS;
for (var i=0, len=events.length; i<len; i++) {
if (this[events[i]]) {
this.register(events[i], this[events[i]]);
}
}
this.active = true;
return true;
},
/**
* APIMethod: deactivate
* Turn off the handler. Returns false if the handler was already inactive.
*
* Returns:
* {Boolean} The handler was deactivated.
*/
deactivate: function() {
if(!this.active) {
return false;
}
// unregister event handlers defined on this class.
var events = OpenLayers.Events.prototype.BROWSER_EVENTS;
for (var i=0, len=events.length; i<len; i++) {
if (this[events[i]]) {
this.unregister(events[i], this[events[i]]);
}
}
this.active = false;
return true;
},
/**
* Method: callback
* Trigger the control's named callback with the given arguments
*
* Parameters:
* name - {String} The key for the callback that is one of the properties
* of the handler's callbacks object.
* args - {Array(*)} An array of arguments (any type) with which to call
* the callback (defined by the control).
*/
callback: function (name, args) {
if (name && this.callbacks[name]) {
this.callbacks[name].apply(this.control, args);
}
},
/**
* Method: register
* register an event on the map
*/
register: function (name, method) {
// TODO: deal with registerPriority in 3.0
this.map.events.registerPriority(name, this, method);
this.map.events.registerPriority(name, this, this.setEvent);
},
/**
* Method: unregister
* unregister an event from the map
*/
unregister: function (name, method) {
this.map.events.unregister(name, this, method);
this.map.events.unregister(name, this, this.setEvent);
},
/**
* Method: setEvent
* With each registered browser event, the handler sets its own evt
* property. This property can be accessed by controls if needed
* to get more information about the event that the handler is
* processing.
*
* This allows modifier keys on the event to be checked (alt, shift,
* and ctrl cannot be checked with the keyboard handler). For a
* control to determine which modifier keys are associated with the
* event that a handler is currently processing, it should access
* (code)handler.evt.altKey || handler.evt.shiftKey ||
* handler.evt.ctrlKey(end).
*
* Parameters:
* evt - {Event} The browser event.
*/
setEvent: function(evt) {
this.evt = evt;
return true;
},
/**
* Method: destroy
* Deconstruct the handler.
*/
destroy: function () {
// unregister event listeners
this.deactivate();
// eliminate circular references
this.control = this.map = null;
},
CLASS_NAME: "OpenLayers.Handler"
});
/**
* Constant: OpenLayers.Handler.MOD_NONE
* If set as the <keyMask>, <checkModifiers> returns false if any key is down.
*/
OpenLayers.Handler.MOD_NONE = 0;
/**
* Constant: OpenLayers.Handler.MOD_SHIFT
* If set as the <keyMask>, <checkModifiers> returns false if Shift is down.
*/
OpenLayers.Handler.MOD_SHIFT = 1;
/**
* Constant: OpenLayers.Handler.MOD_CTRL
* If set as the <keyMask>, <checkModifiers> returns false if Ctrl is down.
*/
OpenLayers.Handler.MOD_CTRL = 2;
/**
* Constant: OpenLayers.Handler.MOD_ALT
* If set as the <keyMask>, <checkModifiers> returns false if Alt is down.
*/
OpenLayers.Handler.MOD_ALT = 4;
/* ======================================================================
OpenLayers/Handler/MouseWheel.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.MouseWheel
* Handler for wheel up/down events.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.MouseWheel = OpenLayers.Class(OpenLayers.Handler, {
/**
* Property: wheelListener
* {function}
*/
wheelListener: null,
/**
* Property: mousePosition
* {<OpenLayers.Pixel>} mousePosition is necessary because
* evt.clientX/Y is buggy in Moz on wheel events, so we cache and use the
* value from the last mousemove.
*/
mousePosition: null,
/**
* Property: interval
* {Integer} In order to increase server performance, an interval (in
* milliseconds) can be set to reduce the number of up/down events
* called. If set, a new up/down event will not be set until the
* interval has passed.
* Defaults to 0, meaning no interval.
*/
interval: 0,
/**
* Property: delta
* {Integer} When interval is set, delta collects the mousewheel z-deltas
* of the events that occur within the interval.
* See also the cumulative option
*/
delta: 0,
/**
* Property: cumulative
* {Boolean} When interval is set: true to collect all the mousewheel
* z-deltas, false to only record the delta direction (positive or
* negative)
*/
cumulative: true,
/**
* Constructor: OpenLayers.Handler.MouseWheel
*
* Parameters:
* control - {<OpenLayers.Control>}
* callbacks - {Object} An object containing a single function to be
* called when the drag operation is finished.
* The callback should expect to recieve a single
* argument, the point geometry.
* options - {Object}
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
this.wheelListener = OpenLayers.Function.bindAsEventListener(
this.onWheelEvent, this
);
},
/**
* Method: destroy
*/
destroy: function() {
OpenLayers.Handler.prototype.destroy.apply(this, arguments);
this.wheelListener = null;
},
/**
* Mouse ScrollWheel code thanks to http://adomas.org/javascript-mouse-wheel/
*/
/**
* Method: onWheelEvent
* Catch the wheel event and handle it xbrowserly
*
* Parameters:
* e - {Event}
*/
onWheelEvent: function(e){
// make sure we have a map and check keyboard modifiers
if (!this.map || !this.checkModifiers(e)) {
return;
}
// Ride up the element's DOM hierarchy to determine if it or any of
// its ancestors was:
// * specifically marked as scrollable
// * one of our layer divs
// * the map div
//
var overScrollableDiv = false;
var overLayerDiv = false;
var overMapDiv = false;
var elem = OpenLayers.Event.element(e);
while((elem != null) && !overMapDiv && !overScrollableDiv) {
if (!overScrollableDiv) {
try {
if (elem.currentStyle) {
overflow = elem.currentStyle["overflow"];
} else {
var style =
document.defaultView.getComputedStyle(elem, null);
var overflow = style.getPropertyValue("overflow");
}
overScrollableDiv = ( overflow &&
(overflow == "auto") || (overflow == "scroll") );
} catch(err) {
//sometimes when scrolling in a popup, this causes
// obscure browser error
}
}
if (!overLayerDiv) {
for(var i=0, len=this.map.layers.length; i<len; i++) {
// Are we in the layer div? Note that we have two cases
// here: one is to catch EventPane layers, which have a
// pane above the layer (layer.pane)
if (elem == this.map.layers[i].div
|| elem == this.map.layers[i].pane) {
overLayerDiv = true;
break;
}
}
}
overMapDiv = (elem == this.map.div);
elem = elem.parentNode;
}
// Logic below is the following:
//
// If we are over a scrollable div or not over the map div:
// * do nothing (let the browser handle scrolling)
//
// otherwise
//
// If we are over the layer div:
// * zoom/in out
// then
// * kill event (so as not to also scroll the page after zooming)
//
// otherwise
//
// Kill the event (dont scroll the page if we wheel over the
// layerswitcher or the pan/zoom control)
//
if (!overScrollableDiv && overMapDiv) {
if (overLayerDiv) {
var delta = 0;
if (!e) {
e = window.event;
}
if (e.wheelDelta) {
delta = e.wheelDelta/120;
if (window.opera && window.opera.version() < 9.2) {
delta = -delta;
}
} else if (e.detail) {
delta = -e.detail / 3;
}
this.delta = this.delta + delta;
if(this.interval) {
window.clearTimeout(this._timeoutId);
this._timeoutId = window.setTimeout(
OpenLayers.Function.bind(function(){
this.wheelZoom(e);
}, this),
this.interval
);
} else {
this.wheelZoom(e);
}
}
OpenLayers.Event.stop(e);
}
},
/**
* Method: wheelZoom
* Given the wheel event, we carry out the appropriate zooming in or out,
* based on the 'wheelDelta' or 'detail' property of the event.
*
* Parameters:
* e - {Event}
*/
wheelZoom: function(e) {
var delta = this.delta;
this.delta = 0;
if (delta) {
// add the mouse position to the event because mozilla has
// a bug with clientX and clientY (see
// https://bugzilla.mozilla.org/show_bug.cgi?id=352179)
// getLonLatFromViewPortPx(e) returns wrong values
if (this.mousePosition) {
e.xy = this.mousePosition;
}
if (!e.xy) {
// If the mouse hasn't moved over the map yet, then
// we don't have a mouse position (in FF), so we just
// act as if the mouse was at the center of the map.
// Note that we can tell we are in the map -- and
// this.map is ensured to be true above.
e.xy = this.map.getPixelFromLonLat(
this.map.getCenter()
);
}
if (delta < 0) {
this.callback("down", [e, this.cumulative ? delta : -1]);
} else {
this.callback("up", [e, this.cumulative ? delta : 1]);
}
}
},
/**
* Method: mousemove
* Update the stored mousePosition on every move.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
mousemove: function (evt) {
this.mousePosition = evt.xy;
},
/**
* Method: activate
*/
activate: function (evt) {
if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
//register mousewheel events specifically on the window and document
var wheelListener = this.wheelListener;
OpenLayers.Event.observe(window, "DOMMouseScroll", wheelListener);
OpenLayers.Event.observe(window, "mousewheel", wheelListener);
OpenLayers.Event.observe(document, "mousewheel", wheelListener);
return true;
} else {
return false;
}
},
/**
* Method: deactivate
*/
deactivate: function (evt) {
if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
// unregister mousewheel events specifically on the window and document
var wheelListener = this.wheelListener;
OpenLayers.Event.stopObserving(window, "DOMMouseScroll", wheelListener);
OpenLayers.Event.stopObserving(window, "mousewheel", wheelListener);
OpenLayers.Event.stopObserving(document, "mousewheel", wheelListener);
return true;
} else {
return false;
}
},
CLASS_NAME: "OpenLayers.Handler.MouseWheel"
});
/* ======================================================================
OpenLayers/Symbolizer.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
*/
/**
* Class: OpenLayers.Symbolizer
* Base class representing a symbolizer used for feature rendering.
*/
OpenLayers.Symbolizer = OpenLayers.Class({
/**
* APIProperty: zIndex
* {Number} The zIndex determines the rendering order for a symbolizer.
* Symbolizers with larger zIndex values are rendered over symbolizers
* with smaller zIndex values. Default is 0.
*/
zIndex: 0,
/**
* Constructor: OpenLayers.Symbolizer
* Instances of this class are not useful. See one of the subclasses.
*
* Parameters:
* config - {Object} An object containing properties to be set on the
* symbolizer. Any documented symbolizer property can be set at
* construction.
*
* Returns:
* A new symbolizer.
*/
initialize: function(config) {
OpenLayers.Util.extend(this, config);
},
/**
* APIMethod: clone
* Create a copy of this symbolizer.
*
* Returns a symbolizer of the same type with the same properties.
*/
clone: function() {
var Type = eval(this.CLASS_NAME);
return new Type(OpenLayers.Util.extend({}, this));
},
CLASS_NAME: "OpenLayers.Symbolizer"
});
/* ======================================================================
OpenLayers/Symbolizer/Raster.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Symbolizer.js
*/
/**
* Class: OpenLayers.Symbolizer.Raster
* A symbolizer used to render raster images.
*/
OpenLayers.Symbolizer.Raster = OpenLayers.Class(OpenLayers.Symbolizer, {
/**
* Constructor: OpenLayers.Symbolizer.Raster
* Create a symbolizer for rendering rasters.
*
* Parameters:
* config - {Object} An object containing properties to be set on the
* symbolizer. Any documented symbolizer property can be set at
* construction.
*
* Returns:
* A new raster symbolizer.
*/
initialize: function(config) {
OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments);
},
CLASS_NAME: "OpenLayers.Symbolizer.Raster"
});
/* ======================================================================
OpenLayers/Tile.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/*
* Class: OpenLayers.Tile
* This is a class designed to designate a single tile, however
* it is explicitly designed to do relatively little. Tiles store
* information about themselves -- such as the URL that they are related
* to, and their size - but do not add themselves to the layer div
* automatically, for example. Create a new tile with the
* <OpenLayers.Tile> constructor, or a subclass.
*
* TBD 3.0 - remove reference to url in above paragraph
*
*/
OpenLayers.Tile = OpenLayers.Class({
/**
* Constant: EVENT_TYPES
* {Array(String)} Supported application event types
*/
EVENT_TYPES: [ "loadstart", "loadend", "reload", "unload"],
/**
* APIProperty: events
* {<OpenLayers.Events>} An events object that handles all
* events on the tile.
*/
events: null,
/**
* Property: id
* {String} null
*/
id: null,
/**
* Property: layer
* {<OpenLayers.Layer>} layer the tile is attached to
*/
layer: null,
/**
* Property: url
* {String} url of the request.
*
* TBD 3.0
* Deprecated. The base tile class does not need an url. This should be
* handled in subclasses. Does not belong here.
*/
url: null,
/**
* APIProperty: bounds
* {<OpenLayers.Bounds>} null
*/
bounds: null,
/**
* Property: size
* {<OpenLayers.Size>} null
*/
size: null,
/**
* Property: position
* {<OpenLayers.Pixel>} Top Left pixel of the tile
*/
position: null,
/**
* Property: isLoading
* {Boolean} Is the tile loading?
*/
isLoading: false,
/** TBD 3.0 -- remove 'url' from the list of parameters to the constructor.
* there is no need for the base tile class to have a url.
*
* Constructor: OpenLayers.Tile
* Constructor for a new <OpenLayers.Tile> instance.
*
* Parameters:
* layer - {<OpenLayers.Layer>} layer that the tile will go in.
* position - {<OpenLayers.Pixel>}
* bounds - {<OpenLayers.Bounds>}
* url - {<String>}
* size - {<OpenLayers.Size>}
* options - {Object}
*/
initialize: function(layer, position, bounds, url, size, options) {
this.layer = layer;
this.position = position.clone();
this.bounds = bounds.clone();
this.url = url;
if (size) {
this.size = size.clone();
}
//give the tile a unique id based on its BBOX.
this.id = OpenLayers.Util.createUniqueID("Tile_");
this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES);
OpenLayers.Util.extend(this, options);
},
/**
* Method: unload
* Call immediately before destroying if you are listening to tile
* events, so that counters are properly handled if tile is still
* loading at destroy-time. Will only fire an event if the tile is
* still loading.
*/
unload: function() {
if (this.isLoading) {
this.isLoading = false;
this.events.triggerEvent("unload");
}
},
/**
* APIMethod: destroy
* Nullify references to prevent circular references and memory leaks.
*/
destroy:function() {
this.layer = null;
this.bounds = null;
this.size = null;
this.position = null;
this.events.destroy();
this.events = null;
},
/**
* Method: clone
*
* Parameters:
* obj - {<OpenLayers.Tile>} The tile to be cloned
*
* Returns:
* {<OpenLayers.Tile>} An exact clone of this <OpenLayers.Tile>
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Tile(this.layer,
this.position,
this.bounds,
this.url,
this.size);
}
// catch any randomly tagged-on properties
OpenLayers.Util.applyDefaults(obj, this);
return obj;
},
/**
* Method: draw
* Clear whatever is currently in the tile, then return whether or not
* it should actually be re-drawn.
*
* Returns:
* {Boolean} Whether or not the tile should actually be drawn. Note that
* this is not really the best way of doing things, but such is
* the way the code has been developed. Subclasses call this and
* depend on the return to know if they should draw or not.
*/
draw: function() {
var maxExtent = this.layer.maxExtent;
var withinMaxExtent = (maxExtent &&
this.bounds.intersectsBounds(maxExtent, false));
// The only case where we *wouldn't* want to draw the tile is if the
// tile is outside its layer's maxExtent.
this.shouldDraw = (withinMaxExtent || this.layer.displayOutsideMaxExtent);
//clear tile's contents and mark as not drawn
this.clear();
return this.shouldDraw;
},
/**
* Method: moveTo
* Reposition the tile.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* position - {<OpenLayers.Pixel>}
* redraw - {Boolean} Call draw method on tile after moving.
* Default is true
*/
moveTo: function (bounds, position, redraw) {
if (redraw == null) {
redraw = true;
}
this.bounds = bounds.clone();
this.position = position.clone();
if (redraw) {
this.draw();
}
},
/**
* Method: clear
* Clear the tile of any bounds/position-related data so that it can
* be reused in a new location. To be implemented by subclasses.
*/
clear: function() {
// to be implemented by subclasses
},
/**
* Method: getBoundsFromBaseLayer
* Take the pixel locations of the corner of the tile, and pass them to
* the base layer and ask for the location of those pixels, so that
* displaying tiles over Google works fine.
*
* Parameters:
* position - {<OpenLayers.Pixel>}
*
* Returns:
* bounds - {<OpenLayers.Bounds>}
*/
getBoundsFromBaseLayer: function(position) {
var msg = OpenLayers.i18n('reprojectDeprecated',
{'layerName':this.layer.name});
OpenLayers.Console.warn(msg);
var topLeft = this.layer.map.getLonLatFromLayerPx(position);
var bottomRightPx = position.clone();
bottomRightPx.x += this.size.w;
bottomRightPx.y += this.size.h;
var bottomRight = this.layer.map.getLonLatFromLayerPx(bottomRightPx);
// Handle the case where the base layer wraps around the date line.
// Google does this, and it breaks WMS servers to request bounds in
// that fashion.
if (topLeft.lon > bottomRight.lon) {
if (topLeft.lon < 0) {
topLeft.lon = -180 - (topLeft.lon+180);
} else {
bottomRight.lon = 180+bottomRight.lon+180;
}
}
var bounds = new OpenLayers.Bounds(topLeft.lon,
bottomRight.lat,
bottomRight.lon,
topLeft.lat);
return bounds;
},
/**
* Method: showTile
* Show the tile only if it should be drawn.
*/
showTile: function() {
if (this.shouldDraw) {
this.show();
}
},
/**
* Method: show
* Show the tile. To be implemented by subclasses.
*/
show: function() { },
/**
* Method: hide
* Hide the tile. To be implemented by subclasses.
*/
hide: function() { },
CLASS_NAME: "OpenLayers.Tile"
});
/* ======================================================================
OpenLayers/Tile/Image.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Tile.js
*/
/**
* Class: OpenLayers.Tile.Image
* Instances of OpenLayers.Tile.Image are used to manage the image tiles
* used by various layers. Create a new image tile with the
* <OpenLayers.Tile.Image> constructor.
*
* Inherits from:
* - <OpenLayers.Tile>
*/
OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
/**
* Property: url
* {String} The URL of the image being requested. No default. Filled in by
* layer.getURL() function.
*/
url: null,
/**
* Property: imgDiv
* {DOMElement} The div element which wraps the image.
*/
imgDiv: null,
/**
* Property: frame
* {DOMElement} The image element is appended to the frame. Any gutter on
* the image will be hidden behind the frame.
*/
frame: null,
/**
* Property: layerAlphaHack
* {Boolean} True if the png alpha hack needs to be applied on the layer's div.
*/
layerAlphaHack: null,
/**
* Property: isBackBuffer
* {Boolean} Is this tile a back buffer tile?
*/
isBackBuffer: false,
/**
* Property: isFirstDraw
* {Boolean} Is this the first time the tile is being drawn?
* This is used to force resetBackBuffer to synchronize
* the backBufferTile with the foreground tile the first time
* the foreground tile loads so that if the user zooms
* before the layer has fully loaded, the backBufferTile for
* tiles that have been loaded can be used.
*/
isFirstDraw: true,
/**
* Property: backBufferTile
* {<OpenLayers.Tile>} A clone of the tile used to create transition
* effects when the tile is moved or changes resolution.
*/
backBufferTile: null,
/**
* APIProperty: maxGetUrlLength
* {Number} If set, requests that would result in GET urls with more
* characters than the number provided will be made using form-encoded
* HTTP POST. It is good practice to avoid urls that are longer than 2048
* characters.
*
* Caution:
* Older versions of Gecko based browsers (e.g. Firefox < 3.5) and
* Opera < 10.0 do not fully support this option.
*
* Note:
* Do not use this option for layers that have a transitionEffect
* configured - IFrame tiles from POST requests can not be resized.
*/
maxGetUrlLength: null,
/** TBD 3.0 - reorder the parameters to the init function to remove
* URL. the getUrl() function on the layer gets called on
* each draw(), so no need to specify it here.
*
* Constructor: OpenLayers.Tile.Image
* Constructor for a new <OpenLayers.Tile.Image> instance.
*
* Parameters:
* layer - {<OpenLayers.Layer>} layer that the tile will go in.
* position - {<OpenLayers.Pixel>}
* bounds - {<OpenLayers.Bounds>}
* url - {<String>} Deprecated. Remove me in 3.0.
* size - {<OpenLayers.Size>}
* options - {Object}
*/
initialize: function(layer, position, bounds, url, size, options) {
OpenLayers.Tile.prototype.initialize.apply(this, arguments);
if (this.maxGetUrlLength != null) {
OpenLayers.Util.extend(this, OpenLayers.Tile.Image.IFrame);
}
this.url = url; //deprecated remove me
this.frame = document.createElement('div');
this.frame.style.overflow = 'hidden';
this.frame.style.position = 'absolute';
this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack();
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
if (this.imgDiv != null) {
this.removeImgDiv();
}
this.imgDiv = null;
if ((this.frame != null) && (this.frame.parentNode == this.layer.div)) {
this.layer.div.removeChild(this.frame);
}
this.frame = null;
/* clean up the backBufferTile if it exists */
if (this.backBufferTile) {
this.backBufferTile.destroy();
this.backBufferTile = null;
}
this.layer.events.unregister("loadend", this, this.resetBackBuffer);
OpenLayers.Tile.prototype.destroy.apply(this, arguments);
},
/**
* Method: clone
*
* Parameters:
* obj - {<OpenLayers.Tile.Image>} The tile to be cloned
*
* Returns:
* {<OpenLayers.Tile.Image>} An exact clone of this <OpenLayers.Tile.Image>
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Tile.Image(this.layer,
this.position,
this.bounds,
this.url,
this.size);
}
//pick up properties from superclass
obj = OpenLayers.Tile.prototype.clone.apply(this, [obj]);
//dont want to directly copy the image div
obj.imgDiv = null;
return obj;
},
/**
* Method: draw
* Check that a tile should be drawn, and draw it.
*
* Returns:
* {Boolean} Always returns true.
*/
draw: function() {
if (this.layer != this.layer.map.baseLayer && this.layer.reproject) {
this.bounds = this.getBoundsFromBaseLayer(this.position);
}
var drawTile = OpenLayers.Tile.prototype.draw.apply(this, arguments);
if ((OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS, this.layer.transitionEffect) != -1) ||
this.layer.singleTile) {
if (drawTile) {
//we use a clone of this tile to create a double buffer for visual
//continuity. The backBufferTile is used to create transition
//effects while the tile in the grid is repositioned and redrawn
if (!this.backBufferTile) {
this.backBufferTile = this.clone();
this.backBufferTile.hide();
// this is important. It allows the backBuffer to place itself
// appropriately in the DOM. The Image subclass needs to put
// the backBufferTile behind the main tile so the tiles can
// load over top and display as soon as they are loaded.
this.backBufferTile.isBackBuffer = true;
// potentially end any transition effects when the tile loads
this.events.register('loadend', this, this.resetBackBuffer);
// clear transition back buffer tile only after all tiles in
// this layer have loaded to avoid visual glitches
this.layer.events.register("loadend", this, this.resetBackBuffer);
}
// run any transition effects
this.startTransition();
} else {
// if we aren't going to draw the tile, then the backBuffer should
// be hidden too!
if (this.backBufferTile) {
this.backBufferTile.clear();
}
}
} else {
if (drawTile && this.isFirstDraw) {
this.events.register('loadend', this, this.showTile);
this.isFirstDraw = false;
}
}
if (!drawTile) {
return false;
}
if (this.isLoading) {
//if we're already loading, send 'reload' instead of 'loadstart'.
this.events.triggerEvent("reload");
} else {
this.isLoading = true;
this.events.triggerEvent("loadstart");
}
return this.renderTile();
},
/**
* Method: resetBackBuffer
* Triggered by two different events, layer loadend, and tile loadend.
* In any of these cases, we check to see if we can hide the
* backBufferTile yet and update its parameters to match the
* foreground tile.
*
* Basic logic:
* - If the backBufferTile hasn't been drawn yet, reset it
* - If layer is still loading, show foreground tile but don't hide
* the backBufferTile yet
* - If layer is done loading, reset backBuffer tile and show
* foreground tile
*/
resetBackBuffer: function() {
this.showTile();
if (this.backBufferTile &&
(this.isFirstDraw || !this.layer.numLoadingTiles)) {
this.isFirstDraw = false;
// check to see if the backBufferTile is within the max extents
// before rendering it
var maxExtent = this.layer.maxExtent;
var withinMaxExtent = (maxExtent &&
this.bounds.intersectsBounds(maxExtent, false));
if (withinMaxExtent) {
this.backBufferTile.position = this.position;
this.backBufferTile.bounds = this.bounds;
this.backBufferTile.size = this.size;
this.backBufferTile.imageSize = this.layer.getImageSize(this.bounds) || this.size;
this.backBufferTile.imageOffset = this.layer.imageOffset;
this.backBufferTile.resolution = this.layer.getResolution();
this.backBufferTile.renderTile();
}
this.backBufferTile.hide();
}
},
/**
* Method: renderTile
* Internal function to actually initialize the image tile,
* position it correctly, and set its url.
*/
renderTile: function() {
if (this.layer.async) {
this.initImgDiv();
// Asyncronous image requests call the asynchronous getURL method
// on the layer to fetch an image that covers 'this.bounds', in the scope of
// 'this', setting the 'url' property of the layer itself, and running
// the callback 'positionFrame' when the image request returns.
this.layer.getURLasync(this.bounds, this, "url", this.positionImage);
} else {
// syncronous image requests get the url and position the frame immediately,
// and don't wait for an image request to come back.
this.url = this.layer.getURL(this.bounds);
this.initImgDiv();
// position the frame immediately
this.positionImage();
}
return true;
},
/**
* Method: positionImage
* Using the properties currenty set on the layer, position the tile correctly.
* This method is used both by the async and non-async versions of the Tile.Image
* code.
*/
positionImage: function() {
// if the this layer doesn't exist at the point the image is
// returned, do not attempt to use it for size computation
if (this.layer === null) {
return;
}
// position the frame
OpenLayers.Util.modifyDOMElement(this.frame,
null, this.position, this.size);
var imageSize = this.layer.getImageSize(this.bounds);
if (this.layerAlphaHack) {
OpenLayers.Util.modifyAlphaImageDiv(this.imgDiv,
null, null, imageSize, this.url);
} else {
OpenLayers.Util.modifyDOMElement(this.imgDiv,
null, null, imageSize) ;
this.imgDiv.src = this.url;
}
},
/**
* Method: clear
* Clear the tile of any bounds/position-related data so that it can
* be reused in a new location.
*/
clear: function() {
if(this.imgDiv) {
this.hide();
if (OpenLayers.Tile.Image.useBlankTile) {
this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif";
}
}
},
/**
* Method: initImgDiv
* Creates the imgDiv property on the tile.
*/
initImgDiv: function() {
if (this.imgDiv == null) {
var offset = this.layer.imageOffset;
var size = this.layer.getImageSize(this.bounds);
if (this.layerAlphaHack) {
this.imgDiv = OpenLayers.Util.createAlphaImageDiv(null,
offset,
size,
null,
"relative",
null,
null,
null,
true);
} else {
this.imgDiv = OpenLayers.Util.createImage(null,
offset,
size,
null,
"relative",
null,
null,
true);
}
// needed for changing to a different server for onload error
if (OpenLayers.Util.isArray(this.layer.url)) {
this.imgDiv.urls = this.layer.url.slice();
}
this.imgDiv.className = 'olTileImage';
/* checkImgURL used to be used to called as a work around, but it
ended up hiding problems instead of solving them and broke things
like relative URLs. See discussion on the dev list:
http://openlayers.org/pipermail/dev/2007-January/000205.html
OpenLayers.Event.observe( this.imgDiv, "load",
OpenLayers.Function.bind(this.checkImgURL, this) );
*/
this.frame.style.zIndex = this.isBackBuffer ? 0 : 1;
this.frame.appendChild(this.imgDiv);
this.layer.div.appendChild(this.frame);
if(this.layer.opacity != null) {
OpenLayers.Util.modifyDOMElement(this.imgDiv, null, null, null,
null, null, null,
this.layer.opacity);
}
// we need this reference to check back the viewRequestID
this.imgDiv.map = this.layer.map;
//bind a listener to the onload of the image div so that we
// can register when a tile has finished loading.
var onload = function() {
//normally isLoading should always be true here but there are some
// right funky conditions where loading and then reloading a tile
// with the same url *really*fast*. this check prevents sending
// a 'loadend' if the msg has already been sent
//
if (this.isLoading) {
this.isLoading = false;
this.events.triggerEvent("loadend");
}
};
if (this.layerAlphaHack) {
OpenLayers.Event.observe(this.imgDiv.childNodes[0], 'load',
OpenLayers.Function.bind(onload, this));
} else {
OpenLayers.Event.observe(this.imgDiv, 'load',
OpenLayers.Function.bind(onload, this));
}
// Bind a listener to the onerror of the image div so that we
// can registere when a tile has finished loading with errors.
var onerror = function() {
// If we have gone through all image reload attempts, it is time
// to realize that we are done with this image. Since
// OpenLayers.Util.onImageLoadError already has taken care about
// the error, we can continue as if the image was loaded
// successfully.
if (this.imgDiv._attempts > OpenLayers.IMAGE_RELOAD_ATTEMPTS) {
onload.call(this);
}
};
OpenLayers.Event.observe(this.imgDiv, "error",
OpenLayers.Function.bind(onerror, this));
}
this.imgDiv.viewRequestID = this.layer.map.viewRequestID;
},
/**
* Method: removeImgDiv
* Removes the imgDiv from the DOM and stops listening to events on it.
*/
removeImgDiv: function() {
// unregister the "load" and "error" handlers. Only the "error" handler if
// this.layerAlphaHack is true.
OpenLayers.Event.stopObservingElement(this.imgDiv);
if (this.imgDiv.parentNode == this.frame) {
this.frame.removeChild(this.imgDiv);
this.imgDiv.map = null;
}
this.imgDiv.urls = null;
var child = this.imgDiv.firstChild;
//check for children (alphaHack img or IFrame)
if (child) {
OpenLayers.Event.stopObservingElement(child);
this.imgDiv.removeChild(child);
delete child;
} else {
// abort any currently loading image
this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif";
}
},
/**
* Method: checkImgURL
* Make sure that the image that just loaded is the one this tile is meant
* to display, since panning/zooming might have changed the tile's URL in
* the meantime. If the tile URL did change before the image loaded, set
* the imgDiv display to 'none', as either (a) it will be reset to visible
* when the new URL loads in the image, or (b) we don't want to display
* this tile after all because its new bounds are outside our maxExtent.
*
* This function should no longer be neccesary with the improvements to
* Grid.js in OpenLayers 2.3. The lack of a good isEquivilantURL function
* caused problems in 2.2, but it's possible that with the improved
* isEquivilant URL function, this might be neccesary at some point.
*
* See discussion in the thread at
* http://openlayers.org/pipermail/dev/2007-January/000205.html
*/
checkImgURL: function () {
// Sometimes our image will load after it has already been removed
// from the map, in which case this check is not needed.
if (this.layer) {
var loaded = this.layerAlphaHack ? this.imgDiv.firstChild.src : this.imgDiv.src;
if (!OpenLayers.Util.isEquivalentUrl(loaded, this.url)) {
this.hide();
}
}
},
/**
* Method: startTransition
* This method is invoked on tiles that are backBuffers for tiles in the
* grid. The grid tile is about to be cleared and a new tile source
* loaded. This is where the transition effect needs to be started
* to provide visual continuity.
*/
startTransition: function() {
// backBufferTile has to be valid and ready to use
if (!this.backBufferTile || !this.backBufferTile.imgDiv) {
return;
}
// calculate the ratio of change between the current resolution of the
// backBufferTile and the layer. If several animations happen in a
// row, then the backBufferTile will scale itself appropriately for
// each request.
var ratio = 1;
if (this.backBufferTile.resolution) {
ratio = this.backBufferTile.resolution / this.layer.getResolution();
}
// if the ratio is not the same as it was last time (i.e. we are
// zooming), then we need to adjust the backBuffer tile
if (ratio != 1) {
if (this.layer.transitionEffect == 'resize') {
// In this case, we can just immediately resize the
// backBufferTile.
var upperLeft = new OpenLayers.LonLat(
this.backBufferTile.bounds.left,
this.backBufferTile.bounds.top
);
var size = new OpenLayers.Size(
this.backBufferTile.size.w * ratio,
this.backBufferTile.size.h * ratio
);
var px = this.layer.map.getLayerPxFromLonLat(upperLeft);
OpenLayers.Util.modifyDOMElement(this.backBufferTile.frame,
null, px, size);
var imageSize = this.backBufferTile.imageSize;
imageSize = new OpenLayers.Size(imageSize.w * ratio,
imageSize.h * ratio);
var imageOffset = this.backBufferTile.imageOffset;
if(imageOffset) {
imageOffset = new OpenLayers.Pixel(
imageOffset.x * ratio, imageOffset.y * ratio
);
}
OpenLayers.Util.modifyDOMElement(
this.backBufferTile.imgDiv, null, imageOffset, imageSize
) ;
this.backBufferTile.show();
}
} else {
// default effect is just to leave the existing tile
// until the new one loads if this is a singleTile and
// there was no change in resolution. Otherwise we
// don't bother to show the backBufferTile at all
if (this.layer.singleTile) {
this.backBufferTile.show();
} else {
this.backBufferTile.hide();
}
}
},
/**
* Method: show
* Show the tile by showing its frame.
*/
show: function() {
this.frame.style.display = '';
// Force a reflow on gecko based browsers to actually show the element
// before continuing execution.
if (OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS,
this.layer.transitionEffect) != -1) {
if (OpenLayers.IS_GECKO === true) {
this.frame.scrollLeft = this.frame.scrollLeft;
}
}
},
/**
* Method: hide
* Hide the tile by hiding its frame.
*/
hide: function() {
this.frame.style.display = 'none';
},
CLASS_NAME: "OpenLayers.Tile.Image"
}
);
OpenLayers.Tile.Image.useBlankTile = (
OpenLayers.BROWSER_NAME == "safari" ||
OpenLayers.BROWSER_NAME == "opera");
/* ======================================================================
OpenLayers/Renderer/Elements.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Renderer.js
*/
/**
* Class: OpenLayers.ElementsIndexer
* This class takes care of figuring out which order elements should be
* placed in the DOM based on given indexing methods.
*/
OpenLayers.ElementsIndexer = OpenLayers.Class({
/**
* Property: maxZIndex
* {Integer} This is the largest-most z-index value for a node
* contained within the indexer.
*/
maxZIndex: null,
/**
* Property: order
* {Array<String>} This is an array of node id's stored in the
* order that they should show up on screen. Id's higher up in the
* array (higher array index) represent nodes with higher z-indeces.
*/
order: null,
/**
* Property: indices
* {Object} This is a hash that maps node ids to their z-index value
* stored in the indexer. This is done to make finding a nodes z-index
* value O(1).
*/
indices: null,
/**
* Property: compare
* {Function} This is the function used to determine placement of
* of a new node within the indexer. If null, this defaults to to
* the Z_ORDER_DRAWING_ORDER comparison method.
*/
compare: null,
/**
* APIMethod: initialize
* Create a new indexer with
*
* Parameters:
* yOrdering - {Boolean} Whether to use y-ordering.
*/
initialize: function(yOrdering) {
this.compare = yOrdering ?
OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_Y_ORDER :
OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_DRAWING_ORDER;
this.clear();
},
/**
* APIMethod: insert
* Insert a new node into the indexer. In order to find the correct
* positioning for the node to be inserted, this method uses a binary
* search. This makes inserting O(log(n)).
*
* Parameters:
* newNode - {DOMElement} The new node to be inserted.
*
* Returns
* {DOMElement} the node before which we should insert our newNode, or
* null if newNode can just be appended.
*/
insert: function(newNode) {
// If the node is known to the indexer, remove it so we can
// recalculate where it should go.
if (this.exists(newNode)) {
this.remove(newNode);
}
var nodeId = newNode.id;
this.determineZIndex(newNode);
var leftIndex = -1;
var rightIndex = this.order.length;
var middle;
while (rightIndex - leftIndex > 1) {
middle = parseInt((leftIndex + rightIndex) / 2);
var placement = this.compare(this, newNode,
OpenLayers.Util.getElement(this.order[middle]));
if (placement > 0) {
leftIndex = middle;
} else {
rightIndex = middle;
}
}
this.order.splice(rightIndex, 0, nodeId);
this.indices[nodeId] = this.getZIndex(newNode);
// If the new node should be before another in the index
// order, return the node before which we have to insert the new one;
// else, return null to indicate that the new node can be appended.
return this.getNextElement(rightIndex);
},
/**
* APIMethod: remove
*
* Parameters:
* node - {DOMElement} The node to be removed.
*/
remove: function(node) {
var nodeId = node.id;
var arrayIndex = OpenLayers.Util.indexOf(this.order, nodeId);
if (arrayIndex >= 0) {
// Remove it from the order array, as well as deleting the node
// from the indeces hash.
this.order.splice(arrayIndex, 1);
delete this.indices[nodeId];
// Reset the maxium z-index based on the last item in the
// order array.
if (this.order.length > 0) {
var lastId = this.order[this.order.length - 1];
this.maxZIndex = this.indices[lastId];
} else {
this.maxZIndex = 0;
}
}
},
/**
* APIMethod: clear
*/
clear: function() {
this.order = [];
this.indices = {};
this.maxZIndex = 0;
},
/**
* APIMethod: exists
*
* Parameters:
* node- {DOMElement} The node to test for existence.
*
* Returns:
* {Boolean} Whether or not the node exists in the indexer?
*/
exists: function(node) {
return (this.indices[node.id] != null);
},
/**
* APIMethod: getZIndex
* Get the z-index value for the current node from the node data itself.
*
* Parameters:
* node - {DOMElement} The node whose z-index to get.
*
* Returns:
* {Integer} The z-index value for the specified node (from the node
* data itself).
*/
getZIndex: function(node) {
return node._style.graphicZIndex;
},
/**
* Method: determineZIndex
* Determine the z-index for the current node if there isn't one,
* and set the maximum value if we've found a new maximum.
*
* Parameters:
* node - {DOMElement}
*/
determineZIndex: function(node) {
var zIndex = node._style.graphicZIndex;
// Everything must have a zIndex. If none is specified,
// this means the user *must* (hint: assumption) want this
// node to succomb to drawing order. To enforce drawing order
// over all indexing methods, we'll create a new z-index that's
// greater than any currently in the indexer.
if (zIndex == null) {
zIndex = this.maxZIndex;
node._style.graphicZIndex = zIndex;
} else if (zIndex > this.maxZIndex) {
this.maxZIndex = zIndex;
}
},
/**
* APIMethod: getNextElement
* Get the next element in the order stack.
*
* Parameters:
* index - {Integer} The index of the current node in this.order.
*
* Returns:
* {DOMElement} the node following the index passed in, or
* null.
*/
getNextElement: function(index) {
var nextIndex = index + 1;
if (nextIndex < this.order.length) {
var nextElement = OpenLayers.Util.getElement(this.order[nextIndex]);
if (nextElement == undefined) {
nextElement = this.getNextElement(nextIndex);
}
return nextElement;
} else {
return null;
}
},
CLASS_NAME: "OpenLayers.ElementsIndexer"
});
/**
* Namespace: OpenLayers.ElementsIndexer.IndexingMethods
* These are the compare methods for figuring out where a new node should be
* placed within the indexer. These methods are very similar to general
* sorting methods in that they return -1, 0, and 1 to specify the
* direction in which new nodes fall in the ordering.
*/
OpenLayers.ElementsIndexer.IndexingMethods = {
/**
* Method: Z_ORDER
* This compare method is used by other comparison methods.
* It can be used individually for ordering, but is not recommended,
* because it doesn't subscribe to drawing order.
*
* Parameters:
* indexer - {<OpenLayers.ElementsIndexer>}
* newNode - {DOMElement}
* nextNode - {DOMElement}
*
* Returns:
* {Integer}
*/
Z_ORDER: function(indexer, newNode, nextNode) {
var newZIndex = indexer.getZIndex(newNode);
var returnVal = 0;
if (nextNode) {
var nextZIndex = indexer.getZIndex(nextNode);
returnVal = newZIndex - nextZIndex;
}
return returnVal;
},
/**
* APIMethod: Z_ORDER_DRAWING_ORDER
* This method orders nodes by their z-index, but does so in a way
* that, if there are other nodes with the same z-index, the newest
* drawn will be the front most within that z-index. This is the
* default indexing method.
*
* Parameters:
* indexer - {<OpenLayers.ElementsIndexer>}
* newNode - {DOMElement}
* nextNode - {DOMElement}
*
* Returns:
* {Integer}
*/
Z_ORDER_DRAWING_ORDER: function(indexer, newNode, nextNode) {
var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER(
indexer,
newNode,
nextNode
);
// Make Z_ORDER subscribe to drawing order by pushing it above
// all of the other nodes with the same z-index.
if (nextNode && returnVal == 0) {
returnVal = 1;
}
return returnVal;
},
/**
* APIMethod: Z_ORDER_Y_ORDER
* This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it
* best describes which ordering methods have precedence (though, the
* name would be too long). This method orders nodes by their z-index,
* but does so in a way that, if there are other nodes with the same
* z-index, the nodes with the lower y position will be "closer" than
* those with a higher y position. If two nodes have the exact same y
* position, however, then this method will revert to using drawing
* order to decide placement.
*
* Parameters:
* indexer - {<OpenLayers.ElementsIndexer>}
* newNode - {DOMElement}
* nextNode - {DOMElement}
*
* Returns:
* {Integer}
*/
Z_ORDER_Y_ORDER: function(indexer, newNode, nextNode) {
var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER(
indexer,
newNode,
nextNode
);
if (nextNode && returnVal === 0) {
var result = nextNode._boundsBottom - newNode._boundsBottom;
returnVal = (result === 0) ? 1 : result;
}
return returnVal;
}
};
/**
* Class: OpenLayers.Renderer.Elements
* This is another virtual class in that it should never be instantiated by
* itself as a Renderer. It exists because there is *tons* of shared
* functionality between different vector libraries which use nodes/elements
* as a base for rendering vectors.
*
* The highlevel bits of code that are implemented here are the adding and
* removing of geometries, which is essentially the same for any
* element-based renderer. The details of creating each node and drawing the
* paths are of course different, but the machinery is the same.
*
* Inherits:
* - <OpenLayers.Renderer>
*/
OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
/**
* Property: rendererRoot
* {DOMElement}
*/
rendererRoot: null,
/**
* Property: root
* {DOMElement}
*/
root: null,
/**
* Property: vectorRoot
* {DOMElement}
*/
vectorRoot: null,
/**
* Property: textRoot
* {DOMElement}
*/
textRoot: null,
/**
* Property: xmlns
* {String}
*/
xmlns: null,
/**
* Property: Indexer
* {<OpenLayers.ElementIndexer>} An instance of OpenLayers.ElementsIndexer
* created upon initialization if the zIndexing or yOrdering options
* passed to this renderer's constructor are set to true.
*/
indexer: null,
/**
* Constant: BACKGROUND_ID_SUFFIX
* {String}
*/
BACKGROUND_ID_SUFFIX: "_background",
/**
* Constant: LABEL_ID_SUFFIX
* {String}
*/
LABEL_ID_SUFFIX: "_label",
/**
* Constructor: OpenLayers.Renderer.Elements
*
* Parameters:
* containerID - {String}
* options - {Object} options for this renderer. Supported options are:
* * yOrdering - {Boolean} Whether to use y-ordering
* * zIndexing - {Boolean} Whether to use z-indexing. Will be ignored
* if yOrdering is set to true.
*/
initialize: function(containerID, options) {
OpenLayers.Renderer.prototype.initialize.apply(this, arguments);
this.rendererRoot = this.createRenderRoot();
this.root = this.createRoot("_root");
this.vectorRoot = this.createRoot("_vroot");
this.textRoot = this.createRoot("_troot");
this.root.appendChild(this.vectorRoot);
this.root.appendChild(this.textRoot);
this.rendererRoot.appendChild(this.root);
this.container.appendChild(this.rendererRoot);
if(options && (options.zIndexing || options.yOrdering)) {
this.indexer = new OpenLayers.ElementsIndexer(options.yOrdering);
}
},
/**
* Method: destroy
*/
destroy: function() {
this.clear();
this.rendererRoot = null;
this.root = null;
this.xmlns = null;
OpenLayers.Renderer.prototype.destroy.apply(this, arguments);
},
/**
* Method: clear
* Remove all the elements from the root
*/
clear: function() {
var child;
var root = this.vectorRoot;
if (root) {
while (child = root.firstChild) {
root.removeChild(child);
}
}
root = this.textRoot;
if (root) {
while (child = root.firstChild) {
root.removeChild(child);
}
}
if (this.indexer) {
this.indexer.clear();
}
},
/**
* Method: getNodeType
* This function is in charge of asking the specific renderer which type
* of node to create for the given geometry and style. All geometries
* in an Elements-based renderer consist of one node and some
* attributes. We have the nodeFactory() function which creates a node
* for us, but it takes a 'type' as input, and that is precisely what
* this function tells us.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
*
* Returns:
* {String} The corresponding node type for the specified geometry
*/
getNodeType: function(geometry, style) { },
/**
* Method: drawGeometry
* Draw the geometry, creating new nodes, setting paths, setting style,
* setting featureId on the node. This method should only be called
* by the renderer itself.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*
* Returns:
* {Boolean} true if the geometry has been drawn completely; null if
* incomplete; false otherwise
*/
drawGeometry: function(geometry, style, featureId) {
var className = geometry.CLASS_NAME;
var rendered = true;
if ((className == "OpenLayers.Geometry.Collection") ||
(className == "OpenLayers.Geometry.MultiPoint") ||
(className == "OpenLayers.Geometry.MultiLineString") ||
(className == "OpenLayers.Geometry.MultiPolygon")) {
for (var i = 0, len=geometry.components.length; i<len; i++) {
rendered = this.drawGeometry(
geometry.components[i], style, featureId) && rendered;
}
return rendered;
};
rendered = false;
var removeBackground = false;
if (style.display != "none") {
if (style.backgroundGraphic) {
this.redrawBackgroundNode(geometry.id, geometry, style,
featureId);
} else {
removeBackground = true;
}
rendered = this.redrawNode(geometry.id, geometry, style,
featureId);
}
if (rendered == false) {
var node = document.getElementById(geometry.id);
if (node) {
if (node._style.backgroundGraphic) {
removeBackground = true;
}
node.parentNode.removeChild(node);
}
}
if (removeBackground) {
var node = document.getElementById(
geometry.id + this.BACKGROUND_ID_SUFFIX);
if (node) {
node.parentNode.removeChild(node);
}
}
return rendered;
},
/**
* Method: redrawNode
*
* Parameters:
* id - {String}
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*
* Returns:
* {Boolean} true if the complete geometry could be drawn, null if parts of
* the geometry could not be drawn, false otherwise
*/
redrawNode: function(id, geometry, style, featureId) {
style = this.applyDefaultSymbolizer(style);
// Get the node if it's already on the map.
var node = this.nodeFactory(id, this.getNodeType(geometry, style));
// Set the data for the node, then draw it.
node._featureId = featureId;
node._boundsBottom = geometry.getBounds().bottom;
node._geometryClass = geometry.CLASS_NAME;
node._style = style;
var drawResult = this.drawGeometryNode(node, geometry, style);
if(drawResult === false) {
return false;
}
node = drawResult.node;
// Insert the node into the indexer so it can show us where to
// place it. Note that this operation is O(log(n)). If there's a
// performance problem (when dragging, for instance) this is
// likely where it would be.
if (this.indexer) {
var insert = this.indexer.insert(node);
if (insert) {
this.vectorRoot.insertBefore(node, insert);
} else {
this.vectorRoot.appendChild(node);
}
} else {
// if there's no indexer, simply append the node to root,
// but only if the node is a new one
if (node.parentNode !== this.vectorRoot){
this.vectorRoot.appendChild(node);
}
}
this.postDraw(node);
return drawResult.complete;
},
/**
* Method: redrawBackgroundNode
* Redraws the node using special 'background' style properties. Basically
* just calls redrawNode(), but instead of directly using the
* 'externalGraphic', 'graphicXOffset', 'graphicYOffset', and
* 'graphicZIndex' properties directly from the specified 'style'
* parameter, we create a new style object and set those properties
* from the corresponding 'background'-prefixed properties from
* specified 'style' parameter.
*
* Parameters:
* id - {String}
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {String}
*
* Returns:
* {Boolean} true if the complete geometry could be drawn, null if parts of
* the geometry could not be drawn, false otherwise
*/
redrawBackgroundNode: function(id, geometry, style, featureId) {
var backgroundStyle = OpenLayers.Util.extend({}, style);
// Set regular style attributes to apply to the background styles.
backgroundStyle.externalGraphic = backgroundStyle.backgroundGraphic;
backgroundStyle.graphicXOffset = backgroundStyle.backgroundXOffset;
backgroundStyle.graphicYOffset = backgroundStyle.backgroundYOffset;
backgroundStyle.graphicZIndex = backgroundStyle.backgroundGraphicZIndex;
backgroundStyle.graphicWidth = backgroundStyle.backgroundWidth || backgroundStyle.graphicWidth;
backgroundStyle.graphicHeight = backgroundStyle.backgroundHeight || backgroundStyle.graphicHeight;
// Erase background styles.
backgroundStyle.backgroundGraphic = null;
backgroundStyle.backgroundXOffset = null;
backgroundStyle.backgroundYOffset = null;
backgroundStyle.backgroundGraphicZIndex = null;
return this.redrawNode(
id + this.BACKGROUND_ID_SUFFIX,
geometry,
backgroundStyle,
null
);
},
/**
* Method: drawGeometryNode
* Given a node, draw a geometry on the specified layer.
* node and geometry are required arguments, style is optional.
* This method is only called by the render itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
*
* Returns:
* {Object} a hash with properties "node" (the drawn node) and "complete"
* (null if parts of the geometry could not be drawn, false if nothing
* could be drawn)
*/
drawGeometryNode: function(node, geometry, style) {
style = style || node._style;
var options = {
'isFilled': style.fill === undefined ?
true :
style.fill,
'isStroked': style.stroke === undefined ?
!!style.strokeWidth :
style.stroke
};
var drawn;
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
if(style.graphic === false) {
options.isFilled = false;
options.isStroked = false;
}
drawn = this.drawPoint(node, geometry);
break;
case "OpenLayers.Geometry.LineString":
options.isFilled = false;
drawn = this.drawLineString(node, geometry);
break;
case "OpenLayers.Geometry.LinearRing":
drawn = this.drawLinearRing(node, geometry);
break;
case "OpenLayers.Geometry.Polygon":
drawn = this.drawPolygon(node, geometry);
break;
case "OpenLayers.Geometry.Surface":
drawn = this.drawSurface(node, geometry);
break;
case "OpenLayers.Geometry.Rectangle":
drawn = this.drawRectangle(node, geometry);
break;
default:
break;
}
node._options = options;
//set style
//TBD simplify this
if (drawn != false) {
return {
node: this.setStyle(node, style, options, geometry),
complete: drawn
};
} else {
return false;
}
},
/**
* Method: postDraw
* Things that have do be done after the geometry node is appended
* to its parent node. To be overridden by subclasses.
*
* Parameters:
* node - {DOMElement}
*/
postDraw: function(node) {},
/**
* Method: drawPoint
* Virtual function for drawing Point Geometry.
* Should be implemented by subclasses.
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the point
*/
drawPoint: function(node, geometry) {},
/**
* Method: drawLineString
* Virtual function for drawing LineString Geometry.
* Should be implemented by subclasses.
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or null if the renderer could not draw all components of
* the linestring, or false if nothing could be drawn
*/
drawLineString: function(node, geometry) {},
/**
* Method: drawLinearRing
* Virtual function for drawing LinearRing Geometry.
* Should be implemented by subclasses.
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or null if the renderer could not draw all components
* of the linear ring, or false if nothing could be drawn
*/
drawLinearRing: function(node, geometry) {},
/**
* Method: drawPolygon
* Virtual function for drawing Polygon Geometry.
* Should be implemented by subclasses.
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or null if the renderer could not draw all components
* of the polygon, or false if nothing could be drawn
*/
drawPolygon: function(node, geometry) {},
/**
* Method: drawRectangle
* Virtual function for drawing Rectangle Geometry.
* Should be implemented by subclasses.
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the rectangle
*/
drawRectangle: function(node, geometry) {},
/**
* Method: drawCircle
* Virtual function for drawing Circle Geometry.
* Should be implemented by subclasses.
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the circle
*/
drawCircle: function(node, geometry) {},
/**
* Method: drawSurface
* Virtual function for drawing Surface Geometry.
* Should be implemented by subclasses.
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the surface
*/
drawSurface: function(node, geometry) {},
/**
* Method: removeText
* Removes a label
*
* Parameters:
* featureId - {String}
*/
removeText: function(featureId) {
var label = document.getElementById(featureId + this.LABEL_ID_SUFFIX);
if (label) {
this.textRoot.removeChild(label);
}
},
/**
* Method: getFeatureIdFromEvent
*
* Parameters:
* evt - {Object} An <OpenLayers.Event> object
*
* Returns:
* {<OpenLayers.Geometry>} A geometry from an event that
* happened on a layer.
*/
getFeatureIdFromEvent: function(evt) {
var target = evt.target;
var useElement = target && target.correspondingUseElement;
var node = useElement ? useElement : (target || evt.srcElement);
var featureId = node._featureId;
return featureId;
},
/**
* Method: eraseGeometry
* Erase a geometry from the renderer. In the case of a multi-geometry,
* we cycle through and recurse on ourselves. Otherwise, we look for a
* node with the geometry.id, destroy its geometry, and remove it from
* the DOM.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* featureId - {String}
*/
eraseGeometry: function(geometry, featureId) {
if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.Collection")) {
for (var i=0, len=geometry.components.length; i<len; i++) {
this.eraseGeometry(geometry.components[i], featureId);
}
} else {
var element = OpenLayers.Util.getElement(geometry.id);
if (element && element.parentNode) {
if (element.geometry) {
element.geometry.destroy();
element.geometry = null;
}
element.parentNode.removeChild(element);
if (this.indexer) {
this.indexer.remove(element);
}
if (element._style.backgroundGraphic) {
var backgroundId = geometry.id + this.BACKGROUND_ID_SUFFIX;
var bElem = OpenLayers.Util.getElement(backgroundId);
if (bElem && bElem.parentNode) {
// No need to destroy the geometry since the element and the background
// node share the same geometry.
bElem.parentNode.removeChild(bElem);
}
}
}
}
},
/**
* Method: nodeFactory
* Create new node of the specified type, with the (optional) specified id.
*
* If node already exists with same ID and a different type, we remove it
* and then call ourselves again to recreate it.
*
* Parameters:
* id - {String}
* type - {String} type Kind of node to draw.
*
* Returns:
* {DOMElement} A new node of the given type and id.
*/
nodeFactory: function(id, type) {
var node = OpenLayers.Util.getElement(id);
if (node) {
if (!this.nodeTypeCompare(node, type)) {
node.parentNode.removeChild(node);
node = this.nodeFactory(id, type);
}
} else {
node = this.createNode(type, id);
}
return node;
},
/**
* Method: nodeTypeCompare
*
* Parameters:
* node - {DOMElement}
* type - {String} Kind of node
*
* Returns:
* {Boolean} Whether or not the specified node is of the specified type
* This function must be overridden by subclasses.
*/
nodeTypeCompare: function(node, type) {},
/**
* Method: createNode
*
* Parameters:
* type - {String} Kind of node to draw.
* id - {String} Id for node.
*
* Returns:
* {DOMElement} A new node of the given type and id.
* This function must be overridden by subclasses.
*/
createNode: function(type, id) {},
/**
* Method: moveRoot
* moves this renderer's root to a different renderer.
*
* Parameters:
* renderer - {<OpenLayers.Renderer>} target renderer for the moved root
*/
moveRoot: function(renderer) {
var root = this.root;
if(renderer.root.parentNode == this.rendererRoot) {
root = renderer.root;
}
root.parentNode.removeChild(root);
renderer.rendererRoot.appendChild(root);
},
/**
* Method: getRenderLayerId
* Gets the layer that this renderer's output appears on. If moveRoot was
* used, this will be different from the id of the layer containing the
* features rendered by this renderer.
*
* Returns:
* {String} the id of the output layer.
*/
getRenderLayerId: function() {
return this.root.parentNode.parentNode.id;
},
/**
* Method: isComplexSymbol
* Determines if a symbol cannot be rendered using drawCircle
*
* Parameters:
* graphicName - {String}
*
* Returns
* {Boolean} true if the symbol is complex, false if not
*/
isComplexSymbol: function(graphicName) {
return (graphicName != "circle") && !!graphicName;
},
CLASS_NAME: "OpenLayers.Renderer.Elements"
});
/**
* Constant: OpenLayers.Renderer.symbol
* Coordinate arrays for well known (named) symbols.
*/
OpenLayers.Renderer.symbol = {
"star": [350,75, 379,161, 469,161, 397,215, 423,301, 350,250, 277,301,
303,215, 231,161, 321,161, 350,75],
"cross": [4,0, 6,0, 6,4, 10,4, 10,6, 6,6, 6,10, 4,10, 4,6, 0,6, 0,4, 4,4,
4,0],
"x": [0,0, 25,0, 50,35, 75,0, 100,0, 65,50, 100,100, 75,100, 50,65, 25,100, 0,100, 35,50, 0,0],
"square": [0,0, 0,1, 1,1, 1,0, 0,0],
"triangle": [0,10, 10,10, 5,0, 0,10]
};
/* ======================================================================
OpenLayers/Tween.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Console.js
*/
/**
* Namespace: OpenLayers.Tween
*/
OpenLayers.Tween = OpenLayers.Class({
/**
* Constant: INTERVAL
* {int} Interval in milliseconds between 2 steps
*/
INTERVAL: 10,
/**
* APIProperty: easing
* {<OpenLayers.Easing>(Function)} Easing equation used for the animation
* Defaultly set to OpenLayers.Easing.Expo.easeOut
*/
easing: null,
/**
* APIProperty: begin
* {Object} Values to start the animation with
*/
begin: null,
/**
* APIProperty: finish
* {Object} Values to finish the animation with
*/
finish: null,
/**
* APIProperty: duration
* {int} duration of the tween (number of steps)
*/
duration: null,
/**
* APIProperty: callbacks
* {Object} An object with start, eachStep and done properties whose values
* are functions to be call during the animation. They are passed the
* current computed value as argument.
*/
callbacks: null,
/**
* Property: time
* {int} Step counter
*/
time: null,
/**
* Property: interval
* {int} Interval id returned by window.setInterval
*/
interval: null,
/**
* Property: playing
* {Boolean} Tells if the easing is currently playing
*/
playing: false,
/**
* Constructor: OpenLayers.Tween
* Creates a Tween.
*
* Parameters:
* easing - {<OpenLayers.Easing>(Function)} easing function method to use
*/
initialize: function(easing) {
this.easing = (easing) ? easing : OpenLayers.Easing.Expo.easeOut;
},
/**
* APIMethod: start
* Plays the Tween, and calls the callback method on each step
*
* Parameters:
* begin - {Object} values to start the animation with
* finish - {Object} values to finish the animation with
* duration - {int} duration of the tween (number of steps)
* options - {Object} hash of options (for example callbacks (start, eachStep, done))
*/
start: function(begin, finish, duration, options) {
this.playing = true;
this.begin = begin;
this.finish = finish;
this.duration = duration;
this.callbacks = options.callbacks;
this.time = 0;
if (this.interval) {
window.clearInterval(this.interval);
this.interval = null;
}
if (this.callbacks && this.callbacks.start) {
this.callbacks.start.call(this, this.begin);
}
this.interval = window.setInterval(
OpenLayers.Function.bind(this.play, this), this.INTERVAL);
},
/**
* APIMethod: stop
* Stops the Tween, and calls the done callback
* Doesn't do anything if animation is already finished
*/
stop: function() {
if (!this.playing) {
return;
}
if (this.callbacks && this.callbacks.done) {
this.callbacks.done.call(this, this.finish);
}
window.clearInterval(this.interval);
this.interval = null;
this.playing = false;
},
/**
* Method: play
* Calls the appropriate easing method
*/
play: function() {
var value = {};
for (var i in this.begin) {
var b = this.begin[i];
var f = this.finish[i];
if (b == null || f == null || isNaN(b) || isNaN(f)) {
OpenLayers.Console.error('invalid value for Tween');
}
var c = f - b;
value[i] = this.easing.apply(this, [this.time, b, c, this.duration]);
}
this.time++;
if (this.callbacks && this.callbacks.eachStep) {
this.callbacks.eachStep.call(this, value);
}
if (this.time > this.duration) {
this.stop();
}
},
/**
* Create empty functions for all easing methods.
*/
CLASS_NAME: "OpenLayers.Tween"
});
/**
* Namespace: OpenLayers.Easing
*
* Credits:
* Easing Equations by Robert Penner, <http://www.robertpenner.com/easing/>
*/
OpenLayers.Easing = {
/**
* Create empty functions for all easing methods.
*/
CLASS_NAME: "OpenLayers.Easing"
};
/**
* Namespace: OpenLayers.Easing.Linear
*/
OpenLayers.Easing.Linear = {
/**
* Function: easeIn
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeIn: function(t, b, c, d) {
return c*t/d + b;
},
/**
* Function: easeOut
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeOut: function(t, b, c, d) {
return c*t/d + b;
},
/**
* Function: easeInOut
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeInOut: function(t, b, c, d) {
return c*t/d + b;
},
CLASS_NAME: "OpenLayers.Easing.Linear"
};
/**
* Namespace: OpenLayers.Easing.Expo
*/
OpenLayers.Easing.Expo = {
/**
* Function: easeIn
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeIn: function(t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
/**
* Function: easeOut
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeOut: function(t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
/**
* Function: easeInOut
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeInOut: function(t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
CLASS_NAME: "OpenLayers.Easing.Expo"
};
/**
* Namespace: OpenLayers.Easing.Quad
*/
OpenLayers.Easing.Quad = {
/**
* Function: easeIn
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeIn: function(t, b, c, d) {
return c*(t/=d)*t + b;
},
/**
* Function: easeOut
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeOut: function(t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
/**
* Function: easeInOut
*
* Parameters:
* t - {Float} time
* b - {Float} beginning position
* c - {Float} total change
* d - {Float} duration of the transition
*/
easeInOut: function(t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
CLASS_NAME: "OpenLayers.Easing.Quad"
};
/* ======================================================================
OpenLayers/Map.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
* @requires OpenLayers/Events.js
* @requires OpenLayers/Tween.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Class: OpenLayers.Map
* Instances of OpenLayers.Map are interactive maps embedded in a web page.
* Create a new map with the <OpenLayers.Map> constructor.
*
* On their own maps do not provide much functionality. To extend a map
* it's necessary to add controls (<OpenLayers.Control>) and
* layers (<OpenLayers.Layer>) to the map.
*/
OpenLayers.Map = OpenLayers.Class({
/**
* Constant: Z_INDEX_BASE
* {Object} Base z-indexes for different classes of thing
*/
Z_INDEX_BASE: {
BaseLayer: 100,
Overlay: 325,
Feature: 725,
Popup: 750,
Control: 1000
},
/**
* Constant: EVENT_TYPES
* {Array(String)} Supported application event types. Register a listener
* for a particular event with the following syntax:
* (code)
* map.events.register(type, obj, listener);
* (end)
*
* Listeners will be called with a reference to an event object. The
* properties of this event depends on exactly what happened.
*
* All event objects have at least the following properties:
* - *object* {Object} A reference to map.events.object.
* - *element* {DOMElement} A reference to map.events.element.
*
* Browser events have the following additional properties:
* - *xy* {<OpenLayers.Pixel>} The pixel location of the event (relative
* to the the map viewport).
* - other properties that come with browser events
*
* Supported map event types:
* - *preaddlayer* triggered before a layer has been added. The event
* object will include a *layer* property that references the layer
* to be added. When a listener returns "false" the adding will be
* aborted.
* - *addlayer* triggered after a layer has been added. The event object
* will include a *layer* property that references the added layer.
* - *preremovelayer* triggered before a layer has been removed. The event
* object will include a *layer* property that references the layer
* to be removed. When a listener returns "false" the removal will be
* aborted.
* - *removelayer* triggered after a layer has been removed. The event
* object will include a *layer* property that references the removed
* layer.
* - *changelayer* triggered after a layer name change, order change,
* opacity change, params change, visibility change (due to resolution
* thresholds) or attribution change (due to extent change). Listeners
* will receive an event object with *layer* and *property* properties.
* The *layer* property will be a reference to the changed layer. The
* *property* property will be a key to the changed property (name,
* order, opacity, params, visibility or attribution).
* - *movestart* triggered after the start of a drag, pan, or zoom
* - *move* triggered after each drag, pan, or zoom
* - *moveend* triggered after a drag, pan, or zoom completes
* - *zoomend* triggered after a zoom completes
* - *mouseover* triggered after mouseover the map
* - *mouseout* triggered after mouseout the map
* - *mousemove* triggered after mousemove the map
* - *changebaselayer* triggered after the base layer changes
*/
EVENT_TYPES: [
"preaddlayer", "addlayer","preremovelayer", "removelayer",
"changelayer", "movestart",
"move", "moveend", "zoomend", "popupopen", "popupclose",
"addmarker", "removemarker", "clearmarkers", "mouseover",
"mouseout", "mousemove", "dragstart", "drag", "dragend",
"changebaselayer"],
/**
* Property: id
* {String} Unique identifier for the map
*/
id: null,
/**
* Property: fractionalZoom
* {Boolean} For a base layer that supports it, allow the map resolution
* to be set to a value between one of the values in the resolutions
* array. Default is false.
*
* When fractionalZoom is set to true, it is possible to zoom to
* an arbitrary extent. This requires a base layer from a source
* that supports requests for arbitrary extents (i.e. not cached
* tiles on a regular lattice). This means that fractionalZoom
* will not work with commercial layers (Google, Yahoo, VE), layers
* using TileCache, or any other pre-cached data sources.
*
* If you are using fractionalZoom, then you should also use
* <getResolutionForZoom> instead of layer.resolutions[zoom] as the
* former works for non-integer zoom levels.
*/
fractionalZoom: false,
/**
* APIProperty: events
* {<OpenLayers.Events>} An events object that handles all
* events on the map
*/
events: null,
/**
* APIProperty: allOverlays
* {Boolean} Allow the map to function with "overlays" only. Defaults to
* false. If true, the lowest layer in the draw order will act as
* the base layer. In addition, if set to true, all layers will
* have isBaseLayer set to false when they are added to the map.
*
* Note:
* If you set map.allOverlays to true, then you *cannot* use
* map.setBaseLayer or layer.setIsBaseLayer. With allOverlays true,
* the lowest layer in the draw layer is the base layer. So, to change
* the base layer, use <setLayerIndex> or <raiseLayer> to set the layer
* index to 0.
*/
allOverlays: false,
/**
* APIProperty: div
* {DOMElement|String} The element that contains the map (or an id for
* that element). If the <OpenLayers.Map> constructor is called
* with two arguments, this should be provided as the first argument.
* Alternatively, the map constructor can be called with the options
* object as the only argument. In this case (one argument), a
* div property may or may not be provided. If the div property
* is not provided, the map can be rendered to a container later
* using the <render> method.
*
* Note:
* If you are calling <render> after map construction, do not use
* <maxResolution> auto. Instead, divide your <maxExtent> by your
* maximum expected dimension.
*/
div: null,
/**
* Property: dragging
* {Boolean} The map is currently being dragged.
*/
dragging: false,
/**
* Property: size
* {<OpenLayers.Size>} Size of the main div (this.div)
*/
size: null,
/**
* Property: viewPortDiv
* {HTMLDivElement} The element that represents the map viewport
*/
viewPortDiv: null,
/**
* Property: layerContainerOrigin
* {<OpenLayers.LonLat>} The lonlat at which the later container was
* re-initialized (on-zoom)
*/
layerContainerOrigin: null,
/**
* Property: layerContainerDiv
* {HTMLDivElement} The element that contains the layers.
*/
layerContainerDiv: null,
/**
* APIProperty: layers
* {Array(<OpenLayers.Layer>)} Ordered list of layers in the map
*/
layers: null,
/**
* Property: controls
* {Array(<OpenLayers.Control>)} List of controls associated with the map.
*
* If not provided in the map options at construction, the map will
* be given the following controls by default:
* - <OpenLayers.Control.Navigation>
* - <OpenLayers.Control.PanZoom>
* - <OpenLayers.Control.ArgParser>
* - <OpenLayers.Control.Attribution>
*/
controls: null,
/**
* Property: popups
* {Array(<OpenLayers.Popup>)} List of popups associated with the map
*/
popups: null,
/**
* APIProperty: baseLayer
* {<OpenLayers.Layer>} The currently selected base layer. This determines
* min/max zoom level, projection, etc.
*/
baseLayer: null,
/**
* Property: center
* {<OpenLayers.LonLat>} The current center of the map
*/
center: null,
/**
* Property: resolution
* {Float} The resolution of the map.
*/
resolution: null,
/**
* Property: zoom
* {Integer} The current zoom level of the map
*/
zoom: 0,
/**
* Property: panRatio
* {Float} The ratio of the current extent within
* which panning will tween.
*/
panRatio: 1.5,
/**
* Property: viewRequestID
* {String} Used to store a unique identifier that changes when the map
* view changes. viewRequestID should be used when adding data
* asynchronously to the map: viewRequestID is incremented when
* you initiate your request (right now during changing of
* baselayers and changing of zooms). It is stored here in the
* map and also in the data that will be coming back
* asynchronously. Before displaying this data on request
* completion, we check that the viewRequestID of the data is
* still the same as that of the map. Fix for #480
*/
viewRequestID: 0,
// Options
/**
* APIProperty: tileSize
* {<OpenLayers.Size>} Set in the map options to override the default tile
* size for this map.
*/
tileSize: null,
/**
* APIProperty: projection
* {String} Set in the map options to override the default projection
* string this map - also set maxExtent, maxResolution, and
* units if appropriate. Default is "EPSG:4326".
*/
projection: "EPSG:4326",
/**
* APIProperty: units
* {String} The map units. Defaults to 'degrees'. Possible values are
* 'degrees' (or 'dd'), 'm', 'ft', 'km', 'mi', 'inches'.
*/
units: 'degrees',
/**
* APIProperty: resolutions
* {Array(Float)} A list of map resolutions (map units per pixel) in
* descending order. If this is not set in the layer constructor, it
* will be set based on other resolution related properties
* (maxExtent, maxResolution, maxScale, etc.).
*/
resolutions: null,
/**
* APIProperty: maxResolution
* {Float} Default max is 360 deg / 256 px, which corresponds to
* zoom level 0 on gmaps. Specify a different value in the map
* options if you are not using a geographic projection and
* displaying the whole world.
*/
maxResolution: 1.40625,
/**
* APIProperty: minResolution
* {Float}
*/
minResolution: null,
/**
* APIProperty: maxScale
* {Float}
*/
maxScale: null,
/**
* APIProperty: minScale
* {Float}
*/
minScale: null,
/**
* APIProperty: maxExtent
* {<OpenLayers.Bounds>} The maximum extent for the map. Defaults to the
* whole world in decimal degrees
* (-180, -90, 180, 90). Specify a different
* extent in the map options if you are not using a
* geographic projection and displaying the whole
* world.
*/
maxExtent: null,
/**
* APIProperty: minExtent
* {<OpenLayers.Bounds>}
*/
minExtent: null,
/**
* APIProperty: restrictedExtent
* {<OpenLayers.Bounds>} Limit map navigation to this extent where possible.
* If a non-null restrictedExtent is set, panning will be restricted
* to the given bounds. In addition, zooming to a resolution that
* displays more than the restricted extent will center the map
* on the restricted extent. If you wish to limit the zoom level
* or resolution, use maxResolution.
*/
restrictedExtent: null,
/**
* APIProperty: numZoomLevels
* {Integer} Number of zoom levels for the map. Defaults to 16. Set a
* different value in the map options if needed.
*/
numZoomLevels: 16,
/**
* APIProperty: theme
* {String} Relative path to a CSS file from which to load theme styles.
* Specify null in the map options (e.g. {theme: null}) if you
* want to get cascading style declarations - by putting links to
* stylesheets or style declarations directly in your page.
*/
theme: null,
/**
* APIProperty: displayProjection
* {<OpenLayers.Projection>} Requires proj4js support.Projection used by
* several controls to display data to user. If this property is set,
* it will be set on any control which has a null displayProjection
* property at the time the control is added to the map.
*/
displayProjection: null,
/**
* APIProperty: fallThrough
* {Boolean} Should OpenLayers allow events on the map to fall through to
* other elements on the page, or should it swallow them? (#457)
* Default is to fall through.
*/
fallThrough: true,
/**
* Property: panTween
* {OpenLayers.Tween} Animated panning tween object, see panTo()
*/
panTween: null,
/**
* APIProperty: eventListeners
* {Object} If set as an option at construction, the eventListeners
* object will be registered with <OpenLayers.Events.on>. Object
* structure must be a listeners object as shown in the example for
* the events.on method.
*/
eventListeners: null,
/**
* APIProperty: panMethod
* {Function} The Easing function to be used for tweening. Default is
* OpenLayers.Easing.Expo.easeOut. Setting this to 'null' turns off
* animated panning.
*/
panMethod: OpenLayers.Easing.Expo.easeOut,
/**
* Property: panDuration
* {Integer} The number of steps to be passed to the
* OpenLayers.Tween.start() method when the map is
* panned.
* Default is 50.
*/
panDuration: 50,
/**
* Property: paddingForPopups
* {<OpenLayers.Bounds>} Outside margin of the popup. Used to prevent
* the popup from getting too close to the map border.
*/
paddingForPopups : null,
/**
* Property: minPx
* {<OpenLayers.Pixel>} Lower left of maxExtent in viewport pixel space.
* Used to verify in moveByPx that the new location we're moving to
* is valid. It is also used in the getLonLatFromViewPortPx function
* of Layer.
*/
minPx: null,
/**
* Property: maxPx
* {<OpenLayers.Pixel>} Top right of maxExtent in viewport pixel space.
* Used to verify in moveByPx that the new location we're moving to
* is valid.
*/
maxPx: null,
/**
* Constructor: OpenLayers.Map
* Constructor for a new OpenLayers.Map instance. There are two possible
* ways to call the map constructor. See the examples below.
*
* Parameters:
* div - {DOMElement|String} The element or id of an element in your page
* that will contain the map. May be omitted if the <div> option is
* provided or if you intend to call the <render> method later.
* options - {Object} Optional object with properties to tag onto the map.
*
* Examples:
* (code)
* // create a map with default options in an element with the id "map1"
* var map = new OpenLayers.Map("map1");
*
* // create a map with non-default options in an element with id "map2"
* var options = {
* maxExtent: new OpenLayers.Bounds(-200000, -200000, 200000, 200000),
* maxResolution: 156543,
* units: 'm',
* projection: "EPSG:41001"
* };
* var map = new OpenLayers.Map("map2", options);
*
* // map with non-default options - same as above but with a single argument
* var map = new OpenLayers.Map({
* div: "map_id",
* maxExtent: new OpenLayers.Bounds(-200000, -200000, 200000, 200000),
* maxResolution: 156543,
* units: 'm',
* projection: "EPSG:41001"
* });
*
* // create a map without a reference to a container - call render later
* var map = new OpenLayers.Map({
* maxExtent: new OpenLayers.Bounds(-200000, -200000, 200000, 200000),
* maxResolution: 156543,
* units: 'm',
* projection: "EPSG:41001"
* });
* (end)
*/
initialize: function (div, options) {
// If only one argument is provided, check if it is an object.
if(arguments.length === 1 && typeof div === "object") {
options = div;
div = options && options.div;
}
// Simple-type defaults are set in class definition.
// Now set complex-type defaults
this.tileSize = new OpenLayers.Size(OpenLayers.Map.TILE_WIDTH,
OpenLayers.Map.TILE_HEIGHT);
this.maxExtent = new OpenLayers.Bounds(-180, -90, 180, 90);
this.paddingForPopups = new OpenLayers.Bounds(15, 15, 15, 15);
this.theme = OpenLayers._getScriptLocation() +
'theme/default/style.css';
// now override default options
OpenLayers.Util.extend(this, options);
// initialize layers array
this.layers = [];
this.id = OpenLayers.Util.createUniqueID("OpenLayers.Map_");
this.div = OpenLayers.Util.getElement(div);
if(!this.div) {
this.div = document.createElement("div");
this.div.style.height = "1px";
this.div.style.width = "1px";
}
OpenLayers.Element.addClass(this.div, 'olMap');
// the viewPortDiv is the outermost div we modify
var id = this.id + "_OpenLayers_ViewPort";
this.viewPortDiv = OpenLayers.Util.createDiv(id, null, null, null,
"relative", null,
"hidden");
this.viewPortDiv.style.width = "100%";
this.viewPortDiv.style.height = "100%";
this.viewPortDiv.className = "olMapViewport";
this.div.appendChild(this.viewPortDiv);
// the eventsDiv is where we listen for all map events
var eventsDiv = document.createElement("div");
eventsDiv.id = this.id + "_events";
eventsDiv.style.position = "absolute";
eventsDiv.style.width = "100%";
eventsDiv.style.height = "100%";
eventsDiv.style.zIndex = this.Z_INDEX_BASE.Control - 1;
this.viewPortDiv.appendChild(eventsDiv);
this.eventsDiv = eventsDiv;
this.events = new OpenLayers.Events(
this, this.eventsDiv, this.EVENT_TYPES, this.fallThrough,
{includeXY: true}
);
// the layerContainerDiv is the one that holds all the layers
id = this.id + "_OpenLayers_Container";
this.layerContainerDiv = OpenLayers.Util.createDiv(id);
this.layerContainerDiv.style.zIndex=this.Z_INDEX_BASE['Popup']-1;
this.eventsDiv.appendChild(this.layerContainerDiv);
this.updateSize();
if(this.eventListeners instanceof Object) {
this.events.on(this.eventListeners);
}
// update the map size and location before the map moves
this.events.register("movestart", this, this.updateSize);
// Because Mozilla does not support the "resize" event for elements
// other than "window", we need to put a hack here.
if (OpenLayers.String.contains(navigator.appName, "Microsoft")) {
// If IE, register the resize on the div
this.events.register("resize", this, this.updateSize);
} else {
// Else updateSize on catching the window's resize
// Note that this is ok, as updateSize() does nothing if the
// map's size has not actually changed.
this.updateSizeDestroy = OpenLayers.Function.bind(this.updateSize,
this);
OpenLayers.Event.observe(window, 'resize',
this.updateSizeDestroy);
}
// only append link stylesheet if the theme property is set
if(this.theme) {
// check existing links for equivalent url
var addNode = true;
var nodes = document.getElementsByTagName('link');
for(var i=0, len=nodes.length; i<len; ++i) {
if(OpenLayers.Util.isEquivalentUrl(nodes.item(i).href,
this.theme)) {
addNode = false;
break;
}
}
// only add a new node if one with an equivalent url hasn't already
// been added
if(addNode) {
var cssNode = document.createElement('link');
cssNode.setAttribute('rel', 'stylesheet');
cssNode.setAttribute('type', 'text/css');
cssNode.setAttribute('href', this.theme);
document.getElementsByTagName('head')[0].appendChild(cssNode);
}
}
if (this.controls == null) {
if (OpenLayers.Control != null) { // running full or lite?
this.controls = [ new OpenLayers.Control.Navigation(),
new OpenLayers.Control.PanZoom(),
new OpenLayers.Control.ArgParser(),
new OpenLayers.Control.Attribution()
];
} else {
this.controls = [];
}
}
for(var i=0, len=this.controls.length; i<len; i++) {
this.addControlToMap(this.controls[i]);
}
this.popups = [];
this.unloadDestroy = OpenLayers.Function.bind(this.destroy, this);
// always call map.destroy()
OpenLayers.Event.observe(window, 'unload', this.unloadDestroy);
// add any initial layers
if (options && options.layers) {
/**
* If you have set options.center, the map center property will be
* set at this point. However, since setCenter has not been caleld,
* addLayers gets confused. So we delete the map center in this
* case. Because the check below uses options.center, it will
* be properly set below.
*/
delete this.center;
this.addLayers(options.layers);
// set center (and optionally zoom)
if (options.center) {
// zoom can be undefined here
this.setCenter(options.center, options.zoom);
}
}
},
/**
* APIMethod: render
* Render the map to a specified container.
*
* Parameters:
* div - {String|DOMElement} The container that the map should be rendered
* to. If different than the current container, the map viewport
* will be moved from the current to the new container.
*/
render: function(div) {
this.div = OpenLayers.Util.getElement(div);
OpenLayers.Element.addClass(this.div, 'olMap');
this.viewPortDiv.parentNode.removeChild(this.viewPortDiv);
this.div.appendChild(this.viewPortDiv);
this.updateSize();
},
/**
* Method: unloadDestroy
* Function that is called to destroy the map on page unload. stored here
* so that if map is manually destroyed, we can unregister this.
*/
unloadDestroy: null,
/**
* Method: updateSizeDestroy
* When the map is destroyed, we need to stop listening to updateSize
* events: this method stores the function we need to unregister in
* non-IE browsers.
*/
updateSizeDestroy: null,
/**
* APIMethod: destroy
* Destroy this map.
* Note that if you are using an application which removes a container
* of the map from the DOM, you need to ensure that you destroy the
* map *before* this happens; otherwise, the page unload handler
* will fail because the DOM elements that map.destroy() wants
* to clean up will be gone. (See
* http://trac.osgeo.org/openlayers/ticket/2277 for more information).
* This will apply to GeoExt and also to other applications which
* modify the DOM of the container of the OpenLayers Map.
*/
destroy:function() {
// if unloadDestroy is null, we've already been destroyed
if (!this.unloadDestroy) {
return false;
}
// make sure panning doesn't continue after destruction
if(this.panTween) {
this.panTween.stop();
this.panTween = null;
}
// map has been destroyed. dont do it again!
OpenLayers.Event.stopObserving(window, 'unload', this.unloadDestroy);
this.unloadDestroy = null;
if (this.updateSizeDestroy) {
OpenLayers.Event.stopObserving(window, 'resize',
this.updateSizeDestroy);
} else {
this.events.unregister("resize", this, this.updateSize);
}
this.paddingForPopups = null;
if (this.controls != null) {
for (var i = this.controls.length - 1; i>=0; --i) {
this.controls[i].destroy();
}
this.controls = null;
}
if (this.layers != null) {
for (var i = this.layers.length - 1; i>=0; --i) {
//pass 'false' to destroy so that map wont try to set a new
// baselayer after each baselayer is removed
this.layers[i].destroy(false);
}
this.layers = null;
}
if (this.viewPortDiv) {
this.div.removeChild(this.viewPortDiv);
}
this.viewPortDiv = null;
if(this.eventListeners) {
this.events.un(this.eventListeners);
this.eventListeners = null;
}
this.events.destroy();
this.events = null;
},
/**
* APIMethod: setOptions
* Change the map options
*
* Parameters:
* options - {Object} Hashtable of options to tag to the map
*/
setOptions: function(options) {
var updatePxExtent = this.minPx &&
options.restrictedExtent != this.restrictedExtent;
OpenLayers.Util.extend(this, options);
// force recalculation of minPx and maxPx
updatePxExtent && this.moveTo(this.getCachedCenter(), this.zoom, {
forceZoomChange: true
});
},
/**
* APIMethod: getTileSize
* Get the tile size for the map
*
* Returns:
* {<OpenLayers.Size>}
*/
getTileSize: function() {
return this.tileSize;
},
/**
* APIMethod: getBy
* Get a list of objects given a property and a match item.
*
* Parameters:
* array - {String} A property on the map whose value is an array.
* property - {String} A property on each item of the given array.
* match - {String | Object} A string to match. Can also be a regular
* expression literal or object. In addition, it can be any object
* with a method named test. For reqular expressions or other, if
* match.test(map[array][i][property]) evaluates to true, the item will
* be included in the array returned. If no items are found, an empty
* array is returned.
*
* Returns:
* {Array} An array of items where the given property matches the given
* criteria.
*/
getBy: function(array, property, match) {
var test = (typeof match.test == "function");
var found = OpenLayers.Array.filter(this[array], function(item) {
return item[property] == match || (test && match.test(item[property]));
});
return found;
},
/**
* APIMethod: getLayersBy
* Get a list of layers with properties matching the given criteria.
*
* Parameter:
* property - {String} A layer property to be matched.
* match - {String | Object} A string to match. Can also be a regular
* expression literal or object. In addition, it can be any object
* with a method named test. For reqular expressions or other, if
* match.test(layer[property]) evaluates to true, the layer will be
* included in the array returned. If no layers are found, an empty
* array is returned.
*
* Returns:
* {Array(<OpenLayers.Layer>)} A list of layers matching the given criteria.
* An empty array is returned if no matches are found.
*/
getLayersBy: function(property, match) {
return this.getBy("layers", property, match);
},
/**
* APIMethod: getLayersByName
* Get a list of layers with names matching the given name.
*
* Parameter:
* match - {String | Object} A layer name. The name can also be a regular
* expression literal or object. In addition, it can be any object
* with a method named test. For reqular expressions or other, if
* name.test(layer.name) evaluates to true, the layer will be included
* in the list of layers returned. If no layers are found, an empty
* array is returned.
*
* Returns:
* {Array(<OpenLayers.Layer>)} A list of layers matching the given name.
* An empty array is returned if no matches are found.
*/
getLayersByName: function(match) {
return this.getLayersBy("name", match);
},
/**
* APIMethod: getLayersByClass
* Get a list of layers of a given class (CLASS_NAME).
*
* Parameter:
* match - {String | Object} A layer class name. The match can also be a
* regular expression literal or object. In addition, it can be any
* object with a method named test. For reqular expressions or other,
* if type.test(layer.CLASS_NAME) evaluates to true, the layer will
* be included in the list of layers returned. If no layers are
* found, an empty array is returned.
*
* Returns:
* {Array(<OpenLayers.Layer>)} A list of layers matching the given class.
* An empty array is returned if no matches are found.
*/
getLayersByClass: function(match) {
return this.getLayersBy("CLASS_NAME", match);
},
/**
* APIMethod: getControlsBy
* Get a list of controls with properties matching the given criteria.
*
* Parameter:
* property - {String} A control property to be matched.
* match - {String | Object} A string to match. Can also be a regular
* expression literal or object. In addition, it can be any object
* with a method named test. For reqular expressions or other, if
* match.test(layer[property]) evaluates to true, the layer will be
* included in the array returned. If no layers are found, an empty
* array is returned.
*
* Returns:
* {Array(<OpenLayers.Control>)} A list of controls matching the given
* criteria. An empty array is returned if no matches are found.
*/
getControlsBy: function(property, match) {
return this.getBy("controls", property, match);
},
/**
* APIMethod: getControlsByClass
* Get a list of controls of a given class (CLASS_NAME).
*
* Parameter:
* match - {String | Object} A control class name. The match can also be a
* regular expression literal or object. In addition, it can be any
* object with a method named test. For reqular expressions or other,
* if type.test(control.CLASS_NAME) evaluates to true, the control will
* be included in the list of controls returned. If no controls are
* found, an empty array is returned.
*
* Returns:
* {Array(<OpenLayers.Control>)} A list of controls matching the given class.
* An empty array is returned if no matches are found.
*/
getControlsByClass: function(match) {
return this.getControlsBy("CLASS_NAME", match);
},
/********************************************************/
/* */
/* Layer Functions */
/* */
/* The following functions deal with adding and */
/* removing Layers to and from the Map */
/* */
/********************************************************/
/**
* APIMethod: getLayer
* Get a layer based on its id
*
* Parameter:
* id - {String} A layer id
*
* Returns:
* {<OpenLayers.Layer>} The Layer with the corresponding id from the map's
* layer collection, or null if not found.
*/
getLayer: function(id) {
var foundLayer = null;
for (var i=0, len=this.layers.length; i<len; i++) {
var layer = this.layers[i];
if (layer.id == id) {
foundLayer = layer;
break;
}
}
return foundLayer;
},
/**
* Method: setLayerZIndex
*
* Parameters:
* layer - {<OpenLayers.Layer>}
* zIdx - {int}
*/
setLayerZIndex: function (layer, zIdx) {
layer.setZIndex(
this.Z_INDEX_BASE[layer.isBaseLayer ? 'BaseLayer' : 'Overlay']
+ zIdx * 5 );
},
/**
* Method: resetLayersZIndex
* Reset each layer's z-index based on layer's array index
*/
resetLayersZIndex: function() {
for (var i=0, len=this.layers.length; i<len; i++) {
var layer = this.layers[i];
this.setLayerZIndex(layer, i);
}
},
/**
* APIMethod: addLayer
*
* Parameters:
* layer - {<OpenLayers.Layer>}
*/
addLayer: function (layer) {
for(var i=0, len=this.layers.length; i <len; i++) {
if (this.layers[i] == layer) {
var msg = OpenLayers.i18n('layerAlreadyAdded',
{'layerName':layer.name});
OpenLayers.Console.warn(msg);
return false;
}
}
if (this.events.triggerEvent("preaddlayer", {layer: layer}) === false) {
return;
}
if(this.allOverlays) {
layer.isBaseLayer = false;
}
layer.div.className = "olLayerDiv";
layer.div.style.overflow = "";
this.setLayerZIndex(layer, this.layers.length);
if (layer.isFixed) {
this.viewPortDiv.appendChild(layer.div);
} else {
this.layerContainerDiv.appendChild(layer.div);
}
this.layers.push(layer);
layer.setMap(this);
if (layer.isBaseLayer || (this.allOverlays && !this.baseLayer)) {
if (this.baseLayer == null) {
// set the first baselaye we add as the baselayer
this.setBaseLayer(layer);
} else {
layer.setVisibility(false);
}
} else {
layer.redraw();
}
this.events.triggerEvent("addlayer", {layer: layer});
layer.events.triggerEvent("added", {map: this, layer: layer});
layer.afterAdd();
},
/**
* APIMethod: addLayers
*
* Parameters:
* layers - {Array(<OpenLayers.Layer>)}
*/
addLayers: function (layers) {
for (var i=0, len=layers.length; i<len; i++) {
this.addLayer(layers[i]);
}
},
/**
* APIMethod: removeLayer
* Removes a layer from the map by removing its visual element (the
* layer.div property), then removing it from the map's internal list
* of layers, setting the layer's map property to null.
*
* a "removelayer" event is triggered.
*
* very worthy of mention is that simply removing a layer from a map
* will not cause the removal of any popups which may have been created
* by the layer. this is due to the fact that it was decided at some
* point that popups would not belong to layers. thus there is no way
* for us to know here to which layer the popup belongs.
*
* A simple solution to this is simply to call destroy() on the layer.
* the default OpenLayers.Layer class's destroy() function
* automatically takes care to remove itself from whatever map it has
* been attached to.
*
* The correct solution is for the layer itself to register an
* event-handler on "removelayer" and when it is called, if it
* recognizes itself as the layer being removed, then it cycles through
* its own personal list of popups, removing them from the map.
*
* Parameters:
* layer - {<OpenLayers.Layer>}
* setNewBaseLayer - {Boolean} Default is true
*/
removeLayer: function(layer, setNewBaseLayer) {
if (this.events.triggerEvent("preremovelayer", {layer: layer}) === false) {
return;
}
if (setNewBaseLayer == null) {
setNewBaseLayer = true;
}
if (layer.isFixed) {
this.viewPortDiv.removeChild(layer.div);
} else {
this.layerContainerDiv.removeChild(layer.div);
}
OpenLayers.Util.removeItem(this.layers, layer);
layer.removeMap(this);
layer.map = null;
// if we removed the base layer, need to set a new one
if(this.baseLayer == layer) {
this.baseLayer = null;
if(setNewBaseLayer) {
for(var i=0, len=this.layers.length; i<len; i++) {
var iLayer = this.layers[i];
if (iLayer.isBaseLayer || this.allOverlays) {
this.setBaseLayer(iLayer);
break;
}
}
}
}
this.resetLayersZIndex();
this.events.triggerEvent("removelayer", {layer: layer});
layer.events.triggerEvent("removed", {map: this, layer: layer});
},
/**
* APIMethod: getNumLayers
*
* Returns:
* {Int} The number of layers attached to the map.
*/
getNumLayers: function () {
return this.layers.length;
},
/**
* APIMethod: getLayerIndex
*
* Parameters:
* layer - {<OpenLayers.Layer>}
*
* Returns:
* {Integer} The current (zero-based) index of the given layer in the map's
* layer stack. Returns -1 if the layer isn't on the map.
*/
getLayerIndex: function (layer) {
return OpenLayers.Util.indexOf(this.layers, layer);
},
/**
* APIMethod: setLayerIndex
* Move the given layer to the specified (zero-based) index in the layer
* list, changing its z-index in the map display. Use
* map.getLayerIndex() to find out the current index of a layer. Note
* that this cannot (or at least should not) be effectively used to
* raise base layers above overlays.
*
* Parameters:
* layer - {<OpenLayers.Layer>}
* idx - {int}
*/
setLayerIndex: function (layer, idx) {
var base = this.getLayerIndex(layer);
if (idx < 0) {
idx = 0;
} else if (idx > this.layers.length) {
idx = this.layers.length;
}
if (base != idx) {
this.layers.splice(base, 1);
this.layers.splice(idx, 0, layer);
for (var i=0, len=this.layers.length; i<len; i++) {
this.setLayerZIndex(this.layers[i], i);
}
this.events.triggerEvent("changelayer", {
layer: layer, property: "order"
});
if(this.allOverlays) {
if(idx === 0) {
this.setBaseLayer(layer);
} else if(this.baseLayer !== this.layers[0]) {
this.setBaseLayer(this.layers[0]);
}
}
}
},
/**
* APIMethod: raiseLayer
* Change the index of the given layer by delta. If delta is positive,
* the layer is moved up the map's layer stack; if delta is negative,
* the layer is moved down. Again, note that this cannot (or at least
* should not) be effectively used to raise base layers above overlays.
*
* Paremeters:
* layer - {<OpenLayers.Layer>}
* delta - {int}
*/
raiseLayer: function (layer, delta) {
var idx = this.getLayerIndex(layer) + delta;
this.setLayerIndex(layer, idx);
},
/**
* APIMethod: setBaseLayer
* Allows user to specify one of the currently-loaded layers as the Map's
* new base layer.
*
* Parameters:
* newBaseLayer - {<OpenLayers.Layer>}
*/
setBaseLayer: function(newBaseLayer) {
if (newBaseLayer != this.baseLayer) {
// ensure newBaseLayer is already loaded
if (OpenLayers.Util.indexOf(this.layers, newBaseLayer) != -1) {
// preserve center and scale when changing base layers
var center = this.getCachedCenter();
var newResolution = OpenLayers.Util.getResolutionFromScale(
this.getScale(), newBaseLayer.units
);
// make the old base layer invisible
if (this.baseLayer != null && !this.allOverlays) {
this.baseLayer.setVisibility(false);
}
// set new baselayer
this.baseLayer = newBaseLayer;
// Increment viewRequestID since the baseLayer is
// changing. This is used by tiles to check if they should
// draw themselves.
this.viewRequestID++;
if(!this.allOverlays || this.baseLayer.visibility) {
this.baseLayer.setVisibility(true);
}
// recenter the map
if (center != null) {
// new zoom level derived from old scale
var newZoom = this.getZoomForResolution(
newResolution || this.resolution, true
);
// zoom and force zoom change
this.setCenter(center, newZoom, false, true);
}
this.events.triggerEvent("changebaselayer", {
layer: this.baseLayer
});
}
}
},
/********************************************************/
/* */
/* Control Functions */
/* */
/* The following functions deal with adding and */
/* removing Controls to and from the Map */
/* */
/********************************************************/
/**
* APIMethod: addControl
* Add the passed over control to the map. Optionally
* position the control at the given pixel.
*
* Parameters:
* control - {<OpenLayers.Control>}
* px - {<OpenLayers.Pixel>}
*/
addControl: function (control, px) {
this.controls.push(control);
this.addControlToMap(control, px);
},
/**
* APIMethod: addControls
* Add all of the passed over controls to the map.
* You can pass over an optional second array
* with pixel-objects to position the controls.
* The indices of the two arrays should match and
* you can add null as pixel for those controls
* you want to be autopositioned.
*
* Parameters:
* controls - {Array(<OpenLayers.Control>)}
* pixels - {Array(<OpenLayers.Pixel>)}
*/
addControls: function (controls, pixels) {
var pxs = (arguments.length === 1) ? [] : pixels;
for (var i=0, len=controls.length; i<len; i++) {
var ctrl = controls[i];
var px = (pxs[i]) ? pxs[i] : null;
this.addControl( ctrl, px );
}
},
/**
* Method: addControlToMap
*
* Parameters:
*
* control - {<OpenLayers.Control>}
* px - {<OpenLayers.Pixel>}
*/
addControlToMap: function (control, px) {
// If a control doesn't have a div at this point, it belongs in the
// viewport.
control.outsideViewport = (control.div != null);
// If the map has a displayProjection, and the control doesn't, set
// the display projection.
if (this.displayProjection && !control.displayProjection) {
control.displayProjection = this.displayProjection;
}
control.setMap(this);
var div = control.draw(px);
if (div) {
if(!control.outsideViewport) {
div.style.zIndex = this.Z_INDEX_BASE['Control'] +
this.controls.length;
this.viewPortDiv.appendChild( div );
}
}
if(control.autoActivate) {
control.activate();
}
},
/**
* APIMethod: getControl
*
* Parameters:
* id - {String} ID of the control to return.
*
* Returns:
* {<OpenLayers.Control>} The control from the map's list of controls
* which has a matching 'id'. If none found,
* returns null.
*/
getControl: function (id) {
var returnControl = null;
for(var i=0, len=this.controls.length; i<len; i++) {
var control = this.controls[i];
if (control.id == id) {
returnControl = control;
break;
}
}
return returnControl;
},
/**
* APIMethod: removeControl
* Remove a control from the map. Removes the control both from the map
* object's internal array of controls, as well as from the map's
* viewPort (assuming the control was not added outsideViewport)
*
* Parameters:
* control - {<OpenLayers.Control>} The control to remove.
*/
removeControl: function (control) {
//make sure control is non-null and actually part of our map
if ( (control) && (control == this.getControl(control.id)) ) {
if (control.div && (control.div.parentNode == this.viewPortDiv)) {
this.viewPortDiv.removeChild(control.div);
}
OpenLayers.Util.removeItem(this.controls, control);
}
},
/********************************************************/
/* */
/* Popup Functions */
/* */
/* The following functions deal with adding and */
/* removing Popups to and from the Map */
/* */
/********************************************************/
/**
* APIMethod: addPopup
*
* Parameters:
* popup - {<OpenLayers.Popup>}
* exclusive - {Boolean} If true, closes all other popups first
*/
addPopup: function(popup, exclusive) {
if (exclusive) {
//remove all other popups from screen
for (var i = this.popups.length - 1; i >= 0; --i) {
this.removePopup(this.popups[i]);
}
}
popup.map = this;
this.popups.push(popup);
var popupDiv = popup.draw();
if (popupDiv) {
popupDiv.style.zIndex = this.Z_INDEX_BASE['Popup'] +
this.popups.length;
this.layerContainerDiv.appendChild(popupDiv);
}
},
/**
* APIMethod: removePopup
*
* Parameters:
* popup - {<OpenLayers.Popup>}
*/
removePopup: function(popup) {
OpenLayers.Util.removeItem(this.popups, popup);
if (popup.div) {
try { this.layerContainerDiv.removeChild(popup.div); }
catch (e) { } // Popups sometimes apparently get disconnected
// from the layerContainerDiv, and cause complaints.
}
popup.map = null;
},
/********************************************************/
/* */
/* Container Div Functions */
/* */
/* The following functions deal with the access to */
/* and maintenance of the size of the container div */
/* */
/********************************************************/
/**
* APIMethod: getSize
*
* Returns:
* {<OpenLayers.Size>} An <OpenLayers.Size> object that represents the
* size, in pixels, of the div into which OpenLayers
* has been loaded.
* Note - A clone() of this locally cached variable is
* returned, so as not to allow users to modify it.
*/
getSize: function () {
var size = null;
if (this.size != null) {
size = this.size.clone();
}
return size;
},
/**
* APIMethod: updateSize
* This function should be called by any external code which dynamically
* changes the size of the map div (because mozilla wont let us catch
* the "onresize" for an element)
*/
updateSize: function() {
// the div might have moved on the page, also
var newSize = this.getCurrentSize();
if (newSize && !isNaN(newSize.h) && !isNaN(newSize.w)) {
this.events.clearMouseCache();
var oldSize = this.getSize();
if (oldSize == null) {
this.size = oldSize = newSize;
}
if (!newSize.equals(oldSize)) {
// store the new size
this.size = newSize;
//notify layers of mapresize
for(var i=0, len=this.layers.length; i<len; i++) {
this.layers[i].onMapResize();
}
var center = this.getCachedCenter();
if (this.baseLayer != null && center != null) {
var zoom = this.getZoom();
this.zoom = null;
this.setCenter(center, zoom);
}
}
}
},
/**
* Method: getCurrentSize
*
* Returns:
* {<OpenLayers.Size>} A new <OpenLayers.Size> object with the dimensions
* of the map div
*/
getCurrentSize: function() {
var size = new OpenLayers.Size(this.div.clientWidth,
this.div.clientHeight);
if (size.w == 0 && size.h == 0 || isNaN(size.w) && isNaN(size.h)) {
size.w = this.div.offsetWidth;
size.h = this.div.offsetHeight;
}
if (size.w == 0 && size.h == 0 || isNaN(size.w) && isNaN(size.h)) {
size.w = parseInt(this.div.style.width);
size.h = parseInt(this.div.style.height);
}
return size;
},
/**
* Method: calculateBounds
*
* Parameters:
* center - {<OpenLayers.LonLat>} Default is this.getCenter()
* resolution - {float} Default is this.getResolution()
*
* Returns:
* {<OpenLayers.Bounds>} A bounds based on resolution, center, and
* current mapsize.
*/
calculateBounds: function(center, resolution) {
var extent = null;
if (center == null) {
center = this.getCachedCenter();
}
if (resolution == null) {
resolution = this.getResolution();
}
if ((center != null) && (resolution != null)) {
var size = this.getSize();
var w_deg = size.w * resolution;
var h_deg = size.h * resolution;
extent = new OpenLayers.Bounds(center.lon - w_deg / 2,
center.lat - h_deg / 2,
center.lon + w_deg / 2,
center.lat + h_deg / 2);
}
return extent;
},
/********************************************************/
/* */
/* Zoom, Center, Pan Functions */
/* */
/* The following functions handle the validation, */
/* getting and setting of the Zoom Level and Center */
/* as well as the panning of the Map */
/* */
/********************************************************/
/**
* APIMethod: getCenter
*
* Returns:
* {<OpenLayers.LonLat>}
*/
getCenter: function () {
var center = null;
var cachedCenter = this.getCachedCenter();
if (cachedCenter) {
center = cachedCenter.clone();
}
return center;
},
/**
* Method: getCachedCenter
*
* Returns:
* {<OpenLayers.LonLat>}
*/
getCachedCenter: function() {
if (!this.center && this.size) {
this.center = this.getLonLatFromViewPortPx(
new OpenLayers.Pixel(this.size.w / 2, this.size.h / 2)
);
}
return this.center;
},
/**
* APIMethod: getZoom
*
* Returns:
* {Integer}
*/
getZoom: function () {
return this.zoom;
},
/**
* APIMethod: pan
* Allows user to pan by a value of screen pixels
*
* Parameters:
* dx - {Integer}
* dy - {Integer}
* options - {Object} Options to configure panning:
* - *animate* {Boolean} Use panTo instead of setCenter. Default is true.
* - *dragging* {Boolean} Call setCenter with dragging true. Default is
* false.
*/
pan: function(dx, dy, options) {
options = OpenLayers.Util.applyDefaults(options, {
animate: true,
dragging: false
});
if (options.dragging) {
if (dx != 0 || dy != 0) {
this.moveByPx(dx, dy);
}
} else {
// getCenter
var centerPx = this.getViewPortPxFromLonLat(this.getCachedCenter());
// adjust
var newCenterPx = centerPx.add(dx, dy);
if (this.dragging || !newCenterPx.equals(centerPx)) {
var newCenterLonLat = this.getLonLatFromViewPortPx(newCenterPx);
if (options.animate) {
this.panTo(newCenterLonLat);
} else {
this.moveTo(newCenterLonLat);
this.dragging = false;
this.events.triggerEvent("moveend");
}
}
}
},
/**
* APIMethod: panTo
* Allows user to pan to a new lonlat
* If the new lonlat is in the current extent the map will slide smoothly
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*/
panTo: function(lonlat) {
if (this.panMethod && this.getExtent().scale(this.panRatio).containsLonLat(lonlat)) {
if (!this.panTween) {
this.panTween = new OpenLayers.Tween(this.panMethod);
}
var center = this.getCachedCenter();
// center will not change, don't do nothing
if (lonlat.equals(center)) {
return;
}
var from = this.getPixelFromLonLat(center);
var to = this.getPixelFromLonLat(lonlat);
var vector = { x: to.x - from.x, y: to.y - from.y };
var last = { x: 0, y: 0 };
this.panTween.start( { x: 0, y: 0 }, vector, this.panDuration, {
callbacks: {
eachStep: OpenLayers.Function.bind(function(px) {
var x = px.x - last.x,
y = px.y - last.y;
this.moveByPx(x, y);
last.x = Math.round(px.x);
last.y = Math.round(px.y);
}, this),
done: OpenLayers.Function.bind(function(px) {
this.moveTo(lonlat);
this.dragging = false;
this.events.triggerEvent("moveend");
}, this)
}
});
} else {
this.setCenter(lonlat);
}
},
/**
* APIMethod: setCenter
* Set the map center (and optionally, the zoom level).
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>} The new center location.
* zoom - {Integer} Optional zoom level.
* dragging - {Boolean} Specifies whether or not to trigger
* movestart/end events
* forceZoomChange - {Boolean} Specifies whether or not to trigger zoom
* change events (needed on baseLayer change)
*
* TBD: reconsider forceZoomChange in 3.0
*/
setCenter: function(lonlat, zoom, dragging, forceZoomChange) {
this.panTween && this.panTween.stop();
this.moveTo(lonlat, zoom, {
'dragging': dragging,
'forceZoomChange': forceZoomChange
});
},
/**
* Method: moveByPx
* Drag the map by pixels.
*
* Parameters:
* dx - {Number}
* dy - {Number}
*/
moveByPx: function(dx, dy) {
var hw = this.size.w / 2;
var hh = this.size.h / 2;
var x = hw + dx;
var y = hh + dy;
var wrapDateLine = this.baseLayer.wrapDateLine;
var xRestriction = 0;
var yRestriction = 0;
if (this.restrictedExtent) {
xRestriction = hw;
yRestriction = hh;
// wrapping the date line makes no sense for restricted extents
wrapDateLine = false;
}
dx = wrapDateLine ||
x <= this.maxPx.x - xRestriction &&
x >= this.minPx.x + xRestriction ? Math.round(dx) : 0;
dy = y <= this.maxPx.y - yRestriction &&
y >= this.minPx.y + yRestriction ? Math.round(dy) : 0;
var minX = this.minPx.x, maxX = this.maxPx.x;
if (dx || dy) {
if (!this.dragging) {
this.dragging = true;
this.events.triggerEvent("movestart");
}
this.center = null;
if (dx) {
this.layerContainerDiv.style.left =
parseInt(this.layerContainerDiv.style.left) - dx + "px";
this.minPx.x -= dx;
this.maxPx.x -= dx;
if (wrapDateLine) {
if (this.maxPx.x > maxX) {
this.maxPx.x -= (maxX - minX);
}
if (this.minPx.x < minX) {
this.minPx.x += (maxX - minX);
}
}
}
if (dy) {
this.layerContainerDiv.style.top =
parseInt(this.layerContainerDiv.style.top) - dy + "px";
this.minPx.y -= dy;
this.maxPx.y -= dy;
}
var layer, i, len;
for (i=0, len=this.layers.length; i<len; ++i) {
layer = this.layers[i];
if (layer.visibility &&
(layer === this.baseLayer || layer.inRange)) {
layer.moveByPx(dx, dy);
layer.events.triggerEvent("move");
}
}
this.events.triggerEvent("move");
}
},
/**
* Method: moveTo
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
* zoom - {Integer}
* options - {Object}
*/
moveTo: function(lonlat, zoom, options) {
if (!options) {
options = {};
}
if (zoom != null) {
zoom = parseFloat(zoom);
if (!this.fractionalZoom) {
zoom = Math.round(zoom);
}
}
// dragging is false by default
var dragging = options.dragging || this.dragging;
// forceZoomChange is false by default
var forceZoomChange = options.forceZoomChange;
if (!this.getCachedCenter() && !this.isValidLonLat(lonlat)) {
lonlat = this.maxExtent.getCenterLonLat();
this.center = lonlat.clone();
}
if(this.restrictedExtent != null) {
// In 3.0, decide if we want to change interpretation of maxExtent.
if(lonlat == null) {
lonlat = this.center;
}
if(zoom == null) {
zoom = this.getZoom();
}
var resolution = this.getResolutionForZoom(zoom);
var extent = this.calculateBounds(lonlat, resolution);
if(!this.restrictedExtent.containsBounds(extent)) {
var maxCenter = this.restrictedExtent.getCenterLonLat();
if(extent.getWidth() > this.restrictedExtent.getWidth()) {
lonlat = new OpenLayers.LonLat(maxCenter.lon, lonlat.lat);
} else if(extent.left < this.restrictedExtent.left) {
lonlat = lonlat.add(this.restrictedExtent.left -
extent.left, 0);
} else if(extent.right > this.restrictedExtent.right) {
lonlat = lonlat.add(this.restrictedExtent.right -
extent.right, 0);
}
if(extent.getHeight() > this.restrictedExtent.getHeight()) {
lonlat = new OpenLayers.LonLat(lonlat.lon, maxCenter.lat);
} else if(extent.bottom < this.restrictedExtent.bottom) {
lonlat = lonlat.add(0, this.restrictedExtent.bottom -
extent.bottom);
}
else if(extent.top > this.restrictedExtent.top) {
lonlat = lonlat.add(0, this.restrictedExtent.top -
extent.top);
}
}
}
var zoomChanged = forceZoomChange || (
(this.isValidZoomLevel(zoom)) &&
(zoom != this.getZoom()) );
var centerChanged = (this.isValidLonLat(lonlat)) &&
(!lonlat.equals(this.center));
// if neither center nor zoom will change, no need to do anything
if (zoomChanged || centerChanged || dragging) {
dragging || this.events.triggerEvent("movestart");
if (centerChanged) {
if (!zoomChanged && this.center) {
// if zoom hasnt changed, just slide layerContainer
// (must be done before setting this.center to new value)
this.centerLayerContainer(lonlat);
}
this.center = lonlat.clone();
}
var res = zoomChanged ?
this.getResolutionForZoom(zoom) : this.getResolution();
// (re)set the layerContainerDiv's location
if (zoomChanged || this.layerContainerOrigin == null) {
this.layerContainerOrigin = this.getCachedCenter();
this.layerContainerDiv.style.left = "0px";
this.layerContainerDiv.style.top = "0px";
var maxExtent = this.getMaxExtent({restricted: true});
var maxExtentCenter = maxExtent.getCenterLonLat();
var lonDelta = this.center.lon - maxExtentCenter.lon;
var latDelta = maxExtentCenter.lat - this.center.lat;
var extentWidth = Math.round(maxExtent.getWidth() / res);
var extentHeight = Math.round(maxExtent.getHeight() / res);
var left = (this.size.w - extentWidth) / 2 - lonDelta / res;
var top = (this.size.h - extentHeight) / 2 - latDelta / res;
this.minPx = new OpenLayers.Pixel(left, top);
this.maxPx = new OpenLayers.Pixel(left + extentWidth, top + extentHeight);
}
if (zoomChanged) {
this.zoom = zoom;
this.resolution = res;
// zoom level has changed, increment viewRequestID.
this.viewRequestID++;
}
var bounds = this.getExtent();
//send the move call to the baselayer and all the overlays
if(this.baseLayer.visibility) {
this.baseLayer.moveTo(bounds, zoomChanged, options.dragging);
options.dragging || this.baseLayer.events.triggerEvent(
"moveend", {zoomChanged: zoomChanged}
);
}
bounds = this.baseLayer.getExtent();
for (var i=this.layers.length-1; i>=0; --i) {
var layer = this.layers[i];
if (layer !== this.baseLayer && !layer.isBaseLayer) {
var inRange = layer.calculateInRange();
if (layer.inRange != inRange) {
// the inRange property has changed. If the layer is
// no longer in range, we turn it off right away. If
// the layer is no longer out of range, the moveTo
// call below will turn on the layer.
layer.inRange = inRange;
if (!inRange) {
layer.display(false);
}
this.events.triggerEvent("changelayer", {
layer: layer, property: "visibility"
});
}
if (inRange && layer.visibility) {
layer.moveTo(bounds, zoomChanged, options.dragging);
options.dragging || layer.events.triggerEvent(
"moveend", {zoomChanged: zoomChanged}
);
}
}
}
this.events.triggerEvent("move");
dragging || this.events.triggerEvent("moveend");
if (zoomChanged) {
//redraw popups
for (var i=0, len=this.popups.length; i<len; i++) {
this.popups[i].updatePosition();
}
this.events.triggerEvent("zoomend");
}
}
},
/**
* Method: centerLayerContainer
* This function takes care to recenter the layerContainerDiv.
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*/
centerLayerContainer: function (lonlat) {
var originPx = this.getViewPortPxFromLonLat(this.layerContainerOrigin);
var newPx = this.getViewPortPxFromLonLat(lonlat);
if ((originPx != null) && (newPx != null)) {
var oldLeft = parseInt(this.layerContainerDiv.style.left);
var oldTop = parseInt(this.layerContainerDiv.style.top);
var newLeft = Math.round(originPx.x - newPx.x);
var newTop = Math.round(originPx.y - newPx.y);
this.layerContainerDiv.style.left = newLeft + "px";
this.layerContainerDiv.style.top = newTop + "px";
var dx = oldLeft - newLeft;
var dy = oldTop - newTop;
this.minPx.x -= dx;
this.maxPx.x -= dx;
this.minPx.y -= dy;
this.maxPx.y -= dy;
}
},
/**
* Method: isValidZoomLevel
*
* Parameters:
* zoomLevel - {Integer}
*
* Returns:
* {Boolean} Whether or not the zoom level passed in is non-null and
* within the min/max range of zoom levels.
*/
isValidZoomLevel: function(zoomLevel) {
return ( (zoomLevel != null) &&
(zoomLevel >= 0) &&
(zoomLevel < this.getNumZoomLevels()) );
},
/**
* Method: isValidLonLat
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*
* Returns:
* {Boolean} Whether or not the lonlat passed in is non-null and within
* the maxExtent bounds
*/
isValidLonLat: function(lonlat) {
var valid = false;
if (lonlat != null) {
var maxExtent = this.getMaxExtent();
valid = maxExtent.containsLonLat(lonlat);
}
return valid;
},
/********************************************************/
/* */
/* Layer Options */
/* */
/* Accessor functions to Layer Options parameters */
/* */
/********************************************************/
/**
* APIMethod: getProjection
* This method returns a string representing the projection. In
* the case of projection support, this will be the srsCode which
* is loaded -- otherwise it will simply be the string value that
* was passed to the projection at startup.
*
* FIXME: In 3.0, we will remove getProjectionObject, and instead
* return a Projection object from this function.
*
* Returns:
* {String} The Projection string from the base layer or null.
*/
getProjection: function() {
var projection = this.getProjectionObject();
return projection ? projection.getCode() : null;
},
/**
* APIMethod: getProjectionObject
* Returns the projection obect from the baselayer.
*
* Returns:
* {<OpenLayers.Projection>} The Projection of the base layer.
*/
getProjectionObject: function() {
var projection = null;
if (this.baseLayer != null) {
projection = this.baseLayer.projection;
}
return projection;
},
/**
* APIMethod: getMaxResolution
*
* Returns:
* {String} The Map's Maximum Resolution
*/
getMaxResolution: function() {
var maxResolution = null;
if (this.baseLayer != null) {
maxResolution = this.baseLayer.maxResolution;
}
return maxResolution;
},
/**
* APIMethod: getMaxExtent
*
* Parameters:
* options - {Object}
*
* Allowed Options:
* restricted - {Boolean} If true, returns restricted extent (if it is
* available.)
*
* Returns:
* {<OpenLayers.Bounds>} The maxExtent property as set on the current
* baselayer, unless the 'restricted' option is set, in which case
* the 'restrictedExtent' option from the map is returned (if it
* is set).
*/
getMaxExtent: function (options) {
var maxExtent = null;
if(options && options.restricted && this.restrictedExtent){
maxExtent = this.restrictedExtent;
} else if (this.baseLayer != null) {
maxExtent = this.baseLayer.maxExtent;
}
return maxExtent;
},
/**
* APIMethod: getNumZoomLevels
*
* Returns:
* {Integer} The total number of zoom levels that can be displayed by the
* current baseLayer.
*/
getNumZoomLevels: function() {
var numZoomLevels = null;
if (this.baseLayer != null) {
numZoomLevels = this.baseLayer.numZoomLevels;
}
return numZoomLevels;
},
/********************************************************/
/* */
/* Baselayer Functions */
/* */
/* The following functions, all publicly exposed */
/* in the API?, are all merely wrappers to the */
/* the same calls on whatever layer is set as */
/* the current base layer */
/* */
/********************************************************/
/**
* APIMethod: getExtent
*
* Returns:
* {<OpenLayers.Bounds>} A Bounds object which represents the lon/lat
* bounds of the current viewPort.
* If no baselayer is set, returns null.
*/
getExtent: function () {
var extent = null;
if (this.baseLayer != null) {
extent = this.baseLayer.getExtent();
}
return extent;
},
/**
* APIMethod: getResolution
*
* Returns:
* {Float} The current resolution of the map.
* If no baselayer is set, returns null.
*/
getResolution: function () {
var resolution = null;
if (this.baseLayer != null) {
resolution = this.baseLayer.getResolution();
} else if(this.allOverlays === true && this.layers.length > 0) {
// while adding the 1st layer to the map in allOverlays mode,
// this.baseLayer is not set yet when we need the resolution
// for calculateInRange.
resolution = this.layers[0].getResolution();
}
return resolution;
},
/**
* APIMethod: getUnits
*
* Returns:
* {Float} The current units of the map.
* If no baselayer is set, returns null.
*/
getUnits: function () {
var units = null;
if (this.baseLayer != null) {
units = this.baseLayer.units;
}
return units;
},
/**
* APIMethod: getScale
*
* Returns:
* {Float} The current scale denominator of the map.
* If no baselayer is set, returns null.
*/
getScale: function () {
var scale = null;
if (this.baseLayer != null) {
var res = this.getResolution();
var units = this.baseLayer.units;
scale = OpenLayers.Util.getScaleFromResolution(res, units);
}
return scale;
},
/**
* APIMethod: getZoomForExtent
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* closest - {Boolean} Find the zoom level that most closely fits the
* specified bounds. Note that this may result in a zoom that does
* not exactly contain the entire extent.
* Default is false.
*
* Returns:
* {Integer} A suitable zoom level for the specified bounds.
* If no baselayer is set, returns null.
*/
getZoomForExtent: function (bounds, closest) {
var zoom = null;
if (this.baseLayer != null) {
zoom = this.baseLayer.getZoomForExtent(bounds, closest);
}
return zoom;
},
/**
* APIMethod: getResolutionForZoom
*
* Parameter:
* zoom - {Float}
*
* Returns:
* {Float} A suitable resolution for the specified zoom. If no baselayer
* is set, returns null.
*/
getResolutionForZoom: function(zoom) {
var resolution = null;
if(this.baseLayer) {
resolution = this.baseLayer.getResolutionForZoom(zoom);
}
return resolution;
},
/**
* APIMethod: getZoomForResolution
*
* Parameter:
* resolution - {Float}
* closest - {Boolean} Find the zoom level that corresponds to the absolute
* closest resolution, which may result in a zoom whose corresponding
* resolution is actually smaller than we would have desired (if this
* is being called from a getZoomForExtent() call, then this means that
* the returned zoom index might not actually contain the entire
* extent specified... but it'll be close).
* Default is false.
*
* Returns:
* {Integer} A suitable zoom level for the specified resolution.
* If no baselayer is set, returns null.
*/
getZoomForResolution: function(resolution, closest) {
var zoom = null;
if (this.baseLayer != null) {
zoom = this.baseLayer.getZoomForResolution(resolution, closest);
}
return zoom;
},
/********************************************************/
/* */
/* Zooming Functions */
/* */
/* The following functions, all publicly exposed */
/* in the API, are all merely wrappers to the */
/* the setCenter() function */
/* */
/********************************************************/
/**
* APIMethod: zoomTo
* Zoom to a specific zoom level
*
* Parameters:
* zoom - {Integer}
*/
zoomTo: function(zoom) {
if (this.isValidZoomLevel(zoom)) {
this.setCenter(null, zoom);
}
},
/**
* APIMethod: zoomIn
*
*/
zoomIn: function() {
this.zoomTo(this.getZoom() + 1);
},
/**
* APIMethod: zoomOut
*
*/
zoomOut: function() {
this.zoomTo(this.getZoom() - 1);
},
/**
* APIMethod: zoomToExtent
* Zoom to the passed in bounds, recenter
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* closest - {Boolean} Find the zoom level that most closely fits the
* specified bounds. Note that this may result in a zoom that does
* not exactly contain the entire extent.
* Default is false.
*
*/
zoomToExtent: function(bounds, closest) {
var center = bounds.getCenterLonLat();
if (this.baseLayer.wrapDateLine) {
var maxExtent = this.getMaxExtent();
//fix straddling bounds (in the case of a bbox that straddles the
// dateline, it's left and right boundaries will appear backwards.
// we fix this by allowing a right value that is greater than the
// max value at the dateline -- this allows us to pass a valid
// bounds to calculate zoom)
//
bounds = bounds.clone();
while (bounds.right < bounds.left) {
bounds.right += maxExtent.getWidth();
}
//if the bounds was straddling (see above), then the center point
// we got from it was wrong. So we take our new bounds and ask it
// for the center. Because our new bounds is at least partially
// outside the bounds of maxExtent, the new calculated center
// might also be. We don't want to pass a bad center value to
// setCenter, so we have it wrap itself across the date line.
//
center = bounds.getCenterLonLat().wrapDateLine(maxExtent);
}
this.setCenter(center, this.getZoomForExtent(bounds, closest));
},
/**
* APIMethod: zoomToMaxExtent
* Zoom to the full extent and recenter.
*
* Parameters:
* options -
*
* Allowed Options:
* restricted - {Boolean} True to zoom to restricted extent if it is
* set. Defaults to true.
*/
zoomToMaxExtent: function(options) {
//restricted is true by default
var restricted = (options) ? options.restricted : true;
var maxExtent = this.getMaxExtent({
'restricted': restricted
});
this.zoomToExtent(maxExtent);
},
/**
* APIMethod: zoomToScale
* Zoom to a specified scale
*
* Parameters:
* scale - {float}
* closest - {Boolean} Find the zoom level that most closely fits the
* specified scale. Note that this may result in a zoom that does
* not exactly contain the entire extent.
* Default is false.
*
*/
zoomToScale: function(scale, closest) {
var res = OpenLayers.Util.getResolutionFromScale(scale,
this.baseLayer.units);
var size = this.getSize();
var w_deg = size.w * res;
var h_deg = size.h * res;
var center = this.getCachedCenter();
var extent = new OpenLayers.Bounds(center.lon - w_deg / 2,
center.lat - h_deg / 2,
center.lon + w_deg / 2,
center.lat + h_deg / 2);
this.zoomToExtent(extent, closest);
},
/********************************************************/
/* */
/* Translation Functions */
/* */
/* The following functions translate between */
/* LonLat, LayerPx, and ViewPortPx */
/* */
/********************************************************/
//
// TRANSLATION: LonLat <-> ViewPortPx
//
/**
* Method: getLonLatFromViewPortPx
*
* Parameters:
* viewPortPx - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.LonLat>} An OpenLayers.LonLat which is the passed-in view
* port <OpenLayers.Pixel>, translated into lon/lat
* by the current base layer.
*/
getLonLatFromViewPortPx: function (viewPortPx) {
var lonlat = null;
if (this.baseLayer != null) {
lonlat = this.baseLayer.getLonLatFromViewPortPx(viewPortPx);
}
return lonlat;
},
/**
* APIMethod: getViewPortPxFromLonLat
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*
* Returns:
* {<OpenLayers.Pixel>} An OpenLayers.Pixel which is the passed-in
* <OpenLayers.LonLat>, translated into view port
* pixels by the current base layer.
*/
getViewPortPxFromLonLat: function (lonlat) {
var px = null;
if (this.baseLayer != null) {
px = this.baseLayer.getViewPortPxFromLonLat(lonlat);
}
return px;
},
//
// CONVENIENCE TRANSLATION FUNCTIONS FOR API
//
/**
* APIMethod: getLonLatFromPixel
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.LonLat>} An OpenLayers.LonLat corresponding to the given
* OpenLayers.Pixel, translated into lon/lat by the
* current base layer
*/
getLonLatFromPixel: function (px) {
return this.getLonLatFromViewPortPx(px);
},
/**
* APIMethod: getPixelFromLonLat
* Returns a pixel location given a map location. The map location is
* translated to an integer pixel location (in viewport pixel
* coordinates) by the current base layer.
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>} A map location.
*
* Returns:
* {<OpenLayers.Pixel>} An OpenLayers.Pixel corresponding to the
* <OpenLayers.LonLat> translated into view port pixels by the current
* base layer.
*/
getPixelFromLonLat: function (lonlat) {
var px = this.getViewPortPxFromLonLat(lonlat);
px.x = Math.round(px.x);
px.y = Math.round(px.y);
return px;
},
/**
* Method: getGeodesicPixelSize
*
* Parameters:
* px - {<OpenLayers.Pixel>} The pixel to get the geodesic length for. If
* not provided, the center pixel of the map viewport will be used.
*
* Returns:
* {<OpenLayers.Size>} The geodesic size of the pixel in kilometers.
*/
getGeodesicPixelSize: function(px) {
var lonlat = px ? this.getLonLatFromPixel(px) : (
this.getCachedCenter() || new OpenLayers.LonLat(0, 0));
var res = this.getResolution();
var left = lonlat.add(-res / 2, 0);
var right = lonlat.add(res / 2, 0);
var bottom = lonlat.add(0, -res / 2);
var top = lonlat.add(0, res / 2);
var dest = new OpenLayers.Projection("EPSG:4326");
var source = this.getProjectionObject() || dest;
if(!source.equals(dest)) {
left.transform(source, dest);
right.transform(source, dest);
bottom.transform(source, dest);
top.transform(source, dest);
}
return new OpenLayers.Size(
OpenLayers.Util.distVincenty(left, right),
OpenLayers.Util.distVincenty(bottom, top)
);
},
//
// TRANSLATION: ViewPortPx <-> LayerPx
//
/**
* APIMethod: getViewPortPxFromLayerPx
*
* Parameters:
* layerPx - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.Pixel>} Layer Pixel translated into ViewPort Pixel
* coordinates
*/
getViewPortPxFromLayerPx:function(layerPx) {
var viewPortPx = null;
if (layerPx != null) {
var dX = parseInt(this.layerContainerDiv.style.left);
var dY = parseInt(this.layerContainerDiv.style.top);
viewPortPx = layerPx.add(dX, dY);
}
return viewPortPx;
},
/**
* APIMethod: getLayerPxFromViewPortPx
*
* Parameters:
* viewPortPx - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.Pixel>} ViewPort Pixel translated into Layer Pixel
* coordinates
*/
getLayerPxFromViewPortPx:function(viewPortPx) {
var layerPx = null;
if (viewPortPx != null) {
var dX = -parseInt(this.layerContainerDiv.style.left);
var dY = -parseInt(this.layerContainerDiv.style.top);
layerPx = viewPortPx.add(dX, dY);
if (isNaN(layerPx.x) || isNaN(layerPx.y)) {
layerPx = null;
}
}
return layerPx;
},
//
// TRANSLATION: LonLat <-> LayerPx
//
/**
* Method: getLonLatFromLayerPx
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.LonLat>}
*/
getLonLatFromLayerPx: function (px) {
//adjust for displacement of layerContainerDiv
px = this.getViewPortPxFromLayerPx(px);
return this.getLonLatFromViewPortPx(px);
},
/**
* APIMethod: getLayerPxFromLonLat
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>} lonlat
*
* Returns:
* {<OpenLayers.Pixel>} An OpenLayers.Pixel which is the passed-in
* <OpenLayers.LonLat>, translated into layer pixels
* by the current base layer
*/
getLayerPxFromLonLat: function (lonlat) {
//adjust for displacement of layerContainerDiv
var px = this.getPixelFromLonLat(lonlat);
return this.getLayerPxFromViewPortPx(px);
},
CLASS_NAME: "OpenLayers.Map"
});
/**
* Constant: TILE_WIDTH
* {Integer} 256 Default tile width (unless otherwise specified)
*/
OpenLayers.Map.TILE_WIDTH = 256;
/**
* Constant: TILE_HEIGHT
* {Integer} 256 Default tile height (unless otherwise specified)
*/
OpenLayers.Map.TILE_HEIGHT = 256;
/* ======================================================================
OpenLayers/Projection.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
*/
/**
* Class: OpenLayers.Projection
* Class for coordinate transforms between coordinate systems.
* Depends on the proj4js library. If proj4js is not available,
* then this is just an empty stub.
*/
OpenLayers.Projection = OpenLayers.Class({
/**
* Property: proj
* {Object} Proj4js.Proj instance.
*/
proj: null,
/**
* Property: projCode
* {String}
*/
projCode: null,
/**
* Property: titleRegEx
* {RegExp} regular expression to strip the title from a proj4js definition
*/
titleRegEx: /\+title=[^\+]*/,
/**
* Constructor: OpenLayers.Projection
* This class offers several methods for interacting with a wrapped
* pro4js projection object.
*
* Parameters:
* projCode - {String} A string identifying the Well Known Identifier for
* the projection.
* options - {Object} An optional object to set additional properties
* on the layer.
*
* Returns:
* {<OpenLayers.Projection>} A projection object.
*/
initialize: function(projCode, options) {
OpenLayers.Util.extend(this, options);
this.projCode = projCode;
if (window.Proj4js) {
this.proj = new Proj4js.Proj(projCode);
}
},
/**
* APIMethod: getCode
* Get the string SRS code.
*
* Returns:
* {String} The SRS code.
*/
getCode: function() {
return this.proj ? this.proj.srsCode : this.projCode;
},
/**
* APIMethod: getUnits
* Get the units string for the projection -- returns null if
* proj4js is not available.
*
* Returns:
* {String} The units abbreviation.
*/
getUnits: function() {
return this.proj ? this.proj.units : null;
},
/**
* Method: toString
* Convert projection to string (getCode wrapper).
*
* Returns:
* {String} The projection code.
*/
toString: function() {
return this.getCode();
},
/**
* Method: equals
* Test equality of two projection instances. Determines equality based
* soley on the projection code.
*
* Returns:
* {Boolean} The two projections are equivalent.
*/
equals: function(projection) {
var p = projection, equals = false;
if (p) {
if (window.Proj4js && this.proj.defData && p.proj.defData) {
equals = this.proj.defData.replace(this.titleRegEx, "") ==
p.proj.defData.replace(this.titleRegEx, "");
} else if (p.getCode) {
var source = this.getCode(), target = p.getCode();
equals = source == target ||
!!OpenLayers.Projection.transforms[source] &&
OpenLayers.Projection.transforms[source][target] ===
OpenLayers.Projection.nullTransform;
}
}
return equals;
},
/* Method: destroy
* Destroy projection object.
*/
destroy: function() {
delete this.proj;
delete this.projCode;
},
CLASS_NAME: "OpenLayers.Projection"
});
/**
* Property: transforms
* Transforms is an object, with from properties, each of which may
* have a to property. This allows you to define projections without
* requiring support for proj4js to be included.
*
* This object has keys which correspond to a 'source' projection object. The
* keys should be strings, corresponding to the projection.getCode() value.
* Each source projection object should have a set of destination projection
* keys included in the object.
*
* Each value in the destination object should be a transformation function,
* where the function is expected to be passed an object with a .x and a .y
* property. The function should return the object, with the .x and .y
* transformed according to the transformation function.
*
* Note - Properties on this object should not be set directly. To add a
* transform method to this object, use the <addTransform> method. For an
* example of usage, see the OpenLayers.Layer.SphericalMercator file.
*/
OpenLayers.Projection.transforms = {};
/**
* APIMethod: addTransform
* Set a custom transform method between two projections. Use this method in
* cases where the proj4js lib is not available or where custom projections
* need to be handled.
*
* Parameters:
* from - {String} The code for the source projection
* to - {String} the code for the destination projection
* method - {Function} A function that takes a point as an argument and
* transforms that point from the source to the destination projection
* in place. The original point should be modified.
*/
OpenLayers.Projection.addTransform = function(from, to, method) {
if(!OpenLayers.Projection.transforms[from]) {
OpenLayers.Projection.transforms[from] = {};
}
OpenLayers.Projection.transforms[from][to] = method;
};
/**
* APIMethod: transform
* Transform a point coordinate from one projection to another. Note that
* the input point is transformed in place.
*
* Parameters:
* point - {<OpenLayers.Geometry.Point> | Object} An object with x and y
* properties representing coordinates in those dimensions.
* source - {OpenLayers.Projection} Source map coordinate system
* dest - {OpenLayers.Projection} Destination map coordinate system
*
* Returns:
* point - {object} A transformed coordinate. The original point is modified.
*/
OpenLayers.Projection.transform = function(point, source, dest) {
if (source.proj && dest.proj) {
point = Proj4js.transform(source.proj, dest.proj, point);
} else if (source && dest &&
OpenLayers.Projection.transforms[source.getCode()] &&
OpenLayers.Projection.transforms[source.getCode()][dest.getCode()]) {
OpenLayers.Projection.transforms[source.getCode()][dest.getCode()](point);
}
return point;
};
/**
* APIFunction: nullTransform
* A null transformation - useful for defining projection aliases when
* proj4js is not available:
*
* (code)
* OpenLayers.Projection.addTransform("EPSG:4326", "EPSG:3857",
* OpenLayers.Layer.SphericalMercator.projectForward);
* OpenLayers.Projection.addTransform("EPSG:3857", "EPSG:3857",
* OpenLayers.Layer.SphericalMercator.projectInverse);
* OpenLayers.Projection.addTransform("EPSG:3857", "EPSG:900913",
* OpenLayers.Projection.nullTransform);
* OpenLayers.Projection.addTransform("EPSG:900913", "EPSG:3857",
* OpenLayers.Projection.nullTransform);
* (end)
*/
OpenLayers.Projection.nullTransform = function(point) {
return point;
};
/* ======================================================================
OpenLayers/Layer.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Map.js
* @requires OpenLayers/Projection.js
*/
/**
* Class: OpenLayers.Layer
*/
OpenLayers.Layer = OpenLayers.Class({
/**
* APIProperty: id
* {String}
*/
id: null,
/**
* APIProperty: name
* {String}
*/
name: null,
/**
* APIProperty: div
* {DOMElement}
*/
div: null,
/**
* Property: opacity
* {Float} The layer's opacity. Float number between 0.0 and 1.0.
*/
opacity: null,
/**
* APIProperty: alwaysInRange
* {Boolean} If a layer's display should not be scale-based, this should
* be set to true. This will cause the layer, as an overlay, to always
* be 'active', by always returning true from the calculateInRange()
* function.
*
* If not explicitly specified for a layer, its value will be
* determined on startup in initResolutions() based on whether or not
* any scale-specific properties have been set as options on the
* layer. If no scale-specific options have been set on the layer, we
* assume that it should always be in range.
*
* See #987 for more info.
*/
alwaysInRange: null,
/**
* Constant: EVENT_TYPES
* {Array(String)} Supported application event types. Register a listener
* for a particular event with the following syntax:
* (code)
* layer.events.register(type, obj, listener);
* (end)
*
* Listeners will be called with a reference to an event object. The
* properties of this event depends on exactly what happened.
*
* All event objects have at least the following properties:
* object - {Object} A reference to layer.events.object.
* element - {DOMElement} A reference to layer.events.element.
*
* Supported map event types:
* loadstart - Triggered when layer loading starts.
* loadend - Triggered when layer loading ends.
* loadcancel - Triggered when layer loading is canceled.
* visibilitychanged - Triggered when layer visibility is changed.
* move - Triggered when layer moves (triggered with every mousemove
* during a drag).
* moveend - Triggered when layer is done moving, object passed as
* argument has a zoomChanged boolean property which tells that the
* zoom has changed.
* added - Triggered after the layer is added to a map. Listeners will
* receive an object with a *map* property referencing the map and a
* *layer* property referencing the layer.
* removed - Triggered after the layer is removed from the map. Listeners
* will receive an object with a *map* property referencing the map and
* a *layer* property referencing the layer.
*/
EVENT_TYPES: ["loadstart", "loadend", "loadcancel", "visibilitychanged",
"move", "moveend", "added", "removed"],
/**
* Constant: RESOLUTION_PROPERTIES
* {Array} The properties that are used for calculating resolutions
* information.
*/
RESOLUTION_PROPERTIES: [
'scales', 'resolutions',
'maxScale', 'minScale',
'maxResolution', 'minResolution',
'numZoomLevels', 'maxZoomLevel'
],
/**
* APIProperty: events
* {<OpenLayers.Events>}
*/
events: null,
/**
* APIProperty: map
* {<OpenLayers.Map>} This variable is set when the layer is added to
* the map, via the accessor function setMap().
*/
map: null,
/**
* APIProperty: isBaseLayer
* {Boolean} Whether or not the layer is a base layer. This should be set
* individually by all subclasses. Default is false
*/
isBaseLayer: false,
/**
* Property: alpha
* {Boolean} The layer's images have an alpha channel. Default is false.
*/
alpha: false,
/**
* APIProperty: displayInLayerSwitcher
* {Boolean} Display the layer's name in the layer switcher. Default is
* true.
*/
displayInLayerSwitcher: true,
/**
* APIProperty: visibility
* {Boolean} The layer should be displayed in the map. Default is true.
*/
visibility: true,
/**
* APIProperty: attribution
* {String} Attribution string, displayed when an
* <OpenLayers.Control.Attribution> has been added to the map.
*/
attribution: null,
/**
* Property: inRange
* {Boolean} The current map resolution is within the layer's min/max
* range. This is set in <OpenLayers.Map.setCenter> whenever the zoom
* changes.
*/
inRange: false,
/**
* Propery: imageSize
* {<OpenLayers.Size>} For layers with a gutter, the image is larger than
* the tile by twice the gutter in each dimension.
*/
imageSize: null,
/**
* Property: imageOffset
* {<OpenLayers.Pixel>} For layers with a gutter, the image offset
* represents displacement due to the gutter.
*/
imageOffset: null,
// OPTIONS
/**
* Property: options
* {Object} An optional object whose properties will be set on the layer.
* Any of the layer properties can be set as a property of the options
* object and sent to the constructor when the layer is created.
*/
options: null,
/**
* APIProperty: eventListeners
* {Object} If set as an option at construction, the eventListeners
* object will be registered with <OpenLayers.Events.on>. Object
* structure must be a listeners object as shown in the example for
* the events.on method.
*/
eventListeners: null,
/**
* APIProperty: gutter
* {Integer} Determines the width (in pixels) of the gutter around image
* tiles to ignore. By setting this property to a non-zero value,
* images will be requested that are wider and taller than the tile
* size by a value of 2 x gutter. This allows artifacts of rendering
* at tile edges to be ignored. Set a gutter value that is equal to
* half the size of the widest symbol that needs to be displayed.
* Defaults to zero. Non-tiled layers always have zero gutter.
*/
gutter: 0,
/**
* APIProperty: projection
* {<OpenLayers.Projection>} or {<String>} Set in the layer options to
* override the default projection string this layer - also set maxExtent,
* maxResolution, and units if appropriate. Can be either a string or
* an <OpenLayers.Projection> object when created -- will be converted
* to an object when setMap is called if a string is passed.
*/
projection: null,
/**
* APIProperty: units
* {String} The layer map units. Defaults to 'degrees'. Possible values
* are 'degrees' (or 'dd'), 'm', 'ft', 'km', 'mi', 'inches'.
*/
units: null,
/**
* APIProperty: scales
* {Array} An array of map scales in descending order. The values in the
* array correspond to the map scale denominator. Note that these
* values only make sense if the display (monitor) resolution of the
* client is correctly guessed by whomever is configuring the
* application. In addition, the units property must also be set.
* Use <resolutions> instead wherever possible.
*/
scales: null,
/**
* APIProperty: resolutions
* {Array} A list of map resolutions (map units per pixel) in descending
* order. If this is not set in the layer constructor, it will be set
* based on other resolution related properties (maxExtent,
* maxResolution, maxScale, etc.).
*/
resolutions: null,
/**
* APIProperty: maxExtent
* {<OpenLayers.Bounds>} The center of these bounds will not stray outside
* of the viewport extent during panning. In addition, if
* <displayOutsideMaxExtent> is set to false, data will not be
* requested that falls completely outside of these bounds.
*/
maxExtent: null,
/**
* APIProperty: minExtent
* {<OpenLayers.Bounds>}
*/
minExtent: null,
/**
* APIProperty: maxResolution
* {Float} Default max is 360 deg / 256 px, which corresponds to
* zoom level 0 on gmaps. Specify a different value in the layer
* options if you are not using a geographic projection and
* displaying the whole world.
*/
maxResolution: null,
/**
* APIProperty: minResolution
* {Float}
*/
minResolution: null,
/**
* APIProperty: numZoomLevels
* {Integer}
*/
numZoomLevels: null,
/**
* APIProperty: minScale
* {Float}
*/
minScale: null,
/**
* APIProperty: maxScale
* {Float}
*/
maxScale: null,
/**
* APIProperty: displayOutsideMaxExtent
* {Boolean} Request map tiles that are completely outside of the max
* extent for this layer. Defaults to false.
*/
displayOutsideMaxExtent: false,
/**
* APIProperty: wrapDateLine
* {Boolean} #487 for more info.
*/
wrapDateLine: false,
/**
* APIProperty: transitionEffect
* {String} The transition effect to use when the map is panned or
* zoomed.
*
* There are currently two supported values:
* - *null* No transition effect (the default).
* - *resize* Existing tiles are resized on zoom to provide a visual
* effect of the zoom having taken place immediately. As the
* new tiles become available, they are drawn over top of the
* resized tiles.
*/
transitionEffect: null,
/**
* Property: SUPPORTED_TRANSITIONS
* {Array} An immutable (that means don't change it!) list of supported
* transitionEffect values.
*/
SUPPORTED_TRANSITIONS: ['resize'],
/**
* Property: metadata
* {Object} This object can be used to store additional information on a
* layer object.
*/
metadata: {},
/**
* Constructor: OpenLayers.Layer
*
* Parameters:
* name - {String} The layer name
* options - {Object} Hashtable of extra options to tag onto the layer
*/
initialize: function(name, options) {
this.addOptions(options);
this.name = name;
if (this.id == null) {
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
this.div = OpenLayers.Util.createDiv(this.id);
this.div.style.width = "100%";
this.div.style.height = "100%";
this.div.dir = "ltr";
this.events = new OpenLayers.Events(this, this.div,
this.EVENT_TYPES);
if(this.eventListeners instanceof Object) {
this.events.on(this.eventListeners);
}
}
if (this.wrapDateLine) {
this.displayOutsideMaxExtent = true;
}
},
/**
* Method: destroy
* Destroy is a destructor: this is to alleviate cyclic references which
* the Javascript garbage cleaner can not take care of on its own.
*
* Parameters:
* setNewBaseLayer - {Boolean} Set a new base layer when this layer has
* been destroyed. Default is true.
*/
destroy: function(setNewBaseLayer) {
if (setNewBaseLayer == null) {
setNewBaseLayer = true;
}
if (this.map != null) {
this.map.removeLayer(this, setNewBaseLayer);
}
this.projection = null;
this.map = null;
this.name = null;
this.div = null;
this.options = null;
if (this.events) {
if(this.eventListeners) {
this.events.un(this.eventListeners);
}
this.events.destroy();
}
this.eventListeners = null;
this.events = null;
},
/**
* Method: clone
*
* Parameters:
* obj - {<OpenLayers.Layer>} The layer to be cloned
*
* Returns:
* {<OpenLayers.Layer>} An exact clone of this <OpenLayers.Layer>
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer(this.name, this.getOptions());
}
// catch any randomly tagged-on properties
OpenLayers.Util.applyDefaults(obj, this);
// a cloned layer should never have its map property set
// because it has not been added to a map yet.
obj.map = null;
return obj;
},
/**
* Method: getOptions
* Extracts an object from the layer with the properties that were set as
* options, but updates them with the values currently set on the
* instance.
*
* Returns:
* {Object} the <options> of the layer, representing the current state.
*/
getOptions: function() {
var options = {};
for(var o in this.options) {
options[o] = this[o];
}
return options;
},
/**
* APIMethod: setName
* Sets the new layer name for this layer. Can trigger a changelayer event
* on the map.
*
* Parameters:
* newName - {String} The new name.
*/
setName: function(newName) {
if (newName != this.name) {
this.name = newName;
if (this.map != null) {
this.map.events.triggerEvent("changelayer", {
layer: this,
property: "name"
});
}
}
},
/**
* APIMethod: addOptions
*
* Parameters:
* newOptions - {Object}
* reinitialize - {Boolean} If set to true, and if resolution options of the
* current baseLayer were changed, the map will be recentered to make
* sure that it is displayed with a valid resolution, and a
* changebaselayer event will be triggered.
*/
addOptions: function (newOptions, reinitialize) {
if (this.options == null) {
this.options = {};
}
// update our copy for clone
OpenLayers.Util.extend(this.options, newOptions);
// add new options to this
OpenLayers.Util.extend(this, newOptions);
// make sure this.projection references a projection object
if(typeof this.projection == "string") {
this.projection = new OpenLayers.Projection(this.projection);
}
// get the units from the projection, if we have a projection
// and it it has units
if(this.projection && this.projection.getUnits()) {
this.units = this.projection.getUnits();
}
// re-initialize resolutions if necessary, i.e. if any of the
// properties of the "properties" array defined below is set
// in the new options
if(this.map) {
// store current resolution so we can try to restore it later
var resolution = this.map.getResolution();
var properties = this.RESOLUTION_PROPERTIES.concat(
["projection", "units", "minExtent", "maxExtent"]
);
for(var o in newOptions) {
if(newOptions.hasOwnProperty(o) &&
OpenLayers.Util.indexOf(properties, o) >= 0) {
this.initResolutions();
if (reinitialize && this.map.baseLayer === this) {
// update map position, and restore previous resolution
this.map.setCenter(this.map.getCenter(),
this.map.getZoomForResolution(resolution),
false, true
);
// trigger a changebaselayer event to make sure that
// all controls (especially
// OpenLayers.Control.PanZoomBar) get notified of the
// new options
this.map.events.triggerEvent("changebaselayer", {
layer: this
});
}
break;
}
}
}
},
/**
* APIMethod: onMapResize
* This function can be implemented by subclasses
*/
onMapResize: function() {
//this function can be implemented by subclasses
},
/**
* APIMethod: redraw
* Redraws the layer. Returns true if the layer was redrawn, false if not.
*
* Returns:
* {Boolean} The layer was redrawn.
*/
redraw: function() {
var redrawn = false;
if (this.map) {
// min/max Range may have changed
this.inRange = this.calculateInRange();
// map's center might not yet be set
var extent = this.getExtent();
if (extent && this.inRange && this.visibility) {
var zoomChanged = true;
this.moveTo(extent, zoomChanged, false);
this.events.triggerEvent("moveend",
{"zoomChanged": zoomChanged});
redrawn = true;
}
}
return redrawn;
},
/**
* Method: moveTo
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* zoomChanged - {Boolean} Tells when zoom has changed, as layers have to
* do some init work in that case.
* dragging - {Boolean}
*/
moveTo:function(bounds, zoomChanged, dragging) {
var display = this.visibility;
if (!this.isBaseLayer) {
display = display && this.inRange;
}
this.display(display);
},
/**
* Method: moveByPx
* Move the layer based on pixel vector. To be implemented by subclasses.
*
* Parameters:
* dx - {Number} The x coord of the displacement vector.
* dy - {Number} The y coord of the displacement vector.
*/
moveByPx: function(dx, dy) {
},
/**
* Method: setMap
* Set the map property for the layer. This is done through an accessor
* so that subclasses can override this and take special action once
* they have their map variable set.
*
* Here we take care to bring over any of the necessary default
* properties from the map.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
if (this.map == null) {
this.map = map;
// grab some essential layer data from the map if it hasn't already
// been set
this.maxExtent = this.maxExtent || this.map.maxExtent;
this.minExtent = this.minExtent || this.map.minExtent;
this.projection = this.projection || this.map.projection;
if (typeof this.projection == "string") {
this.projection = new OpenLayers.Projection(this.projection);
}
// Check the projection to see if we can get units -- if not, refer
// to properties.
this.units = this.projection.getUnits() ||
this.units || this.map.units;
this.initResolutions();
if (!this.isBaseLayer) {
this.inRange = this.calculateInRange();
var show = ((this.visibility) && (this.inRange));
this.div.style.display = show ? "" : "none";
}
// deal with gutters
this.setTileSize();
}
},
/**
* Method: afterAdd
* Called at the end of the map.addLayer sequence. At this point, the map
* will have a base layer. To be overridden by subclasses.
*/
afterAdd: function() {
},
/**
* APIMethod: removeMap
* Just as setMap() allows each layer the possibility to take a
* personalized action on being added to the map, removeMap() allows
* each layer to take a personalized action on being removed from it.
* For now, this will be mostly unused, except for the EventPane layer,
* which needs this hook so that it can remove the special invisible
* pane.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
removeMap: function(map) {
//to be overridden by subclasses
},
/**
* APIMethod: getImageSize
*
* Parameters:
* bounds - {<OpenLayers.Bounds>} optional tile bounds, can be used
* by subclasses that have to deal with different tile sizes at the
* layer extent edges (e.g. Zoomify)
*
* Returns:
* {<OpenLayers.Size>} The size that the image should be, taking into
* account gutters.
*/
getImageSize: function(bounds) {
return (this.imageSize || this.tileSize);
},
/**
* APIMethod: setTileSize
* Set the tile size based on the map size. This also sets layer.imageSize
* and layer.imageOffset for use by Tile.Image.
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setTileSize: function(size) {
var tileSize = (size) ? size :
((this.tileSize) ? this.tileSize :
this.map.getTileSize());
this.tileSize = tileSize;
if(this.gutter) {
// layers with gutters need non-null tile sizes
//if(tileSize == null) {
// OpenLayers.console.error("Error in layer.setMap() for " +
// this.name + ": layers with " +
// "gutters need non-null tile sizes");
//}
this.imageOffset = new OpenLayers.Pixel(-this.gutter,
-this.gutter);
this.imageSize = new OpenLayers.Size(tileSize.w + (2*this.gutter),
tileSize.h + (2*this.gutter));
}
},
/**
* APIMethod: getVisibility
*
* Returns:
* {Boolean} The layer should be displayed (if in range).
*/
getVisibility: function() {
return this.visibility;
},
/**
* APIMethod: setVisibility
* Set the visibility flag for the layer and hide/show & redraw
* accordingly. Fire event unless otherwise specified
*
* Note that visibility is no longer simply whether or not the layer's
* style.display is set to "block". Now we store a 'visibility' state
* property on the layer class, this allows us to remember whether or
* not we *desire* for a layer to be visible. In the case where the
* map's resolution is out of the layer's range, this desire may be
* subverted.
*
* Parameters:
* visibility - {Boolean} Whether or not to display the layer (if in range)
*/
setVisibility: function(visibility) {
if (visibility != this.visibility) {
this.visibility = visibility;
this.display(visibility);
this.redraw();
if (this.map != null) {
this.map.events.triggerEvent("changelayer", {
layer: this,
property: "visibility"
});
}
this.events.triggerEvent("visibilitychanged");
}
},
/**
* APIMethod: display
* Hide or show the Layer. This is designed to be used internally, and
* is not generally the way to enable or disable the layer. For that,
* use the setVisibility function instead..
*
* Parameters:
* display - {Boolean}
*/
display: function(display) {
if (display != (this.div.style.display != "none")) {
this.div.style.display = (display && this.calculateInRange()) ? "block" : "none";
}
},
/**
* APIMethod: calculateInRange
*
* Returns:
* {Boolean} The layer is displayable at the current map's current
* resolution. Note that if 'alwaysInRange' is true for the layer,
* this function will always return true.
*/
calculateInRange: function() {
var inRange = false;
if (this.alwaysInRange) {
inRange = true;
} else {
if (this.map) {
var resolution = this.map.getResolution();
inRange = ( (resolution >= this.minResolution) &&
(resolution <= this.maxResolution) );
}
}
return inRange;
},
/**
* APIMethod: setIsBaseLayer
*
* Parameters:
* isBaseLayer - {Boolean}
*/
setIsBaseLayer: function(isBaseLayer) {
if (isBaseLayer != this.isBaseLayer) {
this.isBaseLayer = isBaseLayer;
if (this.map != null) {
this.map.events.triggerEvent("changebaselayer", {
layer: this
});
}
}
},
/********************************************************/
/* */
/* Baselayer Functions */
/* */
/********************************************************/
/**
* Method: initResolutions
* This method's responsibility is to set up the 'resolutions' array
* for the layer -- this array is what the layer will use to interface
* between the zoom levels of the map and the resolution display
* of the layer.
*
* The user has several options that determine how the array is set up.
*
* For a detailed explanation, see the following wiki from the
* openlayers.org homepage:
* http://trac.openlayers.org/wiki/SettingZoomLevels
*/
initResolutions: function() {
// ok we want resolutions, here's our strategy:
//
// 1. if resolutions are defined in the layer config, use them
// 2. else, if scales are defined in the layer config then derive
// resolutions from these scales
// 3. else, attempt to calculate resolutions from maxResolution,
// minResolution, numZoomLevels, maxZoomLevel set in the
// layer config
// 4. if we still don't have resolutions, and if resolutions
// are defined in the same, use them
// 5. else, if scales are defined in the map then derive
// resolutions from these scales
// 6. else, attempt to calculate resolutions from maxResolution,
// minResolution, numZoomLevels, maxZoomLevel set in the
// map
// 7. hope for the best!
var i, len, p;
var props = {}, alwaysInRange = true;
// get resolution data from layer config
// (we also set alwaysInRange in the layer as appropriate)
for(i=0, len=this.RESOLUTION_PROPERTIES.length; i<len; i++) {
p = this.RESOLUTION_PROPERTIES[i];
props[p] = this.options[p];
if(alwaysInRange && this.options[p]) {
alwaysInRange = false;
}
}
if(this.alwaysInRange == null) {
this.alwaysInRange = alwaysInRange;
}
// if we don't have resolutions then attempt to derive them from scales
if(props.resolutions == null) {
props.resolutions = this.resolutionsFromScales(props.scales);
}
// if we still don't have resolutions then attempt to calculate them
if(props.resolutions == null) {
props.resolutions = this.calculateResolutions(props);
}
// if we couldn't calculate resolutions then we look at we have
// in the map
if(props.resolutions == null) {
for(i=0, len=this.RESOLUTION_PROPERTIES.length; i<len; i++) {
p = this.RESOLUTION_PROPERTIES[i];
props[p] = this.options[p] != null ?
this.options[p] : this.map[p];
}
if(props.resolutions == null) {
props.resolutions = this.resolutionsFromScales(props.scales);
}
if(props.resolutions == null) {
props.resolutions = this.calculateResolutions(props);
}
}
// ok, we new need to set properties in the instance
// get maxResolution from the config if it's defined there
var maxResolution;
if(this.options.maxResolution &&
this.options.maxResolution !== "auto") {
maxResolution = this.options.maxResolution;
}
if(this.options.minScale) {
maxResolution = OpenLayers.Util.getResolutionFromScale(
this.options.minScale, this.units);
}
// get minResolution from the config if it's defined there
var minResolution;
if(this.options.minResolution &&
this.options.minResolution !== "auto") {
minResolution = this.options.minResolution;
}
if(this.options.maxScale) {
minResolution = OpenLayers.Util.getResolutionFromScale(
this.options.maxScale, this.units);
}
if(props.resolutions) {
//sort resolutions array descendingly
props.resolutions.sort(function(a, b) {
return (b - a);
});
// if we still don't have a maxResolution get it from the
// resolutions array
if(!maxResolution) {
maxResolution = props.resolutions[0];
}
// if we still don't have a minResolution get it from the
// resolutions array
if(!minResolution) {
var lastIdx = props.resolutions.length - 1;
minResolution = props.resolutions[lastIdx];
}
}
this.resolutions = props.resolutions;
if(this.resolutions) {
len = this.resolutions.length;
this.scales = new Array(len);
for(i=0; i<len; i++) {
this.scales[i] = OpenLayers.Util.getScaleFromResolution(
this.resolutions[i], this.units);
}
this.numZoomLevels = len;
}
this.minResolution = minResolution;
if(minResolution) {
this.maxScale = OpenLayers.Util.getScaleFromResolution(
minResolution, this.units);
}
this.maxResolution = maxResolution;
if(maxResolution) {
this.minScale = OpenLayers.Util.getScaleFromResolution(
maxResolution, this.units);
}
},
/**
* Method: resolutionsFromScales
* Derive resolutions from scales.
*
* Parameters:
* scales - {Array(Number)} Scales
*
* Returns
* {Array(Number)} Resolutions
*/
resolutionsFromScales: function(scales) {
if(scales == null) {
return;
}
var resolutions, i, len;
len = scales.length;
resolutions = new Array(len);
for(i=0; i<len; i++) {
resolutions[i] = OpenLayers.Util.getResolutionFromScale(
scales[i], this.units);
}
return resolutions;
},
/**
* Method: calculateResolutions
* Calculate resolutions based on the provided properties.
*
* Parameters:
* props - {Object} Properties
*
* Return:
* {Array({Number})} Array of resolutions.
*/
calculateResolutions: function(props) {
var viewSize, wRes, hRes;
// determine maxResolution
var maxResolution = props.maxResolution;
if(props.minScale != null) {
maxResolution =
OpenLayers.Util.getResolutionFromScale(props.minScale,
this.units);
} else if(maxResolution == "auto" && this.maxExtent != null) {
viewSize = this.map.getSize();
wRes = this.maxExtent.getWidth() / viewSize.w;
hRes = this.maxExtent.getHeight() / viewSize.h;
maxResolution = Math.max(wRes, hRes);
}
// determine minResolution
var minResolution = props.minResolution;
if(props.maxScale != null) {
minResolution =
OpenLayers.Util.getResolutionFromScale(props.maxScale,
this.units);
} else if(props.minResolution == "auto" && this.minExtent != null) {
viewSize = this.map.getSize();
wRes = this.minExtent.getWidth() / viewSize.w;
hRes = this.minExtent.getHeight()/ viewSize.h;
minResolution = Math.max(wRes, hRes);
}
// determine numZoomLevels
var maxZoomLevel = props.maxZoomLevel;
var numZoomLevels = props.numZoomLevels;
if(typeof minResolution === "number" &&
typeof maxResolution === "number" && numZoomLevels === undefined) {
var ratio = maxResolution / minResolution;
numZoomLevels = Math.floor(Math.log(ratio) / Math.log(2)) + 1;
} else if(numZoomLevels === undefined && maxZoomLevel != null) {
numZoomLevels = maxZoomLevel + 1;
}
// are we able to calculate resolutions?
if(typeof numZoomLevels !== "number" || numZoomLevels <= 0 ||
(typeof maxResolution !== "number" &&
typeof minResolution !== "number")) {
return;
}
// now we have numZoomLevels and at least one of maxResolution
// or minResolution, we can populate the resolutions array
var resolutions = new Array(numZoomLevels);
var base = 2;
if(typeof minResolution == "number" &&
typeof maxResolution == "number") {
// if maxResolution and minResolution are set, we calculate
// the base for exponential scaling that starts at
// maxResolution and ends at minResolution in numZoomLevels
// steps.
base = Math.pow(
(maxResolution / minResolution),
(1 / (numZoomLevels - 1))
);
}
var i;
if(typeof maxResolution === "number") {
for(i=0; i<numZoomLevels; i++) {
resolutions[i] = maxResolution / Math.pow(base, i);
}
} else {
for(i=0; i<numZoomLevels; i++) {
resolutions[numZoomLevels - 1 - i] =
minResolution * Math.pow(base, i);
}
}
return resolutions;
},
/**
* APIMethod: getResolution
*
* Returns:
* {Float} The currently selected resolution of the map, taken from the
* resolutions array, indexed by current zoom level.
*/
getResolution: function() {
var zoom = this.map.getZoom();
return this.getResolutionForZoom(zoom);
},
/**
* APIMethod: getExtent
*
* Returns:
* {<OpenLayers.Bounds>} A Bounds object which represents the lon/lat
* bounds of the current viewPort.
*/
getExtent: function() {
// just use stock map calculateBounds function -- passing no arguments
// means it will user map's current center & resolution
//
return this.map.calculateBounds();
},
/**
* APIMethod: getZoomForExtent
*
* Parameters:
* extent - {<OpenLayers.Bounds>}
* closest - {Boolean} Find the zoom level that most closely fits the
* specified bounds. Note that this may result in a zoom that does
* not exactly contain the entire extent.
* Default is false.
*
* Returns:
* {Integer} The index of the zoomLevel (entry in the resolutions array)
* for the passed-in extent. We do this by calculating the ideal
* resolution for the given extent (based on the map size) and then
* calling getZoomForResolution(), passing along the 'closest'
* parameter.
*/
getZoomForExtent: function(extent, closest) {
var viewSize = this.map.getSize();
var idealResolution = Math.max( extent.getWidth() / viewSize.w,
extent.getHeight() / viewSize.h );
return this.getZoomForResolution(idealResolution, closest);
},
/**
* Method: getDataExtent
* Calculates the max extent which includes all of the data for the layer.
* This function is to be implemented by subclasses.
*
* Returns:
* {<OpenLayers.Bounds>}
*/
getDataExtent: function () {
//to be implemented by subclasses
},
/**
* APIMethod: getResolutionForZoom
*
* Parameter:
* zoom - {Float}
*
* Returns:
* {Float} A suitable resolution for the specified zoom.
*/
getResolutionForZoom: function(zoom) {
zoom = Math.max(0, Math.min(zoom, this.resolutions.length - 1));
var resolution;
if(this.map.fractionalZoom) {
var low = Math.floor(zoom);
var high = Math.ceil(zoom);
resolution = this.resolutions[low] -
((zoom-low) * (this.resolutions[low]-this.resolutions[high]));
} else {
resolution = this.resolutions[Math.round(zoom)];
}
return resolution;
},
/**
* APIMethod: getZoomForResolution
*
* Parameters:
* resolution - {Float}
* closest - {Boolean} Find the zoom level that corresponds to the absolute
* closest resolution, which may result in a zoom whose corresponding
* resolution is actually smaller than we would have desired (if this
* is being called from a getZoomForExtent() call, then this means that
* the returned zoom index might not actually contain the entire
* extent specified... but it'll be close).
* Default is false.
*
* Returns:
* {Integer} The index of the zoomLevel (entry in the resolutions array)
* that corresponds to the best fit resolution given the passed in
* value and the 'closest' specification.
*/
getZoomForResolution: function(resolution, closest) {
var zoom, i, len;
if(this.map.fractionalZoom) {
var lowZoom = 0;
var highZoom = this.resolutions.length - 1;
var highRes = this.resolutions[lowZoom];
var lowRes = this.resolutions[highZoom];
var res;
for(i=0, len=this.resolutions.length; i<len; ++i) {
res = this.resolutions[i];
if(res >= resolution) {
highRes = res;
lowZoom = i;
}
if(res <= resolution) {
lowRes = res;
highZoom = i;
break;
}
}
var dRes = highRes - lowRes;
if(dRes > 0) {
zoom = lowZoom + ((highRes - resolution) / dRes);
} else {
zoom = lowZoom;
}
} else {
var diff;
var minDiff = Number.POSITIVE_INFINITY;
for(i=0, len=this.resolutions.length; i<len; i++) {
if (closest) {
diff = Math.abs(this.resolutions[i] - resolution);
if (diff > minDiff) {
break;
}
minDiff = diff;
} else {
if (this.resolutions[i] < resolution) {
break;
}
}
}
zoom = Math.max(0, i-1);
}
return zoom;
},
/**
* APIMethod: getLonLatFromViewPortPx
*
* Parameters:
* viewPortPx - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.LonLat>} An OpenLayers.LonLat which is the passed-in
* view port <OpenLayers.Pixel>, translated into lon/lat by the layer.
*/
getLonLatFromViewPortPx: function (viewPortPx) {
var lonlat = null;
var map = this.map;
if (viewPortPx != null && map.minPx) {
var res = map.getResolution();
var maxExtent = map.getMaxExtent({restricted: true});
var lon = (viewPortPx.x - map.minPx.x) * res + maxExtent.left;
var lat = (map.minPx.y - viewPortPx.y) * res + maxExtent.top;
lonlat = new OpenLayers.LonLat(lon, lat);
if (this.wrapDateLine) {
lonlat = lonlat.wrapDateLine(this.maxExtent);
}
}
return lonlat;
},
/**
* APIMethod: getViewPortPxFromLonLat
* Returns a pixel location given a map location. This method will return
* fractional pixel values.
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*
* Returns:
* {<OpenLayers.Pixel>} An <OpenLayers.Pixel> which is the passed-in
* <OpenLayers.LonLat>,translated into view port pixels.
*/
getViewPortPxFromLonLat: function (lonlat) {
var px = null;
if (lonlat != null) {
var resolution = this.map.getResolution();
var extent = this.map.getExtent();
px = new OpenLayers.Pixel(
(1/resolution * (lonlat.lon - extent.left)),
(1/resolution * (extent.top - lonlat.lat))
);
}
return px;
},
/**
* APIMethod: setOpacity
* Sets the opacity for the entire layer (all images)
*
* Parameter:
* opacity - {Float}
*/
setOpacity: function(opacity) {
if (opacity != this.opacity) {
this.opacity = opacity;
for(var i=0, len=this.div.childNodes.length; i<len; ++i) {
var element = this.div.childNodes[i].firstChild;
OpenLayers.Util.modifyDOMElement(element, null, null, null,
null, null, null, opacity);
}
if (this.map != null) {
this.map.events.triggerEvent("changelayer", {
layer: this,
property: "opacity"
});
}
}
},
/**
* Method: getZIndex
*
* Returns:
* {Integer} the z-index of this layer
*/
getZIndex: function () {
return this.div.style.zIndex;
},
/**
* Method: setZIndex
*
* Parameters:
* zIndex - {Integer}
*/
setZIndex: function (zIndex) {
this.div.style.zIndex = zIndex;
},
/**
* Method: adjustBounds
* This function will take a bounds, and if wrapDateLine option is set
* on the layer, it will return a bounds which is wrapped around the
* world. We do not wrap for bounds which *cross* the
* maxExtent.left/right, only bounds which are entirely to the left
* or entirely to the right.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*/
adjustBounds: function (bounds) {
if (this.gutter) {
// Adjust the extent of a bounds in map units by the
// layer's gutter in pixels.
var mapGutter = this.gutter * this.map.getResolution();
bounds = new OpenLayers.Bounds(bounds.left - mapGutter,
bounds.bottom - mapGutter,
bounds.right + mapGutter,
bounds.top + mapGutter);
}
if (this.wrapDateLine) {
// wrap around the date line, within the limits of rounding error
var wrappingOptions = {
'rightTolerance':this.getResolution(),
'leftTolerance':this.getResolution()
};
bounds = bounds.wrapDateLine(this.maxExtent, wrappingOptions);
}
return bounds;
},
CLASS_NAME: "OpenLayers.Layer"
});
/* ======================================================================
OpenLayers/Layer/Markers.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer.js
*/
/**
* Class: OpenLayers.Layer.Markers
*
* Inherits from:
* - <OpenLayers.Layer>
*/
OpenLayers.Layer.Markers = OpenLayers.Class(OpenLayers.Layer, {
/**
* APIProperty: isBaseLayer
* {Boolean} Markers layer is never a base layer.
*/
isBaseLayer: false,
/**
* APIProperty: markers
* {Array(<OpenLayers.Marker>)} internal marker list
*/
markers: null,
/**
* Property: drawn
* {Boolean} internal state of drawing. This is a workaround for the fact
* that the map does not call moveTo with a zoomChanged when the map is
* first starting up. This lets us catch the case where we have *never*
* drawn the layer, and draw it even if the zoom hasn't changed.
*/
drawn: false,
/**
* Constructor: OpenLayers.Layer.Markers
* Create a Markers layer.
*
* Parameters:
* name - {String}
* options - {Object} Hashtable of extra options to tag onto the layer
*/
initialize: function(name, options) {
OpenLayers.Layer.prototype.initialize.apply(this, arguments);
this.markers = [];
},
/**
* APIMethod: destroy
*/
destroy: function() {
this.clearMarkers();
this.markers = null;
OpenLayers.Layer.prototype.destroy.apply(this, arguments);
},
/**
* APIMethod: setOpacity
* Sets the opacity for all the markers.
*
* Parameter:
* opacity - {Float}
*/
setOpacity: function(opacity) {
if (opacity != this.opacity) {
this.opacity = opacity;
for (var i=0, len=this.markers.length; i<len; i++) {
this.markers[i].setOpacity(this.opacity);
}
}
},
/**
* Method: moveTo
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* zoomChanged - {Boolean}
* dragging - {Boolean}
*/
moveTo:function(bounds, zoomChanged, dragging) {
OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
if (zoomChanged || !this.drawn) {
for(var i=0, len=this.markers.length; i<len; i++) {
this.drawMarker(this.markers[i]);
}
this.drawn = true;
}
},
/**
* APIMethod: addMarker
*
* Parameters:
* marker - {<OpenLayers.Marker>}
*/
addMarker: function(marker) {
this.markers.push(marker);
if (this.opacity != null) {
marker.setOpacity(this.opacity);
}
if (this.map && this.map.getExtent()) {
marker.map = this.map;
this.drawMarker(marker);
}
},
/**
* APIMethod: removeMarker
*
* Parameters:
* marker - {<OpenLayers.Marker>}
*/
removeMarker: function(marker) {
if (this.markers && this.markers.length) {
OpenLayers.Util.removeItem(this.markers, marker);
marker.erase();
}
},
/**
* Method: clearMarkers
* This method removes all markers from a layer. The markers are not
* destroyed by this function, but are removed from the list of markers.
*/
clearMarkers: function() {
if (this.markers != null) {
while(this.markers.length > 0) {
this.removeMarker(this.markers[0]);
}
}
},
/**
* Method: drawMarker
* Calculate the pixel location for the marker, create it, and
* add it to the layer's div
*
* Parameters:
* marker - {<OpenLayers.Marker>}
*/
drawMarker: function(marker) {
var px = this.map.getLayerPxFromLonLat(marker.lonlat);
if (px == null) {
marker.display(false);
} else {
if (!marker.isDrawn()) {
var markerImg = marker.draw(px);
this.div.appendChild(markerImg);
} else if(marker.icon) {
marker.icon.moveTo(px);
}
}
},
/**
* APIMethod: getDataExtent
* Calculates the max extent which includes all of the markers.
*
* Returns:
* {<OpenLayers.Bounds>}
*/
getDataExtent: function () {
var maxExtent = null;
if ( this.markers && (this.markers.length > 0)) {
var maxExtent = new OpenLayers.Bounds();
for(var i=0, len=this.markers.length; i<len; i++) {
var marker = this.markers[i];
maxExtent.extend(marker.lonlat);
}
}
return maxExtent;
},
CLASS_NAME: "OpenLayers.Layer.Markers"
});
/* ======================================================================
OpenLayers/Control/Pan.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.Pan
* The Pan control is a single button to pan the map in one direction. For
* a more complete control see <OpenLayers.Control.PanPanel>.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.Pan = OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: slideFactor
* {Integer} Number of pixels by which we'll pan the map in any direction
* on clicking the arrow buttons, defaults to 50. If you want to pan
* by some ratio of the map dimensions, use <slideRatio> instead.
*/
slideFactor: 50,
/**
* APIProperty: slideRatio
* {Number} The fraction of map width/height by which we'll pan the map
* on clicking the arrow buttons. Default is null. If set, will
* override <slideFactor>. E.g. if slideRatio is .5, then Pan Up will
* pan up half the map height.
*/
slideRatio: null,
/**
* Property: direction
* {String} in {'North', 'South', 'East', 'West'}
*/
direction: null,
/**
* Property: type
* {String} The type of <OpenLayers.Control> -- When added to a
* <Control.Panel>, 'type' is used by the panel to determine how to
* handle our events.
*/
type: OpenLayers.Control.TYPE_BUTTON,
/**
* Constructor: OpenLayers.Control.Pan
* Control which handles the panning (in any of the cardinal directions)
* of the map by a set px distance.
*
* Parameters:
* direction - {String} The direction this button should pan.
* options - {Object} An optional object whose properties will be used
* to extend the control.
*/
initialize: function(direction, options) {
this.direction = direction;
this.CLASS_NAME += this.direction;
OpenLayers.Control.prototype.initialize.apply(this, [options]);
},
/**
* Method: trigger
*/
trigger: function(){
var getSlideFactor = OpenLayers.Function.bind(function (dim) {
return this.slideRatio ?
this.map.getSize()[dim] * this.slideRatio :
this.slideFactor;
}, this);
switch (this.direction) {
case OpenLayers.Control.Pan.NORTH:
this.map.pan(0, -getSlideFactor("h"));
break;
case OpenLayers.Control.Pan.SOUTH:
this.map.pan(0, getSlideFactor("h"));
break;
case OpenLayers.Control.Pan.WEST:
this.map.pan(-getSlideFactor("w"), 0);
break;
case OpenLayers.Control.Pan.EAST:
this.map.pan(getSlideFactor("w"), 0);
break;
}
},
CLASS_NAME: "OpenLayers.Control.Pan"
});
OpenLayers.Control.Pan.NORTH = "North";
OpenLayers.Control.Pan.SOUTH = "South";
OpenLayers.Control.Pan.EAST = "East";
OpenLayers.Control.Pan.WEST = "West";
/* ======================================================================
OpenLayers/Handler/Feature.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Feature
* Handler to respond to mouse events related to a drawn feature. Callbacks
* with the following keys will be notified of the following events
* associated with features: click, clickout, over, out, and dblclick.
*
* This handler stops event propagation for mousedown and mouseup if those
* browser events target features that can be selected.
*/
OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
/**
* Property: EVENTMAP
* {Object} A object mapping the browser events to objects with callback
* keys for in and out.
*/
EVENTMAP: {
'click': {'in': 'click', 'out': 'clickout'},
'mousemove': {'in': 'over', 'out': 'out'},
'dblclick': {'in': 'dblclick', 'out': null},
'mousedown': {'in': null, 'out': null},
'mouseup': {'in': null, 'out': null},
'touchstart': {'in': 'click', 'out': 'clickout'}
},
/**
* Property: feature
* {<OpenLayers.Feature.Vector>} The last feature that was hovered.
*/
feature: null,
/**
* Property: lastFeature
* {<OpenLayers.Feature.Vector>} The last feature that was handled.
*/
lastFeature: null,
/**
* Property: down
* {<OpenLayers.Pixel>} The location of the last mousedown.
*/
down: null,
/**
* Property: up
* {<OpenLayers.Pixel>} The location of the last mouseup.
*/
up: null,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: clickTolerance
* {Number} The number of pixels the mouse can move between mousedown
* and mouseup for the event to still be considered a click.
* Dragging the map should not trigger the click and clickout callbacks
* unless the map is moved by less than this tolerance. Defaults to 4.
*/
clickTolerance: 4,
/**
* Property: geometryTypes
* To restrict dragging to a limited set of geometry types, send a list
* of strings corresponding to the geometry class names.
*
* @type Array(String)
*/
geometryTypes: null,
/**
* Property: stopClick
* {Boolean} If stopClick is set to true, handled clicks do not
* propagate to other click listeners. Otherwise, handled clicks
* do propagate. Unhandled clicks always propagate, whatever the
* value of stopClick. Defaults to true.
*/
stopClick: true,
/**
* Property: stopDown
* {Boolean} If stopDown is set to true, handled mousedowns do not
* propagate to other mousedown listeners. Otherwise, handled
* mousedowns do propagate. Unhandled mousedowns always propagate,
* whatever the value of stopDown. Defaults to true.
*/
stopDown: true,
/**
* Property: stopUp
* {Boolean} If stopUp is set to true, handled mouseups do not
* propagate to other mouseup listeners. Otherwise, handled mouseups
* do propagate. Unhandled mouseups always propagate, whatever the
* value of stopUp. Defaults to false.
*/
stopUp: false,
/**
* Constructor: OpenLayers.Handler.Feature
*
* Parameters:
* control - {<OpenLayers.Control>}
* layer - {<OpenLayers.Layer.Vector>}
* callbacks - {Object} An object with a 'over' property whos value is
* a function to be called when the mouse is over a feature. The
* callback should expect to recieve a single argument, the feature.
* options - {Object}
*/
initialize: function(control, layer, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, [control, callbacks, options]);
this.layer = layer;
},
/**
* Method: touchstart
* Handle touchstart events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
touchstart: function(evt) {
if(!this.touch) {
this.touch = true;
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
mousemove: this.mousemove,
click: this.click,
dblclick: this.dblclick,
scope: this
});
}
return OpenLayers.Event.isMultiTouch(evt) ?
true : this.mousedown(evt);
},
/**
* Method: touchmove
* Handle touchmove events. We just prevent the browser default behavior,
* for Android Webkit not to select text when moving the finger after
* selecting a feature.
*
* Parameters:
* evt - {Event}
*/
touchmove: function(evt) {
OpenLayers.Event.stop(evt);
},
/**
* Method: mousedown
* Handle mouse down. Stop propagation if a feature is targeted by this
* event (stops map dragging during feature selection).
*
* Parameters:
* evt - {Event}
*/
mousedown: function(evt) {
this.down = evt.xy;
return this.handle(evt) ? !this.stopDown : true;
},
/**
* Method: mouseup
* Handle mouse up. Stop propagation if a feature is targeted by this
* event.
*
* Parameters:
* evt - {Event}
*/
mouseup: function(evt) {
this.up = evt.xy;
return this.handle(evt) ? !this.stopUp : true;
},
/**
* Method: click
* Handle click. Call the "click" callback if click on a feature,
* or the "clickout" callback if click outside any feature.
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean}
*/
click: function(evt) {
return this.handle(evt) ? !this.stopClick : true;
},
/**
* Method: mousemove
* Handle mouse moves. Call the "over" callback if moving in to a feature,
* or the "out" callback if moving out of a feature.
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean}
*/
mousemove: function(evt) {
if (!this.callbacks['over'] && !this.callbacks['out']) {
return true;
}
this.handle(evt);
return true;
},
/**
* Method: dblclick
* Handle dblclick. Call the "dblclick" callback if dblclick on a feature.
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean}
*/
dblclick: function(evt) {
return !this.handle(evt);
},
/**
* Method: geometryTypeMatches
* Return true if the geometry type of the passed feature matches
* one of the geometry types in the geometryTypes array.
*
* Parameters:
* feature - {<OpenLayers.Vector.Feature>}
*
* Returns:
* {Boolean}
*/
geometryTypeMatches: function(feature) {
return this.geometryTypes == null ||
OpenLayers.Util.indexOf(this.geometryTypes,
feature.geometry.CLASS_NAME) > -1;
},
/**
* Method: handle
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} The event occurred over a relevant feature.
*/
handle: function(evt) {
if(this.feature && !this.feature.layer) {
// feature has been destroyed
this.feature = null;
}
var type = evt.type;
var handled = false;
var previouslyIn = !!(this.feature); // previously in a feature
var click = (type == "click" || type == "dblclick" || type == "touchstart");
this.feature = this.layer.getFeatureFromEvent(evt);
if(this.feature && !this.feature.layer) {
// feature has been destroyed
this.feature = null;
}
if(this.lastFeature && !this.lastFeature.layer) {
// last feature has been destroyed
this.lastFeature = null;
}
if(this.feature) {
if(type === "touchstart") {
// stop the event to prevent Android Webkit from
// "flashing" the map div
OpenLayers.Event.stop(evt);
}
var inNew = (this.feature != this.lastFeature);
if(this.geometryTypeMatches(this.feature)) {
// in to a feature
if(previouslyIn && inNew) {
// out of last feature and in to another
if(this.lastFeature) {
this.triggerCallback(type, 'out', [this.lastFeature]);
}
this.triggerCallback(type, 'in', [this.feature]);
} else if(!previouslyIn || click) {
// in feature for the first time
this.triggerCallback(type, 'in', [this.feature]);
}
this.lastFeature = this.feature;
handled = true;
} else {
// not in to a feature
if(this.lastFeature && (previouslyIn && inNew || click)) {
// out of last feature for the first time
this.triggerCallback(type, 'out', [this.lastFeature]);
}
// next time the mouse goes in a feature whose geometry type
// doesn't match we don't want to call the 'out' callback
// again, so let's set this.feature to null so that
// previouslyIn will evaluate to false the next time
// we enter handle. Yes, a bit hackish...
this.feature = null;
}
} else {
if(this.lastFeature && (previouslyIn || click)) {
this.triggerCallback(type, 'out', [this.lastFeature]);
}
}
return handled;
},
/**
* Method: triggerCallback
* Call the callback keyed in the event map with the supplied arguments.
* For click and clickout, the <clickTolerance> is checked first.
*
* Parameters:
* type - {String}
*/
triggerCallback: function(type, mode, args) {
var key = this.EVENTMAP[type][mode];
if(key) {
if(type == 'click' && this.up && this.down) {
// for click/clickout, only trigger callback if tolerance is met
var dpx = Math.sqrt(
Math.pow(this.up.x - this.down.x, 2) +
Math.pow(this.up.y - this.down.y, 2)
);
if(dpx <= this.clickTolerance) {
this.callback(key, args);
}
} else {
this.callback(key, args);
}
}
},
/**
* Method: activate
* Turn on the handler. Returns false if the handler was already active.
*
* Returns:
* {Boolean}
*/
activate: function() {
var activated = false;
if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
this.moveLayerToTop();
this.map.events.on({
"removelayer": this.handleMapEvents,
"changelayer": this.handleMapEvents,
scope: this
});
activated = true;
}
return activated;
},
/**
* Method: deactivate
* Turn off the handler. Returns false if the handler was already active.
*
* Returns:
* {Boolean}
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.moveLayerBack();
this.feature = null;
this.lastFeature = null;
this.down = null;
this.up = null;
this.touch = false;
this.map.events.un({
"removelayer": this.handleMapEvents,
"changelayer": this.handleMapEvents,
scope: this
});
deactivated = true;
}
return deactivated;
},
/**
* Method handleMapEvents
*
* Parameters:
* evt - {Object}
*/
handleMapEvents: function(evt) {
if (evt.type == "removelayer" || evt.property == "order") {
this.moveLayerToTop();
}
},
/**
* Method: moveLayerToTop
* Moves the layer for this handler to the top, so mouse events can reach
* it.
*/
moveLayerToTop: function() {
var index = Math.max(this.map.Z_INDEX_BASE['Feature'] - 1,
this.layer.getZIndex()) + 1;
this.layer.setZIndex(index);
},
/**
* Method: moveLayerBack
* Moves the layer back to the position determined by the map's layers
* array.
*/
moveLayerBack: function() {
var index = this.layer.getZIndex() - 1;
if (index >= this.map.Z_INDEX_BASE['Feature']) {
this.layer.setZIndex(index);
} else {
this.map.setLayerZIndex(this.layer,
this.map.getLayerIndex(this.layer));
}
},
CLASS_NAME: "OpenLayers.Handler.Feature"
});
/* ======================================================================
OpenLayers/Style.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
* @requires OpenLayers/Feature/Vector.js
*/
/**
* Class: OpenLayers.Style
* This class represents a UserStyle obtained
* from a SLD, containing styling rules.
*/
OpenLayers.Style = OpenLayers.Class({
/**
* Property: id
* {String} A unique id for this session.
*/
id: null,
/**
* APIProperty: name
* {String}
*/
name: null,
/**
* Property: title
* {String} Title of this style (set if included in SLD)
*/
title: null,
/**
* Property: description
* {String} Description of this style (set if abstract is included in SLD)
*/
description: null,
/**
* APIProperty: layerName
* {<String>} name of the layer that this style belongs to, usually
* according to the NamedLayer attribute of an SLD document.
*/
layerName: null,
/**
* APIProperty: isDefault
* {Boolean}
*/
isDefault: false,
/**
* Property: rules
* {Array(<OpenLayers.Rule>)}
*/
rules: null,
/**
* Property: context
* {Object} An optional object with properties that symbolizers' property
* values should be evaluated against. If no context is specified,
* feature.attributes will be used
*/
context: null,
/**
* Property: defaultStyle
* {Object} hash of style properties to use as default for merging
* rule-based style symbolizers onto. If no rules are defined,
* createSymbolizer will return this style. If <defaultsPerSymbolizer> is set to
* true, the defaultStyle will only be taken into account if there are
* rules defined.
*/
defaultStyle: null,
/**
* Property: defaultsPerSymbolizer
* {Boolean} If set to true, the <defaultStyle> will extend the symbolizer
* of every rule. Properties of the <defaultStyle> will also be used to set
* missing symbolizer properties if the symbolizer has stroke, fill or
* graphic set to true. Default is false.
*/
defaultsPerSymbolizer: false,
/**
* Property: propertyStyles
* {Hash of Boolean} cache of style properties that need to be parsed for
* propertyNames. Property names are keys, values won't be used.
*/
propertyStyles: null,
/**
* Constructor: OpenLayers.Style
* Creates a UserStyle.
*
* Parameters:
* style - {Object} Optional hash of style properties that will be
* used as default style for this style object. This style
* applies if no rules are specified. Symbolizers defined in
* rules will extend this default style.
* options - {Object} An optional object with properties to set on the
* style.
*
* Valid options:
* rules - {Array(<OpenLayers.Rule>)} List of rules to be added to the
* style.
*
* Return:
* {<OpenLayers.Style>}
*/
initialize: function(style, options) {
OpenLayers.Util.extend(this, options);
this.rules = [];
if(options && options.rules) {
this.addRules(options.rules);
}
// use the default style from OpenLayers.Feature.Vector if no style
// was given in the constructor
this.setDefaultStyle(style ||
OpenLayers.Feature.Vector.style["default"]);
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i=0, len=this.rules.length; i<len; i++) {
this.rules[i].destroy();
this.rules[i] = null;
}
this.rules = null;
this.defaultStyle = null;
},
/**
* Method: createSymbolizer
* creates a style by applying all feature-dependent rules to the base
* style.
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to evaluate rules for
*
* Returns:
* {Object} symbolizer hash
*/
createSymbolizer: function(feature) {
var style = this.defaultsPerSymbolizer ? {} : this.createLiterals(
OpenLayers.Util.extend({}, this.defaultStyle), feature);
var rules = this.rules;
var rule, context;
var elseRules = [];
var appliedRules = false;
for(var i=0, len=rules.length; i<len; i++) {
rule = rules[i];
// does the rule apply?
var applies = rule.evaluate(feature);
if(applies) {
if(rule instanceof OpenLayers.Rule && rule.elseFilter) {
elseRules.push(rule);
} else {
appliedRules = true;
this.applySymbolizer(rule, style, feature);
}
}
}
// if no other rules apply, apply the rules with else filters
if(appliedRules == false && elseRules.length > 0) {
appliedRules = true;
for(var i=0, len=elseRules.length; i<len; i++) {
this.applySymbolizer(elseRules[i], style, feature);
}
}
// don't display if there were rules but none applied
if(rules.length > 0 && appliedRules == false) {
style.display = "none";
}
if (style.label && typeof style.label !== "string") {
style.label = String(style.label);
}
return style;
},
/**
* Method: applySymbolizer
*
* Parameters:
* rule - {OpenLayers.Rule}
* style - {Object}
* feature - {<OpenLayer.Feature.Vector>}
*
* Returns:
* {Object} A style with new symbolizer applied.
*/
applySymbolizer: function(rule, style, feature) {
var symbolizerPrefix = feature.geometry ?
this.getSymbolizerPrefix(feature.geometry) :
OpenLayers.Style.SYMBOLIZER_PREFIXES[0];
var symbolizer = rule.symbolizer[symbolizerPrefix] || rule.symbolizer;
if(this.defaultsPerSymbolizer === true) {
var defaults = this.defaultStyle;
OpenLayers.Util.applyDefaults(symbolizer, {
pointRadius: defaults.pointRadius
});
if(symbolizer.stroke === true || symbolizer.graphic === true) {
OpenLayers.Util.applyDefaults(symbolizer, {
strokeWidth: defaults.strokeWidth,
strokeColor: defaults.strokeColor,
strokeOpacity: defaults.strokeOpacity,
strokeDashstyle: defaults.strokeDashstyle,
strokeLinecap: defaults.strokeLinecap
});
}
if(symbolizer.fill === true || symbolizer.graphic === true) {
OpenLayers.Util.applyDefaults(symbolizer, {
fillColor: defaults.fillColor,
fillOpacity: defaults.fillOpacity
});
}
if(symbolizer.graphic === true) {
OpenLayers.Util.applyDefaults(symbolizer, {
pointRadius: this.defaultStyle.pointRadius,
externalGraphic: this.defaultStyle.externalGraphic,
graphicName: this.defaultStyle.graphicName,
graphicOpacity: this.defaultStyle.graphicOpacity,
graphicWidth: this.defaultStyle.graphicWidth,
graphicHeight: this.defaultStyle.graphicHeight,
graphicXOffset: this.defaultStyle.graphicXOffset,
graphicYOffset: this.defaultStyle.graphicYOffset
});
}
}
// merge the style with the current style
return this.createLiterals(
OpenLayers.Util.extend(style, symbolizer), feature);
},
/**
* Method: createLiterals
* creates literals for all style properties that have an entry in
* <this.propertyStyles>.
*
* Parameters:
* style - {Object} style to create literals for. Will be modified
* inline.
* feature - {Object}
*
* Returns:
* {Object} the modified style
*/
createLiterals: function(style, feature) {
var context = OpenLayers.Util.extend({}, feature.attributes || feature.data);
OpenLayers.Util.extend(context, this.context);
for (var i in this.propertyStyles) {
style[i] = OpenLayers.Style.createLiteral(style[i], context, feature, i);
}
return style;
},
/**
* Method: findPropertyStyles
* Looks into all rules for this style and the defaultStyle to collect
* all the style hash property names containing ${...} strings that have
* to be replaced using the createLiteral method before returning them.
*
* Returns:
* {Object} hash of property names that need createLiteral parsing. The
* name of the property is the key, and the value is true;
*/
findPropertyStyles: function() {
var propertyStyles = {};
// check the default style
var style = this.defaultStyle;
this.addPropertyStyles(propertyStyles, style);
// walk through all rules to check for properties in their symbolizer
var rules = this.rules;
var symbolizer, value;
for (var i=0, len=rules.length; i<len; i++) {
symbolizer = rules[i].symbolizer;
for (var key in symbolizer) {
value = symbolizer[key];
if (typeof value == "object") {
// symbolizer key is "Point", "Line" or "Polygon"
this.addPropertyStyles(propertyStyles, value);
} else {
// symbolizer is a hash of style properties
this.addPropertyStyles(propertyStyles, symbolizer);
break;
}
}
}
return propertyStyles;
},
/**
* Method: addPropertyStyles
*
* Parameters:
* propertyStyles - {Object} hash to add new property styles to. Will be
* modified inline
* symbolizer - {Object} search this symbolizer for property styles
*
* Returns:
* {Object} propertyStyles hash
*/
addPropertyStyles: function(propertyStyles, symbolizer) {
var property;
for (var key in symbolizer) {
property = symbolizer[key];
if (typeof property == "string" &&
property.match(/\$\{\w+\}/)) {
propertyStyles[key] = true;
}
}
return propertyStyles;
},
/**
* APIMethod: addRules
* Adds rules to this style.
*
* Parameters:
* rules - {Array(<OpenLayers.Rule>)}
*/
addRules: function(rules) {
Array.prototype.push.apply(this.rules, rules);
this.propertyStyles = this.findPropertyStyles();
},
/**
* APIMethod: setDefaultStyle
* Sets the default style for this style object.
*
* Parameters:
* style - {Object} Hash of style properties
*/
setDefaultStyle: function(style) {
this.defaultStyle = style;
this.propertyStyles = this.findPropertyStyles();
},
/**
* Method: getSymbolizerPrefix
* Returns the correct symbolizer prefix according to the
* geometry type of the passed geometry
*
* Parameters:
* geometry {<OpenLayers.Geometry>}
*
* Returns:
* {String} key of the according symbolizer
*/
getSymbolizerPrefix: function(geometry) {
var prefixes = OpenLayers.Style.SYMBOLIZER_PREFIXES;
for (var i=0, len=prefixes.length; i<len; i++) {
if (geometry.CLASS_NAME.indexOf(prefixes[i]) != -1) {
return prefixes[i];
}
}
},
/**
* APIMethod: clone
* Clones this style.
*
* Returns:
* {<OpenLayers.Style>} Clone of this style.
*/
clone: function() {
var options = OpenLayers.Util.extend({}, this);
// clone rules
if(this.rules) {
options.rules = [];
for(var i=0, len=this.rules.length; i<len; ++i) {
options.rules.push(this.rules[i].clone());
}
}
// clone context
options.context = this.context && OpenLayers.Util.extend({}, this.context);
//clone default style
var defaultStyle = OpenLayers.Util.extend({}, this.defaultStyle);
return new OpenLayers.Style(defaultStyle, options);
},
CLASS_NAME: "OpenLayers.Style"
});
/**
* Function: createLiteral
* converts a style value holding a combination of PropertyName and Literal
* into a Literal, taking the property values from the passed features.
*
* Parameters:
* value - {String} value to parse. If this string contains a construct like
* "foo ${bar}", then "foo " will be taken as literal, and "${bar}"
* will be replaced by the value of the "bar" attribute of the passed
* feature.
* context - {Object} context to take attribute values from
* feature - {<OpenLayers.Feature.Vector>} optional feature to pass to
* <OpenLayers.String.format> for evaluating functions in the
* context.
* property - {String} optional, name of the property for which the literal is
* being created for evaluating functions in the context.
*
* Returns:
* {String} the parsed value. In the example of the value parameter above, the
* result would be "foo valueOfBar", assuming that the passed feature has an
* attribute named "bar" with the value "valueOfBar".
*/
OpenLayers.Style.createLiteral = function(value, context, feature, property) {
if (typeof value == "string" && value.indexOf("${") != -1) {
value = OpenLayers.String.format(value, context, [feature, property]);
value = (isNaN(value) || !value) ? value : parseFloat(value);
}
return value;
};
/**
* Constant: OpenLayers.Style.SYMBOLIZER_PREFIXES
* {Array} prefixes of the sld symbolizers. These are the
* same as the main geometry types
*/
OpenLayers.Style.SYMBOLIZER_PREFIXES = ['Point', 'Line', 'Polygon', 'Text',
'Raster'];
/* ======================================================================
OpenLayers/StyleMap.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Style.js
* @requires OpenLayers/Feature/Vector.js
*/
/**
* Class: OpenLayers.StyleMap
*/
OpenLayers.StyleMap = OpenLayers.Class({
/**
* Property: styles
* Hash of {<OpenLayers.Style>}, keyed by names of well known
* rendering intents (e.g. "default", "temporary", "select", "delete").
*/
styles: null,
/**
* Property: extendDefault
* {Boolean} if true, every render intent will extend the symbolizers
* specified for the "default" intent at rendering time. Otherwise, every
* rendering intent will be treated as a completely independent style.
*/
extendDefault: true,
/**
* Constructor: OpenLayers.StyleMap
*
* Parameters:
* style - {Object} Optional. Either a style hash, or a style object, or
* a hash of style objects (style hashes) keyed by rendering
* intent. If just one style hash or style object is passed,
* this will be used for all known render intents (default,
* select, temporary)
* options - {Object} optional hash of additional options for this
* instance
*/
initialize: function (style, options) {
this.styles = {
"default": new OpenLayers.Style(
OpenLayers.Feature.Vector.style["default"]),
"select": new OpenLayers.Style(
OpenLayers.Feature.Vector.style["select"]),
"temporary": new OpenLayers.Style(
OpenLayers.Feature.Vector.style["temporary"]),
"delete": new OpenLayers.Style(
OpenLayers.Feature.Vector.style["delete"])
};
// take whatever the user passed as style parameter and convert it
// into parts of stylemap.
if(style instanceof OpenLayers.Style) {
// user passed a style object
this.styles["default"] = style;
this.styles["select"] = style;
this.styles["temporary"] = style;
this.styles["delete"] = style;
} else if(typeof style == "object") {
for(var key in style) {
if(style[key] instanceof OpenLayers.Style) {
// user passed a hash of style objects
this.styles[key] = style[key];
} else if(typeof style[key] == "object") {
// user passsed a hash of style hashes
this.styles[key] = new OpenLayers.Style(style[key]);
} else {
// user passed a style hash (i.e. symbolizer)
this.styles["default"] = new OpenLayers.Style(style);
this.styles["select"] = new OpenLayers.Style(style);
this.styles["temporary"] = new OpenLayers.Style(style);
this.styles["delete"] = new OpenLayers.Style(style);
break;
}
}
}
OpenLayers.Util.extend(this, options);
},
/**
* Method: destroy
*/
destroy: function() {
for(var key in this.styles) {
this.styles[key].destroy();
}
this.styles = null;
},
/**
* Method: createSymbolizer
* Creates the symbolizer for a feature for a render intent.
*
* Parameters:
* feature - {<OpenLayers.Feature>} The feature to evaluate the rules
* of the intended style against.
* intent - {String} The intent determines the symbolizer that will be
* used to draw the feature. Well known intents are "default"
* (for just drawing the features), "select" (for selected
* features) and "temporary" (for drawing features).
*
* Returns:
* {Object} symbolizer hash
*/
createSymbolizer: function(feature, intent) {
if(!feature) {
feature = new OpenLayers.Feature.Vector();
}
if(!this.styles[intent]) {
intent = "default";
}
feature.renderIntent = intent;
var defaultSymbolizer = {};
if(this.extendDefault && intent != "default") {
defaultSymbolizer = this.styles["default"].createSymbolizer(feature);
}
return OpenLayers.Util.extend(defaultSymbolizer,
this.styles[intent].createSymbolizer(feature));
},
/**
* Method: addUniqueValueRules
* Convenience method to create comparison rules for unique values of a
* property. The rules will be added to the style object for a specified
* rendering intent. This method is a shortcut for creating something like
* the "unique value legends" familiar from well known desktop GIS systems
*
* Parameters:
* renderIntent - {String} rendering intent to add the rules to
* property - {String} values of feature attributes to create the
* rules for
* symbolizers - {Object} Hash of symbolizers, keyed by the desired
* property values
* context - {Object} An optional object with properties that
* symbolizers' property values should be evaluated
* against. If no context is specified, feature.attributes
* will be used
*/
addUniqueValueRules: function(renderIntent, property, symbolizers, context) {
var rules = [];
for (var value in symbolizers) {
rules.push(new OpenLayers.Rule({
symbolizer: symbolizers[value],
context: context,
filter: new OpenLayers.Filter.Comparison({
type: OpenLayers.Filter.Comparison.EQUAL_TO,
property: property,
value: value
})
}));
}
this.styles[renderIntent].addRules(rules);
},
CLASS_NAME: "OpenLayers.StyleMap"
});
/* ======================================================================
OpenLayers/Layer/Vector.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer.js
* @requires OpenLayers/Renderer.js
* @requires OpenLayers/StyleMap.js
* @requires OpenLayers/Feature/Vector.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Class: OpenLayers.Layer.Vector
* Instances of OpenLayers.Layer.Vector are used to render vector data from
* a variety of sources. Create a new vector layer with the
* <OpenLayers.Layer.Vector> constructor.
*
* Inherits from:
* - <OpenLayers.Layer>
*/
OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, {
/**
* Constant: EVENT_TYPES
* {Array(String)} Supported application event types. Register a listener
* for a particular event with the following syntax:
* (code)
* layer.events.register(type, obj, listener);
* (end)
*
* Listeners will be called with a reference to an event object. The
* properties of this event depends on exactly what happened.
*
* All event objects have at least the following properties:
* object - {Object} A reference to layer.events.object.
* element - {DOMElement} A reference to layer.events.element.
*
* Supported map event types (in addition to those from <OpenLayers.Layer>):
* beforefeatureadded - Triggered before a feature is added. Listeners
* will receive an object with a *feature* property referencing the
* feature to be added. To stop the feature from being added, a
* listener should return false.
* beforefeaturesadded - Triggered before an array of features is added.
* Listeners will receive an object with a *features* property
* referencing the feature to be added. To stop the features from
* being added, a listener should return false.
* featureadded - Triggered after a feature is added. The event
* object passed to listeners will have a *feature* property with a
* reference to the added feature.
* featuresadded - Triggered after features are added. The event
* object passed to listeners will have a *features* property with a
* reference to an array of added features.
* beforefeatureremoved - Triggered before a feature is removed. Listeners
* will receive an object with a *feature* property referencing the
* feature to be removed.
* beforefeaturesremoved - Triggered before multiple features are removed.
* Listeners will receive an object with a *features* property
* referencing the features to be removed.
* featureremoved - Triggerd after a feature is removed. The event
* object passed to listeners will have a *feature* property with a
* reference to the removed feature.
* featuresremoved - Triggered after features are removed. The event
* object passed to listeners will have a *features* property with a
* reference to an array of removed features.
* beforefeatureselected - Triggered after a feature is selected. Listeners
* will receive an object with a *feature* property referencing the
* feature to be selected. To stop the feature from being selectd, a
* listener should return false.
* featureselected - Triggered after a feature is selected. Listeners
* will receive an object with a *feature* property referencing the
* selected feature.
* featureunselected - Triggered after a feature is unselected.
* Listeners will receive an object with a *feature* property
* referencing the unselected feature.
* beforefeaturemodified - Triggered when a feature is selected to
* be modified. Listeners will receive an object with a *feature*
* property referencing the selected feature.
* featuremodified - Triggered when a feature has been modified.
* Listeners will receive an object with a *feature* property referencing
* the modified feature.
* afterfeaturemodified - Triggered when a feature is finished being modified.
* Listeners will receive an object with a *feature* property referencing
* the modified feature.
* vertexmodified - Triggered when a vertex within any feature geometry
* has been modified. Listeners will receive an object with a
* *feature* property referencing the modified feature, a *vertex*
* property referencing the vertex modified (always a point geometry),
* and a *pixel* property referencing the pixel location of the
* modification.
* vertexremoved - Triggered when a vertex within any feature geometry
* has been deleted. Listeners will receive an object with a
* *feature* property referencing the modified feature, a *vertex*
* property referencing the vertex modified (always a point geometry),
* and a *pixel* property referencing the pixel location of the
* removal.
* sketchstarted - Triggered when a feature sketch bound for this layer
* is started. Listeners will receive an object with a *feature*
* property referencing the new sketch feature and a *vertex* property
* referencing the creation point.
* sketchmodified - Triggered when a feature sketch bound for this layer
* is modified. Listeners will receive an object with a *vertex*
* property referencing the modified vertex and a *feature* property
* referencing the sketch feature.
* sketchcomplete - Triggered when a feature sketch bound for this layer
* is complete. Listeners will receive an object with a *feature*
* property referencing the sketch feature. By returning false, a
* listener can stop the sketch feature from being added to the layer.
* refresh - Triggered when something wants a strategy to ask the protocol
* for a new set of features.
*/
EVENT_TYPES: ["beforefeatureadded", "beforefeaturesadded",
"featureadded", "featuresadded", "beforefeatureremoved",
"beforefeaturesremoved", "featureremoved", "featuresremoved",
"beforefeatureselected", "featureselected", "featureunselected",
"beforefeaturemodified", "featuremodified", "afterfeaturemodified",
"vertexmodified", "vertexremoved", "sketchstarted",
"sketchmodified", "sketchcomplete", "refresh"],
/**
* APIProperty: isBaseLayer
* {Boolean} The layer is a base layer. Default is false. Set this property
* in the layer options.
*/
isBaseLayer: false,
/**
* APIProperty: isFixed
* {Boolean} Whether the layer remains in one place while dragging the
* map.
*/
isFixed: false,
/**
* APIProperty: features
* {Array(<OpenLayers.Feature.Vector>)}
*/
features: null,
/**
* Property: filter
* {<OpenLayers.Filter>} The filter set in this layer,
* a strategy launching read requests can combined
* this filter with its own filter.
*/
filter: null,
/**
* Property: selectedFeatures
* {Array(<OpenLayers.Feature.Vector>)}
*/
selectedFeatures: null,
/**
* Property: unrenderedFeatures
* {Object} hash of features, keyed by feature.id, that the renderer
* failed to draw
*/
unrenderedFeatures: null,
/**
* APIProperty: reportError
* {Boolean} report friendly error message when loading of renderer
* fails.
*/
reportError: true,
/**
* APIProperty: style
* {Object} Default style for the layer
*/
style: null,
/**
* Property: styleMap
* {<OpenLayers.StyleMap>}
*/
styleMap: null,
/**
* Property: strategies
* {Array(<OpenLayers.Strategy>})} Optional list of strategies for the layer.
*/
strategies: null,
/**
* Property: protocol
* {<OpenLayers.Protocol>} Optional protocol for the layer.
*/
protocol: null,
/**
* Property: renderers
* {Array(String)} List of supported Renderer classes. Add to this list to
* add support for additional renderers. This list is ordered:
* the first renderer which returns true for the 'supported()'
* method will be used, if not defined in the 'renderer' option.
*/
renderers: ['SVG', 'VML', 'Canvas'],
/**
* Property: renderer
* {<OpenLayers.Renderer>}
*/
renderer: null,
/**
* APIProperty: rendererOptions
* {Object} Options for the renderer. See {<OpenLayers.Renderer>} for
* supported options.
*/
rendererOptions: null,
/**
* APIProperty: geometryType
* {String} geometryType allows you to limit the types of geometries this
* layer supports. This should be set to something like
* "OpenLayers.Geometry.Point" to limit types.
*/
geometryType: null,
/**
* Property: drawn
* {Boolean} Whether the Vector Layer features have been drawn yet.
*/
drawn: false,
/**
* Constructor: OpenLayers.Layer.Vector
* Create a new vector layer
*
* Parameters:
* name - {String} A name for the layer
* options - {Object} Optional object with non-default properties to set on
* the layer.
*
* Returns:
* {<OpenLayers.Layer.Vector>} A new vector layer
*/
initialize: function(name, options) {
// concatenate events specific to vector with those from the base
this.EVENT_TYPES =
OpenLayers.Layer.Vector.prototype.EVENT_TYPES.concat(
OpenLayers.Layer.prototype.EVENT_TYPES
);
OpenLayers.Layer.prototype.initialize.apply(this, arguments);
// allow user-set renderer, otherwise assign one
if (!this.renderer || !this.renderer.supported()) {
this.assignRenderer();
}
// if no valid renderer found, display error
if (!this.renderer || !this.renderer.supported()) {
this.renderer = null;
this.displayError();
}
if (!this.styleMap) {
this.styleMap = new OpenLayers.StyleMap();
}
this.features = [];
this.selectedFeatures = [];
this.unrenderedFeatures = {};
// Allow for custom layer behavior
if(this.strategies){
for(var i=0, len=this.strategies.length; i<len; i++) {
this.strategies[i].setLayer(this);
}
}
},
/**
* APIMethod: destroy
* Destroy this layer
*/
destroy: function() {
if (this.strategies) {
var strategy, i, len;
for(i=0, len=this.strategies.length; i<len; i++) {
strategy = this.strategies[i];
if(strategy.autoDestroy) {
strategy.destroy();
}
}
this.strategies = null;
}
if (this.protocol) {
if(this.protocol.autoDestroy) {
this.protocol.destroy();
}
this.protocol = null;
}
this.destroyFeatures();
this.features = null;
this.selectedFeatures = null;
this.unrenderedFeatures = null;
if (this.renderer) {
this.renderer.destroy();
}
this.renderer = null;
this.geometryType = null;
this.drawn = null;
OpenLayers.Layer.prototype.destroy.apply(this, arguments);
},
/**
* Method: clone
* Create a clone of this layer.
*
* Note: Features of the layer are also cloned.
*
* Returns:
* {<OpenLayers.Layer.Vector>} An exact clone of this layer
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer.Vector(this.name, this.getOptions());
}
//get all additions from superclasses
obj = OpenLayers.Layer.prototype.clone.apply(this, [obj]);
// copy/set any non-init, non-simple values here
var features = this.features;
var len = features.length;
var clonedFeatures = new Array(len);
for(var i=0; i<len; ++i) {
clonedFeatures[i] = features[i].clone();
}
obj.features = clonedFeatures;
return obj;
},
/**
* Method: refresh
* Ask the layer to request features again and redraw them. Triggers
* the refresh event if the layer is in range and visible.
*
* Parameters:
* obj - {Object} Optional object with properties for any listener of
* the refresh event.
*/
refresh: function(obj) {
if(this.calculateInRange() && this.visibility) {
this.events.triggerEvent("refresh", obj);
}
},
/**
* Method: assignRenderer
* Iterates through the available renderer implementations and selects
* and assigns the first one whose "supported()" function returns true.
*/
assignRenderer: function() {
for (var i=0, len=this.renderers.length; i<len; i++) {
var rendererClass = this.renderers[i];
var renderer = (typeof rendererClass == "function") ?
rendererClass :
OpenLayers.Renderer[rendererClass];
if (renderer && renderer.prototype.supported()) {
this.renderer = new renderer(this.div, this.rendererOptions);
break;
}
}
},
/**
* Method: displayError
* Let the user know their browser isn't supported.
*/
displayError: function() {
if (this.reportError) {
OpenLayers.Console.userError(OpenLayers.i18n("browserNotSupported",
{'renderers':this.renderers.join("\n")}));
}
},
/**
* Method: setMap
* The layer has been added to the map.
*
* If there is no renderer set, the layer can't be used. Remove it.
* Otherwise, give the renderer a reference to the map and set its size.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
OpenLayers.Layer.prototype.setMap.apply(this, arguments);
if (!this.renderer) {
this.map.removeLayer(this);
} else {
this.renderer.map = this.map;
this.renderer.setSize(this.map.getSize());
}
},
/**
* Method: afterAdd
* Called at the end of the map.addLayer sequence. At this point, the map
* will have a base layer. Any autoActivate strategies will be
* activated here.
*/
afterAdd: function() {
if(this.strategies) {
var strategy, i, len;
for(i=0, len=this.strategies.length; i<len; i++) {
strategy = this.strategies[i];
if(strategy.autoActivate) {
strategy.activate();
}
}
}
},
/**
* Method: removeMap
* The layer has been removed from the map.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
removeMap: function(map) {
this.drawn = false;
if(this.strategies) {
var strategy, i, len;
for(i=0, len=this.strategies.length; i<len; i++) {
strategy = this.strategies[i];
if(strategy.autoActivate) {
strategy.deactivate();
}
}
}
},
/**
* Method: onMapResize
* Notify the renderer of the change in size.
*
*/
onMapResize: function() {
OpenLayers.Layer.prototype.onMapResize.apply(this, arguments);
this.renderer.setSize(this.map.getSize());
},
/**
* Method: moveTo
* Reset the vector layer's div so that it once again is lined up with
* the map. Notify the renderer of the change of extent, and in the
* case of a change of zoom level (resolution), have the
* renderer redraw features.
*
* If the layer has not yet been drawn, cycle through the layer's
* features and draw each one.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* zoomChanged - {Boolean}
* dragging - {Boolean}
*/
moveTo: function(bounds, zoomChanged, dragging) {
OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
var ng = (OpenLayers.Renderer.NG && this.renderer instanceof OpenLayers.Renderer.NG);
if (ng) {
dragging || this.renderer.updateDimensions(zoomChanged);
} else {
var coordSysUnchanged = true;
if (!dragging) {
this.renderer.root.style.visibility = "hidden";
this.div.style.left = -parseInt(this.map.layerContainerDiv.style.left) + "px";
this.div.style.top = -parseInt(this.map.layerContainerDiv.style.top) + "px";
var extent = this.map.getExtent();
coordSysUnchanged = this.renderer.setExtent(extent, zoomChanged);
this.renderer.root.style.visibility = "visible";
// Force a reflow on gecko based browsers to prevent jump/flicker.
// This seems to happen on only certain configurations; it was originally
// noticed in FF 2.0 and Linux.
if (OpenLayers.IS_GECKO === true) {
this.div.scrollLeft = this.div.scrollLeft;
}
if(!zoomChanged && coordSysUnchanged) {
for(var i in this.unrenderedFeatures) {
var feature = this.unrenderedFeatures[i];
this.drawFeature(feature);
}
}
}
}
if (!this.drawn || (!ng && (zoomChanged || !coordSysUnchanged))) {
this.drawn = true;
var feature;
for(var i=0, len=this.features.length; i<len; i++) {
this.renderer.locked = (i !== (len - 1));
feature = this.features[i];
this.drawFeature(feature);
}
}
},
/**
* APIMethod: redraw
* Redraws the layer. Returns true if the layer was redrawn, false if not.
*
* Returns:
* {Boolean} The layer was redrawn.
*/
redraw: function() {
if (OpenLayers.Renderer.NG && this.renderer instanceof OpenLayers.Renderer.NG) {
this.drawn = false;
}
return OpenLayers.Layer.prototype.redraw.apply(this, arguments);
},
/**
* APIMethod: display
* Hide or show the Layer
*
* Parameters:
* display - {Boolean}
*/
display: function(display) {
OpenLayers.Layer.prototype.display.apply(this, arguments);
// we need to set the display style of the root in case it is attached
// to a foreign layer
var currentDisplay = this.div.style.display;
if(currentDisplay != this.renderer.root.style.display) {
this.renderer.root.style.display = currentDisplay;
}
},
/**
* APIMethod: addFeatures
* Add Features to the layer.
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)}
* options - {Object}
*/
addFeatures: function(features, options) {
if (!(OpenLayers.Util.isArray(features))) {
features = [features];
}
var notify = !options || !options.silent;
if(notify) {
var event = {features: features};
var ret = this.events.triggerEvent("beforefeaturesadded", event);
if(ret === false) {
return;
}
features = event.features;
}
// Track successfully added features for featuresadded event, since
// beforefeatureadded can veto single features.
var featuresAdded = [];
for (var i=0, len=features.length; i<len; i++) {
if (i != (features.length - 1)) {
this.renderer.locked = true;
} else {
this.renderer.locked = false;
}
var feature = features[i];
if (this.geometryType &&
!(feature.geometry instanceof this.geometryType)) {
var throwStr = OpenLayers.i18n('componentShouldBe',
{'geomType':this.geometryType.prototype.CLASS_NAME});
throw throwStr;
}
//give feature reference to its layer
feature.layer = this;
if (!feature.style && this.style) {
feature.style = OpenLayers.Util.extend({}, this.style);
}
if (notify) {
if(this.events.triggerEvent("beforefeatureadded",
{feature: feature}) === false) {
continue;
}
this.preFeatureInsert(feature);
}
featuresAdded.push(feature);
this.features.push(feature);
this.drawFeature(feature);
if (notify) {
this.events.triggerEvent("featureadded", {
feature: feature
});
this.onFeatureInsert(feature);
}
}
if(notify) {
this.events.triggerEvent("featuresadded", {features: featuresAdded});
}
},
/**
* APIMethod: removeFeatures
* Remove features from the layer. This erases any drawn features and
* removes them from the layer's control. The beforefeatureremoved
* and featureremoved events will be triggered for each feature. The
* featuresremoved event will be triggered after all features have
* been removed. To supress event triggering, use the silent option.
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)} List of features to be
* removed.
* options - {Object} Optional properties for changing behavior of the
* removal.
*
* Valid options:
* silent - {Boolean} Supress event triggering. Default is false.
*/
removeFeatures: function(features, options) {
if(!features || features.length === 0) {
return;
}
if (features === this.features) {
return this.removeAllFeatures(options);
}
if (!(OpenLayers.Util.isArray(features))) {
features = [features];
}
if (features === this.selectedFeatures) {
features = features.slice();
}
var notify = !options || !options.silent;
if (notify) {
this.events.triggerEvent(
"beforefeaturesremoved", {features: features}
);
}
for (var i = features.length - 1; i >= 0; i--) {
// We remain locked so long as we're not at 0
// and the 'next' feature has a geometry. We do the geometry check
// because if all the features after the current one are 'null', we
// won't call eraseGeometry, so we break the 'renderer functions
// will always be called with locked=false *last*' rule. The end result
// is a possible gratiutious unlocking to save a loop through the rest
// of the list checking the remaining features every time. So long as
// null geoms are rare, this is probably okay.
if (i != 0 && features[i-1].geometry) {
this.renderer.locked = true;
} else {
this.renderer.locked = false;
}
var feature = features[i];
delete this.unrenderedFeatures[feature.id];
if (notify) {
this.events.triggerEvent("beforefeatureremoved", {
feature: feature
});
}
this.features = OpenLayers.Util.removeItem(this.features, feature);
// feature has no layer at this point
feature.layer = null;
if (feature.geometry) {
this.renderer.eraseFeatures(feature);
}
//in the case that this feature is one of the selected features,
// remove it from that array as well.
if (OpenLayers.Util.indexOf(this.selectedFeatures, feature) != -1){
OpenLayers.Util.removeItem(this.selectedFeatures, feature);
}
if (notify) {
this.events.triggerEvent("featureremoved", {
feature: feature
});
}
}
if (notify) {
this.events.triggerEvent("featuresremoved", {features: features});
}
},
/**
* APIMethod: removeAllFeatures
* Remove all features from the layer.
*
* Parameters:
* options - {Object} Optional properties for changing behavior of the
* removal.
*
* Valid options:
* silent - {Boolean} Supress event triggering. Default is false.
*/
removeAllFeatures: function(options) {
var notify = !options || !options.silent;
var features = this.features;
if (notify) {
this.events.triggerEvent(
"beforefeaturesremoved", {features: features}
);
}
var feature;
for (var i = features.length-1; i >= 0; i--) {
feature = features[i];
if (notify) {
this.events.triggerEvent("beforefeatureremoved", {
feature: feature
});
}
feature.layer = null;
if (notify) {
this.events.triggerEvent("featureremoved", {
feature: feature
});
}
}
this.renderer.clear();
this.features = [];
this.unrenderedFeatures = {};
this.selectedFeatures = [];
if (notify) {
this.events.triggerEvent("featuresremoved", {features: features});
}
},
/**
* APIMethod: destroyFeatures
* Erase and destroy features on the layer.
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)} An optional array of
* features to destroy. If not supplied, all features on the layer
* will be destroyed.
* options - {Object}
*/
destroyFeatures: function(features, options) {
var all = (features == undefined); // evaluates to true if
// features is null
if(all) {
features = this.features;
}
if(features) {
this.removeFeatures(features, options);
for(var i=features.length-1; i>=0; i--) {
features[i].destroy();
}
}
},
/**
* APIMethod: drawFeature
* Draw (or redraw) a feature on the layer. If the optional style argument
* is included, this style will be used. If no style is included, the
* feature's style will be used. If the feature doesn't have a style,
* the layer's style will be used.
*
* This function is not designed to be used when adding features to
* the layer (use addFeatures instead). It is meant to be used when
* the style of a feature has changed, or in some other way needs to
* visually updated *after* it has already been added to a layer. You
* must add the feature to the layer for most layer-related events to
* happen.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
* style - {String | Object} Named render intent or full symbolizer object.
*/
drawFeature: function(feature, style) {
// don't try to draw the feature with the renderer if the layer is not
// drawn itself
if (!this.drawn) {
return;
}
if (typeof style != "object") {
if(!style && feature.state === OpenLayers.State.DELETE) {
style = "delete";
}
var renderIntent = style || feature.renderIntent;
style = feature.style || this.style;
if (!style) {
style = this.styleMap.createSymbolizer(feature, renderIntent);
}
}
var drawn = this.renderer.drawFeature(feature, style);
//TODO remove the check for null when we get rid of Renderer.SVG
if (drawn === false || drawn === null) {
this.unrenderedFeatures[feature.id] = feature;
} else {
delete this.unrenderedFeatures[feature.id];
}
},
/**
* Method: eraseFeatures
* Erase features from the layer.
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)}
*/
eraseFeatures: function(features) {
this.renderer.eraseFeatures(features);
},
/**
* Method: getFeatureFromEvent
* Given an event, return a feature if the event occurred over one.
* Otherwise, return null.
*
* Parameters:
* evt - {Event}
*
* Returns:
* {<OpenLayers.Feature.Vector>} A feature if one was under the event.
*/
getFeatureFromEvent: function(evt) {
if (!this.renderer) {
OpenLayers.Console.error(OpenLayers.i18n("getFeatureError"));
return null;
}
var feature = null;
var featureId = this.renderer.getFeatureIdFromEvent(evt);
if (featureId) {
if (typeof featureId === "string") {
feature = this.getFeatureById(featureId);
} else {
feature = featureId;
}
}
return feature;
},
/**
* APIMethod: getFeatureBy
* Given a property value, return the feature if it exists in the features array
*
* Parameters:
* property - {String}
* value - {String}
*
* Returns:
* {<OpenLayers.Feature.Vector>} A feature corresponding to the given
* property value or null if there is no such feature.
*/
getFeatureBy: function(property, value) {
//TBD - would it be more efficient to use a hash for this.features?
var feature = null;
for(var i=0, len=this.features.length; i<len; ++i) {
if(this.features[i][property] == value) {
feature = this.features[i];
break;
}
}
return feature;
},
/**
* APIMethod: getFeatureById
* Given a feature id, return the feature if it exists in the features array
*
* Parameters:
* featureId - {String}
*
* Returns:
* {<OpenLayers.Feature.Vector>} A feature corresponding to the given
* featureId or null if there is no such feature.
*/
getFeatureById: function(featureId) {
return this.getFeatureBy('id', featureId);
},
/**
* APIMethod: getFeatureByFid
* Given a feature fid, return the feature if it exists in the features array
*
* Parameters:
* featureFid - {String}
*
* Returns:
* {<OpenLayers.Feature.Vector>} A feature corresponding to the given
* featureFid or null if there is no such feature.
*/
getFeatureByFid: function(featureFid) {
return this.getFeatureBy('fid', featureFid);
},
/**
* APIMethod: getFeaturesByAttribute
* Returns an array of features that have the given attribute key set to the
* given value. Comparison of attribute values takes care of datatypes, e.g.
* the string '1234' is not equal to the number 1234.
*
* Parameters:
* attrName - {String}
* attrValue - {Mixed}
*
* Returns:
* Array(<OpenLayers.Feature.Vector>) An array of features that have the
* passed named attribute set to the given value.
*/
getFeaturesByAttribute: function(attrName, attrValue) {
var i,
feature,
len = this.features.length,
foundFeatures = [];
for(i = 0; i < len; i++) {
feature = this.features[i];
if(feature && feature.attributes) {
if (feature.attributes[attrName] === attrValue) {
foundFeatures.push(feature);
}
}
}
return foundFeatures;
},
/**
* Unselect the selected features
* i.e. clears the featureSelection array
* change the style back
clearSelection: function() {
var vectorLayer = this.map.vectorLayer;
for (var i = 0; i < this.map.featureSelection.length; i++) {
var featureSelection = this.map.featureSelection[i];
vectorLayer.drawFeature(featureSelection, vectorLayer.style);
}
this.map.featureSelection = [];
},
*/
/**
* APIMethod: onFeatureInsert
* method called after a feature is inserted.
* Does nothing by default. Override this if you
* need to do something on feature updates.
*
* Paarameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
onFeatureInsert: function(feature) {
},
/**
* APIMethod: preFeatureInsert
* method called before a feature is inserted.
* Does nothing by default. Override this if you
* need to do something when features are first added to the
* layer, but before they are drawn, such as adjust the style.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
preFeatureInsert: function(feature) {
},
/**
* APIMethod: getDataExtent
* Calculates the max extent which includes all of the features.
*
* Returns:
* {<OpenLayers.Bounds>} or null if the layer has no features with
* geometries.
*/
getDataExtent: function () {
var maxExtent = null;
var features = this.features;
if(features && (features.length > 0)) {
var geometry = null;
for(var i=0, len=features.length; i<len; i++) {
geometry = features[i].geometry;
if (geometry) {
if (maxExtent === null) {
maxExtent = new OpenLayers.Bounds();
}
maxExtent.extend(geometry.getBounds());
}
}
}
return maxExtent;
},
CLASS_NAME: "OpenLayers.Layer.Vector"
});
/* ======================================================================
OpenLayers/Layer/Vector/RootContainer.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer/Vector.js
*/
/**
* Class: OpenLayers.Layer.Vector.RootContainer
* A special layer type to combine multiple vector layers inside a single
* renderer root container. This class is not supposed to be instantiated
* from user space, it is a helper class for controls that require event
* processing for multiple vector layers.
*
* Inherits from:
* - <OpenLayers.Layer.Vector>
*/
OpenLayers.Layer.Vector.RootContainer = OpenLayers.Class(OpenLayers.Layer.Vector, {
/**
* Property: displayInLayerSwitcher
* Set to false for this layer type
*/
displayInLayerSwitcher: false,
/**
* APIProperty: layers
* Layers that are attached to this container. Required config option.
*/
layers: null,
/**
* Constructor: OpenLayers.Layer.Vector.RootContainer
* Create a new root container for multiple vector layer. This constructor
* is not supposed to be used from user space, it is only to be used by
* controls that need feature selection across multiple vector layers.
*
* Parameters:
* name - {String} A name for the layer
* options - {Object} Optional object with non-default properties to set on
* the layer.
*
* Required options properties:
* layers - {Array(<OpenLayers.Layer.Vector>)} The layers managed by this
* container
*
* Returns:
* {<OpenLayers.Layer.Vector.RootContainer>} A new vector layer root
* container
*/
initialize: function(name, options) {
OpenLayers.Layer.Vector.prototype.initialize.apply(this, arguments);
},
/**
* Method: display
*/
display: function() {},
/**
* Method: getFeatureFromEvent
* walk through the layers to find the feature returned by the event
*
* Parameters:
* evt - {Object} event object with a feature property
*
* Returns:
* {<OpenLayers.Feature.Vector>}
*/
getFeatureFromEvent: function(evt) {
var layers = this.layers;
var feature;
for(var i=0; i<layers.length; i++) {
feature = layers[i].getFeatureFromEvent(evt);
if(feature) {
return feature;
}
}
},
/**
* Method: setMap
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
OpenLayers.Layer.Vector.prototype.setMap.apply(this, arguments);
this.collectRoots();
map.events.register("changelayer", this, this.handleChangeLayer);
},
/**
* Method: removeMap
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
removeMap: function(map) {
map.events.unregister("changelayer", this, this.handleChangeLayer);
this.resetRoots();
OpenLayers.Layer.Vector.prototype.removeMap.apply(this, arguments);
},
/**
* Method: collectRoots
* Collects the root nodes of all layers this control is configured with
* and moveswien the nodes to this control's layer
*/
collectRoots: function() {
var layer;
// walk through all map layers, because we want to keep the order
for(var i=0; i<this.map.layers.length; ++i) {
layer = this.map.layers[i];
if(OpenLayers.Util.indexOf(this.layers, layer) != -1) {
layer.renderer.moveRoot(this.renderer);
}
}
},
/**
* Method: resetRoots
* Resets the root nodes back into the layers they belong to.
*/
resetRoots: function() {
var layer;
for(var i=0; i<this.layers.length; ++i) {
layer = this.layers[i];
if(this.renderer && layer.renderer.getRenderLayerId() == this.id) {
this.renderer.moveRoot(layer.renderer);
}
}
},
/**
* Method: handleChangeLayer
* Event handler for the map's changelayer event. We need to rebuild
* this container's layer dom if order of one of its layers changes.
* This handler is added with the setMap method, and removed with the
* removeMap method.
*
* Parameters:
* evt - {Object}
*/
handleChangeLayer: function(evt) {
var layer = evt.layer;
if(evt.property == "order" &&
OpenLayers.Util.indexOf(this.layers, layer) != -1) {
this.resetRoots();
this.collectRoots();
}
},
CLASS_NAME: "OpenLayers.Layer.Vector.RootContainer"
});
/* ======================================================================
OpenLayers/Control/SelectFeature.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Feature/Vector.js
* @requires OpenLayers/Handler/Feature.js
* @requires OpenLayers/Layer/Vector/RootContainer.js
*/
/**
* Class: OpenLayers.Control.SelectFeature
* The SelectFeature control selects vector features from a given layer on
* click or hover.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.SelectFeature = OpenLayers.Class(OpenLayers.Control, {
/**
* Constant: EVENT_TYPES
*
* Supported event types:
* - *beforefeaturehighlighted* Triggered before a feature is highlighted
* - *featurehighlighted* Triggered when a feature is highlighted
* - *featureunhighlighted* Triggered when a feature is unhighlighted
*/
EVENT_TYPES: ["beforefeaturehighlighted", "featurehighlighted", "featureunhighlighted"],
/**
* Property: multipleKey
* {String} An event modifier ('altKey' or 'shiftKey') that temporarily sets
* the <multiple> property to true. Default is null.
*/
multipleKey: null,
/**
* Property: toggleKey
* {String} An event modifier ('altKey' or 'shiftKey') that temporarily sets
* the <toggle> property to true. Default is null.
*/
toggleKey: null,
/**
* APIProperty: multiple
* {Boolean} Allow selection of multiple geometries. Default is false.
*/
multiple: false,
/**
* APIProperty: clickout
* {Boolean} Unselect features when clicking outside any feature.
* Default is true.
*/
clickout: true,
/**
* APIProperty: toggle
* {Boolean} Unselect a selected feature on click. Default is false. Only
* has meaning if hover is false.
*/
toggle: false,
/**
* APIProperty: hover
* {Boolean} Select on mouse over and deselect on mouse out. If true, this
* ignores clicks and only listens to mouse moves.
*/
hover: false,
/**
* APIProperty: highlightOnly
* {Boolean} If true do not actually select features (that is place them in
* the layer's selected features array), just highlight them. This property
* has no effect if hover is false. Defaults to false.
*/
highlightOnly: false,
/**
* APIProperty: box
* {Boolean} Allow feature selection by drawing a box.
*/
box: false,
/**
* Property: onBeforeSelect
* {Function} Optional function to be called before a feature is selected.
* The function should expect to be called with a feature.
*/
onBeforeSelect: function() {},
/**
* APIProperty: onSelect
* {Function} Optional function to be called when a feature is selected.
* The function should expect to be called with a feature.
*/
onSelect: function() {},
/**
* APIProperty: onUnselect
* {Function} Optional function to be called when a feature is unselected.
* The function should expect to be called with a feature.
*/
onUnselect: function() {},
/**
* Property: scope
* {Object} The scope to use with the onBeforeSelect, onSelect, onUnselect
* callbacks. If null the scope will be this control.
*/
scope: null,
/**
* APIProperty: geometryTypes
* {Array(String)} To restrict selecting to a limited set of geometry types,
* send a list of strings corresponding to the geometry class names.
*/
geometryTypes: null,
/**
* Property: layer
* {<OpenLayers.Layer.Vector>} The vector layer with a common renderer
* root for all layers this control is configured with (if an array of
* layers was passed to the constructor), or the vector layer the control
* was configured with (if a single layer was passed to the constructor).
*/
layer: null,
/**
* Property: layers
* {Array(<OpenLayers.Layer.Vector>)} The layers this control will work on,
* or null if the control was configured with a single layer
*/
layers: null,
/**
* APIProperty: callbacks
* {Object} The functions that are sent to the handlers.feature for callback
*/
callbacks: null,
/**
* APIProperty: selectStyle
* {Object} Hash of styles
*/
selectStyle: null,
/**
* Property: renderIntent
* {String} key used to retrieve the select style from the layer's
* style map.
*/
renderIntent: "select",
/**
* Property: handlers
* {Object} Object with references to multiple <OpenLayers.Handler>
* instances.
*/
handlers: null,
/**
* Constructor: OpenLayers.Control.SelectFeature
* Create a new control for selecting features.
*
* Parameters:
* layers - {<OpenLayers.Layer.Vector>}, or an array of vector layers. The
* layer(s) this control will select features from.
* options - {Object}
*/
initialize: function(layers, options) {
// concatenate events specific to this control with those from the base
this.EVENT_TYPES =
OpenLayers.Control.SelectFeature.prototype.EVENT_TYPES.concat(
OpenLayers.Control.prototype.EVENT_TYPES
);
OpenLayers.Control.prototype.initialize.apply(this, [options]);
if(this.scope === null) {
this.scope = this;
}
this.initLayer(layers);
var callbacks = {
click: this.clickFeature,
clickout: this.clickoutFeature
};
if (this.hover) {
callbacks.over = this.overFeature;
callbacks.out = this.outFeature;
}
this.callbacks = OpenLayers.Util.extend(callbacks, this.callbacks);
this.handlers = {
feature: new OpenLayers.Handler.Feature(
this, this.layer, this.callbacks,
{geometryTypes: this.geometryTypes}
)
};
if (this.box) {
this.handlers.box = new OpenLayers.Handler.Box(
this, {done: this.selectBox},
{boxDivClassName: "olHandlerBoxSelectFeature"}
);
}
},
/**
* Method: initLayer
* Assign the layer property. If layers is an array, we need to use
* a RootContainer.
*
* Parameters:
* layers - {<OpenLayers.Layer.Vector>}, or an array of vector layers.
*/
initLayer: function(layers) {
if(OpenLayers.Util.isArray(layers)) {
this.layers = layers;
this.layer = new OpenLayers.Layer.Vector.RootContainer(
this.id + "_container", {
layers: layers
}
);
} else {
this.layer = layers;
}
},
/**
* Method: destroy
*/
destroy: function() {
if(this.active && this.layers) {
this.map.removeLayer(this.layer);
}
OpenLayers.Control.prototype.destroy.apply(this, arguments);
if(this.layers) {
this.layer.destroy();
}
},
/**
* Method: activate
* Activates the control.
*
* Returns:
* {Boolean} The control was effectively activated.
*/
activate: function () {
if (!this.active) {
if(this.layers) {
this.map.addLayer(this.layer);
}
this.handlers.feature.activate();
if(this.box && this.handlers.box) {
this.handlers.box.activate();
}
}
return OpenLayers.Control.prototype.activate.apply(
this, arguments
);
},
/**
* Method: deactivate
* Deactivates the control.
*
* Returns:
* {Boolean} The control was effectively deactivated.
*/
deactivate: function () {
if (this.active) {
this.handlers.feature.deactivate();
if(this.handlers.box) {
this.handlers.box.deactivate();
}
if(this.layers) {
this.map.removeLayer(this.layer);
}
}
return OpenLayers.Control.prototype.deactivate.apply(
this, arguments
);
},
/**
* Method: unselectAll
* Unselect all selected features. To unselect all except for a single
* feature, set the options.except property to the feature.
*
* Parameters:
* options - {Object} Optional configuration object.
*/
unselectAll: function(options) {
// we'll want an option to supress notification here
var layers = this.layers || [this.layer];
var layer, feature;
for(var l=0; l<layers.length; ++l) {
layer = layers[l];
for(var i=layer.selectedFeatures.length-1; i>=0; --i) {
feature = layer.selectedFeatures[i];
if(!options || options.except != feature) {
this.unselect(feature);
}
}
}
},
/**
* Method: clickFeature
* Called on click in a feature
* Only responds if this.hover is false.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
clickFeature: function(feature) {
if(!this.hover) {
var selected = (OpenLayers.Util.indexOf(
feature.layer.selectedFeatures, feature) > -1);
if(selected) {
if(this.toggleSelect()) {
this.unselect(feature);
} else if(!this.multipleSelect()) {
this.unselectAll({except: feature});
}
} else {
if(!this.multipleSelect()) {
this.unselectAll({except: feature});
}
this.select(feature);
}
}
},
/**
* Method: multipleSelect
* Allow for multiple selected features based on <multiple> property and
* <multipleKey> event modifier.
*
* Returns:
* {Boolean} Allow for multiple selected features.
*/
multipleSelect: function() {
return this.multiple || (this.handlers.feature.evt &&
this.handlers.feature.evt[this.multipleKey]);
},
/**
* Method: toggleSelect
* Event should toggle the selected state of a feature based on <toggle>
* property and <toggleKey> event modifier.
*
* Returns:
* {Boolean} Toggle the selected state of a feature.
*/
toggleSelect: function() {
return this.toggle || (this.handlers.feature.evt &&
this.handlers.feature.evt[this.toggleKey]);
},
/**
* Method: clickoutFeature
* Called on click outside a previously clicked (selected) feature.
* Only responds if this.hover is false.
*
* Parameters:
* feature - {<OpenLayers.Vector.Feature>}
*/
clickoutFeature: function(feature) {
if(!this.hover && this.clickout) {
this.unselectAll();
}
},
/**
* Method: overFeature
* Called on over a feature.
* Only responds if this.hover is true.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
overFeature: function(feature) {
var layer = feature.layer;
if(this.hover) {
if(this.highlightOnly) {
this.highlight(feature);
} else if(OpenLayers.Util.indexOf(
layer.selectedFeatures, feature) == -1) {
this.select(feature);
}
}
},
/**
* Method: outFeature
* Called on out of a selected feature.
* Only responds if this.hover is true.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
outFeature: function(feature) {
if(this.hover) {
if(this.highlightOnly) {
// we do nothing if we're not the last highlighter of the
// feature
if(feature._lastHighlighter == this.id) {
// if another select control had highlighted the feature before
// we did it ourself then we use that control to highlight the
// feature as it was before we highlighted it, else we just
// unhighlight it
if(feature._prevHighlighter &&
feature._prevHighlighter != this.id) {
delete feature._lastHighlighter;
var control = this.map.getControl(
feature._prevHighlighter);
if(control) {
control.highlight(feature);
}
} else {
this.unhighlight(feature);
}
}
} else {
this.unselect(feature);
}
}
},
/**
* Method: highlight
* Redraw feature with the select style.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
highlight: function(feature) {
var layer = feature.layer;
var cont = this.events.triggerEvent("beforefeaturehighlighted", {
feature : feature
});
if(cont !== false) {
feature._prevHighlighter = feature._lastHighlighter;
feature._lastHighlighter = this.id;
var style = this.selectStyle || this.renderIntent;
layer.drawFeature(feature, style);
this.events.triggerEvent("featurehighlighted", {feature : feature});
}
},
/**
* Method: unhighlight
* Redraw feature with the "default" style
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
unhighlight: function(feature) {
var layer = feature.layer;
// three cases:
// 1. there's no other highlighter, in that case _prev is undefined,
// and we just need to undef _last
// 2. another control highlighted the feature after we did it, in
// that case _last references this other control, and we just
// need to undef _prev
// 3. another control highlighted the feature before we did it, in
// that case _prev references this other control, and we need to
// set _last to _prev and undef _prev
if(feature._prevHighlighter == undefined) {
delete feature._lastHighlighter;
} else if(feature._prevHighlighter == this.id) {
delete feature._prevHighlighter;
} else {
feature._lastHighlighter = feature._prevHighlighter;
delete feature._prevHighlighter;
}
layer.drawFeature(feature, feature.style || feature.layer.style ||
"default");
this.events.triggerEvent("featureunhighlighted", {feature : feature});
},
/**
* Method: select
* Add feature to the layer's selectedFeature array, render the feature as
* selected, and call the onSelect function.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
select: function(feature) {
var cont = this.onBeforeSelect.call(this.scope, feature);
var layer = feature.layer;
if(cont !== false) {
cont = layer.events.triggerEvent("beforefeatureselected", {
feature: feature
});
if(cont !== false) {
layer.selectedFeatures.push(feature);
this.highlight(feature);
// if the feature handler isn't involved in the feature
// selection (because the box handler is used or the
// feature is selected programatically) we fake the
// feature handler to allow unselecting on click
if(!this.handlers.feature.lastFeature) {
this.handlers.feature.lastFeature = layer.selectedFeatures[0];
}
layer.events.triggerEvent("featureselected", {feature: feature});
this.onSelect.call(this.scope, feature);
}
}
},
/**
* Method: unselect
* Remove feature from the layer's selectedFeature array, render the feature as
* normal, and call the onUnselect function.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
unselect: function(feature) {
var layer = feature.layer;
// Store feature style for restoration later
this.unhighlight(feature);
OpenLayers.Util.removeItem(layer.selectedFeatures, feature);
layer.events.triggerEvent("featureunselected", {feature: feature});
this.onUnselect.call(this.scope, feature);
},
/**
* Method: selectBox
* Callback from the handlers.box set up when <box> selection is true
* on.
*
* Parameters:
* position - {<OpenLayers.Bounds> || <OpenLayers.Pixel> }
*/
selectBox: function(position) {
if (position instanceof OpenLayers.Bounds) {
var minXY = this.map.getLonLatFromPixel(
new OpenLayers.Pixel(position.left, position.bottom)
);
var maxXY = this.map.getLonLatFromPixel(
new OpenLayers.Pixel(position.right, position.top)
);
var bounds = new OpenLayers.Bounds(
minXY.lon, minXY.lat, maxXY.lon, maxXY.lat
);
// if multiple is false, first deselect currently selected features
if (!this.multipleSelect()) {
this.unselectAll();
}
// because we're using a box, we consider we want multiple selection
var prevMultiple = this.multiple;
this.multiple = true;
var layers = this.layers || [this.layer];
var layer;
for(var l=0; l<layers.length; ++l) {
layer = layers[l];
for(var i=0, len = layer.features.length; i<len; ++i) {
var feature = layer.features[i];
// check if the feature is displayed
if (!feature.getVisibility()) {
continue;
}
if (this.geometryTypes == null || OpenLayers.Util.indexOf(
this.geometryTypes, feature.geometry.CLASS_NAME) > -1) {
if (bounds.toGeometry().intersects(feature.geometry)) {
if (OpenLayers.Util.indexOf(layer.selectedFeatures, feature) == -1) {
this.select(feature);
}
}
}
}
}
this.multiple = prevMultiple;
}
},
/**
* Method: setMap
* Set the map property for the control.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
this.handlers.feature.setMap(map);
if (this.box) {
this.handlers.box.setMap(map);
}
OpenLayers.Control.prototype.setMap.apply(this, arguments);
},
/**
* APIMethod: setLayer
* Attach a new layer to the control, overriding any existing layers.
*
* Parameters:
* layers - Array of {<OpenLayers.Layer.Vector>} or a single
* {<OpenLayers.Layer.Vector>}
*/
setLayer: function(layers) {
var isActive = this.active;
this.unselectAll();
this.deactivate();
if(this.layers) {
this.layer.destroy();
this.layers = null;
}
this.initLayer(layers);
this.handlers.feature.layer = this.layer;
if (isActive) {
this.activate();
}
},
CLASS_NAME: "OpenLayers.Control.SelectFeature"
});
/* ======================================================================
OpenLayers/Request.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Events.js
*/
/**
* Namespace: OpenLayers.Request
* The OpenLayers.Request namespace contains convenience methods for working
* with XMLHttpRequests. These methods work with a cross-browser
* W3C compliant <OpenLayers.Request.XMLHttpRequest> class.
*/
OpenLayers.Request = {
/**
* Constant: DEFAULT_CONFIG
* {Object} Default configuration for all requests.
*/
DEFAULT_CONFIG: {
method: "GET",
url: window.location.href,
async: true,
user: undefined,
password: undefined,
params: null,
proxy: OpenLayers.ProxyHost,
headers: {},
data: null,
callback: function() {},
success: null,
failure: null,
scope: null
},
/**
* Constant: URL_SPLIT_REGEX
*/
URL_SPLIT_REGEX: /([^:]*:)\/\/([^:]*:?[^@]*@)?([^:\/\?]*):?([^\/\?]*)/,
/**
* APIProperty: events
* {<OpenLayers.Events>} An events object that handles all
* events on the {<OpenLayers.Request>} object.
*
* All event listeners will receive an event object with three properties:
* request - {<OpenLayers.Request.XMLHttpRequest>} The request object.
* config - {Object} The config object sent to the specific request method.
* requestUrl - {String} The request url.
*
* Supported event types:
* complete - Triggered when we have a response from the request, if a
* listener returns false, no further response processing will take
* place.
* success - Triggered when the HTTP response has a success code (200-299).
* failure - Triggered when the HTTP response does not have a success code.
*/
events: new OpenLayers.Events(this, null, ["complete", "success", "failure"]),
/**
* APIMethod: issue
* Create a new XMLHttpRequest object, open it, set any headers, bind
* a callback to done state, and send any data. It is recommended that
* you use one <GET>, <POST>, <PUT>, <DELETE>, <OPTIONS>, or <HEAD>.
* This method is only documented to provide detail on the configuration
* options available to all request methods.
*
* Parameters:
* config - {Object} Object containing properties for configuring the
* request. Allowed configuration properties are described below.
* This object is modified and should not be reused.
*
* Allowed config properties:
* method - {String} One of GET, POST, PUT, DELETE, HEAD, or
* OPTIONS. Default is GET.
* url - {String} URL for the request.
* async - {Boolean} Open an asynchronous request. Default is true.
* user - {String} User for relevant authentication scheme. Set
* to null to clear current user.
* password - {String} Password for relevant authentication scheme.
* Set to null to clear current password.
* proxy - {String} Optional proxy. Defaults to
* <OpenLayers.ProxyHost>.
* params - {Object} Any key:value pairs to be appended to the
* url as a query string. Assumes url doesn't already include a query
* string or hash. Typically, this is only appropriate for <GET>
* requests where the query string will be appended to the url.
* Parameter values that are arrays will be
* concatenated with a comma (note that this goes against form-encoding)
* as is done with <OpenLayers.Util.getParameterString>.
* headers - {Object} Object with header:value pairs to be set on
* the request.
* data - {String | Document} Optional data to send with the request.
* Typically, this is only used with <POST> and <PUT> requests.
* Make sure to provide the appropriate "Content-Type" header for your
* data. For <POST> and <PUT> requests, the content type defaults to
* "application-xml". If your data is a different content type, or
* if you are using a different HTTP method, set the "Content-Type"
* header to match your data type.
* callback - {Function} Function to call when request is done.
* To determine if the request failed, check request.status (200
* indicates success).
* success - {Function} Optional function to call if request status is in
* the 200s. This will be called in addition to callback above and
* would typically only be used as an alternative.
* failure - {Function} Optional function to call if request status is not
* in the 200s. This will be called in addition to callback above and
* would typically only be used as an alternative.
* scope - {Object} If callback is a public method on some object,
* set the scope to that object.
*
* Returns:
* {XMLHttpRequest} Request object. To abort the request before a response
* is received, call abort() on the request object.
*/
issue: function(config) {
// apply default config - proxy host may have changed
var defaultConfig = OpenLayers.Util.extend(
this.DEFAULT_CONFIG,
{proxy: OpenLayers.ProxyHost}
);
config = OpenLayers.Util.applyDefaults(config, defaultConfig);
// create request, open, and set headers
var request = new OpenLayers.Request.XMLHttpRequest();
var url = OpenLayers.Util.urlAppend(config.url,
OpenLayers.Util.getParameterString(config.params || {}));
var sameOrigin = !(url.indexOf("http") == 0);
var urlParts = !sameOrigin && url.match(this.URL_SPLIT_REGEX);
if (urlParts) {
var location = window.location;
sameOrigin =
urlParts[1] == location.protocol &&
urlParts[3] == location.hostname;
var uPort = urlParts[4], lPort = location.port;
if (uPort != 80 && uPort != "" || lPort != "80" && lPort != "") {
sameOrigin = sameOrigin && uPort == lPort;
}
}
if (!sameOrigin) {
if (config.proxy) {
if (typeof config.proxy == "function") {
url = config.proxy(url);
} else {
url = config.proxy + encodeURIComponent(url);
}
} else {
OpenLayers.Console.warn(
OpenLayers.i18n("proxyNeeded"), {url: url});
}
}
request.open(
config.method, url, config.async, config.user, config.password
);
for(var header in config.headers) {
request.setRequestHeader(header, config.headers[header]);
}
var events = this.events;
// we want to execute runCallbacks with "this" as the
// execution scope
var self = this;
request.onreadystatechange = function() {
if(request.readyState == OpenLayers.Request.XMLHttpRequest.DONE) {
var proceed = events.triggerEvent(
"complete",
{request: request, config: config, requestUrl: url}
);
if(proceed !== false) {
self.runCallbacks(
{request: request, config: config, requestUrl: url}
);
}
}
};
// send request (optionally with data) and return
// call in a timeout for asynchronous requests so the return is
// available before readyState == 4 for cached docs
if(config.async === false) {
request.send(config.data);
} else {
window.setTimeout(function(){
if (request.readyState !== 0) { // W3C: 0-UNSENT
request.send(config.data);
}
}, 0);
}
return request;
},
/**
* Method: runCallbacks
* Calls the complete, success and failure callbacks. Application
* can listen to the "complete" event, have the listener
* display a confirm window and always return false, and
* execute OpenLayers.Request.runCallbacks if the user
* hits "yes" in the confirm window.
*
* Parameters:
* options - {Object} Hash containing request, config and requestUrl keys
*/
runCallbacks: function(options) {
var request = options.request;
var config = options.config;
// bind callbacks to readyState 4 (done)
var complete = (config.scope) ?
OpenLayers.Function.bind(config.callback, config.scope) :
config.callback;
// optional success callback
var success;
if(config.success) {
success = (config.scope) ?
OpenLayers.Function.bind(config.success, config.scope) :
config.success;
}
// optional failure callback
var failure;
if(config.failure) {
failure = (config.scope) ?
OpenLayers.Function.bind(config.failure, config.scope) :
config.failure;
}
if (OpenLayers.Util.createUrlObject(config.url).protocol == "file:" &&
request.responseText) {
request.status = 200;
}
complete(request);
if (!request.status || (request.status >= 200 && request.status < 300)) {
this.events.triggerEvent("success", options);
if(success) {
success(request);
}
}
if(request.status && (request.status < 200 || request.status >= 300)) {
this.events.triggerEvent("failure", options);
if(failure) {
failure(request);
}
}
},
/**
* APIMethod: GET
* Send an HTTP GET request. Additional configuration properties are
* documented in the <issue> method, with the method property set
* to GET.
*
* Parameters:
* config - {Object} Object with properties for configuring the request.
* See the <issue> method for documentation of allowed properties.
* This object is modified and should not be reused.
*
* Returns:
* {XMLHttpRequest} Request object.
*/
GET: function(config) {
config = OpenLayers.Util.extend(config, {method: "GET"});
return OpenLayers.Request.issue(config);
},
/**
* APIMethod: POST
* Send a POST request. Additional configuration properties are
* documented in the <issue> method, with the method property set
* to POST and "Content-Type" header set to "application/xml".
*
* Parameters:
* config - {Object} Object with properties for configuring the request.
* See the <issue> method for documentation of allowed properties. The
* default "Content-Type" header will be set to "application-xml" if
* none is provided. This object is modified and should not be reused.
*
* Returns:
* {XMLHttpRequest} Request object.
*/
POST: function(config) {
config = OpenLayers.Util.extend(config, {method: "POST"});
// set content type to application/xml if it isn't already set
config.headers = config.headers ? config.headers : {};
if(!("CONTENT-TYPE" in OpenLayers.Util.upperCaseObject(config.headers))) {
config.headers["Content-Type"] = "application/xml";
}
return OpenLayers.Request.issue(config);
},
/**
* APIMethod: PUT
* Send an HTTP PUT request. Additional configuration properties are
* documented in the <issue> method, with the method property set
* to PUT and "Content-Type" header set to "application/xml".
*
* Parameters:
* config - {Object} Object with properties for configuring the request.
* See the <issue> method for documentation of allowed properties. The
* default "Content-Type" header will be set to "application-xml" if
* none is provided. This object is modified and should not be reused.
*
* Returns:
* {XMLHttpRequest} Request object.
*/
PUT: function(config) {
config = OpenLayers.Util.extend(config, {method: "PUT"});
// set content type to application/xml if it isn't already set
config.headers = config.headers ? config.headers : {};
if(!("CONTENT-TYPE" in OpenLayers.Util.upperCaseObject(config.headers))) {
config.headers["Content-Type"] = "application/xml";
}
return OpenLayers.Request.issue(config);
},
/**
* APIMethod: DELETE
* Send an HTTP DELETE request. Additional configuration properties are
* documented in the <issue> method, with the method property set
* to DELETE.
*
* Parameters:
* config - {Object} Object with properties for configuring the request.
* See the <issue> method for documentation of allowed properties.
* This object is modified and should not be reused.
*
* Returns:
* {XMLHttpRequest} Request object.
*/
DELETE: function(config) {
config = OpenLayers.Util.extend(config, {method: "DELETE"});
return OpenLayers.Request.issue(config);
},
/**
* APIMethod: HEAD
* Send an HTTP HEAD request. Additional configuration properties are
* documented in the <issue> method, with the method property set
* to HEAD.
*
* Parameters:
* config - {Object} Object with properties for configuring the request.
* See the <issue> method for documentation of allowed properties.
* This object is modified and should not be reused.
*
* Returns:
* {XMLHttpRequest} Request object.
*/
HEAD: function(config) {
config = OpenLayers.Util.extend(config, {method: "HEAD"});
return OpenLayers.Request.issue(config);
},
/**
* APIMethod: OPTIONS
* Send an HTTP OPTIONS request. Additional configuration properties are
* documented in the <issue> method, with the method property set
* to OPTIONS.
*
* Parameters:
* config - {Object} Object with properties for configuring the request.
* See the <issue> method for documentation of allowed properties.
* This object is modified and should not be reused.
*
* Returns:
* {XMLHttpRequest} Request object.
*/
OPTIONS: function(config) {
config = OpenLayers.Util.extend(config, {method: "OPTIONS"});
return OpenLayers.Request.issue(config);
}
};
/* ======================================================================
OpenLayers/Request/XMLHttpRequest.js
====================================================================== */
// XMLHttpRequest.js Copyright (C) 2010 Sergey Ilinsky (http://www.ilinsky.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @requires OpenLayers/Request.js
*/
(function () {
// Save reference to earlier defined object implementation (if any)
var oXMLHttpRequest = window.XMLHttpRequest;
// Define on browser type
var bGecko = !!window.controllers,
bIE = window.document.all && !window.opera,
bIE7 = bIE && window.navigator.userAgent.match(/MSIE 7.0/);
// Enables "XMLHttpRequest()" call next to "new XMLHttpReques()"
function fXMLHttpRequest() {
this._object = oXMLHttpRequest && !bIE7 ? new oXMLHttpRequest : new window.ActiveXObject("Microsoft.XMLHTTP");
this._listeners = [];
};
// Constructor
function cXMLHttpRequest() {
return new fXMLHttpRequest;
};
cXMLHttpRequest.prototype = fXMLHttpRequest.prototype;
// BUGFIX: Firefox with Firebug installed would break pages if not executed
if (bGecko && oXMLHttpRequest.wrapped)
cXMLHttpRequest.wrapped = oXMLHttpRequest.wrapped;
// Constants
cXMLHttpRequest.UNSENT = 0;
cXMLHttpRequest.OPENED = 1;
cXMLHttpRequest.HEADERS_RECEIVED = 2;
cXMLHttpRequest.LOADING = 3;
cXMLHttpRequest.DONE = 4;
// Public Properties
cXMLHttpRequest.prototype.readyState = cXMLHttpRequest.UNSENT;
cXMLHttpRequest.prototype.responseText = '';
cXMLHttpRequest.prototype.responseXML = null;
cXMLHttpRequest.prototype.status = 0;
cXMLHttpRequest.prototype.statusText = '';
// Priority proposal
cXMLHttpRequest.prototype.priority = "NORMAL";
// Instance-level Events Handlers
cXMLHttpRequest.prototype.onreadystatechange = null;
// Class-level Events Handlers
cXMLHttpRequest.onreadystatechange = null;
cXMLHttpRequest.onopen = null;
cXMLHttpRequest.onsend = null;
cXMLHttpRequest.onabort = null;
// Public Methods
cXMLHttpRequest.prototype.open = function(sMethod, sUrl, bAsync, sUser, sPassword) {
// Delete headers, required when object is reused
delete this._headers;
// When bAsync parameter value is omitted, use true as default
if (arguments.length < 3)
bAsync = true;
// Save async parameter for fixing Gecko bug with missing readystatechange in synchronous requests
this._async = bAsync;
// Set the onreadystatechange handler
var oRequest = this,
nState = this.readyState,
fOnUnload;
// BUGFIX: IE - memory leak on page unload (inter-page leak)
if (bIE && bAsync) {
fOnUnload = function() {
if (nState != cXMLHttpRequest.DONE) {
fCleanTransport(oRequest);
// Safe to abort here since onreadystatechange handler removed
oRequest.abort();
}
};
window.attachEvent("onunload", fOnUnload);
}
// Add method sniffer
if (cXMLHttpRequest.onopen)
cXMLHttpRequest.onopen.apply(this, arguments);
if (arguments.length > 4)
this._object.open(sMethod, sUrl, bAsync, sUser, sPassword);
else
if (arguments.length > 3)
this._object.open(sMethod, sUrl, bAsync, sUser);
else
this._object.open(sMethod, sUrl, bAsync);
this.readyState = cXMLHttpRequest.OPENED;
fReadyStateChange(this);
this._object.onreadystatechange = function() {
if (bGecko && !bAsync)
return;
// Synchronize state
oRequest.readyState = oRequest._object.readyState;
//
fSynchronizeValues(oRequest);
// BUGFIX: Firefox fires unnecessary DONE when aborting
if (oRequest._aborted) {
// Reset readyState to UNSENT
oRequest.readyState = cXMLHttpRequest.UNSENT;
// Return now
return;
}
if (oRequest.readyState == cXMLHttpRequest.DONE) {
// Free up queue
delete oRequest._data;
/* if (bAsync)
fQueue_remove(oRequest);*/
//
fCleanTransport(oRequest);
// Uncomment this block if you need a fix for IE cache
/*
// BUGFIX: IE - cache issue
if (!oRequest._object.getResponseHeader("Date")) {
// Save object to cache
oRequest._cached = oRequest._object;
// Instantiate a new transport object
cXMLHttpRequest.call(oRequest);
// Re-send request
if (sUser) {
if (sPassword)
oRequest._object.open(sMethod, sUrl, bAsync, sUser, sPassword);
else
oRequest._object.open(sMethod, sUrl, bAsync, sUser);
}
else
oRequest._object.open(sMethod, sUrl, bAsync);
oRequest._object.setRequestHeader("If-Modified-Since", oRequest._cached.getResponseHeader("Last-Modified") || new window.Date(0));
// Copy headers set
if (oRequest._headers)
for (var sHeader in oRequest._headers)
if (typeof oRequest._headers[sHeader] == "string") // Some frameworks prototype objects with functions
oRequest._object.setRequestHeader(sHeader, oRequest._headers[sHeader]);
oRequest._object.onreadystatechange = function() {
// Synchronize state
oRequest.readyState = oRequest._object.readyState;
if (oRequest._aborted) {
//
oRequest.readyState = cXMLHttpRequest.UNSENT;
// Return
return;
}
if (oRequest.readyState == cXMLHttpRequest.DONE) {
// Clean Object
fCleanTransport(oRequest);
// get cached request
if (oRequest.status == 304)
oRequest._object = oRequest._cached;
//
delete oRequest._cached;
//
fSynchronizeValues(oRequest);
//
fReadyStateChange(oRequest);
// BUGFIX: IE - memory leak in interrupted
if (bIE && bAsync)
window.detachEvent("onunload", fOnUnload);
}
};
oRequest._object.send(null);
// Return now - wait until re-sent request is finished
return;
};
*/
// BUGFIX: IE - memory leak in interrupted
if (bIE && bAsync)
window.detachEvent("onunload", fOnUnload);
}
// BUGFIX: Some browsers (Internet Explorer, Gecko) fire OPEN readystate twice
if (nState != oRequest.readyState)
fReadyStateChange(oRequest);
nState = oRequest.readyState;
}
};
function fXMLHttpRequest_send(oRequest) {
oRequest._object.send(oRequest._data);
// BUGFIX: Gecko - missing readystatechange calls in synchronous requests
if (bGecko && !oRequest._async) {
oRequest.readyState = cXMLHttpRequest.OPENED;
// Synchronize state
fSynchronizeValues(oRequest);
// Simulate missing states
while (oRequest.readyState < cXMLHttpRequest.DONE) {
oRequest.readyState++;
fReadyStateChange(oRequest);
// Check if we are aborted
if (oRequest._aborted)
return;
}
}
};
cXMLHttpRequest.prototype.send = function(vData) {
// Add method sniffer
if (cXMLHttpRequest.onsend)
cXMLHttpRequest.onsend.apply(this, arguments);
if (!arguments.length)
vData = null;
// BUGFIX: Safari - fails sending documents created/modified dynamically, so an explicit serialization required
// BUGFIX: IE - rewrites any custom mime-type to "text/xml" in case an XMLNode is sent
// BUGFIX: Gecko - fails sending Element (this is up to the implementation either to standard)
if (vData && vData.nodeType) {
vData = window.XMLSerializer ? new window.XMLSerializer().serializeToString(vData) : vData.xml;
if (!oRequest._headers["Content-Type"])
oRequest._object.setRequestHeader("Content-Type", "application/xml");
}
this._data = vData;
/*
// Add to queue
if (this._async)
fQueue_add(this);
else*/
fXMLHttpRequest_send(this);
};
cXMLHttpRequest.prototype.abort = function() {
// Add method sniffer
if (cXMLHttpRequest.onabort)
cXMLHttpRequest.onabort.apply(this, arguments);
// BUGFIX: Gecko - unnecessary DONE when aborting
if (this.readyState > cXMLHttpRequest.UNSENT)
this._aborted = true;
this._object.abort();
// BUGFIX: IE - memory leak
fCleanTransport(this);
this.readyState = cXMLHttpRequest.UNSENT;
delete this._data;
/* if (this._async)
fQueue_remove(this);*/
};
cXMLHttpRequest.prototype.getAllResponseHeaders = function() {
return this._object.getAllResponseHeaders();
};
cXMLHttpRequest.prototype.getResponseHeader = function(sName) {
return this._object.getResponseHeader(sName);
};
cXMLHttpRequest.prototype.setRequestHeader = function(sName, sValue) {
// BUGFIX: IE - cache issue
if (!this._headers)
this._headers = {};
this._headers[sName] = sValue;
return this._object.setRequestHeader(sName, sValue);
};
// EventTarget interface implementation
cXMLHttpRequest.prototype.addEventListener = function(sName, fHandler, bUseCapture) {
for (var nIndex = 0, oListener; oListener = this._listeners[nIndex]; nIndex++)
if (oListener[0] == sName && oListener[1] == fHandler && oListener[2] == bUseCapture)
return;
// Add listener
this._listeners.push([sName, fHandler, bUseCapture]);
};
cXMLHttpRequest.prototype.removeEventListener = function(sName, fHandler, bUseCapture) {
for (var nIndex = 0, oListener; oListener = this._listeners[nIndex]; nIndex++)
if (oListener[0] == sName && oListener[1] == fHandler && oListener[2] == bUseCapture)
break;
// Remove listener
if (oListener)
this._listeners.splice(nIndex, 1);
};
cXMLHttpRequest.prototype.dispatchEvent = function(oEvent) {
var oEventPseudo = {
'type': oEvent.type,
'target': this,
'currentTarget':this,
'eventPhase': 2,
'bubbles': oEvent.bubbles,
'cancelable': oEvent.cancelable,
'timeStamp': oEvent.timeStamp,
'stopPropagation': function() {}, // There is no flow
'preventDefault': function() {}, // There is no default action
'initEvent': function() {} // Original event object should be initialized
};
// Execute onreadystatechange
if (oEventPseudo.type == "readystatechange" && this.onreadystatechange)
(this.onreadystatechange.handleEvent || this.onreadystatechange).apply(this, [oEventPseudo]);
// Execute listeners
for (var nIndex = 0, oListener; oListener = this._listeners[nIndex]; nIndex++)
if (oListener[0] == oEventPseudo.type && !oListener[2])
(oListener[1].handleEvent || oListener[1]).apply(this, [oEventPseudo]);
};
//
cXMLHttpRequest.prototype.toString = function() {
return '[' + "object" + ' ' + "XMLHttpRequest" + ']';
};
cXMLHttpRequest.toString = function() {
return '[' + "XMLHttpRequest" + ']';
};
// Helper function
function fReadyStateChange(oRequest) {
// Sniffing code
if (cXMLHttpRequest.onreadystatechange)
cXMLHttpRequest.onreadystatechange.apply(oRequest);
// Fake event
oRequest.dispatchEvent({
'type': "readystatechange",
'bubbles': false,
'cancelable': false,
'timeStamp': new Date + 0
});
};
function fGetDocument(oRequest) {
var oDocument = oRequest.responseXML,
sResponse = oRequest.responseText;
// Try parsing responseText
if (bIE && sResponse && oDocument && !oDocument.documentElement && oRequest.getResponseHeader("Content-Type").match(/[^\/]+\/[^\+]+\+xml/)) {
oDocument = new window.ActiveXObject("Microsoft.XMLDOM");
oDocument.async = false;
oDocument.validateOnParse = false;
oDocument.loadXML(sResponse);
}
// Check if there is no error in document
if (oDocument)
if ((bIE && oDocument.parseError != 0) || !oDocument.documentElement || (oDocument.documentElement && oDocument.documentElement.tagName == "parsererror"))
return null;
return oDocument;
};
function fSynchronizeValues(oRequest) {
try { oRequest.responseText = oRequest._object.responseText; } catch (e) {}
try { oRequest.responseXML = fGetDocument(oRequest._object); } catch (e) {}
try { oRequest.status = oRequest._object.status; } catch (e) {}
try { oRequest.statusText = oRequest._object.statusText; } catch (e) {}
};
function fCleanTransport(oRequest) {
// BUGFIX: IE - memory leak (on-page leak)
oRequest._object.onreadystatechange = new window.Function;
};
/*
// Queue manager
var oQueuePending = {"CRITICAL":[],"HIGH":[],"NORMAL":[],"LOW":[],"LOWEST":[]},
aQueueRunning = [];
function fQueue_add(oRequest) {
oQueuePending[oRequest.priority in oQueuePending ? oRequest.priority : "NORMAL"].push(oRequest);
//
setTimeout(fQueue_process);
};
function fQueue_remove(oRequest) {
for (var nIndex = 0, bFound = false; nIndex < aQueueRunning.length; nIndex++)
if (bFound)
aQueueRunning[nIndex - 1] = aQueueRunning[nIndex];
else
if (aQueueRunning[nIndex] == oRequest)
bFound = true;
if (bFound)
aQueueRunning.length--;
//
setTimeout(fQueue_process);
};
function fQueue_process() {
if (aQueueRunning.length < 6) {
for (var sPriority in oQueuePending) {
if (oQueuePending[sPriority].length) {
var oRequest = oQueuePending[sPriority][0];
oQueuePending[sPriority] = oQueuePending[sPriority].slice(1);
//
aQueueRunning.push(oRequest);
// Send request
fXMLHttpRequest_send(oRequest);
break;
}
}
}
};
*/
// Internet Explorer 5.0 (missing apply)
if (!window.Function.prototype.apply) {
window.Function.prototype.apply = function(oRequest, oArguments) {
if (!oArguments)
oArguments = [];
oRequest.__func = this;
oRequest.__func(oArguments[0], oArguments[1], oArguments[2], oArguments[3], oArguments[4]);
delete oRequest.__func;
};
};
// Register new object with window
/**
* Class: OpenLayers.Request.XMLHttpRequest
* Standard-compliant (W3C) cross-browser implementation of the
* XMLHttpRequest object. From
* http://code.google.com/p/xmlhttprequest/.
*/
OpenLayers.Request.XMLHttpRequest = cXMLHttpRequest;
})();
/* ======================================================================
OpenLayers/Layer/GML.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer/Vector.js
* @requires OpenLayers/Request/XMLHttpRequest.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Lang.js
*/
/**
* Class: OpenLayers.Layer.GML
* Create a vector layer by parsing a GML file. The GML file is
* passed in as a parameter.
* *Deprecated*. To be removed in 3.0. Instead use OpenLayers.Layer.Vector
* with Protocol.HTTP and Strategy.Fixed. Provide the protocol with a
* format parameter to get the parser you want for your data.
*
* Inherits from:
* - <OpenLayers.Layer.Vector>
*/
OpenLayers.Layer.GML = OpenLayers.Class(OpenLayers.Layer.Vector, {
/**
* Property: loaded
* {Boolean} Flag for whether the GML data has been loaded yet.
*/
loaded: false,
/**
* APIProperty: format
* {<OpenLayers.Format>} The format you want the data to be parsed with.
*/
format: null,
/**
* APIProperty: formatOptions
* {Object} Hash of options which should be passed to the format when it is
* created. Must be passed in the constructor.
*/
formatOptions: null,
/**
* Constructor: OpenLayers.Layer.GML
* Load and parse a single file on the web, according to the format
* provided via the 'format' option, defaulting to GML.
*
* Parameters:
* name - {String}
* url - {String} URL of a GML file.
* options - {Object} Hashtable of extra options to tag onto the layer.
*/
initialize: function(name, url, options) {
var newArguments = [];
newArguments.push(name, options);
OpenLayers.Layer.Vector.prototype.initialize.apply(this, newArguments);
this.url = url;
},
/**
* APIMethod: setVisibility
* Set the visibility flag for the layer and hide/show&redraw accordingly.
* Fire event unless otherwise specified
* GML will be loaded if the layer is being made visible for the first
* time.
*
* Parameters:
* visible - {Boolean} Whether or not to display the layer
* (if in range)
* noEvent - {Boolean}
*/
setVisibility: function(visibility, noEvent) {
OpenLayers.Layer.Vector.prototype.setVisibility.apply(this, arguments);
if(this.visibility && !this.loaded){
// Load the GML
this.loadGML();
}
},
/**
* Method: moveTo
* If layer is visible and GML has not been loaded, load GML, then load GML
* and call OpenLayers.Layer.Vector.moveTo() to redraw at the new location.
*
* Parameters:
* bounds - {Object}
* zoomChanged - {Object}
* minor - {Object}
*/
moveTo:function(bounds, zoomChanged, minor) {
OpenLayers.Layer.Vector.prototype.moveTo.apply(this, arguments);
// Wait until initialisation is complete before loading GML
// otherwise we can get a race condition where the root HTML DOM is
// loaded after the GML is paited.
// See http://trac.openlayers.org/ticket/404
if(this.visibility && !this.loaded){
this.loadGML();
}
},
/**
* Method: loadGML
*/
loadGML: function() {
if (!this.loaded) {
this.events.triggerEvent("loadstart");
OpenLayers.Request.GET({
url: this.url,
success: this.requestSuccess,
failure: this.requestFailure,
scope: this
});
this.loaded = true;
}
},
/**
* Method: setUrl
* Change the URL and reload the GML
*
* Parameters:
* url - {String} URL of a GML file.
*/
setUrl:function(url) {
this.url = url;
this.destroyFeatures();
this.loaded = false;
this.loadGML();
},
/**
* Method: requestSuccess
* Process GML after it has been loaded.
* Called by initialize() and loadUrl() after the GML has been loaded.
*
* Parameters:
* request - {String}
*/
requestSuccess:function(request) {
var doc = request.responseXML;
if (!doc || !doc.documentElement) {
doc = request.responseText;
}
var options = {};
OpenLayers.Util.extend(options, this.formatOptions);
if (this.map && !this.projection.equals(this.map.getProjectionObject())) {
options.externalProjection = this.projection;
options.internalProjection = this.map.getProjectionObject();
}
var gml = this.format ? new this.format(options) : new OpenLayers.Format.GML(options);
this.addFeatures(gml.read(doc));
this.events.triggerEvent("loadend");
},
/**
* Method: requestFailure
* Process a failed loading of GML.
* Called by initialize() and loadUrl() if there was a problem loading GML.
*
* Parameters:
* request - {String}
*/
requestFailure: function(request) {
OpenLayers.Console.userError(OpenLayers.i18n("errorLoadingGML", {'url':this.url}));
this.events.triggerEvent("loadend");
},
CLASS_NAME: "OpenLayers.Layer.GML"
});
/* ======================================================================
OpenLayers/Geometry/Polygon.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry/Collection.js
* @requires OpenLayers/Geometry/LinearRing.js
*/
/**
* Class: OpenLayers.Geometry.Polygon
* Polygon is a collection of Geometry.LinearRings.
*
* Inherits from:
* - <OpenLayers.Geometry.Collection>
* - <OpenLayers.Geometry>
*/
OpenLayers.Geometry.Polygon = OpenLayers.Class(
OpenLayers.Geometry.Collection, {
/**
* Property: componentTypes
* {Array(String)} An array of class names representing the types of
* components that the collection can include. A null value means the
* component types are not restricted.
*/
componentTypes: ["OpenLayers.Geometry.LinearRing"],
/**
* Constructor: OpenLayers.Geometry.Polygon
* Constructor for a Polygon geometry.
* The first ring (this.component[0])is the outer bounds of the polygon and
* all subsequent rings (this.component[1-n]) are internal holes.
*
*
* Parameters:
* components - {Array(<OpenLayers.Geometry.LinearRing>)}
*/
initialize: function(components) {
OpenLayers.Geometry.Collection.prototype.initialize.apply(this,
arguments);
},
/**
* APIMethod: getArea
* Calculated by subtracting the areas of the internal holes from the
* area of the outer hole.
*
* Returns:
* {float} The area of the geometry
*/
getArea: function() {
var area = 0.0;
if ( this.components && (this.components.length > 0)) {
area += Math.abs(this.components[0].getArea());
for (var i=1, len=this.components.length; i<len; i++) {
area -= Math.abs(this.components[i].getArea());
}
}
return area;
},
/**
* APIMethod: getGeodesicArea
* Calculate the approximate area of the polygon were it projected onto
* the earth.
*
* Parameters:
* projection - {<OpenLayers.Projection>} The spatial reference system
* for the geometry coordinates. If not provided, Geographic/WGS84 is
* assumed.
*
* Reference:
* Robert. G. Chamberlain and William H. Duquette, "Some Algorithms for
* Polygons on a Sphere", JPL Publication 07-03, Jet Propulsion
* Laboratory, Pasadena, CA, June 2007 http://trs-new.jpl.nasa.gov/dspace/handle/2014/40409
*
* Returns:
* {float} The approximate geodesic area of the polygon in square meters.
*/
getGeodesicArea: function(projection) {
var area = 0.0;
if(this.components && (this.components.length > 0)) {
area += Math.abs(this.components[0].getGeodesicArea(projection));
for(var i=1, len=this.components.length; i<len; i++) {
area -= Math.abs(this.components[i].getGeodesicArea(projection));
}
}
return area;
},
/**
* Method: containsPoint
* Test if a point is inside a polygon. Points on a polygon edge are
* considered inside.
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
*
* Returns:
* {Boolean | Number} The point is inside the polygon. Returns 1 if the
* point is on an edge. Returns boolean otherwise.
*/
containsPoint: function(point) {
var numRings = this.components.length;
var contained = false;
if(numRings > 0) {
// check exterior ring - 1 means on edge, boolean otherwise
contained = this.components[0].containsPoint(point);
if(contained !== 1) {
if(contained && numRings > 1) {
// check interior rings
var hole;
for(var i=1; i<numRings; ++i) {
hole = this.components[i].containsPoint(point);
if(hole) {
if(hole === 1) {
// on edge
contained = 1;
} else {
// in hole
contained = false;
}
break;
}
}
}
}
}
return contained;
},
/**
* APIMethod: intersects
* Determine if the input geometry intersects this one.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} Any type of geometry.
*
* Returns:
* {Boolean} The input geometry intersects this one.
*/
intersects: function(geometry) {
var intersect = false;
var i, len;
if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
intersect = this.containsPoint(geometry);
} else if(geometry.CLASS_NAME == "OpenLayers.Geometry.LineString" ||
geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") {
// check if rings/linestrings intersect
for(i=0, len=this.components.length; i<len; ++i) {
intersect = geometry.intersects(this.components[i]);
if(intersect) {
break;
}
}
if(!intersect) {
// check if this poly contains points of the ring/linestring
for(i=0, len=geometry.components.length; i<len; ++i) {
intersect = this.containsPoint(geometry.components[i]);
if(intersect) {
break;
}
}
}
} else {
for(i=0, len=geometry.components.length; i<len; ++ i) {
intersect = this.intersects(geometry.components[i]);
if(intersect) {
break;
}
}
}
// check case where this poly is wholly contained by another
if(!intersect && geometry.CLASS_NAME == "OpenLayers.Geometry.Polygon") {
// exterior ring points will be contained in the other geometry
var ring = this.components[0];
for(i=0, len=ring.components.length; i<len; ++i) {
intersect = geometry.containsPoint(ring.components[i]);
if(intersect) {
break;
}
}
}
return intersect;
},
/**
* APIMethod: distanceTo
* Calculate the closest distance between two geometries (on the x-y plane).
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The target geometry.
* options - {Object} Optional properties for configuring the distance
* calculation.
*
* Valid options:
* details - {Boolean} Return details from the distance calculation.
* Default is false.
* edge - {Boolean} Calculate the distance from this geometry to the
* nearest edge of the target geometry. Default is true. If true,
* calling distanceTo from a geometry that is wholly contained within
* the target will result in a non-zero distance. If false, whenever
* geometries intersect, calling distanceTo will return 0. If false,
* details cannot be returned.
*
* Returns:
* {Number | Object} The distance between this geometry and the target.
* If details is true, the return will be an object with distance,
* x0, y0, x1, and y1 properties. The x0 and y0 properties represent
* the coordinates of the closest point on this geometry. The x1 and y1
* properties represent the coordinates of the closest point on the
* target geometry.
*/
distanceTo: function(geometry, options) {
var edge = !(options && options.edge === false);
var result;
// this is the case where we might not be looking for distance to edge
if(!edge && this.intersects(geometry)) {
result = 0;
} else {
result = OpenLayers.Geometry.Collection.prototype.distanceTo.apply(
this, [geometry, options]
);
}
return result;
},
CLASS_NAME: "OpenLayers.Geometry.Polygon"
});
/**
* APIMethod: createRegularPolygon
* Create a regular polygon around a radius. Useful for creating circles
* and the like.
*
* Parameters:
* origin - {<OpenLayers.Geometry.Point>} center of polygon.
* radius - {Float} distance to vertex, in map units.
* sides - {Integer} Number of sides. 20 approximates a circle.
* rotation - {Float} original angle of rotation, in degrees.
*/
OpenLayers.Geometry.Polygon.createRegularPolygon = function(origin, radius, sides, rotation) {
var angle = Math.PI * ((1/sides) - (1/2));
if(rotation) {
angle += (rotation / 180) * Math.PI;
}
var rotatedAngle, x, y;
var points = [];
for(var i=0; i<sides; ++i) {
rotatedAngle = angle + (i * 2 * Math.PI / sides);
x = origin.x + (radius * Math.cos(rotatedAngle));
y = origin.y + (radius * Math.sin(rotatedAngle));
points.push(new OpenLayers.Geometry.Point(x, y));
}
var ring = new OpenLayers.Geometry.LinearRing(points);
return new OpenLayers.Geometry.Polygon([ring]);
};
/* ======================================================================
OpenLayers/Control/PanPanel.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control/Panel.js
* @requires OpenLayers/Control/Pan.js
*/
/**
* Class: OpenLayers.Control.PanPanel
* The PanPanel is visible control for panning the map North, South, East or
* West in small steps. By default it is drawn in the top left corner of the
* map.
*
* Note:
* If you wish to use this class with the default images and you want
* it to look nice in ie6, you should add the following, conditionally
* added css stylesheet to your HTML file:
*
* (code)
* <!--[if lte IE 6]>
* <link rel="stylesheet" href="../theme/default/ie6-style.css" type="text/css" />
* <![endif]-->
* (end)
*
* Inherits from:
* - <OpenLayers.Control.Panel>
*/
OpenLayers.Control.PanPanel = OpenLayers.Class(OpenLayers.Control.Panel, {
/**
* APIProperty: slideFactor
* {Integer} Number of pixels by which we'll pan the map in any direction
* on clicking the arrow buttons, defaults to 50. If you want to pan
* by some ratio of the map dimensions, use <slideRatio> instead.
*/
slideFactor: 50,
/**
* APIProperty: slideRatio
* {Number} The fraction of map width/height by which we'll pan the map
* on clicking the arrow buttons. Default is null. If set, will
* override <slideFactor>. E.g. if slideRatio is .5, then Pan Up will
* pan up half the map height.
*/
slideRatio: null,
/**
* Constructor: OpenLayers.Control.PanPanel
* Add the four directional pan buttons.
*
* Parameters:
* options - {Object} An optional object whose properties will be used
* to extend the control.
*/
initialize: function(options) {
OpenLayers.Control.Panel.prototype.initialize.apply(this, [options]);
var options = {
slideFactor: this.slideFactor,
slideRatio: this.slideRatio
};
this.addControls([
new OpenLayers.Control.Pan(OpenLayers.Control.Pan.NORTH, options),
new OpenLayers.Control.Pan(OpenLayers.Control.Pan.SOUTH, options),
new OpenLayers.Control.Pan(OpenLayers.Control.Pan.EAST, options),
new OpenLayers.Control.Pan(OpenLayers.Control.Pan.WEST, options)
]);
},
CLASS_NAME: "OpenLayers.Control.PanPanel"
});
/* ======================================================================
OpenLayers/Control/Attribution.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.Attribution
* The attribution control adds attribution from layers to the map display.
* It uses 'attribution' property of each layer.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.Attribution =
OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: seperator
* {String} String used to seperate layers.
*/
separator: ", ",
/**
* Constructor: OpenLayers.Control.Attribution
*
* Parameters:
* options - {Object} Options for control.
*/
/**
* Method: destroy
* Destroy control.
*/
destroy: function() {
this.map.events.un({
"removelayer": this.updateAttribution,
"addlayer": this.updateAttribution,
"changelayer": this.updateAttribution,
"changebaselayer": this.updateAttribution,
scope: this
});
OpenLayers.Control.prototype.destroy.apply(this, arguments);
},
/**
* Method: draw
* Initialize control.
*
* Returns:
* {DOMElement} A reference to the DIV DOMElement containing the control
*/
draw: function() {
OpenLayers.Control.prototype.draw.apply(this, arguments);
this.map.events.on({
'changebaselayer': this.updateAttribution,
'changelayer': this.updateAttribution,
'addlayer': this.updateAttribution,
'removelayer': this.updateAttribution,
scope: this
});
this.updateAttribution();
return this.div;
},
/**
* Method: updateAttribution
* Update attribution string.
*/
updateAttribution: function() {
var attributions = [];
if (this.map && this.map.layers) {
for(var i=0, len=this.map.layers.length; i<len; i++) {
var layer = this.map.layers[i];
if (layer.attribution && layer.getVisibility()) {
// add attribution only if attribution text is unique
if (OpenLayers.Util.indexOf(
attributions, layer.attribution) === -1) {
attributions.push( layer.attribution );
}
}
}
this.div.innerHTML = attributions.join(this.separator);
}
},
CLASS_NAME: "OpenLayers.Control.Attribution"
});
/* ======================================================================
OpenLayers/Filter.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
* @requires OpenLayers/Style.js
*/
/**
* Class: OpenLayers.Filter
* This class represents an OGC Filter.
*/
OpenLayers.Filter = OpenLayers.Class({
/**
* Constructor: OpenLayers.Filter
* This class represents a generic filter.
*
* Parameters:
* options - {Object} Optional object whose properties will be set on the
* instance.
*
* Returns:
* {<OpenLayers.Filter>}
*/
initialize: function(options) {
OpenLayers.Util.extend(this, options);
},
/**
* APIMethod: destroy
* Remove reference to anything added.
*/
destroy: function() {
},
/**
* APIMethod: evaluate
* Evaluates this filter in a specific context. Instances or subclasses
* are supposed to override this method.
*
* Parameters:
* context - {Object} Context to use in evaluating the filter. If a vector
* feature is provided, the feature.attributes will be used as context.
*
* Returns:
* {Boolean} The filter applies.
*/
evaluate: function(context) {
return true;
},
/**
* APIMethod: clone
* Clones this filter. Should be implementted by subclasses.
*
* Returns:
* {<OpenLayers.Filter>} Clone of this filter.
*/
clone: function() {
return null;
},
CLASS_NAME: "OpenLayers.Filter"
});
/* ======================================================================
OpenLayers/Layer/GeoRSS.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer/Markers.js
* @requires OpenLayers/Request/XMLHttpRequest.js
*/
/**
* Class: OpenLayers.Layer.GeoRSS
* Add GeoRSS Point features to your map.
*
* Inherits from:
* - <OpenLayers.Layer.Markers>
* - <OpenLayers.Layer>
*/
OpenLayers.Layer.GeoRSS = OpenLayers.Class(OpenLayers.Layer.Markers, {
/**
* Property: location
* {String} store url of text file
*/
location: null,
/**
* Property: features
* {Array(<OpenLayers.Feature>)}
*/
features: null,
/**
* APIProperty: formatOptions
* {Object} Hash of options which should be passed to the format when it is
* created. Must be passed in the constructor.
*/
formatOptions: null,
/**
* Property: selectedFeature
* {<OpenLayers.Feature>}
*/
selectedFeature: null,
/**
* APIProperty: icon
* {<OpenLayers.Icon>}. This determines the Icon to be used on the map
* for this GeoRSS layer.
*/
icon: null,
/**
* APIProperty: popupSize
* {<OpenLayers.Size>} This determines the size of GeoRSS popups. If
* not provided, defaults to 250px by 120px.
*/
popupSize: null,
/**
* APIProperty: useFeedTitle
* {Boolean} Set layer.name to the first <title> element in the feed. Default is true.
*/
useFeedTitle: true,
/**
* Constructor: OpenLayers.Layer.GeoRSS
* Create a GeoRSS Layer.
*
* Parameters:
* name - {String}
* location - {String}
* options - {Object}
*/
initialize: function(name, location, options) {
OpenLayers.Layer.Markers.prototype.initialize.apply(this, [name, options]);
this.location = location;
this.features = [];
},
/**
* Method: destroy
*/
destroy: function() {
// Warning: Layer.Markers.destroy() must be called prior to calling
// clearFeatures() here, otherwise we leak memory. Indeed, if
// Layer.Markers.destroy() is called after clearFeatures(), it won't be
// able to remove the marker image elements from the layer's div since
// the markers will have been destroyed by clearFeatures().
OpenLayers.Layer.Markers.prototype.destroy.apply(this, arguments);
this.clearFeatures();
this.features = null;
},
/**
* Method: loadRSS
* Start the load of the RSS data. Don't do this when we first add the layer,
* since we may not be visible at any point, and it would therefore be a waste.
*/
loadRSS: function() {
if (!this.loaded) {
this.events.triggerEvent("loadstart");
OpenLayers.Request.GET({
url: this.location,
success: this.parseData,
scope: this
});
this.loaded = true;
}
},
/**
* Method: moveTo
* If layer is visible and RSS has not been loaded, load RSS.
*
* Parameters:
* bounds - {Object}
* zoomChanged - {Object}
* minor - {Object}
*/
moveTo:function(bounds, zoomChanged, minor) {
OpenLayers.Layer.Markers.prototype.moveTo.apply(this, arguments);
if(this.visibility && !this.loaded){
this.loadRSS();
}
},
/**
* Method: parseData
* Parse the data returned from the Events call.
*
* Parameters:
* ajaxRequest - {<OpenLayers.Request.XMLHttpRequest>}
*/
parseData: function(ajaxRequest) {
var doc = ajaxRequest.responseXML;
if (!doc || !doc.documentElement) {
doc = OpenLayers.Format.XML.prototype.read(ajaxRequest.responseText);
}
if (this.useFeedTitle) {
var name = null;
try {
name = doc.getElementsByTagNameNS('*', 'title')[0].firstChild.nodeValue;
}
catch (e) {
name = doc.getElementsByTagName('title')[0].firstChild.nodeValue;
}
if (name) {
this.setName(name);
}
}
var options = {};
OpenLayers.Util.extend(options, this.formatOptions);
if (this.map && !this.projection.equals(this.map.getProjectionObject())) {
options.externalProjection = this.projection;
options.internalProjection = this.map.getProjectionObject();
}
var format = new OpenLayers.Format.GeoRSS(options);
var features = format.read(doc);
for (var i=0, len=features.length; i<len; i++) {
var data = {};
var feature = features[i];
// we don't support features with no geometry in the GeoRSS
// layer at this time.
if (!feature.geometry) {
continue;
}
var title = feature.attributes.title ?
feature.attributes.title : "Untitled";
var description = feature.attributes.description ?
feature.attributes.description : "No description.";
var link = feature.attributes.link ? feature.attributes.link : "";
var location = feature.geometry.getBounds().getCenterLonLat();
data.icon = this.icon == null ?
OpenLayers.Marker.defaultIcon() :
this.icon.clone();
data.popupSize = this.popupSize ?
this.popupSize.clone() :
new OpenLayers.Size(250, 120);
if (title || description) {
// we have supplemental data, store them.
data.title = title;
data.description = description;
var contentHTML = '<div class="olLayerGeoRSSClose">[x]</div>';
contentHTML += '<div class="olLayerGeoRSSTitle">';
if (link) {
contentHTML += '<a class="link" href="'+link+'" target="_blank">';
}
contentHTML += title;
if (link) {
contentHTML += '</a>';
}
contentHTML += '</div>';
contentHTML += '<div style="" class="olLayerGeoRSSDescription">';
contentHTML += description;
contentHTML += '</div>';
data['popupContentHTML'] = contentHTML;
}
var feature = new OpenLayers.Feature(this, location, data);
this.features.push(feature);
var marker = feature.createMarker();
marker.events.register('click', feature, this.markerClick);
this.addMarker(marker);
}
this.events.triggerEvent("loadend");
},
/**
* Method: markerClick
*
* Parameters:
* evt - {Event}
*/
markerClick: function(evt) {
var sameMarkerClicked = (this == this.layer.selectedFeature);
this.layer.selectedFeature = (!sameMarkerClicked) ? this : null;
for(var i=0, len=this.layer.map.popups.length; i<len; i++) {
this.layer.map.removePopup(this.layer.map.popups[i]);
}
if (!sameMarkerClicked) {
var popup = this.createPopup();
OpenLayers.Event.observe(popup.div, "click",
OpenLayers.Function.bind(function() {
for(var i=0, len=this.layer.map.popups.length; i<len; i++) {
this.layer.map.removePopup(this.layer.map.popups[i]);
}
}, this)
);
this.layer.map.addPopup(popup);
}
OpenLayers.Event.stop(evt);
},
/**
* Method: clearFeatures
* Destroy all features in this layer.
*/
clearFeatures: function() {
if (this.features != null) {
while(this.features.length > 0) {
var feature = this.features[0];
OpenLayers.Util.removeItem(this.features, feature);
feature.destroy();
}
}
},
CLASS_NAME: "OpenLayers.Layer.GeoRSS"
});
/* ======================================================================
OpenLayers/Handler/Drag.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Drag
* The drag handler is used to deal with sequences of browser events related
* to dragging. The handler is used by controls that want to know when
* a drag sequence begins, when a drag is happening, and when it has
* finished.
*
* Controls that use the drag handler typically construct it with callbacks
* for 'down', 'move', and 'done'. Callbacks for these keys are called
* when the drag begins, with each move, and when the drag is done. In
* addition, controls can have callbacks keyed to 'up' and 'out' if they
* care to differentiate between the types of events that correspond with
* the end of a drag sequence. If no drag actually occurs (no mouse move)
* the 'down' and 'up' callbacks will be called, but not the 'done'
* callback.
*
* Create a new drag handler with the <OpenLayers.Handler.Drag> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
/**
* Property: started
* {Boolean} When a mousedown or touchstart event is received, we want to
* record it, but not set 'dragging' until the mouse moves after starting.
*/
started: false,
/**
* Property: stopDown
* {Boolean} Stop propagation of mousedown events from getting to listeners
* on the same element. Default is true.
*/
stopDown: true,
/**
* Property: dragging
* {Boolean}
*/
dragging: false,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: last
* {<OpenLayers.Pixel>} The last pixel location of the drag.
*/
last: null,
/**
* Property: start
* {<OpenLayers.Pixel>} The first pixel location of the drag.
*/
start: null,
/**
* Property: lastMoveEvt
* {Object} The last mousemove event that occurred. Used to
* position the map correctly when our "delay drag"
* timeout expired.
*/
lastMoveEvt: null,
/**
* Property: oldOnselectstart
* {Function}
*/
oldOnselectstart: null,
/**
* Property: interval
* {Integer} In order to increase performance, an interval (in
* milliseconds) can be set to reduce the number of drag events
* called. If set, a new drag event will not be set until the
* interval has passed.
* Defaults to 0, meaning no interval.
*/
interval: 0,
/**
* Property: timeoutId
* {String} The id of the timeout used for the mousedown interval.
* This is "private", and should be left alone.
*/
timeoutId: null,
/**
* APIProperty: documentDrag
* {Boolean} If set to true, the handler will also handle mouse moves when
* the cursor has moved out of the map viewport. Default is false.
*/
documentDrag: false,
/**
* Property: documentEvents
* {Boolean} Are we currently observing document events?
*/
documentEvents: null,
/**
* Constructor: OpenLayers.Handler.Drag
* Returns OpenLayers.Handler.Drag
*
* Parameters:
* control - {<OpenLayers.Control>} The control that is making use of
* this handler. If a handler is being used without a control, the
* handlers setMap method must be overridden to deal properly with
* the map.
* callbacks - {Object} An object containing a single function to be
* called when the drag operation is finished. The callback should
* expect to recieve a single argument, the pixel location of the event.
* Callbacks for 'move' and 'done' are supported. You can also speficy
* callbacks for 'down', 'up', and 'out' to respond to those events.
* options - {Object}
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
if (this.documentDrag === true) {
var me = this;
this._docMove = function(evt) {
me.mousemove({
xy: {x: evt.clientX, y: evt.clientY},
element: document
});
};
this._docUp = function(evt) {
me.mouseup({xy: {x: evt.clientX, y: evt.clientY}});
};
}
},
/**
* Method: dragstart
* This private method is factorized from mousedown and touchstart methods
*
* Parameters:
* evt - {Event} The event
*
* Returns:
* {Boolean} Let the event propagate.
*/
dragstart: function (evt) {
var propagate = true;
this.dragging = false;
if (this.checkModifiers(evt) &&
(OpenLayers.Event.isLeftClick(evt) ||
OpenLayers.Event.isSingleTouch(evt))) {
this.started = true;
this.start = evt.xy;
this.last = evt.xy;
OpenLayers.Element.addClass(
this.map.viewPortDiv, "olDragDown"
);
this.down(evt);
this.callback("down", [evt.xy]);
OpenLayers.Event.stop(evt);
if(!this.oldOnselectstart) {
this.oldOnselectstart = document.onselectstart ?
document.onselectstart : OpenLayers.Function.True;
}
document.onselectstart = OpenLayers.Function.False;
propagate = !this.stopDown;
} else {
this.started = false;
this.start = null;
this.last = null;
}
return propagate;
},
/**
* Method: dragmove
* This private method is factorized from mousemove and touchmove methods
*
* Parameters:
* evt - {Event} The event
*
* Returns:
* {Boolean} Let the event propagate.
*/
dragmove: function (evt) {
this.lastMoveEvt = evt;
if (this.started && !this.timeoutId && (evt.xy.x != this.last.x ||
evt.xy.y != this.last.y)) {
if(this.documentDrag === true && this.documentEvents) {
if(evt.element === document) {
this.adjustXY(evt);
// do setEvent manually because the documentEvents are not
// registered with the map
this.setEvent(evt);
} else {
this.removeDocumentEvents();
}
}
if (this.interval > 0) {
this.timeoutId = setTimeout(
OpenLayers.Function.bind(this.removeTimeout, this),
this.interval);
}
this.dragging = true;
this.move(evt);
this.callback("move", [evt.xy]);
if(!this.oldOnselectstart) {
this.oldOnselectstart = document.onselectstart;
document.onselectstart = OpenLayers.Function.False;
}
this.last = evt.xy;
}
return true;
},
/**
* Method: dragend
* This private method is factorized from mouseup and touchend methods
*
* Parameters:
* evt - {Event} The event
*
* Returns:
* {Boolean} Let the event propagate.
*/
dragend: function (evt) {
if (this.started) {
if(this.documentDrag === true && this.documentEvents) {
this.adjustXY(evt);
this.removeDocumentEvents();
}
var dragged = (this.start != this.last);
this.started = false;
this.dragging = false;
OpenLayers.Element.removeClass(
this.map.viewPortDiv, "olDragDown"
);
this.up(evt);
this.callback("up", [evt.xy]);
if(dragged) {
this.callback("done", [evt.xy]);
}
document.onselectstart = this.oldOnselectstart;
}
return true;
},
/**
* The four methods below (down, move, up, and out) are used by subclasses
* to do their own processing related to these mouse events.
*/
/**
* Method: down
* This method is called during the handling of the mouse down event.
* Subclasses can do their own processing here.
*
* Parameters:
* evt - {Event} The mouse down event
*/
down: function(evt) {
},
/**
* Method: move
* This method is called during the handling of the mouse move event.
* Subclasses can do their own processing here.
*
* Parameters:
* evt - {Event} The mouse move event
*
*/
move: function(evt) {
},
/**
* Method: up
* This method is called during the handling of the mouse up event.
* Subclasses can do their own processing here.
*
* Parameters:
* evt - {Event} The mouse up event
*/
up: function(evt) {
},
/**
* Method: out
* This method is called during the handling of the mouse out event.
* Subclasses can do their own processing here.
*
* Parameters:
* evt - {Event} The mouse out event
*/
out: function(evt) {
},
/**
* The methods below are part of the magic of event handling. Because
* they are named like browser events, they are registered as listeners
* for the events they represent.
*/
/**
* Method: mousedown
* Handle mousedown events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
mousedown: function(evt) {
return this.dragstart(evt);
},
/**
* Method: touchstart
* Handle touchstart events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
touchstart: function(evt) {
if (!this.touch) {
this.touch = true;
// unregister mouse listeners
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
mousemove: this.mousemove,
click: this.click,
scope: this
});
}
return this.dragstart(evt);
},
/**
* Method: mousemove
* Handle mousemove events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
mousemove: function(evt) {
return this.dragmove(evt);
},
/**
* Method: touchmove
* Handle touchmove events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
touchmove: function(evt) {
return this.dragmove(evt);
},
/**
* Method: removeTimeout
* Private. Called by mousemove() to remove the drag timeout.
*/
removeTimeout: function() {
this.timeoutId = null;
// if timeout expires while we're still dragging (mouseup
// hasn't occurred) then call mousemove to move to the
// correct position
if(this.dragging) {
this.mousemove(this.lastMoveEvt);
}
},
/**
* Method: mouseup
* Handle mouseup events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
mouseup: function(evt) {
return this.dragend(evt);
},
/**
* Method: touchend
* Handle touchend events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
touchend: function(evt) {
// override evt.xy with last position since touchend does not have
// any touch position
evt.xy = this.last;
return this.dragend(evt);
},
/**
* Method: mouseout
* Handle mouseout events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
mouseout: function (evt) {
if (this.started && OpenLayers.Util.mouseLeft(evt, this.map.eventsDiv)) {
if(this.documentDrag === true) {
this.addDocumentEvents();
} else {
var dragged = (this.start != this.last);
this.started = false;
this.dragging = false;
OpenLayers.Element.removeClass(
this.map.viewPortDiv, "olDragDown"
);
this.out(evt);
this.callback("out", []);
if(dragged) {
this.callback("done", [evt.xy]);
}
if(document.onselectstart) {
document.onselectstart = this.oldOnselectstart;
}
}
}
return true;
},
/**
* Method: click
* The drag handler captures the click event. If something else registers
* for clicks on the same element, its listener will not be called
* after a drag.
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
click: function (evt) {
// let the click event propagate only if the mouse moved
return (this.start == this.last);
},
/**
* Method: activate
* Activate the handler.
*
* Returns:
* {Boolean} The handler was successfully activated.
*/
activate: function() {
var activated = false;
if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
this.dragging = false;
activated = true;
}
return activated;
},
/**
* Method: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.touch = false;
this.started = false;
this.dragging = false;
this.start = null;
this.last = null;
deactivated = true;
OpenLayers.Element.removeClass(
this.map.viewPortDiv, "olDragDown"
);
}
return deactivated;
},
/**
* Method: adjustXY
* Converts event coordinates that are relative to the document body to
* ones that are relative to the map viewport. The latter is the default in
* OpenLayers.
*
* Parameters:
* evt - {Object}
*/
adjustXY: function(evt) {
var pos = OpenLayers.Util.pagePosition(this.map.viewPortDiv);
evt.xy.x -= pos[0];
evt.xy.y -= pos[1];
},
/**
* Method: addDocumentEvents
* Start observing document events when documentDrag is true and the mouse
* cursor leaves the map viewport while dragging.
*/
addDocumentEvents: function() {
OpenLayers.Element.addClass(document.body, "olDragDown");
this.documentEvents = true;
OpenLayers.Event.observe(document, "mousemove", this._docMove);
OpenLayers.Event.observe(document, "mouseup", this._docUp);
},
/**
* Method: removeDocumentEvents
* Stops observing document events when documentDrag is true and the mouse
* cursor re-enters the map viewport while dragging.
*/
removeDocumentEvents: function() {
OpenLayers.Element.removeClass(document.body, "olDragDown");
this.documentEvents = false;
OpenLayers.Event.stopObserving(document, "mousemove", this._docMove);
OpenLayers.Event.stopObserving(document, "mouseup", this._docUp);
},
CLASS_NAME: "OpenLayers.Handler.Drag"
});
/* ======================================================================
OpenLayers/Handler/Box.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Handler/Drag.js
*/
/**
* Class: OpenLayers.Handler.Box
* Handler for dragging a rectangle across the map. Box is displayed
* on mouse down, moves on mouse move, and is finished on mouse up.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Box = OpenLayers.Class(OpenLayers.Handler, {
/**
* Property: dragHandler
* {<OpenLayers.Handler.Drag>}
*/
dragHandler: null,
/**
* APIProperty: boxDivClassName
* {String} The CSS class to use for drawing the box. Default is
* olHandlerBoxZoomBox
*/
boxDivClassName: 'olHandlerBoxZoomBox',
/**
* Property: boxOffsets
* {Object} Caches box offsets from css. This is used by the getBoxOffsets
* method.
*/
boxOffsets: null,
/**
* Constructor: OpenLayers.Handler.Box
*
* Parameters:
* control - {<OpenLayers.Control>}
* callbacks - {Object} An object with a properties whose values are
* functions. Various callbacks described below.
* options - {Object}
*
* Named callbacks:
* start - Called when the box drag operation starts.
* done - Called when the box drag operation is finished.
* The callback should expect to receive a single argument, the box
* bounds or a pixel. If the box dragging didn't span more than a 5
* pixel distance, a pixel will be returned instead of a bounds object.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
this.dragHandler = new OpenLayers.Handler.Drag(
this,
{
down: this.startBox,
move: this.moveBox,
out: this.removeBox,
up: this.endBox
},
{keyMask: this.keyMask}
);
},
/**
* Method: destroy
*/
destroy: function() {
OpenLayers.Handler.prototype.destroy.apply(this, arguments);
if (this.dragHandler) {
this.dragHandler.destroy();
this.dragHandler = null;
}
},
/**
* Method: setMap
*/
setMap: function (map) {
OpenLayers.Handler.prototype.setMap.apply(this, arguments);
if (this.dragHandler) {
this.dragHandler.setMap(map);
}
},
/**
* Method: startBox
*
* Parameters:
* xy - {<OpenLayers.Pixel>}
*/
startBox: function (xy) {
this.callback("start", []);
this.zoomBox = OpenLayers.Util.createDiv('zoomBox',
new OpenLayers.Pixel(-9999, -9999));
this.zoomBox.className = this.boxDivClassName;
this.zoomBox.style.zIndex = this.map.Z_INDEX_BASE["Popup"] - 1;
this.map.eventsDiv.appendChild(this.zoomBox);
OpenLayers.Element.addClass(
this.map.eventsDiv, "olDrawBox"
);
},
/**
* Method: moveBox
*/
moveBox: function (xy) {
var startX = this.dragHandler.start.x;
var startY = this.dragHandler.start.y;
var deltaX = Math.abs(startX - xy.x);
var deltaY = Math.abs(startY - xy.y);
var offset = this.getBoxOffsets();
this.zoomBox.style.width = (deltaX + offset.width + 1) + "px";
this.zoomBox.style.height = (deltaY + offset.height + 1) + "px";
this.zoomBox.style.left = (xy.x < startX ?
startX - deltaX - offset.left : startX - offset.left) + "px";
this.zoomBox.style.top = (xy.y < startY ?
startY - deltaY - offset.top : startY - offset.top) + "px";
},
/**
* Method: endBox
*/
endBox: function(end) {
var result;
if (Math.abs(this.dragHandler.start.x - end.x) > 5 ||
Math.abs(this.dragHandler.start.y - end.y) > 5) {
var start = this.dragHandler.start;
var top = Math.min(start.y, end.y);
var bottom = Math.max(start.y, end.y);
var left = Math.min(start.x, end.x);
var right = Math.max(start.x, end.x);
result = new OpenLayers.Bounds(left, bottom, right, top);
} else {
result = this.dragHandler.start.clone(); // i.e. OL.Pixel
}
this.removeBox();
this.callback("done", [result]);
},
/**
* Method: removeBox
* Remove the zoombox from the screen and nullify our reference to it.
*/
removeBox: function() {
this.map.eventsDiv.removeChild(this.zoomBox);
this.zoomBox = null;
this.boxOffsets = null;
OpenLayers.Element.removeClass(
this.map.eventsDiv, "olDrawBox"
);
},
/**
* Method: activate
*/
activate: function () {
if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
this.dragHandler.activate();
return true;
} else {
return false;
}
},
/**
* Method: deactivate
*/
deactivate: function () {
if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
if (this.dragHandler.deactivate()) {
if (this.zoomBox) {
this.removeBox();
}
}
return true;
} else {
return false;
}
},
/**
* Method: getBoxOffsets
* Determines border offsets for a box, according to the box model.
*
* Returns:
* {Object} an object with the following offsets:
* - left
* - right
* - top
* - bottom
* - width
* - height
*/
getBoxOffsets: function() {
if (!this.boxOffsets) {
// Determine the box model. If the testDiv's clientWidth is 3, then
// the borders are outside and we are dealing with the w3c box
// model. Otherwise, the browser uses the traditional box model and
// the borders are inside the box bounds, leaving us with a
// clientWidth of 1.
var testDiv = document.createElement("div");
//testDiv.style.visibility = "hidden";
testDiv.style.position = "absolute";
testDiv.style.border = "1px solid black";
testDiv.style.width = "3px";
document.body.appendChild(testDiv);
var w3cBoxModel = testDiv.clientWidth == 3;
document.body.removeChild(testDiv);
var left = parseInt(OpenLayers.Element.getStyle(this.zoomBox,
"border-left-width"));
var right = parseInt(OpenLayers.Element.getStyle(
this.zoomBox, "border-right-width"));
var top = parseInt(OpenLayers.Element.getStyle(this.zoomBox,
"border-top-width"));
var bottom = parseInt(OpenLayers.Element.getStyle(
this.zoomBox, "border-bottom-width"));
this.boxOffsets = {
left: left,
right: right,
top: top,
bottom: bottom,
width: w3cBoxModel === false ? left + right : 0,
height: w3cBoxModel === false ? top + bottom : 0
};
}
return this.boxOffsets;
},
CLASS_NAME: "OpenLayers.Handler.Box"
});
/* ======================================================================
OpenLayers/Control/ZoomBox.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Handler/Box.js
*/
/**
* Class: OpenLayers.Control.ZoomBox
* The ZoomBox control enables zooming directly to a given extent, by drawing
* a box on the map. The box is drawn by holding down shift, whilst dragging
* the mouse.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.ZoomBox = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: type
* {OpenLayers.Control.TYPE}
*/
type: OpenLayers.Control.TYPE_TOOL,
/**
* Property: out
* {Boolean} Should the control be used for zooming out?
*/
out: false,
/**
* Property: alwaysZoom
* {Boolean} Always zoom in/out, when box drawed
*/
alwaysZoom: false,
/**
* Method: draw
*/
draw: function() {
this.handler = new OpenLayers.Handler.Box( this,
{done: this.zoomBox}, {keyMask: this.keyMask} );
},
/**
* Method: zoomBox
*
* Parameters:
* position - {<OpenLayers.Bounds>} or {<OpenLayers.Pixel>}
*/
zoomBox: function (position) {
if (position instanceof OpenLayers.Bounds) {
var bounds;
if (!this.out) {
var minXY = this.map.getLonLatFromPixel(
new OpenLayers.Pixel(position.left, position.bottom));
var maxXY = this.map.getLonLatFromPixel(
new OpenLayers.Pixel(position.right, position.top));
bounds = new OpenLayers.Bounds(minXY.lon, minXY.lat,
maxXY.lon, maxXY.lat);
} else {
var pixWidth = Math.abs(position.right-position.left);
var pixHeight = Math.abs(position.top-position.bottom);
var zoomFactor = Math.min((this.map.size.h / pixHeight),
(this.map.size.w / pixWidth));
var extent = this.map.getExtent();
var center = this.map.getLonLatFromPixel(
position.getCenterPixel());
var xmin = center.lon - (extent.getWidth()/2)*zoomFactor;
var xmax = center.lon + (extent.getWidth()/2)*zoomFactor;
var ymin = center.lat - (extent.getHeight()/2)*zoomFactor;
var ymax = center.lat + (extent.getHeight()/2)*zoomFactor;
bounds = new OpenLayers.Bounds(xmin, ymin, xmax, ymax);
}
// always zoom in/out
var lastZoom = this.map.getZoom();
this.map.zoomToExtent(bounds);
if (lastZoom == this.map.getZoom() && this.alwaysZoom == true){
this.map.zoomTo(lastZoom + (this.out ? -1 : 1));
}
} else { // it's a pixel
if (!this.out) {
this.map.setCenter(this.map.getLonLatFromPixel(position),
this.map.getZoom() + 1);
} else {
this.map.setCenter(this.map.getLonLatFromPixel(position),
this.map.getZoom() - 1);
}
}
},
CLASS_NAME: "OpenLayers.Control.ZoomBox"
});
/* ======================================================================
OpenLayers/Control/DragPan.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Handler/Drag.js
*/
/**
* Class: OpenLayers.Control.DragPan
* The DragPan control pans the map with a drag of the mouse.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: type
* {OpenLayers.Control.TYPES}
*/
type: OpenLayers.Control.TYPE_TOOL,
/**
* Property: panned
* {Boolean} The map moved.
*/
panned: false,
/**
* Property: interval
* {Integer} The number of milliseconds that should ellapse before
* panning the map again. Defaults to 1 millisecond. In most cases
* you won't want to change this value. For slow machines/devices
* larger values can be tried out.
*/
interval: 1,
/**
* APIProperty: documentDrag
* {Boolean} If set to true, mouse dragging will continue even if the
* mouse cursor leaves the map viewport. Default is false.
*/
documentDrag: false,
/**
* Property: kinetic
* {OpenLayers.Kinetic} The OpenLayers.Kinetic object.
*/
kinetic: null,
/**
* APIProperty: enableKinetic
* {Boolean} Set this option to enable "kinetic dragging". Can be
* set to true or to an object. If set to an object this
* object will be passed to the {<OpenLayers.Kinetic>}
* constructor. Defaults to false.
*/
enableKinetic: false,
/**
* APIProperty: kineticInterval
* {Integer} Interval in milliseconds between 2 steps in the "kinetic
* scrolling". Applies only if enableKinetic is set. Defaults
* to 10 milliseconds.
*/
kineticInterval: 10,
/**
* Method: draw
* Creates a Drag handler, using <panMap> and
* <panMapDone> as callbacks.
*/
draw: function() {
if(this.enableKinetic) {
var config = {interval: this.kineticInterval};
if(typeof this.enableKinetic === "object") {
config = OpenLayers.Util.extend(config, this.enableKinetic);
}
this.kinetic = new OpenLayers.Kinetic(config);
}
this.handler = new OpenLayers.Handler.Drag(this, {
"move": this.panMap,
"done": this.panMapDone,
"down": this.panMapStart
}, {
interval: this.interval,
documentDrag: this.documentDrag
}
);
},
/**
* Method: panMapStart
*/
panMapStart: function() {
if(this.kinetic) {
this.kinetic.begin();
}
},
/**
* Method: panMap
*
* Parameters:
* xy - {<OpenLayers.Pixel>} Pixel of the mouse position
*/
panMap: function(xy) {
if(this.kinetic) {
this.kinetic.update(xy);
}
this.panned = true;
this.map.pan(
this.handler.last.x - xy.x,
this.handler.last.y - xy.y,
{dragging: true, animate: false}
);
},
/**
* Method: panMapDone
* Finish the panning operation. Only call setCenter (through <panMap>)
* if the map has actually been moved.
*
* Parameters:
* xy - {<OpenLayers.Pixel>} Pixel of the mouse position
*/
panMapDone: function(xy) {
if(this.panned) {
var res = null;
if (this.kinetic) {
res = this.kinetic.end(xy);
}
this.map.pan(
this.handler.last.x - xy.x,
this.handler.last.y - xy.y,
{dragging: !!res, animate: false}
);
if (res) {
var self = this;
this.kinetic.move(res, function(x, y, end) {
self.map.pan(x, y, {dragging: !end, animate: false});
});
}
this.panned = false;
}
},
CLASS_NAME: "OpenLayers.Control.DragPan"
});
/* ======================================================================
OpenLayers/Handler/Click.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Click
* A handler for mouse clicks. The intention of this handler is to give
* controls more flexibility with handling clicks. Browsers trigger
* click events twice for a double-click. In addition, the mousedown,
* mousemove, mouseup sequence fires a click event. With this handler,
* controls can decide whether to ignore clicks associated with a double
* click. By setting a <pixelTolerance>, controls can also ignore clicks
* that include a drag. Create a new instance with the
* <OpenLayers.Handler.Click> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
/**
* APIProperty: delay
* {Number} Number of milliseconds between clicks before the event is
* considered a double-click.
*/
delay: 300,
/**
* APIProperty: single
* {Boolean} Handle single clicks. Default is true. If false, clicks
* will not be reported. If true, single-clicks will be reported.
*/
single: true,
/**
* APIProperty: double
* {Boolean} Handle double-clicks. Default is false.
*/
'double': false,
/**
* APIProperty: pixelTolerance
* {Number} Maximum number of pixels between mouseup and mousedown for an
* event to be considered a click. Default is 0. If set to an
* integer value, clicks with a drag greater than the value will be
* ignored. This property can only be set when the handler is
* constructed.
*/
pixelTolerance: 0,
/**
* APIProperty: dblclickTolerance
* {Number} Maximum distance in pixels between clicks for a sequence of
* events to be considered a double click. Default is 13. If the
* distance between two clicks is greater than this value, a double-
* click will not be fired.
*/
dblclickTolerance: 13,
/**
* APIProperty: stopSingle
* {Boolean} Stop other listeners from being notified of clicks. Default
* is false. If true, any listeners registered before this one for
* click or rightclick events will not be notified.
*/
stopSingle: false,
/**
* APIProperty: stopDouble
* {Boolean} Stop other listeners from being notified of double-clicks.
* Default is false. If true, any click listeners registered before
* this one will not be notified of *any* double-click events.
*
* The one caveat with stopDouble is that given a map with two click
* handlers, one with stopDouble true and the other with stopSingle
* true, the stopSingle handler should be activated last to get
* uniform cross-browser performance. Since IE triggers one click
* with a dblclick and FF triggers two, if a stopSingle handler is
* activated first, all it gets in IE is a single click when the
* second handler stops propagation on the dblclick.
*/
stopDouble: false,
/**
* Property: timerId
* {Number} The id of the timeout waiting to clear the <delayedCall>.
*/
timerId: null,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: down
* {Object} Object that store relevant information about the last
* mousedown or touchstart. Its 'xy' OpenLayers.Pixel property gives
* the average location of the mouse/touch event. Its 'touches'
* property records clientX/clientY of each touches.
*/
down: null,
/**
* Property: last
* {Object} Object that store relevant information about the last
* mousemove or touchmove. Its 'xy' OpenLayers.Pixel property gives
* the average location of the mouse/touch event. Its 'touches'
* property records clientX/clientY of each touches.
*/
last: null,
/**
* Property: first
* {Object} When waiting for double clicks, this object will store
* information about the first click in a two click sequence.
*/
first: null,
/**
* Property: rightclickTimerId
* {Number} The id of the right mouse timeout waiting to clear the
* <delayedEvent>.
*/
rightclickTimerId: null,
/**
* Constructor: OpenLayers.Handler.Click
* Create a new click handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that is making use of
* this handler. If a handler is being used without a control, the
* handler's setMap method must be overridden to deal properly with
* the map.
* callbacks - {Object} An object with keys corresponding to callbacks
* that will be called by the handler. The callbacks should
* expect to recieve a single argument, the click event.
* Callbacks for 'click' and 'dblclick' are supported.
* options - {Object} Optional object whose properties will be set on the
* handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* Method: touchstart
* Handle touchstart.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
touchstart: function(evt) {
if (!this.touch) {
this.unregisterMouseListeners();
this.touch = true;
}
this.down = this.getEventInfo(evt);
this.last = this.getEventInfo(evt);
return true;
},
/**
* Method: touchmove
* Store position of last move, because touchend event can have
* an empty "touches" property.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
touchmove: function(evt) {
this.last = this.getEventInfo(evt);
return true;
},
/**
* Method: touchend
* Correctly set event xy property, and add lastTouches to have
* touches property from last touchstart or touchmove
*
* Returns:
* {Boolean} Continue propagating this event.
*/
touchend: function(evt) {
// touchstart may not have been allowed to propagate
if (this.down) {
evt.xy = this.last.xy;
evt.lastTouches = this.last.touches;
this.handleSingle(evt);
this.down = null;
}
return true;
},
/**
* Method: unregisterMouseListeners
* In a touch environment, we don't want to handle mouse events.
*/
unregisterMouseListeners: function() {
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
click: this.click,
dblclick: this.dblclick,
scope: this
});
},
/**
* Method: mousedown
* Handle mousedown.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mousedown: function(evt) {
this.down = this.getEventInfo(evt);
this.last = this.getEventInfo(evt);
return true;
},
/**
* Method: mouseup
* Handle mouseup. Installed to support collection of right mouse events.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mouseup: function (evt) {
var propagate = true;
// Collect right mouse clicks from the mouseup
// IE - ignores the second right click in mousedown so using
// mouseup instead
if (this.checkModifiers(evt) && this.control.handleRightClicks &&
OpenLayers.Event.isRightClick(evt)) {
propagate = this.rightclick(evt);
}
return propagate;
},
/**
* Method: rightclick
* Handle rightclick. For a dblrightclick, we get two clicks so we need
* to always register for dblrightclick to properly handle single
* clicks.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
rightclick: function(evt) {
if(this.passesTolerance(evt)) {
if(this.rightclickTimerId != null) {
//Second click received before timeout this must be
// a double click
this.clearTimer();
this.callback('dblrightclick', [evt]);
return !this.stopDouble;
} else {
//Set the rightclickTimerId, send evt only if double is
// true else trigger single
var clickEvent = this['double'] ?
OpenLayers.Util.extend({}, evt) :
this.callback('rightclick', [evt]);
var delayedRightCall = OpenLayers.Function.bind(
this.delayedRightCall,
this,
clickEvent
);
this.rightclickTimerId = window.setTimeout(
delayedRightCall, this.delay
);
}
}
return !this.stopSingle;
},
/**
* Method: delayedRightCall
* Sets <rightclickTimerId> to null. And optionally triggers the
* rightclick callback if evt is set.
*/
delayedRightCall: function(evt) {
this.rightclickTimerId = null;
if (evt) {
this.callback('rightclick', [evt]);
}
},
/**
* Method: click
* Handle click events from the browser. This is registered as a listener
* for click events and should not be called from other events in this
* handler.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
click: function(evt) {
if (!this.last) {
this.last = this.getEventInfo(evt);
}
this.handleSingle(evt);
return !this.stopSingle;
},
/**
* Method: dblclick
* Handle dblclick. For a dblclick, we get two clicks in some browsers
* (FF) and one in others (IE). So we need to always register for
* dblclick to properly handle single clicks. This method is registered
* as a listener for the dblclick browser event. It should *not* be
* called by other methods in this handler.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
dblclick: function(evt) {
this.handleDouble(evt);
return !this.stopDouble;
},
/**
* Method: handleDouble
* Handle double-click sequence.
*/
handleDouble: function(evt) {
if (this["double"] && this.passesDblclickTolerance(evt)) {
this.callback("dblclick", [evt]);
}
},
/**
* Method: handleSingle
* Handle single click sequence.
*/
handleSingle: function(evt) {
if (this.passesTolerance(evt)) {
if (this.timerId != null) {
// already received a click
if (this.last.touches && this.last.touches.length === 1) {
// touch device, no dblclick event - this may be a double
if (this["double"]) {
// on Android don't let the browser zoom on the page
OpenLayers.Event.stop(evt);
}
this.handleDouble(evt);
}
// if we're not in a touch environment we clear the click timer
// if we've got a second touch, we'll get two touchend events
if (!this.last.touches || this.last.touches.length !== 2) {
this.clearTimer();
}
} else {
// remember the first click info so we can compare to the second
this.first = this.getEventInfo(evt);
// set the timer, send evt only if single is true
//use a clone of the event object because it will no longer
//be a valid event object in IE in the timer callback
var clickEvent = this.single ?
OpenLayers.Util.extend({}, evt) : null;
this.queuePotentialClick(clickEvent);
}
}
},
/**
* Method: queuePotentialClick
* This method is separated out largely to make testing easier (so we
* don't have to override window.setTimeout)
*/
queuePotentialClick: function(evt) {
this.timerId = window.setTimeout(
OpenLayers.Function.bind(this.delayedCall, this, evt),
this.delay
);
},
/**
* Method: passesTolerance
* Determine whether the event is within the optional pixel tolerance. Note
* that the pixel tolerance check only works if mousedown events get to
* the listeners registered here. If they are stopped by other elements,
* the <pixelTolerance> will have no effect here (this method will always
* return true).
*
* Returns:
* {Boolean} The click is within the pixel tolerance (if specified).
*/
passesTolerance: function(evt) {
var passes = true;
if (this.pixelTolerance != null && this.down && this.down.xy) {
passes = this.pixelTolerance >= this.down.xy.distanceTo(evt.xy);
// for touch environments, we also enforce that all touches
// start and end within the given tolerance to be considered a click
if (passes && this.touch &&
this.down.touches.length === this.last.touches.length) {
// the touchend event doesn't come with touches, so we check
// down and last
for (var i=0, ii=this.down.touches.length; i<ii; ++i) {
if (this.getTouchDistance(
this.down.touches[i],
this.last.touches[i]
) > this.pixelTolerance) {
passes = false;
break;
}
}
}
}
return passes;
},
/**
* Method: getTouchDistance
*
* Returns:
* {Boolean} The pixel displacement between two touches.
*/
getTouchDistance: function(from, to) {
return Math.sqrt(
Math.pow(from.clientX - to.clientX, 2) +
Math.pow(from.clientY - to.clientY, 2)
);
},
/**
* Method: passesDblclickTolerance
* Determine whether the event is within the optional double-cick pixel
* tolerance.
*
* Returns:
* {Boolean} The click is within the double-click pixel tolerance.
*/
passesDblclickTolerance: function(evt) {
var passes = true;
if (this.down && this.first) {
passes = this.down.xy.distanceTo(this.first.xy) <= this.dblclickTolerance;
}
return passes;
},
/**
* Method: clearTimer
* Clear the timer and set <timerId> to null.
*/
clearTimer: function() {
if (this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
if (this.rightclickTimerId != null) {
window.clearTimeout(this.rightclickTimerId);
this.rightclickTimerId = null;
}
},
/**
* Method: delayedCall
* Sets <timerId> to null. And optionally triggers the click callback if
* evt is set.
*/
delayedCall: function(evt) {
this.timerId = null;
if (evt) {
this.callback("click", [evt]);
}
},
/**
* Method: getEventInfo
* This method allows us to store event information without storing the
* actual event. In touch devices (at least), the same event is
* modified between touchstart, touchmove, and touchend.
*
* Returns:
* {Object} An object with event related info.
*/
getEventInfo: function(evt) {
var touches;
if (evt.touches) {
var len = evt.touches.length;
touches = new Array(len);
var touch;
for (var i=0; i<len; i++) {
touch = evt.touches[i];
touches[i] = {
clientX: touch.clientX,
clientY: touch.clientY
};
}
}
return {
xy: evt.xy,
touches: touches
};
},
/**
* APIMethod: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.clearTimer();
this.down = null;
this.first = null;
this.last = null;
this.touch = false;
deactivated = true;
}
return deactivated;
},
CLASS_NAME: "OpenLayers.Handler.Click"
});
/* ======================================================================
OpenLayers/Control/Navigation.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control/ZoomBox.js
* @requires OpenLayers/Control/DragPan.js
* @requires OpenLayers/Handler/MouseWheel.js
* @requires OpenLayers/Handler/Click.js
*/
/**
* Class: OpenLayers.Control.Navigation
* The navigation control handles map browsing with mouse events (dragging,
* double-clicking, and scrolling the wheel). Create a new navigation
* control with the <OpenLayers.Control.Navigation> control.
*
* Note that this control is added to the map by default (if no controls
* array is sent in the options object to the <OpenLayers.Map>
* constructor).
*
* Inherits:
* - <OpenLayers.Control>
*/
OpenLayers.Control.Navigation = OpenLayers.Class(OpenLayers.Control, {
/**
* Property: dragPan
* {<OpenLayers.Control.DragPan>}
*/
dragPan: null,
/**
* APIProperty: dragPanOptions
* {Object} Options passed to the DragPan control.
*/
dragPanOptions: null,
/**
* Property: pinchZoom
* {<OpenLayers.Control.PinchZoom>}
*/
pinchZoom: null,
/**
* APIProperty: pinchZoomOptions
* {Object} Options passed to the PinchZoom control.
*/
pinchZoomOptions: null,
/**
* APIProperty: documentDrag
* {Boolean} Allow panning of the map by dragging outside map viewport.
* Default is false.
*/
documentDrag: false,
/**
* Property: zoomBox
* {<OpenLayers.Control.ZoomBox>}
*/
zoomBox: null,
/**
* APIProperty: zoomBoxEnabled
* {Boolean} Whether the user can draw a box to zoom
*/
zoomBoxEnabled: true,
/**
* APIProperty: zoomWheelEnabled
* {Boolean} Whether the mousewheel should zoom the map
*/
zoomWheelEnabled: true,
/**
* Property: mouseWheelOptions
* {Object} Options passed to the MouseWheel control (only useful if
* <zoomWheelEnabled> is set to true)
*/
mouseWheelOptions: null,
/**
* APIProperty: handleRightClicks
* {Boolean} Whether or not to handle right clicks. Default is false.
*/
handleRightClicks: false,
/**
* APIProperty: zoomBoxKeyMask
* {Integer} <OpenLayers.Handler> key code of the key, which has to be
* pressed, while drawing the zoom box with the mouse on the screen.
* You should probably set handleRightClicks to true if you use this
* with MOD_CTRL, to disable the context menu for machines which use
* CTRL-Click as a right click.
* Default: <OpenLayers.Handler.MOD_SHIFT
*/
zoomBoxKeyMask: OpenLayers.Handler.MOD_SHIFT,
/**
* APIProperty: autoActivate
* {Boolean} Activate the control when it is added to a map. Default is
* true.
*/
autoActivate: true,
/**
* Constructor: OpenLayers.Control.Navigation
* Create a new navigation control
*
* Parameters:
* options - {Object} An optional object whose properties will be set on
* the control
*/
initialize: function(options) {
this.handlers = {};
OpenLayers.Control.prototype.initialize.apply(this, arguments);
},
/**
* Method: destroy
* The destroy method is used to perform any clean up before the control
* is dereferenced. Typically this is where event listeners are removed
* to prevent memory leaks.
*/
destroy: function() {
this.deactivate();
if (this.dragPan) {
this.dragPan.destroy();
}
this.dragPan = null;
if (this.zoomBox) {
this.zoomBox.destroy();
}
this.zoomBox = null;
if (this.pinchZoom) {
this.pinchZoom.destroy();
}
this.pinchZoom = null;
OpenLayers.Control.prototype.destroy.apply(this,arguments);
},
/**
* Method: activate
*/
activate: function() {
this.dragPan.activate();
if (this.zoomWheelEnabled) {
this.handlers.wheel.activate();
}
this.handlers.click.activate();
if (this.zoomBoxEnabled) {
this.zoomBox.activate();
}
if (this.pinchZoom) {
this.pinchZoom.activate();
}
return OpenLayers.Control.prototype.activate.apply(this,arguments);
},
/**
* Method: deactivate
*/
deactivate: function() {
if (this.pinchZoom) {
this.pinchZoom.deactivate();
}
this.zoomBox.deactivate();
this.dragPan.deactivate();
this.handlers.click.deactivate();
this.handlers.wheel.deactivate();
return OpenLayers.Control.prototype.deactivate.apply(this,arguments);
},
/**
* Method: draw
*/
draw: function() {
// disable right mouse context menu for support of right click events
if (this.handleRightClicks) {
this.map.viewPortDiv.oncontextmenu = OpenLayers.Function.False;
}
var clickCallbacks = {
'click': this.defaultClick,
'dblclick': this.defaultDblClick,
'dblrightclick': this.defaultDblRightClick
};
var clickOptions = {
'double': true,
'stopDouble': true
};
this.handlers.click = new OpenLayers.Handler.Click(
this, clickCallbacks, clickOptions
);
this.dragPan = new OpenLayers.Control.DragPan(
OpenLayers.Util.extend({
map: this.map,
documentDrag: this.documentDrag
}, this.dragPanOptions)
);
this.zoomBox = new OpenLayers.Control.ZoomBox(
{map: this.map, keyMask: this.zoomBoxKeyMask});
this.dragPan.draw();
this.zoomBox.draw();
this.handlers.wheel = new OpenLayers.Handler.MouseWheel(
this, {"up" : this.wheelUp,
"down": this.wheelDown},
this.mouseWheelOptions );
if (OpenLayers.Control.PinchZoom) {
this.pinchZoom = new OpenLayers.Control.PinchZoom(
OpenLayers.Util.extend(
{map: this.map}, this.pinchZoomOptions));
}
},
/**
* Method: defaultClick
*
* Parameters:
* evt - {Event}
*/
defaultClick: function (evt) {
if (evt.lastTouches && evt.lastTouches.length == 2) {
this.map.zoomOut();
}
},
/**
* Method: defaultDblClick
*
* Parameters:
* evt - {Event}
*/
defaultDblClick: function (evt) {
var newCenter = this.map.getLonLatFromViewPortPx( evt.xy );
this.map.setCenter(newCenter, this.map.zoom + 1);
},
/**
* Method: defaultDblRightClick
*
* Parameters:
* evt - {Event}
*/
defaultDblRightClick: function (evt) {
var newCenter = this.map.getLonLatFromViewPortPx( evt.xy );
this.map.setCenter(newCenter, this.map.zoom - 1);
},
/**
* Method: wheelChange
*
* Parameters:
* evt - {Event}
* deltaZ - {Integer}
*/
wheelChange: function(evt, deltaZ) {
var currentZoom = this.map.getZoom();
var newZoom = this.map.getZoom() + Math.round(deltaZ);
newZoom = Math.max(newZoom, 0);
newZoom = Math.min(newZoom, this.map.getNumZoomLevels());
if (newZoom === currentZoom) {
return;
}
var size = this.map.getSize();
var deltaX = size.w/2 - evt.xy.x;
var deltaY = evt.xy.y - size.h/2;
var newRes = this.map.baseLayer.getResolutionForZoom(newZoom);
var zoomPoint = this.map.getLonLatFromPixel(evt.xy);
var newCenter = new OpenLayers.LonLat(
zoomPoint.lon + deltaX * newRes,
zoomPoint.lat + deltaY * newRes );
this.map.setCenter( newCenter, newZoom );
},
/**
* Method: wheelUp
* User spun scroll wheel up
*
* Parameters:
* evt - {Event}
* delta - {Integer}
*/
wheelUp: function(evt, delta) {
this.wheelChange(evt, delta || 1);
},
/**
* Method: wheelDown
* User spun scroll wheel down
*
* Parameters:
* evt - {Event}
* delta - {Integer}
*/
wheelDown: function(evt, delta) {
this.wheelChange(evt, delta || -1);
},
/**
* Method: disableZoomBox
*/
disableZoomBox : function() {
this.zoomBoxEnabled = false;
this.zoomBox.deactivate();
},
/**
* Method: enableZoomBox
*/
enableZoomBox : function() {
this.zoomBoxEnabled = true;
if (this.active) {
this.zoomBox.activate();
}
},
/**
* Method: disableZoomWheel
*/
disableZoomWheel : function() {
this.zoomWheelEnabled = false;
this.handlers.wheel.deactivate();
},
/**
* Method: enableZoomWheel
*/
enableZoomWheel : function() {
this.zoomWheelEnabled = true;
if (this.active) {
this.handlers.wheel.activate();
}
},
CLASS_NAME: "OpenLayers.Control.Navigation"
});
/* ======================================================================
OpenLayers/Layer/HTTPRequest.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer.js
*/
/**
* Class: OpenLayers.Layer.HTTPRequest
*
* Inherits from:
* - <OpenLayers.Layer>
*/
OpenLayers.Layer.HTTPRequest = OpenLayers.Class(OpenLayers.Layer, {
/**
* Constant: URL_HASH_FACTOR
* {Float} Used to hash URL param strings for multi-WMS server selection.
* Set to the Golden Ratio per Knuth's recommendation.
*/
URL_HASH_FACTOR: (Math.sqrt(5) - 1) / 2,
/**
* Property: url
* {Array(String) or String} This is either an array of url strings or
* a single url string.
*/
url: null,
/**
* Property: params
* {Object} Hashtable of key/value parameters
*/
params: null,
/**
* APIProperty: reproject
* *Deprecated*. See http://docs.openlayers.org/library/spherical_mercator.html
* for information on the replacement for this functionality.
* {Boolean} Whether layer should reproject itself based on base layer
* locations. This allows reprojection onto commercial layers.
* Default is false: Most layers can't reproject, but layers
* which can create non-square geographic pixels can, like WMS.
*
*/
reproject: false,
/**
* Constructor: OpenLayers.Layer.HTTPRequest
*
* Parameters:
* name - {String}
* url - {Array(String) or String}
* params - {Object}
* options - {Object} Hashtable of extra options to tag onto the layer
*/
initialize: function(name, url, params, options) {
OpenLayers.Layer.prototype.initialize.apply(this, [name, options]);
this.url = url;
this.params = OpenLayers.Util.extend( {}, params);
},
/**
* APIMethod: destroy
*/
destroy: function() {
this.url = null;
this.params = null;
OpenLayers.Layer.prototype.destroy.apply(this, arguments);
},
/**
* APIMethod: clone
*
* Parameters:
* obj - {Object}
*
* Returns:
* {<OpenLayers.Layer.HTTPRequest>} An exact clone of this
* <OpenLayers.Layer.HTTPRequest>
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer.HTTPRequest(this.name,
this.url,
this.params,
this.getOptions());
}
//get all additions from superclasses
obj = OpenLayers.Layer.prototype.clone.apply(this, [obj]);
// copy/set any non-init, non-simple values here
return obj;
},
/**
* APIMethod: setUrl
*
* Parameters:
* newUrl - {String}
*/
setUrl: function(newUrl) {
this.url = newUrl;
},
/**
* APIMethod: mergeNewParams
*
* Parameters:
* newParams - {Object}
*
* Returns:
* redrawn: {Boolean} whether the layer was actually redrawn.
*/
mergeNewParams:function(newParams) {
this.params = OpenLayers.Util.extend(this.params, newParams);
var ret = this.redraw();
if(this.map != null) {
this.map.events.triggerEvent("changelayer", {
layer: this,
property: "params"
});
}
return ret;
},
/**
* APIMethod: redraw
* Redraws the layer. Returns true if the layer was redrawn, false if not.
*
* Parameters:
* force - {Boolean} Force redraw by adding random parameter.
*
* Returns:
* {Boolean} The layer was redrawn.
*/
redraw: function(force) {
if (force) {
return this.mergeNewParams({"_olSalt": Math.random()});
} else {
return OpenLayers.Layer.prototype.redraw.apply(this, []);
}
},
/**
* Method: selectUrl
* selectUrl() implements the standard floating-point multiplicative
* hash function described by Knuth, and hashes the contents of the
* given param string into a float between 0 and 1. This float is then
* scaled to the size of the provided urls array, and used to select
* a URL.
*
* Parameters:
* paramString - {String}
* urls - {Array(String)}
*
* Returns:
* {String} An entry from the urls array, deterministically selected based
* on the paramString.
*/
selectUrl: function(paramString, urls) {
var product = 1;
for (var i=0, len=paramString.length; i<len; i++) {
product *= paramString.charCodeAt(i) * this.URL_HASH_FACTOR;
product -= Math.floor(product);
}
return urls[Math.floor(product * urls.length)];
},
/**
* Method: getFullRequestString
* Combine url with layer's params and these newParams.
*
* does checking on the serverPath variable, allowing for cases when it
* is supplied with trailing ? or &, as well as cases where not.
*
* return in formatted string like this:
* "server?key1=value1&key2=value2&key3=value3"
*
* WARNING: The altUrl parameter is deprecated and will be removed in 3.0.
*
* Parameters:
* newParams - {Object}
* altUrl - {String} Use this as the url instead of the layer's url
*
* Returns:
* {String}
*/
getFullRequestString:function(newParams, altUrl) {
// if not altUrl passed in, use layer's url
var url = altUrl || this.url;
// create a new params hashtable with all the layer params and the
// new params together. then convert to string
var allParams = OpenLayers.Util.extend({}, this.params);
allParams = OpenLayers.Util.extend(allParams, newParams);
var paramsString = OpenLayers.Util.getParameterString(allParams);
// if url is not a string, it should be an array of strings,
// in which case we will deterministically select one of them in
// order to evenly distribute requests to different urls.
//
if (OpenLayers.Util.isArray(url)) {
url = this.selectUrl(paramsString, url);
}
// ignore parameters that are already in the url search string
var urlParams =
OpenLayers.Util.upperCaseObject(OpenLayers.Util.getParameters(url));
for(var key in allParams) {
if(key.toUpperCase() in urlParams) {
delete allParams[key];
}
}
paramsString = OpenLayers.Util.getParameterString(allParams);
return OpenLayers.Util.urlAppend(url, paramsString);
},
CLASS_NAME: "OpenLayers.Layer.HTTPRequest"
});
/* ======================================================================
OpenLayers/Layer/Grid.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer/HTTPRequest.js
* @requires OpenLayers/Console.js
*/
/**
* Class: OpenLayers.Layer.Grid
* Base class for layers that use a lattice of tiles. Create a new grid
* layer with the <OpenLayers.Layer.Grid> constructor.
*
* Inherits from:
* - <OpenLayers.Layer.HTTPRequest>
*/
OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
/**
* APIProperty: tileSize
* {<OpenLayers.Size>}
*/
tileSize: null,
/**
* Property: tileOriginCorner
* {String} If the <tileOrigin> property is not provided, the tile origin
* will be derived from the layer's <maxExtent>. The corner of the
* <maxExtent> used is determined by this property. Acceptable values
* are "tl" (top left), "tr" (top right), "bl" (bottom left), and "br"
* (bottom right). Default is "bl".
*/
tileOriginCorner: "bl",
/**
* APIProperty: tileOrigin
* {<OpenLayers.LonLat>} Optional origin for aligning the grid of tiles.
* If provided, requests for tiles at all resolutions will be aligned
* with this location (no tiles shall overlap this location). If
* not provided, the grid of tiles will be aligned with the layer's
* <maxExtent>. Default is ``null``.
*/
tileOrigin: null,
/** APIProperty: tileOptions
* {Object} optional configuration options for <OpenLayers.Tile> instances
* created by this Layer, if supported by the tile class.
*/
tileOptions: null,
/**
* Property: grid
* {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is
* an array of tiles.
*/
grid: null,
/**
* APIProperty: singleTile
* {Boolean} Moves the layer into single-tile mode, meaning that one tile
* will be loaded. The tile's size will be determined by the 'ratio'
* property. When the tile is dragged such that it does not cover the
* entire viewport, it is reloaded.
*/
singleTile: false,
/** APIProperty: ratio
* {Float} Used only when in single-tile mode, this specifies the
* ratio of the size of the single tile to the size of the map.
*/
ratio: 1.5,
/**
* APIProperty: buffer
* {Integer} Used only when in gridded mode, this specifies the number of
* extra rows and colums of tiles on each side which will
* surround the minimum grid tiles to cover the map.
* For very slow loading layers, a larger value may increase
* performance somewhat when dragging, but will increase bandwidth
* use significantly.
*/
buffer: 0,
/**
* APIProperty: numLoadingTiles
* {Integer} How many tiles are still loading?
*/
numLoadingTiles: 0,
/**
* APIProperty: tileLoadingDelay
* {Integer} - Number of milliseconds before we shift and load
* tiles. Default is 100.
*/
tileLoadingDelay: 100,
/**
* Property: timerId
* {Number} - The id of the tileLoadingDelay timer.
*/
timerId: null,
/**
* Constructor: OpenLayers.Layer.Grid
* Create a new grid layer
*
* Parameters:
* name - {String}
* url - {String}
* params - {Object}
* options - {Object} Hashtable of extra options to tag onto the layer
*/
initialize: function(name, url, params, options) {
OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this,
arguments);
//grid layers will trigger 'tileloaded' when each new tile is
// loaded, as a means of progress update to listeners.
// listeners can access 'numLoadingTiles' if they wish to keep track
// of the loading progress
//
this.events.addEventType("tileloaded");
this.grid = [];
this._moveGriddedTiles = OpenLayers.Function.bind(
this.moveGriddedTiles, this
);
},
/**
* Method: removeMap
* Called when the layer is removed from the map.
*
* Parameters:
* map - {<OpenLayers.Map>} The map.
*/
removeMap: function(map) {
if(this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
},
/**
* APIMethod: destroy
* Deconstruct the layer and clear the grid.
*/
destroy: function() {
this.clearGrid();
this.grid = null;
this.tileSize = null;
OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments);
},
/**
* Method: clearGrid
* Go through and remove all tiles from the grid, calling
* destroy() on each of them to kill circular references
*/
clearGrid:function() {
if (this.grid) {
for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
var row = this.grid[iRow];
for(var iCol=0, clen=row.length; iCol<clen; iCol++) {
var tile = row[iCol];
this.removeTileMonitoringHooks(tile);
tile.destroy();
}
}
this.grid = [];
}
},
/**
* APIMethod: clone
* Create a clone of this layer
*
* Parameters:
* obj - {Object} Is this ever used?
*
* Returns:
* {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer.Grid(this.name,
this.url,
this.params,
this.getOptions());
}
//get all additions from superclasses
obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
// copy/set any non-init, non-simple values here
if (this.tileSize != null) {
obj.tileSize = this.tileSize.clone();
}
// we do not want to copy reference to grid, so we make a new array
obj.grid = [];
return obj;
},
/**
* Method: moveTo
* This function is called whenever the map is moved. All the moving
* of actual 'tiles' is done by the map, but moveTo's role is to accept
* a bounds and make sure the data that that bounds requires is pre-loaded.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* zoomChanged - {Boolean}
* dragging - {Boolean}
*/
moveTo:function(bounds, zoomChanged, dragging) {
OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
bounds = bounds || this.map.getExtent();
if (bounds != null) {
// if grid is empty or zoom has changed, we *must* re-tile
var forceReTile = !this.grid.length || zoomChanged;
// total bounds of the tiles
var tilesBounds = this.getTilesBounds();
if (this.singleTile) {
// We want to redraw whenever even the slightest part of the
// current bounds is not contained by our tile.
// (thus, we do not specify partial -- its default is false)
if ( forceReTile ||
(!dragging && !tilesBounds.containsBounds(bounds))) {
this.initSingleTile(bounds);
}
} else {
// if the bounds have changed such that they are not even
// *partially* contained by our tiles (IE user has
// programmatically panned to the other side of the earth)
// then we want to reTile (thus, partial true).
//
if (forceReTile || !tilesBounds.containsBounds(bounds, true)) {
this.initGriddedTiles(bounds);
} else {
this.scheduleMoveGriddedTiles();
}
}
}
},
/**
* Method: moveByPx
* Move the layer based on pixel vector.
*
* Parameters:
* dx - {Number}
* dy - {Number}
*/
moveByPx: function(dx, dy) {
if (!this.singleTile) {
this.scheduleMoveGriddedTiles();
}
},
/**
* Method: scheduleMoveGriddedTiles
* Schedule the move of tiles.
*/
scheduleMoveGriddedTiles: function() {
if (this.timerId != null) {
window.clearTimeout(this.timerId);
}
this.timerId = window.setTimeout(
this._moveGriddedTiles,
this.tileLoadingDelay
);
},
/**
* APIMethod: setTileSize
* Check if we are in singleTile mode and if so, set the size as a ratio
* of the map size (as specified by the layer's 'ratio' property).
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setTileSize: function(size) {
if (this.singleTile) {
size = this.map.getSize();
size.h = parseInt(size.h * this.ratio);
size.w = parseInt(size.w * this.ratio);
}
OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]);
},
/**
* Method: getGridBounds
* Deprecated. This function will be removed in 3.0. Please use
* getTilesBounds() instead.
*
* Returns:
* {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
* currently loaded tiles (including those partially or not at all seen
* onscreen)
*/
getGridBounds: function() {
var msg = "The getGridBounds() function is deprecated. It will be " +
"removed in 3.0. Please use getTilesBounds() instead.";
OpenLayers.Console.warn(msg);
return this.getTilesBounds();
},
/**
* APIMethod: getTilesBounds
* Return the bounds of the tile grid.
*
* Returns:
* {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
* currently loaded tiles (including those partially or not at all seen
* onscreen).
*/
getTilesBounds: function() {
var bounds = null;
if (this.grid.length) {
var bottom = this.grid.length - 1;
var bottomLeftTile = this.grid[bottom][0];
var right = this.grid[0].length - 1;
var topRightTile = this.grid[0][right];
bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left,
bottomLeftTile.bounds.bottom,
topRightTile.bounds.right,
topRightTile.bounds.top);
}
return bounds;
},
/**
* Method: initSingleTile
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*/
initSingleTile: function(bounds) {
//determine new tile bounds
var center = bounds.getCenterLonLat();
var tileWidth = bounds.getWidth() * this.ratio;
var tileHeight = bounds.getHeight() * this.ratio;
var tileBounds =
new OpenLayers.Bounds(center.lon - (tileWidth/2),
center.lat - (tileHeight/2),
center.lon + (tileWidth/2),
center.lat + (tileHeight/2));
var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top);
var px = this.map.getLayerPxFromLonLat(ul);
if (!this.grid.length) {
this.grid[0] = [];
}
var tile = this.grid[0][0];
if (!tile) {
tile = this.addTile(tileBounds, px);
this.addTileMonitoringHooks(tile);
tile.draw();
this.grid[0][0] = tile;
} else {
tile.moveTo(tileBounds, px);
}
//remove all but our single tile
this.removeExcessTiles(1,1);
},
/**
* Method: calculateGridLayout
* Generate parameters for the grid layout.
*
* Parameters:
* bounds - {<OpenLayers.Bound>}
* origin - {<OpenLayers.LonLat>}
* resolution - {Number}
*
* Returns:
* Object containing properties tilelon, tilelat, tileoffsetlat,
* tileoffsetlat, tileoffsetx, tileoffsety
*/
calculateGridLayout: function(bounds, origin, resolution) {
var tilelon = resolution * this.tileSize.w;
var tilelat = resolution * this.tileSize.h;
var offsetlon = bounds.left - origin.lon;
var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
var tilecolremain = offsetlon/tilelon - tilecol;
var tileoffsetx = -tilecolremain * this.tileSize.w;
var tileoffsetlon = origin.lon + tilecol * tilelon;
var offsetlat = bounds.top - (origin.lat + tilelat);
var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
var tilerowremain = tilerow - offsetlat/tilelat;
var tileoffsety = -tilerowremain * this.tileSize.h;
var tileoffsetlat = origin.lat + tilerow * tilelat;
return {
tilelon: tilelon, tilelat: tilelat,
tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
};
},
/**
* Method: getTileOrigin
* Determine the origin for aligning the grid of tiles. If a <tileOrigin>
* property is supplied, that will be returned. Otherwise, the origin
* will be derived from the layer's <maxExtent> property. In this case,
* the tile origin will be the corner of the <maxExtent> given by the
* <tileOriginCorner> property.
*
* Returns:
* {<OpenLayers.LonLat>} The tile origin.
*/
getTileOrigin: function() {
var origin = this.tileOrigin;
if (!origin) {
var extent = this.getMaxExtent();
var edges = ({
"tl": ["left", "top"],
"tr": ["right", "top"],
"bl": ["left", "bottom"],
"br": ["right", "bottom"]
})[this.tileOriginCorner];
origin = new OpenLayers.LonLat(extent[edges[0]], extent[edges[1]]);
}
return origin;
},
/**
* Method: initGriddedTiles
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*/
initGriddedTiles:function(bounds) {
// work out mininum number of rows and columns; this is the number of
// tiles required to cover the viewport plus at least one for panning
var viewSize = this.map.getSize();
var minRows = Math.ceil(viewSize.h/this.tileSize.h) +
Math.max(1, 2 * this.buffer);
var minCols = Math.ceil(viewSize.w/this.tileSize.w) +
Math.max(1, 2 * this.buffer);
var origin = this.getTileOrigin();
var resolution = this.map.getResolution();
var tileLayout = this.calculateGridLayout(bounds, origin, resolution);
var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us
var tileoffsety = Math.round(tileLayout.tileoffsety);
var tileoffsetlon = tileLayout.tileoffsetlon;
var tileoffsetlat = tileLayout.tileoffsetlat;
var tilelon = tileLayout.tilelon;
var tilelat = tileLayout.tilelat;
this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
var startX = tileoffsetx;
var startLon = tileoffsetlon;
var rowidx = 0;
var layerContainerDivLeft = parseInt(this.map.layerContainerDiv.style.left);
var layerContainerDivTop = parseInt(this.map.layerContainerDiv.style.top);
do {
var row = this.grid[rowidx++];
if (!row) {
row = [];
this.grid.push(row);
}
tileoffsetlon = startLon;
tileoffsetx = startX;
var colidx = 0;
do {
var tileBounds =
new OpenLayers.Bounds(tileoffsetlon,
tileoffsetlat,
tileoffsetlon + tilelon,
tileoffsetlat + tilelat);
var x = tileoffsetx;
x -= layerContainerDivLeft;
var y = tileoffsety;
y -= layerContainerDivTop;
var px = new OpenLayers.Pixel(x, y);
var tile = row[colidx++];
if (!tile) {
tile = this.addTile(tileBounds, px);
this.addTileMonitoringHooks(tile);
row.push(tile);
} else {
tile.moveTo(tileBounds, px, false);
}
tileoffsetlon += tilelon;
tileoffsetx += this.tileSize.w;
} while ((tileoffsetlon <= bounds.right + tilelon * this.buffer)
|| colidx < minCols);
tileoffsetlat -= tilelat;
tileoffsety += this.tileSize.h;
} while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer)
|| rowidx < minRows);
//shave off exceess rows and colums
this.removeExcessTiles(rowidx, colidx);
//now actually draw the tiles
this.spiralTileLoad();
},
/**
* Method: getMaxExtent
* Get this layer's maximum extent. (Implemented as a getter for
* potential specific implementations in sub-classes.)
*
* Returns:
* {OpenLayers.Bounds}
*/
getMaxExtent: function() {
return this.maxExtent;
},
/**
* Method: spiralTileLoad
* Starts at the top right corner of the grid and proceeds in a spiral
* towards the center, adding tiles one at a time to the beginning of a
* queue.
*
* Once all the grid's tiles have been added to the queue, we go back
* and iterate through the queue (thus reversing the spiral order from
* outside-in to inside-out), calling draw() on each tile.
*/
spiralTileLoad: function() {
var tileQueue = [];
var directions = ["right", "down", "left", "up"];
var iRow = 0;
var iCell = -1;
var direction = OpenLayers.Util.indexOf(directions, "right");
var directionsTried = 0;
while( directionsTried < directions.length) {
var testRow = iRow;
var testCell = iCell;
switch (directions[direction]) {
case "right":
testCell++;
break;
case "down":
testRow++;
break;
case "left":
testCell--;
break;
case "up":
testRow--;
break;
}
// if the test grid coordinates are within the bounds of the
// grid, get a reference to the tile.
var tile = null;
if ((testRow < this.grid.length) && (testRow >= 0) &&
(testCell < this.grid[0].length) && (testCell >= 0)) {
tile = this.grid[testRow][testCell];
}
if ((tile != null) && (!tile.queued)) {
//add tile to beginning of queue, mark it as queued.
tileQueue.unshift(tile);
tile.queued = true;
//restart the directions counter and take on the new coords
directionsTried = 0;
iRow = testRow;
iCell = testCell;
} else {
//need to try to load a tile in a different direction
direction = (direction + 1) % 4;
directionsTried++;
}
}
// now we go through and draw the tiles in forward order
for(var i=0, len=tileQueue.length; i<len; i++) {
var tile = tileQueue[i];
tile.draw();
//mark tile as unqueued for the next time (since tiles are reused)
tile.queued = false;
}
},
/**
* APIMethod: addTile
* Create a tile, initialize it, and add it to the layer div.
*
* Parameters
* bounds - {<OpenLayers.Bounds>}
* position - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.Tile>} The added OpenLayers.Tile
*/
addTile:function(bounds, position) {
return new OpenLayers.Tile.Image(this, position, bounds, null,
this.tileSize, this.tileOptions);
},
/**
* Method: addTileMonitoringHooks
* This function takes a tile as input and adds the appropriate hooks to
* the tile so that the layer can keep track of the loading tiles.
*
* Parameters:
* tile - {<OpenLayers.Tile>}
*/
addTileMonitoringHooks: function(tile) {
tile.onLoadStart = function() {
//if that was first tile then trigger a 'loadstart' on the layer
if (this.numLoadingTiles == 0) {
this.events.triggerEvent("loadstart");
}
this.numLoadingTiles++;
};
tile.events.register("loadstart", this, tile.onLoadStart);
tile.onLoadEnd = function() {
this.numLoadingTiles--;
this.events.triggerEvent("tileloaded");
//if that was the last tile, then trigger a 'loadend' on the layer
if (this.numLoadingTiles == 0) {
this.events.triggerEvent("loadend");
}
};
tile.events.register("loadend", this, tile.onLoadEnd);
tile.events.register("unload", this, tile.onLoadEnd);
},
/**
* Method: removeTileMonitoringHooks
* This function takes a tile as input and removes the tile hooks
* that were added in addTileMonitoringHooks()
*
* Parameters:
* tile - {<OpenLayers.Tile>}
*/
removeTileMonitoringHooks: function(tile) {
tile.unload();
tile.events.un({
"loadstart": tile.onLoadStart,
"loadend": tile.onLoadEnd,
"unload": tile.onLoadEnd,
scope: this
});
},
/**
* Method: moveGriddedTiles
*/
moveGriddedTiles: function() {
var shifted = true;
var buffer = this.buffer || 1;
var tlLayer = this.grid[0][0].position;
var offsetX = parseInt(this.map.layerContainerDiv.style.left);
var offsetY = parseInt(this.map.layerContainerDiv.style.top);
var tlViewPort = tlLayer.add(offsetX, offsetY);
if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) {
this.shiftColumn(true);
} else if (tlViewPort.x < -this.tileSize.w * buffer) {
this.shiftColumn(false);
} else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) {
this.shiftRow(true);
} else if (tlViewPort.y < -this.tileSize.h * buffer) {
this.shiftRow(false);
} else {
shifted = false;
}
if (shifted) {
// we may have other row or columns to shift, schedule it
// with a setTimeout, to give the user a chance to sneak
// in moveTo's
this.timerId = window.setTimeout(this._moveGriddedTiles, 0);
}
},
/**
* Method: shiftRow
* Shifty grid work
*
* Parameters:
* prepend - {Boolean} if true, prepend to beginning.
* if false, then append to end
*/
shiftRow:function(prepend) {
var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1);
var grid = this.grid;
var modelRow = grid[modelRowIndex];
var resolution = this.map.getResolution();
var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h;
var deltaLat = resolution * -deltaY;
var row = (prepend) ? grid.pop() : grid.shift();
for (var i=0, len=modelRow.length; i<len; i++) {
var modelTile = modelRow[i];
var bounds = modelTile.bounds.clone();
var position = modelTile.position.clone();
bounds.bottom = bounds.bottom + deltaLat;
bounds.top = bounds.top + deltaLat;
position.y = position.y + deltaY;
row[i].moveTo(bounds, position);
}
if (prepend) {
grid.unshift(row);
} else {
grid.push(row);
}
},
/**
* Method: shiftColumn
* Shift grid work in the other dimension
*
* Parameters:
* prepend - {Boolean} if true, prepend to beginning.
* if false, then append to end
*/
shiftColumn: function(prepend) {
var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w;
var resolution = this.map.getResolution();
var deltaLon = resolution * deltaX;
for (var i=0, len=this.grid.length; i<len; i++) {
var row = this.grid[i];
var modelTileIndex = (prepend) ? 0 : (row.length - 1);
var modelTile = row[modelTileIndex];
var bounds = modelTile.bounds.clone();
var position = modelTile.position.clone();
bounds.left = bounds.left + deltaLon;
bounds.right = bounds.right + deltaLon;
position.x = position.x + deltaX;
var tile = prepend ? this.grid[i].pop() : this.grid[i].shift();
tile.moveTo(bounds, position);
if (prepend) {
row.unshift(tile);
} else {
row.push(tile);
}
}
},
/**
* Method: removeExcessTiles
* When the size of the map or the buffer changes, we may need to
* remove some excess rows and columns.
*
* Parameters:
* rows - {Integer} Maximum number of rows we want our grid to have.
* columns - {Integer} Maximum number of columns we want our grid to have.
*/
removeExcessTiles: function(rows, columns) {
// remove extra rows
while (this.grid.length > rows) {
var row = this.grid.pop();
for (var i=0, l=row.length; i<l; i++) {
var tile = row[i];
this.removeTileMonitoringHooks(tile);
tile.destroy();
}
}
// remove extra columns
while (this.grid[0].length > columns) {
for (var i=0, l=this.grid.length; i<l; i++) {
var row = this.grid[i];
var tile = row.pop();
this.removeTileMonitoringHooks(tile);
tile.destroy();
}
}
},
/**
* Method: onMapResize
* For singleTile layers, this will set a new tile size according to the
* dimensions of the map pane.
*/
onMapResize: function() {
if (this.singleTile) {
this.clearGrid();
this.setTileSize();
}
},
/**
* APIMethod: getTileBounds
* Returns The tile bounds for a layer given a pixel location.
*
* Parameters:
* viewPortPx - {<OpenLayers.Pixel>} The location in the viewport.
*
* Returns:
* {<OpenLayers.Bounds>} Bounds of the tile at the given pixel location.
*/
getTileBounds: function(viewPortPx) {
var maxExtent = this.maxExtent;
var resolution = this.getResolution();
var tileMapWidth = resolution * this.tileSize.w;
var tileMapHeight = resolution * this.tileSize.h;
var mapPoint = this.getLonLatFromViewPortPx(viewPortPx);
var tileLeft = maxExtent.left + (tileMapWidth *
Math.floor((mapPoint.lon -
maxExtent.left) /
tileMapWidth));
var tileBottom = maxExtent.bottom + (tileMapHeight *
Math.floor((mapPoint.lat -
maxExtent.bottom) /
tileMapHeight));
return new OpenLayers.Bounds(tileLeft, tileBottom,
tileLeft + tileMapWidth,
tileBottom + tileMapHeight);
},
CLASS_NAME: "OpenLayers.Layer.Grid"
});
/* ======================================================================
OpenLayers/Layer/WMS.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer/Grid.js
* @requires OpenLayers/Tile/Image.js
*/
/**
* Class: OpenLayers.Layer.WMS
* Instances of OpenLayers.Layer.WMS are used to display data from OGC Web
* Mapping Services. Create a new WMS layer with the <OpenLayers.Layer.WMS>
* constructor.
*
* Inherits from:
* - <OpenLayers.Layer.Grid>
*/
OpenLayers.Layer.WMS = OpenLayers.Class(OpenLayers.Layer.Grid, {
/**
* Constant: DEFAULT_PARAMS
* {Object} Hashtable of default parameter key/value pairs
*/
DEFAULT_PARAMS: { service: "WMS",
version: "1.1.1",
request: "GetMap",
styles: "",
format: "image/jpeg"
},
/**
* Property: reproject
* *Deprecated*. See http://trac.openlayers.org/wiki/SphericalMercator
* for information on the replacement for this functionality.
* {Boolean} Try to reproject this layer if its coordinate reference system
* is different than that of the base layer. Default is false.
* Set this in the layer options. Should be set to false in
* most cases.
*/
reproject: false,
/**
* APIProperty: isBaseLayer
* {Boolean} Default is true for WMS layer
*/
isBaseLayer: true,
/**
* APIProperty: encodeBBOX
* {Boolean} Should the BBOX commas be encoded? The WMS spec says 'no',
* but some services want it that way. Default false.
*/
encodeBBOX: false,
/**
* APIProperty: noMagic
* {Boolean} If true, the image format will not be automagicaly switched
* from image/jpeg to image/png or image/gif when using
* TRANSPARENT=TRUE. Also isBaseLayer will not changed by the
* constructor. Default false.
*/
noMagic: false,
/**
* Property: yx
* {Object} Keys in this object are EPSG codes for which the axis order
* is to be reversed (yx instead of xy, LatLon instead of LonLat), with
* true as value. This is only relevant for WMS versions >= 1.3.0.
*/
yx: {'EPSG:4326': true},
/**
* Constructor: OpenLayers.Layer.WMS
* Create a new WMS layer object
*
* Examples:
*
* The code below creates a simple WMS layer using the image/jpeg format.
* (code)
* var wms = new OpenLayers.Layer.WMS("NASA Global Mosaic",
* "http://wms.jpl.nasa.gov/wms.cgi",
* {layers: "modis,global_mosaic"});
* (end)
* Note the 3rd argument (params). Properties added to this object will be
* added to the WMS GetMap requests used for this layer's tiles. The only
* mandatory parameter is "layers". Other common WMS params include
* "transparent", "styles" and "format". Note that the "srs" param will
* always be ignored. Instead, it will be derived from the baseLayer's or
* map's projection.
*
* The code below creates a transparent WMS layer with additional options.
* (code)
* var wms = new OpenLayers.Layer.WMS("NASA Global Mosaic",
* "http://wms.jpl.nasa.gov/wms.cgi",
* {
* layers: "modis,global_mosaic",
* transparent: true
* }, {
* opacity: 0.5,
* singleTile: true
* });
* (end)
* Note that by default, a WMS layer is configured as baseLayer. Setting
* the "transparent" param to true will apply some magic (see <noMagic>).
* The default image format changes from image/jpeg to image/png, and the
* layer is not configured as baseLayer.
*
* Parameters:
* name - {String} A name for the layer
* url - {String} Base url for the WMS
* (e.g. http://wms.jpl.nasa.gov/wms.cgi)
* params - {Object} An object with key/value pairs representing the
* GetMap query string parameters and parameter values.
* options - {Object} Hashtable of extra options to tag onto the layer.
* These options include all properties listed above, plus the ones
* inherited from superclasses.
*/
initialize: function(name, url, params, options) {
var newArguments = [];
//uppercase params
params = OpenLayers.Util.upperCaseObject(params);
if (parseFloat(params.VERSION) >= 1.3 && !params.EXCEPTIONS) {
params.EXCEPTIONS = "INIMAGE";
}
newArguments.push(name, url, params, options);
OpenLayers.Layer.Grid.prototype.initialize.apply(this, newArguments);
OpenLayers.Util.applyDefaults(
this.params,
OpenLayers.Util.upperCaseObject(this.DEFAULT_PARAMS)
);
//layer is transparent
if (!this.noMagic && this.params.TRANSPARENT &&
this.params.TRANSPARENT.toString().toLowerCase() == "true") {
// unless explicitly set in options, make layer an overlay
if ( (options == null) || (!options.isBaseLayer) ) {
this.isBaseLayer = false;
}
// jpegs can never be transparent, so intelligently switch the
// format, depending on the browser's capabilities
if (this.params.FORMAT == "image/jpeg") {
this.params.FORMAT = OpenLayers.Util.alphaHack() ? "image/gif"
: "image/png";
}
}
},
/**
* Method: destroy
* Destroy this layer
*/
destroy: function() {
// for now, nothing special to do here.
OpenLayers.Layer.Grid.prototype.destroy.apply(this, arguments);
},
/**
* Method: clone
* Create a clone of this layer
*
* Returns:
* {<OpenLayers.Layer.WMS>} An exact clone of this layer
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer.WMS(this.name,
this.url,
this.params,
this.getOptions());
}
//get all additions from superclasses
obj = OpenLayers.Layer.Grid.prototype.clone.apply(this, [obj]);
// copy/set any non-init, non-simple values here
return obj;
},
/**
* APIMethod: reverseAxisOrder
* Returns true if the axis order is reversed for the WMS version and
* projection of the layer.
*
* Returns:
* {Boolean} true if the axis order is reversed, false otherwise.
*/
reverseAxisOrder: function() {
return (parseFloat(this.params.VERSION) >= 1.3 &&
!!this.yx[this.map.getProjectionObject().getCode()]);
},
/**
* Method: getURL
* Return a GetMap query string for this layer
*
* Parameters:
* bounds - {<OpenLayers.Bounds>} A bounds representing the bbox for the
* request.
*
* Returns:
* {String} A string with the layer's url and parameters and also the
* passed-in bounds and appropriate tile size specified as
* parameters.
*/
getURL: function (bounds) {
bounds = this.adjustBounds(bounds);
var imageSize = this.getImageSize();
var newParams = {};
// WMS 1.3 introduced axis order
var reverseAxisOrder = this.reverseAxisOrder();
newParams.BBOX = this.encodeBBOX ?
bounds.toBBOX(null, reverseAxisOrder) :
bounds.toArray(reverseAxisOrder);
newParams.WIDTH = imageSize.w;
newParams.HEIGHT = imageSize.h;
var requestString = this.getFullRequestString(newParams);
return requestString;
},
/**
* APIMethod: mergeNewParams
* Catch changeParams and uppercase the new params to be merged in
* before calling changeParams on the super class.
*
* Once params have been changed, the tiles will be reloaded with
* the new parameters.
*
* Parameters:
* newParams - {Object} Hashtable of new params to use
*/
mergeNewParams:function(newParams) {
var upperParams = OpenLayers.Util.upperCaseObject(newParams);
var newArguments = [upperParams];
return OpenLayers.Layer.Grid.prototype.mergeNewParams.apply(this,
newArguments);
},
/**
* APIMethod: getFullRequestString
* Combine the layer's url with its params and these newParams.
*
* Add the SRS parameter from projection -- this is probably
* more eloquently done via a setProjection() method, but this
* works for now and always.
*
* Parameters:
* newParams - {Object}
* altUrl - {String} Use this as the url instead of the layer's url
*
* Returns:
* {String}
*/
getFullRequestString:function(newParams, altUrl) {
var mapProjection = this.map.getProjectionObject();
var projectionCode = this.projection && this.projection.equals(mapProjection) ?
this.projection.getCode() :
mapProjection.getCode();
var value = (projectionCode == "none") ? null : projectionCode;
if (parseFloat(this.params.VERSION) >= 1.3) {
this.params.CRS = value;
} else {
this.params.SRS = value;
}
if (typeof this.params.TRANSPARENT == "boolean") {
newParams.TRANSPARENT = this.params.TRANSPARENT ? "TRUE" : "FALSE";
}
return OpenLayers.Layer.Grid.prototype.getFullRequestString.apply(
this, arguments);
},
CLASS_NAME: "OpenLayers.Layer.WMS"
});
/* ======================================================================
OpenLayers/Layer/XYZ.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer/Grid.js
* @requires OpenLayers/Tile/Image.js
*/
/**
* Class: OpenLayers.Layer.XYZ
* The XYZ class is designed to make it easier for people who have tiles
* arranged by a standard XYZ grid.
*
* Inherits from:
* - <OpenLayers.Layer.Grid>
*/
OpenLayers.Layer.XYZ = OpenLayers.Class(OpenLayers.Layer.Grid, {
/**
* APIProperty: isBaseLayer
* Default is true, as this is designed to be a base tile source.
*/
isBaseLayer: true,
/**
* APIProperty: sphericalMecator
* Whether the tile extents should be set to the defaults for
* spherical mercator. Useful for things like OpenStreetMap.
* Default is false, except for the OSM subclass.
*/
sphericalMercator: false,
/**
* APIProperty: zoomOffset
* {Number} If your cache has more zoom levels than you want to provide
* access to with this layer, supply a zoomOffset. This zoom offset
* is added to the current map zoom level to determine the level
* for a requested tile. For example, if you supply a zoomOffset
* of 3, when the map is at the zoom 0, tiles will be requested from
* level 3 of your cache. Default is 0 (assumes cache level and map
* zoom are equivalent). Using <zoomOffset> is an alternative to
* setting <serverResolutions> if you only want to expose a subset
* of the server resolutions.
*/
zoomOffset: 0,
/**
* APIProperty: serverResolutions
* {Array} A list of all resolutions available on the server. Only set this
* property if the map resolutions differs from the server.
*/
serverResolutions: null,
/**
* Constructor: OpenLayers.Layer.XYZ
*
* Parameters:
* name - {String}
* url - {String}
* options - {Object} Hashtable of extra options to tag onto the layer
*/
initialize: function(name, url, options) {
if (options && options.sphericalMercator || this.sphericalMercator) {
options = OpenLayers.Util.extend({
maxExtent: new OpenLayers.Bounds(
-128 * 156543.03390625,
-128 * 156543.03390625,
128 * 156543.03390625,
128 * 156543.03390625
),
maxResolution: 156543.03390625,
numZoomLevels: 19,
units: "m",
projection: "EPSG:900913"
}, options);
}
url = url || this.url;
name = name || this.name;
var newArguments = [name, url, {}, options];
OpenLayers.Layer.Grid.prototype.initialize.apply(this, newArguments);
},
/**
* APIMethod: clone
* Create a clone of this layer
*
* Parameters:
* obj - {Object} Is this ever used?
*
* Returns:
* {<OpenLayers.Layer.XYZ>} An exact clone of this OpenLayers.Layer.XYZ
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer.XYZ(this.name,
this.url,
this.getOptions());
}
//get all additions from superclasses
obj = OpenLayers.Layer.Grid.prototype.clone.apply(this, [obj]);
return obj;
},
/**
* Method: getURL
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*
* Returns:
* {String} A string with the layer's url and parameters and also the
* passed-in bounds and appropriate tile size specified as
* parameters
*/
getURL: function (bounds) {
var xyz = this.getXYZ(bounds);
var url = this.url;
if (OpenLayers.Util.isArray(url)) {
var s = '' + xyz.x + xyz.y + xyz.z;
url = this.selectUrl(s, url);
}
return OpenLayers.String.format(url, xyz);
},
/**
* Method: getXYZ
* Calculates x, y and z for the given bounds.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*
* Returns:
* {Object} - an object with x, y and z properties.
*/
getXYZ: function(bounds) {
var res = this.map.getResolution();
var x = Math.round((bounds.left - this.maxExtent.left) /
(res * this.tileSize.w));
var y = Math.round((this.maxExtent.top - bounds.top) /
(res * this.tileSize.h));
var z = this.serverResolutions != null ?
OpenLayers.Util.indexOf(this.serverResolutions, res) :
this.map.getZoom() + this.zoomOffset;
var limit = Math.pow(2, z);
if (this.wrapDateLine)
{
x = ((x % limit) + limit) % limit;
}
return {'x': x, 'y': y, 'z': z};
},
/* APIMethod: setMap
* When the layer is added to a map, then we can fetch our origin
* (if we don't have one.)
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
OpenLayers.Layer.Grid.prototype.setMap.apply(this, arguments);
if (!this.tileOrigin) {
this.tileOrigin = new OpenLayers.LonLat(this.maxExtent.left,
this.maxExtent.bottom);
}
},
CLASS_NAME: "OpenLayers.Layer.XYZ"
});
/**
* Class: OpenLayers.Layer.OSM
* A class to access OpenStreetMap tiles. By default, uses the OpenStreetMap
* hosted tile.openstreetmap.org 'Mapnik' tileset. If you wish to use
* tiles@home / osmarender layer instead, you can pass a layer like:
*
* (code)
* new OpenLayers.Layer.OSM("t@h",
* "http://tah.openstreetmap.org/Tiles/tile/${z}/${x}/${y}.png");
* (end)
*
* This layer defaults to Spherical Mercator.
*
* Inherits from:
* - <OpenLayers.Layer.XYZ>
*/
OpenLayers.Layer.OSM = OpenLayers.Class(OpenLayers.Layer.XYZ, {
name: "OpenStreetMap",
attribution: "Data CC-By-SA by <a href='http://openstreetmap.org/'>OpenStreetMap</a>",
sphericalMercator: true,
url: 'http://tile.openstreetmap.org/${z}/${x}/${y}.png',
clone: function(obj) {
if (obj == null) {
obj = new OpenLayers.Layer.OSM(
this.name, this.url, this.getOptions());
}
obj = OpenLayers.Layer.XYZ.prototype.clone.apply(this, [obj]);
return obj;
},
wrapDateLine: true,
CLASS_NAME: "OpenLayers.Layer.OSM"
});
/* ======================================================================
OpenLayers/Renderer/SVG.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Renderer/Elements.js
*/
/**
* Class: OpenLayers.Renderer.SVG
*
* Inherits:
* - <OpenLayers.Renderer.Elements>
*/
OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
/**
* Property: xmlns
* {String}
*/
xmlns: "http://www.w3.org/2000/svg",
/**
* Property: xlinkns
* {String}
*/
xlinkns: "http://www.w3.org/1999/xlink",
/**
* Constant: MAX_PIXEL
* {Integer} Firefox has a limitation where values larger or smaller than
* about 15000 in an SVG document lock the browser up. This
* works around it.
*/
MAX_PIXEL: 15000,
/**
* Property: translationParameters
* {Object} Hash with "x" and "y" properties
*/
translationParameters: null,
/**
* Property: symbolMetrics
* {Object} Cache for symbol metrics according to their svg coordinate
* space. This is an object keyed by the symbol's id, and values are
* an array of [width, centerX, centerY].
*/
symbolMetrics: null,
/**
* Constructor: OpenLayers.Renderer.SVG
*
* Parameters:
* containerID - {String}
*/
initialize: function(containerID) {
if (!this.supported()) {
return;
}
OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
arguments);
this.translationParameters = {x: 0, y: 0};
this.symbolMetrics = {};
},
/**
* APIMethod: supported
*
* Returns:
* {Boolean} Whether or not the browser supports the SVG renderer
*/
supported: function() {
var svgFeature = "http://www.w3.org/TR/SVG11/feature#";
return (document.implementation &&
(document.implementation.hasFeature("org.w3c.svg", "1.0") ||
document.implementation.hasFeature(svgFeature + "SVG", "1.1") ||
document.implementation.hasFeature(svgFeature + "BasicStructure", "1.1") ));
},
/**
* Method: inValidRange
* See #669 for more information
*
* Parameters:
* x - {Integer}
* y - {Integer}
* xyOnly - {Boolean} whether or not to just check for x and y, which means
* to not take the current translation parameters into account if true.
*
* Returns:
* {Boolean} Whether or not the 'x' and 'y' coordinates are in the
* valid range.
*/
inValidRange: function(x, y, xyOnly) {
var left = x + (xyOnly ? 0 : this.translationParameters.x);
var top = y + (xyOnly ? 0 : this.translationParameters.y);
return (left >= -this.MAX_PIXEL && left <= this.MAX_PIXEL &&
top >= -this.MAX_PIXEL && top <= this.MAX_PIXEL);
},
/**
* Method: setExtent
*
* Parameters:
* extent - {<OpenLayers.Bounds>}
* resolutionChanged - {Boolean}
*
* Returns:
* {Boolean} true to notify the layer that the new extent does not exceed
* the coordinate range, and the features will not need to be redrawn.
* False otherwise.
*/
setExtent: function(extent, resolutionChanged) {
OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
arguments);
var resolution = this.getResolution();
var left = -extent.left / resolution;
var top = extent.top / resolution;
// If the resolution has changed, start over changing the corner, because
// the features will redraw.
if (resolutionChanged) {
this.left = left;
this.top = top;
// Set the viewbox
var extentString = "0 0 " + this.size.w + " " + this.size.h;
this.rendererRoot.setAttributeNS(null, "viewBox", extentString);
this.translate(0, 0);
return true;
} else {
var inRange = this.translate(left - this.left, top - this.top);
if (!inRange) {
// recenter the coordinate system
this.setExtent(extent, true);
}
return inRange;
}
},
/**
* Method: translate
* Transforms the SVG coordinate system
*
* Parameters:
* x - {Float}
* y - {Float}
*
* Returns:
* {Boolean} true if the translation parameters are in the valid coordinates
* range, false otherwise.
*/
translate: function(x, y) {
if (!this.inValidRange(x, y, true)) {
return false;
} else {
var transformString = "";
if (x || y) {
transformString = "translate(" + x + "," + y + ")";
}
this.root.setAttributeNS(null, "transform", transformString);
this.translationParameters = {x: x, y: y};
return true;
}
},
/**
* Method: setSize
* Sets the size of the drawing surface.
*
* Parameters:
* size - {<OpenLayers.Size>} The size of the drawing surface
*/
setSize: function(size) {
OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
this.rendererRoot.setAttributeNS(null, "width", this.size.w);
this.rendererRoot.setAttributeNS(null, "height", this.size.h);
},
/**
* Method: getNodeType
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
*
* Returns:
* {String} The corresponding node type for the specified geometry
*/
getNodeType: function(geometry, style) {
var nodeType = null;
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
if (style.externalGraphic) {
nodeType = "image";
} else if (this.isComplexSymbol(style.graphicName)) {
nodeType = "svg";
} else {
nodeType = "circle";
}
break;
case "OpenLayers.Geometry.Rectangle":
nodeType = "rect";
break;
case "OpenLayers.Geometry.LineString":
nodeType = "polyline";
break;
case "OpenLayers.Geometry.LinearRing":
nodeType = "polygon";
break;
case "OpenLayers.Geometry.Polygon":
case "OpenLayers.Geometry.Curve":
case "OpenLayers.Geometry.Surface":
nodeType = "path";
break;
default:
break;
}
return nodeType;
},
/**
* Method: setStyle
* Use to set all the style attributes to a SVG node.
*
* Takes care to adjust stroke width and point radius to be
* resolution-relative
*
* Parameters:
* node - {SVGDomElement} An SVG element to decorate
* style - {Object}
* options - {Object} Currently supported options include
* 'isFilled' {Boolean} and
* 'isStroked' {Boolean}
*/
setStyle: function(node, style, options) {
style = style || node._style;
options = options || node._options;
var r = parseFloat(node.getAttributeNS(null, "r"));
var widthFactor = 1;
var pos;
if (node._geometryClass == "OpenLayers.Geometry.Point" && r) {
node.style.visibility = "";
if (style.graphic === false) {
node.style.visibility = "hidden";
} else if (style.externalGraphic) {
pos = this.getPosition(node);
if (style.graphicTitle) {
node.setAttributeNS(null, "title", style.graphicTitle);
//Standards-conformant SVG
var label = this.nodeFactory(null, "title");
label.textContent = style.graphicTitle;
node.appendChild(label);
}
if (style.graphicWidth && style.graphicHeight) {
node.setAttributeNS(null, "preserveAspectRatio", "none");
}
var width = style.graphicWidth || style.graphicHeight;
var height = style.graphicHeight || style.graphicWidth;
width = width ? width : style.pointRadius*2;
height = height ? height : style.pointRadius*2;
var xOffset = (style.graphicXOffset != undefined) ?
style.graphicXOffset : -(0.5 * width);
var yOffset = (style.graphicYOffset != undefined) ?
style.graphicYOffset : -(0.5 * height);
var opacity = style.graphicOpacity || style.fillOpacity;
node.setAttributeNS(null, "x", (pos.x + xOffset).toFixed());
node.setAttributeNS(null, "y", (pos.y + yOffset).toFixed());
node.setAttributeNS(null, "width", width);
node.setAttributeNS(null, "height", height);
node.setAttributeNS(this.xlinkns, "href", style.externalGraphic);
node.setAttributeNS(null, "style", "opacity: "+opacity);
node.onclick = OpenLayers.Renderer.SVG.preventDefault;
} else if (this.isComplexSymbol(style.graphicName)) {
// the symbol viewBox is three times as large as the symbol
var offset = style.pointRadius * 3;
var size = offset * 2;
var src = this.importSymbol(style.graphicName);
pos = this.getPosition(node);
widthFactor = this.symbolMetrics[src.id][0] * 3 / size;
// remove the node from the dom before we modify it. This
// prevents various rendering issues in Safari and FF
var parent = node.parentNode;
var nextSibling = node.nextSibling;
if(parent) {
parent.removeChild(node);
}
// The more appropriate way to implement this would be use/defs,
// but due to various issues in several browsers, it is safer to
// copy the symbols instead of referencing them.
// See e.g. ticket http://trac.osgeo.org/openlayers/ticket/2985
// and this email thread
// http://osgeo-org.1803224.n2.nabble.com/Select-Control-Ctrl-click-on-Feature-with-a-graphicName-opens-new-browser-window-tc5846039.html
node.firstChild && node.removeChild(node.firstChild);
node.appendChild(src.firstChild.cloneNode(true));
node.setAttributeNS(null, "viewBox", src.getAttributeNS(null, "viewBox"));
node.setAttributeNS(null, "width", size);
node.setAttributeNS(null, "height", size);
node.setAttributeNS(null, "x", pos.x - offset);
node.setAttributeNS(null, "y", pos.y - offset);
// now that the node has all its new properties, insert it
// back into the dom where it was
if(nextSibling) {
parent.insertBefore(node, nextSibling);
} else if(parent) {
parent.appendChild(node);
}
} else {
node.setAttributeNS(null, "r", style.pointRadius);
}
var rotation = style.rotation;
if ((rotation !== undefined || node._rotation !== undefined) && pos) {
node._rotation = rotation;
rotation |= 0;
if (node.nodeName !== "svg") {
node.setAttributeNS(null, "transform",
"rotate(" + rotation + " " + pos.x + " " +
pos.y + ")");
} else {
var metrics = this.symbolMetrics[src.id];
node.firstChild.setAttributeNS(null, "transform", "rotate("
+ rotation + " "
+ metrics[1] + " "
+ metrics[2] + ")");
}
}
}
if (options.isFilled) {
node.setAttributeNS(null, "fill", style.fillColor);
node.setAttributeNS(null, "fill-opacity", style.fillOpacity);
} else {
node.setAttributeNS(null, "fill", "none");
}
if (options.isStroked) {
node.setAttributeNS(null, "stroke", style.strokeColor);
node.setAttributeNS(null, "stroke-opacity", style.strokeOpacity);
node.setAttributeNS(null, "stroke-width", style.strokeWidth * widthFactor);
node.setAttributeNS(null, "stroke-linecap", style.strokeLinecap || "round");
// Hard-coded linejoin for now, to make it look the same as in VML.
// There is no strokeLinejoin property yet for symbolizers.
node.setAttributeNS(null, "stroke-linejoin", "round");
style.strokeDashstyle && node.setAttributeNS(null,
"stroke-dasharray", this.dashStyle(style, widthFactor));
} else {
node.setAttributeNS(null, "stroke", "none");
}
if (style.pointerEvents) {
node.setAttributeNS(null, "pointer-events", style.pointerEvents);
}
if (style.cursor != null) {
node.setAttributeNS(null, "cursor", style.cursor);
}
return node;
},
/**
* Method: dashStyle
*
* Parameters:
* style - {Object}
* widthFactor - {Number}
*
* Returns:
* {String} A SVG compliant 'stroke-dasharray' value
*/
dashStyle: function(style, widthFactor) {
var w = style.strokeWidth * widthFactor;
var str = style.strokeDashstyle;
switch (str) {
case 'solid':
return 'none';
case 'dot':
return [1, 4 * w].join();
case 'dash':
return [4 * w, 4 * w].join();
case 'dashdot':
return [4 * w, 4 * w, 1, 4 * w].join();
case 'longdash':
return [8 * w, 4 * w].join();
case 'longdashdot':
return [8 * w, 4 * w, 1, 4 * w].join();
default:
return OpenLayers.String.trim(str).replace(/\s+/g, ",");
}
},
/**
* Method: createNode
*
* Parameters:
* type - {String} Kind of node to draw
* id - {String} Id for node
*
* Returns:
* {DOMElement} A new node of the given type and id
*/
createNode: function(type, id) {
var node = document.createElementNS(this.xmlns, type);
if (id) {
node.setAttributeNS(null, "id", id);
}
return node;
},
/**
* Method: nodeTypeCompare
*
* Parameters:
* node - {SVGDomElement} An SVG element
* type - {String} Kind of node
*
* Returns:
* {Boolean} Whether or not the specified node is of the specified type
*/
nodeTypeCompare: function(node, type) {
return (type == node.nodeName);
},
/**
* Method: createRenderRoot
*
* Returns:
* {DOMElement} The specific render engine's root element
*/
createRenderRoot: function() {
return this.nodeFactory(this.container.id + "_svgRoot", "svg");
},
/**
* Method: createRoot
*
* Parameter:
* suffix - {String} suffix to append to the id
*
* Returns:
* {DOMElement}
*/
createRoot: function(suffix) {
return this.nodeFactory(this.container.id + suffix, "g");
},
/**
* Method: createDefs
*
* Returns:
* {DOMElement} The element to which we'll add the symbol definitions
*/
createDefs: function() {
var defs = this.nodeFactory(this.container.id + "_defs", "defs");
this.rendererRoot.appendChild(defs);
return defs;
},
/**************************************
* *
* GEOMETRY DRAWING FUNCTIONS *
* *
**************************************/
/**
* Method: drawPoint
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the point
*/
drawPoint: function(node, geometry) {
return this.drawCircle(node, geometry, 1);
},
/**
* Method: drawCircle
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
* radius - {Float}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the circle
*/
drawCircle: function(node, geometry, radius) {
var resolution = this.getResolution();
var x = (geometry.x / resolution + this.left);
var y = (this.top - geometry.y / resolution);
if (this.inValidRange(x, y)) {
node.setAttributeNS(null, "cx", x);
node.setAttributeNS(null, "cy", y);
node.setAttributeNS(null, "r", radius);
return node;
} else {
return false;
}
},
/**
* Method: drawLineString
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or null if the renderer could not draw all components of
* the linestring, or false if nothing could be drawn
*/
drawLineString: function(node, geometry) {
var componentsResult = this.getComponentsString(geometry.components);
if (componentsResult.path) {
node.setAttributeNS(null, "points", componentsResult.path);
return (componentsResult.complete ? node : null);
} else {
return false;
}
},
/**
* Method: drawLinearRing
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or null if the renderer could not draw all components
* of the linear ring, or false if nothing could be drawn
*/
drawLinearRing: function(node, geometry) {
var componentsResult = this.getComponentsString(geometry.components);
if (componentsResult.path) {
node.setAttributeNS(null, "points", componentsResult.path);
return (componentsResult.complete ? node : null);
} else {
return false;
}
},
/**
* Method: drawPolygon
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or null if the renderer could not draw all components
* of the polygon, or false if nothing could be drawn
*/
drawPolygon: function(node, geometry) {
var d = "";
var draw = true;
var complete = true;
var linearRingResult, path;
for (var j=0, len=geometry.components.length; j<len; j++) {
d += " M";
linearRingResult = this.getComponentsString(
geometry.components[j].components, " ");
path = linearRingResult.path;
if (path) {
d += " " + path;
complete = linearRingResult.complete && complete;
} else {
draw = false;
}
}
d += " z";
if (draw) {
node.setAttributeNS(null, "d", d);
node.setAttributeNS(null, "fill-rule", "evenodd");
return complete ? node : null;
} else {
return false;
}
},
/**
* Method: drawRectangle
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the rectangle
*/
drawRectangle: function(node, geometry) {
var resolution = this.getResolution();
var x = (geometry.x / resolution + this.left);
var y = (this.top - geometry.y / resolution);
if (this.inValidRange(x, y)) {
node.setAttributeNS(null, "x", x);
node.setAttributeNS(null, "y", y);
node.setAttributeNS(null, "width", geometry.width / resolution);
node.setAttributeNS(null, "height", geometry.height / resolution);
return node;
} else {
return false;
}
},
/**
* Method: drawSurface
* This method is only called by the renderer itself.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the renderer could not draw the surface
*/
drawSurface: function(node, geometry) {
// create the svg path string representation
var d = null;
var draw = true;
for (var i=0, len=geometry.components.length; i<len; i++) {
if ((i%3) == 0 && (i/3) == 0) {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d = "M " + component;
} else if ((i%3) == 1) {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d += " C " + component;
} else {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d += " " + component;
}
}
d += " Z";
if (draw) {
node.setAttributeNS(null, "d", d);
return node;
} else {
return false;
}
},
/**
* Method: drawText
* This method is only called by the renderer itself.
*
* Parameters:
* featureId - {String}
* style -
* location - {<OpenLayers.Geometry.Point>}
*/
drawText: function(featureId, style, location) {
var resolution = this.getResolution();
var x = (location.x / resolution + this.left);
var y = (location.y / resolution - this.top);
var label = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX, "text");
label.setAttributeNS(null, "x", x);
label.setAttributeNS(null, "y", -y);
if (style.fontColor) {
label.setAttributeNS(null, "fill", style.fontColor);
}
if (style.fontOpacity) {
label.setAttributeNS(null, "opacity", style.fontOpacity);
}
if (style.fontFamily) {
label.setAttributeNS(null, "font-family", style.fontFamily);
}
if (style.fontSize) {
label.setAttributeNS(null, "font-size", style.fontSize);
}
if (style.fontWeight) {
label.setAttributeNS(null, "font-weight", style.fontWeight);
}
if (style.fontStyle) {
label.setAttributeNS(null, "font-style", style.fontStyle);
}
if (style.labelSelect === true) {
label.setAttributeNS(null, "pointer-events", "visible");
label._featureId = featureId;
} else {
label.setAttributeNS(null, "pointer-events", "none");
}
var align = style.labelAlign || "cm";
label.setAttributeNS(null, "text-anchor",
OpenLayers.Renderer.SVG.LABEL_ALIGN[align[0]] || "middle");
if (OpenLayers.IS_GECKO === true) {
label.setAttributeNS(null, "dominant-baseline",
OpenLayers.Renderer.SVG.LABEL_ALIGN[align[1]] || "central");
}
var labelRows = style.label.split('\n');
var numRows = labelRows.length;
while (label.childNodes.length > numRows) {
label.removeChild(label.lastChild);
}
for (var i = 0; i < numRows; i++) {
var tspan = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX + "_tspan_" + i, "tspan");
if (style.labelSelect === true) {
tspan._featureId = featureId;
tspan._geometry = location;
tspan._geometryClass = location.CLASS_NAME;
}
if (OpenLayers.IS_GECKO === false) {
tspan.setAttributeNS(null, "baseline-shift",
OpenLayers.Renderer.SVG.LABEL_VSHIFT[align[1]] || "-35%");
}
tspan.setAttribute("x", x);
if (i == 0) {
var vfactor = OpenLayers.Renderer.SVG.LABEL_VFACTOR[align[1]];
if (vfactor == null) {
vfactor = -.5;
}
tspan.setAttribute("dy", (vfactor*(numRows-1)) + "em");
} else {
tspan.setAttribute("dy", "1em");
}
tspan.textContent = (labelRows[i] === '') ? ' ' : labelRows[i];
if (!tspan.parentNode) {
label.appendChild(tspan);
}
}
if (!label.parentNode) {
this.textRoot.appendChild(label);
}
},
/**
* Method: getComponentString
*
* Parameters:
* components - {Array(<OpenLayers.Geometry.Point>)} Array of points
* separator - {String} character between coordinate pairs. Defaults to ","
*
* Returns:
* {Object} hash with properties "path" (the string created from the
* components and "complete" (false if the renderer was unable to
* draw all components)
*/
getComponentsString: function(components, separator) {
var renderCmp = [];
var complete = true;
var len = components.length;
var strings = [];
var str, component;
for(var i=0; i<len; i++) {
component = components[i];
renderCmp.push(component);
str = this.getShortString(component);
if (str) {
strings.push(str);
} else {
// The current component is outside the valid range. Let's
// see if the previous or next component is inside the range.
// If so, add the coordinate of the intersection with the
// valid range bounds.
if (i > 0) {
if (this.getShortString(components[i - 1])) {
strings.push(this.clipLine(components[i],
components[i-1]));
}
}
if (i < len - 1) {
if (this.getShortString(components[i + 1])) {
strings.push(this.clipLine(components[i],
components[i+1]));
}
}
complete = false;
}
}
return {
path: strings.join(separator || ","),
complete: complete
};
},
/**
* Method: clipLine
* Given two points (one inside the valid range, and one outside),
* clips the line betweeen the two points so that the new points are both
* inside the valid range.
*
* Parameters:
* badComponent - {<OpenLayers.Geometry.Point>} original geometry of the
* invalid point
* goodComponent - {<OpenLayers.Geometry.Point>} original geometry of the
* valid point
* Returns
* {String} the SVG coordinate pair of the clipped point (like
* getShortString), or an empty string if both passed componets are at
* the same point.
*/
clipLine: function(badComponent, goodComponent) {
if (goodComponent.equals(badComponent)) {
return "";
}
var resolution = this.getResolution();
var maxX = this.MAX_PIXEL - this.translationParameters.x;
var maxY = this.MAX_PIXEL - this.translationParameters.y;
var x1 = goodComponent.x / resolution + this.left;
var y1 = this.top - goodComponent.y / resolution;
var x2 = badComponent.x / resolution + this.left;
var y2 = this.top - badComponent.y / resolution;
var k;
if (x2 < -maxX || x2 > maxX) {
k = (y2 - y1) / (x2 - x1);
x2 = x2 < 0 ? -maxX : maxX;
y2 = y1 + (x2 - x1) * k;
}
if (y2 < -maxY || y2 > maxY) {
k = (x2 - x1) / (y2 - y1);
y2 = y2 < 0 ? -maxY : maxY;
x2 = x1 + (y2 - y1) * k;
}
return x2 + "," + y2;
},
/**
* Method: getShortString
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
*
* Returns:
* {String} or false if point is outside the valid range
*/
getShortString: function(point) {
var resolution = this.getResolution();
var x = (point.x / resolution + this.left);
var y = (this.top - point.y / resolution);
if (this.inValidRange(x, y)) {
return x + "," + y;
} else {
return false;
}
},
/**
* Method: getPosition
* Finds the position of an svg node.
*
* Parameters:
* node - {DOMElement}
*
* Returns:
* {Object} hash with x and y properties, representing the coordinates
* within the svg coordinate system
*/
getPosition: function(node) {
return({
x: parseFloat(node.getAttributeNS(null, "cx")),
y: parseFloat(node.getAttributeNS(null, "cy"))
});
},
/**
* Method: importSymbol
* add a new symbol definition from the rendererer's symbol hash
*
* Parameters:
* graphicName - {String} name of the symbol to import
*
* Returns:
* {DOMElement} - the imported symbol
*/
importSymbol: function (graphicName) {
if (!this.defs) {
// create svg defs tag
this.defs = this.createDefs();
}
var id = this.container.id + "-" + graphicName;
// check if symbol already exists in the defs
var existing = document.getElementById(id)
if (existing != null) {
return existing;
}
var symbol = OpenLayers.Renderer.symbol[graphicName];
if (!symbol) {
throw new Error(graphicName + ' is not a valid symbol name');
}
var symbolNode = this.nodeFactory(id, "symbol");
var node = this.nodeFactory(null, "polygon");
symbolNode.appendChild(node);
var symbolExtent = new OpenLayers.Bounds(
Number.MAX_VALUE, Number.MAX_VALUE, 0, 0);
var points = [];
var x,y;
for (var i=0; i<symbol.length; i=i+2) {
x = symbol[i];
y = symbol[i+1];
symbolExtent.left = Math.min(symbolExtent.left, x);
symbolExtent.bottom = Math.min(symbolExtent.bottom, y);
symbolExtent.right = Math.max(symbolExtent.right, x);
symbolExtent.top = Math.max(symbolExtent.top, y);
points.push(x, ",", y);
}
node.setAttributeNS(null, "points", points.join(" "));
var width = symbolExtent.getWidth();
var height = symbolExtent.getHeight();
// create a viewBox three times as large as the symbol itself,
// to allow for strokeWidth being displayed correctly at the corners.
var viewBox = [symbolExtent.left - width,
symbolExtent.bottom - height, width * 3, height * 3];
symbolNode.setAttributeNS(null, "viewBox", viewBox.join(" "));
this.symbolMetrics[id] = [
Math.max(width, height),
symbolExtent.getCenterLonLat().lon,
symbolExtent.getCenterLonLat().lat
];
this.defs.appendChild(symbolNode);
return symbolNode;
},
/**
* Method: getFeatureIdFromEvent
*
* Parameters:
* evt - {Object} An <OpenLayers.Event> object
*
* Returns:
* {<OpenLayers.Geometry>} A geometry from an event that
* happened on a layer.
*/
getFeatureIdFromEvent: function(evt) {
var featureId = OpenLayers.Renderer.Elements.prototype.getFeatureIdFromEvent.apply(this, arguments);
if(!featureId) {
var target = evt.target;
featureId = target.parentNode && target != this.rendererRoot &&
target.parentNode._featureId;
}
return featureId;
},
CLASS_NAME: "OpenLayers.Renderer.SVG"
});
/**
* Constant: OpenLayers.Renderer.SVG.LABEL_ALIGN
* {Object}
*/
OpenLayers.Renderer.SVG.LABEL_ALIGN = {
"l": "start",
"r": "end",
"b": "bottom",
"t": "hanging"
};
/**
* Constant: OpenLayers.Renderer.SVG.LABEL_VSHIFT
* {Object}
*/
OpenLayers.Renderer.SVG.LABEL_VSHIFT = {
// according to
// http://www.w3.org/Graphics/SVG/Test/20061213/htmlObjectHarness/full-text-align-02-b.html
// a baseline-shift of -70% shifts the text exactly from the
// bottom to the top of the baseline, so -35% moves the text to
// the center of the baseline.
"t": "-70%",
"b": "0"
};
/**
* Constant: OpenLayers.Renderer.SVG.LABEL_VFACTOR
* {Object}
*/
OpenLayers.Renderer.SVG.LABEL_VFACTOR = {
"t": 0,
"b": -1
};
/**
* Function: OpenLayers.Renderer.SVG.preventDefault
* Used to prevent default events (especially opening images in a new tab on
* ctrl-click) from being executed for externalGraphic symbols
*/
OpenLayers.Renderer.SVG.preventDefault = function(e) {
e.preventDefault && e.preventDefault();
};
/* ======================================================================
OpenLayers/Icon.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
*/
/**
* Class: OpenLayers.Icon
*
* The icon represents a graphical icon on the screen. Typically used in
* conjunction with a <OpenLayers.Marker> to represent markers on a screen.
*
* An icon has a url, size and position. It also contains an offset which
* allows the center point to be represented correctly. This can be
* provided either as a fixed offset or a function provided to calculate
* the desired offset.
*
*/
OpenLayers.Icon = OpenLayers.Class({
/**
* Property: url
* {String} image url
*/
url: null,
/**
* Property: size
* {<OpenLayers.Size>}
*/
size: null,
/**
* Property: offset
* {<OpenLayers.Pixel>} distance in pixels to offset the image when being rendered
*/
offset: null,
/**
* Property: calculateOffset
* {<OpenLayers.Pixel>} Function to calculate the offset (based on the size)
*/
calculateOffset: null,
/**
* Property: imageDiv
* {DOMElement}
*/
imageDiv: null,
/**
* Property: px
* {<OpenLayers.Pixel>}
*/
px: null,
/**
* Constructor: OpenLayers.Icon
* Creates an icon, which is an image tag in a div.
*
* url - {String}
* size - {<OpenLayers.Size>}
* offset - {<OpenLayers.Pixel>}
* calculateOffset - {Function}
*/
initialize: function(url, size, offset, calculateOffset) {
this.url = url;
this.size = (size) ? size : new OpenLayers.Size(20,20);
this.offset = offset ? offset : new OpenLayers.Pixel(-(this.size.w/2), -(this.size.h/2));
this.calculateOffset = calculateOffset;
var id = OpenLayers.Util.createUniqueID("OL_Icon_");
this.imageDiv = OpenLayers.Util.createAlphaImageDiv(id);
},
/**
* Method: destroy
* Nullify references and remove event listeners to prevent circular
* references and memory leaks
*/
destroy: function() {
// erase any drawn elements
this.erase();
OpenLayers.Event.stopObservingElement(this.imageDiv.firstChild);
this.imageDiv.innerHTML = "";
this.imageDiv = null;
},
/**
* Method: clone
*
* Returns:
* {<OpenLayers.Icon>} A fresh copy of the icon.
*/
clone: function() {
return new OpenLayers.Icon(this.url,
this.size,
this.offset,
this.calculateOffset);
},
/**
* Method: setSize
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setSize: function(size) {
if (size != null) {
this.size = size;
}
this.draw();
},
/**
* Method: setUrl
*
* Parameters:
* url - {String}
*/
setUrl: function(url) {
if (url != null) {
this.url = url;
}
this.draw();
},
/**
* Method: draw
* Move the div to the given pixel.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {DOMElement} A new DOM Image of this icon set at the location passed-in
*/
draw: function(px) {
OpenLayers.Util.modifyAlphaImageDiv(this.imageDiv,
null,
null,
this.size,
this.url,
"absolute");
this.moveTo(px);
return this.imageDiv;
},
/**
* Method: erase
* Erase the underlying image element.
*
*/
erase: function() {
if (this.imageDiv != null && this.imageDiv.parentNode != null) {
OpenLayers.Element.remove(this.imageDiv);
}
},
/**
* Method: setOpacity
* Change the icon's opacity
*
* Parameters:
* opacity - {float}
*/
setOpacity: function(opacity) {
OpenLayers.Util.modifyAlphaImageDiv(this.imageDiv, null, null, null,
null, null, null, null, opacity);
},
/**
* Method: moveTo
* move icon to passed in px.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*/
moveTo: function (px) {
//if no px passed in, use stored location
if (px != null) {
this.px = px;
}
if (this.imageDiv != null) {
if (this.px == null) {
this.display(false);
} else {
if (this.calculateOffset) {
this.offset = this.calculateOffset(this.size);
}
var offsetPx = this.px.offset(this.offset);
OpenLayers.Util.modifyAlphaImageDiv(this.imageDiv, null, offsetPx);
}
}
},
/**
* Method: display
* Hide or show the icon
*
* Parameters:
* display - {Boolean}
*/
display: function(display) {
this.imageDiv.style.display = (display) ? "" : "none";
},
/**
* APIMethod: isDrawn
*
* Returns:
* {Boolean} Whether or not the icon is drawn.
*/
isDrawn: function() {
// nodeType 11 for ie, whose nodes *always* have a parentNode
// (of type document fragment)
var isDrawn = (this.imageDiv && this.imageDiv.parentNode &&
(this.imageDiv.parentNode.nodeType != 11));
return isDrawn;
},
CLASS_NAME: "OpenLayers.Icon"
});
/* ======================================================================
OpenLayers/Marker.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Events.js
* @requires OpenLayers/Icon.js
*/
/**
* Class: OpenLayers.Marker
* Instances of OpenLayers.Marker are a combination of a
* <OpenLayers.LonLat> and an <OpenLayers.Icon>.
*
* Markers are generally added to a special layer called
* <OpenLayers.Layer.Markers>.
*
* Example:
* (code)
* var markers = new OpenLayers.Layer.Markers( "Markers" );
* map.addLayer(markers);
*
* var size = new OpenLayers.Size(21,25);
* var offset = new OpenLayers.Pixel(-(size.w/2), -size.h);
* var icon = new OpenLayers.Icon('http://www.openlayers.org/dev/img/marker.png', size, offset);
* markers.addMarker(new OpenLayers.Marker(new OpenLayers.LonLat(0,0),icon));
* markers.addMarker(new OpenLayers.Marker(new OpenLayers.LonLat(0,0),icon.clone()));
*
* (end)
*
* Note that if you pass an icon into the Marker constructor, it will take
* that icon and use it. This means that you should not share icons between
* markers -- you use them once, but you should clone() for any additional
* markers using that same icon.
*/
OpenLayers.Marker = OpenLayers.Class({
/**
* Property: icon
* {<OpenLayers.Icon>} The icon used by this marker.
*/
icon: null,
/**
* Property: lonlat
* {<OpenLayers.LonLat>} location of object
*/
lonlat: null,
/**
* Property: events
* {<OpenLayers.Events>} the event handler.
*/
events: null,
/**
* Property: map
* {<OpenLayers.Map>} the map this marker is attached to
*/
map: null,
/**
* Constructor: OpenLayers.Marker
* Parameters:
* lonlat - {<OpenLayers.LonLat>} the position of this marker
* icon - {<OpenLayers.Icon>} the icon for this marker
*/
initialize: function(lonlat, icon) {
this.lonlat = lonlat;
var newIcon = (icon) ? icon : OpenLayers.Marker.defaultIcon();
if (this.icon == null) {
this.icon = newIcon;
} else {
this.icon.url = newIcon.url;
this.icon.size = newIcon.size;
this.icon.offset = newIcon.offset;
this.icon.calculateOffset = newIcon.calculateOffset;
}
this.events = new OpenLayers.Events(this, this.icon.imageDiv, null);
},
/**
* APIMethod: destroy
* Destroy the marker. You must first remove the marker from any
* layer which it has been added to, or you will get buggy behavior.
* (This can not be done within the marker since the marker does not
* know which layer it is attached to.)
*/
destroy: function() {
// erase any drawn features
this.erase();
this.map = null;
this.events.destroy();
this.events = null;
if (this.icon != null) {
this.icon.destroy();
this.icon = null;
}
},
/**
* Method: draw
* Calls draw on the icon, and returns that output.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {DOMElement} A new DOM Image with this marker's icon set at the
* location passed-in
*/
draw: function(px) {
return this.icon.draw(px);
},
/**
* Method: erase
* Erases any drawn elements for this marker.
*/
erase: function() {
if (this.icon != null) {
this.icon.erase();
}
},
/**
* Method: moveTo
* Move the marker to the new location.
*
* Parameters:
* px - {<OpenLayers.Pixel>} the pixel position to move to
*/
moveTo: function (px) {
if ((px != null) && (this.icon != null)) {
this.icon.moveTo(px);
}
this.lonlat = this.map.getLonLatFromLayerPx(px);
},
/**
* APIMethod: isDrawn
*
* Returns:
* {Boolean} Whether or not the marker is drawn.
*/
isDrawn: function() {
var isDrawn = (this.icon && this.icon.isDrawn());
return isDrawn;
},
/**
* Method: onScreen
*
* Returns:
* {Boolean} Whether or not the marker is currently visible on screen.
*/
onScreen:function() {
var onScreen = false;
if (this.map) {
var screenBounds = this.map.getExtent();
onScreen = screenBounds.containsLonLat(this.lonlat);
}
return onScreen;
},
/**
* Method: inflate
* Englarges the markers icon by the specified ratio.
*
* Parameters:
* inflate - {float} the ratio to enlarge the marker by (passing 2
* will double the size).
*/
inflate: function(inflate) {
if (this.icon) {
var newSize = new OpenLayers.Size(this.icon.size.w * inflate,
this.icon.size.h * inflate);
this.icon.setSize(newSize);
}
},
/**
* Method: setOpacity
* Change the opacity of the marker by changin the opacity of
* its icon
*
* Parameters:
* opacity - {float} Specified as fraction (0.4, etc)
*/
setOpacity: function(opacity) {
this.icon.setOpacity(opacity);
},
/**
* Method: setUrl
* Change URL of the Icon Image.
*
* url - {String}
*/
setUrl: function(url) {
this.icon.setUrl(url);
},
/**
* Method: display
* Hide or show the icon
*
* display - {Boolean}
*/
display: function(display) {
this.icon.display(display);
},
CLASS_NAME: "OpenLayers.Marker"
});
/**
* Function: defaultIcon
* Creates a default <OpenLayers.Icon>.
*
* Returns:
* {<OpenLayers.Icon>} A default OpenLayers.Icon to use for a marker
*/
OpenLayers.Marker.defaultIcon = function() {
var url = OpenLayers.Util.getImagesLocation() + "marker.png";
var size = new OpenLayers.Size(21, 25);
var calculateOffset = function(size) {
return new OpenLayers.Pixel(-(size.w/2), -size.h);
};
return new OpenLayers.Icon(url, size, null, calculateOffset);
};
/* ======================================================================
OpenLayers/Layer/EventPane.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer.js
* @requires OpenLayers/Util.js
*/
/**
* Class: OpenLayers.Layer.EventPane
* Base class for 3rd party layers. Create a new event pane layer with the
* <OpenLayers.Layer.EventPane> constructor.
*
* Inherits from:
* - <OpenLayers.Layer>
*/
OpenLayers.Layer.EventPane = OpenLayers.Class(OpenLayers.Layer, {
/**
* APIProperty: smoothDragPan
* {Boolean} smoothDragPan determines whether non-public/internal API
* methods are used for better performance while dragging EventPane
* layers. When not in sphericalMercator mode, the smoother dragging
* doesn't actually move north/south directly with the number of
* pixels moved, resulting in a slight offset when you drag your mouse
* north south with this option on. If this visual disparity bothers
* you, you should turn this option off, or use spherical mercator.
* Default is on.
*/
smoothDragPan: true,
/**
* Property: isBaseLayer
* {Boolean} EventPaned layers are always base layers, by necessity.
*/
isBaseLayer: true,
/**
* APIProperty: isFixed
* {Boolean} EventPaned layers are fixed by default.
*/
isFixed: true,
/**
* Property: pane
* {DOMElement} A reference to the element that controls the events.
*/
pane: null,
/**
* Property: mapObject
* {Object} This is the object which will be used to load the 3rd party library
* in the case of the google layer, this will be of type GMap,
* in the case of the ve layer, this will be of type VEMap
*/
mapObject: null,
/**
* Constructor: OpenLayers.Layer.EventPane
* Create a new event pane layer
*
* Parameters:
* name - {String}
* options - {Object} Hashtable of extra options to tag onto the layer
*/
initialize: function(name, options) {
OpenLayers.Layer.prototype.initialize.apply(this, arguments);
if (this.pane == null) {
this.pane = OpenLayers.Util.createDiv(this.div.id + "_EventPane");
}
},
/**
* APIMethod: destroy
* Deconstruct this layer.
*/
destroy: function() {
this.mapObject = null;
this.pane = null;
OpenLayers.Layer.prototype.destroy.apply(this, arguments);
},
/**
* Method: setMap
* Set the map property for the layer. This is done through an accessor
* so that subclasses can override this and take special action once
* they have their map variable set.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
OpenLayers.Layer.prototype.setMap.apply(this, arguments);
this.pane.style.zIndex = parseInt(this.div.style.zIndex) + 1;
this.pane.style.display = this.div.style.display;
this.pane.style.width="100%";
this.pane.style.height="100%";
if (OpenLayers.BROWSER_NAME == "msie") {
this.pane.style.background =
"url(" + OpenLayers.Util.getImagesLocation() + "blank.gif)";
}
if (this.isFixed) {
this.map.eventsDiv.appendChild(this.pane);
} else {
this.map.layerContainerDiv.appendChild(this.pane);
}
// once our layer has been added to the map, we can load it
this.loadMapObject();
// if map didn't load, display warning
if (this.mapObject == null) {
this.loadWarningMessage();
}
},
/**
* APIMethod: removeMap
* On being removed from the map, we'll like to remove the invisible 'pane'
* div that we added to it on creation.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
removeMap: function(map) {
if (this.pane && this.pane.parentNode) {
this.pane.parentNode.removeChild(this.pane);
}
OpenLayers.Layer.prototype.removeMap.apply(this, arguments);
},
/**
* Method: loadWarningMessage
* If we can't load the map lib, then display an error message to the
* user and tell them where to go for help.
*
* This function sets up the layout for the warning message. Each 3rd
* party layer must implement its own getWarningHTML() function to
* provide the actual warning message.
*/
loadWarningMessage:function() {
this.div.style.backgroundColor = "darkblue";
var viewSize = this.map.getSize();
var msgW = Math.min(viewSize.w, 300);
var msgH = Math.min(viewSize.h, 200);
var size = new OpenLayers.Size(msgW, msgH);
var centerPx = new OpenLayers.Pixel(viewSize.w/2, viewSize.h/2);
var topLeft = centerPx.add(-size.w/2, -size.h/2);
var div = OpenLayers.Util.createDiv(this.name + "_warning",
topLeft,
size,
null,
null,
null,
"auto");
div.style.padding = "7px";
div.style.backgroundColor = "yellow";
div.innerHTML = this.getWarningHTML();
this.div.appendChild(div);
},
/**
* Method: getWarningHTML
* To be implemented by subclasses.
*
* Returns:
* {String} String with information on why layer is broken, how to get
* it working.
*/
getWarningHTML:function() {
//should be implemented by subclasses
return "";
},
/**
* Method: display
* Set the display on the pane
*
* Parameters:
* display - {Boolean}
*/
display: function(display) {
OpenLayers.Layer.prototype.display.apply(this, arguments);
this.pane.style.display = this.div.style.display;
},
/**
* Method: setZIndex
* Set the z-index order for the pane.
*
* Parameters:
* zIndex - {int}
*/
setZIndex: function (zIndex) {
OpenLayers.Layer.prototype.setZIndex.apply(this, arguments);
this.pane.style.zIndex = parseInt(this.div.style.zIndex) + 1;
},
/**
* Method: moveByPx
* Move the layer based on pixel vector. To be implemented by subclasses.
*
* Parameters:
* dx - {Number} The x coord of the displacement vector.
* dy - {Number} The y coord of the displacement vector.
*/
moveByPx: function(dx, dy) {
OpenLayers.Layer.prototype.moveByPx.apply(this, arguments);
if (this.dragPanMapObject) {
this.dragPanMapObject(dx, -dy);
} else {
this.moveTo(this.map.getCachedCenter());
}
},
/**
* Method: moveTo
* Handle calls to move the layer.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* zoomChanged - {Boolean}
* dragging - {Boolean}
*/
moveTo:function(bounds, zoomChanged, dragging) {
OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
if (this.mapObject != null) {
var newCenter = this.map.getCenter();
var newZoom = this.map.getZoom();
if (newCenter != null) {
var moOldCenter = this.getMapObjectCenter();
var oldCenter = this.getOLLonLatFromMapObjectLonLat(moOldCenter);
var moOldZoom = this.getMapObjectZoom();
var oldZoom= this.getOLZoomFromMapObjectZoom(moOldZoom);
if ( !(newCenter.equals(oldCenter)) ||
!(newZoom == oldZoom) ) {
if (!zoomChanged && oldCenter && this.dragPanMapObject &&
this.smoothDragPan) {
var oldPx = this.map.getViewPortPxFromLonLat(oldCenter);
var newPx = this.map.getViewPortPxFromLonLat(newCenter);
this.dragPanMapObject(newPx.x-oldPx.x, oldPx.y-newPx.y);
} else {
var center = this.getMapObjectLonLatFromOLLonLat(newCenter);
var zoom = this.getMapObjectZoomFromOLZoom(newZoom);
this.setMapObjectCenter(center, zoom, dragging);
}
}
}
}
},
/********************************************************/
/* */
/* Baselayer Functions */
/* */
/********************************************************/
/**
* Method: getLonLatFromViewPortPx
* Get a map location from a pixel location
*
* Parameters:
* viewPortPx - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.LonLat>} An OpenLayers.LonLat which is the passed-in view
* port OpenLayers.Pixel, translated into lon/lat by map lib
* If the map lib is not loaded or not centered, returns null
*/
getLonLatFromViewPortPx: function (viewPortPx) {
var lonlat = null;
if ( (this.mapObject != null) &&
(this.getMapObjectCenter() != null) ) {
var moPixel = this.getMapObjectPixelFromOLPixel(viewPortPx);
var moLonLat = this.getMapObjectLonLatFromMapObjectPixel(moPixel);
lonlat = this.getOLLonLatFromMapObjectLonLat(moLonLat);
}
return lonlat;
},
/**
* Method: getViewPortPxFromLonLat
* Get a pixel location from a map location
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*
* Returns:
* {<OpenLayers.Pixel>} An OpenLayers.Pixel which is the passed-in
* OpenLayers.LonLat, translated into view port pixels by map lib
* If map lib is not loaded or not centered, returns null
*/
getViewPortPxFromLonLat: function (lonlat) {
var viewPortPx = null;
if ( (this.mapObject != null) &&
(this.getMapObjectCenter() != null) ) {
var moLonLat = this.getMapObjectLonLatFromOLLonLat(lonlat);
var moPixel = this.getMapObjectPixelFromMapObjectLonLat(moLonLat);
viewPortPx = this.getOLPixelFromMapObjectPixel(moPixel);
}
return viewPortPx;
},
/********************************************************/
/* */
/* Translation Functions */
/* */
/* The following functions translate Map Object and */
/* OL formats for Pixel, LonLat */
/* */
/********************************************************/
//
// TRANSLATION: MapObject LatLng <-> OpenLayers.LonLat
//
/**
* Method: getOLLonLatFromMapObjectLonLat
* Get an OL style map location from a 3rd party style map location
*
* Parameters
* moLonLat - {Object}
*
* Returns:
* {<OpenLayers.LonLat>} An OpenLayers.LonLat, translated from the passed in
* MapObject LonLat
* Returns null if null value is passed in
*/
getOLLonLatFromMapObjectLonLat: function(moLonLat) {
var olLonLat = null;
if (moLonLat != null) {
var lon = this.getLongitudeFromMapObjectLonLat(moLonLat);
var lat = this.getLatitudeFromMapObjectLonLat(moLonLat);
olLonLat = new OpenLayers.LonLat(lon, lat);
}
return olLonLat;
},
/**
* Method: getMapObjectLonLatFromOLLonLat
* Get a 3rd party map location from an OL map location.
*
* Parameters:
* olLonLat - {<OpenLayers.LonLat>}
*
* Returns:
* {Object} A MapObject LonLat, translated from the passed in
* OpenLayers.LonLat
* Returns null if null value is passed in
*/
getMapObjectLonLatFromOLLonLat: function(olLonLat) {
var moLatLng = null;
if (olLonLat != null) {
moLatLng = this.getMapObjectLonLatFromLonLat(olLonLat.lon,
olLonLat.lat);
}
return moLatLng;
},
//
// TRANSLATION: MapObject Pixel <-> OpenLayers.Pixel
//
/**
* Method: getOLPixelFromMapObjectPixel
* Get an OL pixel location from a 3rd party pixel location.
*
* Parameters:
* moPixel - {Object}
*
* Returns:
* {<OpenLayers.Pixel>} An OpenLayers.Pixel, translated from the passed in
* MapObject Pixel
* Returns null if null value is passed in
*/
getOLPixelFromMapObjectPixel: function(moPixel) {
var olPixel = null;
if (moPixel != null) {
var x = this.getXFromMapObjectPixel(moPixel);
var y = this.getYFromMapObjectPixel(moPixel);
olPixel = new OpenLayers.Pixel(x, y);
}
return olPixel;
},
/**
* Method: getMapObjectPixelFromOLPixel
* Get a 3rd party pixel location from an OL pixel location
*
* Parameters:
* olPixel - {<OpenLayers.Pixel>}
*
* Returns:
* {Object} A MapObject Pixel, translated from the passed in
* OpenLayers.Pixel
* Returns null if null value is passed in
*/
getMapObjectPixelFromOLPixel: function(olPixel) {
var moPixel = null;
if (olPixel != null) {
moPixel = this.getMapObjectPixelFromXY(olPixel.x, olPixel.y);
}
return moPixel;
},
CLASS_NAME: "OpenLayers.Layer.EventPane"
});
/* ======================================================================
OpenLayers/Lang/en.js
====================================================================== */
/**
* @requires OpenLayers/Lang.js
*/
/**
* Namespace: OpenLayers.Lang["en"]
* Dictionary for English. Keys for entries are used in calls to
* <OpenLayers.Lang.translate>. Entry bodies are normal strings or
* strings formatted for use with <OpenLayers.String.format> calls.
*/
OpenLayers.Lang.en = {
'unhandledRequest': "Unhandled request return ${statusText}",
'Permalink': "Permalink",
'Overlays': "Overlays",
'Base Layer': "Base Layer",
'readNotImplemented': "Read not implemented.",
'writeNotImplemented': "Write not implemented.",
'noFID': "Can't update a feature for which there is no FID.",
'errorLoadingGML': "Error in loading GML file ${url}",
'browserNotSupported':
"Your browser does not support vector rendering. Currently supported renderers are:\n${renderers}",
'componentShouldBe': "addFeatures : component should be an ${geomType}",
// console message
'getFeatureError':
"getFeatureFromEvent called on layer with no renderer. This usually means you " +
"destroyed a layer, but not some handler which is associated with it.",
// console message
'minZoomLevelError':
"The minZoomLevel property is only intended for use " +
"with the FixedZoomLevels-descendent layers. That this " +
"wfs layer checks for minZoomLevel is a relic of the" +
"past. We cannot, however, remove it without possibly " +
"breaking OL based applications that may depend on it." +
" Therefore we are deprecating it -- the minZoomLevel " +
"check below will be removed at 3.0. Please instead " +
"use min/max resolution setting as described here: " +
"http://trac.openlayers.org/wiki/SettingZoomLevels",
'commitSuccess': "WFS Transaction: SUCCESS ${response}",
'commitFailed': "WFS Transaction: FAILED ${response}",
'googleWarning':
"The Google Layer was unable to load correctly.<br><br>" +
"To get rid of this message, select a new BaseLayer " +
"in the layer switcher in the upper-right corner.<br><br>" +
"Most likely, this is because the Google Maps library " +
"script was either not included, or does not contain the " +
"correct API key for your site.<br><br>" +
"Developers: For help getting this working correctly, " +
"<a href='http://trac.openlayers.org/wiki/Google' " +
"target='_blank'>click here</a>",
'getLayerWarning':
"The ${layerType} Layer was unable to load correctly.<br><br>" +
"To get rid of this message, select a new BaseLayer " +
"in the layer switcher in the upper-right corner.<br><br>" +
"Most likely, this is because the ${layerLib} library " +
"script was not correctly included.<br><br>" +
"Developers: For help getting this working correctly, " +
"<a href='http://trac.openlayers.org/wiki/${layerLib}' " +
"target='_blank'>click here</a>",
'Scale = 1 : ${scaleDenom}': "Scale = 1 : ${scaleDenom}",
//labels for the graticule control
'W': 'W',
'E': 'E',
'N': 'N',
'S': 'S',
'Graticule': 'Graticule',
// console message
'layerAlreadyAdded':
"You tried to add the layer: ${layerName} to the map, but it has already been added",
// console message
'reprojectDeprecated':
"You are using the 'reproject' option " +
"on the ${layerName} layer. This option is deprecated: " +
"its use was designed to support displaying data over commercial " +
"basemaps, but that functionality should now be achieved by using " +
"Spherical Mercator support. More information is available from " +
"http://trac.openlayers.org/wiki/SphericalMercator.",
// console message
'methodDeprecated':
"This method has been deprecated and will be removed in 3.0. " +
"Please use ${newMethod} instead.",
// console message
'boundsAddError': "You must pass both x and y values to the add function.",
// console message
'lonlatAddError': "You must pass both lon and lat values to the add function.",
// console message
'pixelAddError': "You must pass both x and y values to the add function.",
// console message
'unsupportedGeometryType': "Unsupported geometry type: ${geomType}",
// console message
'filterEvaluateNotImplemented': "evaluate is not implemented for this filter type.",
'proxyNeeded': "You probably need to set OpenLayers.ProxyHost to access ${url}."+
"See http://trac.osgeo.org/openlayers/wiki/FrequentlyAskedQuestions#ProxyHost",
// **** end ****
'end': ''
};
/* ======================================================================
OpenLayers/Layer/SphericalMercator.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer.js
* @requires OpenLayers/Projection.js
*/
/**
* Class: OpenLayers.Layer.SphericalMercator
* A mixin for layers that wraps up the pieces neccesary to have a coordinate
* conversion for working with commercial APIs which use a spherical
* mercator projection. Using this layer as a base layer, additional
* layers can be used as overlays if they are in the same projection.
*
* A layer is given properties of this object by setting the sphericalMercator
* property to true.
*
* More projection information:
* - http://spatialreference.org/ref/user/google-projection/
*
* Proj4 Text:
* +proj=merc +a=6378137 +b=6378137 +lat_ts=0.0 +lon_0=0.0 +x_0=0.0 +y_0=0
* +k=1.0 +units=m +nadgrids=@null +no_defs
*
* WKT:
* 900913=PROJCS["WGS84 / Simple Mercator", GEOGCS["WGS 84",
* DATUM["WGS_1984", SPHEROID["WGS_1984", 6378137.0, 298.257223563]],
* PRIMEM["Greenwich", 0.0], UNIT["degree", 0.017453292519943295],
* AXIS["Longitude", EAST], AXIS["Latitude", NORTH]],
* PROJECTION["Mercator_1SP_Google"],
* PARAMETER["latitude_of_origin", 0.0], PARAMETER["central_meridian", 0.0],
* PARAMETER["scale_factor", 1.0], PARAMETER["false_easting", 0.0],
* PARAMETER["false_northing", 0.0], UNIT["m", 1.0], AXIS["x", EAST],
* AXIS["y", NORTH], AUTHORITY["EPSG","900913"]]
*/
OpenLayers.Layer.SphericalMercator = {
/**
* Method: getExtent
* Get the map's extent.
*
* Returns:
* {<OpenLayers.Bounds>} The map extent.
*/
getExtent: function() {
var extent = null;
if (this.sphericalMercator) {
extent = this.map.calculateBounds();
} else {
extent = OpenLayers.Layer.FixedZoomLevels.prototype.getExtent.apply(this);
}
return extent;
},
/**
* Method: getLonLatFromViewPortPx
* Get a map location from a pixel location
*
* Parameters:
* viewPortPx - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.LonLat>} An OpenLayers.LonLat which is the passed-in view
* port OpenLayers.Pixel, translated into lon/lat by map lib
* If the map lib is not loaded or not centered, returns null
*/
getLonLatFromViewPortPx: function (viewPortPx) {
return OpenLayers.Layer.prototype.getLonLatFromViewPortPx.apply(this, arguments);
},
/**
* Method: getViewPortPxFromLonLat
* Get a pixel location from a map location
*
* Parameters:
* lonlat - {<OpenLayers.LonLat>}
*
* Returns:
* {<OpenLayers.Pixel>} An OpenLayers.Pixel which is the passed-in
* OpenLayers.LonLat, translated into view port pixels by map lib
* If map lib is not loaded or not centered, returns null
*/
getViewPortPxFromLonLat: function (lonlat) {
return OpenLayers.Layer.prototype.getViewPortPxFromLonLat.apply(this, arguments);
},
/**
* Method: initMercatorParameters
* Set up the mercator parameters on the layer: resolutions,
* projection, units.
*/
initMercatorParameters: function() {
// set up properties for Mercator - assume EPSG:900913
this.RESOLUTIONS = [];
var maxResolution = 156543.03390625;
for(var zoom=0; zoom<=this.MAX_ZOOM_LEVEL; ++zoom) {
this.RESOLUTIONS[zoom] = maxResolution / Math.pow(2, zoom);
}
this.units = "m";
this.projection = this.projection || "EPSG:900913";
},
/**
* APIMethod: forwardMercator
* Given a lon,lat in EPSG:4326, return a point in Spherical Mercator.
*
* Parameters:
* lon - {float}
* lat - {float}
*
* Returns:
* {<OpenLayers.LonLat>} The coordinates transformed to Mercator.
*/
forwardMercator: function(lon, lat) {
var x = lon * 20037508.34 / 180;
var y = Math.log(Math.tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180);
y = y * 20037508.34 / 180;
return new OpenLayers.LonLat(x, y);
},
/**
* APIMethod: inverseMercator
* Given a x,y in Spherical Mercator, return a point in EPSG:4326.
*
* Parameters:
* x - {float} A map x in Spherical Mercator.
* y - {float} A map y in Spherical Mercator.
*
* Returns:
* {<OpenLayers.LonLat>} The coordinates transformed to EPSG:4326.
*/
inverseMercator: function(x, y) {
var lon = (x / 20037508.34) * 180;
var lat = (y / 20037508.34) * 180;
lat = 180/Math.PI * (2 * Math.atan(Math.exp(lat * Math.PI / 180)) - Math.PI / 2);
return new OpenLayers.LonLat(lon, lat);
},
/**
* Method: projectForward
* Given an object with x and y properties in EPSG:4326, modify the x,y
* properties on the object to be the Spherical Mercator projected
* coordinates.
*
* Parameters:
* point - {Object} An object with x and y properties.
*
* Returns:
* {Object} The point, with the x and y properties transformed to spherical
* mercator.
*/
projectForward: function(point) {
var lonlat = OpenLayers.Layer.SphericalMercator.forwardMercator(point.x, point.y);
point.x = lonlat.lon;
point.y = lonlat.lat;
return point;
},
/**
* Method: projectInverse
* Given an object with x and y properties in Spherical Mercator, modify
* the x,y properties on the object to be the unprojected coordinates.
*
* Parameters:
* point - {Object} An object with x and y properties.
*
* Returns:
* {Object} The point, with the x and y properties transformed from
* spherical mercator to unprojected coordinates..
*/
projectInverse: function(point) {
var lonlat = OpenLayers.Layer.SphericalMercator.inverseMercator(point.x, point.y);
point.x = lonlat.lon;
point.y = lonlat.lat;
return point;
}
};
/**
* Note: Transforms for web mercator <-> EPSG:4326
* OpenLayers recognizes EPSG:3857, EPSG:900913, EPSG:102113 and EPSG:102100.
* OpenLayers originally started referring to EPSG:900913 as web mercator.
* The EPSG has declared EPSG:3857 to be web mercator.
* ArcGIS 10 recognizes the EPSG:3857, EPSG:102113, and EPSG:102100 as
* equivalent. See http://blogs.esri.com/Dev/blogs/arcgisserver/archive/2009/11/20/ArcGIS-Online-moving-to-Google-_2F00_-Bing-tiling-scheme_3A00_-What-does-this-mean-for-you_3F00_.aspx#12084
*/
(function() {
// list of equivalent codes for web mercator
var codes = ["EPSG:900913", "EPSG:3857", "EPSG:102113", "EPSG:102100"];
var add = OpenLayers.Projection.addTransform;
var merc = OpenLayers.Layer.SphericalMercator;
var same = OpenLayers.Projection.nullTransform;
var i, len, code, other, j;
for (i=0, len=codes.length; i<len; ++i) {
code = codes[i];
add("EPSG:4326", code, merc.projectForward);
add(code, "EPSG:4326", merc.projectInverse);
for (j=i+1; j<len; ++j) {
other = codes[j];
add(code, other, same);
add(other, code, same);
}
}
})();
/* ======================================================================
OpenLayers/Symbolizer/Point.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Symbolizer.js
*/
/**
* Class: OpenLayers.Symbolizer.Point
* A symbolizer used to render point features.
*/
OpenLayers.Symbolizer.Point = OpenLayers.Class(OpenLayers.Symbolizer, {
/**
* APIProperty: strokeColor
* {String} Color for line stroke. This is a RGB hex value (e.g. "#ff0000"
* for red).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeOpacity
* {Number} Stroke opacity (0-1).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeWidth
* {Number} Pixel stroke width.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeLinecap
* {String} Stroke cap type ("butt", "round", or "square").
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Property: strokeDashstyle
* {String} Stroke dash style according to the SLD spec. Note that the
* OpenLayers values for strokeDashstyle ("dot", "dash", "dashdot",
* "longdash", "longdashdot", or "solid") will not work in SLD, but
* most SLD patterns will render correctly in OpenLayers.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: fillColor
* {String} RGB hex fill color (e.g. "#ff0000" for red).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: fillOpacity
* {Number} Fill opacity (0-1).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: pointRadius
* {Number} Pixel point radius.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: externalGraphic
* {String} Url to an external graphic that will be used for rendering
* points.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: graphicWidth
* {Number} Pixel width for sizing an external graphic.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: graphicHeight
* {Number} Pixel height for sizing an external graphic.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: graphicOpacity
* {Number} Opacity (0-1) for an external graphic.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: graphicXOffset
* {Number} Pixel offset along the positive x axis for displacing an
* external graphic.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: graphicYOffset
* {Number} Pixel offset along the positive y axis for displacing an
* external graphic.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: rotation
* {Number} The rotation of a graphic in the clockwise direction about its
* center point (or any point off center as specified by
* <graphicXOffset> and <graphicYOffset>).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: graphicName
* {String} Named graphic to use when rendering points. Supported values
* include "circle", "square", "star", "x", "cross", and "triangle".
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Constructor: OpenLayers.Symbolizer.Point
* Create a symbolizer for rendering points.
*
* Parameters:
* config - {Object} An object containing properties to be set on the
* symbolizer. Any documented symbolizer property can be set at
* construction.
*
* Returns:
* A new point symbolizer.
*/
initialize: function(config) {
OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments);
},
CLASS_NAME: "OpenLayers.Symbolizer.Point"
});
/* ======================================================================
OpenLayers/Symbolizer/Line.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Symbolizer.js
*/
/**
* Class: OpenLayers.Symbolizer.Line
* A symbolizer used to render line features.
*/
OpenLayers.Symbolizer.Line = OpenLayers.Class(OpenLayers.Symbolizer, {
/**
* APIProperty: strokeColor
* {String} Color for line stroke. This is a RGB hex value (e.g. "#ff0000"
* for red).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeOpacity
* {Number} Stroke opacity (0-1).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeWidth
* {Number} Pixel stroke width.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeLinecap
* {String} Stroke cap type ("butt", "round", or "square").
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Property: strokeDashstyle
* {String} Stroke dash style according to the SLD spec. Note that the
* OpenLayers values for strokeDashstyle ("dot", "dash", "dashdot",
* "longdash", "longdashdot", or "solid") will not work in SLD, but
* most SLD patterns will render correctly in OpenLayers.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Constructor: OpenLayers.Symbolizer.Line
* Create a symbolizer for rendering lines.
*
* Parameters:
* config - {Object} An object containing properties to be set on the
* symbolizer. Any documented symbolizer property can be set at
* construction.
*
* Returns:
* A new line symbolizer.
*/
initialize: function(config) {
OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments);
},
CLASS_NAME: "OpenLayers.Symbolizer.Line"
});
/* ======================================================================
OpenLayers/Symbolizer/Polygon.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Symbolizer.js
*/
/**
* Class: OpenLayers.Symbolizer.Polygon
* A symbolizer used to render line features.
*/
OpenLayers.Symbolizer.Polygon = OpenLayers.Class(OpenLayers.Symbolizer, {
/**
* APIProperty: strokeColor
* {String} Color for line stroke. This is a RGB hex value (e.g. "#ff0000"
* for red).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeOpacity
* {Number} Stroke opacity (0-1).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeWidth
* {Number} Pixel stroke width.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: strokeLinecap
* {String} Stroke cap type ("butt", "round", or "square").
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Property: strokeDashstyle
* {String} Stroke dash style according to the SLD spec. Note that the
* OpenLayers values for strokeDashstyle ("dot", "dash", "dashdot",
* "longdash", "longdashdot", or "solid") will not work in SLD, but
* most SLD patterns will render correctly in OpenLayers.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: fillColor
* {String} RGB hex fill color (e.g. "#ff0000" for red).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: fillOpacity
* {Number} Fill opacity (0-1).
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Constructor: OpenLayers.Symbolizer.Polygon
* Create a symbolizer for rendering polygons.
*
* Parameters:
* config - {Object} An object containing properties to be set on the
* symbolizer. Any documented symbolizer property can be set at
* construction.
*
* Returns:
* A new polygon symbolizer.
*/
initialize: function(config) {
OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments);
},
CLASS_NAME: "OpenLayers.Symbolizer.Polygon"
});
/* ======================================================================
OpenLayers/Symbolizer/Text.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Symbolizer.js
*/
/**
* Class: OpenLayers.Symbolizer.Text
* A symbolizer used to render text labels for features.
*/
OpenLayers.Symbolizer.Text = OpenLayers.Class(OpenLayers.Symbolizer, {
/**
* APIProperty: label
* {String} The text for the label.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: fontFamily
* {String} The font family for the label.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: fontSize
* {String} The font size for the label.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* APIProperty: fontWeight
* {String} The font weight for the label.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Property: fontStyle
* {String} The font style for the label.
*
* No default set here. Use OpenLayers.Renderer.defaultRenderer for defaults.
*/
/**
* Constructor: OpenLayers.Symbolizer.Text
* Create a symbolizer for rendering text labels.
*
* Parameters:
* config - {Object} An object containing properties to be set on the
* symbolizer. Any documented symbolizer property can be set at
* construction.
*
* Returns:
* A new text symbolizer.
*/
initialize: function(config) {
OpenLayers.Symbolizer.prototype.initialize.apply(this, arguments);
},
CLASS_NAME: "OpenLayers.Symbolizer.Text"
});
/* ======================================================================
OpenLayers/Rule.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Util.js
* @requires OpenLayers/Style.js
* @requires OpenLayers/Symbolizer/Point.js
* @requires OpenLayers/Symbolizer/Line.js
* @requires OpenLayers/Symbolizer/Polygon.js
* @requires OpenLayers/Symbolizer/Text.js
* @requires OpenLayers/Symbolizer/Raster.js
*/
/**
* Class: OpenLayers.Rule
* This class represents an SLD Rule, as being used for rule-based SLD styling.
*/
OpenLayers.Rule = OpenLayers.Class({
/**
* Property: id
* {String} A unique id for this session.
*/
id: null,
/**
* APIProperty: name
* {String} name of this rule
*/
name: null,
/**
* Property: title
* {String} Title of this rule (set if included in SLD)
*/
title: null,
/**
* Property: description
* {String} Description of this rule (set if abstract is included in SLD)
*/
description: null,
/**
* Property: context
* {Object} An optional object with properties that the rule should be
* evaluated against. If no context is specified, feature.attributes will
* be used.
*/
context: null,
/**
* Property: filter
* {<OpenLayers.Filter>} Optional filter for the rule.
*/
filter: null,
/**
* Property: elseFilter
* {Boolean} Determines whether this rule is only to be applied only if
* no other rules match (ElseFilter according to the SLD specification).
* Default is false. For instances of OpenLayers.Rule, if elseFilter is
* false, the rule will always apply. For subclasses, the else property is
* ignored.
*/
elseFilter: false,
/**
* Property: symbolizer
* {Object} Symbolizer or hash of symbolizers for this rule. If hash of
* symbolizers, keys are one or more of ["Point", "Line", "Polygon"]. The
* latter if useful if it is required to style e.g. vertices of a line
* with a point symbolizer. Note, however, that this is not implemented
* yet in OpenLayers, but it is the way how symbolizers are defined in
* SLD.
*/
symbolizer: null,
/**
* Property: symbolizers
* {Array} Collection of symbolizers associated with this rule. If
* provided at construction, the symbolizers array has precedence
* over the deprecated symbolizer property. Note that multiple
* symbolizers are not currently supported by the vector renderers.
* Rules with multiple symbolizers are currently only useful for
* maintaining elements in an SLD document.
*/
symbolizers: null,
/**
* APIProperty: minScaleDenominator
* {Number} or {String} minimum scale at which to draw the feature.
* In the case of a String, this can be a combination of text and
* propertyNames in the form "literal ${propertyName}"
*/
minScaleDenominator: null,
/**
* APIProperty: maxScaleDenominator
* {Number} or {String} maximum scale at which to draw the feature.
* In the case of a String, this can be a combination of text and
* propertyNames in the form "literal ${propertyName}"
*/
maxScaleDenominator: null,
/**
* Constructor: OpenLayers.Rule
* Creates a Rule.
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule>}
*/
initialize: function(options) {
this.symbolizer = {};
OpenLayers.Util.extend(this, options);
if (this.symbolizers) {
delete this.symbolizer;
}
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i in this.symbolizer) {
this.symbolizer[i] = null;
}
this.symbolizer = null;
delete this.symbolizers;
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
*
* Returns:
* {Boolean} true if the rule applies, false if it does not.
* This rule is the default rule and always returns true.
*/
evaluate: function(feature) {
var context = this.getContext(feature);
var applies = true;
if (this.minScaleDenominator || this.maxScaleDenominator) {
var scale = feature.layer.map.getScale();
}
// check if within minScale/maxScale bounds
if (this.minScaleDenominator) {
applies = scale >= OpenLayers.Style.createLiteral(
this.minScaleDenominator, context);
}
if (applies && this.maxScaleDenominator) {
applies = scale < OpenLayers.Style.createLiteral(
this.maxScaleDenominator, context);
}
// check if optional filter applies
if(applies && this.filter) {
// feature id filters get the feature, others get the context
if(this.filter.CLASS_NAME == "OpenLayers.Filter.FeatureId") {
applies = this.filter.evaluate(feature);
} else {
applies = this.filter.evaluate(context);
}
}
return applies;
},
/**
* Method: getContext
* Gets the context for evaluating this rule
*
* Paramters:
* feature - {<OpenLayers.Feature>} feature to take the context from if
* none is specified.
*/
getContext: function(feature) {
var context = this.context;
if (!context) {
context = feature.attributes || feature.data;
}
if (typeof this.context == "function") {
context = this.context(feature);
}
return context;
},
/**
* APIMethod: clone
* Clones this rule.
*
* Returns:
* {<OpenLayers.Rule>} Clone of this rule.
*/
clone: function() {
var options = OpenLayers.Util.extend({}, this);
if (this.symbolizers) {
// clone symbolizers
var len = this.symbolizers.length;
options.symbolizers = new Array(len);
for (var i=0; i<len; ++i) {
options.symbolizers[i] = this.symbolizers[i].clone();
}
} else {
// clone symbolizer
options.symbolizer = {};
var value, type;
for(var key in this.symbolizer) {
value = this.symbolizer[key];
type = typeof value;
if(type === "object") {
options.symbolizer[key] = OpenLayers.Util.extend({}, value);
} else if(type === "string") {
options.symbolizer[key] = value;
}
}
}
// clone filter
options.filter = this.filter && this.filter.clone();
// clone context
options.context = this.context && OpenLayers.Util.extend({}, this.context);
return new OpenLayers.Rule(options);
},
CLASS_NAME: "OpenLayers.Rule"
});
/* ======================================================================
OpenLayers/Layer/FixedZoomLevels.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer.js
*/
/**
* Class: OpenLayers.Layer.FixedZoomLevels
* Some Layers will already have established zoom levels (like google
* or ve). Instead of trying to determine them and populate a resolutions[]
* Array with those values, we will hijack the resolution functionality
* here.
*
* When you subclass FixedZoomLevels:
*
* The initResolutions() call gets nullified, meaning no resolutions[] array
* is set up. Which would be a big problem getResolution() in Layer, since
* it merely takes map.zoom and indexes into resolutions[]... but....
*
* The getResolution() call is also overridden. Instead of using the
* resolutions[] array, we simply calculate the current resolution based
* on the current extent and the current map size. But how will we be able
* to calculate the current extent without knowing the resolution...?
*
* The getExtent() function is also overridden. Instead of calculating extent
* based on the center point and the current resolution, we instead
* calculate the extent by getting the lonlats at the top-left and
* bottom-right by using the getLonLatFromViewPortPx() translation function,
* taken from the pixel locations (0,0) and the size of the map. But how
* will we be able to do lonlat-px translation without resolution....?
*
* The getZoomForResolution() method is overridden. Instead of indexing into
* the resolutions[] array, we call OpenLayers.Layer.getExent(), passing in
* the desired resolution. With this extent, we then call getZoomForExtent()
*
*
* Whenever you implement a layer using OpenLayers.Layer.FixedZoomLevels,
* it is your responsibility to provide the following three functions:
*
* - getLonLatFromViewPortPx
* - getViewPortPxFromLonLat
* - getZoomForExtent
*
* ...those three functions should generally be provided by any reasonable
* API that you might be working from.
*
*/
OpenLayers.Layer.FixedZoomLevels = OpenLayers.Class({
/********************************************************/
/* */
/* Baselayer Functions */
/* */
/* The following functions must all be implemented */
/* by all base layers */
/* */
/********************************************************/
/**
* Constructor: OpenLayers.Layer.FixedZoomLevels
* Create a new fixed zoom levels layer.
*/
initialize: function() {
//this class is only just to add the following functions...
// nothing to actually do here... but it is probably a good
// idea to have layers that use these functions call this
// inititalize() anyways, in case at some point we decide we
// do want to put some functionality or state in here.
},
/**
* Method: initResolutions
* Populate the resolutions array
*/
initResolutions: function() {
var props = new Array('minZoomLevel', 'maxZoomLevel', 'numZoomLevels');
for(var i=0, len=props.length; i<len; i++) {
var property = props[i];
this[property] = (this.options[property] != null)
? this.options[property]
: this.map[property];
}
if ( (this.minZoomLevel == null) ||
(this.minZoomLevel < this.MIN_ZOOM_LEVEL) ){
this.minZoomLevel = this.MIN_ZOOM_LEVEL;
}
//
// At this point, we know what the minimum desired zoom level is, and
// we must calculate the total number of zoom levels.
//
// Because we allow for the setting of either the 'numZoomLevels'
// or the 'maxZoomLevel' properties... on either the layer or the
// map, we have to define some rules to see which we take into
// account first in this calculation.
//
// The following is the precedence list for these properties:
//
// (1) numZoomLevels set on layer
// (2) maxZoomLevel set on layer
// (3) numZoomLevels set on map
// (4) maxZoomLevel set on map*
// (5) none of the above*
//
// *Note that options (4) and (5) are only possible if the user
// _explicitly_ sets the 'numZoomLevels' property on the map to
// null, since it is set by default to 16.
//
//
// Note to future: In 3.0, I think we should remove the default
// value of 16 for map.numZoomLevels. Rather, I think that value
// should be set as a default on the Layer.WMS class. If someone
// creates a 3rd party layer and does not specify any 'minZoomLevel',
// 'maxZoomLevel', or 'numZoomLevels', and has not explicitly
// specified any of those on the map object either.. then I think
// it is fair to say that s/he wants all the zoom levels available.
//
// By making map.numZoomLevels *null* by default, that will be the
// case. As it is, I don't feel comfortable changing that right now
// as it would be a glaring API change and actually would probably
// break many peoples' codes.
//
//the number of zoom levels we'd like to have.
var desiredZoomLevels;
//this is the maximum number of zoom levels the layer will allow,
// given the specified starting minimum zoom level.
var limitZoomLevels = this.MAX_ZOOM_LEVEL - this.minZoomLevel + 1;
if ( ((this.options.numZoomLevels == null) &&
(this.options.maxZoomLevel != null)) // (2)
||
((this.numZoomLevels == null) &&
(this.maxZoomLevel != null)) // (4)
) {
//calculate based on specified maxZoomLevel (on layer or map)
desiredZoomLevels = this.maxZoomLevel - this.minZoomLevel + 1;
} else {
//calculate based on specified numZoomLevels (on layer or map)
// this covers cases (1) and (3)
desiredZoomLevels = this.numZoomLevels;
}
if (desiredZoomLevels != null) {
//Now that we know what we would *like* the number of zoom levels
// to be, based on layer or map options, we have to make sure that
// it does not conflict with the actual limit, as specified by
// the constants on the layer itself (and calculated into the
// 'limitZoomLevels' variable).
this.numZoomLevels = Math.min(desiredZoomLevels, limitZoomLevels);
} else {
// case (5) -- neither 'numZoomLevels' not 'maxZoomLevel' was
// set on either the layer or the map. So we just use the
// maximum limit as calculated by the layer's constants.
this.numZoomLevels = limitZoomLevels;
}
//now that the 'numZoomLevels' is appropriately, safely set,
// we go back and re-calculate the 'maxZoomLevel'.
this.maxZoomLevel = this.minZoomLevel + this.numZoomLevels - 1;
if (this.RESOLUTIONS != null) {
var resolutionsIndex = 0;
this.resolutions = [];
for(var i= this.minZoomLevel; i <= this.maxZoomLevel; i++) {
this.resolutions[resolutionsIndex++] = this.RESOLUTIONS[i];
}
this.maxResolution = this.resolutions[0];
this.minResolution = this.resolutions[this.resolutions.length - 1];
}
},
/**
* APIMethod: getResolution
* Get the current map resolution
*
* Returns:
* {Float} Map units per Pixel
*/
getResolution: function() {
if (this.resolutions != null) {
return OpenLayers.Layer.prototype.getResolution.apply(this, arguments);
} else {
var resolution = null;
var viewSize = this.map.getSize();
var extent = this.getExtent();
if ((viewSize != null) && (extent != null)) {
resolution = Math.max( extent.getWidth() / viewSize.w,
extent.getHeight() / viewSize.h );
}
return resolution;
}
},
/**
* APIMethod: getExtent
* Calculates using px-> lonlat translation functions on tl and br
* corners of viewport
*
* Returns:
* {<OpenLayers.Bounds>} A Bounds object which represents the lon/lat
* bounds of the current viewPort.
*/
getExtent: function () {
var extent = null;
var size = this.map.getSize();
var tlPx = new OpenLayers.Pixel(0,0);
var tlLL = this.getLonLatFromViewPortPx(tlPx);
var brPx = new OpenLayers.Pixel(size.w, size.h);
var brLL = this.getLonLatFromViewPortPx(brPx);
if ((tlLL != null) && (brLL != null)) {
extent = new OpenLayers.Bounds(tlLL.lon,
brLL.lat,
brLL.lon,
tlLL.lat);
}
return extent;
},
/**
* Method: getZoomForResolution
* Get the zoom level for a given resolution
*
* Parameters:
* resolution - {Float}
*
* Returns:
* {Integer} A suitable zoom level for the specified resolution.
* If no baselayer is set, returns null.
*/
getZoomForResolution: function(resolution) {
if (this.resolutions != null) {
return OpenLayers.Layer.prototype.getZoomForResolution.apply(this, arguments);
} else {
var extent = OpenLayers.Layer.prototype.getExtent.apply(this, []);
return this.getZoomForExtent(extent);
}
},
/********************************************************/
/* */
/* Translation Functions */
/* */
/* The following functions translate GMaps and OL */
/* formats for Pixel, LonLat, Bounds, and Zoom */
/* */
/********************************************************/
//
// TRANSLATION: MapObject Zoom <-> OpenLayers Zoom
//
/**
* Method: getOLZoomFromMapObjectZoom
* Get the OL zoom index from the map object zoom level
*
* Parameters:
* moZoom - {Integer}
*
* Returns:
* {Integer} An OpenLayers Zoom level, translated from the passed in zoom
* Returns null if null value is passed in
*/
getOLZoomFromMapObjectZoom: function(moZoom) {
var zoom = null;
if (moZoom != null) {
zoom = moZoom - this.minZoomLevel;
if (this.map.baseLayer !== this) {
zoom = this.map.baseLayer.getZoomForResolution(
this.getResolutionForZoom(zoom)
)
}
}
return zoom;
},
/**
* Method: getMapObjectZoomFromOLZoom
* Get the map object zoom level from the OL zoom level
*
* Parameters:
* olZoom - {Integer}
*
* Returns:
* {Integer} A MapObject level, translated from the passed in olZoom
* Returns null if null value is passed in
*/
getMapObjectZoomFromOLZoom: function(olZoom) {
var zoom = null;
if (olZoom != null) {
zoom = olZoom + this.minZoomLevel;
if (this.map.baseLayer !== this) {
zoom = this.getZoomForResolution(
this.map.baseLayer.getResolutionForZoom(zoom)
);
}
}
return zoom;
},
CLASS_NAME: "OpenLayers.Layer.FixedZoomLevels"
});
/* ======================================================================
OpenLayers/Handler/Hover.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Hover
* The hover handler is to be used to emulate mouseovers on objects
* on the map that aren't DOM elements. For example one can use
* this handler to send WMS/GetFeatureInfo requests as the user
* moves the mouve over the map.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Hover = OpenLayers.Class(OpenLayers.Handler, {
/**
* APIProperty: delay
* {Integer} - Number of milliseconds between mousemoves before
* the event is considered a hover. Default is 500.
*/
delay: 500,
/**
* APIProperty: pixelTolerance
* {Integer} - Maximum number of pixels between mousemoves for
* an event to be considered a hover. Default is null.
*/
pixelTolerance: null,
/**
* APIProperty: stopMove
* {Boolean} - Stop other listeners from being notified on mousemoves.
* Default is false.
*/
stopMove: false,
/**
* Property: px
* {<OpenLayers.Pixel>} - The location of the last mousemove, expressed
* in pixels.
*/
px: null,
/**
* Property: timerId
* {Number} - The id of the timer.
*/
timerId: null,
/**
* Constructor: OpenLayers.Handler.Hover
* Construct a hover handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that initialized this
* handler. The control is assumed to have a valid map property; that
* map is used in the handler's own setMap method.
* callbacks - {Object} An object with keys corresponding to callbacks
* that will be called by the handler. The callbacks should
* expect to receive a single argument, the event. Callbacks for
* 'move', the mouse is moving, and 'pause', the mouse is pausing,
* are supported.
* options - {Object} An optional object whose properties will be set on
* the handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* Method: mousemove
* Called when the mouse moves on the map.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mousemove: function(evt) {
if(this.passesTolerance(evt.xy)) {
this.clearTimer();
this.callback('move', [evt]);
this.px = evt.xy;
// clone the evt so original properties can be accessed even
// if the browser deletes them during the delay
evt = OpenLayers.Util.extend({}, evt);
this.timerId = window.setTimeout(
OpenLayers.Function.bind(this.delayedCall, this, evt),
this.delay
);
}
return !this.stopMove;
},
/**
* Method: mouseout
* Called when the mouse goes out of the map.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mouseout: function(evt) {
if (OpenLayers.Util.mouseLeft(evt, this.map.eventsDiv)) {
this.clearTimer();
this.callback('move', [evt]);
}
return true;
},
/**
* Method: passesTolerance
* Determine whether the mouse move is within the optional pixel tolerance.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {Boolean} The mouse move is within the pixel tolerance.
*/
passesTolerance: function(px) {
var passes = true;
if(this.pixelTolerance && this.px) {
var dpx = Math.sqrt(
Math.pow(this.px.x - px.x, 2) +
Math.pow(this.px.y - px.y, 2)
);
if(dpx < this.pixelTolerance) {
passes = false;
}
}
return passes;
},
/**
* Method: clearTimer
* Clear the timer and set <timerId> to null.
*/
clearTimer: function() {
if(this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
},
/**
* Method: delayedCall
* Triggers pause callback.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
delayedCall: function(evt) {
this.callback('pause', [evt]);
},
/**
* APIMethod: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.clearTimer();
deactivated = true;
}
return deactivated;
},
CLASS_NAME: "OpenLayers.Handler.Hover"
});
/* ======================================================================
OpenLayers/Control/MousePosition.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
*/
/**
* Class: OpenLayers.Control.MousePosition
* The MousePosition control displays geographic coordinates of the mouse
* pointer, as it is moved about the map.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.MousePosition = OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: autoActivate
* {Boolean} Activate the control when it is added to a map. Default is
* true.
*/
autoActivate: true,
/**
* Property: element
* {DOMElement}
*/
element: null,
/**
* APIProperty: prefix
* {String}
*/
prefix: '',
/**
* APIProperty: separator
* {String}
*/
separator: ', ',
/**
* APIProperty: suffix
* {String}
*/
suffix: '',
/**
* APIProperty: numDigits
* {Integer}
*/
numDigits: 5,
/**
* APIProperty: granularity
* {Integer}
*/
granularity: 10,
/**
* APIProperty: emptyString
* {String} Set this to some value to set when the mouse is outside the
* map.
*/
emptyString: null,
/**
* Property: lastXy
* {<OpenLayers.Pixel>}
*/
lastXy: null,
/**
* APIProperty: displayProjection
* {<OpenLayers.Projection>} The projection in which the
* mouse position is displayed
*/
displayProjection: null,
/**
* Constructor: OpenLayers.Control.MousePosition
*
* Parameters:
* options - {Object} Options for control.
*/
/**
* Method: destroy
*/
destroy: function() {
this.deactivate();
OpenLayers.Control.prototype.destroy.apply(this, arguments);
},
/**
* APIMethod: activate
*/
activate: function() {
if (OpenLayers.Control.prototype.activate.apply(this, arguments)) {
this.map.events.register('mousemove', this, this.redraw);
this.map.events.register('mouseout', this, this.reset);
this.redraw();
return true;
} else {
return false;
}
},
/**
* APIMethod: deactivate
*/
deactivate: function() {
if (OpenLayers.Control.prototype.deactivate.apply(this, arguments)) {
this.map.events.unregister('mousemove', this, this.redraw);
this.map.events.unregister('mouseout', this, this.reset);
this.element.innerHTML = "";
return true;
} else {
return false;
}
},
/**
* Method: draw
* {DOMElement}
*/
draw: function() {
OpenLayers.Control.prototype.draw.apply(this, arguments);
if (!this.element) {
this.div.left = "";
this.div.top = "";
this.element = this.div;
}
return this.div;
},
/**
* Method: redraw
*/
redraw: function(evt) {
var lonLat;
if (evt == null) {
this.reset();
return;
} else {
if (this.lastXy == null ||
Math.abs(evt.xy.x - this.lastXy.x) > this.granularity ||
Math.abs(evt.xy.y - this.lastXy.y) > this.granularity)
{
this.lastXy = evt.xy;
return;
}
lonLat = this.map.getLonLatFromPixel(evt.xy);
if (!lonLat) {
// map has not yet been properly initialized
return;
}
if (this.displayProjection) {
lonLat.transform(this.map.getProjectionObject(),
this.displayProjection );
}
this.lastXy = evt.xy;
}
var newHtml = this.formatOutput(lonLat);
if (newHtml != this.element.innerHTML) {
this.element.innerHTML = newHtml;
}
},
/**
* Method: reset
*/
reset: function(evt) {
if (this.emptyString != null) {
this.element.innerHTML = this.emptyString;
}
},
/**
* Method: formatOutput
* Override to provide custom display output
*
* Parameters:
* lonLat - {<OpenLayers.LonLat>} Location to display
*/
formatOutput: function(lonLat) {
var digits = parseInt(this.numDigits);
var newHtml =
this.prefix +
lonLat.lon.toFixed(digits) +
this.separator +
lonLat.lat.toFixed(digits) +
this.suffix;
return newHtml;
},
CLASS_NAME: "OpenLayers.Control.MousePosition"
});
/* ======================================================================
OpenLayers/Format/XML.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Format.js
*/
/**
* Class: OpenLayers.Format.XML
* Read and write XML. For cross-browser XML generation, use methods on an
* instance of the XML format class instead of on <code>document<end>.
* The DOM creation and traversing methods exposed here all mimic the
* W3C XML DOM methods. Create a new parser with the
* <OpenLayers.Format.XML> constructor.
*
* Inherits from:
* - <OpenLayers.Format>
*/
OpenLayers.Format.XML = OpenLayers.Class(OpenLayers.Format, {
/**
* Property: namespaces
* {Object} Mapping of namespace aliases to namespace URIs. Properties
* of this object should not be set individually. Read-only. All
* XML subclasses should have their own namespaces object. Use
* <setNamespace> to add or set a namespace alias after construction.
*/
namespaces: null,
/**
* Property: namespaceAlias
* {Object} Mapping of namespace URI to namespace alias. This object
* is read-only. Use <setNamespace> to add or set a namespace alias.
*/
namespaceAlias: null,
/**
* Property: defaultPrefix
* {String} The default namespace alias for creating element nodes.
*/
defaultPrefix: null,
/**
* Property: readers
* Contains public functions, grouped by namespace prefix, that will
* be applied when a namespaced node is found matching the function
* name. The function will be applied in the scope of this parser
* with two arguments: the node being read and a context object passed
* from the parent.
*/
readers: {},
/**
* Property: writers
* As a compliment to the <readers> property, this structure contains public
* writing functions grouped by namespace alias and named like the
* node names they produce.
*/
writers: {},
/**
* Property: xmldom
* {XMLDom} If this browser uses ActiveX, this will be set to a XMLDOM
* object. It is not intended to be a browser sniffing property.
* Instead, the xmldom property is used instead of <code>document<end>
* where namespaced node creation methods are not supported. In all
* other browsers, this remains null.
*/
xmldom: null,
/**
* Constructor: OpenLayers.Format.XML
* Construct an XML parser. The parser is used to read and write XML.
* Reading XML from a string returns a DOM element. Writing XML from
* a DOM element returns a string.
*
* Parameters:
* options - {Object} Optional object whose properties will be set on
* the object.
*/
initialize: function(options) {
if(window.ActiveXObject) {
this.xmldom = new ActiveXObject("Microsoft.XMLDOM");
}
OpenLayers.Format.prototype.initialize.apply(this, [options]);
// clone the namespace object and set all namespace aliases
this.namespaces = OpenLayers.Util.extend({}, this.namespaces);
this.namespaceAlias = {};
for(var alias in this.namespaces) {
this.namespaceAlias[this.namespaces[alias]] = alias;
}
},
/**
* APIMethod: destroy
* Clean up.
*/
destroy: function() {
this.xmldom = null;
OpenLayers.Format.prototype.destroy.apply(this, arguments);
},
/**
* Method: setNamespace
* Set a namespace alias and URI for the format.
*
* Parameters:
* alias - {String} The namespace alias (prefix).
* uri - {String} The namespace URI.
*/
setNamespace: function(alias, uri) {
this.namespaces[alias] = uri;
this.namespaceAlias[uri] = alias;
},
/**
* APIMethod: read
* Deserialize a XML string and return a DOM node.
*
* Parameters:
* text - {String} A XML string
* Returns:
* {DOMElement} A DOM node
*/
read: function(text) {
var index = text.indexOf('<');
if(index > 0) {
text = text.substring(index);
}
var node = OpenLayers.Util.Try(
OpenLayers.Function.bind((
function() {
var xmldom;
/**
* Since we want to be able to call this method on the prototype
* itself, this.xmldom may not exist even if in IE.
*/
if(window.ActiveXObject && !this.xmldom) {
xmldom = new ActiveXObject("Microsoft.XMLDOM");
} else {
xmldom = this.xmldom;
}
xmldom.loadXML(text);
return xmldom;
}
), this),
function() {
return new DOMParser().parseFromString(text, 'text/xml');
},
function() {
var req = new XMLHttpRequest();
req.open("GET", "data:" + "text/xml" +
";charset=utf-8," + encodeURIComponent(text), false);
if(req.overrideMimeType) {
req.overrideMimeType("text/xml");
}
req.send(null);
return req.responseXML;
}
);
if(this.keepData) {
this.data = node;
}
return node;
},
/**
* APIMethod: write
* Serialize a DOM node into a XML string.
*
* Parameters:
* node - {DOMElement} A DOM node.
*
* Returns:
* {String} The XML string representation of the input node.
*/
write: function(node) {
var data;
if(this.xmldom) {
data = node.xml;
} else {
var serializer = new XMLSerializer();
if (node.nodeType == 1) {
// Add nodes to a document before serializing. Everything else
// is serialized as is. This may need more work. See #1218 .
var doc = document.implementation.createDocument("", "", null);
if (doc.importNode) {
node = doc.importNode(node, true);
}
doc.appendChild(node);
data = serializer.serializeToString(doc);
} else {
data = serializer.serializeToString(node);
}
}
return data;
},
/**
* APIMethod: createElementNS
* Create a new element with namespace. This node can be appended to
* another node with the standard node.appendChild method. For
* cross-browser support, this method must be used instead of
* document.createElementNS.
*
* Parameters:
* uri - {String} Namespace URI for the element.
* name - {String} The qualified name of the element (prefix:localname).
*
* Returns:
* {Element} A DOM element with namespace.
*/
createElementNS: function(uri, name) {
var element;
if(this.xmldom) {
if(typeof uri == "string") {
element = this.xmldom.createNode(1, name, uri);
} else {
element = this.xmldom.createNode(1, name, "");
}
} else {
element = document.createElementNS(uri, name);
}
return element;
},
/**
* APIMethod: createTextNode
* Create a text node. This node can be appended to another node with
* the standard node.appendChild method. For cross-browser support,
* this method must be used instead of document.createTextNode.
*
* Parameters:
* text - {String} The text of the node.
*
* Returns:
* {DOMElement} A DOM text node.
*/
createTextNode: function(text) {
var node;
if (typeof text !== "string") {
text = String(text);
}
if(this.xmldom) {
node = this.xmldom.createTextNode(text);
} else {
node = document.createTextNode(text);
}
return node;
},
/**
* APIMethod: getElementsByTagNameNS
* Get a list of elements on a node given the namespace URI and local name.
* To return all nodes in a given namespace, use '*' for the name
* argument. To return all nodes of a given (local) name, regardless
* of namespace, use '*' for the uri argument.
*
* Parameters:
* node - {Element} Node on which to search for other nodes.
* uri - {String} Namespace URI.
* name - {String} Local name of the tag (without the prefix).
*
* Returns:
* {NodeList} A node list or array of elements.
*/
getElementsByTagNameNS: function(node, uri, name) {
var elements = [];
if(node.getElementsByTagNameNS) {
elements = node.getElementsByTagNameNS(uri, name);
} else {
// brute force method
var allNodes = node.getElementsByTagName("*");
var potentialNode, fullName;
for(var i=0, len=allNodes.length; i<len; ++i) {
potentialNode = allNodes[i];
fullName = (potentialNode.prefix) ?
(potentialNode.prefix + ":" + name) : name;
if((name == "*") || (fullName == potentialNode.nodeName)) {
if((uri == "*") || (uri == potentialNode.namespaceURI)) {
elements.push(potentialNode);
}
}
}
}
return elements;
},
/**
* APIMethod: getAttributeNodeNS
* Get an attribute node given the namespace URI and local name.
*
* Parameters:
* node - {Element} Node on which to search for attribute nodes.
* uri - {String} Namespace URI.
* name - {String} Local name of the attribute (without the prefix).
*
* Returns:
* {DOMElement} An attribute node or null if none found.
*/
getAttributeNodeNS: function(node, uri, name) {
var attributeNode = null;
if(node.getAttributeNodeNS) {
attributeNode = node.getAttributeNodeNS(uri, name);
} else {
var attributes = node.attributes;
var potentialNode, fullName;
for(var i=0, len=attributes.length; i<len; ++i) {
potentialNode = attributes[i];
if(potentialNode.namespaceURI == uri) {
fullName = (potentialNode.prefix) ?
(potentialNode.prefix + ":" + name) : name;
if(fullName == potentialNode.nodeName) {
attributeNode = potentialNode;
break;
}
}
}
}
return attributeNode;
},
/**
* APIMethod: getAttributeNS
* Get an attribute value given the namespace URI and local name.
*
* Parameters:
* node - {Element} Node on which to search for an attribute.
* uri - {String} Namespace URI.
* name - {String} Local name of the attribute (without the prefix).
*
* Returns:
* {String} An attribute value or and empty string if none found.
*/
getAttributeNS: function(node, uri, name) {
var attributeValue = "";
if(node.getAttributeNS) {
attributeValue = node.getAttributeNS(uri, name) || "";
} else {
var attributeNode = this.getAttributeNodeNS(node, uri, name);
if(attributeNode) {
attributeValue = attributeNode.nodeValue;
}
}
return attributeValue;
},
/**
* APIMethod: getChildValue
* Get the textual value of the node if it exists, or return an
* optional default string. Returns an empty string if no first child
* exists and no default value is supplied.
*
* Parameters:
* node - {DOMElement} The element used to look for a first child value.
* def - {String} Optional string to return in the event that no
* first child value exists.
*
* Returns:
* {String} The value of the first child of the given node.
*/
getChildValue: function(node, def) {
var value = def || "";
if(node) {
for(var child=node.firstChild; child; child=child.nextSibling) {
switch(child.nodeType) {
case 3: // text node
case 4: // cdata section
value += child.nodeValue;
}
}
}
return value;
},
/**
* APIMethod: concatChildValues
* *Deprecated*. Use <getChildValue> instead.
*
* Concatenate the value of all child nodes if any exist, or return an
* optional default string. Returns an empty string if no children
* exist and no default value is supplied. Not optimized for large
* numbers of child nodes.
*
* Parameters:
* node - {DOMElement} The element used to look for child values.
* def - {String} Optional string to return in the event that no
* child exist.
*
* Returns:
* {String} The concatenated value of all child nodes of the given node.
*/
concatChildValues: function(node, def) {
var value = "";
var child = node.firstChild;
var childValue;
while(child) {
childValue = child.nodeValue;
if(childValue) {
value += childValue;
}
child = child.nextSibling;
}
if(value == "" && def != undefined) {
value = def;
}
return value;
},
/**
* APIMethod: isSimpleContent
* Test if the given node has only simple content (i.e. no child element
* nodes).
*
* Parameters:
* node - {DOMElement} An element node.
*
* Returns:
* {Boolean} The node has no child element nodes (nodes of type 1).
*/
isSimpleContent: function(node) {
var simple = true;
for(var child=node.firstChild; child; child=child.nextSibling) {
if(child.nodeType === 1) {
simple = false;
break;
}
}
return simple;
},
/**
* APIMethod: contentType
* Determine the content type for a given node.
*
* Parameters:
* node - {DOMElement}
*
* Returns:
* {Integer} One of OpenLayers.Format.XML.CONTENT_TYPE.{EMPTY,SIMPLE,COMPLEX,MIXED}
* if the node has no, simple, complex, or mixed content.
*/
contentType: function(node) {
var simple = false,
complex = false;
var type = OpenLayers.Format.XML.CONTENT_TYPE.EMPTY;
for(var child=node.firstChild; child; child=child.nextSibling) {
switch(child.nodeType) {
case 1: // element
complex = true;
break;
case 8: // comment
break;
default:
simple = true;
}
if(complex && simple) {
break;
}
}
if(complex && simple) {
type = OpenLayers.Format.XML.CONTENT_TYPE.MIXED;
} else if(complex) {
return OpenLayers.Format.XML.CONTENT_TYPE.COMPLEX;
} else if(simple) {
return OpenLayers.Format.XML.CONTENT_TYPE.SIMPLE;
}
return type;
},
/**
* APIMethod: hasAttributeNS
* Determine whether a node has a particular attribute matching the given
* name and namespace.
*
* Parameters:
* node - {Element} Node on which to search for an attribute.
* uri - {String} Namespace URI.
* name - {String} Local name of the attribute (without the prefix).
*
* Returns:
* {Boolean} The node has an attribute matching the name and namespace.
*/
hasAttributeNS: function(node, uri, name) {
var found = false;
if(node.hasAttributeNS) {
found = node.hasAttributeNS(uri, name);
} else {
found = !!this.getAttributeNodeNS(node, uri, name);
}
return found;
},
/**
* APIMethod: setAttributeNS
* Adds a new attribute or changes the value of an attribute with the given
* namespace and name.
*
* Parameters:
* node - {Element} Element node on which to set the attribute.
* uri - {String} Namespace URI for the attribute.
* name - {String} Qualified name (prefix:localname) for the attribute.
* value - {String} Attribute value.
*/
setAttributeNS: function(node, uri, name, value) {
if(node.setAttributeNS) {
node.setAttributeNS(uri, name, value);
} else {
if(this.xmldom) {
if(uri) {
var attribute = node.ownerDocument.createNode(
2, name, uri
);
attribute.nodeValue = value;
node.setAttributeNode(attribute);
} else {
node.setAttribute(name, value);
}
} else {
throw "setAttributeNS not implemented";
}
}
},
/**
* Method: createElementNSPlus
* Shorthand for creating namespaced elements with optional attributes and
* child text nodes.
*
* Parameters:
* name - {String} The qualified node name.
* options - {Object} Optional object for node configuration.
*
* Valid options:
* uri - {String} Optional namespace uri for the element - supply a prefix
* instead if the namespace uri is a property of the format's namespace
* object.
* attributes - {Object} Optional attributes to be set using the
* <setAttributes> method.
* value - {String} Optional text to be appended as a text node.
*
* Returns:
* {Element} An element node.
*/
createElementNSPlus: function(name, options) {
options = options || {};
// order of prefix preference
// 1. in the uri option
// 2. in the prefix option
// 3. in the qualified name
// 4. from the defaultPrefix
var uri = options.uri || this.namespaces[options.prefix];
if(!uri) {
var loc = name.indexOf(":");
uri = this.namespaces[name.substring(0, loc)];
}
if(!uri) {
uri = this.namespaces[this.defaultPrefix];
}
var node = this.createElementNS(uri, name);
if(options.attributes) {
this.setAttributes(node, options.attributes);
}
var value = options.value;
if(value != null) {
node.appendChild(this.createTextNode(value));
}
return node;
},
/**
* Method: setAttributes
* Set multiple attributes given key value pairs from an object.
*
* Parameters:
* node - {Element} An element node.
* obj - {Object || Array} An object whose properties represent attribute
* names and values represent attribute values. If an attribute name
* is a qualified name ("prefix:local"), the prefix will be looked up
* in the parsers {namespaces} object. If the prefix is found,
* setAttributeNS will be used instead of setAttribute.
*/
setAttributes: function(node, obj) {
var value, uri;
for(var name in obj) {
if(obj[name] != null && obj[name].toString) {
value = obj[name].toString();
// check for qualified attribute name ("prefix:local")
uri = this.namespaces[name.substring(0, name.indexOf(":"))] || null;
this.setAttributeNS(node, uri, name, value);
}
}
},
/**
* Method: readNode
* Shorthand for applying one of the named readers given the node
* namespace and local name. Readers take two args (node, obj) and
* generally extend or modify the second.
*
* Parameters:
* node - {DOMElement} The node to be read (required).
* obj - {Object} The object to be modified (optional).
*
* Returns:
* {Object} The input object, modified (or a new one if none was provided).
*/
readNode: function(node, obj) {
if(!obj) {
obj = {};
}
var group = this.readers[node.namespaceURI ? this.namespaceAlias[node.namespaceURI]: this.defaultPrefix];
if(group) {
var local = node.localName || node.nodeName.split(":").pop();
var reader = group[local] || group["*"];
if(reader) {
reader.apply(this, [node, obj]);
}
}
return obj;
},
/**
* Method: readChildNodes
* Shorthand for applying the named readers to all children of a node.
* For each child of type 1 (element), <readSelf> is called.
*
* Parameters:
* node - {DOMElement} The node to be read (required).
* obj - {Object} The object to be modified (optional).
*
* Returns:
* {Object} The input object, modified.
*/
readChildNodes: function(node, obj) {
if(!obj) {
obj = {};
}
var children = node.childNodes;
var child;
for(var i=0, len=children.length; i<len; ++i) {
child = children[i];
if(child.nodeType == 1) {
this.readNode(child, obj);
}
}
return obj;
},
/**
* Method: writeNode
* Shorthand for applying one of the named writers and appending the
* results to a node. If a qualified name is not provided for the
* second argument (and a local name is used instead), the namespace
* of the parent node will be assumed.
*
* Parameters:
* name - {String} The name of a node to generate. If a qualified name
* (e.g. "pre:Name") is used, the namespace prefix is assumed to be
* in the <writers> group. If a local name is used (e.g. "Name") then
* the namespace of the parent is assumed. If a local name is used
* and no parent is supplied, then the default namespace is assumed.
* obj - {Object} Structure containing data for the writer.
* parent - {DOMElement} Result will be appended to this node. If no parent
* is supplied, the node will not be appended to anything.
*
* Returns:
* {DOMElement} The child node.
*/
writeNode: function(name, obj, parent) {
var prefix, local;
var split = name.indexOf(":");
if(split > 0) {
prefix = name.substring(0, split);
local = name.substring(split + 1);
} else {
if(parent) {
prefix = this.namespaceAlias[parent.namespaceURI];
} else {
prefix = this.defaultPrefix;
}
local = name;
}
var child = this.writers[prefix][local].apply(this, [obj]);
if(parent) {
parent.appendChild(child);
}
return child;
},
/**
* APIMethod: getChildEl
* Get the first child element. Optionally only return the first child
* if it matches the given name and namespace URI.
*
* Parameters:
* node - {DOMElement} The parent node.
* name - {String} Optional node name (local) to search for.
* uri - {String} Optional namespace URI to search for.
*
* Returns:
* {DOMElement} The first child. Returns null if no element is found, if
* something significant besides an element is found, or if the element
* found does not match the optional name and uri.
*/
getChildEl: function(node, name, uri) {
return node && this.getThisOrNextEl(node.firstChild, name, uri);
},
/**
* APIMethod: getNextEl
* Get the next sibling element. Optionally get the first sibling only
* if it matches the given local name and namespace URI.
*
* Parameters:
* node - {DOMElement} The node.
* name - {String} Optional local name of the sibling to search for.
* uri - {String} Optional namespace URI of the sibling to search for.
*
* Returns:
* {DOMElement} The next sibling element. Returns null if no element is
* found, something significant besides an element is found, or the
* found element does not match the optional name and uri.
*/
getNextEl: function(node, name, uri) {
return node && this.getThisOrNextEl(node.nextSibling, name, uri);
},
/**
* Method: getThisOrNextEl
* Return this node or the next element node. Optionally get the first
* sibling with the given local name or namespace URI.
*
* Parameters:
* node - {DOMElement} The node.
* name - {String} Optional local name of the sibling to search for.
* uri - {String} Optional namespace URI of the sibling to search for.
*
* Returns:
* {DOMElement} The next sibling element. Returns null if no element is
* found, something significant besides an element is found, or the
* found element does not match the query.
*/
getThisOrNextEl: function(node, name, uri) {
outer: for(var sibling=node; sibling; sibling=sibling.nextSibling) {
switch(sibling.nodeType) {
case 1: // Element
if((!name || name === (sibling.localName || sibling.nodeName.split(":").pop())) &&
(!uri || uri === sibling.namespaceURI)) {
// matches
break outer;
}
sibling = null;
break outer;
case 3: // Text
if(/^\s*$/.test(sibling.nodeValue)) {
break;
}
case 4: // CDATA
case 6: // ENTITY_NODE
case 12: // NOTATION_NODE
case 10: // DOCUMENT_TYPE_NODE
case 11: // DOCUMENT_FRAGMENT_NODE
sibling = null;
break outer;
} // ignore comments and processing instructions
}
return sibling || null;
},
/**
* APIMethod: lookupNamespaceURI
* Takes a prefix and returns the namespace URI associated with it on the given
* node if found (and null if not). Supplying null for the prefix will
* return the default namespace.
*
* For browsers that support it, this calls the native lookupNamesapceURI
* function. In other browsers, this is an implementation of
* http://www.w3.org/TR/DOM-Level-3-Core/core.html#Node3-lookupNamespaceURI.
*
* For browsers that don't support the attribute.ownerElement property, this
* method cannot be called on attribute nodes.
*
* Parameters:
* node - {DOMElement} The node from which to start looking.
* prefix - {String} The prefix to lookup or null to lookup the default namespace.
*
* Returns:
* {String} The namespace URI for the given prefix. Returns null if the prefix
* cannot be found or the node is the wrong type.
*/
lookupNamespaceURI: function(node, prefix) {
var uri = null;
if(node) {
if(node.lookupNamespaceURI) {
uri = node.lookupNamespaceURI(prefix);
} else {
outer: switch(node.nodeType) {
case 1: // ELEMENT_NODE
if(node.namespaceURI !== null && node.prefix === prefix) {
uri = node.namespaceURI;
break outer;
}
var len = node.attributes.length;
if(len) {
var attr;
for(var i=0; i<len; ++i) {
attr = node.attributes[i];
if(attr.prefix === "xmlns" && attr.name === "xmlns:" + prefix) {
uri = attr.value || null;
break outer;
} else if(attr.name === "xmlns" && prefix === null) {
uri = attr.value || null;
break outer;
}
}
}
uri = this.lookupNamespaceURI(node.parentNode, prefix);
break outer;
case 2: // ATTRIBUTE_NODE
uri = this.lookupNamespaceURI(node.ownerElement, prefix);
break outer;
case 9: // DOCUMENT_NODE
uri = this.lookupNamespaceURI(node.documentElement, prefix);
break outer;
case 6: // ENTITY_NODE
case 12: // NOTATION_NODE
case 10: // DOCUMENT_TYPE_NODE
case 11: // DOCUMENT_FRAGMENT_NODE
break outer;
default:
// TEXT_NODE (3), CDATA_SECTION_NODE (4), ENTITY_REFERENCE_NODE (5),
// PROCESSING_INSTRUCTION_NODE (7), COMMENT_NODE (8)
uri = this.lookupNamespaceURI(node.parentNode, prefix);
break outer;
}
}
}
return uri;
},
/**
* Method: getXMLDoc
* Get an XML document for nodes that are not supported in HTML (e.g.
* createCDATASection). On IE, this will either return an existing or
* create a new <xmldom> on the instance. On other browsers, this will
* either return an existing or create a new shared document (see
* <OpenLayers.Format.XML.document>).
*
* Returns:
* {XMLDocument}
*/
getXMLDoc: function() {
if (!OpenLayers.Format.XML.document && !this.xmldom) {
if (document.implementation && document.implementation.createDocument) {
OpenLayers.Format.XML.document =
document.implementation.createDocument("", "", null);
} else if (!this.xmldom && window.ActiveXObject) {
this.xmldom = new ActiveXObject("Microsoft.XMLDOM");
}
}
return OpenLayers.Format.XML.document || this.xmldom;
},
CLASS_NAME: "OpenLayers.Format.XML"
});
OpenLayers.Format.XML.CONTENT_TYPE = {EMPTY: 0, SIMPLE: 1, COMPLEX: 2, MIXED: 3};
/**
* APIFunction: OpenLayers.Format.XML.lookupNamespaceURI
* Takes a prefix and returns the namespace URI associated with it on the given
* node if found (and null if not). Supplying null for the prefix will
* return the default namespace.
*
* For browsers that support it, this calls the native lookupNamesapceURI
* function. In other browsers, this is an implementation of
* http://www.w3.org/TR/DOM-Level-3-Core/core.html#Node3-lookupNamespaceURI.
*
* For browsers that don't support the attribute.ownerElement property, this
* method cannot be called on attribute nodes.
*
* Parameters:
* node - {DOMElement} The node from which to start looking.
* prefix - {String} The prefix to lookup or null to lookup the default namespace.
*
* Returns:
* {String} The namespace URI for the given prefix. Returns null if the prefix
* cannot be found or the node is the wrong type.
*/
OpenLayers.Format.XML.lookupNamespaceURI = OpenLayers.Function.bind(
OpenLayers.Format.XML.prototype.lookupNamespaceURI,
OpenLayers.Format.XML.prototype
);
/**
* Property: OpenLayers.Format.XML.document
* {XMLDocument} XML document to reuse for creating non-HTML compliant nodes,
* like document.createCDATASection.
*/
OpenLayers.Format.XML.document = null;
/* ======================================================================
OpenLayers/Format/GeoRSS.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Format/XML.js
* @requires OpenLayers/Feature/Vector.js
* @requires OpenLayers/Geometry/Point.js
* @requires OpenLayers/Geometry/LineString.js
* @requires OpenLayers/Geometry/Polygon.js
*/
/**
* Class: OpenLayers.Format.GeoRSS
* Read/write GeoRSS parser. Create a new instance with the
* <OpenLayers.Format.GeoRSS> constructor.
*
* Inherits from:
* - <OpenLayers.Format.XML>
*/
OpenLayers.Format.GeoRSS = OpenLayers.Class(OpenLayers.Format.XML, {
/**
* APIProperty: rssns
* {String} RSS namespace to use. Defaults to
* "http://backend.userland.com/rss2"
*/
rssns: "http://backend.userland.com/rss2",
/**
* APIProperty: featurens
* {String} Feature Attributes namespace. Defaults to
* "http://mapserver.gis.umn.edu/mapserver"
*/
featureNS: "http://mapserver.gis.umn.edu/mapserver",
/**
* APIProperty: georssns
* {String} GeoRSS namespace to use. Defaults to
* "http://www.georss.org/georss"
*/
georssns: "http://www.georss.org/georss",
/**
* APIProperty: geons
* {String} W3C Geo namespace to use. Defaults to
* "http://www.w3.org/2003/01/geo/wgs84_pos#"
*/
geons: "http://www.w3.org/2003/01/geo/wgs84_pos#",
/**
* APIProperty: featureTitle
* {String} Default title for features. Defaults to "Untitled"
*/
featureTitle: "Untitled",
/**
* APIProperty: featureDescription
* {String} Default description for features. Defaults to "No Description"
*/
featureDescription: "No Description",
/**
* Property: gmlParse
* {Object} GML Format object for parsing features
* Non-API and only created if necessary
*/
gmlParser: null,
/**
* APIProperty: xy
* {Boolean} Order of the GML coordinate: true:(x,y) or false:(y,x)
* For GeoRSS the default is (y,x), therefore: false
*/
xy: false,
/**
* Constructor: OpenLayers.Format.GeoRSS
* Create a new parser for GeoRSS.
*
* Parameters:
* options - {Object} An optional object whose properties will be set on
* this instance.
*/
/**
* Method: createGeometryFromItem
* Return a geometry from a GeoRSS Item.
*
* Parameters:
* item - {DOMElement} A GeoRSS item node.
*
* Returns:
* {<OpenLayers.Geometry>} A geometry representing the node.
*/
createGeometryFromItem: function(item) {
var point = this.getElementsByTagNameNS(item, this.georssns, "point");
var lat = this.getElementsByTagNameNS(item, this.geons, 'lat');
var lon = this.getElementsByTagNameNS(item, this.geons, 'long');
var line = this.getElementsByTagNameNS(item,
this.georssns,
"line");
var polygon = this.getElementsByTagNameNS(item,
this.georssns,
"polygon");
var where = this.getElementsByTagNameNS(item,
this.georssns,
"where");
var box = this.getElementsByTagNameNS(item,
this.georssns,
"box");
if (point.length > 0 || (lat.length > 0 && lon.length > 0)) {
var location;
if (point.length > 0) {
location = OpenLayers.String.trim(
point[0].firstChild.nodeValue).split(/\s+/);
if (location.length !=2) {
location = OpenLayers.String.trim(
point[0].firstChild.nodeValue).split(/\s*,\s*/);
}
} else {
location = [parseFloat(lat[0].firstChild.nodeValue),
parseFloat(lon[0].firstChild.nodeValue)];
}
var geometry = new OpenLayers.Geometry.Point(parseFloat(location[1]),
parseFloat(location[0]));
} else if (line.length > 0) {
var coords = OpenLayers.String.trim(this.concatChildValues(line[0])).split(/\s+/);
var components = [];
var point;
for (var i=0, len=coords.length; i<len; i+=2) {
point = new OpenLayers.Geometry.Point(parseFloat(coords[i+1]),
parseFloat(coords[i]));
components.push(point);
}
geometry = new OpenLayers.Geometry.LineString(components);
} else if (polygon.length > 0) {
var coords = OpenLayers.String.trim(this.concatChildValues(polygon[0])).split(/\s+/);
var components = [];
var point;
for (var i=0, len=coords.length; i<len; i+=2) {
point = new OpenLayers.Geometry.Point(parseFloat(coords[i+1]),
parseFloat(coords[i]));
components.push(point);
}
geometry = new OpenLayers.Geometry.Polygon([new OpenLayers.Geometry.LinearRing(components)]);
} else if (where.length > 0) {
if (!this.gmlParser) {
this.gmlParser = new OpenLayers.Format.GML({'xy': this.xy});
}
var feature = this.gmlParser.parseFeature(where[0]);
geometry = feature.geometry;
} else if (box.length > 0) {
var coords = OpenLayers.String.trim(box[0].firstChild.nodeValue).split(/\s+/);
var components = [];
var point;
if (coords.length > 3) {
point = new OpenLayers.Geometry.Point(parseFloat(coords[1]),
parseFloat(coords[0]));
components.push(point);
point = new OpenLayers.Geometry.Point(parseFloat(coords[1]),
parseFloat(coords[2]));
components.push(point);
point = new OpenLayers.Geometry.Point(parseFloat(coords[3]),
parseFloat(coords[2]));
components.push(point);
point = new OpenLayers.Geometry.Point(parseFloat(coords[3]),
parseFloat(coords[0]));
components.push(point);
point = new OpenLayers.Geometry.Point(parseFloat(coords[1]),
parseFloat(coords[0]));
components.push(point);
}
geometry = new OpenLayers.Geometry.Polygon([new OpenLayers.Geometry.LinearRing(components)]);
}
if (geometry && this.internalProjection && this.externalProjection) {
geometry.transform(this.externalProjection,
this.internalProjection);
}
return geometry;
},
/**
* Method: createFeatureFromItem
* Return a feature from a GeoRSS Item.
*
* Parameters:
* item - {DOMElement} A GeoRSS item node.
*
* Returns:
* {<OpenLayers.Feature.Vector>} A feature representing the item.
*/
createFeatureFromItem: function(item) {
var geometry = this.createGeometryFromItem(item);
/* Provide defaults for title and description */
var title = this.getChildValue(item, "*", "title", this.featureTitle);
/* First try RSS descriptions, then Atom summaries */
var description = this.getChildValue(
item, "*", "description",
this.getChildValue(item, "*", "content",
this.getChildValue(item, "*", "summary", this.featureDescription)));
/* If no link URL is found in the first child node, try the
href attribute */
var link = this.getChildValue(item, "*", "link");
if(!link) {
try {
link = this.getElementsByTagNameNS(item, "*", "link")[0].getAttribute("href");
} catch(e) {
link = null;
}
}
var id = this.getChildValue(item, "*", "id", null);
var data = {
"title": title,
"description": description,
"link": link
};
var feature = new OpenLayers.Feature.Vector(geometry, data);
feature.fid = id;
return feature;
},
/**
* Method: getChildValue
*
* Parameters:
* node - {DOMElement}
* nsuri - {String} Child node namespace uri ("*" for any).
* name - {String} Child node name.
* def - {String} Optional string default to return if no child found.
*
* Returns:
* {String} The value of the first child with the given tag name. Returns
* default value or empty string if none found.
*/
getChildValue: function(node, nsuri, name, def) {
var value;
var eles = this.getElementsByTagNameNS(node, nsuri, name);
if(eles && eles[0] && eles[0].firstChild
&& eles[0].firstChild.nodeValue) {
value = OpenLayers.Format.XML.prototype.getChildValue(eles[0]);
} else {
value = (def == undefined) ? "" : def;
}
return value;
},
/**
* APIMethod: read
* Return a list of features from a GeoRSS doc
*
* Parameters:
* doc - {Element}
*
* Returns:
* {Array(<OpenLayers.Feature.Vector>)}
*/
read: function(doc) {
if (typeof doc == "string") {
doc = OpenLayers.Format.XML.prototype.read.apply(this, [doc]);
}
/* Try RSS items first, then Atom entries */
var itemlist = null;
itemlist = this.getElementsByTagNameNS(doc, '*', 'item');
if (itemlist.length == 0) {
itemlist = this.getElementsByTagNameNS(doc, '*', 'entry');
}
var numItems = itemlist.length;
var features = new Array(numItems);
for(var i=0; i<numItems; i++) {
features[i] = this.createFeatureFromItem(itemlist[i]);
}
return features;
},
/**
* APIMethod: write
* Accept Feature Collection, and return a string.
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)} List of features to serialize into a string.
*/
write: function(features) {
var georss;
if(OpenLayers.Util.isArray(features)) {
georss = this.createElementNS(this.rssns, "rss");
for(var i=0, len=features.length; i<len; i++) {
georss.appendChild(this.createFeatureXML(features[i]));
}
} else {
georss = this.createFeatureXML(features);
}
return OpenLayers.Format.XML.prototype.write.apply(this, [georss]);
},
/**
* Method: createFeatureXML
* Accept an <OpenLayers.Feature.Vector>, and build a geometry for it.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*
* Returns:
* {DOMElement}
*/
createFeatureXML: function(feature) {
var geometryNode = this.buildGeometryNode(feature.geometry);
var featureNode = this.createElementNS(this.rssns, "item");
var titleNode = this.createElementNS(this.rssns, "title");
titleNode.appendChild(this.createTextNode(feature.attributes.title ? feature.attributes.title : ""));
var descNode = this.createElementNS(this.rssns, "description");
descNode.appendChild(this.createTextNode(feature.attributes.description ? feature.attributes.description : ""));
featureNode.appendChild(titleNode);
featureNode.appendChild(descNode);
if (feature.attributes.link) {
var linkNode = this.createElementNS(this.rssns, "link");
linkNode.appendChild(this.createTextNode(feature.attributes.link));
featureNode.appendChild(linkNode);
}
for(var attr in feature.attributes) {
if (attr == "link" || attr == "title" || attr == "description") { continue; }
var attrText = this.createTextNode(feature.attributes[attr]);
var nodename = attr;
if (attr.search(":") != -1) {
nodename = attr.split(":")[1];
}
var attrContainer = this.createElementNS(this.featureNS, "feature:"+nodename);
attrContainer.appendChild(attrText);
featureNode.appendChild(attrContainer);
}
featureNode.appendChild(geometryNode);
return featureNode;
},
/**
* Method: buildGeometryNode
* builds a GeoRSS node with a given geometry
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} A gml node.
*/
buildGeometryNode: function(geometry) {
if (this.internalProjection && this.externalProjection) {
geometry = geometry.clone();
geometry.transform(this.internalProjection,
this.externalProjection);
}
var node;
// match Polygon
if (geometry.CLASS_NAME == "OpenLayers.Geometry.Polygon") {
node = this.createElementNS(this.georssns, 'georss:polygon');
node.appendChild(this.buildCoordinatesNode(geometry.components[0]));
}
// match LineString
else if (geometry.CLASS_NAME == "OpenLayers.Geometry.LineString") {
node = this.createElementNS(this.georssns, 'georss:line');
node.appendChild(this.buildCoordinatesNode(geometry));
}
// match Point
else if (geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
node = this.createElementNS(this.georssns, 'georss:point');
node.appendChild(this.buildCoordinatesNode(geometry));
} else {
throw "Couldn't parse " + geometry.CLASS_NAME;
}
return node;
},
/**
* Method: buildCoordinatesNode
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
*/
buildCoordinatesNode: function(geometry) {
var points = null;
if (geometry.components) {
points = geometry.components;
}
var path;
if (points) {
var numPoints = points.length;
var parts = new Array(numPoints);
for (var i = 0; i < numPoints; i++) {
parts[i] = points[i].y + " " + points[i].x;
}
path = parts.join(" ");
} else {
path = geometry.y + " " + geometry.x;
}
return this.createTextNode(path);
},
CLASS_NAME: "OpenLayers.Format.GeoRSS"
});
/* ======================================================================
Rico/Color.js
====================================================================== */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/BaseTypes/Element.js
*/
/*
* This file has been edited substantially from the Rico-released version by
* the OpenLayers development team.
*
* This file is licensed under the Apache License, Version 2.0.
*/
OpenLayers.Rico = OpenLayers.Rico || {};
OpenLayers.Rico.Color = OpenLayers.Class({
initialize: function(red, green, blue) {
this.rgb = { r: red, g : green, b : blue };
},
setRed: function(r) {
this.rgb.r = r;
},
setGreen: function(g) {
this.rgb.g = g;
},
setBlue: function(b) {
this.rgb.b = b;
},
setHue: function(h) {
// get an HSB model, and set the new hue...
var hsb = this.asHSB();
hsb.h = h;
// convert back to RGB...
this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b);
},
setSaturation: function(s) {
// get an HSB model, and set the new hue...
var hsb = this.asHSB();
hsb.s = s;
// convert back to RGB and set values...
this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b);
},
setBrightness: function(b) {
// get an HSB model, and set the new hue...
var hsb = this.asHSB();
hsb.b = b;
// convert back to RGB and set values...
this.rgb = OpenLayers.Rico.Color.HSBtoRGB( hsb.h, hsb.s, hsb.b );
},
darken: function(percent) {
var hsb = this.asHSB();
this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.max(hsb.b - percent,0));
},
brighten: function(percent) {
var hsb = this.asHSB();
this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.min(hsb.b + percent,1));
},
blend: function(other) {
this.rgb.r = Math.floor((this.rgb.r + other.rgb.r)/2);
this.rgb.g = Math.floor((this.rgb.g + other.rgb.g)/2);
this.rgb.b = Math.floor((this.rgb.b + other.rgb.b)/2);
},
isBright: function() {
var hsb = this.asHSB();
return this.asHSB().b > 0.5;
},
isDark: function() {
return ! this.isBright();
},
asRGB: function() {
return "rgb(" + this.rgb.r + "," + this.rgb.g + "," + this.rgb.b + ")";
},
asHex: function() {
return "#" + this.rgb.r.toColorPart() + this.rgb.g.toColorPart() + this.rgb.b.toColorPart();
},
asHSB: function() {
return OpenLayers.Rico.Color.RGBtoHSB(this.rgb.r, this.rgb.g, this.rgb.b);
},
toString: function() {
return this.asHex();
}
});
OpenLayers.Rico.Color.createFromHex = function(hexCode) {
if(hexCode.length==4) {
var shortHexCode = hexCode;
var hexCode = '#';
for(var i=1;i<4;i++) {
hexCode += (shortHexCode.charAt(i) +
shortHexCode.charAt(i));
}
}
if ( hexCode.indexOf('#') == 0 ) {
hexCode = hexCode.substring(1);
}
var red = hexCode.substring(0,2);
var green = hexCode.substring(2,4);
var blue = hexCode.substring(4,6);
return new OpenLayers.Rico.Color( parseInt(red,16), parseInt(green,16), parseInt(blue,16) );
};
/**
* Factory method for creating a color from the background of
* an HTML element.
*/
OpenLayers.Rico.Color.createColorFromBackground = function(elem) {
var actualColor =
OpenLayers.Element.getStyle(OpenLayers.Util.getElement(elem),
"backgroundColor");
if ( actualColor == "transparent" && elem.parentNode ) {
return OpenLayers.Rico.Color.createColorFromBackground(elem.parentNode);
}
if ( actualColor == null ) {
return new OpenLayers.Rico.Color(255,255,255);
}
if ( actualColor.indexOf("rgb(") == 0 ) {
var colors = actualColor.substring(4, actualColor.length - 1 );
var colorArray = colors.split(",");
return new OpenLayers.Rico.Color( parseInt( colorArray[0] ),
parseInt( colorArray[1] ),
parseInt( colorArray[2] ) );
}
else if ( actualColor.indexOf("#") == 0 ) {
return OpenLayers.Rico.Color.createFromHex(actualColor);
}
else {
return new OpenLayers.Rico.Color(255,255,255);
}
};
OpenLayers.Rico.Color.HSBtoRGB = function(hue, saturation, brightness) {
var red = 0;
var green = 0;
var blue = 0;
if (saturation == 0) {
red = parseInt(brightness * 255.0 + 0.5);
green = red;
blue = red;
}
else {
var h = (hue - Math.floor(hue)) * 6.0;
var f = h - Math.floor(h);
var p = brightness * (1.0 - saturation);
var q = brightness * (1.0 - saturation * f);
var t = brightness * (1.0 - (saturation * (1.0 - f)));
switch (parseInt(h)) {
case 0:
red = (brightness * 255.0 + 0.5);
green = (t * 255.0 + 0.5);
blue = (p * 255.0 + 0.5);
break;
case 1:
red = (q * 255.0 + 0.5);
green = (brightness * 255.0 + 0.5);
blue = (p * 255.0 + 0.5);
break;
case 2:
red = (p * 255.0 + 0.5);
green = (brightness * 255.0 + 0.5);
blue = (t * 255.0 + 0.5);
break;
case 3:
red = (p * 255.0 + 0.5);
green = (q * 255.0 + 0.5);
blue = (brightness * 255.0 + 0.5);
break;
case 4:
red = (t * 255.0 + 0.5);
green = (p * 255.0 + 0.5);
blue = (brightness * 255.0 + 0.5);
break;
case 5:
red = (brightness * 255.0 + 0.5);
green = (p * 255.0 + 0.5);
blue = (q * 255.0 + 0.5);
break;
}
}
return { r : parseInt(red), g : parseInt(green) , b : parseInt(blue) };
};
OpenLayers.Rico.Color.RGBtoHSB = function(r, g, b) {
var hue;
var saturation;
var brightness;
var cmax = (r > g) ? r : g;
if (b > cmax) {
cmax = b;
}
var cmin = (r < g) ? r : g;
if (b < cmin) {
cmin = b;
}
brightness = cmax / 255.0;
if (cmax != 0) {
saturation = (cmax - cmin)/cmax;
} else {
saturation = 0;
}
if (saturation == 0) {
hue = 0;
} else {
var redc = (cmax - r)/(cmax - cmin);
var greenc = (cmax - g)/(cmax - cmin);
var bluec = (cmax - b)/(cmax - cmin);
if (r == cmax) {
hue = bluec - greenc;
} else if (g == cmax) {
hue = 2.0 + redc - bluec;
} else {
hue = 4.0 + greenc - redc;
}
hue = hue / 6.0;
if (hue < 0) {
hue = hue + 1.0;
}
}
return { h : hue, s : saturation, b : brightness };
};
/* ======================================================================
OpenLayers/Handler/Keyboard.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Events.js
*/
/**
* Class: OpenLayers.handler.Keyboard
* A handler for keyboard events. Create a new instance with the
* <OpenLayers.Handler.Keyboard> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Keyboard = OpenLayers.Class(OpenLayers.Handler, {
/* http://www.quirksmode.org/js/keys.html explains key x-browser
key handling quirks in pretty nice detail */
/**
* Constant: KEY_EVENTS
* keydown, keypress, keyup
*/
KEY_EVENTS: ["keydown", "keyup"],
/**
* Property: eventListener
* {Function}
*/
eventListener: null,
/**
* Constructor: OpenLayers.Handler.Keyboard
* Returns a new keyboard handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that is making use of
* this handler. If a handler is being used without a control, the
* handlers setMap method must be overridden to deal properly with
* the map.
* callbacks - {Object} An object containing a single function to be
* called when the drag operation is finished. The callback should
* expect to recieve a single argument, the pixel location of the event.
* Callbacks for 'keydown', 'keypress', and 'keyup' are supported.
* options - {Object} Optional object whose properties will be set on the
* handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
// cache the bound event listener method so it can be unobserved later
this.eventListener = OpenLayers.Function.bindAsEventListener(
this.handleKeyEvent, this
);
},
/**
* Method: destroy
*/
destroy: function() {
this.deactivate();
this.eventListener = null;
OpenLayers.Handler.prototype.destroy.apply(this, arguments);
},
/**
* Method: activate
*/
activate: function() {
if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
for (var i=0, len=this.KEY_EVENTS.length; i<len; i++) {
OpenLayers.Event.observe(
document, this.KEY_EVENTS[i], this.eventListener);
}
return true;
} else {
return false;
}
},
/**
* Method: deactivate
*/
deactivate: function() {
var deactivated = false;
if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
for (var i=0, len=this.KEY_EVENTS.length; i<len; i++) {
OpenLayers.Event.stopObserving(
document, this.KEY_EVENTS[i], this.eventListener);
}
deactivated = true;
}
return deactivated;
},
/**
* Method: handleKeyEvent
*/
handleKeyEvent: function (evt) {
if (this.checkModifiers(evt)) {
this.callback(evt.type, [evt]);
}
},
CLASS_NAME: "OpenLayers.Handler.Keyboard"
});
/* ======================================================================
OpenLayers/Renderer/VML.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Renderer/Elements.js
*/
/**
* Class: OpenLayers.Renderer.VML
* Render vector features in browsers with VML capability. Construct a new
* VML renderer with the <OpenLayers.Renderer.VML> constructor.
*
* Note that for all calculations in this class, we use (num | 0) to truncate a
* float value to an integer. This is done because it seems that VML doesn't
* support float values.
*
* Inherits from:
* - <OpenLayers.Renderer.Elements>
*/
OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
/**
* Property: xmlns
* {String} XML Namespace URN
*/
xmlns: "urn:schemas-microsoft-com:vml",
/**
* Property: symbolCache
* {DOMElement} node holding symbols. This hash is keyed by symbol name,
* and each value is a hash with a "path" and an "extent" property.
*/
symbolCache: {},
/**
* Property: offset
* {Object} Hash with "x" and "y" properties
*/
offset: null,
/**
* Constructor: OpenLayers.Renderer.VML
* Create a new VML renderer.
*
* Parameters:
* containerID - {String} The id for the element that contains the renderer
*/
initialize: function(containerID) {
if (!this.supported()) {
return;
}
if (!document.namespaces.olv) {
document.namespaces.add("olv", this.xmlns);
var style = document.createStyleSheet();
var shapes = ['shape','rect', 'oval', 'fill', 'stroke', 'imagedata', 'group','textbox'];
for (var i = 0, len = shapes.length; i < len; i++) {
style.addRule('olv\\:' + shapes[i], "behavior: url(#default#VML); " +
"position: absolute; display: inline-block;");
}
}
OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
arguments);
},
/**
* APIMethod: supported
* Determine whether a browser supports this renderer.
*
* Returns:
* {Boolean} The browser supports the VML renderer
*/
supported: function() {
return !!(document.namespaces);
},
/**
* Method: setExtent
* Set the renderer's extent
*
* Parameters:
* extent - {<OpenLayers.Bounds>}
* resolutionChanged - {Boolean}
*
* Returns:
* {Boolean} true to notify the layer that the new extent does not exceed
* the coordinate range, and the features will not need to be redrawn.
*/
setExtent: function(extent, resolutionChanged) {
OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
arguments);
var resolution = this.getResolution();
var left = (extent.left/resolution) | 0;
var top = (extent.top/resolution - this.size.h) | 0;
if (resolutionChanged || !this.offset) {
this.offset = {x: left, y: top};
left = 0;
top = 0;
} else {
left = left - this.offset.x;
top = top - this.offset.y;
}
var org = left + " " + top;
this.root.coordorigin = org;
var roots = [this.root, this.vectorRoot, this.textRoot];
var root;
for(var i=0, len=roots.length; i<len; ++i) {
root = roots[i];
var size = this.size.w + " " + this.size.h;
root.coordsize = size;
}
// flip the VML display Y axis upside down so it
// matches the display Y axis of the map
this.root.style.flip = "y";
return true;
},
/**
* Method: setSize
* Set the size of the drawing surface
*
* Parameters:
* size - {<OpenLayers.Size>} the size of the drawing surface
*/
setSize: function(size) {
OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
// setting width and height on all roots to avoid flicker which we
// would get with 100% width and height on child roots
var roots = [
this.rendererRoot,
this.root,
this.vectorRoot,
this.textRoot
];
var w = this.size.w + "px";
var h = this.size.h + "px";
var root;
for(var i=0, len=roots.length; i<len; ++i) {
root = roots[i];
root.style.width = w;
root.style.height = h;
}
},
/**
* Method: getNodeType
* Get the node type for a geometry and style
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
*
* Returns:
* {String} The corresponding node type for the specified geometry
*/
getNodeType: function(geometry, style) {
var nodeType = null;
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
if (style.externalGraphic) {
nodeType = "olv:rect";
} else if (this.isComplexSymbol(style.graphicName)) {
nodeType = "olv:shape";
} else {
nodeType = "olv:oval";
}
break;
case "OpenLayers.Geometry.Rectangle":
nodeType = "olv:rect";
break;
case "OpenLayers.Geometry.LineString":
case "OpenLayers.Geometry.LinearRing":
case "OpenLayers.Geometry.Polygon":
case "OpenLayers.Geometry.Curve":
case "OpenLayers.Geometry.Surface":
nodeType = "olv:shape";
break;
default:
break;
}
return nodeType;
},
/**
* Method: setStyle
* Use to set all the style attributes to a VML node.
*
* Parameters:
* node - {DOMElement} An VML element to decorate
* style - {Object}
* options - {Object} Currently supported options include
* 'isFilled' {Boolean} and
* 'isStroked' {Boolean}
* geometry - {<OpenLayers.Geometry>}
*/
setStyle: function(node, style, options, geometry) {
style = style || node._style;
options = options || node._options;
var fillColor = style.fillColor;
if (node._geometryClass === "OpenLayers.Geometry.Point") {
if (style.externalGraphic) {
options.isFilled = true;
if (style.graphicTitle) {
node.title=style.graphicTitle;
}
var width = style.graphicWidth || style.graphicHeight;
var height = style.graphicHeight || style.graphicWidth;
width = width ? width : style.pointRadius*2;
height = height ? height : style.pointRadius*2;
var resolution = this.getResolution();
var xOffset = (style.graphicXOffset != undefined) ?
style.graphicXOffset : -(0.5 * width);
var yOffset = (style.graphicYOffset != undefined) ?
style.graphicYOffset : -(0.5 * height);
node.style.left = (((geometry.x/resolution - this.offset.x)+xOffset) | 0) + "px";
node.style.top = (((geometry.y/resolution - this.offset.y)-(yOffset+height)) | 0) + "px";
node.style.width = width + "px";
node.style.height = height + "px";
node.style.flip = "y";
// modify fillColor and options for stroke styling below
fillColor = "none";
options.isStroked = false;
} else if (this.isComplexSymbol(style.graphicName)) {
var cache = this.importSymbol(style.graphicName);
node.path = cache.path;
node.coordorigin = cache.left + "," + cache.bottom;
var size = cache.size;
node.coordsize = size + "," + size;
this.drawCircle(node, geometry, style.pointRadius);
node.style.flip = "y";
} else {
this.drawCircle(node, geometry, style.pointRadius);
}
}
// fill
if (options.isFilled) {
node.fillcolor = fillColor;
} else {
node.filled = "false";
}
var fills = node.getElementsByTagName("fill");
var fill = (fills.length == 0) ? null : fills[0];
if (!options.isFilled) {
if (fill) {
node.removeChild(fill);
}
} else {
if (!fill) {
fill = this.createNode('olv:fill', node.id + "_fill");
}
fill.opacity = style.fillOpacity;
if (node._geometryClass === "OpenLayers.Geometry.Point" &&
style.externalGraphic) {
// override fillOpacity
if (style.graphicOpacity) {
fill.opacity = style.graphicOpacity;
}
fill.src = style.externalGraphic;
fill.type = "frame";
if (!(style.graphicWidth && style.graphicHeight)) {
fill.aspect = "atmost";
}
}
if (fill.parentNode != node) {
node.appendChild(fill);
}
}
// additional rendering for rotated graphics or symbols
var rotation = style.rotation;
if ((rotation !== undefined || node._rotation !== undefined)) {
node._rotation = rotation;
if (style.externalGraphic) {
this.graphicRotate(node, xOffset, yOffset, style);
// make the fill fully transparent, because we now have
// the graphic as imagedata element. We cannot just remove
// the fill, because this is part of the hack described
// in graphicRotate
fill.opacity = 0;
} else if(node._geometryClass === "OpenLayers.Geometry.Point") {
node.style.rotation = rotation || 0;
}
}
// stroke
var strokes = node.getElementsByTagName("stroke");
var stroke = (strokes.length == 0) ? null : strokes[0];
if (!options.isStroked) {
node.stroked = false;
if (stroke) {
stroke.on = false;
}
} else {
if (!stroke) {
stroke = this.createNode('olv:stroke', node.id + "_stroke");
node.appendChild(stroke);
}
stroke.on = true;
stroke.color = style.strokeColor;
stroke.weight = style.strokeWidth + "px";
stroke.opacity = style.strokeOpacity;
stroke.endcap = style.strokeLinecap == 'butt' ? 'flat' :
(style.strokeLinecap || 'round');
if (style.strokeDashstyle) {
stroke.dashstyle = this.dashStyle(style);
}
}
if (style.cursor != "inherit" && style.cursor != null) {
node.style.cursor = style.cursor;
}
return node;
},
/**
* Method: graphicRotate
* If a point is to be styled with externalGraphic and rotation, VML fills
* cannot be used to display the graphic, because rotation of graphic
* fills is not supported by the VML implementation of Internet Explorer.
* This method creates a olv:imagedata element inside the VML node,
* DXImageTransform.Matrix and BasicImage filters for rotation and
* opacity, and a 3-step hack to remove rendering artefacts from the
* graphic and preserve the ability of graphics to trigger events.
* Finally, OpenLayers methods are used to determine the correct
* insertion point of the rotated image, because DXImageTransform.Matrix
* does the rotation without the ability to specify a rotation center
* point.
*
* Parameters:
* node - {DOMElement}
* xOffset - {Number} rotation center relative to image, x coordinate
* yOffset - {Number} rotation center relative to image, y coordinate
* style - {Object}
*/
graphicRotate: function(node, xOffset, yOffset, style) {
var style = style || node._style;
var rotation = style.rotation || 0;
var aspectRatio, size;
if (!(style.graphicWidth && style.graphicHeight)) {
// load the image to determine its size
var img = new Image();
img.onreadystatechange = OpenLayers.Function.bind(function() {
if(img.readyState == "complete" ||
img.readyState == "interactive") {
aspectRatio = img.width / img.height;
size = Math.max(style.pointRadius * 2,
style.graphicWidth || 0,
style.graphicHeight || 0);
xOffset = xOffset * aspectRatio;
style.graphicWidth = size * aspectRatio;
style.graphicHeight = size;
this.graphicRotate(node, xOffset, yOffset, style);
}
}, this);
img.src = style.externalGraphic;
// will be called again by the onreadystate handler
return;
} else {
size = Math.max(style.graphicWidth, style.graphicHeight);
aspectRatio = style.graphicWidth / style.graphicHeight;
}
var width = Math.round(style.graphicWidth || size * aspectRatio);
var height = Math.round(style.graphicHeight || size);
node.style.width = width + "px";
node.style.height = height + "px";
// Three steps are required to remove artefacts for images with
// transparent backgrounds (resulting from using DXImageTransform
// filters on svg objects), while preserving awareness for browser
// events on images:
// - Use the fill as usual (like for unrotated images) to handle
// events
// - specify an imagedata element with the same src as the fill
// - style the imagedata element with an AlphaImageLoader filter
// with empty src
var image = document.getElementById(node.id + "_image");
if (!image) {
image = this.createNode("olv:imagedata", node.id + "_image");
node.appendChild(image);
}
image.style.width = width + "px";
image.style.height = height + "px";
image.src = style.externalGraphic;
image.style.filter =
"progid:DXImageTransform.Microsoft.AlphaImageLoader(" +
"src='', sizingMethod='scale')";
var rot = rotation * Math.PI / 180;
var sintheta = Math.sin(rot);
var costheta = Math.cos(rot);
// do the rotation on the image
var filter =
"progid:DXImageTransform.Microsoft.Matrix(M11=" + costheta +
",M12=" + (-sintheta) + ",M21=" + sintheta + ",M22=" + costheta +
",SizingMethod='auto expand')\n";
// set the opacity (needed for the imagedata)
var opacity = style.graphicOpacity || style.fillOpacity;
if (opacity && opacity != 1) {
filter +=
"progid:DXImageTransform.Microsoft.BasicImage(opacity=" +
opacity+")\n";
}
node.style.filter = filter;
// do the rotation again on a box, so we know the insertion point
var centerPoint = new OpenLayers.Geometry.Point(-xOffset, -yOffset);
var imgBox = new OpenLayers.Bounds(0, 0, width, height).toGeometry();
imgBox.rotate(style.rotation, centerPoint);
var imgBounds = imgBox.getBounds();
node.style.left = Math.round(
parseInt(node.style.left) + imgBounds.left) + "px";
node.style.top = Math.round(
parseInt(node.style.top) - imgBounds.bottom) + "px";
},
/**
* Method: postDraw
* Does some node postprocessing to work around browser issues:
* - Some versions of Internet Explorer seem to be unable to set fillcolor
* and strokecolor to "none" correctly before the fill node is appended
* to a visible vml node. This method takes care of that and sets
* fillcolor and strokecolor again if needed.
* - In some cases, a node won't become visible after being drawn. Setting
* style.visibility to "visible" works around that.
*
* Parameters:
* node - {DOMElement}
*/
postDraw: function(node) {
node.style.visibility = "visible";
var fillColor = node._style.fillColor;
var strokeColor = node._style.strokeColor;
if (fillColor == "none" &&
node.fillcolor != fillColor) {
node.fillcolor = fillColor;
}
if (strokeColor == "none" &&
node.strokecolor != strokeColor) {
node.strokecolor = strokeColor;
}
},
/**
* Method: setNodeDimension
* Get the geometry's bounds, convert it to our vml coordinate system,
* then set the node's position, size, and local coordinate system.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*/
setNodeDimension: function(node, geometry) {
var bbox = geometry.getBounds();
if(bbox) {
var resolution = this.getResolution();
var scaledBox =
new OpenLayers.Bounds((bbox.left/resolution - this.offset.x) | 0,
(bbox.bottom/resolution - this.offset.y) | 0,
(bbox.right/resolution - this.offset.x) | 0,
(bbox.top/resolution - this.offset.y) | 0);
// Set the internal coordinate system to draw the path
node.style.left = scaledBox.left + "px";
node.style.top = scaledBox.top + "px";
node.style.width = scaledBox.getWidth() + "px";
node.style.height = scaledBox.getHeight() + "px";
node.coordorigin = scaledBox.left + " " + scaledBox.top;
node.coordsize = scaledBox.getWidth()+ " " + scaledBox.getHeight();
}
},
/**
* Method: dashStyle
*
* Parameters:
* style - {Object}
*
* Returns:
* {String} A VML compliant 'stroke-dasharray' value
*/
dashStyle: function(style) {
var dash = style.strokeDashstyle;
switch (dash) {
case 'solid':
case 'dot':
case 'dash':
case 'dashdot':
case 'longdash':
case 'longdashdot':
return dash;
default:
// very basic guessing of dash style patterns
var parts = dash.split(/[ ,]/);
if (parts.length == 2) {
if (1*parts[0] >= 2*parts[1]) {
return "longdash";
}
return (parts[0] == 1 || parts[1] == 1) ? "dot" : "dash";
} else if (parts.length == 4) {
return (1*parts[0] >= 2*parts[1]) ? "longdashdot" :
"dashdot";
}
return "solid";
}
},
/**
* Method: createNode
* Create a new node
*
* Parameters:
* type - {String} Kind of node to draw
* id - {String} Id for node
*
* Returns:
* {DOMElement} A new node of the given type and id
*/
createNode: function(type, id) {
var node = document.createElement(type);
if (id) {
node.id = id;
}
// IE hack to make elements unselectable, to prevent 'blue flash'
// while dragging vectors; #1410
node.unselectable = 'on';
node.onselectstart = OpenLayers.Function.False;
return node;
},
/**
* Method: nodeTypeCompare
* Determine whether a node is of a given type
*
* Parameters:
* node - {DOMElement} An VML element
* type - {String} Kind of node
*
* Returns:
* {Boolean} Whether or not the specified node is of the specified type
*/
nodeTypeCompare: function(node, type) {
//split type
var subType = type;
var splitIndex = subType.indexOf(":");
if (splitIndex != -1) {
subType = subType.substr(splitIndex+1);
}
//split nodeName
var nodeName = node.nodeName;
splitIndex = nodeName.indexOf(":");
if (splitIndex != -1) {
nodeName = nodeName.substr(splitIndex+1);
}
return (subType == nodeName);
},
/**
* Method: createRenderRoot
* Create the renderer root
*
* Returns:
* {DOMElement} The specific render engine's root element
*/
createRenderRoot: function() {
return this.nodeFactory(this.container.id + "_vmlRoot", "div");
},
/**
* Method: createRoot
* Create the main root element
*
* Parameters:
* suffix - {String} suffix to append to the id
*
* Returns:
* {DOMElement}
*/
createRoot: function(suffix) {
return this.nodeFactory(this.container.id + suffix, "olv:group");
},
/**************************************
* *
* GEOMETRY DRAWING FUNCTIONS *
* *
**************************************/
/**
* Method: drawPoint
* Render a point
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement} or false if the point could not be drawn
*/
drawPoint: function(node, geometry) {
return this.drawCircle(node, geometry, 1);
},
/**
* Method: drawCircle
* Render a circle.
* Size and Center a circle given geometry (x,y center) and radius
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
* radius - {float}
*
* Returns:
* {DOMElement} or false if the circle could not ne drawn
*/
drawCircle: function(node, geometry, radius) {
if(!isNaN(geometry.x)&& !isNaN(geometry.y)) {
var resolution = this.getResolution();
node.style.left = (((geometry.x /resolution - this.offset.x) | 0) - radius) + "px";
node.style.top = (((geometry.y /resolution - this.offset.y) | 0) - radius) + "px";
var diameter = radius * 2;
node.style.width = diameter + "px";
node.style.height = diameter + "px";
return node;
}
return false;
},
/**
* Method: drawLineString
* Render a linestring.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement}
*/
drawLineString: function(node, geometry) {
return this.drawLine(node, geometry, false);
},
/**
* Method: drawLinearRing
* Render a linearring
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement}
*/
drawLinearRing: function(node, geometry) {
return this.drawLine(node, geometry, true);
},
/**
* Method: DrawLine
* Render a line.
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
* closeLine - {Boolean} Close the line? (make it a ring?)
*
* Returns:
* {DOMElement}
*/
drawLine: function(node, geometry, closeLine) {
this.setNodeDimension(node, geometry);
var resolution = this.getResolution();
var numComponents = geometry.components.length;
var parts = new Array(numComponents);
var comp, x, y;
for (var i = 0; i < numComponents; i++) {
comp = geometry.components[i];
x = (comp.x/resolution - this.offset.x) | 0;
y = (comp.y/resolution - this.offset.y) | 0;
parts[i] = " " + x + "," + y + " l ";
}
var end = (closeLine) ? " x e" : " e";
node.path = "m" + parts.join("") + end;
return node;
},
/**
* Method: drawPolygon
* Render a polygon
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement}
*/
drawPolygon: function(node, geometry) {
this.setNodeDimension(node, geometry);
var resolution = this.getResolution();
var path = [];
var j, jj, points, area, first, second, i, ii, comp, pathComp, x, y;
for (j=0, jj=geometry.components.length; j<jj; j++) {
path.push("m");
points = geometry.components[j].components;
// we only close paths of interior rings with area
area = (j === 0);
first = null;
second = null;
for (i=0, ii=points.length; i<ii; i++) {
comp = points[i];
x = (comp.x / resolution - this.offset.x) | 0;
y = (comp.y / resolution - this.offset.y) | 0;
pathComp = " " + x + "," + y;
path.push(pathComp);
if (i==0) {
path.push(" l");
}
if (!area) {
// IE improperly renders sub-paths that have no area.
// Instead of checking the area of every ring, we confirm
// the ring has at least three distinct points. This does
// not catch all non-zero area cases, but it greatly improves
// interior ring digitizing and is a minor performance hit
// when rendering rings with many points.
if (!first) {
first = pathComp;
} else if (first != pathComp) {
if (!second) {
second = pathComp;
} else if (second != pathComp) {
// stop looking
area = true;
}
}
}
}
path.push(area ? " x " : " ");
}
path.push("e");
node.path = path.join("");
return node;
},
/**
* Method: drawRectangle
* Render a rectangle
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement}
*/
drawRectangle: function(node, geometry) {
var resolution = this.getResolution();
node.style.left = ((geometry.x/resolution - this.offset.x) | 0) + "px";
node.style.top = ((geometry.y/resolution - this.offset.y) | 0) + "px";
node.style.width = ((geometry.width/resolution) | 0) + "px";
node.style.height = ((geometry.height/resolution) | 0) + "px";
return node;
},
/**
* Method: drawText
* This method is only called by the renderer itself.
*
* Parameters:
* featureId - {String}
* style -
* location - {<OpenLayers.Geometry.Point>}
*/
drawText: function(featureId, style, location) {
var label = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX, "olv:rect");
var textbox = this.nodeFactory(featureId + this.LABEL_ID_SUFFIX + "_textbox", "olv:textbox");
var resolution = this.getResolution();
label.style.left = ((location.x/resolution - this.offset.x) | 0) + "px";
label.style.top = ((location.y/resolution - this.offset.y) | 0) + "px";
label.style.flip = "y";
textbox.innerText = style.label;
if (style.cursor != "inherit" && style.cursor != null) {
textbox.style.cursor = style.cursor;
}
if (style.fontColor) {
textbox.style.color = style.fontColor;
}
if (style.fontOpacity) {
textbox.style.filter = 'alpha(opacity=' + (style.fontOpacity * 100) + ')';
}
if (style.fontFamily) {
textbox.style.fontFamily = style.fontFamily;
}
if (style.fontSize) {
textbox.style.fontSize = style.fontSize;
}
if (style.fontWeight) {
textbox.style.fontWeight = style.fontWeight;
}
if (style.fontStyle) {
textbox.style.fontStyle = style.fontStyle;
}
if(style.labelSelect === true) {
label._featureId = featureId;
textbox._featureId = featureId;
textbox._geometry = location;
textbox._geometryClass = location.CLASS_NAME;
}
textbox.style.whiteSpace = "nowrap";
// fun with IE: IE7 in standards compliant mode does not display any
// text with a left inset of 0. So we set this to 1px and subtract one
// pixel later when we set label.style.left
textbox.inset = "1px,0px,0px,0px";
if(!label.parentNode) {
label.appendChild(textbox);
this.textRoot.appendChild(label);
}
var align = style.labelAlign || "cm";
if (align.length == 1) {
align += "m";
}
var xshift = textbox.clientWidth *
(OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(0,1)]);
var yshift = textbox.clientHeight *
(OpenLayers.Renderer.VML.LABEL_SHIFT[align.substr(1,1)]);
label.style.left = parseInt(label.style.left)-xshift-1+"px";
label.style.top = parseInt(label.style.top)+yshift+"px";
},
/**
* Method: drawSurface
*
* Parameters:
* node - {DOMElement}
* geometry - {<OpenLayers.Geometry>}
*
* Returns:
* {DOMElement}
*/
drawSurface: function(node, geometry) {
this.setNodeDimension(node, geometry);
var resolution = this.getResolution();
var path = [];
var comp, x, y;
for (var i=0, len=geometry.components.length; i<len; i++) {
comp = geometry.components[i];
x = (comp.x / resolution - this.offset.x) | 0;
y = (comp.y / resolution - this.offset.y) | 0;
if ((i%3)==0 && (i/3)==0) {
path.push("m");
} else if ((i%3)==1) {
path.push(" c");
}
path.push(" " + x + "," + y);
}
path.push(" x e");
node.path = path.join("");
return node;
},
/**
* Method: moveRoot
* moves this renderer's root to a different renderer.
*
* Parameters:
* renderer - {<OpenLayers.Renderer>} target renderer for the moved root
* root - {DOMElement} optional root node. To be used when this renderer
* holds roots from multiple layers to tell this method which one to
* detach
*
* Returns:
* {Boolean} true if successful, false otherwise
*/
moveRoot: function(renderer) {
var layer = this.map.getLayer(renderer.container.id);
if(layer instanceof OpenLayers.Layer.Vector.RootContainer) {
layer = this.map.getLayer(this.container.id);
}
layer && layer.renderer.clear();
OpenLayers.Renderer.Elements.prototype.moveRoot.apply(this, arguments);
layer && layer.redraw();
},
/**
* Method: importSymbol
* add a new symbol definition from the rendererer's symbol hash
*
* Parameters:
* graphicName - {String} name of the symbol to import
*
* Returns:
* {Object} - hash of {DOMElement} "symbol" and {Number} "size"
*/
importSymbol: function (graphicName) {
var id = this.container.id + "-" + graphicName;
// check if symbol already exists in the cache
var cache = this.symbolCache[id];
if (cache) {
return cache;
}
var symbol = OpenLayers.Renderer.symbol[graphicName];
if (!symbol) {
throw new Error(graphicName + ' is not a valid symbol name');
}
var symbolExtent = new OpenLayers.Bounds(
Number.MAX_VALUE, Number.MAX_VALUE, 0, 0);
var pathitems = ["m"];
for (var i=0; i<symbol.length; i=i+2) {
var x = symbol[i];
var y = symbol[i+1];
symbolExtent.left = Math.min(symbolExtent.left, x);
symbolExtent.bottom = Math.min(symbolExtent.bottom, y);
symbolExtent.right = Math.max(symbolExtent.right, x);
symbolExtent.top = Math.max(symbolExtent.top, y);
pathitems.push(x);
pathitems.push(y);
if (i == 0) {
pathitems.push("l");
}
}
pathitems.push("x e");
var path = pathitems.join(" ");
var diff = (symbolExtent.getWidth() - symbolExtent.getHeight()) / 2;
if(diff > 0) {
symbolExtent.bottom = symbolExtent.bottom - diff;
symbolExtent.top = symbolExtent.top + diff;
} else {
symbolExtent.left = symbolExtent.left + diff;
symbolExtent.right = symbolExtent.right - diff;
}
cache = {
path: path,
size: symbolExtent.getWidth(), // equals getHeight() now
left: symbolExtent.left,
bottom: symbolExtent.bottom
};
this.symbolCache[id] = cache;
return cache;
},
CLASS_NAME: "OpenLayers.Renderer.VML"
});
/**
* Constant: OpenLayers.Renderer.VML.LABEL_SHIFT
* {Object}
*/
OpenLayers.Renderer.VML.LABEL_SHIFT = {
"l": 0,
"c": .5,
"r": 1,
"t": 0,
"m": .5,
"b": 1
};
/* ======================================================================
OpenLayers/Control/DragFeature.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Handler/Drag.js
* @requires OpenLayers/Handler/Feature.js
*/
/**
* Class: OpenLayers.Control.DragFeature
* The DragFeature control moves a feature with a drag of the mouse. Create a
* new control with the <OpenLayers.Control.DragFeature> constructor.
*
* Inherits From:
* - <OpenLayers.Control>
*/
OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: geometryTypes
* {Array(String)} To restrict dragging to a limited set of geometry types,
* send a list of strings corresponding to the geometry class names.
*/
geometryTypes: null,
/**
* APIProperty: onStart
* {Function} Define this function if you want to know when a drag starts.
* The function should expect to receive two arguments: the feature
* that is about to be dragged and the pixel location of the mouse.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>} The feature that is about to be
* dragged.
* pixel - {<OpenLayers.Pixel>} The pixel location of the mouse.
*/
onStart: function(feature, pixel) {},
/**
* APIProperty: onDrag
* {Function} Define this function if you want to know about each move of a
* feature. The function should expect to receive two arguments: the
* feature that is being dragged and the pixel location of the mouse.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>} The feature that was dragged.
* pixel - {<OpenLayers.Pixel>} The pixel location of the mouse.
*/
onDrag: function(feature, pixel) {},
/**
* APIProperty: onComplete
* {Function} Define this function if you want to know when a feature is
* done dragging. The function should expect to receive two arguments:
* the feature that is being dragged and the pixel location of the
* mouse.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>} The feature that was dragged.
* pixel - {<OpenLayers.Pixel>} The pixel location of the mouse.
*/
onComplete: function(feature, pixel) {},
/**
* APIProperty: onEnter
* {Function} Define this function if you want to know when the mouse
* goes over a feature and thereby makes this feature a candidate
* for dragging.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>} The feature that is ready
* to be dragged.
*/
onEnter: function(feature) {},
/**
* APIProperty: onLeave
* {Function} Define this function if you want to know when the mouse
* goes out of the feature that was dragged.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>} The feature that was dragged.
*/
onLeave: function(feature) {},
/**
* APIProperty: documentDrag
* {Boolean} If set to true, mouse dragging will continue even if the
* mouse cursor leaves the map viewport. Default is false.
*/
documentDrag: false,
/**
* Property: layer
* {<OpenLayers.Layer.Vector>}
*/
layer: null,
/**
* Property: feature
* {<OpenLayers.Feature.Vector>}
*/
feature: null,
/**
* Property: dragCallbacks
* {Object} The functions that are sent to the drag handler for callback.
*/
dragCallbacks: {},
/**
* Property: featureCallbacks
* {Object} The functions that are sent to the feature handler for callback.
*/
featureCallbacks: {},
/**
* Property: lastPixel
* {<OpenLayers.Pixel>}
*/
lastPixel: null,
/**
* Constructor: OpenLayers.Control.DragFeature
* Create a new control to drag features.
*
* Parameters:
* layer - {<OpenLayers.Layer.Vector>} The layer containing features to be
* dragged.
* options - {Object} Optional object whose properties will be set on the
* control.
*/
initialize: function(layer, options) {
OpenLayers.Control.prototype.initialize.apply(this, [options]);
this.layer = layer;
this.handlers = {
drag: new OpenLayers.Handler.Drag(
this, OpenLayers.Util.extend({
down: this.downFeature,
move: this.moveFeature,
up: this.upFeature,
out: this.cancel,
done: this.doneDragging
}, this.dragCallbacks), {
documentDrag: this.documentDrag
}
),
feature: new OpenLayers.Handler.Feature(
this, this.layer, OpenLayers.Util.extend({
// 'click' and 'clickout' callback are for the mobile
// support: no 'over' or 'out' in touch based browsers.
click: this.clickFeature,
clickout: this.clickoutFeature,
over: this.overFeature,
out: this.outFeature
}, this.featureCallbacks),
{geometryTypes: this.geometryTypes}
)
};
},
/**
* Method: clickFeature
* Called when the feature handler detects a click-in on a feature.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
clickFeature: function(feature) {
if (this.handlers.feature.touch && !this.over && this.overFeature(feature)) {
this.handlers.drag.dragstart(this.handlers.feature.evt);
// to let the events propagate to the feature handler (click callback)
this.handlers.drag.stopDown = false;
}
},
/**
* Method: clickoutFeature
* Called when the feature handler detects a click-out on a feature.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
*/
clickoutFeature: function(feature) {
if (this.handlers.feature.touch && this.over) {
this.outFeature(feature);
this.handlers.drag.stopDown = true;
}
},
/**
* APIMethod: destroy
* Take care of things that are not handled in superclass
*/
destroy: function() {
this.layer = null;
OpenLayers.Control.prototype.destroy.apply(this, []);
},
/**
* APIMethod: activate
* Activate the control and the feature handler.
*
* Returns:
* {Boolean} Successfully activated the control and feature handler.
*/
activate: function() {
return (this.handlers.feature.activate() &&
OpenLayers.Control.prototype.activate.apply(this, arguments));
},
/**
* APIMethod: deactivate
* Deactivate the control and all handlers.
*
* Returns:
* {Boolean} Successfully deactivated the control.
*/
deactivate: function() {
// the return from the handlers is unimportant in this case
this.handlers.drag.deactivate();
this.handlers.feature.deactivate();
this.feature = null;
this.dragging = false;
this.lastPixel = null;
OpenLayers.Element.removeClass(
this.map.viewPortDiv, this.displayClass + "Over"
);
return OpenLayers.Control.prototype.deactivate.apply(this, arguments);
},
/**
* Method: overFeature
* Called when the feature handler detects a mouse-over on a feature.
* This activates the drag handler.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>} The selected feature.
*
* Returns:
* {Boolean} Successfully activated the drag handler.
*/
overFeature: function(feature) {
var activated = false;
if(!this.handlers.drag.dragging) {
this.feature = feature;
this.handlers.drag.activate();
activated = true;
this.over = true;
OpenLayers.Element.addClass(this.map.viewPortDiv, this.displayClass + "Over");
this.onEnter(feature);
} else {
if(this.feature.id == feature.id) {
this.over = true;
} else {
this.over = false;
}
}
return activated;
},
/**
* Method: downFeature
* Called when the drag handler detects a mouse-down.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} Location of the mouse event.
*/
downFeature: function(pixel) {
this.lastPixel = pixel;
this.onStart(this.feature, pixel);
},
/**
* Method: moveFeature
* Called when the drag handler detects a mouse-move. Also calls the
* optional onDrag method.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} Location of the mouse event.
*/
moveFeature: function(pixel) {
var res = this.map.getResolution();
this.feature.geometry.move(res * (pixel.x - this.lastPixel.x),
res * (this.lastPixel.y - pixel.y));
this.layer.drawFeature(this.feature);
this.lastPixel = pixel;
this.onDrag(this.feature, pixel);
},
/**
* Method: upFeature
* Called when the drag handler detects a mouse-up.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} Location of the mouse event.
*/
upFeature: function(pixel) {
if(!this.over) {
this.handlers.drag.deactivate();
}
},
/**
* Method: doneDragging
* Called when the drag handler is done dragging.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} The last event pixel location. If this event
* came from a mouseout, this may not be in the map viewport.
*/
doneDragging: function(pixel) {
this.onComplete(this.feature, pixel);
},
/**
* Method: outFeature
* Called when the feature handler detects a mouse-out on a feature.
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>} The feature that the mouse left.
*/
outFeature: function(feature) {
if(!this.handlers.drag.dragging) {
this.over = false;
this.handlers.drag.deactivate();
OpenLayers.Element.removeClass(
this.map.viewPortDiv, this.displayClass + "Over"
);
this.onLeave(feature);
this.feature = null;
} else {
if(this.feature.id == feature.id) {
this.over = false;
}
}
},
/**
* Method: cancel
* Called when the drag handler detects a mouse-out (from the map viewport).
*/
cancel: function() {
this.handlers.drag.deactivate();
this.over = false;
},
/**
* Method: setMap
* Set the map property for the control and all handlers.
*
* Parameters:
* map - {<OpenLayers.Map>} The control's map.
*/
setMap: function(map) {
this.handlers.drag.setMap(map);
this.handlers.feature.setMap(map);
OpenLayers.Control.prototype.setMap.apply(this, arguments);
},
CLASS_NAME: "OpenLayers.Control.DragFeature"
});
/* ======================================================================
OpenLayers/Filter/Comparison.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Filter.js
* @requires OpenLayers/Console.js
*/
/**
* Class: OpenLayers.Filter.Comparison
* This class represents a comparison filter.
*
* Inherits from
* - <OpenLayers.Filter>
*/
OpenLayers.Filter.Comparison = OpenLayers.Class(OpenLayers.Filter, {
/**
* APIProperty: type
* {String} type: type of the comparison. This is one of
* - OpenLayers.Filter.Comparison.EQUAL_TO = "==";
* - OpenLayers.Filter.Comparison.NOT_EQUAL_TO = "!=";
* - OpenLayers.Filter.Comparison.LESS_THAN = "<";
* - OpenLayers.Filter.Comparison.GREATER_THAN = ">";
* - OpenLayers.Filter.Comparison.LESS_THAN_OR_EQUAL_TO = "<=";
* - OpenLayers.Filter.Comparison.GREATER_THAN_OR_EQUAL_TO = ">=";
* - OpenLayers.Filter.Comparison.BETWEEN = "..";
* - OpenLayers.Filter.Comparison.LIKE = "~";
*/
type: null,
/**
* APIProperty: property
* {String}
* name of the context property to compare
*/
property: null,
/**
* APIProperty: value
* {Number} or {String}
* comparison value for binary comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
value: null,
/**
* Property: matchCase
* {Boolean} Force case sensitive searches for EQUAL_TO and NOT_EQUAL_TO
* comparisons. The Filter Encoding 1.1 specification added a matchCase
* attribute to ogc:PropertyIsEqualTo and ogc:PropertyIsNotEqualTo
* elements. This property will be serialized with those elements only
* if using the v1.1.0 filter format. However, when evaluating filters
* here, the matchCase property will always be respected (for EQUAL_TO
* and NOT_EQUAL_TO). Default is true.
*/
matchCase: true,
/**
* APIProperty: lowerBoundary
* {Number} or {String}
* lower boundary for between comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
lowerBoundary: null,
/**
* APIProperty: upperBoundary
* {Number} or {String}
* upper boundary for between comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
upperBoundary: null,
/**
* Constructor: OpenLayers.Filter.Comparison
* Creates a comparison rule.
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Filter.Comparison>}
*/
initialize: function(options) {
OpenLayers.Filter.prototype.initialize.apply(this, [options]);
// since matchCase on PropertyIsLike is not schema compliant, we only
// want to use this if explicitly asked for
if (this.type === OpenLayers.Filter.Comparison.LIKE
&& options.matchCase === undefined) {
this.matchCase = null;
}
},
/**
* APIMethod: evaluate
* Evaluates this filter in a specific context.
*
* Parameters:
* context - {Object} Context to use in evaluating the filter. If a vector
* feature is provided, the feature.attributes will be used as context.
*
* Returns:
* {Boolean} The filter applies.
*/
evaluate: function(context) {
if (context instanceof OpenLayers.Feature.Vector) {
context = context.attributes;
}
var result = false;
var got = context[this.property];
var exp;
switch(this.type) {
case OpenLayers.Filter.Comparison.EQUAL_TO:
exp = this.value;
if(!this.matchCase &&
typeof got == "string" && typeof exp == "string") {
result = (got.toUpperCase() == exp.toUpperCase());
} else {
result = (got == exp);
}
break;
case OpenLayers.Filter.Comparison.NOT_EQUAL_TO:
exp = this.value;
if(!this.matchCase &&
typeof got == "string" && typeof exp == "string") {
result = (got.toUpperCase() != exp.toUpperCase());
} else {
result = (got != exp);
}
break;
case OpenLayers.Filter.Comparison.LESS_THAN:
result = got < this.value;
break;
case OpenLayers.Filter.Comparison.GREATER_THAN:
result = got > this.value;
break;
case OpenLayers.Filter.Comparison.LESS_THAN_OR_EQUAL_TO:
result = got <= this.value;
break;
case OpenLayers.Filter.Comparison.GREATER_THAN_OR_EQUAL_TO:
result = got >= this.value;
break;
case OpenLayers.Filter.Comparison.BETWEEN:
result = (got >= this.lowerBoundary) &&
(got <= this.upperBoundary);
break;
case OpenLayers.Filter.Comparison.LIKE:
var regexp = new RegExp(this.value, "gi");
result = regexp.test(got);
break;
}
return result;
},
/**
* APIMethod: value2regex
* Converts the value of this rule into a regular expression string,
* according to the wildcard characters specified. This method has to
* be called after instantiation of this class, if the value is not a
* regular expression already.
*
* Parameters:
* wildCard - {<Char>} wildcard character in the above value, default
* is "*"
* singleChar - {<Char>) single-character wildcard in the above value
* default is "."
* escape - {<Char>) escape character in the above value, default is
* "!"
*
* Returns:
* {String} regular expression string
*/
value2regex: function(wildCard, singleChar, escapeChar) {
if (wildCard == ".") {
var msg = "'.' is an unsupported wildCard character for "+
"OpenLayers.Filter.Comparison";
OpenLayers.Console.error(msg);
return null;
}
// set UMN MapServer defaults for unspecified parameters
wildCard = wildCard ? wildCard : "*";
singleChar = singleChar ? singleChar : ".";
escapeChar = escapeChar ? escapeChar : "!";
this.value = this.value.replace(
new RegExp("\\"+escapeChar+"(.|$)", "g"), "\\$1");
this.value = this.value.replace(
new RegExp("\\"+singleChar, "g"), ".");
this.value = this.value.replace(
new RegExp("\\"+wildCard, "g"), ".*");
this.value = this.value.replace(
new RegExp("\\\\.\\*", "g"), "\\"+wildCard);
this.value = this.value.replace(
new RegExp("\\\\\\.", "g"), "\\"+singleChar);
return this.value;
},
/**
* Method: regex2value
* Convert the value of this rule from a regular expression string into an
* ogc literal string using a wildCard of *, a singleChar of ., and an
* escape of !. Leaves the <value> property unmodified.
*
* Returns:
* {String} A string value.
*/
regex2value: function() {
var value = this.value;
// replace ! with !!
value = value.replace(/!/g, "!!");
// replace \. with !. (watching out for \\.)
value = value.replace(/(\\)?\\\./g, function($0, $1) {
return $1 ? $0 : "!.";
});
// replace \* with #* (watching out for \\*)
value = value.replace(/(\\)?\\\*/g, function($0, $1) {
return $1 ? $0 : "!*";
});
// replace \\ with \
value = value.replace(/\\\\/g, "\\");
// convert .* to * (the sequence #.* is not allowed)
value = value.replace(/\.\*/g, "*");
return value;
},
/**
* APIMethod: clone
* Clones this filter.
*
* Returns:
* {<OpenLayers.Filter.Comparison>} Clone of this filter.
*/
clone: function() {
return OpenLayers.Util.extend(new OpenLayers.Filter.Comparison(), this);
},
CLASS_NAME: "OpenLayers.Filter.Comparison"
});
OpenLayers.Filter.Comparison.EQUAL_TO = "==";
OpenLayers.Filter.Comparison.NOT_EQUAL_TO = "!=";
OpenLayers.Filter.Comparison.LESS_THAN = "<";
OpenLayers.Filter.Comparison.GREATER_THAN = ">";
OpenLayers.Filter.Comparison.LESS_THAN_OR_EQUAL_TO = "<=";
OpenLayers.Filter.Comparison.GREATER_THAN_OR_EQUAL_TO = ">=";
OpenLayers.Filter.Comparison.BETWEEN = "..";
OpenLayers.Filter.Comparison.LIKE = "~";
/* ======================================================================
OpenLayers/Control/LayerSwitcher.js
====================================================================== */
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Lang.js
* @requires Rico/Corner.js
*/
/**
* Class: OpenLayers.Control.LayerSwitcher
* The LayerSwitcher control displays a table of contents for the map. This
* allows the user interface to switch between BaseLasyers and to show or hide
* Overlays. By default the switcher is shown minimized on the right edge of
* the map, the user may expand it by clicking on the handle.
*
* To create the LayerSwitcher outside of the map, pass the Id of a html div
* as the first argument to the constructor.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.LayerSwitcher =
OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: roundedCorner
* {Boolean} If true the Rico library is used for rounding the corners
* of the layer switcher div, defaults to true.
*/
roundedCorner: true,
/**
* APIProperty: roundedCornerColor
* {String} The color of the rounded corners, only applies if roundedCorner
* is true, defaults to "darkblue".
*/
roundedCornerColor: "darkblue",
/**
* Property: layerStates
* {Array(Object)} Basically a copy of the "state" of the map's layers
* the last time the control was drawn. We have this in order to avoid
* unnecessarily redrawing the control.
*/
layerStates: null,
// DOM Elements
/**
* Property: layersDiv
* {DOMElement}
*/
layersDiv: null,
/**
* Property: baseLayersDiv
* {DOMElement}
*/
baseLayersDiv: null,
/**
* Property: baseLayers
* {Array(<OpenLayers.Layer>)}
*/
baseLayers: null,
/**
* Property: dataLbl
* {DOMElement}
*/
dataLbl: null,
/**
* Property: dataLayersDiv
* {DOMElement}
*/
dataLayersDiv: null,
/**
* Property: dataLayers
* {Array(<OpenLayers.Layer>)}
*/
dataLayers: null,
/**
* Property: minimizeDiv
* {DOMElement}
*/
minimizeDiv: null,
/**
* Property: maximizeDiv
* {DOMElement}
*/
maximizeDiv: null,
/**
* APIProperty: ascending
* {Boolean}
*/
ascending: true,
/**
* Constructor: OpenLayers.Control.LayerSwitcher
*
* Parameters:
* options - {Object}
*/
initialize: function(options) {
OpenLayers.Control.prototype.initialize.apply(this, arguments);
this.layerStates = [];
},
/**
* APIMethod: destroy
*/
destroy: function() {
OpenLayers.Event.stopObservingElement(this.div);
OpenLayers.Event.stopObservingElement(this.minimizeDiv);
OpenLayers.Event.stopObservingElement(this.maximizeDiv);
//clear out layers info and unregister their events
this.clearLayersArray("base");
this.clearLayersArray("data");
this.map.events.un({
"addlayer": this.redraw,
"changelayer": this.redraw,
"removelayer": this.redraw,
"changebaselayer": this.redraw,
scope: this
});
OpenLayers.Control.prototype.destroy.apply(this, arguments);
},
/**
* Method: setMap
*
* Properties:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
OpenLayers.Control.prototype.setMap.apply(this, arguments);
this.map.events.on({
"addlayer": this.redraw,
"changelayer": this.redraw,
"removelayer": this.redraw,
"changebaselayer": this.redraw,
scope: this
});
},
/**
* Method: draw
*
* Returns:
* {DOMElement} A reference to the DIV DOMElement containing the
* switcher tabs.
*/
draw: function() {
OpenLayers.Control.prototype.draw.apply(this);
// create layout divs
this.loadContents();
// set mode to minimize
if(!this.outsideViewport) {
this.minimizeControl();
}
// populate div with current info
this.redraw();
return this.div;
},
/**
* Method: clearLayersArray
* User specifies either "base" or "data". we then clear all the
* corresponding listeners, the div, and reinitialize a new array.
*
* Parameters:
* layersType - {String}
*/
clearLayersArray: function(layersType) {
var layers = this[layersType + "Layers"];
if (layers) {
for(var i=0, len=layers.length; i<len ; i++) {
var layer = layers[i];
OpenLayers.Event.stopObservingElement(layer.inputElem);
OpenLayers.Event.stopObservingElement(layer.labelSpan);
}
}
this[layersType + "LayersDiv"].innerHTML = "";
this[layersType + "Layers"] = [];
},
/**
* Method: checkRedraw
* Checks if the layer state has changed since the last redraw() call.
*
* Returns:
* {Boolean} The layer state changed since the last redraw() call.
*/
checkRedraw: function() {
var redraw = false;
if ( !this.layerStates.length ||
(this.map.layers.length != this.layerStates.length) ) {
redraw = true;
} else {
for (var i=0, len=this.layerStates.length; i<len; i++) {
var layerState = this.layerStates[i];
var layer = this.map.layers[i];
if ( (layerState.name != layer.name) ||
(layerState.inRange != layer.inRange) ||
(layerState.id != layer.id) ||
(layerState.visibility != layer.visibility) ) {
redraw = true;
break;
}
}
}
return redraw;
},
/**
* Method: redraw
* Goes through and takes the current state of the Map and rebuilds the
* control to display that state. Groups base layers into a
* radio-button group and lists each data layer with a checkbox.
*
* Returns:
* {DOMElement} A reference to the DIV DOMElement containing the control
*/
redraw: function() {
//if the state hasn't changed since last redraw, no need
// to do anything. Just return the existing div.
if (!this.checkRedraw()) {
return this.div;
}
//clear out previous layers
this.clearLayersArray("base");
this.clearLayersArray("data");
var containsOverlays = false;
var containsBaseLayers = false;
// Save state -- for checking layer if the map state changed.
// We save this before redrawing, because in the process of redrawing
// we will trigger more visibility changes, and we want to not redraw
// and enter an infinite loop.
var len = this.map.layers.length;
this.layerStates = new Array(len);
for (var i=0; i <len; i++) {
var layer = this.map.layers[i];
this.layerStates[i] = {
'name': layer.name,
'visibility': layer.visibility,
'inRange': layer.inRange,
'id': layer.id
};
}
var layers = this.map.layers.slice();
if (!this.ascending) { layers.reverse(); }
for(var i=0, len=layers.length; i<len; i++) {
var layer = layers[i];
var baseLayer = layer.isBaseLayer;
if (layer.displayInLayerSwitcher) {
if (baseLayer) {
containsBaseLayers = true;
} else {
containsOverlays = true;
}
// only check a baselayer if it is *the* baselayer, check data
// layers if they are visible
var checked = (baseLayer) ? (layer == this.map.baseLayer)
: layer.getVisibility();
// create input element
var inputElem = document.createElement("input");
inputElem.id = this.id + "_input_" + layer.name;
inputElem.name = (baseLayer) ? this.id + "_baseLayers" : layer.name;
inputElem.type = (baseLayer) ? "radio" : "checkbox";
inputElem.value = layer.name;
inputElem.checked = checked;
inputElem.defaultChecked = checked;
if (!baseLayer && !layer.inRange) {
inputElem.disabled = true;
}
var context = {
'inputElem': inputElem,
'layer': layer,
'layerSwitcher': this
};
OpenLayers.Event.observe(inputElem, "mouseup",
OpenLayers.Function.bindAsEventListener(this.onInputClick,
context)
);
// create span
var labelSpan = document.createElement("span");
OpenLayers.Element.addClass(labelSpan, "labelSpan");
if (!baseLayer && !layer.inRange) {
labelSpan.style.color = "gray";
}
labelSpan.innerHTML = layer.name;
labelSpan.style.verticalAlign = (baseLayer) ? "bottom"
: "baseline";
OpenLayers.Event.observe(labelSpan, "click",
OpenLayers.Function.bindAsEventListener(this.onInputClick,
context)
);
// create line break
var br = document.createElement("br");
var groupArray = (baseLayer) ? this.baseLayers
: this.dataLayers;
groupArray.push({
'layer': layer,
'inputElem': inputElem,
'labelSpan': labelSpan
});
var groupDiv = (baseLayer) ? this.baseLayersDiv
: this.dataLayersDiv;
groupDiv.appendChild(inputElem);
groupDiv.appendChild(labelSpan);
groupDiv.appendChild(br);
}
}
// if no overlays, dont display the overlay label
this.dataLbl.style.display = (containsOverlays) ? "" : "none";
// if no baselayers, dont display the baselayer label
this.baseLbl.style.display = (containsBaseLayers) ? "" : "none";
return this.div;
},
/**
* Method:
* A label has been clicked, check or uncheck its corresponding input
*
* Parameters:
* e - {Event}
*
* Context:
* - {DOMElement} inputElem
* - {<OpenLayers.Control.LayerSwitcher>} layerSwitcher
* - {<OpenLayers.Layer>} layer
*/
onInputClick: function(e) {
if (!this.inputElem.disabled) {
if (this.inputElem.type == "radio") {
this.inputElem.checked = true;
this.layer.map.setBaseLayer(this.layer);
} else {
this.inputElem.checked = !this.inputElem.checked;
this.layerSwitcher.updateMap();
}
}
OpenLayers.Event.stop(e);
},
/**
* Method: onLayerClick
* Need to update the map accordingly whenever user clicks in either of
* the layers.
*
* Parameters:
* e - {Event}
*/
onLayerClick: function(e) {
this.updateMap();
},
/**
* Method: updateMap
* Cycles through the loaded data and base layer input arrays and makes
* the necessary calls to the Map object such that that the map's
* visual state corresponds to what the user has selected in
* the control.
*/
updateMap: function() {
// set the newly selected base layer
for(var i=0, len=this.baseLayers.length; i<len; i++) {
var layerEntry = this.baseLayers[i];
if (layerEntry.inputElem.checked) {
this.map.setBaseLayer(layerEntry.layer, false);
}
}
// set the correct visibilities for the overlays
for(var i=0, len=this.dataLayers.length; i<len; i++) {
var layerEntry = this.dataLayers[i];
layerEntry.layer.setVisibility(layerEntry.inputElem.checked);
}
},
/**
* Method: maximizeControl
* Set up the labels and divs for the control
*
* Parameters:
* e - {Event}
*/
maximizeControl: function(e) {
// set the div's width and height to empty values, so
// the div dimensions can be controlled by CSS
this.div.style.width = "";
this.div.style.height = "";
this.showControls(false);
if (e != null) {
OpenLayers.Event.stop(e);
}
},
/**
* Method: minimizeControl
* Hide all the contents of the control, shrink the size,
* add the maximize icon
*
* Parameters:
* e - {Event}
*/
minimizeControl: function(e) {
// to minimize the control we set its div's width
// and height to 0px, we cannot just set "display"
// to "none" because it would hide the maximize
// div
this.div.style.width = "0px";
this.div.style.height = "0px";
this.showControls(true);
if (e != null) {
OpenLayers.Event.stop(e);
}
},
/**
* Method: showControls
* Hide/Show all LayerSwitcher controls depending on whether we are
* minimized or not
*
* Parameters:
* minimize - {Boolean}
*/
showControls: function(minimize) {
this.maximizeDiv.style.display = minimize ? "" : "none";
this.minimizeDiv.style.display = minimize ? "none" : "";
this.layersDiv.style.display = minimize ? "none" : "";
},
/**
* Method: loadContents
* Set up the labels and divs for the control
*/
loadContents: function() {
//configure main div
OpenLayers.Event.observe(this.div, "mouseup",
OpenLayers.Function.bindAsEventListener(this.mouseUp, this));
OpenLayers.Event.observe(this.div, "click",
this.ignoreEvent);
OpenLayers.Event.observe(this.div, "mousedown",
OpenLayers.Function.bindAsEventListener(this.mouseDown, this));
OpenLayers.Event.observe(this.div, "dblclick", this.ignoreEvent);
// layers list div
this.layersDiv = document.createElement("div");
this.layersDiv.id = this.id + "_layersDiv";
OpenLayers.Element.addClass(this.layersDiv, "layersDiv");
this.baseLbl = document.createElement("div");
this.baseLbl.innerHTML = OpenLayers.i18n("Base Layer");
OpenLayers.Element.addClass(this.baseLbl, "baseLbl");
this.baseLayersDiv = document.createElement("div");
OpenLayers.Element.addClass(this.baseLayersDiv, "baseLayersDiv");
this.dataLbl = document.createElement("div");
this.dataLbl.innerHTML = OpenLayers.i18n("Overlays");
OpenLayers.Element.addClass(this.dataLbl, "dataLbl");
this.dataLayersDiv = document.createElement("div");
OpenLayers.Element.addClass(this.dataLayersDiv, "dataLayersDiv");
if (this.ascending) {
this.layersDiv.appendChild(this.baseLbl);
this.layersDiv.appendChild(this.baseLayersDiv);
this.layersDiv.appendChild(this.dataLbl);
this.layersDiv.appendChild(this.dataLayersDiv);
} else {
this.layersDiv.appendChild(this.dataLbl);
this.layersDiv.appendChild(this.dataLayersDiv);
this.layersDiv.appendChild(this.baseLbl);
this.layersDiv.appendChild(this.baseLayersDiv);
}
this.div.appendChild(this.layersDiv);
if(this.roundedCorner) {
OpenLayers.Rico.Corner.round(this.div, {
corners: "tl bl",
bgColor: "transparent",
color: this.roundedCornerColor,
blend: false
});
OpenLayers.Rico.Corner.changeOpacity(this.layersDiv, 0.75);
}
var imgLocation = OpenLayers.Util.getImagesLocation();
var sz = new OpenLayers.Size(18,18);
// maximize button div
var img = imgLocation + 'layer-switcher-maximize.png';
this.maximizeDiv = OpenLayers.Util.createAlphaImageDiv(
"OpenLayers_Control_MaximizeDiv",
null,
sz,
img,
"absolute");
OpenLayers.Element.addClass(this.maximizeDiv, "maximizeDiv");
this.maximizeDiv.style.display = "none";
OpenLayers.Event.observe(this.maximizeDiv, "click",
OpenLayers.Function.bindAsEventListener(this.maximizeControl, this)
);
this.div.appendChild(this.maximizeDiv);
// minimize button div
var img = imgLocation + 'layer-switcher-minimize.png';
var sz = new OpenLayers.Size(18,18);
this.minimizeDiv = OpenLayers.Util.createAlphaImageDiv(
"OpenLayers_Control_MinimizeDiv",
null,
sz,
img,
"absolute");
OpenLayers.Element.addClass(this.minimizeDiv, "minimizeDiv");
this.minimizeDiv.style.display = "none";
OpenLayers.Event.observe(this.minimizeDiv, "click",
OpenLayers.Function.bindAsEventListener(this.minimizeControl, this)
);
this.div.appendChild(this.minimizeDiv);
},
/**
* Method: ignoreEvent
*
* Parameters:
* evt - {Event}
*/
ignoreEvent: function(evt) {
OpenLayers.Event.stop(evt);
},
/**
* Method: mouseDown
* Register a local 'mouseDown' flag so that we'll know whether or not
* to ignore a mouseUp event
*
* Parameters:
* evt - {Event}
*/
mouseDown: function(evt) {
this.isMouseDown = true;
this.ignoreEvent(evt);
},
/**
* Method: mouseUp
* If the 'isMouseDown' flag has been set, that means that the drag was
* started from within the LayerSwitcher control, and thus we can
* ignore the mouseup. Otherwise, let the Event continue.
*
* Parameters:
* evt - {Event}
*/
mouseUp: function(evt) {
if (this.isMouseDown) {
this.isMouseDown = false;
this.ignoreEvent(evt);
}
},
CLASS_NAME: "OpenLayers.Control.LayerSwitcher"
});